Definitely sketch first. Always paper before pixels. Then if you can, share those sketches with someone in your team and get their feedback. Then move to digital.
Even if you don't share them with anyone, use them as a cheat sheet for your digital mockups. If anyone asks, tell them it's an interface outline. You need to know exactly what data you're working with BEFORE you start pushing pixels, else you'll waste far more time. I wrote an article about sketching that might be of some help: http://www.uxbooth.com/blog/tools-for-sketching-user-experiences/ Cheers, Jason R. http://jasonrobb.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48924 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help