In reply to Jim Kitchen, I may not be remembering the game of life very well, but as I recall it, each job has functions around the board. For example, if you spin a 10, you have to pay the policeman player for speeding, etc. I don't remember very well about how life works, but I will voice one thought. Why would anyone not go to university in the game of life. It immediately guarantees you an amazing job and at the cost of only a couple of turns. With the spinner being random, I found that the automatic advancement of 14 spaces doesn't make up for having a crappy job. Anyway, it doesn't detract, in my opinion, from the great game you put out.
Signed: Dakotah Rickard On 4/16/13, Dakotah Rickard <dakotah.rick...@gmail.com> wrote: > It also takes the right kind of person to advertise playing accessible > games. > The trouble is, we in the blind and visually impaired community, by > design and leadership and tendency, often come off as having an > entitlement issue with whatever. I have a lot of friends I talk about > game stuff with, and they're all comfortable experiencing my games and > talking with me about theres. That's not always the case with every > blind person, because, sadly, many of us don't really interrelate > well. We're easily led to be upset that sighted people have a lot of > games, and that is certainly true, but it doesn't make for much in the > way of interesting gamer to gamer conversation, and it certainly > doesn't make them want to play with us. > > I'm not accusing anyone, by the way, just stating observed facts. > > I understand, on the audiogames.net front, that many of the muds and > the like out there have impressive soundpacks, but they are not > audiogames. They are muds. The thing to keep in mind is that we are > separating ourselves from the sighted majority. We are often taught > that that is appropriate, but it won't work and isn't sustainable. I > know it would mean purchasing another domain or consolidating a bit, > but a more sustainable model would be the inclusion of only > audio-based stand-alone games, games meant to be primarily played, or > equally playable, with audio, rather than relying on visual data for > most of the interface elements. That's why I argue muds are not audio > games, though they can be made into audio adventures. > We could easily get many sighted people to come to audiogames.net, but > a lot of those people will be turned off by text adventures who would > not be turned off by, say, Shades of Doom, or Mysteries of the > Ancients, or what have you. > I don't have a problem with the fact that basically all the games on > the page are accessibility minded. I mean, we're still the prime > market for audio games, but we're not the only market anymore, and we > are running a relatively exclusive site, not by choice but by, > arguably, the design of the site itself. > Yes, a visitor can search only for audio games on the site by using > the search functions, but the big list of games on audiogames.net > includes many titles that are fun, accessible, but aren't audiogames. > Emon Delux, for example, has no audio at all. Nor do almost all of the > game book style games. > I argue that they don't, therefore, belong on the huge combo box of > games on the bottom of the site's homepage. I would go so far as to > question whether they should be given their own database entries on a > site devoted to audiogames at all. It isn't that I don't like the > games. Far from that, in fact. I love a good text game. I love > mudding. I just don't think we're sending the right message out to the > world if we turn a site about audio gaming into a site about blind > gaming. That's what Audyssey's for, right? Let it do its job. > > I know that you guys are mostly not going to like all the things I'm > saying, but do consider them carefully before you dismiss them as too > strange or unhelpful. turn Audyssey.org into what Audiogames.net is > now, and redesign, somewhat, the audiogames.net site. Don't make it > all flashy and pretty and graphically awesome if you don't want, but > let the site be about what it's about. It would be a little odd, for > example, for there to be car maintenance tips on a cooking site. Both > are real life oriented. Both are useful, but cooking has little enough > to do with cars, except that people ought to know how to handle both. > Don't let blindness be the common theme of audiogames.net. It cheapens > the experience of the site for the rest of the world who might > otherwise feel connected with a market, and who might open that market > up to us some more by vent of wanting to make similar games for > themselves. > > Signed: > Dakotah Rickard > > On 4/16/13, Thomas Ward <thomasward1...@gmail.com> wrote: >> Hi Shaun, >> >> I haven't been following this topic too closely, but from what I have >> read it sounds like your friends have a bit of an attitude problem. >> What I mean by that is some sighted people will compromise with a >> blind person and will play a game like Jim Kitchen's Monopoly even >> though it has no graphics just for the experience of playing together. >> Your friend on the other hand seems to have the attitude no graphics, >> it sucks, so it is not worth his time which is his problem, and is not >> the case with every sighted person out there. I am sure you two could >> get into something like Alter Aeon which is text based and if he wants >> 3d graphics and all that jazz that's just tough titty said the kitty >> because you two don't have anything in common, and he isn't your >> friend because he does not want to compromise. I have met a few people >> like that, and I don't associate with them much on the subject of >> games because we don't have anything in common. In short, it takes the >> right kind of person to play accessible games with. >> >> Cheers! >> >> On 4/16/13, shaun everiss <sm.ever...@gmail.com> wrote: >>> aah ok maybe the people I tried to introduce the games to were not >>> that interested. >>> oh well. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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