Probably its my fault because I spent much more time on rigging, but one of the annoying thing for me is the component selection ( vertex, edges, faces ) and the deformers. F8 ( or right click ) is just something that won't cope with my brain. The modeling kit is what I use quite often, but right now, if I need to model something, I just do that in Softimage and export into Maya. Funny thing is that, when using the shrink wrap, in Softimage a scan of a head ( 2milion polys ) is done in a couple of seconds....in Maya it takes almost 20 seconds...
I guess that in the near future I really need to start digging into all the shortcut to speed up the workflow, but right now I find it to be quite frustrating. 2014-11-18 17:22 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: > Hi Nico, > > which aspects of Maya modelling are you finding troublesome? In my little > experience with Maya this has been one of the only thing I haven't got much > complaints with. There are also a few thing that we never had in xsi like > the multicut tool. > > On 18 November 2014 14:07, Mirko Jankovic <mirkoj.anima...@gmail.com> > wrote: > >> They switch because as much as impossible it sound Max is even worse for >> character animation... >> That is horror story of its own, 9th circle of animators hell... >> >> On Tue, Nov 18, 2014 at 2:40 PM, Nicolas Esposito <3dv...@gmail.com> >> wrote: >> >>> Hold on Marco, >>> There have been plenty of game engine dedicated plugins, including Valve >>> Source engine, Cryengine from Crytek and Unreal Engine Development Kit and >>> I used them quite extensively... >>> 3ds Max was the "king" of game engine preferred software, but most of >>> them switch to Maya :-D >>> >>> Anyway yes I agree...sometimes I think that Maya was created to test >>> people patience...has been 4-5 months since I did the switch and I'm still >>> fighting for some stupid stuff which required one button in >>> Softimage...especially regarding modeling...jesus...incredibly painfull >>> >>> 2014-11-18 14:34 GMT+01:00 Francisco Criado <malcriad...@gmail.com>: >>> >>>> i don´t want to do maya, please, i don´t want to do maya! pleasee! Not >>>> again, i promess i´ll be better, i don´t want to do maya! >>>> >>>> F. >>>> >>>> >>>> 2014-11-18 10:28 GMT-03:00 Marco Peixoto <mpe...@gmail.com>: >>>> >>>> thats why I wrote keep dreaming... even when Soft was active there was >>>>> basically no exporters for any game engine... its not now they they will >>>>> appear >>>>> >>>>> On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com> >>>>> wrote: >>>>> >>>>>> No one is going to spend time to develop this in Softimage >>>>>> unfortunately ( unless you really have nothing else to do :D ) >>>>>> >>>>>> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >>>>>> >>>>>>> Exactly the same with houdini engine, the API is there to make for >>>>>>> soft. >>>>>>> >>>>>>> Will anyone do it? I doubt it, time to move on if you need this tools >>>>>>> >>>>>>> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Well, its based on python scripting and they are giving away the >>>>>>>> code: >>>>>>>> >>>>>>>> https://bitbucket.org/m2u/m2u/ >>>>>>>> https://bitbucket.org/m2u/m2uue4plugin >>>>>>>> >>>>>>>> F. >>>>>>>> >>>>>>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>: >>>>>>>> >>>>>>>> keep dreaming :) >>>>>>>>> >>>>>>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado < >>>>>>>>> malcriad...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Very nice! would be great to have this tool under Softimage >>>>>>>>>> hood... >>>>>>>>>> >>>>>>>>>> F. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: >>>>>>>>>> >>>>>>>>>> I haven't tried it yet, but for Maya users this is pretty cool! >>>>>>>>>>> >>>>>>>>>>> Interactive sync - M2UE4 >>>>>>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> >>>>>>>>>>> >>>>>>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >>>>>>>>>>> >>>>>>>>>>>> Some new interesting tests: >>>>>>>>>>>> >>>>>>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk >>>>>>>>>>>> >>>>>>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY >>>>>>>>>>>> >>>>>>>>>>>> On 23 August 2014 22:47, Francisco Criado < >>>>>>>>>>>> malcriad...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Martin, >>>>>>>>>>>>> In the unreal forum that was posted earlier in this mail you >>>>>>>>>>>>> can read that for those movies he only spent 10 minutes aprox for >>>>>>>>>>>>> baking >>>>>>>>>>>>> lights. >>>>>>>>>>>>> F. >>>>>>>>>>>>> El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com> >>>>>>>>>>>>> escribió: >>>>>>>>>>>>> >>>>>>>>>>>>> Outstanding quality ! >>>>>>>>>>>>>> >>>>>>>>>>>>>> I've never written a shader, and I guess I misunderstood you >>>>>>>>>>>>>> but are you saying that this quality is achievable in SI with >>>>>>>>>>>>>> custom >>>>>>>>>>>>>> shaders? even with that crappy viewer? >>>>>>>>>>>>>> >>>>>>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final >>>>>>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like >>>>>>>>>>>>>> all the >>>>>>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time >>>>>>>>>>>>>> shaders. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Martin >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata < >>>>>>>>>>>>>> eug...@flormata.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>>>>>>>>>>>> this doesn't really look baked though >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>>>>>>>>>>>> alok.gandhi2...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app >>>>>>>>>>>>>>>> for Andriod and iOS and I was able to achieve good quality. It >>>>>>>>>>>>>>>> was for >>>>>>>>>>>>>>>> unity and I did all the baking in soft. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Sent from my iPhone >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito < >>>>>>>>>>>>>>>> 3dv...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Consider that this is a kind of tech demo, means that >>>>>>>>>>>>>>>> Unreal Engine 4, being a game engine, is built to manage >>>>>>>>>>>>>>>> multiple aspect ( >>>>>>>>>>>>>>>> physics, characters movement and logic, enemies logic, >>>>>>>>>>>>>>>> particles and so on ) >>>>>>>>>>>>>>>> The video shows how good is UE4 with lighting and >>>>>>>>>>>>>>>> "atmosphere", but the you actually build your scene as a game >>>>>>>>>>>>>>>> you need to >>>>>>>>>>>>>>>> do lots of compromises... >>>>>>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results >>>>>>>>>>>>>>>> were stunning, and lots of companies get a license to develop >>>>>>>>>>>>>>>> just that... >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> The main issue that I found right now is that if you want >>>>>>>>>>>>>>>> to share or send the work to your client ( as a walkthrough I >>>>>>>>>>>>>>>> mean ) you >>>>>>>>>>>>>>>> have to send ( and install ) a 1-2gb file, which most clients >>>>>>>>>>>>>>>> are not so >>>>>>>>>>>>>>>> comfortable with...otherwise you can just render a video with >>>>>>>>>>>>>>>> it...the main >>>>>>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just >>>>>>>>>>>>>>>> a couple of >>>>>>>>>>>>>>>> seconds. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Anyway this engine looks amazing and the constant updates >>>>>>>>>>>>>>>> are improving it more and more >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante < >>>>>>>>>>>>>>>> cgc...@gmail.com>: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Some more in his work in kotaku: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> And also a while back this Swedish apartment was done in >>>>>>>>>>>>>>>>> Unreal (previously done in octane). He even offers a download >>>>>>>>>>>>>>>>> if you want >>>>>>>>>>>>>>>>> to test the interactivity. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> http://vimeo.com/m/98625270 >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind < >>>>>>>>>>>>>>>>> ml...@carbinestudios.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Addendum: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as >>>>>>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports – >>>>>>>>>>>>>>>>>> less overhead. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Matt >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> *From:* Matt Lind >>>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps >>>>>>>>>>>>>>>>>> must spend a lot of time reading and evaluating construction >>>>>>>>>>>>>>>>>> histories and >>>>>>>>>>>>>>>>>> other user interaction whereas the displayed data in a game >>>>>>>>>>>>>>>>>> engine is >>>>>>>>>>>>>>>>>> stripped down to the bare minimum for performance. Game >>>>>>>>>>>>>>>>>> engines will >>>>>>>>>>>>>>>>>> always be faster than DCC apps in that regard, and by a >>>>>>>>>>>>>>>>>> large factor. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> As for look quality, it’s just a matter of writing the >>>>>>>>>>>>>>>>>> shaders. You can do that in Softimage. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Matt >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On >>>>>>>>>>>>>>>>>> Behalf Of *Jordi Bares >>>>>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as >>>>>>>>>>>>>>>>>> good as that… :-P >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Jordi Bares >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> jordiba...@gmail.com >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado < >>>>>>>>>>>>>>>>>> malcriad...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the >>>>>>>>>>>>>>>>>> light mapping. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> details here: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr >>>>>>>>>>>>>>>>>> >: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> have to share this: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> F. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> wowo, this is realtime? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Francisco Criado >>>>>>>>>> visual geek >>>>>>>>>> DCA Lab >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Francisco Criado >>>>>>>> visual geek >>>>>>>> DCA Lab >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> Francisco Criado >>>> visual geek >>>> DCA Lab >>>> >>> >>> >> >