thats why I wrote keep dreaming... even when Soft was active there was
basically no exporters for any game engine... its not now they they will
appear

On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com> wrote:

> No one is going to spend time to develop this in Softimage unfortunately (
> unless you really have nothing else to do :D )
>
> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>
>> Exactly the same with houdini engine, the API is there to make for soft.
>>
>> Will anyone do it? I doubt it, time to move on if you need this tools
>>
>> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com>
>> wrote:
>>
>>> Well, its based on python scripting and they are giving away the code:
>>>
>>> https://bitbucket.org/m2u/m2u/
>>> https://bitbucket.org/m2u/m2uue4plugin
>>>
>>> F.
>>>
>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:
>>>
>>> keep dreaming :)
>>>>
>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <
>>>> malcriad...@gmail.com> wrote:
>>>>
>>>>> Very nice! would be great to have this tool under Softimage hood...
>>>>>
>>>>> F.
>>>>>
>>>>>
>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>:
>>>>>
>>>>> I haven't tried it yet, but for Maya users this is pretty cool!
>>>>>>
>>>>>> Interactive sync - M2UE4
>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine>
>>>>>>
>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>
>>>>>>> Some new interesting tests:
>>>>>>>
>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk
>>>>>>>
>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY
>>>>>>>
>>>>>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Martin,
>>>>>>>> In the unreal forum that was posted earlier in this mail you can
>>>>>>>> read that for those movies he only spent 10 minutes aprox for baking 
>>>>>>>> lights.
>>>>>>>> F.
>>>>>>>>  El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com>
>>>>>>>> escribió:
>>>>>>>>
>>>>>>>> Outstanding quality !
>>>>>>>>>
>>>>>>>>> I've never written a shader, and I guess I misunderstood you but
>>>>>>>>> are you saying that this quality is achievable in SI with custom 
>>>>>>>>> shaders?
>>>>>>>>> even with that crappy viewer?
>>>>>>>>>
>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final
>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like all 
>>>>>>>>> the
>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time 
>>>>>>>>> shaders.
>>>>>>>>>
>>>>>>>>> Martin
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <
>>>>>>>>> eug...@flormata.com> wrote:
>>>>>>>>>
>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>>>>>>>>> this doesn't really look baked though
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <
>>>>>>>>>> alok.gandhi2...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app for
>>>>>>>>>>> Andriod and iOS and I was able to achieve good quality. It was for 
>>>>>>>>>>> unity
>>>>>>>>>>> and I did all the baking in soft.
>>>>>>>>>>>
>>>>>>>>>>> Sent from my iPhone
>>>>>>>>>>>
>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal
>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect (
>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles 
>>>>>>>>>>> and so on )
>>>>>>>>>>> The video shows how good is UE4 with lighting and "atmosphere",
>>>>>>>>>>> but the you actually build your scene as a game you need to do lots 
>>>>>>>>>>> of
>>>>>>>>>>> compromises...
>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results were
>>>>>>>>>>> stunning, and lots of companies get a license to develop just 
>>>>>>>>>>> that...
>>>>>>>>>>>
>>>>>>>>>>> The main issue that I found right now is that if you want to
>>>>>>>>>>> share or send the work to your client ( as a walkthrough I mean ) 
>>>>>>>>>>> you have
>>>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are not so
>>>>>>>>>>> comfortable with...otherwise you can just render a video with 
>>>>>>>>>>> it...the main
>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a 
>>>>>>>>>>> couple of
>>>>>>>>>>> seconds.
>>>>>>>>>>>
>>>>>>>>>>> Anyway this engine looks amazing and the constant updates are
>>>>>>>>>>> improving it more and more
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>>>>>>
>>>>>>>>>>>> Some more in his work in kotaku:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>>>>>>>>
>>>>>>>>>>>> And also a while back this Swedish apartment was done in Unreal
>>>>>>>>>>>> (previously done in octane). He even offers a download if you want 
>>>>>>>>>>>> to test
>>>>>>>>>>>> the interactivity.
>>>>>>>>>>>>
>>>>>>>>>>>> http://vimeo.com/m/98625270
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Addendum:
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> It's also part of the reason why 3rd party apps such as
>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports - less 
>>>>>>>>>>>>> overhead.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> *From:* Matt Lind
>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must
>>>>>>>>>>>>> spend a lot of time reading and evaluating construction histories 
>>>>>>>>>>>>> and other
>>>>>>>>>>>>> user interaction whereas the displayed data in a game engine is 
>>>>>>>>>>>>> stripped
>>>>>>>>>>>>> down to the bare minimum for performance.  Game engines will 
>>>>>>>>>>>>> always be
>>>>>>>>>>>>> faster than DCC apps in that regard, and by a large factor.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> As for look quality, it's just a matter of writing the
>>>>>>>>>>>>> shaders.  You can do that in Softimage.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
>>>>>>>>>>>>> *Jordi Bares
>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as good
>>>>>>>>>>>>> as that... :-P
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Jordi Bares
>>>>>>>>>>>>>
>>>>>>>>>>>>> jordiba...@gmail.com
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <
>>>>>>>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the light
>>>>>>>>>>>>> mapping.
>>>>>>>>>>>>>
>>>>>>>>>>>>> details here:
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>:
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> have to share this:
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> UE4 Archviz / Lighting 2
>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> F.
>>>>>>>>>>>>>
>>>>>>>>>>>>> wowo, this is realtime?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Francisco Criado
>>>>> visual geek
>>>>> DCA Lab
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Francisco Criado
>>> visual geek
>>> DCA Lab
>>>
>>
>>
>

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