Hi Curt, On Thu, Apr 25, 2013 at 9:42 PM, Curtis Olson wrote: > When I've seen the bits of pixels on the very edges of the transparent tree > areas it has sure looked like a texture wrapping issue to me. This is a > flag you can turn on/off at least at the low level of opengl and I'm sure > OSG would expose this.
I think you might be thinking of the UV clamping function? Unfortunately the UV coordinates are something like (0,0), (0.128, 0.0), (0.128, 0.25), (0.0, 0.25) and it's that top edge at y=0.25 which is the problem. -Stuart ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel