In the one side it is understandable that there are limits for revealing
what future hole
But also that limit makes bifrost like cat in the bag.
People will loose ICE, for some vague promises of what bifrost will be.
Sorry but vaporware...

Imagine some other more known company announce that they are creating
application to rule them all top of the to will do all this and that.. and
promises... just you wait and see.. come pay subscription and you will see
it will be great!!!

SO you will flockand buy what? bag of promisses?
DO you even see and understand what AD is doing? Selling promise of
something that will work, not really like ICE but something... and don;t
wanna reveal anything and people need to base their future plans and
investments in promises?
Honestly only smart thing woul dbe to stick to what is working now, yes
ICE! and see after couple years of what bifrost is shaping into.. or i it
will be around after couple years at all..
Bifrost future is bright.. click!?


On Fri, Mar 21, 2014 at 6:53 PM, John Richard Sanchez <
youngupstar...@gmail.com> wrote:

> Is that the Softimage Beta or Maya Beta? :)
>
>
> On Fri, Mar 21, 2014 at 1:45 PM, Sebastian Kowalski <l...@sekow.com>wrote:
>
>> I (we) understand, it is just that we want to be heard. Finally.
>> Everything sounds promising and exciting, just do not take too long.
>>
>>
>> Am 21.03.2014 um 18:41 schrieb Adrian Graham <adrian.gra...@autodesk.com
>> >:
>>
>> Look, I can't comment exactly on where we're going with Bifrost, this is
>> where I run into all sorts of SEC limitations and stuff. I could defer to
>> ChrisV to answer those questions in a more official manner.
>>
>> Rest assured we're aware that ICE is more than just FX, more than
>> particles and simulation, that it's a complete procedural workflow
>> involving all kinds of data, throughout the package.
>>
>> Adrian
>>
>> From: softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Sebastian Kowalski
>> Sent: Friday, March 21, 2014 10:38 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: ICE - When will we have todays functionality in Maya?
>>
>> thats is my concern too. as much as I embrace a decoupling from maya, its
>> how ICE is capable to talk to different scene elements that makes it so
>> powerful.
>> managing data until the very least work process  at render time. and we
>> are in full control.
>> as beautiful big ass fluid sims look, its not what we day for day.
>> please have a look on the 'what uses is ICE?' thread (
>> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
>>
>> thanks
>>
>> Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <hear...@glassworks.co.uk
>> <mailto:hear...@glassworks.co.uk <hear...@glassworks.co.uk>>>:
>>
>>
>> Hi Adrian
>>
>> I'm no egg head so forgive the simplicity of my question. Would this
>> platform agnostic scenario actively prevent any of the procedures and
>> scenarios that we currently use ICE for?  Is ICE so functional because its
>> embedded in Softimage?  Can we have the same functionality with a non
>> embedded engine?
>>
>> Alastair
>> Alastair Hearsum
>> Head of 3d
>> [GLASSWORKS]
>> 33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk<http://www.glassworks.co.uk/>
>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk<
>> http://glassworks.co.uk/>
>> (Company registered in England with number 04759979. Registered office 25
>> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
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>> On 21/03/2014 16:53, Adrian Graham wrote:
>>
>> Ah, but may I respectfully point out that this was one of the problems
>> with ICE, in that its complete and total integration into Softimage makes
>> it difficult to engineer and manage, from a software and, unfortunately, a
>> marketing point of view.
>>
>>
>>
>> Most modern software libraries are platform-agnostic, and this is what
>> we're aiming for with Bifrost. The problem with ICE is that you had to use
>> Softimage in order to gain access to it. Nothing against Softimage, just
>> that you're limiting ICE's exposure to the industry at large.
>>
>>
>>
>> Would a renderer be more or less popular if it only worked with Maya, and
>> not with Max or Houdini? No, it should be available on all applications, on
>> all OSs if you want it to be successful.
>>
>>
>>
>> Adrian
>>
>>
>>
>> <winmail.dat>
>>
>>
>>
>
>
> --
> www.johnrichardsanchez.com
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