Hi Curt,

On Thu, Apr 25, 2013 at 9:42 PM, Curtis Olson  wrote:
> When I've seen the bits of pixels on the very edges of the transparent tree
> areas it has sure looked like a texture wrapping issue to me.  This is a
> flag you can turn on/off at least at the low level of opengl and I'm sure
> OSG would expose this.

I think you might be thinking of the UV clamping function?

Unfortunately the UV coordinates are something like

(0,0), (0.128, 0.0), (0.128, 0.25), (0.0, 0.25) and it's that top edge at y=0.25
which is the problem.

-Stuart

------------------------------------------------------------------------------
Try New Relic Now & We'll Send You this Cool Shirt
New Relic is the only SaaS-based application performance monitoring service 
that delivers powerful full stack analytics. Optimize and monitor your
browser, app, & servers with just a few lines of code. Try New Relic
and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to