What about mixing two ambisonic streams: 
one fixed ambisonic rendered stereo + one rotated soundfield?
--
Marc

On Sat, 26 Mar 2016 16:40:59 +0100
Jörn Nettingsmeier <netti...@stackingdwarves.net> wrote:

> On 03/26/2016 05:58 AM, Albert Leusink wrote:
> > Hello,
> >
> > Is it possible to have a non-rotating stereo source in the ambisonic
> > soundfield, while all the other sources rotate?
> >
> > Let's say I have a stereo music bed in a spherical video that needs
> > to stay in position, while the other elements (dialog, sfx etc.)
> > respond to rotation.
> 
> are you talking about a head-tracked VR movie?
> 
> i don't see why you would want to do that. the effect will be quite 
> strange... why would any part of the sound mix stay constant wrt head 
> position?
> the effect would be a bit like rotating the music bed in the cinema 
> every time the camera pans - funny, but certainly irritating.
> 
> if you absolutely have to do it, the only way is to deliver two
> streams, one head-tracked and counter-rotated, the other not. which
> means you'd have to have control over the listener's player software.
> 
> the only way to get two rotationally invariant signals into the
> stream is a cardioid pointing up and another one pointing down. if
> your player ignores head tilt, the result is like summing to mono and
> mixing into W. if it supports head tilt, the result is likely even
> worse :-D
> 
> 
> 

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