Hi Nico,

which aspects of Maya modelling are you finding troublesome? In my little
experience with Maya this has been one of the only thing I haven't got much
complaints with. There are also a few thing that we never had in xsi like
the multicut tool.

On 18 November 2014 14:07, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote:

> They switch because as much as impossible it sound Max is even worse for
> character animation...
> That is horror story of its own, 9th circle of animators hell...
>
> On Tue, Nov 18, 2014 at 2:40 PM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> Hold on Marco,
>> There have been plenty of game engine dedicated plugins, including Valve
>> Source engine, Cryengine from Crytek and Unreal Engine Development Kit and
>> I used them quite extensively...
>> 3ds Max was the "king" of game engine preferred software, but most of
>> them switch to Maya :-D
>>
>> Anyway yes I agree...sometimes I think that Maya was created to test
>> people patience...has been 4-5 months since I did the switch and I'm still
>> fighting for some stupid stuff which required one button in
>> Softimage...especially regarding modeling...jesus...incredibly painfull
>>
>> 2014-11-18 14:34 GMT+01:00 Francisco Criado <malcriad...@gmail.com>:
>>
>>> i don´t want to do maya, please, i don´t want to do maya! pleasee! Not
>>> again, i promess i´ll be better, i don´t want to do maya!
>>>
>>> F.
>>>
>>>
>>> 2014-11-18 10:28 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:
>>>
>>> thats why I wrote keep dreaming... even when Soft was active there was
>>>> basically no exporters for any game engine... its not now they they will
>>>> appear
>>>>
>>>> On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com>
>>>> wrote:
>>>>
>>>>> No one is going to spend time to develop this in Softimage
>>>>> unfortunately ( unless you really have nothing else to do :D )
>>>>>
>>>>> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>
>>>>>> Exactly the same with houdini engine, the API is there to make for
>>>>>> soft.
>>>>>>
>>>>>> Will anyone do it? I doubt it, time to move on if you need this tools
>>>>>>
>>>>>> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Well, its based on python scripting and they are giving away the
>>>>>>> code:
>>>>>>>
>>>>>>> https://bitbucket.org/m2u/m2u/
>>>>>>> https://bitbucket.org/m2u/m2uue4plugin
>>>>>>>
>>>>>>> F.
>>>>>>>
>>>>>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:
>>>>>>>
>>>>>>> keep dreaming :)
>>>>>>>>
>>>>>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <
>>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Very nice! would be great to have this tool under Softimage hood...
>>>>>>>>>
>>>>>>>>> F.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>:
>>>>>>>>>
>>>>>>>>> I haven't tried it yet, but for Maya users this is pretty cool!
>>>>>>>>>>
>>>>>>>>>> Interactive sync - M2UE4
>>>>>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine>
>>>>>>>>>>
>>>>>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>>>>>
>>>>>>>>>>> Some new interesting tests:
>>>>>>>>>>>
>>>>>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk
>>>>>>>>>>>
>>>>>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY
>>>>>>>>>>>
>>>>>>>>>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Martin,
>>>>>>>>>>>> In the unreal forum that was posted earlier in this mail you
>>>>>>>>>>>> can read that for those movies he only spent 10 minutes aprox for 
>>>>>>>>>>>> baking
>>>>>>>>>>>> lights.
>>>>>>>>>>>> F.
>>>>>>>>>>>>  El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com>
>>>>>>>>>>>> escribió:
>>>>>>>>>>>>
>>>>>>>>>>>> Outstanding quality !
>>>>>>>>>>>>>
>>>>>>>>>>>>> I've never written a shader, and I guess I misunderstood you
>>>>>>>>>>>>> but are you saying that this quality is achievable in SI with 
>>>>>>>>>>>>> custom
>>>>>>>>>>>>> shaders? even with that crappy viewer?
>>>>>>>>>>>>>
>>>>>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final
>>>>>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like 
>>>>>>>>>>>>> all the
>>>>>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time 
>>>>>>>>>>>>> shaders.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Martin
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <
>>>>>>>>>>>>> eug...@flormata.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>>>>>>>>>>>>> this doesn't really look baked though
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <
>>>>>>>>>>>>>> alok.gandhi2...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app
>>>>>>>>>>>>>>> for Andriod and iOS and I was able to achieve good quality. It 
>>>>>>>>>>>>>>> was for
>>>>>>>>>>>>>>> unity and I did all the baking in soft.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Sent from my iPhone
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <
>>>>>>>>>>>>>>> 3dv...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal
>>>>>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple 
>>>>>>>>>>>>>>> aspect (
>>>>>>>>>>>>>>> physics, characters movement and logic, enemies logic, 
>>>>>>>>>>>>>>> particles and so on )
>>>>>>>>>>>>>>> The video shows how good is UE4 with lighting and
>>>>>>>>>>>>>>> "atmosphere", but the you actually build your scene as a game 
>>>>>>>>>>>>>>> you need to
>>>>>>>>>>>>>>> do lots of compromises...
>>>>>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results
>>>>>>>>>>>>>>> were stunning, and lots of companies get a license to develop 
>>>>>>>>>>>>>>> just that...
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> The main issue that I found right now is that if you want to
>>>>>>>>>>>>>>> share or send the work to your client ( as a walkthrough I mean 
>>>>>>>>>>>>>>> ) you have
>>>>>>>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are 
>>>>>>>>>>>>>>> not so
>>>>>>>>>>>>>>> comfortable with...otherwise you can just render a video with 
>>>>>>>>>>>>>>> it...the main
>>>>>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just 
>>>>>>>>>>>>>>> a couple of
>>>>>>>>>>>>>>> seconds.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Anyway this engine looks amazing and the constant updates
>>>>>>>>>>>>>>> are improving it more and more
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <
>>>>>>>>>>>>>>> cgc...@gmail.com>:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Some more in his work in kotaku:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> And also a while back this Swedish apartment was done in
>>>>>>>>>>>>>>>> Unreal (previously done in octane). He even offers a download 
>>>>>>>>>>>>>>>> if you want
>>>>>>>>>>>>>>>> to test the interactivity.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> http://vimeo.com/m/98625270
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind <
>>>>>>>>>>>>>>>> ml...@carbinestudios.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Addendum:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as
>>>>>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports – 
>>>>>>>>>>>>>>>>> less overhead.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> *From:* Matt Lind
>>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps
>>>>>>>>>>>>>>>>> must spend a lot of time reading and evaluating construction 
>>>>>>>>>>>>>>>>> histories and
>>>>>>>>>>>>>>>>> other user interaction whereas the displayed data in a game 
>>>>>>>>>>>>>>>>> engine is
>>>>>>>>>>>>>>>>> stripped down to the bare minimum for performance.  Game 
>>>>>>>>>>>>>>>>> engines will
>>>>>>>>>>>>>>>>> always be faster than DCC apps in that regard, and by a large 
>>>>>>>>>>>>>>>>> factor.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> As for look quality, it’s just a matter of writing the
>>>>>>>>>>>>>>>>> shaders.  You can do that in Softimage.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On
>>>>>>>>>>>>>>>>> Behalf Of *Jordi Bares
>>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as
>>>>>>>>>>>>>>>>> good as that… :-P
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Jordi Bares
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> jordiba...@gmail.com
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <
>>>>>>>>>>>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the
>>>>>>>>>>>>>>>>> light mapping.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> details here:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr
>>>>>>>>>>>>>>>>> >:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> have to share this:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> UE4 Archviz / Lighting 2
>>>>>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> F.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> wowo, this is realtime?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Francisco Criado
>>>>>>>>> visual geek
>>>>>>>>> DCA Lab
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Francisco Criado
>>>>>>> visual geek
>>>>>>> DCA Lab
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Francisco Criado
>>> visual geek
>>> DCA Lab
>>>
>>
>>
>

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