Or, to put it more bluntly, we already waited and invested those 5 years.
It is now expected to do it all over again. *Cui bono*?


On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares <jordiba...@gmail.com> wrote:

> Adrian, we are talking years (5?) of development here to get a full solid
> stable platform... don't you think it is quite a lot to ask to someone that
> already has almost all of that?
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 21 Mar 2014, at 17:41, Adrian Graham <adrian.gra...@autodesk.com>
> wrote:
>
> > Look, I can't comment exactly on where we're going with Bifrost, this is
> where I run into all sorts of SEC limitations and stuff. I could defer to
> ChrisV to answer those questions in a more official manner.
> >
> > Rest assured we're aware that ICE is more than just FX, more than
> particles and simulation, that it's a complete procedural workflow
> involving all kinds of data, throughout the package.
> >
> > Adrian
> >
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
> > Sent: Friday, March 21, 2014 10:38 AM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: ICE - When will we have todays functionality in Maya?
> >
> > thats is my concern too. as much as I embrace a decoupling from maya,
> its how ICE is capable to talk to different scene elements that makes it so
> powerful.
> > managing data until the very least work process  at render time. and we
> are in full control.
> > as beautiful big ass fluid sims look, its not what we day for day.
> > please have a look on the 'what uses is ICE?' thread (
> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
> >
> > thanks
> >
> > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <
> hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>:
> >
> >
> > Hi Adrian
> >
> > I'm no egg head so forgive the simplicity of my question. Would this
> platform agnostic scenario actively prevent any of the procedures and
> scenarios that we currently use ICE for?  Is ICE so functional because its
> embedded in Softimage?  Can we have the same functionality with a non
> embedded engine?
> >
> > Alastair
> > Alastair Hearsum
> > Head of 3d
> > [GLASSWORKS]
> > 33/34 Great Pulteney Street
> > London
> > W1F 9NP
> > +44 (0)20 7434 1182
> > glassworks.co.uk<http://www.glassworks.co.uk/>
> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> <http://glassworks.co.uk/>
> > (Company registered in England with number 04759979. Registered office
> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000)
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> > On 21/03/2014 16:53, Adrian Graham wrote:
> >
> > Ah, but may I respectfully point out that this was one of the problems
> with ICE, in that its complete and total integration into Softimage makes
> it difficult to engineer and manage, from a software and, unfortunately, a
> marketing point of view.
> >
> >
> >
> > Most modern software libraries are platform-agnostic, and this is what
> we're aiming for with Bifrost. The problem with ICE is that you had to use
> Softimage in order to gain access to it. Nothing against Softimage, just
> that you're limiting ICE's exposure to the industry at large.
> >
> >
> >
> > Would a renderer be more or less popular if it only worked with Maya,
> and not with Max or Houdini? No, it should be available on all
> applications, on all OSs if you want it to be successful.
> >
> >
> >
> > Adrian
> >
> >
> >
> > <winmail.dat>
>
>
>

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