What about mixing two ambisonic streams: one fixed ambisonic rendered stereo + one rotated soundfield? -- Marc
On Sat, 26 Mar 2016 16:40:59 +0100 Jörn Nettingsmeier <netti...@stackingdwarves.net> wrote: > On 03/26/2016 05:58 AM, Albert Leusink wrote: > > Hello, > > > > Is it possible to have a non-rotating stereo source in the ambisonic > > soundfield, while all the other sources rotate? > > > > Let's say I have a stereo music bed in a spherical video that needs > > to stay in position, while the other elements (dialog, sfx etc.) > > respond to rotation. > > are you talking about a head-tracked VR movie? > > i don't see why you would want to do that. the effect will be quite > strange... why would any part of the sound mix stay constant wrt head > position? > the effect would be a bit like rotating the music bed in the cinema > every time the camera pans - funny, but certainly irritating. > > if you absolutely have to do it, the only way is to deliver two > streams, one head-tracked and counter-rotated, the other not. which > means you'd have to have control over the listener's player software. > > the only way to get two rotationally invariant signals into the > stream is a cardioid pointing up and another one pointing down. if > your player ignores head tilt, the result is like summing to mono and > mixing into W. if it supports head tilt, the result is likely even > worse :-D > > > _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.