They switch because as much as impossible it sound Max is even worse for
character animation...
That is horror story of its own, 9th circle of animators hell...

On Tue, Nov 18, 2014 at 2:40 PM, Nicolas Esposito <3dv...@gmail.com> wrote:

> Hold on Marco,
> There have been plenty of game engine dedicated plugins, including Valve
> Source engine, Cryengine from Crytek and Unreal Engine Development Kit and
> I used them quite extensively...
> 3ds Max was the "king" of game engine preferred software, but most of them
> switch to Maya :-D
>
> Anyway yes I agree...sometimes I think that Maya was created to test
> people patience...has been 4-5 months since I did the switch and I'm still
> fighting for some stupid stuff which required one button in
> Softimage...especially regarding modeling...jesus...incredibly painfull
>
> 2014-11-18 14:34 GMT+01:00 Francisco Criado <malcriad...@gmail.com>:
>
>> i don´t want to do maya, please, i don´t want to do maya! pleasee! Not
>> again, i promess i´ll be better, i don´t want to do maya!
>>
>> F.
>>
>>
>> 2014-11-18 10:28 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:
>>
>> thats why I wrote keep dreaming... even when Soft was active there was
>>> basically no exporters for any game engine... its not now they they will
>>> appear
>>>
>>> On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com>
>>> wrote:
>>>
>>>> No one is going to spend time to develop this in Softimage
>>>> unfortunately ( unless you really have nothing else to do :D )
>>>>
>>>> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>>
>>>>> Exactly the same with houdini engine, the API is there to make for
>>>>> soft.
>>>>>
>>>>> Will anyone do it? I doubt it, time to move on if you need this tools
>>>>>
>>>>> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Well, its based on python scripting and they are giving away the code:
>>>>>>
>>>>>> https://bitbucket.org/m2u/m2u/
>>>>>> https://bitbucket.org/m2u/m2uue4plugin
>>>>>>
>>>>>> F.
>>>>>>
>>>>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:
>>>>>>
>>>>>> keep dreaming :)
>>>>>>>
>>>>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <
>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Very nice! would be great to have this tool under Softimage hood...
>>>>>>>>
>>>>>>>> F.
>>>>>>>>
>>>>>>>>
>>>>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>:
>>>>>>>>
>>>>>>>> I haven't tried it yet, but for Maya users this is pretty cool!
>>>>>>>>>
>>>>>>>>> Interactive sync - M2UE4
>>>>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine>
>>>>>>>>>
>>>>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>>>>
>>>>>>>>>> Some new interesting tests:
>>>>>>>>>>
>>>>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk
>>>>>>>>>>
>>>>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY
>>>>>>>>>>
>>>>>>>>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Martin,
>>>>>>>>>>> In the unreal forum that was posted earlier in this mail you can
>>>>>>>>>>> read that for those movies he only spent 10 minutes aprox for 
>>>>>>>>>>> baking lights.
>>>>>>>>>>> F.
>>>>>>>>>>>  El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com>
>>>>>>>>>>> escribió:
>>>>>>>>>>>
>>>>>>>>>>> Outstanding quality !
>>>>>>>>>>>>
>>>>>>>>>>>> I've never written a shader, and I guess I misunderstood you
>>>>>>>>>>>> but are you saying that this quality is achievable in SI with 
>>>>>>>>>>>> custom
>>>>>>>>>>>> shaders? even with that crappy viewer?
>>>>>>>>>>>>
>>>>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final
>>>>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like 
>>>>>>>>>>>> all the
>>>>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time 
>>>>>>>>>>>> shaders.
>>>>>>>>>>>>
>>>>>>>>>>>> Martin
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <
>>>>>>>>>>>> eug...@flormata.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>>>>>>>>>>>> this doesn't really look baked though
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <
>>>>>>>>>>>>> alok.gandhi2...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app for
>>>>>>>>>>>>>> Andriod and iOS and I was able to achieve good quality. It was 
>>>>>>>>>>>>>> for unity
>>>>>>>>>>>>>> and I did all the baking in soft.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Sent from my iPhone
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <
>>>>>>>>>>>>>> 3dv...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal
>>>>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple 
>>>>>>>>>>>>>> aspect (
>>>>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles 
>>>>>>>>>>>>>> and so on )
>>>>>>>>>>>>>> The video shows how good is UE4 with lighting and
>>>>>>>>>>>>>> "atmosphere", but the you actually build your scene as a game 
>>>>>>>>>>>>>> you need to
>>>>>>>>>>>>>> do lots of compromises...
>>>>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results were
>>>>>>>>>>>>>> stunning, and lots of companies get a license to develop just 
>>>>>>>>>>>>>> that...
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The main issue that I found right now is that if you want to
>>>>>>>>>>>>>> share or send the work to your client ( as a walkthrough I mean 
>>>>>>>>>>>>>> ) you have
>>>>>>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are not 
>>>>>>>>>>>>>> so
>>>>>>>>>>>>>> comfortable with...otherwise you can just render a video with 
>>>>>>>>>>>>>> it...the main
>>>>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a 
>>>>>>>>>>>>>> couple of
>>>>>>>>>>>>>> seconds.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Anyway this engine looks amazing and the constant updates are
>>>>>>>>>>>>>> improving it more and more
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <
>>>>>>>>>>>>>> cgc...@gmail.com>:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Some more in his work in kotaku:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> And also a while back this Swedish apartment was done in
>>>>>>>>>>>>>>> Unreal (previously done in octane). He even offers a download 
>>>>>>>>>>>>>>> if you want
>>>>>>>>>>>>>>> to test the interactivity.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> http://vimeo.com/m/98625270
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind <
>>>>>>>>>>>>>>> ml...@carbinestudios.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Addendum:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as
>>>>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports – 
>>>>>>>>>>>>>>>> less overhead.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> *From:* Matt Lind
>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps
>>>>>>>>>>>>>>>> must spend a lot of time reading and evaluating construction 
>>>>>>>>>>>>>>>> histories and
>>>>>>>>>>>>>>>> other user interaction whereas the displayed data in a game 
>>>>>>>>>>>>>>>> engine is
>>>>>>>>>>>>>>>> stripped down to the bare minimum for performance.  Game 
>>>>>>>>>>>>>>>> engines will
>>>>>>>>>>>>>>>> always be faster than DCC apps in that regard, and by a large 
>>>>>>>>>>>>>>>> factor.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> As for look quality, it’s just a matter of writing the
>>>>>>>>>>>>>>>> shaders.  You can do that in Softimage.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf
>>>>>>>>>>>>>>>> Of *Jordi Bares
>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as
>>>>>>>>>>>>>>>> good as that… :-P
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Jordi Bares
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> jordiba...@gmail.com
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <
>>>>>>>>>>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the light
>>>>>>>>>>>>>>>> mapping.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> details here:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> have to share this:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> UE4 Archviz / Lighting 2
>>>>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> F.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> wowo, this is realtime?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Francisco Criado
>>>>>>>> visual geek
>>>>>>>> DCA Lab
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Francisco Criado
>>>>>> visual geek
>>>>>> DCA Lab
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>> Francisco Criado
>> visual geek
>> DCA Lab
>>
>
>

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