I just noticed another one, again it’s the little things. When splitting edges on a poly mesh, in wireframe mode. In Softimage, I can split edges that are not in direct view of the camera, in Maya, even though were in wireframe mode and can see through the object, I have to tumble around the object and make sure the edge is in view, as if we were working in shaded mode.
The list of little things like this, is insanely comprehensive. But it’s the little things.