Stuart > Sent: 10 May 2013 20:10 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Tree issues > > On Thu, May 2, 2013 at 8:48 AM, Vivian Meazza wrote: > > I can still see that "hat" on middle distance trees. The effect might > > be less though - hard to judge. It is certainly no worse. > > > > I think it would be worth trying to spread the images out on the > > texture so that you avoid "bleed". I'm pretty sure that is what I'm seeing > here. > > OK, I've pushed a new fix for this that goes back to the old approach of > having all textures in a strip, and using clamping to avoid bleeding. > > You'll need a new simgear and data pull. >
OK trying that Vivian ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel