thats why I wrote keep dreaming... even when Soft was active there was basically no exporters for any game engine... its not now they they will appear
On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com> wrote: > No one is going to spend time to develop this in Softimage unfortunately ( > unless you really have nothing else to do :D ) > > 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: > >> Exactly the same with houdini engine, the API is there to make for soft. >> >> Will anyone do it? I doubt it, time to move on if you need this tools >> >> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com> >> wrote: >> >>> Well, its based on python scripting and they are giving away the code: >>> >>> https://bitbucket.org/m2u/m2u/ >>> https://bitbucket.org/m2u/m2uue4plugin >>> >>> F. >>> >>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>: >>> >>> keep dreaming :) >>>> >>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado < >>>> malcriad...@gmail.com> wrote: >>>> >>>>> Very nice! would be great to have this tool under Softimage hood... >>>>> >>>>> F. >>>>> >>>>> >>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: >>>>> >>>>> I haven't tried it yet, but for Maya users this is pretty cool! >>>>>> >>>>>> Interactive sync - M2UE4 >>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> >>>>>> >>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >>>>>> >>>>>>> Some new interesting tests: >>>>>>> >>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk >>>>>>> >>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY >>>>>>> >>>>>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Martin, >>>>>>>> In the unreal forum that was posted earlier in this mail you can >>>>>>>> read that for those movies he only spent 10 minutes aprox for baking >>>>>>>> lights. >>>>>>>> F. >>>>>>>> El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com> >>>>>>>> escribió: >>>>>>>> >>>>>>>> Outstanding quality ! >>>>>>>>> >>>>>>>>> I've never written a shader, and I guess I misunderstood you but >>>>>>>>> are you saying that this quality is achievable in SI with custom >>>>>>>>> shaders? >>>>>>>>> even with that crappy viewer? >>>>>>>>> >>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final >>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like all >>>>>>>>> the >>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time >>>>>>>>> shaders. >>>>>>>>> >>>>>>>>> Martin >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata < >>>>>>>>> eug...@flormata.com> wrote: >>>>>>>>> >>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>>>>>>> this doesn't really look baked though >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>>>>>>> alok.gandhi2...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> It's all about baking. Recently, I made some arch viz app for >>>>>>>>>>> Andriod and iOS and I was able to achieve good quality. It was for >>>>>>>>>>> unity >>>>>>>>>>> and I did all the baking in soft. >>>>>>>>>>> >>>>>>>>>>> Sent from my iPhone >>>>>>>>>>> >>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal >>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect ( >>>>>>>>>>> physics, characters movement and logic, enemies logic, particles >>>>>>>>>>> and so on ) >>>>>>>>>>> The video shows how good is UE4 with lighting and "atmosphere", >>>>>>>>>>> but the you actually build your scene as a game you need to do lots >>>>>>>>>>> of >>>>>>>>>>> compromises... >>>>>>>>>>> Cryengine 2 was used as well for archivz and the results were >>>>>>>>>>> stunning, and lots of companies get a license to develop just >>>>>>>>>>> that... >>>>>>>>>>> >>>>>>>>>>> The main issue that I found right now is that if you want to >>>>>>>>>>> share or send the work to your client ( as a walkthrough I mean ) >>>>>>>>>>> you have >>>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are not so >>>>>>>>>>> comfortable with...otherwise you can just render a video with >>>>>>>>>>> it...the main >>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a >>>>>>>>>>> couple of >>>>>>>>>>> seconds. >>>>>>>>>>> >>>>>>>>>>> Anyway this engine looks amazing and the constant updates are >>>>>>>>>>> improving it more and more >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>: >>>>>>>>>>> >>>>>>>>>>>> Some more in his work in kotaku: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>>>>>>> >>>>>>>>>>>> And also a while back this Swedish apartment was done in Unreal >>>>>>>>>>>> (previously done in octane). He even offers a download if you want >>>>>>>>>>>> to test >>>>>>>>>>>> the interactivity. >>>>>>>>>>>> >>>>>>>>>>>> http://vimeo.com/m/98625270 >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Addendum: >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> It's also part of the reason why 3rd party apps such as >>>>>>>>>>>>> Fabric Engine can render faster than the native viewports - less >>>>>>>>>>>>> overhead. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Matt >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> *From:* Matt Lind >>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must >>>>>>>>>>>>> spend a lot of time reading and evaluating construction histories >>>>>>>>>>>>> and other >>>>>>>>>>>>> user interaction whereas the displayed data in a game engine is >>>>>>>>>>>>> stripped >>>>>>>>>>>>> down to the bare minimum for performance. Game engines will >>>>>>>>>>>>> always be >>>>>>>>>>>>> faster than DCC apps in that regard, and by a large factor. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> As for look quality, it's just a matter of writing the >>>>>>>>>>>>> shaders. You can do that in Softimage. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Matt >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of >>>>>>>>>>>>> *Jordi Bares >>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as good >>>>>>>>>>>>> as that... :-P >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Jordi Bares >>>>>>>>>>>>> >>>>>>>>>>>>> jordiba...@gmail.com >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado < >>>>>>>>>>>>> malcriad...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the light >>>>>>>>>>>>> mapping. >>>>>>>>>>>>> >>>>>>>>>>>>> details here: >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>: >>>>>>>>>>>>> >>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> have to share this: >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> F. >>>>>>>>>>>>> >>>>>>>>>>>>> wowo, this is realtime? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Francisco Criado >>>>> visual geek >>>>> DCA Lab >>>>> >>>> >>>> >>> >>> >>> -- >>> Francisco Criado >>> visual geek >>> DCA Lab >>> >> >> >