Hold on Marco, There have been plenty of game engine dedicated plugins, including Valve Source engine, Cryengine from Crytek and Unreal Engine Development Kit and I used them quite extensively... 3ds Max was the "king" of game engine preferred software, but most of them switch to Maya :-D
Anyway yes I agree...sometimes I think that Maya was created to test people patience...has been 4-5 months since I did the switch and I'm still fighting for some stupid stuff which required one button in Softimage...especially regarding modeling...jesus...incredibly painfull 2014-11-18 14:34 GMT+01:00 Francisco Criado <malcriad...@gmail.com>: > i don´t want to do maya, please, i don´t want to do maya! pleasee! Not > again, i promess i´ll be better, i don´t want to do maya! > > F. > > > 2014-11-18 10:28 GMT-03:00 Marco Peixoto <mpe...@gmail.com>: > > thats why I wrote keep dreaming... even when Soft was active there was >> basically no exporters for any game engine... its not now they they will >> appear >> >> On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com> >> wrote: >> >>> No one is going to spend time to develop this in Softimage unfortunately >>> ( unless you really have nothing else to do :D ) >>> >>> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >>> >>>> Exactly the same with houdini engine, the API is there to make for soft. >>>> >>>> Will anyone do it? I doubt it, time to move on if you need this tools >>>> >>>> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com> >>>> wrote: >>>> >>>>> Well, its based on python scripting and they are giving away the code: >>>>> >>>>> https://bitbucket.org/m2u/m2u/ >>>>> https://bitbucket.org/m2u/m2uue4plugin >>>>> >>>>> F. >>>>> >>>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>: >>>>> >>>>> keep dreaming :) >>>>>> >>>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado < >>>>>> malcriad...@gmail.com> wrote: >>>>>> >>>>>>> Very nice! would be great to have this tool under Softimage hood... >>>>>>> >>>>>>> F. >>>>>>> >>>>>>> >>>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: >>>>>>> >>>>>>> I haven't tried it yet, but for Maya users this is pretty cool! >>>>>>>> >>>>>>>> Interactive sync - M2UE4 >>>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> >>>>>>>> >>>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >>>>>>>> >>>>>>>>> Some new interesting tests: >>>>>>>>> >>>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk >>>>>>>>> >>>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY >>>>>>>>> >>>>>>>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Martin, >>>>>>>>>> In the unreal forum that was posted earlier in this mail you can >>>>>>>>>> read that for those movies he only spent 10 minutes aprox for baking >>>>>>>>>> lights. >>>>>>>>>> F. >>>>>>>>>> El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com> >>>>>>>>>> escribió: >>>>>>>>>> >>>>>>>>>> Outstanding quality ! >>>>>>>>>>> >>>>>>>>>>> I've never written a shader, and I guess I misunderstood you but >>>>>>>>>>> are you saying that this quality is achievable in SI with custom >>>>>>>>>>> shaders? >>>>>>>>>>> even with that crappy viewer? >>>>>>>>>>> >>>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final >>>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like all >>>>>>>>>>> the >>>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time >>>>>>>>>>> shaders. >>>>>>>>>>> >>>>>>>>>>> Martin >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata < >>>>>>>>>>> eug...@flormata.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>>>>>>>>> this doesn't really look baked though >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>>>>>>>>> alok.gandhi2...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app for >>>>>>>>>>>>> Andriod and iOS and I was able to achieve good quality. It was >>>>>>>>>>>>> for unity >>>>>>>>>>>>> and I did all the baking in soft. >>>>>>>>>>>>> >>>>>>>>>>>>> Sent from my iPhone >>>>>>>>>>>>> >>>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal >>>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect >>>>>>>>>>>>> ( >>>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles >>>>>>>>>>>>> and so on ) >>>>>>>>>>>>> The video shows how good is UE4 with lighting and >>>>>>>>>>>>> "atmosphere", but the you actually build your scene as a game you >>>>>>>>>>>>> need to >>>>>>>>>>>>> do lots of compromises... >>>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results were >>>>>>>>>>>>> stunning, and lots of companies get a license to develop just >>>>>>>>>>>>> that... >>>>>>>>>>>>> >>>>>>>>>>>>> The main issue that I found right now is that if you want to >>>>>>>>>>>>> share or send the work to your client ( as a walkthrough I mean ) >>>>>>>>>>>>> you have >>>>>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are not >>>>>>>>>>>>> so >>>>>>>>>>>>> comfortable with...otherwise you can just render a video with >>>>>>>>>>>>> it...the main >>>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a >>>>>>>>>>>>> couple of >>>>>>>>>>>>> seconds. >>>>>>>>>>>>> >>>>>>>>>>>>> Anyway this engine looks amazing and the constant updates are >>>>>>>>>>>>> improving it more and more >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com >>>>>>>>>>>>> >: >>>>>>>>>>>>> >>>>>>>>>>>>>> Some more in his work in kotaku: >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>>>>>>>>> >>>>>>>>>>>>>> And also a while back this Swedish apartment was done in >>>>>>>>>>>>>> Unreal (previously done in octane). He even offers a download if >>>>>>>>>>>>>> you want >>>>>>>>>>>>>> to test the interactivity. >>>>>>>>>>>>>> >>>>>>>>>>>>>> http://vimeo.com/m/98625270 >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind < >>>>>>>>>>>>>> ml...@carbinestudios.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Addendum: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as >>>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports – >>>>>>>>>>>>>>> less overhead. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Matt >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> *From:* Matt Lind >>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must >>>>>>>>>>>>>>> spend a lot of time reading and evaluating construction >>>>>>>>>>>>>>> histories and other >>>>>>>>>>>>>>> user interaction whereas the displayed data in a game engine is >>>>>>>>>>>>>>> stripped >>>>>>>>>>>>>>> down to the bare minimum for performance. Game engines will >>>>>>>>>>>>>>> always be >>>>>>>>>>>>>>> faster than DCC apps in that regard, and by a large factor. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> As for look quality, it’s just a matter of writing the >>>>>>>>>>>>>>> shaders. You can do that in Softimage. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Matt >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf >>>>>>>>>>>>>>> Of *Jordi Bares >>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as >>>>>>>>>>>>>>> good as that… :-P >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Jordi Bares >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> jordiba...@gmail.com >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado < >>>>>>>>>>>>>>> malcriad...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the light >>>>>>>>>>>>>>> mapping. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> details here: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> have to share this: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> F. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> wowo, this is realtime? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Francisco Criado >>>>>>> visual geek >>>>>>> DCA Lab >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Francisco Criado >>>>> visual geek >>>>> DCA Lab >>>>> >>>> >>>> >>> >> > > > -- > Francisco Criado > visual geek > DCA Lab >