Oh, I see how this goes: I should just keep my mouth shut and be
greatful for having an accessible MMORPG? This is what I am getting
out of that last post. Well, whatever; do/believe as you like; I'm
done here.

On 1/12/17, Keith S <ks.steinbac...@gmail.com> wrote:
> but you are not a builder or admin on the game, so if you are going to sit
> back and criticize the game admins, then you might as well ring your hands
> and play the game as is.  sure, opinions are nice and all, but come on.
>   ----- Original Message -----
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Wednesday, January 11, 2017 4:54 PM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   You know, you really oughtn't to make assumptions as to what I have,
>   or have not, done. Based on that last post, you are operating under
>   the assumption that I have not made any attempt at communicating Alter
>   Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do
>   you know what happened? Do you know what I was told? To put it
>   politely, I was told where to get off, and in most instances, in very
>   direct language. That was if they were feeling polite, in many other
>   instances, I was called a troll and much worse. So I think you need to
>   get off your high horse and stop making assumptions.
>
>   As for my years of experience as a gamer, it is what makes me right. I
>   have seen multiple game systems and see what works (and sometimes,
>   what does not). There is a reason things are done a certain way and
>   not simply because it has always been done in that manner.
>
>   As an aside, I had a look at the latest edition of the Dungeons and
>   Dragons rules and at the Knock spell. Guess what? it works as it has
>   ever done.
>
>   On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
>   > then type the word idea and then make the statement regarding the knock
>   > spell.
>   >
>   > As for you having so much experience as a gamer, perhaps you could
> become a
>   > builder and make changes to the game yourself.  I played toril and
>   > cyberassault and they both had their issues and I didn't put my nose in
> the
>   > air and tout my 29 years of gaming experience in the pen and paper RPG
>   > world.
>   >
>   > Keith
>   >   ----- Original Message -----
>   >   From: Justin Jones
>   >   To: Gamers Discussion list
>   >   Sent: Wednesday, January 11, 2017 11:13 AM
>   >   Subject: Re: [Audyssey] Alteraeon knock spell
>   >
>   >
>   >   Or maybe you ought to stop defending poor design and balance choices,
>   >   especially because you know it is precisely that.
>   >
>   >   In the meantime, I have no intention of quitting Alter Aeon. I look on
>   >   my role as an educator, a person who, with my over thirty-years of
>   >   gaming experience, can point out the flaws in the game. Not because I
>   >   wish to troll or grief, but because I am hoping that if enough of us
>   >   are heard, that Dentin and the rest will stop listening to the tiny
>   >   clique of sicophants they surround themselves with and actually turn a
>   >   good game (Alter Aeon's current state) into a great game.
>   >
>   >   On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
>   >   > then stop playing alteraeon if you don't have faith in the admins
> and
>   >   > builders
>   >   >   ----- Original Message -----
>   >   >   From: Justin Jones
>   >   >   To: Gamers Discussion list
>   >   >   Sent: Wednesday, January 11, 2017 9:54 AM
>   >   >   Subject: Re: [Audyssey] Alteraeon knock spell
>   >   >
>   >   >
>   >   >   I do not have confidence in Dentin and the rest, vis-à-vis
> development
>   >   >   and balance. They have proven, time and time again that they have
> no
>   >   >   clue what they are doing.
>   >   >
>   >   >   For instance: the leatherworking skill. Great idea in concept;
> create
>   >   >   items and carve on them, perhaps for personal use or for sale to
> other
>   >   >   players. There is only one serious difficulty: the items in
> question
>   >   >   bind to your character. If you check the help file (and I just did
> to
>   >   >   verify this) there is no indication that when you use
> leatherworking
>   >   >   that the item will bind to that character. Had I known this from
> the
>   >   >   start, I would not have wasted the pracs on the skinning and
>   >   >   leatherworking skills.
>   >   >
>   >   >   Also, arguing that no one would take pick locks if Knock worked as
> it
>   >   >   ought is faulty logic.
>   >   >
>   >   >   On 1/11/17, dark <d...@xgam.org> wrote:
>   >   >   > Well from what I've seen thus far, knock and picklock are about
> the
>   > same
>   >   > in
>   >   >   >
>   >   >   > terms of the doors they can open, it's just the mechanics that
> are
>   >   >   > different, or to put it another way, I've never encountered a
> door
>   > that
>   >   > can
>   >   >   >
>   >   >   > be picked but can't be knock spelled or visa versa, though there
> are
>   >   >   > certainly doors that are imune to both and need a key.
>   >   >   >
>   >   >   > All the best,
>   >   >   >
>   >   >   > DArk.
>   >   >   >
>   >   >   >
>   >   >   > ---
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>   >   >
>   >   >   --
>   >   >   Justin M. Jones, M.A.
>   >   >   atreides...@gmail.com
>   >   >   (254) 624-9155
>   >   >   701 Ewing St. #509-C, Ft. Wayne IN, 46802
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>   >   --
>   >   Justin M. Jones, M.A.
>   >   atreides...@gmail.com
>   >   (254) 624-9155
>   >   701 Ewing St. #509-C, Ft. Wayne IN, 46802
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>   --
>   Justin M. Jones, M.A.
>   atreides...@gmail.com
>   (254) 624-9155
>   701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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