I just noticed another one, again it’s the little things.  When splitting edges 
on a poly mesh, in wireframe mode.  In Softimage, I can split edges that are 
not in direct view of the camera, in Maya, even though were in wireframe mode 
and can see through the object, I have to tumble around the object and make 
sure the edge is in view, as if we were working in shaded mode.


The list of little things like this, is insanely comprehensive.  But it’s the 
little things.

Reply via email to