On Thu, May 2, 2013 at 8:48 AM, Vivian Meazza wrote:
> I can still see that "hat" on middle distance trees. The effect might be
> less though - hard to judge. It is certainly no worse.
>
> I think it would be worth trying to spread the images out on the texture so
> that you avoid "bleed". I'm pretty sure that is what I'm seeing here.

OK, I've pushed a new fix for this that goes back to the old approach of having
all textures in a strip, and using clamping to avoid bleeding.

You'll need a new simgear and data pull.

-Stuart

------------------------------------------------------------------------------
Learn Graph Databases - Download FREE O'Reilly Book
"Graph Databases" is the definitive new guide to graph databases and 
their applications. This 200-page book is written by three acclaimed 
leaders in the field. The early access version is available now. 
Download your free book today! http://p.sf.net/sfu/neotech_d2d_may
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to