Hi Nico, which aspects of Maya modelling are you finding troublesome? In my little experience with Maya this has been one of the only thing I haven't got much complaints with. There are also a few thing that we never had in xsi like the multicut tool.
On 18 November 2014 14:07, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > They switch because as much as impossible it sound Max is even worse for > character animation... > That is horror story of its own, 9th circle of animators hell... > > On Tue, Nov 18, 2014 at 2:40 PM, Nicolas Esposito <3dv...@gmail.com> > wrote: > >> Hold on Marco, >> There have been plenty of game engine dedicated plugins, including Valve >> Source engine, Cryengine from Crytek and Unreal Engine Development Kit and >> I used them quite extensively... >> 3ds Max was the "king" of game engine preferred software, but most of >> them switch to Maya :-D >> >> Anyway yes I agree...sometimes I think that Maya was created to test >> people patience...has been 4-5 months since I did the switch and I'm still >> fighting for some stupid stuff which required one button in >> Softimage...especially regarding modeling...jesus...incredibly painfull >> >> 2014-11-18 14:34 GMT+01:00 Francisco Criado <malcriad...@gmail.com>: >> >>> i don´t want to do maya, please, i don´t want to do maya! pleasee! Not >>> again, i promess i´ll be better, i don´t want to do maya! >>> >>> F. >>> >>> >>> 2014-11-18 10:28 GMT-03:00 Marco Peixoto <mpe...@gmail.com>: >>> >>> thats why I wrote keep dreaming... even when Soft was active there was >>>> basically no exporters for any game engine... its not now they they will >>>> appear >>>> >>>> On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com> >>>> wrote: >>>> >>>>> No one is going to spend time to develop this in Softimage >>>>> unfortunately ( unless you really have nothing else to do :D ) >>>>> >>>>> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >>>>> >>>>>> Exactly the same with houdini engine, the API is there to make for >>>>>> soft. >>>>>> >>>>>> Will anyone do it? I doubt it, time to move on if you need this tools >>>>>> >>>>>> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Well, its based on python scripting and they are giving away the >>>>>>> code: >>>>>>> >>>>>>> https://bitbucket.org/m2u/m2u/ >>>>>>> https://bitbucket.org/m2u/m2uue4plugin >>>>>>> >>>>>>> F. >>>>>>> >>>>>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>: >>>>>>> >>>>>>> keep dreaming :) >>>>>>>> >>>>>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado < >>>>>>>> malcriad...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Very nice! would be great to have this tool under Softimage hood... >>>>>>>>> >>>>>>>>> F. >>>>>>>>> >>>>>>>>> >>>>>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: >>>>>>>>> >>>>>>>>> I haven't tried it yet, but for Maya users this is pretty cool! >>>>>>>>>> >>>>>>>>>> Interactive sync - M2UE4 >>>>>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> >>>>>>>>>> >>>>>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >>>>>>>>>> >>>>>>>>>>> Some new interesting tests: >>>>>>>>>>> >>>>>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk >>>>>>>>>>> >>>>>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY >>>>>>>>>>> >>>>>>>>>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> Martin, >>>>>>>>>>>> In the unreal forum that was posted earlier in this mail you >>>>>>>>>>>> can read that for those movies he only spent 10 minutes aprox for >>>>>>>>>>>> baking >>>>>>>>>>>> lights. >>>>>>>>>>>> F. >>>>>>>>>>>> El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com> >>>>>>>>>>>> escribió: >>>>>>>>>>>> >>>>>>>>>>>> Outstanding quality ! >>>>>>>>>>>>> >>>>>>>>>>>>> I've never written a shader, and I guess I misunderstood you >>>>>>>>>>>>> but are you saying that this quality is achievable in SI with >>>>>>>>>>>>> custom >>>>>>>>>>>>> shaders? even with that crappy viewer? >>>>>>>>>>>>> >>>>>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final >>>>>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like >>>>>>>>>>>>> all the >>>>>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time >>>>>>>>>>>>> shaders. >>>>>>>>>>>>> >>>>>>>>>>>>> Martin >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata < >>>>>>>>>>>>> eug...@flormata.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>>>>>>>>>>> this doesn't really look baked though >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>>>>>>>>>>> alok.gandhi2...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app >>>>>>>>>>>>>>> for Andriod and iOS and I was able to achieve good quality. It >>>>>>>>>>>>>>> was for >>>>>>>>>>>>>>> unity and I did all the baking in soft. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Sent from my iPhone >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito < >>>>>>>>>>>>>>> 3dv...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal >>>>>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple >>>>>>>>>>>>>>> aspect ( >>>>>>>>>>>>>>> physics, characters movement and logic, enemies logic, >>>>>>>>>>>>>>> particles and so on ) >>>>>>>>>>>>>>> The video shows how good is UE4 with lighting and >>>>>>>>>>>>>>> "atmosphere", but the you actually build your scene as a game >>>>>>>>>>>>>>> you need to >>>>>>>>>>>>>>> do lots of compromises... >>>>>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results >>>>>>>>>>>>>>> were stunning, and lots of companies get a license to develop >>>>>>>>>>>>>>> just that... >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> The main issue that I found right now is that if you want to >>>>>>>>>>>>>>> share or send the work to your client ( as a walkthrough I mean >>>>>>>>>>>>>>> ) you have >>>>>>>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are >>>>>>>>>>>>>>> not so >>>>>>>>>>>>>>> comfortable with...otherwise you can just render a video with >>>>>>>>>>>>>>> it...the main >>>>>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just >>>>>>>>>>>>>>> a couple of >>>>>>>>>>>>>>> seconds. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Anyway this engine looks amazing and the constant updates >>>>>>>>>>>>>>> are improving it more and more >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante < >>>>>>>>>>>>>>> cgc...@gmail.com>: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Some more in his work in kotaku: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> And also a while back this Swedish apartment was done in >>>>>>>>>>>>>>>> Unreal (previously done in octane). He even offers a download >>>>>>>>>>>>>>>> if you want >>>>>>>>>>>>>>>> to test the interactivity. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> http://vimeo.com/m/98625270 >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind < >>>>>>>>>>>>>>>> ml...@carbinestudios.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Addendum: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as >>>>>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports – >>>>>>>>>>>>>>>>> less overhead. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Matt >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> *From:* Matt Lind >>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps >>>>>>>>>>>>>>>>> must spend a lot of time reading and evaluating construction >>>>>>>>>>>>>>>>> histories and >>>>>>>>>>>>>>>>> other user interaction whereas the displayed data in a game >>>>>>>>>>>>>>>>> engine is >>>>>>>>>>>>>>>>> stripped down to the bare minimum for performance. Game >>>>>>>>>>>>>>>>> engines will >>>>>>>>>>>>>>>>> always be faster than DCC apps in that regard, and by a large >>>>>>>>>>>>>>>>> factor. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> As for look quality, it’s just a matter of writing the >>>>>>>>>>>>>>>>> shaders. You can do that in Softimage. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Matt >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On >>>>>>>>>>>>>>>>> Behalf Of *Jordi Bares >>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as >>>>>>>>>>>>>>>>> good as that… :-P >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Jordi Bares >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> jordiba...@gmail.com >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado < >>>>>>>>>>>>>>>>> malcriad...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the >>>>>>>>>>>>>>>>> light mapping. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> details here: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr >>>>>>>>>>>>>>>>> >: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> have to share this: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> F. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> wowo, this is realtime? >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> Francisco Criado >>>>>>>>> visual geek >>>>>>>>> DCA Lab >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Francisco Criado >>>>>>> visual geek >>>>>>> DCA Lab >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >>> >>> -- >>> Francisco Criado >>> visual geek >>> DCA Lab >>> >> >> >