On Thu, May 2, 2013 at 8:48 AM, Vivian Meazza wrote: > I can still see that "hat" on middle distance trees. The effect might be > less though - hard to judge. It is certainly no worse. > > I think it would be worth trying to spread the images out on the texture so > that you avoid "bleed". I'm pretty sure that is what I'm seeing here.
OK, I've pushed a new fix for this that goes back to the old approach of having all textures in a strip, and using clamping to avoid bleeding. You'll need a new simgear and data pull. -Stuart ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel