Stuart > -----Original Message----- > From: Vivian Meazza [mailto:vivian.mea...@lineone.net] > Sent: 10 May 2013 22:50 > To: 'FlightGear developers discussions' > Subject: Re: [Flightgear-devel] Tree issues > > Stuart > > > Sent: 10 May 2013 20:10 > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-devel] Tree issues > > > > On Thu, May 2, 2013 at 8:48 AM, Vivian Meazza wrote: > > > I can still see that "hat" on middle distance trees. The effect > > > might be less though - hard to judge. It is certainly no worse. > > > > > > I think it would be worth trying to spread the images out on the > > > texture so that you avoid "bleed". I'm pretty sure that is what I'm > seeing > > here. > > > > OK, I've pushed a new fix for this that goes back to the old approach > > of having all textures in a strip, and using clamping to avoid bleeding. > > > > You'll need a new simgear and data pull. > > > > OK trying that >
That works - the hat artefact is gone. If I look very carefully I can see a vertical artefact emanating from the centre top of some trees. I hadn't realised that the high res texture was going to be quite so big. Texture sizes > 4096 px are not so well supported. I wonder if you wouldn't be better disabling mipmapping for trees - it seems to be the source of all the problems? In particular, the different grazing angle on the crossing panels means that different mipmaps will be used. Vivian ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel