I have a friend with xbox, would be interested on how to utilise this chip.
At 04:16 AM 3/23/2006, you wrote:
>I believe the Xbox has a speech chip. Or so I heard. It supposedly reads the
>menus.
>
>----- Original Message -----
>From: "Neo" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Wednesday, March 22, 2006 11:09 AM
>Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>
>
> > HI,
> > the main thing I would like the game developers to hear (and I'm not sure
> > whether it's been mentioned but I believe you've already got it many
> > times,
> > anyway) is that any game of any genre or scope can be made perfectly
> > accessible to the blind, only if every single piece of needed information
> > is
> > conveyed through sound satisfactorily. Also would be cool if the game
> > consoles like PS2 or so could have some voice synthesis like SAPI for
> > example incorporated into them by default. This would make many games much
> > more accessible, even if it'd be only the ability to read the menus and
> > other textures.
> > Just my thoughts,
> > Lukas
> > ----- Original Message -----
> > From: "Richard Bennett" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, March 17, 2006 11:18 PM
> > Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
> >
> >
> >>I have a quote I would like to add. Back when I could see and play those
> >> systems, I loved to play the Nintendo's gameboy. I wish there was some
> >> way
> >> that we could play audio games on those systems, because I miss my
> >> gameboy
> >> and it's games. There has to be some way that this is possible.
> >> BEAN
> >> ----- Original Message -----
> >> From: "AudioGames.net" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Friday, March 17, 2006 1:09 PM
> >> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference
> >>
> >>
> >>> Hi Folks,
> >>>
> >>> Like we mentioned earlier, Sander and I will be visiting this years Game
> >>> Developers Convention (http://www.gdconf.com/) in San José, where we
> >>> will
> >>> be telling the professional Game Industry (including Sony, Nintendo,
> >>> LucasArts and SimCity's Will Wright) about audio games and games for the
> >>> blind. Here we will also present feedback of blind gamers on the game
> >>> industry, as gathered from this list and the AudioGames.net website. If
> >>> any of you have a last message/quote you want the industry to know,
> >>> please
> >>> post it now so I can add it to my document tonight. This document will
> >>> be
> >>> put on a computer in the Accessible Games Arcade in the convention
> >>> center,
> >>> where developers can try accessible games. We'll have a copy of Drive
> >>> and
> >>> Sudo-San running, and in between gameplay, we'll have quotes from the
> >>> document showing.
> >>>
> >>> Greets,
> >>>
> >>> Richard
> >>>
> >>> [Non-text portions of this message have been removed]
> >>>
> >>>
> >>>
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> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> --
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> >> http://www.nod32.cz
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> >
> >
> >
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>
>to leave send a blank Email to: [EMAIL PROTECTED]
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>[EMAIL PROTECTED]
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>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
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