If you are a Softimage power user, it will take a lot of time to get back to that level in Houdini. However, you don't need to be a Houdini power user to use Houdini. Learn the basics (basic modeling, basic UVs, basinc animation, etc) and then choose an area where you want to dive first. Most people choose simulation because it's where Houdini really excels, but you don't have to do like everyone. If you choose lookdev, you will quickly realize that Mantra is very much like Arnold. You end up being up and running very quickly, and can work on production shots.

Houdini is a lot more fun to learn and work with than all the rumors I heard about it over the years. And no, it's not just for technical people.

On 18-Mar-15 08:51, Leendert A. Hartog wrote:
I might have quoted too much in my previous post. The idea that you're thrown back to (almost) entry-level skill set, competing "against people straight out of collage" is a plight, one would imagine, every Softimage user will have to suffer as it takes time to get back on track (on a "serious" level with new software regardless of which software he or she choses. I just expressed my concerns that "in the end" this wouldn't take any less long with Houdini (although the "ride" would undoubtedly be more enjoyable, one would think).
And the sentiments towards Autodesk go without saying, I guess... ;)

Greetz
Leendert

Gerbrand Nel schreef op 18-3-2015 om 13:23:
and got to a point where I can compete against people straight out of collage.


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