Probably its my fault because I spent much more time on rigging, but one of
the annoying thing for me is the component selection ( vertex, edges, faces
) and the deformers. F8 ( or right click ) is just something that won't
cope with my brain.
The modeling kit is what I use quite often, but right now, if I need to
model something, I just do that in Softimage and export into Maya. Funny
thing is that, when using the shrink wrap, in Softimage a scan of a head (
2milion polys ) is done in a couple of seconds....in Maya it takes almost
20 seconds...

I guess that in the near future I really need to start digging into all the
shortcut to speed up the workflow, but right now I find it to be quite
frustrating.

2014-11-18 17:22 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:

> Hi Nico,
>
> which aspects of Maya modelling are you finding troublesome? In my little
> experience with Maya this has been one of the only thing I haven't got much
> complaints with. There are also a few thing that we never had in xsi like
> the multicut tool.
>
> On 18 November 2014 14:07, Mirko Jankovic <mirkoj.anima...@gmail.com>
> wrote:
>
>> They switch because as much as impossible it sound Max is even worse for
>> character animation...
>> That is horror story of its own, 9th circle of animators hell...
>>
>> On Tue, Nov 18, 2014 at 2:40 PM, Nicolas Esposito <3dv...@gmail.com>
>> wrote:
>>
>>> Hold on Marco,
>>> There have been plenty of game engine dedicated plugins, including Valve
>>> Source engine, Cryengine from Crytek and Unreal Engine Development Kit and
>>> I used them quite extensively...
>>> 3ds Max was the "king" of game engine preferred software, but most of
>>> them switch to Maya :-D
>>>
>>> Anyway yes I agree...sometimes I think that Maya was created to test
>>> people patience...has been 4-5 months since I did the switch and I'm still
>>> fighting for some stupid stuff which required one button in
>>> Softimage...especially regarding modeling...jesus...incredibly painfull
>>>
>>> 2014-11-18 14:34 GMT+01:00 Francisco Criado <malcriad...@gmail.com>:
>>>
>>>> i don´t want to do maya, please, i don´t want to do maya! pleasee! Not
>>>> again, i promess i´ll be better, i don´t want to do maya!
>>>>
>>>> F.
>>>>
>>>>
>>>> 2014-11-18 10:28 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:
>>>>
>>>> thats why I wrote keep dreaming... even when Soft was active there was
>>>>> basically no exporters for any game engine... its not now they they will
>>>>> appear
>>>>>
>>>>> On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> No one is going to spend time to develop this in Softimage
>>>>>> unfortunately ( unless you really have nothing else to do :D )
>>>>>>
>>>>>> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>
>>>>>>> Exactly the same with houdini engine, the API is there to make for
>>>>>>> soft.
>>>>>>>
>>>>>>> Will anyone do it? I doubt it, time to move on if you need this tools
>>>>>>>
>>>>>>> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Well, its based on python scripting and they are giving away the
>>>>>>>> code:
>>>>>>>>
>>>>>>>> https://bitbucket.org/m2u/m2u/
>>>>>>>> https://bitbucket.org/m2u/m2uue4plugin
>>>>>>>>
>>>>>>>> F.
>>>>>>>>
>>>>>>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:
>>>>>>>>
>>>>>>>> keep dreaming :)
>>>>>>>>>
>>>>>>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <
>>>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Very nice! would be great to have this tool under Softimage
>>>>>>>>>> hood...
>>>>>>>>>>
>>>>>>>>>> F.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>:
>>>>>>>>>>
>>>>>>>>>> I haven't tried it yet, but for Maya users this is pretty cool!
>>>>>>>>>>>
>>>>>>>>>>> Interactive sync - M2UE4
>>>>>>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine>
>>>>>>>>>>>
>>>>>>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>>>>>>
>>>>>>>>>>>> Some new interesting tests:
>>>>>>>>>>>>
>>>>>>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk
>>>>>>>>>>>>
>>>>>>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY
>>>>>>>>>>>>
>>>>>>>>>>>> On 23 August 2014 22:47, Francisco Criado <
>>>>>>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Martin,
>>>>>>>>>>>>> In the unreal forum that was posted earlier in this mail you
>>>>>>>>>>>>> can read that for those movies he only spent 10 minutes aprox for 
>>>>>>>>>>>>> baking
>>>>>>>>>>>>> lights.
>>>>>>>>>>>>> F.
>>>>>>>>>>>>>  El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com>
>>>>>>>>>>>>> escribió:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Outstanding quality !
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I've never written a shader, and I guess I misunderstood you
>>>>>>>>>>>>>> but are you saying that this quality is achievable in SI with 
>>>>>>>>>>>>>> custom
>>>>>>>>>>>>>> shaders? even with that crappy viewer?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final
>>>>>>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like 
>>>>>>>>>>>>>> all the
>>>>>>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time 
>>>>>>>>>>>>>> shaders.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Martin
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <
>>>>>>>>>>>>>> eug...@flormata.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>>>>>>>>>>>>>> this doesn't really look baked though
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <
>>>>>>>>>>>>>>> alok.gandhi2...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app
>>>>>>>>>>>>>>>> for Andriod and iOS and I was able to achieve good quality. It 
>>>>>>>>>>>>>>>> was for
>>>>>>>>>>>>>>>> unity and I did all the baking in soft.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Sent from my iPhone
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <
>>>>>>>>>>>>>>>> 3dv...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Consider that this is a kind of tech demo, means that
>>>>>>>>>>>>>>>> Unreal Engine 4, being a game engine, is built to manage 
>>>>>>>>>>>>>>>> multiple aspect (
>>>>>>>>>>>>>>>> physics, characters movement and logic, enemies logic, 
>>>>>>>>>>>>>>>> particles and so on )
>>>>>>>>>>>>>>>> The video shows how good is UE4 with lighting and
>>>>>>>>>>>>>>>> "atmosphere", but the you actually build your scene as a game 
>>>>>>>>>>>>>>>> you need to
>>>>>>>>>>>>>>>> do lots of compromises...
>>>>>>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results
>>>>>>>>>>>>>>>> were stunning, and lots of companies get a license to develop 
>>>>>>>>>>>>>>>> just that...
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> The main issue that I found right now is that if you want
>>>>>>>>>>>>>>>> to share or send the work to your client ( as a walkthrough I 
>>>>>>>>>>>>>>>> mean ) you
>>>>>>>>>>>>>>>> have to send ( and install ) a 1-2gb file, which most clients 
>>>>>>>>>>>>>>>> are not so
>>>>>>>>>>>>>>>> comfortable with...otherwise you can just render a video with 
>>>>>>>>>>>>>>>> it...the main
>>>>>>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just 
>>>>>>>>>>>>>>>> a couple of
>>>>>>>>>>>>>>>> seconds.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Anyway this engine looks amazing and the constant updates
>>>>>>>>>>>>>>>> are improving it more and more
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <
>>>>>>>>>>>>>>>> cgc...@gmail.com>:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Some more in his work in kotaku:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> And also a while back this Swedish apartment was done in
>>>>>>>>>>>>>>>>> Unreal (previously done in octane). He even offers a download 
>>>>>>>>>>>>>>>>> if you want
>>>>>>>>>>>>>>>>> to test the interactivity.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> http://vimeo.com/m/98625270
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind <
>>>>>>>>>>>>>>>>> ml...@carbinestudios.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Addendum:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as
>>>>>>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports – 
>>>>>>>>>>>>>>>>>> less overhead.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> *From:* Matt Lind
>>>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps
>>>>>>>>>>>>>>>>>> must spend a lot of time reading and evaluating construction 
>>>>>>>>>>>>>>>>>> histories and
>>>>>>>>>>>>>>>>>> other user interaction whereas the displayed data in a game 
>>>>>>>>>>>>>>>>>> engine is
>>>>>>>>>>>>>>>>>> stripped down to the bare minimum for performance.  Game 
>>>>>>>>>>>>>>>>>> engines will
>>>>>>>>>>>>>>>>>> always be faster than DCC apps in that regard, and by a 
>>>>>>>>>>>>>>>>>> large factor.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> As for look quality, it’s just a matter of writing the
>>>>>>>>>>>>>>>>>> shaders.  You can do that in Softimage.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On
>>>>>>>>>>>>>>>>>> Behalf Of *Jordi Bares
>>>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as
>>>>>>>>>>>>>>>>>> good as that… :-P
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Jordi Bares
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> jordiba...@gmail.com
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <
>>>>>>>>>>>>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the
>>>>>>>>>>>>>>>>>> light mapping.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> details here:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr
>>>>>>>>>>>>>>>>>> >:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> have to share this:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> UE4 Archviz / Lighting 2
>>>>>>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> F.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> wowo, this is realtime?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Francisco Criado
>>>>>>>>>> visual geek
>>>>>>>>>> DCA Lab
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Francisco Criado
>>>>>>>> visual geek
>>>>>>>> DCA Lab
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Francisco Criado
>>>> visual geek
>>>> DCA Lab
>>>>
>>>
>>>
>>
>

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