I do not have confidence in Dentin and the rest, vis-à-vis development
and balance. They have proven, time and time again that they have no
clue what they are doing.

For instance: the leatherworking skill. Great idea in concept; create
items and carve on them, perhaps for personal use or for sale to other
players. There is only one serious difficulty: the items in question
bind to your character. If you check the help file (and I just did to
verify this) there is no indication that when you use leatherworking
that the item will bind to that character. Had I known this from the
start, I would not have wasted the pracs on the skinning and
leatherworking skills.

Also, arguing that no one would take pick locks if Knock worked as it
ought is faulty logic.

On 1/11/17, dark <d...@xgam.org> wrote:
> Well from what I've seen thus far, knock and picklock are about the same in
>
> terms of the doors they can open, it's just the mechanics that are
> different, or to put it another way, I've never encountered a door that can
>
> be picked but can't be knock spelled or visa versa, though there are
> certainly doors that are imune to both and need a key.
>
> All the best,
>
> DArk.
>
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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