Stuart

> Sent: 10 May 2013 20:10
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Tree issues
> 
> On Thu, May 2, 2013 at 8:48 AM, Vivian Meazza wrote:
> > I can still see that "hat" on middle distance trees. The effect might
> > be less though - hard to judge. It is certainly no worse.
> >
> > I think it would be worth trying to spread the images out on the
> > texture so that you avoid "bleed". I'm pretty sure that is what I'm
seeing
> here.
> 
> OK, I've pushed a new fix for this that goes back to the old approach of
> having all textures in a strip, and using clamping to avoid bleeding.
> 
> You'll need a new simgear and data pull.
> 

OK trying that

Vivian



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