Stuart > On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: > >> Definitely looks like it. Could you provide some further details on > >> this please: > >> a) Where are you seeing this ? > >> b) which materials file (dds ? regions? ) > >> c) Have you deleted the Textures.high file to use lower resolution > >> textures? The trees in the screenshot look even more blocky than > >> normal. > > > > After fresh pull yesterday, I can confirm the issue. > > > > a) Caribbean and French Alps so far > > b) using regional definitions > > c) no - just tried out of the box > > I spent some time last night trying to repro this without much success. There > is an issue with the very nice Caribbean texture > (Textures.high/Trees/tropical-alt.png) which I've got a fix for, but other than > that The only time I saw anything like what Vivian and you have reported is at > very very long range where I can just make out a "hat" if I look carefully > enough. > > This makes me think that this might be something to do with the way that > our graphics cards are generating the mipmaps. Do either of you see the > same issue with dds textures? > > I also went through all the tree textures to check that there weren't overlaps > on the boundaries, and in all cases except as noted above, there's at least a 1 > pixel gap above the top of the UV map. I could push a speculative fix setting > the UV map for trees to a maximum height of 0.24 rather than 0.25 and see if > that makes a difference, but it feels very much like a workaround. > > Any other ideas would be most welcome, as at the moment I'm a bit > stumped as to how to fix this. >
I'm using a very recent pull of fgdata with no local mods. The "hat effect" shows up from low angles in all material modes - regional/global/dds. It's most apparent at EGMH, but can also be seen at KSFO. At higher angles or if I zoom in it disappears from the closer trees - but, like you, I can still see it at longer ranges. The angle/range effect would suggest that it's a mipmap thing - perhaps try a bit more space around the trees in the texture? I would give you some screenshots - but that's broken here. Vivian ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel