Hi.

if Knock was too useful you'd have the oposite problem where nobody used pick locks. if there are two ways to do the same thing they need to have some vaguely equal balance rather than one being far better than another as is currently the case with the knock spell.

All the best,

Dark.
----- Original Message ----- From: "Jude DaShiell" <jdash...@panix.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 10, 2017 3:49 PM
Subject: Re: [Audyssey] Alteraeon knock spell


Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:

Date: Tue, 10 Jan 2017 06:26:00
From: dark <d...@xgam.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time).

I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost.

Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth.

I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves.

All the best,

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


--


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to