Hi clemment.

to be strictly accurate, swamp doesn't have graphics in the way a sighted person would understand them for a first person game. Rather, it has a visual representation of in game objects and spaces, but this is not the same as graphics that any other graphical fps game has. Swamp has an overview in simple terms that works as a display of the map, but This is why targiting, shooting etc still! need to be done with the audio.

The best way i can think of to explain is that swamp's graphics are rather like the sonar in a game like lone wolf. you could not play just! with the sonar sound alone, without reference to the numbers or textual descriptions. The sonar doesn't give information accept about the objects around you, and all tactics, reports of your progress etc and representations of the environment are done in addition to the sonar, the sonar just gives more information.

this is why you cannot describe swamp as a graphical game in the way that say tterraformers is also a fully graphical game, it is mearly an audio game that has a visual overview component for those who are able to use it.

had aprone put full graphics into swamp, developement would've taken a lot! longer, and he'd have likely had to have lots more coding for animation, perspective, as well as likely a graphic artist to create the graphics and additional targit schemas and addons for the game. indeed, the world of first person graphical games is virtually it's own subgenre of programming itself.

I just point this out so people will know that if they show swamp to a sighted person, it is not in graphical terms anything like what a sighted person would expect from an fps game. The graphical elements re an overview at best, and can only give specific help.

That being said, that not only makes the game accessible, but also quite unique, for instance in the different textures of tiles that can call different zombie types and the way relatively noisy actions need planning, as well as sound targiting etc.

Beware the Grue!

Dark.

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