I think you are absolutely correct on this.

On Fri, Mar 21, 2014 at 7:21 PM, Mirko Jankovic
<mirkoj.anima...@gmail.com>wrote:

> In the one side it is understandable that there are limits for revealing
> what future hole
> But also that limit makes bifrost like cat in the bag.
> People will loose ICE, for some vague promises of what bifrost will be.
> Sorry but vaporware...
>
> Imagine some other more known company announce that they are creating
> application to rule them all top of the to will do all this and that.. and
> promises... just you wait and see.. come pay subscription and you will see
> it will be great!!!
>
> SO you will flockand buy what? bag of promisses?
> DO you even see and understand what AD is doing? Selling promise of
> something that will work, not really like ICE but something... and don;t
> wanna reveal anything and people need to base their future plans and
> investments in promises?
> Honestly only smart thing woul dbe to stick to what is working now, yes
> ICE! and see after couple years of what bifrost is shaping into.. or i it
> will be around after couple years at all..
> Bifrost future is bright.. click!?
>
>
> On Fri, Mar 21, 2014 at 6:53 PM, John Richard Sanchez <
> youngupstar...@gmail.com> wrote:
>
>> Is that the Softimage Beta or Maya Beta? :)
>>
>>
>> On Fri, Mar 21, 2014 at 1:45 PM, Sebastian Kowalski <l...@sekow.com>wrote:
>>
>>> I (we) understand, it is just that we want to be heard. Finally.
>>> Everything sounds promising and exciting, just do not take too long.
>>>
>>>
>>> Am 21.03.2014 um 18:41 schrieb Adrian Graham <adrian.gra...@autodesk.com
>>> >:
>>>
>>> Look, I can't comment exactly on where we're going with Bifrost, this is
>>> where I run into all sorts of SEC limitations and stuff. I could defer to
>>> ChrisV to answer those questions in a more official manner.
>>>
>>> Rest assured we're aware that ICE is more than just FX, more than
>>> particles and simulation, that it's a complete procedural workflow
>>> involving all kinds of data, throughout the package.
>>>
>>> Adrian
>>>
>>> From: softimage-boun...@listproc.autodesk.com [
>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> On Behalf Of Sebastian Kowalski
>>> Sent: Friday, March 21, 2014 10:38 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: ICE - When will we have todays functionality in Maya?
>>>
>>> thats is my concern too. as much as I embrace a decoupling from maya,
>>> its how ICE is capable to talk to different scene elements that makes it so
>>> powerful.
>>> managing data until the very least work process  at render time. and we
>>> are in full control.
>>> as beautiful big ass fluid sims look, its not what we day for day.
>>> please have a look on the 'what uses is ICE?' thread (
>>> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
>>>
>>> thanks
>>>
>>> Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <
>>> hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk<hear...@glassworks.co.uk>
>>> >>:
>>>
>>>
>>> Hi Adrian
>>>
>>> I'm no egg head so forgive the simplicity of my question. Would this
>>> platform agnostic scenario actively prevent any of the procedures and
>>> scenarios that we currently use ICE for?  Is ICE so functional because its
>>> embedded in Softimage?  Can we have the same functionality with a non
>>> embedded engine?
>>>
>>> Alastair
>>> Alastair Hearsum
>>> Head of 3d
>>> [GLASSWORKS]
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>>> London
>>> W1F 9NP
>>> +44 (0)20 7434 1182
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>>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>>> <http://glassworks.co.uk/>
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>>> On 21/03/2014 16:53, Adrian Graham wrote:
>>>
>>> Ah, but may I respectfully point out that this was one of the problems
>>> with ICE, in that its complete and total integration into Softimage makes
>>> it difficult to engineer and manage, from a software and, unfortunately, a
>>> marketing point of view.
>>>
>>>
>>>
>>> Most modern software libraries are platform-agnostic, and this is what
>>> we're aiming for with Bifrost. The problem with ICE is that you had to use
>>> Softimage in order to gain access to it. Nothing against Softimage, just
>>> that you're limiting ICE's exposure to the industry at large.
>>>
>>>
>>>
>>> Would a renderer be more or less popular if it only worked with Maya,
>>> and not with Max or Houdini? No, it should be available on all
>>> applications, on all OSs if you want it to be successful.
>>>
>>>
>>>
>>> Adrian
>>>
>>>
>>>
>>> <winmail.dat>
>>>
>>>
>>>
>>
>>
>> --
>> www.johnrichardsanchez.com
>>
>
>

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