Don't I wish. No, the Xbox has no such thing. Would be nice though.
----- Original Message ----- 
From: "Yohandy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, March 22, 2006 8:16 AM
Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference


>I believe the Xbox has a speech chip. Or so I heard. It supposedly reads 
>the
> menus.
>
> ----- Original Message ----- 
> From: "Neo" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, March 22, 2006 11:09 AM
> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>
>
>> HI,
>> the main thing I would like the game developers to hear (and I'm not sure
>> whether it's been mentioned but I believe you've already got it many
>> times,
>> anyway) is that any game of any genre or scope can be made perfectly
>> accessible to the blind, only if every single piece of needed information
>> is
>> conveyed through sound satisfactorily. Also would be cool if the game
>> consoles like PS2 or so could have some voice synthesis like SAPI for
>> example incorporated into them by default. This would make many games 
>> much
>> more accessible, even if it'd be only the ability to read the menus and
>> other textures.
>> Just my thoughts,
>> Lukas
>> ----- Original Message ----- 
>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, March 17, 2006 11:18 PM
>> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>>
>>
>>>I have a quote I would like to add. Back when I could see and play those
>>> systems, I loved to play the Nintendo's gameboy. I wish there was some
>>> way
>>> that we could play audio games on those systems, because I miss my
>>> gameboy
>>> and it's games. There has to be some way that this is possible.
>>> BEAN
>>> ----- Original Message ----- 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Friday, March 17, 2006 1:09 PM
>>> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference
>>>
>>>
>>>> Hi Folks,
>>>>
>>>> Like we mentioned earlier, Sander and I will be visiting this years 
>>>> Game
>>>> Developers Convention (http://www.gdconf.com/) in San José, where we
>>>> will
>>>> be telling the professional Game Industry (including Sony, Nintendo,
>>>> LucasArts and SimCity's Will Wright) about audio games and games for 
>>>> the
>>>> blind. Here we will also present feedback of blind gamers on the game
>>>> industry, as gathered from this list and the AudioGames.net website. If
>>>> any of you have a last message/quote you want the industry to know,
>>>> please
>>>> post it now so I can add it to my document tonight. This document will
>>>> be
>>>> put on a computer in the Accessible Games Arcade in the convention
>>>> center,
>>>> where developers can try accessible games. We'll have a copy of Drive
>>>> and
>>>> Sudo-San running, and in between gameplay, we'll have quotes from the
>>>> document showing.
>>>>
>>>> Greets,
>>>>
>>>> Richard
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>
>>
>>
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>
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