Am Freitag, 13. März 2009 23:12:58 schrieb bugs buggy:
> On 3/13/09, Zarel <zare...@gmail.com> wrote:
> > 2009/3/13 Stephen Swaney <sswa...@centurytel.net>
> > > Perhaps I'm becoming a neo-Luddite or perhaps I've been in this
> > >
> >  > business too long, but I find the lack of a single shared repository
> >  > disturbing.  I do know a software development effort lives and dies on
> >  > the basis of its source code management.
> >  >
> >  > The ability to branch freely is great but without a primary location
> >  > for the source keeping track of who is 'it' sounds difficult. How do
> >  > we keep all the package maintainers connected to what is going on?
> >  > I'm betting they run build scripts to do a checkout from the
> >  > 'official' repository when they go to build.
> >
> > I echo this. Having a single repository makes sure conflicts get
> >  resolved quickly. If we don't have that, then what do we have? Several
> >  versions of Warzone, each incompatible with each other, and no way to
> >  easily merge them?
>
> This is a good point.  If we don't have a centralized repo, then I am
> not sure how we can 'control' (for the lack of a better word) what the
> distros ship out.
IMO there is a little bit of misinformation here...

Did someone actually read what I wrote in my last email?

I never saw a distro (besides Ubuntu, but ...) ship a version directly from 
SVN, did you?
So why would the VCS we are using make a difference here?

I will repeat myself, and tell you again what the current proposals are:

1) Have a someone maintain the mainline repository on Gitorious and prepare 
releases from there.

Or my favourite:
2) Assign a release maintainer (practically we already did that for 2.0 and 
2.1), and he will fetch all the loose ends from the dev repos and for version 
X his repository will be what becomes the official version.

2 is my favourite, because it is the freemost variant, dead simple, not too 
much additional workload, we can easily shift the load around, ..., etc.
If we had someone insane in the team, or someone being paid for it, 1 would 
probably be the first logical solution, since (s)he would devote their 
lifetime to the game anyway. But since we don't 2 looks a lot more promising 
to me.

--DevU

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