Re: [Audyssey] best side scroller? - Re: Q9 version 1.2.
I didn't find her too hard on normal, especially compared to the level before her. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 04, 2010 1:53 AM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. Hi, Really? At least on easy she's a piece of cake...or honeycomb? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian McNamara Sent: Wednesday, November 03, 2010 8:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. have not played tarson junior for a while will have to get back in to that one again. that queen b is hard to kill i have to say. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? - Re: Q9version 1.2.
actually yohandi, I don't personally see that as a bad thing. there have been plenty of games who's harder challenge has only been possible for the most dedicated players, and it means you've always got something new to aime for. I've finished tj on normal and easy, and got to the honey hunt level on insane, though that was some time ago and was quite a struggle I admit. so, it is possible though difficult. For a bit of training, try the vine speed round. Beware the Grue! Dark. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 2:06 AM Subject: [Audyssey] game difficulties was Re: best side scroller? - Re: Q9version 1.2. Dark, Here's the problem though. Has anyone actually completed any of Philip's games on insane, beta team included? If yes then I congratulate you for a job well done, but if not, we have a problem. especially since some of his games have been out for a really long time. If people can't beat games that have been out for years, This suggests to me that the game is almost unbeatable. In that case, what would be the point of a difficulty so hard that no one can beat? how about his recent games? can any of you claim you've beaten Q9 on insane? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 03, 2010 8:36 PM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. Funnily enough haiden, I personally always thought of this as one of the games' strengths. I got through easy on the day I bought it (yes, I bought it before it went freeware), and was a trifle disappointed, but normal took me a degree more practice to beat and I've never done it on insane. for my money, this is actually how difficulties should be, so once you raise the difficulty, you need to raise your game to match. I also noticed philip seems to carry this on in his other games as well, in fact generally I'd say formulating difficulty levels seems to be one of philip's major strengths. beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, November 03, 2010 11:14 PM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. Hi, My only criticism is the shear difference in level difficulties. I can beat easy, hands down, but I cannot beat normal at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 03, 2010 2:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. You should actually give it a try especially as it's free, you can get it from Tom's free games section. it was also produced by philip bennifall back when he was running pb games, and has various cool features like cut scenes and multiple weapons, pluss some rather fun bosses and obstacles. in fact I think my only major problem with the game is that while the side scrolling levels are rather fun, there are also none side scrolling levels which can vary in quality. one in particular is especially awsome (I'm thinking of the torgon battle here), but a couple of the others are rather less interesting. Stil, the game has far more good levels than bad ones imho. Beware the grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 03, 2010 3:57 PM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. I have never played Tarzan Junior, so cannot comment on it. But all of the others are good side scrollers. --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 03, 2010 10:53 AM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. I personally wouldn't like to choose. superliam is a great game with cutscenes etc, and is stil fun to play, in fact the same could be said for Tarzan junior, however Mota is a far more inervative game sinse it's practically speaking the first true 2D side scroller with significant use of vertical movement, also it's an adventure game not an arcade game. Q9 is simply a case of the concept of a side scrolling arcade game ala superliam done exceptionally well. If I were asked to choose, my vote would probably go to Mota sinse in many ways it pushes things forward more, but Q9 is stil a great game in it's own right and I'm very much looking forward to having more of it in the upgrade. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.
I agree Haiden. Were it the easy or normal difficulties which were too difficult, as in something like technoshock, then there would indeed be a problem, but insane is supposed to be, - well insane! Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 04, 2010 2:12 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. Hi, That's a two-sided coin. On one hand I can see how you can be a bit exasperated with that (like I said, I do think Tarzan Junior is just a bit too hard). But on the other hand, it becomes a matter of challenge, of saying, Ok,I made it to the Cave World Level 3, how far will I make it today? See where I'm going? But as I said, I do agree with you as well. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, November 03, 2010 9:06 PM To: Gamers Discussion list Subject: [Audyssey] game difficulties was Re: best side scroller? - Re: Q9 version 1.2. Dark, Here's the problem though. Has anyone actually completed any of Philip's games on insane, beta team included? If yes then I congratulate you for a job well done, but if not, we have a problem. especially since some of his games have been out for a really long time. If people can't beat games that have been out for years, This suggests to me that the game is almost unbeatable. In that case, what would be the point of a difficulty so hard that no one can beat? how about his recent games? can any of you claim you've beaten Q9 on insane? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 03, 2010 8:36 PM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. Funnily enough haiden, I personally always thought of this as one of the games' strengths. I got through easy on the day I bought it (yes, I bought it before it went freeware), and was a trifle disappointed, but normal took me a degree more practice to beat and I've never done it on insane. for my money, this is actually how difficulties should be, so once you raise the difficulty, you need to raise your game to match. I also noticed philip seems to carry this on in his other games as well, in fact generally I'd say formulating difficulty levels seems to be one of philip's major strengths. beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, November 03, 2010 11:14 PM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. Hi, My only criticism is the shear difference in level difficulties. I can beat easy, hands down, but I cannot beat normal at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 03, 2010 2:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. You should actually give it a try especially as it's free, you can get it from Tom's free games section. it was also produced by philip bennifall back when he was running pb games, and has various cool features like cut scenes and multiple weapons, pluss some rather fun bosses and obstacles. in fact I think my only major problem with the game is that while the side scrolling levels are rather fun, there are also none side scrolling levels which can vary in quality. one in particular is especially awsome (I'm thinking of the torgon battle here), but a couple of the others are rather less interesting. Stil, the game has far more good levels than bad ones imho. Beware the grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 03, 2010 3:57 PM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. I have never played Tarzan Junior, so cannot comment on it. But all of the others are good side scrollers. --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 03, 2010 10:53 AM Subject: Re: [Audyssey] best side scroller? - Re: Q9 version 1.2. I personally wouldn't like to choose. superliam is a great game with cutscenes etc, and is stil fun to play, in fact the same could be said for Tarzan junior, however Mota is a far more inervative game sinse it's practically speaking the first true 2D side scroller with significant use of vertical movement, also it's an adventure game not an arcade game. Q9 is simply a case of the concept of a side scrolling arcade game ala superliam done exceptionally well. If I were asked
Re: [Audyssey] New here; saying hello
Hi Neophyte, Thanks, and thanks for checking out my site. Yeah, text based games were the first and only accessible games for us for a very long time. Like the Infocom text adventure games and all of the BBS door games and the like. That is one reason that it is so fun to be able to write and play live action audio games. Even just simple ones like Pong were revolutionary for blind accessible games. But I believe that Shades of Doom was the first true live action accessible audio game. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New here; saying hello
Hi Thomas, I never had a Dectalk. My first hardware synthesizer was an Accent SA. It was the most responsive dos speech synthesizer. Also the most mechanical sounding. I also had a Double Talk internal (PCI) synthesizer. The Accent SA plugged into a serial port. It is not as responsive when I tried to run it with JFW 4.02. The Triple Talk has the same sound chip as the Double Talk, but it is an external synthesizer like the Accent SA. It came with a serial cord, but also a USB cord, so I am using it USB. Of course a hardware synthesizer uses far far less system resources. It also gives speech independently of the sound card, sound drivers, Windows sound system etc. And as you said, it isn't talking through the sound card so doesn't get in the way of recording. However I do have to say that I love the way more human sounding sapi5 voices. Especially the female ones. BFN - Original Message - Hi Jim, Grin. I guess that does make you a dinosaur. Lol! Seriously though I often miss my Dectalk Express, and am a bit dismayed screen readers are so absolutely focused on software synths myself. There are certainly advantages to using a hardware synth Such as sound editing, sound recording, etc alone where you don't want Eloquence and so on being recorded in the background. Once upon a time before Speakup started using software synths like Espeak you could boot Linux and have all the startup prompts and shutdown prompts read for you. With a software synth the OS has to be fully loaded before you can get speech output. Kind of a step backwards in my opinion. On 11/3/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Guess I'm a dinosaur as I would not be without my Triple Talk USB hardware synthesizer on my game development computer. Not for human speech quality, but in other ways it is so much better than Eloquence. BFN Jim BBS: a method to triple your phone bill. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Jim No I am not talking to myself again, I am talking to the voices. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question for Jim Kitchen - Re: New here; saying hello
Hi Charles, Yeah, waver is just a simple little wave file player program. You could put a copy of it in any folder with wave files. One thing that I like about the program is that you can pick and play a series of wave files. The function keys are F1. say special keys F2. search F3. search next F4. spell file name F5. go to replay F6. go to play F7. test play F8. play all (with specified name or part of name) F9. play random files F12. change voice control key. change rate of speech escape key. go to exit HTH And the reader program is just a simple text file reader that uses sapi5 speech. BFN Jim Hey! Stop Playing with my memory! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
Hi Charles, Thanks. Yeah, I bowled a 600 series last week. Did that once before, but then bowled a few more games that night that were not so good. I believe that it has been some time since I had a below average week of bowling. Thanks again. BFN Jim As easy as 3.14159265358979323846264338327950288419716 ( PI ) j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] I am still getting the blue screen in mota when exiting so I need to know where to go to update my drivers to fix this.
Hi all. I just tried exiting out of mota and I am still getting the blue screen when I exit and having my pc re start. so since I know that it is fixt. I need to know the following. 1 where do I go to get my new updated drivers for my pc? 2 what drivers to get? and 3 will I get the jaws video intercept arror when I install them like I did when I tried to install the drivers a few hours ago. here's what happened. I went to the jfw users page and looked at installing drivers. my video drivers are from NVIDIA when I tried to install and did install 260.99_desktop_winxp_32bit_english_whql.exe witch was apparently the newest driver for my pc I got the jaws video intercept error. I just now got jaws back speaking and don't really want to go through this again. the version of drivers I had before was 600 and not 699 as this was. many thanks for any help that you can all give me with this. ps. where do I find the audio game of duck hunt? I had it on my pc but through all of this I accidentally deleted it. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Hey Dark and Hayden, Thanks for the replies. I've tried to do a bit of research on Winfrotz TTS and found that David Kinder wrote the program. From what I understand, he's been helping out with Inform 7 of late, but I'm not certain. I'm intrigued by your comment, Dark. You said that Winfrotz TTS was based on only a partially completed version of the program and that it was missing features that had been intended. What were some of those intended features? If it was an ideal world and you could add some features, what would they include? What features would you do away with? Also, you said you'd find it weird if the greater than symbol wasn't your prompt. What if it was a colon? What about a word? Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] looking for duckhunter
Hi all. I am looking for the game duckhunter. I checked audiogames.net and found the download link not working. does any one know where I can find the.exe file for this game? many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Looking for Audio formula 1 game
Hi all, I am looking for a game called Audio formula 1. I was trying to search on the audiogames.net website, but the download link is unavailable. Please, does anyone know where I could get exe file or if there is anyone who has the game, could you please send it to me off list? Thank you in advance. Regards Maria --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scrolle r?-Re:Q9 version 1.2.
hey philip and all. i agree here. after playing the new side scroler beat'em up: shank, a mainstream game for the pc / x360 / ps3, i have some suggestions that could be added to q9: yeah, this big attack that takes some of your hitpoints appeared in most beat'em ups would help on insane. also a dodge or block feature would be good, so you could block some attacks, you could have the enemyes have a sequence of attacks, some of then light, some heavy. the heavy ones would hit you even when you're dodging, so you would have to time it right. it would be more a question of skill than luck, at least on harder difficulties. and yeah, adding the chance to get more strength, rocks and etc is good too, this way we will survive when playing insane. HTH. -Mensagem original- De: Clement Chou chou.clem...@gmail.com Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Quarta, 03 de Novembro de 2010 19:23 Assunto: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9 version 1.2. Hi Phillip. Now, I have a question. It seems to me that if you want to balance the game, and if the problem with enemies is that there are too many of them, could you, say, add an attack for the player that his everything on screen and knocks them back to give a bit of breathing room, but costs say a little bit of health? That's what beat em ups used to do, and it works well, IMO. A big attack, but you need to sacrifice some life for it... but that also means health pickups might need to come up more frequently on harder difficulties. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New here; saying hello
Hi Hayden, Good question. I would imagine there are lots of reasons for why the screen readers decided to go for software synths rather than hardware synths. They are more portible, they are cheaper to purchase, they are easier to suppport, and so on. At any rate we really need to get things back on topic. I fear we are gtting way off topic here, and need to get back on topic. Smile. On 11/3/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I'm sure you can. (no sarcasm attatched to that comment) Grin Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New here; saying hello
Hi Jim, Actually, I think the first live action game for the blind would have to be Lone Wolf. It was GMA's second title and it was real time based rather than turn based. Lone Wolf 1.0 was for Dos, but eventually David Greenwood rewrote it in VB 6 and then 2.0 and later were full Windows releases. So Lone Wolf probably takes the credit since it was out far longer than Shades of Doom. Although, Shades of Doom was probably the first true First-Person game for the blind. HTH On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Neophyte, Thanks, and thanks for checking out my site. Yeah, text based games were the first and only accessible games for us for a very long time. Like the Infocom text adventure games and all of the BBS door games and the like. That is one reason that it is so fun to be able to write and play live action audio games. Even just simple ones like Pong were revolutionary for blind accessible games. But I believe that Shades of Doom was the first true live action accessible audio game. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New here; saying hello
Hi Shaun, Yes, Mysteries of the Ancients will use the same product key regardless of platform and operating system. I am a pretty fair minded person and I don't think someone should have to pay for the same game twice if they want a Linux and aWindows version. On 11/4/10, shaun everiss sm.ever...@gmail.com wrote: grml is also debian but now I know vinux has everything thats what I will end up getting. I am not a source hacker. I will however shortly have an old basically conked out box that has real issues with its heating. I am going to dedicate that to linux. I still like windows as my main os but linux is probably something I will use for my old games and mota and other things to. when you sell your games with multiplatform capability will my registration work for both products, or oses? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] x hour like games.
Hey is there any other games like x hour out their? If so could someone give me a list? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
I still can't get winfrotz TTS to work on my system after one of my reinstalls, so I stick to winfrotz 1.16, or thereabouts, with TTS support built in, but will also just say we maybe get more used to a bit more spoken noise on a computer as such...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: neoph...@inthecompanyofgrues.com To: gamers@audyssey.org Sent: Thursday, November 04, 2010 2:12 AM Subject: [Audyssey] Winfrotz TTS Hey Dark, Thanks for the tip about there being a version of Frotz with a screen reader built in. I was pretty tired last night, so I didn't tackle the big Linux install. Instead I downloaded Winfrotz TTS and started playing Mite, one of the interactive fiction works from the two thousand and ten competition. Wow. It certainly opened my ears. I have a few questions about it all. One. Does anyone use winfrotz TTS, or is it better to use a more recent version of frotz with your own screen reader software? Do the added built-in features help? For example, pressing space to cancel a reading. Two. Some sections of text being read just jumble together. Is that a normal experience using a screen reader? Or, is it something in the winfrotz reader? Three. I realise now how annoying extra symbols are. In the game, it came across a line made up of about forty underlines and it just went under line under line under line under line. Is there something you can do to avoid those kind of situations, or is it something you just put up with, and hope that authors do it as little as possible? Four. Every time the command line prompt came up, the screen reader said greater than fork in the path moves two. Effectively, it was reading the prompt as greater than, and the status line which said the location, fork in the path, followed by the number of moves I had made, moves two. Similar to the last question, is there a way around this? Also, when the command prompt comes up, would you rather it be coded to say something like Your turn, or ready? Or can you make a rule for it in your screen reader? I hope that's not too many questions to fire off. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5589 (20101103) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5589 (20101103) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Xbox's Kinect first reviews
Hi Folks, Still no reports if this new device is accessible. But then it just came out today. Faster Forward Xbox's Kinect, hands-free gaming in large living rooms. By Rob Pegoraro November 4, 2010; 6:10 AM ET Categories: Gadgets, Games Microsoft's Xbox 360 video-game console got a little easier to use at 12:01 this morning. That's when the Redmond, Wash., firm began selling Kinect -- a clever accessory that takes the Xbox's controller out of the hands of gamers. Where the Xbox's usual remote device sports 14 buttons and joysticks to direct the action onscreen, the $149.99 Kinect uses a set of video sensors to track your movements -- allowing you to act out whatever action you want to see on the screen. It's like gaming on Nintendo's Wii, just without the risk of pitching a Wiimote into your TV screen. And with a few extra issues of its own. Setting up a Kinect on an Xbox 360 (both loaned by Microsoft's PR department) was not the smoothest experience. After plugging the Kinect into one of the Xbox's USB ports and a separate power outlet and downloading the first of multiple software updates, its setup routine revealed a positioning issue: When I nestled the Kinect into the space between my HDTV and a soundbar speaker, it couldn't see my feet. A dusty VHS tape turned out to be just the right size to elevate the Kinect for unobstructed vision, as confirmed by this message on screen: Kinect can see you. You look great! A second issue then materialized: Kinect needs an unobstructed play space six to eight feet from the TV. Even after moving the coffee table out of the way, my living room barely qualified. But once configured -- and after downloading an additional software update for each of the four games I sampled -- Kinect got fun in a hurry. In Kinect Adventures, the title Microsoft includes with the Kinect itself and its $299.99 and $399.99 Xbox-with-Kinect bundles, I stepped from side to side and jumped up and down to steer a raft down a river, then waved my arms and legs to throw and kick a ball at stacked blocks in a fusion of volleyball and Breakout. Kinect Joy Ride had me holding two hands out as if I were gripping a steering wheel to direct a car down a racetrack. (I careened off the road about as often as I do using a conventional controller in any racing game.) In Kinect Sports, I ran in place, went through the motions of bowling and discus and javelin throwing and pantomimed table tennis and soccer. And Dance Central ... well, I don't want to talk about that. But I will note that by nailing a mere 6 percent of the dance moves in the one song I tried, I fell below even my own woeful expectations. Seventeen Kinect titles are available in all. Dancing aside, learning Kinect's moves wasn't an issue, and the system didn't seem to have trouble keeping up with me in each game. It was, however, easy to step out of the play space or bump into furniture. There's also the risk of people looking at you funny -- something to think about if your living room features street-facing windows. For a hint of what passersby could witness, check out the photos and video clips most Kinect games take, and which you can then share with friends who don't have enough blackmail material on you already. Kinect can also log you into your Xbox profile automatically if you set up its optional Kinect ID face-recognition system. After holding various poses in different spots on the floor (what did I say about looking ridiculous?), this software had learned my face and then logged me in on its own. Kinect doubles as an alternate user interface for some of the Xbox's own software, but it doesn't shine in that role. It's sci-fi fantastic to be able to select a function by moving a hand in the air to slide a hand cursor over an onscreen button -- or to speak a simple command like Xbox: play disc to the Kinect's microphone -- but it's easy to navigate to screens in which Kinect gestures no longer work and you must pick up the Xbox controller. Finally, the motion sensors' accuracy sometimes appeared to degrade when I had to select objects toward the edges of the screen. http://voices.washingtonpost.com/fasterforward/2010/11/xbox_kinect.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Hi, Neophite wrote: Thanks for the tip about there being a version of Frotz with a screen reader built in. My reply: Actually, that's not technically correct. Microsoft Windows comes with a technology called the Microsoft Speech API or Sapi for short. Sapi is an API that is used to create and control a number of Sapi compatibl voices. Unlike a screen reader, per say, Sapi is only there for speaking text sent to it by a program. It has no screen reader abilities etc in of itself. So just think of Sapi as the computers voice if you will. So what Winfrotz TTS does is it copies the text on the screen and sends it to Sapi to be spoken. Since neither of the programs allows you to review the screen, speak applications outside the Winfrotz TTS environment, etc therefore it is not in fact a screen reader. We call this kind of program self-voicing because it speaks the stuff related to Winfrotz via Sapi 5, but doesn't provide the same abilities as a screen reader. Neophite wrote: Does anyone use winfrotz TTS, or is it better to use a more recent version of frotz with your own screen reader software? My reply: Personally, I find Winfrotz TTS invaluable for playing inform style adventures because it automatically speaks the text on the screen as well as a few other things. Running Winfrotz by itself with a screen reader also means I have to do a fair amount of reviewing the screen and looking around for the last prompt etc. That gets old real quick. Winfrotz TTS is better because it takes a lot of effort out of playing text adventures. Neophite wrote: Some sections of text being read just jumble together. Is that a normal experience using a screen reader? Or, is it something in the winfrotz reader? My reply: That unfortunately is one of the problems with Winfrotz TTS. True screen readers like Jaws, Orca, Window-Eyes, NVDA, etc don't have this problem. Screen readers are more customizable allowing you to turn off things you don't want to be spoken such as punctuation marks as well as using acception dictionaries to change how certain things are spoken. Winfrotz TTS is very static were screen readers are very customizable. For example, a number of years ago I met a young laidy who was from the south. Naturally being from the south she had a very heavy southeren accent and used a lot of slang like y'all, you'ins, you get the picture. However, typically screen readers like Jaws, Window-eyes, etc are textbook perfect English. She didn't like it and used the Jaws acception dictionary to change you all to y'all and various other frazes to sound, well, more southeren. When I heard Jaws talking like that i couldn't help but laugh my butt off. It was great. However, the point is you can do that with Jaws, but with Winfrotz TTS because it just copies text and sends it to Sapi you have very little control over how it comes out punctuation marks, symbols, and all. Without using special speech rules etc Sapi will tend to run on and string things together robotically without pausing to sound more human/natural. Screen readers have special speech rules in place to pause between sentences etc to sound more natural and realistic. Make sense? Neophite wrote: I realise now how annoying extra symbols are. In the game, it came across a line made up of about forty underlines and it just went under line under line under line under line. Is there something you can do to avoid those kind of situations, or is it something you just put up with, and hope that authors do it as little as possible? My reply: Well, this too is a problem with Winfrotz TTS. As long as you use Winfrotz TTS there isn't much you can do but to put up with it. if Winfrotz TTS had the features of a real screen reader you could set the punctuation level to full, most, some, or none, and disable the pspeaking of some symbols like the underline symbol. In this case you can't. the only alternative is to use Winfrotz with a real screen reader like NVDA or something. Now, you want to know something really annoying? Try a game that has a lot of text art. Now, that will drive you up the wall. Since we can't see it and we are hearing a mindless string of letters, numbers, and symbols it is beyond insane. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] R[Audyssey) I'HONE GAMES
Hi, I appreciate this, I also have them all available at www.asmodean.net/games Hope this helps. On 9/27/2010 7:08 PM, Hayden Presley wrote: Hi Ben, I am working on putting all of Raul's games together, just have a few more things to do. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, September 25, 2010 3:21 AM To: 'Gamers Discussion list' Subject: [Audyssey] R[Audyssey) I'HONE GAMES Hi people, I wish to request not only the review by raul of the games for the iphone but there titles as well, sin ce my dad got an iphone 4 for his birthday. I'm taking back my generalisatio n at the moment... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Hi Neofite. Welcome aboard. I've been following your entrance onto the list with some interest. Interactive fiction has somewhat faded from centre stage over the years since I started Audyssey Magazine. Audio arcade games have given us less cerebral alternatives as graphics did for the sighted. Another problem has been that interactive fiction has become harder to properly access. In the days of Dos, I could use my screen-reader to review text and the current move would automatically be read out loud. Winfrotztts only offers us a partial solution. The current move is read aloud but one cannot review it as you could with a screen-reader. Also, the hints and help menus don't work very well at all since the current option isn't tracked or announced. This makes getting into the games harder for newcommers. We either need an interpreter which lets modern screen-readers work with the same facility that they let us access web pages, or a self-voicing interpreter which esentially lets us review text and everything like a screen-reader would. At the moment, we have neither. David Kinder says it's because of how text is sent to the screen so that it looks better. He indicated to me that he was too busy to work on a better solution for us. The current version of his windowsfrotz does have the ability to read text as it is output but is like Winfrotztts in that it doesn't let one review the text properly or deal with the help menus well. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: neoph...@inthecompanyofgrues.com To: gamers@audyssey.org Sent: Thursday, November 04, 2010 6:21 AM Subject: Re: [Audyssey] Winfrotz TTS Hey Dark and Hayden, Thanks for the replies. I've tried to do a bit of research on Winfrotz TTS and found that David Kinder wrote the program. From what I understand, he's been helping out with Inform 7 of late, but I'm not certain. I'm intrigued by your comment, Dark. You said that Winfrotz TTS was based on only a partially completed version of the program and that it was missing features that had been intended. What were some of those intended features? If it was an ideal world and you could add some features, what would they include? What features would you do away with? Also, you said you'd find it weird if the greater than symbol wasn't your prompt. What if it was a colon? What about a word? Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Raul's games
Hello, you guys are great for doing this. I currently have them organized into categories at www.asmodean.net/games, but if you guys want them in a different way, I'm open to suggestions. Also, since I don't have much time with working full time and having a more-than-full-time family, I appreciate any assistance with this. Many thanks. On 9/27/2010 9:39 PM, Charles Rivard wrote: Putting all of them together? How do you mean? Are you working on creating a .zip file containing a folder or more? I had thought of doing that, but haven't gotten around to it. I was thinking of making folders for Lone Wolf missions, a SOD folder, a GTC folder, a Super Liam folder, and so on. Then put those into one .zip file called Raul's Audio Walk Throughs or something like that. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, September 27, 2010 6:08 PM Subject: Re: [Audyssey] R[Audyssey) I'HONE GAMES Hi Ben, I am working on putting all of Raul's games together, just have a few more things to do. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, September 25, 2010 3:21 AM To: 'Gamers Discussion list' Subject: [Audyssey] R[Audyssey) I'HONE GAMES Hi people, I wish to request not only the review by raul of the games for the iphone but there titles as well, sin ce my dad got an iphone 4 for his birthday. I'm taking back my generalisatio n at the moment... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.
Hi Thomas, I do like the warning at the edge of traps for several reasons. In a sighted game or in reality, you would know exactly how far you were away from a trap just by seeing it. Before the edge warning, I had to go into view, fine the specific trap and hit enter. The distance is in meters but I was moving in steps, so I would not know if 1 meter away was one step or two. So I would have to take a step and then go through the procedure until the trap was 0 away. This is time consuming and makes playing less fun. Plus I could not do this if there was any creatures attacking me in the room. If you prevent creatures from being in the same room as traps, it also lessens the fun aspect. With an edge warning I think it would be possible to fight creatures at the same time as jumping pits. Also if there was a hot key to tell you quickly how many steps to the edge of the nearest trap, then I would not need the edge warning. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.
Hi Yohandy, Lol! Okay, 350 creatures, moving at 55 MPH, all attacking at once in 3d space? What do we call this skill level? Isn't that like the suicide level? Smile. Point well taken. i do know what you are saying, but developing skill levels is difficult for a developer in large part because there are so many variables to take into consideration. You have your hard core gamer who is good at playing games, and you have your gamers who are not so good at playing games. For example, I have not only played and beaten Shades of Doom I have beaten the game on the Today is a Good Day to Die level which is certainly hard to beat. A friend of mine can't even complete area 1 on Can I Play Daddy, and should I as a developer take that as an indication the game is too hard? That's the very problem developers have to face. What is too easy for one person is beyond the abilities of another. Some people can't play Shades of Doom, say it is way too hard, when I found it pretty easy up until Bring Them On or so. Were I the developer of that game instead of GMA how would I know if the game is too easy or too hard? Cheers! On 11/3/10, Yohandy yohand...@gmail.com wrote: I certainly understand where you're coming from, but if the game's too difficult, it gets to a point where your fastest reflexes won't help you out for long. Since Q9 is Philip's most recent game, let's use it as an example.You set game to insane and start walking around. at some point during the game a rhino, and about 5 other animals come galloping at you at full speed. what do we do in that situation? we can't kill them all without taking massive damage in the process, and since there's no way of dodging we can't attack them on mass, and hope to survive anyhow. so they all attack at once and we die within 10 seconds. In this situation you could say well jump away from them. We could do that, but what if there's a pit behind us? Also remember Q9 enemies follow you indefinitely once they see you so are we just gonna run all the way back to the beginning of the level, at which point we'll be trapped regardless? . if we jump forward and over them somehow, only thing that'll happen is we'll have another pile of enemies from that side added to our current predicament all ganging up on us. I don't find a difficulty like that fun or challenging, I find it extremely frustrating. Console games have a balance between the easiest and hardest difficulties that stays constant, and also within the realm of possibility to complete. even games that are extremely difficult and almost impossible to beat have a multiplayer option, or a way to get health items, or some such feature that'll spread, or lessen the burden of completing the game and that won't lead to frustration for the player for the next 3 years. I think if developers are going to put an extremely hard difficulty, they need to test it out or at least have a team that's good enough at the particular title to test it for them, and complete the game first to make 100% certain it's doable. Don't just put it out there without the slightest clue whether someone will ever be able to complete it. If I had the programming skills, I could make a game that has a difficulty setting with 350 creatures moving at 55mph and all attacking simultaneously in 3d space, but I know no one will ever complete such a game. and if no one can beat it and brag about it, then what would be the point? the clue's in the name guys. It's called game difficulty setting, not game impossibility setting. or unbeatable game setting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 version 1.2.
Probably when it's ready LOL. We are the Knights who say...Ni! - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Tuesday, November 02, 2010 4:15 PM Subject: [Audyssey] Q9 version 1.2. Hi, When is this coming out? It's been like almost a month since it was announced, well maybe not a month, but at least three weeks. I'm just anxious for it to come out; I can't wait. Please let me know. Ryan Globe Life Insurance $1* Buys $50,000 Life Insurance. Adults or Children. No Medical Exam. http://thirdpartyoffers.juno.com/TGL3131/4cd08d973d21a1d7cfst04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both in that boat LOL. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 02, 2010 5:01 PM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Thomas, If I may ask, what prompted your change to Linux? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, November 02, 2010 11:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes I found that a strange response, too, that was a complete break from the logical reasons why the cross platform project is in process. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 02, 2010 12:41 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market for the blind community. I'm one game developer that whole heartedly believes in a persons right to freedom of choice. Anyway, as I've said many times on list already the cross-platform version of the game is personally motivated and not commercially motivated. I don't always use Windows, and I consider it my second operating system and not my primary operating system. As a result my priorities are vastly different from the huge Windows market out there that have a GMA Tank Commander, Shades of Doom, Sarah, and dozens of other good games for their platform of choice. What high quality accessible games do we non-Windows users have? As I have also said before it is not because Linux or Mac OS are bad operating systems. Quite the contrary both have a lot to offer a VI computer user. The access on both operating systems is rapidly catching up with Windows accessibility and now is the time people have a real choice in the software they want to use on their computer. VI computer users are no longer bound to owning and using Microsoft Windows because it is the most accessible option out there, nor are we forced into paying hundreds of dollars on a screen reader like Jaws or Window-Eyes. For the first time in history companies like Cononical and Apple have addressed accessibility issues by incorperating a full fledged screen reader, magnification software, etc into the operating system itself saving us hundreds of dollars in access software alone. All of this is well and good, but the majority of game developers, and some users, are of a just release it for Windows mentality. They are far too willing to surrender their rights to choice for convenience sake. If I were not so passionate about this maybe I would cave into popular opinion, but I am passionate about this. I really believe we all have a right to have not only accessible games, but they should be available for Mac OS and Linux just as they are for x number of Windows users. Of course, that isn't going to happen, because there are far too few developers that have a personal stake in the matter or the skills to do what I do. Sadly far too many accessible game developers have chosen to take a strictly Microsoft path, and have adopted proprietary languages like Visual Basic. Until they begin writing their games in Python, Java, or maybe C++ there never can be games for other platforms. That's why I have chosen to take a personal stand against that very problem. Cheers! On 10/29/10, william lomas lomaswill...@googlemail.com wrote: i'd have just ignored cross platform really and just finish it up and release the game, since another year has gone without the full release of this title --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
[Audyssey] where is Tarzan Junior?
Seems like someone said that it is on Thomas's site, and I figured it would be in the free games section, but it isn't. Direction? Thanks. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.
Hi Phil, In MOTA a meter is approxamately 3 steps although not quite given the conversion from feet into meters. Since you grew up with the standard American measurements like feet, inches, etc I imagine your confusion comes from trying to convert that in your head into meters. One possible solution here is to add an option to the game engine that allows Americans to select feet as the default mesurement when speaking distances and use meters for our international customers. What do you think? Anyway, I do understand your reasons for the trap warnings etc. My only problem is how do I make the traps difficult to jump over or avoid. In Tomb Raider some spike traps, for example, can't be jumped. You have to use a lever or something to lower them. i could do that, but that does require extra work too. On 11/4/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I do like the warning at the edge of traps for several reasons. In a sighted game or in reality, you would know exactly how far you were away from a trap just by seeing it. Before the edge warning, I had to go into view, fine the specific trap and hit enter. The distance is in meters but I was moving in steps, so I would not know if 1 meter away was one step or two. So I would have to take a step and then go through the procedure until the trap was 0 away. This is time consuming and makes playing less fun. Plus I could not do this if there was any creatures attacking me in the room. If you prevent creatures from being in the same room as traps, it also lessens the fun aspect. With an edge warning I think it would be possible to fight creatures at the same time as jumping pits. Also if there was a hot key to tell you quickly how many steps to the edge of the nearest trap, then I would not need the edge warning. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.
Hi Thomas, I don't mind the distance in meters. I have a problem when the game rounds off the distance to the nearest meter. If I knew that the trap was .3 away then I would be sure that one step would bring me to 0. But the game says 1 meter if you are .3 or .6 away from the trap. I think the more accurate measure would solve my problem but the view menu still takes several seconds to review which in the case of being attacked is too long. I don't know if you pause the action in the game when going into review. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Bryan, Yeah, that's pretty much it in a nutshell. On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote: Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both in that boat LOL. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Hi Tom. i like the idea of a texon screen reader. As regards winfrotz, I actually use the tts for the same reason as you, it aides in game flow to have the text automatically spoken as it appears on screen. I do however keep Hal running at the same time for review purposes. As regards sapi formulation of speech though, i do have to disagree. While it narks me that I cannot alter the voice dictionary and my sapi voice, scansoft daniel notoriously miss pronounces certain things (particularly abbreviations such as pronouncing ms as manuscript), I am actually quite happy with the pausing and sentence structure of the voice which was in fact why I got the voice in the first place. of course, much of the intonation does come from the voice not from Sapi, sinse as you said, unlike Hal, Jaws or other screen readers sapi has few or no speech rules, but I haven't found this particularly as irritating as I might in the matter of tone and pausing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] still getting the blue screen when exiting moda please help.
Hi all. I am still getting the blue screen when exiting moda. I tried updating my NVIDIA drivers only to get the jaws video intercept error. when I tried to install and did install 260.99_desktop_winxp_32bit_english_whql.exe witch was apparently the newest driver for my pc that is what happened. I even went to the jaws-users.com homepage and tried looking there for drivers and found a tut on them but nothing really that helpful. many thanks for any help that you can give me regarding this. if it helps I am running windows xp sp 3 with a sb live sound card. and the vidio drivers that I talked about above. I would love to get playing Mota but I would like to get this issue fixt first. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Hi neophyte. Well, when I said partially complete and based on earlier versions, I simply mean that winfrotz tts is based on winfrotz version 1.4, where as I believe the current version is 1.53 (it might even be further), so obviously the older tts is less compatible with certain games which use more uptodate inform. in terms of feature adding, well as tom said, punctuation muting would be a must. I would also like to see more refigned reading commands. Currently, only the latest text to the screen is spoken, it would be nice to be able to review specific turns of the game, eg by pressing a shortcut, say ctrl minus to speak previous turn and ctrl pluss for the next (obviously ctrl p is taken). It would also be nice to have a find and spell specific word or name feature, sinse that's one of the things I often have to use Hal for. The mud client, vip mud which outputs to certain screen reading programs and also uses sapi has some exceptional built in methods for text review, and it's these sorts of things which it would be nice to see in a self voicing if interpreter. As to greater than, I think I've just become used to reading greater than as what next? ;D, so I really wouldn't see a word like it's your turn as meaning that much. Then again as I said, If was one of the first types of games I played on my old win 95 machine, and I got used to doing it without sapi or instant speaking capabilities. That's probably one reason now I play so many text based game books. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using the sword in mota beta14
Hey, how about a Podcast of your findings. Whoa, a lot of emails here. Crash - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 6:02 PM Subject: Re: [Audyssey] using the sword in mota beta14 I certainly didn't have any trouble with that when I played a little while ago. Of course my adventure came to a rather nasty end when Angela accidentally impaled herself on a spike. I don't know if I just had one of those rare occasions where I forgot to make sure my sword was put away first or just had a bit of bad luck, but that's what happened. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 5:51 PM Subject: Re: [Audyssey] using the sword in mota beta14 Hi Nicol, I'm not sure what exactly what is wrong, but it could be one of two things. First, the input system which has already been addressed/fixed in beta 15 as far as I can tell. Second, you are running low on strength and when Angela's strength is low she can't use the sword. In either case hitting the spacebar like crazy won't help you and probably just fill the event queue with a bunch of key presses that need to be processed slowing the game and input system down. HTH On 10/11/10, NIcol nicoljaco...@telkomsa.net wrote: HI Tom and list I experience strange behavior when using the sword.\ I find that the sword does not always work. In level2 of mota beta14, I want to kill the first harpie, but I only hear the sound of the sword now and then. I hit spacebar like crazy but I only hear the sword's sound vary rarely. Is this maybe a bug? Or is something wrong with my system? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] R[Audyssey) I'HONE GAMES
Same here, I have a playlist of audio game reviews and recordings on my ipod, great if I'm feeling down or sick of being killed by electricity in pipe2, I just listen to Raul and his quick conscience - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 12:50 PM Subject: Re: [Audyssey] R[Audyssey) I'HONE GAMES Hi, I appreciate this, I also have them all available at www.asmodean.net/games Hope this helps. On 9/27/2010 7:08 PM, Hayden Presley wrote: Hi Ben, I am working on putting all of Raul's games together, just have a few more things to do. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, September 25, 2010 3:21 AM To: 'Gamers Discussion list' Subject: [Audyssey] R[Audyssey) I'HONE GAMES Hi people, I wish to request not only the review by raul of the games for the iphone but there titles as well, sin ce my dad got an iphone 4 for his birthday. I'm taking back my generalisatio n at the moment... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Hi Michael. The example of doss games is a good one actually, sinse while I never actually ran any games under dos, I have become a fan of games like Eamon, fallthru and braminer played in console windows (which stil run under xp). In those cases, turns aren't actually read aloud at all and it's necessary to read the screen manually, but equally, in a game like eamon there are far fewer possible actions so the actual playing of the game is faster. I personally also do enjoy the exploration aspects of rpgs and gamebooks slightly more than If, sinse progress in such games is easier and it's more possible to follow the flow and thread of a story and exploration of an area. in most If I've tried, I tend to end up getting stuck by a random puzle who's solution is something deeply unguessable and obscure, or which gets stuck in the parza somewhere. For instance, I wanted to review Malinche's commercial If games for audiogames.net, so I tried their free prequal. I get to the end of a ruined castle Hall and see a fire place. Examining it, I find it to be large enough to crawl into. so north you can't go that way Look in fireplace you see something glinting Enter fireplace that's not something you can enter Down you cannot go that way get all fireplace that doesn't hold anything As it turned out (after asking the developer), the right command was in, for goodness sake In! with no reference to the blasted fireplace at all! It seems that in the majority of games I've played I get to this kind of point. Certainly not all, but more than less, even so called Easy games such as Glowgrass (which I was once advised as an introductory game), I found I ran into a blockade and stopped. it might be that I came to If comparatively late as I started in the year 2000 and missed the tradition of riddling and puzle solving that went with it. I have played some fantastic games, for instance Pythos mask by emily short, Paul obrian's stuff or Worlds appart, but I've largely now stopped playing most If sinse I find I inevitably come up stuck. So, these days I prefer to look for exploration style games with a more symple system of advancement such as fallthru. oh heck, this rather turned into more of a wrant than I intended. Actually Neophyte, if you can offer some advice I would indeed appreciate it. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
At 06:19 AM 04/11/2010, you wrote: Sorry to disagree here, but in sited games, it is not always half as clear as you might think. Take mario as an example. A large pit you might need to be on the very edge of, or do a running jump, and in both of these circumstances you may well miss the edge (especially with running), you might also missjudge the distance and fall down, or, if jumping in a small area, jump too high and hit your head on the cieling, falling down once again. These sorts of factors to do with varying the distance of jumps are less easy to add in an audio side scroller (in fact, I don't think any audio game has had variable hight jumps), so you need another factor for challenge, and lack of edges is a very good one, sinse it forces you to calculate matters as carefully as in a sited game rather than just get all the information. How about a compromise? either, removing the bounderies on higher difficulty levels, or keeping the bounderies on chasms but not on fire pits. Personally, with the review mode and by taking it slow, i don't find lack of edges really a big deal at all. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
To be honest, I don't mind the lack of edges much. If the game's measuring system was a bit more precise, I wouldn't mind it at all. I'm being picky, but if 3 steps is approx 1 meter why not just make it exactly one? Measuring then would be a lot easier, plus judging of distances and then I'd have enough warning to put away whatever piece of mine that happened to be in my hand at the moment be it a gun or sword, or hat have you. Just my opinion though. I like as much challenge in the games I play as possible. Hence why I play all the mainstream competetive fighters I can. Because unlike most anime-based fighters, there's a lot of complex stuff underneath what looks like a simple engine. At 06:19 AM 04/11/2010, you wrote: Sorry to disagree here, but in sited games, it is not always half as clear as you might think. Take mario as an example. A large pit you might need to be on the very edge of, or do a running jump, and in both of these circumstances you may well miss the edge (especially with running), you might also missjudge the distance and fall down, or, if jumping in a small area, jump too high and hit your head on the cieling, falling down once again. These sorts of factors to do with varying the distance of jumps are less easy to add in an audio side scroller (in fact, I don't think any audio game has had variable hight jumps), so you need another factor for challenge, and lack of edges is a very good one, sinse it forces you to calculate matters as carefully as in a sited game rather than just get all the information. How about a compromise? either, removing the bounderies on higher difficulty levels, or keeping the bounderies on chasms but not on fire pits. Personally, with the review mode and by taking it slow, i don't find lack of edges really a big deal at all. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Even making 3 steps exactly 1 meter wouldn't totally nail it though surely? What happens if you hear a trap, you hit v and it's 1 meter away. Is that one step remaining or 2 or 3? There's still no way to know without stepping and hitting V until you here 0 meters. On 11/4/10, Clement Chou chou.clem...@gmail.com wrote: To be honest, I don't mind the lack of edges much. If the game's measuring system was a bit more precise, I wouldn't mind it at all. I'm being picky, but if 3 steps is approx 1 meter why not just make it exactly one? Measuring then would be a lot easier, plus judging of distances and then I'd have enough warning to put away whatever piece of mine that happened to be in my hand at the moment be it a gun or sword, or hat have you. Just my opinion though. I like as much challenge in the games I play as possible. Hence why I play all the mainstream competetive fighters I can. Because unlike most anime-based fighters, there's a lot of complex stuff underneath what looks like a simple engine. At 06:19 AM 04/11/2010, you wrote: Sorry to disagree here, but in sited games, it is not always half as clear as you might think. Take mario as an example. A large pit you might need to be on the very edge of, or do a running jump, and in both of these circumstances you may well miss the edge (especially with running), you might also missjudge the distance and fall down, or, if jumping in a small area, jump too high and hit your head on the cieling, falling down once again. These sorts of factors to do with varying the distance of jumps are less easy to add in an audio side scroller (in fact, I don't think any audio game has had variable hight jumps), so you need another factor for challenge, and lack of edges is a very good one, sinse it forces you to calculate matters as carefully as in a sited game rather than just get all the information. How about a compromise? either, removing the bounderies on higher difficulty levels, or keeping the bounderies on chasms but not on fire pits. Personally, with the review mode and by taking it slow, i don't find lack of edges really a big deal at all. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Well I agree on the precision of the viewing menue engine, sinse that seems only fair and avoids you having to be roasted or fall to your death while learning audio positioning. I rather like Phil's suggestion of having .3 .6 and .9 metre markers for when you are less than one metre away, sinse this would tell you precisely when you were at the edge, allow you to here the audio, and judge the distance for the jump. Btw, as far as edges go, I did rather like the way the lethal lab level of Superliam worked, with those electric barriers which had no edges, and those holes which had two steps warning but no sound for the trap itself. This made for a nice balance and perhaps a similar thing might be possible in mota by having chasms with no sound but an edge, and firepits with no edge but a sound. though losing the evil wind sound from those holes would detract from the atmosphere a bit ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] difficulty of TDV
HI all, I sent this to the BPC list to. The query I have is ok TDV will be a mission mode I get that. But is it going to be one of those games that ok I finished it now what? The story can't keep changing each time we play the game so will it be a game we play and then forget about? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] lol I meant
HI I meant that will TDV be replayable and of course, the difficulty I mentioned in the subject of my last mail will not obviously be a factor since I assume the mission itself in TDV gets more difficult. What I meant to put the subject of the last mail was, replayability of tdv --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Did I miss something here, or did you merely post what someone already sent, without your feedback? --- Shepherds are the best beasts! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 9:22 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. At 06:19 AM 04/11/2010, you wrote: Sorry to disagree here, but in sited games, it is not always half as clear as you might think. Take mario as an example. A large pit you might need to be on the very edge of, or do a running jump, and in both of these circumstances you may well miss the edge (especially with running), you might also missjudge the distance and fall down, or, if jumping in a small area, jump too high and hit your head on the cieling, falling down once again. These sorts of factors to do with varying the distance of jumps are less easy to add in an audio side scroller (in fact, I don't think any audio game has had variable hight jumps), so you need another factor for challenge, and lack of edges is a very good one, sinse it forces you to calculate matters as carefully as in a sited game rather than just get all the information. How about a compromise? either, removing the bounderies on higher difficulty levels, or keeping the bounderies on chasms but not on fire pits. Personally, with the review mode and by taking it slow, i don't find lack of edges really a big deal at all. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Hi Michael, That's actually one of the reasons I have taken to playing interactive fiction type games on linux using Speakup. Since many VI users, such as those who run Vinux, still very much use the console and console applications with speakup you can load up your favorite IF title in frotz and it is not all that different than the Dos days. On Windows with the development of screen readers like Jaws, Window-eyes, and on linux the Orca screen reader just don't handle console applications as well as the console screen readers do. Dos screen readers are a tthing of the past on Windows systems, but on Linux there is Yasr and Speakup to access the console. That's why Linux users are still able to access scare and frotz more or less like the old Dos days. Cheers! On 11/4/10, Michael Feir michael.f...@gmail.com wrote: Hi Neofite. Welcome aboard. I've been following your entrance onto the list with some interest. Interactive fiction has somewhat faded from centre stage over the years since I started Audyssey Magazine. Audio arcade games have given us less cerebral alternatives as graphics did for the sighted. Another problem has been that interactive fiction has become harder to properly access. In the days of Dos, I could use my screen-reader to review text and the current move would automatically be read out loud. Winfrotztts only offers us a partial solution. The current move is read aloud but one cannot review it as you could with a screen-reader. Also, the hints and help menus don't work very well at all since the current option isn't tracked or announced. This makes getting into the games harder for newcommers. We either need an interpreter which lets modern screen-readers work with the same facility that they let us access web pages, or a self-voicing interpreter which esentially lets us review text and everything like a screen-reader would. At the moment, we have neither. David Kinder says it's because of how text is sent to the screen so that it looks better. He indicated to me that he was too busy to work on a better solution for us. The current version of his windowsfrotz does have the ability to read text as it is output but is like Winfrotztts in that it doesn't let one review the text properly or deal with the help menus well. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2.
the problem is charles, that where as in real life manholes aren't all the same size, thus meaning you need to concentrate on using your cane to get aorund them, in mota, all traps are precisely one jump long and as I said, one jump in mota literally means one jump. This means the process of avoiding traps with edges is fairly mechanical. if Tom were to add different size traps and different ways for angela to jump then perhaps all traps should indeed have edges, sinse the challenge then would indeed be gaging how far to go, however sinse the jump is a single, one distance maneuver this doesn't apply. As to realism, well I personally find the idea of Angela having to concentrate on where precisely to leep much more realistic myself than here feeling around traps with the toes of her boots to find the edge precisely. Remember, though the game's interface is audio, it is not intended to portray a blind person in a sound only environment. Beware the Grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 2:27 PM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Hi, The problem with speaking an exact measurement like 3.6 meters away is that it is almost impossible to do this using wav files. Oh, I suppose I could do it, but it is terribly difficult to process it. If we truly want that degree of precision we pretty much have to switch over to using Sapi or something else. This in turn gives me even more work for me to do in trying to support multiple platforms. G... No, the most practical solution is to change the size of the traps and rewrite the jump code to base the length of a jump on how long the alt+arrow key is held down. On 11/4/10, dark d...@xgam.org wrote: Well I agree on the precision of the viewing menue engine, sinse that seems only fair and avoids you having to be roasted or fall to your death while learning audio positioning. I rather like Phil's suggestion of having .3 .6 and .9 metre markers for when you are less than one metre away, sinse this would tell you precisely when you were at the edge, allow you to here the audio, and judge the distance for the jump. Btw, as far as edges go, I did rather like the way the lethal lab level of Superliam worked, with those electric barriers which had no edges, and those holes which had two steps warning but no sound for the trap itself. This made for a nice balance and perhaps a similar thing might be possible in mota by having chasms with no sound but an edge, and firepits with no edge but a sound. though losing the evil wind sound from those holes would detract from the atmosphere a bit ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Yeah. And my wife's computer is older as it is so when she wants to relax after work and play on the internet she runs into trouble because the computer has to download and install new updates and it slows things down even more. So I think she's going to look into getting a Mack at some point since unlike me she doesn't have to worry about lots of audio games that only run on Windows. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 7:48 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Bryan, Yeah, that's pretty much it in a nutshell. On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote: Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both in that boat LOL. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using the sword in mota beta14
Haven't had the time or the resources. Oh I could record a podcast but not in stereo and nowhere to put it up since quite frankly I don't like Sendspace or Dropbox. We are the Knights who say...Ni! - Original Message - From: Gary Whittington gary...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:02 AM Subject: Re: [Audyssey] using the sword in mota beta14 Hey, how about a Podcast of your findings. Whoa, a lot of emails here. Crash - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 6:02 PM Subject: Re: [Audyssey] using the sword in mota beta14 I certainly didn't have any trouble with that when I played a little while ago. Of course my adventure came to a rather nasty end when Angela accidentally impaled herself on a spike. I don't know if I just had one of those rare occasions where I forgot to make sure my sword was put away first or just had a bit of bad luck, but that's what happened. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 5:51 PM Subject: Re: [Audyssey] using the sword in mota beta14 Hi Nicol, I'm not sure what exactly what is wrong, but it could be one of two things. First, the input system which has already been addressed/fixed in beta 15 as far as I can tell. Second, you are running low on strength and when Angela's strength is low she can't use the sword. In either case hitting the spacebar like crazy won't help you and probably just fill the event queue with a bunch of key presses that need to be processed slowing the game and input system down. HTH On 10/11/10, NIcol nicoljaco...@telkomsa.net wrote: HI Tom and list I experience strange behavior when using the sword.\ I find that the sword does not always work. In level2 of mota beta14, I want to kill the first harpie, but I only hear the sound of the sword now and then. I hit spacebar like crazy but I only hear the sword's sound vary rarely. Is this maybe a bug? Or is something wrong with my system? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
But then if you do that, wouldn't it be all too easy to just hold down the arrow key until you pass over the trap? Or are you going to put in a maximum length for the jump? I guess more precise would mean more work and now I think about it it does seem a bit more impractical. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2.
Funny you sould mention that Charles, since i actually worked with a Mobility instructor who did believe that the cane was almost totally unnecessary. His view was that the cane only counts for about 10 percent of the feedback you get while travelling and so it really wasn't necessary. I need hardly point out that the one time he had me try to cross a street without the cane in my hand (he's just lucky it wasn't a busy one), I nearly had a heart attack. So I can definitely see your point and feel that at least on the easier difficulty levels the warnings should still be there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:27 AM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.
I seem to remember that in some of the older Monte Betas there were lava pits that required several jumps to clear. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:35 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. the problem is charles, that where as in real life manholes aren't all the same size, thus meaning you need to concentrate on using your cane to get aorund them, in mota, all traps are precisely one jump long and as I said, one jump in mota literally means one jump. This means the process of avoiding traps with edges is fairly mechanical. if Tom were to add different size traps and different ways for angela to jump then perhaps all traps should indeed have edges, sinse the challenge then would indeed be gaging how far to go, however sinse the jump is a single, one distance maneuver this doesn't apply. As to realism, well I personally find the idea of Angela having to concentrate on where precisely to leep much more realistic myself than here feeling around traps with the toes of her boots to find the edge precisely. Remember, though the game's interface is audio, it is not intended to portray a blind person in a sound only environment. Beware the Grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 2:27 PM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
[Audyssey] for all the SF nuts
Okay. Here's another one... my most impressive one yet, from my own playing perspective. Took me three or four goes to beat my rival, and I had to stop after that. But what I do have here is nice and fast paced... http://dl.dropbox.com/u/3394499/super%20street%20fighter%20IV%20-%20hardest%20difficulty%20with%20ryu.mp3 For all the SF nuts there, I want to point out a couple things... one, notice how I am never in the same place. This is something a lot of the blind SF players I've played do... they'll stay in one place and go on the offensive. In this playthrough, you'll notice that I am always moving, keeping aware of distance and spacing by using that fireball of Ryu's. Also, I do my best never to get cornered. Just something to keep in mind for anyone who plays any kind of SF game. Secondly... that focus attack. I use it abundantly in this playthrough, as well as a little maneuver called the focus attack dash cancel. Sometimes, if you listen carefully you'll notice how Ryu will start to do a shoryuken but then a sound seems to cut in and the move stops. That's a common method to get out of a trap or bait people. Enjoy all. Any questions are welcome, of course. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.
My question to that is, though I agree, is how would we have jumped several times... because you would've had to land and push off again, and in lava... well, the only thing to push off is boiling rock. At 07:01 AM 04/11/2010, you wrote: I seem to remember that in some of the older Monte Betas there were lava pits that required several jumps to clear. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:35 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. the problem is charles, that where as in real life manholes aren't all the same size, thus meaning you need to concentrate on using your cane to get aorund them, in mota, all traps are precisely one jump long and as I said, one jump in mota literally means one jump. This means the process of avoiding traps with edges is fairly mechanical. if Tom were to add different size traps and different ways for angela to jump then perhaps all traps should indeed have edges, sinse the challenge then would indeed be gaging how far to go, however sinse the jump is a single, one distance maneuver this doesn't apply. As to realism, well I personally find the idea of Angela having to concentrate on where precisely to leep much more realistic myself than here feeling around traps with the toes of her boots to find the edge precisely. Remember, though the game's interface is audio, it is not intended to portray a blind person in a sound only environment. Beware the Grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 2:27 PM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Hi Charles, As Dark correctly pointed out jumping in MOTA is purely mechanical. If you are standing on a ledge and press alt+right arrow to jump you will always make it safely to the other side because the trap is exactly one jump across. Knowing where to start, therefore, means you will always jump over that trap without any possible margin of error That's just down right unrealistic.. My point more over was that just because a sighted person can see a trap in a game is no certainty the can actually cross it. Take Super Mario for example. In Mario you had to jump over traps, and there were a number of factors that would come in to play when trying to cross a certain trap. If Mario was normal size or big the chances of jumping a large trap were greater than if Mario was small. I remember getting pretty mad when Mario would get shrunk and then there was a big trap coming up, because it usually meant I couldn't make the jump and would die trying. In such a case weather I could see the trap or not made absolutely no difference in the outcome. So if we are going to keep the edges around traps like people want we now have to rewrite the game mechanics, the jump code, etc to put some challenge back into the game. We can't always jump a chasm and make it to the other side with 100% certainty. There needs to be some factor or margin of error. Does that make sense? On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.
Hi Clement, In Monte there were ledges hanging out above the middle of the lava pits you could jump onto and then use them to jump safely to the next ledge etc. They weren't exactly in the lava, but hanging out above the lava. Make sense? Cheers! On 11/4/10, Clement Chou chou.clem...@gmail.com wrote: My question to that is, though I agree, is how would we have jumped several times... because you would've had to land and push off again, and in lava... well, the only thing to push off is boiling rock. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.
Well there were little ledges you could land on but that was it. I think they were too close together for it to really be considered multiple pits. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 9:04 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. My question to that is, though I agree, is how would we have jumped several times... because you would've had to land and push off again, and in lava... well, the only thing to push off is boiling rock. At 07:01 AM 04/11/2010, you wrote: I seem to remember that in some of the older Monte Betas there were lava pits that required several jumps to clear. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:35 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. the problem is charles, that where as in real life manholes aren't all the same size, thus meaning you need to concentrate on using your cane to get aorund them, in mota, all traps are precisely one jump long and as I said, one jump in mota literally means one jump. This means the process of avoiding traps with edges is fairly mechanical. if Tom were to add different size traps and different ways for angela to jump then perhaps all traps should indeed have edges, sinse the challenge then would indeed be gaging how far to go, however sinse the jump is a single, one distance maneuver this doesn't apply. As to realism, well I personally find the idea of Angela having to concentrate on where precisely to leep much more realistic myself than here feeling around traps with the toes of her boots to find the edge precisely. Remember, though the game's interface is audio, it is not intended to portray a blind person in a sound only environment. Beware the Grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 2:27 PM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Hi Thomas, Since you can only move a step at a time the most logical thing to do is to measure everything by how many steps away it is. So if it says you are 3 steps away from a pit then you only need to do is hit the right arrow 3 times to get to 0. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 10:50 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, The problem with speaking an exact measurement like 3.6 meters away is that it is almost impossible to do this using wav files. Oh, I suppose I could do it, but it is terribly difficult to process it. If we truly want that degree of precision we pretty much have to switch over to using Sapi or something else. This in turn gives me even more work for me to do in trying to support multiple platforms. G... No, the most practical solution is to change the size of the traps and rewrite the jump code to base the length of a jump on how long the alt+arrow key is held down. On 11/4/10, dark d...@xgam.org wrote: Well I agree on the precision of the viewing menue engine, sinse that seems only fair and avoids you having to be roasted or fall to your death while learning audio positioning. I rather like Phil's suggestion of having .3 .6 and .9 metre markers for when you are less than one metre away, sinse this would tell you precisely when you were at the edge, allow you to here the audio, and judge the distance for the jump. Btw, as far as edges go, I did rather like the way the lethal lab level of Superliam worked, with those electric barriers which had no edges, and those holes which had two steps warning but no sound for the trap itself. This made for a nice balance and perhaps a similar thing might be possible in mota by having chasms with no sound but an edge, and firepits with no edge but a sound. though losing the evil wind sound from those holes would detract from the atmosphere a bit ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.864 / Virus Database: 271.1.1/3236 - Release Date: 11/03/10 15:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Sometimes in games there'd be enemies on the room who might choose to attack you just as you were jumping, and of course in those games getting hit even while standing still would cause you to get knocked back a few feet, so if you'd just jumped a pit you could be in for an early death. And of coure if they attacked you in mid jump you'd be knocked off course the same way you are if you try to jump with a gun in your hand. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 9:05 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi Charles, As Dark correctly pointed out jumping in MOTA is purely mechanical. If you are standing on a ledge and press alt+right arrow to jump you will always make it safely to the other side because the trap is exactly one jump across. Knowing where to start, therefore, means you will always jump over that trap without any possible margin of error That's just down right unrealistic.. My point more over was that just because a sighted person can see a trap in a game is no certainty the can actually cross it. Take Super Mario for example. In Mario you had to jump over traps, and there were a number of factors that would come in to play when trying to cross a certain trap. If Mario was normal size or big the chances of jumping a large trap were greater than if Mario was small. I remember getting pretty mad when Mario would get shrunk and then there was a big trap coming up, because it usually meant I couldn't make the jump and would die trying. In such a case weather I could see the trap or not made absolutely no difference in the outcome. So if we are going to keep the edges around traps like people want we now have to rewrite the game mechanics, the jump code, etc to put some challenge back into the game. We can't always jump a chasm and make it to the other side with 100% certainty. There needs to be some factor or margin of error. Does that make sense? On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? - Re: Q9version 1.2.
Then again, how many people beat really good chess computer programs? That's why they have different levels of difficulty. I have a battery operated tabletop chess computer game that, according to the box, will beat 99.95 percent of average players. There is absolutely no way that I can currently beat it on the highest difficulty setting. Then again, a Grandmaster would have no trouble doing so. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 03, 2010 9:06 PM Subject: [Audyssey] game difficulties was Re: best side scroller? - Re: Q9version 1.2. Dark, Here's the problem though. Has anyone actually completed any of Philip's games on insane, beta team included? If yes then I congratulate you for a job well done, but if not, we have a problem. especially since some of his games have been out for a really long time. If people can't beat games that have been out for years, This suggests to me that the game is almost unbeatable. In that case, what would be the point of a difficulty so hard that no one can beat? how about his recent games? can any of you claim you've beaten Q9 on insane? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Hi, Yeah, I'd have to put in a way to set a maximum jump so that regardless if you hold an arrow key down you couldn't jump over say a chasm like the one in room 9 on level 2 that is like 10 meters across. No human can jump that far and of course some restrictions would have to apply here. On 11/4/10, Clement Chou chou.clem...@gmail.com wrote: But then if you do that, wouldn't it be all too easy to just hold down the arrow key until you pass over the trap? Or are you going to put in a maximum length for the jump? I guess more precise would mean more work and now I think about it it does seem a bit more impractical. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.
I totally agree with this. If a level is totally impossible to beat, it should be lessened to the point at which a gamer really has to work to beat, but it can be done. If nobody can jump the Grand Canyon, then the Grand Canyon should not be one of the obstacles, so to speak. --- Shepherds are the best beasts! - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 03, 2010 9:49 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. hi i agree with this, the game needs to be hard inuff on the harder levels to make it challinging but also it needs to be beetable. Ian McNamara. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
It does. Rewriting the game with those variables would probably be 2,000 pounds of extra work, too. But I do think that there should be a clear indication of a trap's threshold. Maybe traps can be set so that there is a space between a couple of them if they are in succession, as the fire pits currently are, and the longer you hold the right arrow, or the more times you tap it, the farther you jump. Now, there is a threshold at the edge of each, but if you jump too far, you land in the second one, so you have to know how far to jump. Then again, a healthy adventurer can jump farther than one in fair, good, or poor health, so those potions can gain value. And, although sheathed or holstered, weapons do add weight, which would affect distance. Possibly, more than one weapon of the same type could be in the game, and you might find one if you have to drop weapons on the near side of a jumpable obstruction? Hmm. Another 2,000 pounds or so of work for the developer, delaying the game's journey to market. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 10:05 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi Charles, As Dark correctly pointed out jumping in MOTA is purely mechanical. If you are standing on a ledge and press alt+right arrow to jump you will always make it safely to the other side because the trap is exactly one jump across. Knowing where to start, therefore, means you will always jump over that trap without any possible margin of error That's just down right unrealistic.. My point more over was that just because a sighted person can see a trap in a game is no certainty the can actually cross it. Take Super Mario for example. In Mario you had to jump over traps, and there were a number of factors that would come in to play when trying to cross a certain trap. If Mario was normal size or big the chances of jumping a large trap were greater than if Mario was small. I remember getting pretty mad when Mario would get shrunk and then there was a big trap coming up, because it usually meant I couldn't make the jump and would die trying. In such a case weather I could see the trap or not made absolutely no difference in the outcome. So if we are going to keep the edges around traps like people want we now have to rewrite the game mechanics, the jump code, etc to put some challenge back into the game. We can't always jump a chasm and make it to the other side with 100% certainty. There needs to be some factor or margin of error. Does that make sense? On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] still getting the blue screen when exiting moda please help.
Hi Mich, Well, rather than worry about the drivers you should just wait for beta 16 to come out. If it makes you feel any better we are working on a DirectX only version of MOTA beta 16 that resolves the vidio driver issue as well as other issues encountered in the cross-platform engine on Windows. Unfortunately, taking beta 13 and upgrading it to beta 16 is taking quite a lot of time since it is litterally three or four months behind the current development release. Cheers! On 11/4/10, Mich m...@ntl.sympatico.ca wrote: Hi all. I am still getting the blue screen when exiting moda. I tried updating my NVIDIA drivers only to get the jaws video intercept error. when I tried to install and did install 260.99_desktop_winxp_32bit_english_whql.exe witch was apparently the newest driver for my pc that is what happened. I even went to the jaws-users.com homepage and tried looking there for drivers and found a tut on them but nothing really that helpful. many thanks for any help that you can give me regarding this. if it helps I am running windows xp sp 3 with a sb live sound card. and the vidio drivers that I talked about above. I would love to get playing Mota but I would like to get this issue fixt first. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.
I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave them in the lower ones? Thoughts, Thomas? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 9:58 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. Funny you sould mention that Charles, since i actually worked with a Mobility instructor who did believe that the cane was almost totally unnecessary. His view was that the cane only counts for about 10 percent of the feedback you get while travelling and so it really wasn't necessary. I need hardly point out that the one time he had me try to cross a street without the cane in my hand (he's just lucky it wasn't a busy one), I nearly had a heart attack. So I can definitely see your point and feel that at least on the easier difficulty levels the warnings should still be there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:27 AM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.
Hi tom. Fair enough Tom, and I can see how Sapi would be irritating. Previded there was a way to know the length of the trap, this would be in my mind a good thing. There is however a far more symple solution. Nobody said we have to use metres. just have steps, strides, paces or feet, ie, measurements of one angela step and that will be way precise enough without having to get into all the shenanigans of mucking about with decimals or altering jumps. It also doesn't seem unreasonable to me that Angela would measure things in this way heck, given her reflexes, she probably would measure things in a uniquely personalized fashion based on her own length of stride rather than use metres. Afterall, Prince of persia did very much the same thing so there certainly is pressident for it. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raul's games
just put them in order they are on the site in a single playlist then put it on random. I wonder though Raul if there is a recording missing somewhere because when you play Tank Commander you say that instead of playing the standard game you'd play arcade, so I wondered if you recorded the standard game? - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 12:52 PM Subject: [Audyssey] Raul's games Hello, you guys are great for doing this. I currently have them organized into categories at www.asmodean.net/games, but if you guys want them in a different way, I'm open to suggestions. Also, since I don't have much time with working full time and having a more-than-full-time family, I appreciate any assistance with this. Many thanks. On 9/27/2010 9:39 PM, Charles Rivard wrote: Putting all of them together? How do you mean? Are you working on creating a .zip file containing a folder or more? I had thought of doing that, but haven't gotten around to it. I was thinking of making folders for Lone Wolf missions, a SOD folder, a GTC folder, a Super Liam folder, and so on. Then put those into one .zip file called Raul's Audio Walk Throughs or something like that. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, September 27, 2010 6:08 PM Subject: Re: [Audyssey] R[Audyssey) I'HONE GAMES Hi Ben, I am working on putting all of Raul's games together, just have a few more things to do. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, September 25, 2010 3:21 AM To: 'Gamers Discussion list' Subject: [Audyssey] R[Audyssey) I'HONE GAMES Hi people, I wish to request not only the review by raul of the games for the iphone but there titles as well, sin ce my dad got an iphone 4 for his birthday. I'm taking back my generalisatio n at the moment... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2.
Oh feet like in Shades of Doom - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 3:13 PM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. Hi Thomas, Since you can only move a step at a time the most logical thing to do is to measure everything by how many steps away it is. So if it says you are 3 steps away from a pit then you only need to do is hit the right arrow 3 times to get to 0. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 10:50 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, The problem with speaking an exact measurement like 3.6 meters away is that it is almost impossible to do this using wav files. Oh, I suppose I could do it, but it is terribly difficult to process it. If we truly want that degree of precision we pretty much have to switch over to using Sapi or something else. This in turn gives me even more work for me to do in trying to support multiple platforms. G... No, the most practical solution is to change the size of the traps and rewrite the jump code to base the length of a jump on how long the alt+arrow key is held down. On 11/4/10, dark d...@xgam.org wrote: Well I agree on the precision of the viewing menue engine, sinse that seems only fair and avoids you having to be roasted or fall to your death while learning audio positioning. I rather like Phil's suggestion of having .3 .6 and .9 metre markers for when you are less than one metre away, sinse this would tell you precisely when you were at the edge, allow you to here the audio, and judge the distance for the jump. Btw, as far as edges go, I did rather like the way the lethal lab level of Superliam worked, with those electric barriers which had no edges, and those holes which had two steps warning but no sound for the trap itself. This made for a nice balance and perhaps a similar thing might be possible in mota by having chasms with no sound but an edge, and firepits with no edge but a sound. though losing the evil wind sound from those holes would detract from the atmosphere a bit ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.864 / Virus Database: 271.1.1/3236 - Release Date: 11/03/10 15:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.
Hi, Ah, but that's where alternative methods come in handy. Remember the super large chasm in level 2 of MOTA? There is no way you can jump it, but if you locate the hidden pressure switchg in the wall you can lower a drawbridge so you can simply walk across the chasm. This is why such impossible traps exists. You might not be able to defeat it by normal means, but there might be a way around it. On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: I totally agree with this. If a level is totally impossible to beat, it should be lessened to the point at which a gamer really has to work to beat, but it can be done. If nobody can jump the Grand Canyon, then the Grand Canyon should not be one of the obstacles, so to speak. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.
The problem I find with audio games that doesn't exist in mainstream games is the fact there's no velocity sensitivity when pressing buttons. Meaning you can press the keys as hard or softly as you want and it won't make the slightest difference for jump distances etc. in mainstream platforming games sometimes you need to press and hold down the button if you're doing a really high jump. we don't have such control for audio games. is this because this wouldn't be possible to do on a keyboard? Also you guys mention ledges hanging out above the lava. I'd so love to see something like this in an audio game. this is definitely something sighted folks had to worry about when playing. in games like supermario there were also levels where you had various platforms that appeared above lava or pits or such similar hazards that would disappear if you didn't get across them fast enough. some levels even had a whole bunch of them that you had to make it through in succession without falling to your doom. These types of things is what I'd love to experience in an audio game. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 11:10 AM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hi Clement, In Monte there were ledges hanging out above the middle of the lava pits you could jump onto and then use them to jump safely to the next ledge etc. They weren't exactly in the lava, but hanging out above the lava. Make sense? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA two jumping distances
I'm sorry Phil, but that stil doesn't cover the variables for me, sinse obviously jumping is more a matter than short or long. i personally liked your idea about step counts, sinse then, we could despense with the battiers, but have an equally good way of knowing where the edge was, thus making traps a challenge. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 3:41 PM Subject: [Audyssey] MOTA two jumping distances Hi Thomas, I don't think this is necessary for MOTA but how about adding two jumping distances to the engine. Short jumps could be made with, alt+right arrow Long jumps could be made with, control+alt+right arrow If you jump over a long pit with the short jump you die. If you jump a short pit with the long jump you loose some health. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA two jumping distances
Rather than having two separate key combinations, how about just jumping distances determined by the number of right arrow taps in a given amount of time while the key to indicate that you are jumping instead of walking or running is held down? I would think that would be more intuitive, plus, there would be no need for another keystroke. Just use the same one differently. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 10:41 AM Subject: [Audyssey] MOTA two jumping distances Hi Thomas, I don't think this is necessary for MOTA but how about adding two jumping distances to the engine. Short jumps could be made with, alt+right arrow Long jumps could be made with, control+alt+right arrow If you jump over a long pit with the short jump you die. If you jump a short pit with the long jump you loose some health. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.
Hi Phil, Um..As I recall when you open the view menu it pauses the game. That is so you can look around at things without monsters trying to take your head off or shoot you full of arrows while examining stuff. As far as rounding meters I explained this in part in another e-mail. Since I am using prerecorded speech here it is easier to round to the nearest integer value rather than speak a floating point value like 0.6 meters away. If we want to get that kind of precision we need to switch over to Sapi or something like that for speech. Cheers! On 11/4/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I don't mind the distance in meters. I have a problem when the game rounds off the distance to the nearest meter. If I knew that the trap was .3 away then I would be sure that one step would bring me to 0. But the game says 1 meter if you are .3 or .6 away from the trap. I think the more accurate measure would solve my problem but the view menu still takes several seconds to review which in the case of being attacked is too long. I don't know if you pause the action in the game when going into review. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version1.2.
Actually Yohandi, it's quite possible to have jumps keyed to legnth of time the key is held on a pc. one freeware graphical game I play is a remake of Turrican, which was famous for it's exploration and difficult ledge jumping, and this is very much preserved in the remake. Beware the Grue! Dark. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 3:52 PM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version1.2. The problem I find with audio games that doesn't exist in mainstream games is the fact there's no velocity sensitivity when pressing buttons. Meaning you can press the keys as hard or softly as you want and it won't make the slightest difference for jump distances etc. in mainstream platforming games sometimes you need to press and hold down the button if you're doing a really high jump. we don't have such control for audio games. is this because this wouldn't be possible to do on a keyboard? Also you guys mention ledges hanging out above the lava. I'd so love to see something like this in an audio game. this is definitely something sighted folks had to worry about when playing. in games like supermario there were also levels where you had various platforms that appeared above lava or pits or such similar hazards that would disappear if you didn't get across them fast enough. some levels even had a whole bunch of them that you had to make it through in succession without falling to your doom. These types of things is what I'd love to experience in an audio game. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 11:10 AM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hi Clement, In Monte there were ledges hanging out above the middle of the lava pits you could jump onto and then use them to jump safely to the next ledge etc. They weren't exactly in the lava, but hanging out above the lava. Make sense? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] where is Tarzan Junior?
Hi Charles, It is on my web server, but unfortunately I have been revamping the web site so not all the links, descriptions, etc up. If you go to http://www.usagamesinteractive.com/downloads/pb-games/ you can grab Tarzan JR. with the patch that unlocks the game. Cheers! On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: Seems like someone said that it is on Thomas's site, and I figured it would be in the free games section, but it isn't. Direction? Thanks. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version1.2.
Just a thought about overhanging ledges of safety: Jump wrong, knock yourself out by jumping at the wrong angle or height and conking your head on the ledge you were supposed to jump onto, and die from falling to your death. (ornery grin) --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 10:52 AM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version1.2. The problem I find with audio games that doesn't exist in mainstream games is the fact there's no velocity sensitivity when pressing buttons. Meaning you can press the keys as hard or softly as you want and it won't make the slightest difference for jump distances etc. in mainstream platforming games sometimes you need to press and hold down the button if you're doing a really high jump. we don't have such control for audio games. is this because this wouldn't be possible to do on a keyboard? Also you guys mention ledges hanging out above the lava. I'd so love to see something like this in an audio game. this is definitely something sighted folks had to worry about when playing. in games like supermario there were also levels where you had various platforms that appeared above lava or pits or such similar hazards that would disappear if you didn't get across them fast enough. some levels even had a whole bunch of them that you had to make it through in succession without falling to your doom. These types of things is what I'd love to experience in an audio game. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 11:10 AM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hi Clement, In Monte there were ledges hanging out above the middle of the lava pits you could jump onto and then use them to jump safely to the next ledge etc. They weren't exactly in the lava, but hanging out above the lava. Make sense? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.
That's fine, as long as such alternative methods, although they may be hidden, do exist. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 10:50 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. Hi, Ah, but that's where alternative methods come in handy. Remember the super large chasm in level 2 of MOTA? There is no way you can jump it, but if you locate the hidden pressure switchg in the wall you can lower a drawbridge so you can simply walk across the chasm. This is why such impossible traps exists. You might not be able to defeat it by normal means, but there might be a way around it. On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: I totally agree with this. If a level is totally impossible to beat, it should be lessened to the point at which a gamer really has to work to beat, but it can be done. If nobody can jump the Grand Canyon, then the Grand Canyon should not be one of the obstacles, so to speak. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.
Hi Thomas, If you rounded off the floating point value to a tenth of a meter you would only need to record 9 new sound files. The distance and how accurate the measure is, doesn't matter since you can not vary your step. How about a tip toe hot key that would move you by .1 of a meter and also tell you the distance. So it would say .3, .2, .1, 0 as you step closer to a pit. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.
Not intending this comment to sound rude, but could we please eliminate the compromises? why is it every time something is suggested, there has to be some sort of compromise. I really don't get you guys at all. you want a difficult game, and Thomas is willing to do just that for us. so why are you guys trying to limit his creativity? If I was Thomas and I was working on this game, I'd be afraid to add features due to possible backlash from the community. Let the man create the game he envisioned for us. if you hate difficult games, don't buy it. problem solved. See this is exactly why companies like Draconis don't update us on their progress. nothing fully satisfies people in the community so devs just go underground and do their thing. Let's use 3dv as an example. that game, from what I heard from previews, contains a good amount of cursing. You don't see munewar saying oh man, this game has too much language and isn't suited for 12 year olds, so I'm gonna remove this feature. no, he went along with it. and I'm glad he's doing this. We need to evolve as gamers. we need mature games, as well as difficult games. this is why I believe that audio games will never evolve. We're a minority, and that minority wants compromises and specific features tailored to each individual. The only way for us to evolve as audio gamers would be for a really rich developer to get out there and say hey look, I'm gonna make this game, and you guys could either take it or leave it. unfortunately audio game developers need the extra cash that game development generates. I don't blame them of course, but this really sucks for us as a whole. it isn't like the video game market where if a game is too difficult you simply buy another easier one. We have limitations with audio games. I'm not even sure what the point I'm trying to make here is lol. I guess I'm just a bit disappointed at the fact we seem to take one step forward and 3 back when it comes to audio games and where we all stand as a community. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 11:42 AM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave them in the lower ones? Thoughts, Thomas? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.
Hi charles, Unfortunately, to do that I'd have to redraw multiple versions of the same level. Not hard to do, but requires extra work of course. On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave them in the lower ones? Thoughts, Thomas? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.
Doesn't the current warning do about the same thing with less speech? Also, you do have to be careful if you're running, or you'll go right over the trap's threshold. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 11:08 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2. Hi Thomas, If you rounded off the floating point value to a tenth of a meter you would only need to record 9 new sound files. The distance and how accurate the measure is, doesn't matter since you can not vary your step. How about a tip toe hot key that would move you by .1 of a meter and also tell you the distance. So it would say .3, .2, .1, 0 as you step closer to a pit. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] still getting the blue screen when exiting moda please help.
you will have to use the jaws intercept installer. In hal I had to do this when trying to update drivers so its no different. or you can repair jaws. At 02:51 a.m. 5/11/2010, you wrote: Hi all. I am still getting the blue screen when exiting moda. I tried updating my NVIDIA drivers only to get the jaws video intercept error. when I tried to install and did install 260.99_desktop_winxp_32bit_english_whql.exe witch was apparently the newest driver for my pc that is what happened. I even went to the jaws-users.com homepage and tried looking there for drivers and found a tut on them but nothing really that helpful. many thanks for any help that you can give me regarding this. if it helps I am running windows xp sp 3 with a sb live sound card. and the vidio drivers that I talked about above. I would love to get playing Mota but I would like to get this issue fixt first. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.
Hmm. I was thinking it would something as simple as only one variable. The warnings would either be on or off, just like I picture the torches to work. You can still find weapons and treasures whether the torch is lit or not, but just have to do it differently. With the torch lit, you hear that something is there, with it not utilized, you hear nothing. Wouldn't the same apply with trap warnings? Or, I just thought of this, could trap warnings be included in what you hear or do not hear, based on whether a torch is being used or not? This would greatly emphasize the torch's value. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 12:01 PM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hi charles, Unfortunately, to do that I'd have to redraw multiple versions of the same level. Not hard to do, but requires extra work of course. On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote: I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave them in the lower ones? Thoughts, Thomas? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
well once I get a linux box I may start old gaming again. I have loads and loads of games from old floppies. when my floppies started going bad and before they got to bad I backed these on cd and then to my hard drives later on. I have about 130mb of old stuff. sadly most of it is old programs and dos games but there are games and such for inform tads and agt though unless there is an general agt runner for linux I have no idea how to play those. Actually I need to see where the heck to fit a linux system. At 03:35 a.m. 5/11/2010, you wrote: Hi Michael, That's actually one of the reasons I have taken to playing interactive fiction type games on linux using Speakup. Since many VI users, such as those who run Vinux, still very much use the console and console applications with speakup you can load up your favorite IF title in frotz and it is not all that different than the Dos days. On Windows with the development of screen readers like Jaws, Window-eyes, and on linux the Orca screen reader just don't handle console applications as well as the console screen readers do. Dos screen readers are a tthing of the past on Windows systems, but on Linux there is Yasr and Speakup to access the console. That's why Linux users are still able to access scare and frotz more or less like the old Dos days. Cheers! On 11/4/10, Michael Feir michael.f...@gmail.com wrote: Hi Neofite. Welcome aboard. I've been following your entrance onto the list with some interest. Interactive fiction has somewhat faded from centre stage over the years since I started Audyssey Magazine. Audio arcade games have given us less cerebral alternatives as graphics did for the sighted. Another problem has been that interactive fiction has become harder to properly access. In the days of Dos, I could use my screen-reader to review text and the current move would automatically be read out loud. Winfrotztts only offers us a partial solution. The current move is read aloud but one cannot review it as you could with a screen-reader. Also, the hints and help menus don't work very well at all since the current option isn't tracked or announced. This makes getting into the games harder for newcommers. We either need an interpreter which lets modern screen-readers work with the same facility that they let us access web pages, or a self-voicing interpreter which esentially lets us review text and everything like a screen-reader would. At the moment, we have neither. David Kinder says it's because of how text is sent to the screen so that it looks better. He indicated to me that he was too busy to work on a better solution for us. The current version of his windowsfrotz does have the ability to read text as it is output but is like Winfrotztts in that it doesn't let one review the text properly or deal with the help menus well. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.
Hi Yohandy, Regarding sensativity that's pretty hard to do in an audio game. Especially, one using a keyboard because something like DirectX only cares if the key is pressed or released. How hard you hold it down is irrelavant. So that is certainly a drawback to creating a game for the PC. As for moving/vanishing platforms, hanging ledges, etc I had all that in Montezuma's Revenge. if I hadn't gottn my butt chewed on for copyrights we would have a game like that right now. So when I wrote MOTA I wanted to step away from the Monte desaster and do something different. Although, I could probably include some of Monte's features. On 11/4/10, Yohandy yohand...@gmail.com wrote: The problem I find with audio games that doesn't exist in mainstream games is the fact there's no velocity sensitivity when pressing buttons. Meaning you can press the keys as hard or softly as you want and it won't make the slightest difference for jump distances etc. in mainstream platforming games sometimes you need to press and hold down the button if you're doing a really high jump. we don't have such control for audio games. is this because this wouldn't be possible to do on a keyboard? Also you guys mention ledges hanging out above the lava. I'd so love to see something like this in an audio game. this is definitely something sighted folks had to worry about when playing. in games like supermario there were also levels where you had various platforms that appeared above lava or pits or such similar hazards that would disappear if you didn't get across them fast enough. some levels even had a whole bunch of them that you had to make it through in succession without falling to your doom. These types of things is what I'd love to experience in an audio game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] still getting the blue screen when exiting modaplease help.
Hi Tom. many thanks for getting back to me. and ok I will just wate and i don't mind wating. and yes that does make me feel better for shure. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 11:37 AM Subject: Re: [Audyssey] still getting the blue screen when exiting modaplease help. Hi Mich, Well, rather than worry about the drivers you should just wait for beta 16 to come out. If it makes you feel any better we are working on a DirectX only version of MOTA beta 16 that resolves the vidio driver issue as well as other issues encountered in the cross-platform engine on Windows. Unfortunately, taking beta 13 and upgrading it to beta 16 is taking quite a lot of time since it is litterally three or four months behind the current development release. Cheers! On 11/4/10, Mich m...@ntl.sympatico.ca wrote: Hi all. I am still getting the blue screen when exiting moda. I tried updating my NVIDIA drivers only to get the jaws video intercept error. when I tried to install and did install 260.99_desktop_winxp_32bit_english_whql.exe witch was apparently the newest driver for my pc that is what happened. I even went to the jaws-users.com homepage and tried looking there for drivers and found a tut on them but nothing really that helpful. many thanks for any help that you can give me regarding this. if it helps I am running windows xp sp 3 with a sb live sound card. and the vidio drivers that I talked about above. I would love to get playing Mota but I would like to get this issue fixt first. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.
I actually like the trap warnings. they add to atmosphere in the game. At 04:42 a.m. 5/11/2010, you wrote: I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave them in the lower ones? Thoughts, Thomas? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 9:58 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. Funny you sould mention that Charles, since i actually worked with a Mobility instructor who did believe that the cane was almost totally unnecessary. His view was that the cane only counts for about 10 percent of the feedback you get while travelling and so it really wasn't necessary. I need hardly point out that the one time he had me try to cross a street without the cane in my hand (he's just lucky it wasn't a busy one), I nearly had a heart attack. So I can definitely see your point and feel that at least on the easier difficulty levels the warnings should still be there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:27 AM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane or a dog guide to let them know that there is an open manhole in front of them. Even if they know that it is at a specific intersection that they must cross, they should still be able to feel it with their feet before falling into it so that they can go around it safely. This is my take on whether or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for the player at all? Keep in mind I'm use to mainstream games where traps are extremely difficult. being able to see them means nothing. Take the trap door in Tomb Raider Underworld for a moment. There is a room in Tomb Raider Underworld where you have to turn this large wheel that opens a trap door in the ceiling. After the trap door is open you have to run over to the wall and climb up it to escape through the trap door. Problem is that the trap door is on a timer and if you aren't fast enoughk very fast, the door will come down and lock you in the room or if you are unlucky enough to be in the doorway when it closes Lora Croft ends up getting smashed like a bug. Either way the trap is pretty difficult to get passsed and to date I haven't seen any accessible game, including my own, offer this level of difficulty. Cheers! On 11/4/10, Matheus an...@bol.com.br wrote: hi phil. i agree, there's no point in having a fire or other trap without warnings, since it's not even fun to jump it, i mean, if you're going to need to take a step, press v.. fire pit: 2 meters away. two more steps: fire pit: 1 meters away. one more step! oh yeaaah, 0 meters! then you go a bit to the right and see that there's a new one, and the same process happens again. having the sound to indicate when you must jump is the best solution, at least that's what i think. or designing a different method to indicate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version1.2.
Hey Thomas, I don't see why you couldn't have some of monty's features in this game. I don't think whoever sent the cease and desist letter to you even played the game or looked at its documentation. even if they had, things like vanishing platforms are generic and you can't really patent or trademark it so they really can't do a thing about it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 1:11 PM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version1.2. Hi Yohandy, Regarding sensativity that's pretty hard to do in an audio game. Especially, one using a keyboard because something like DirectX only cares if the key is pressed or released. How hard you hold it down is irrelavant. So that is certainly a drawback to creating a game for the PC. As for moving/vanishing platforms, hanging ledges, etc I had all that in Montezuma's Revenge. if I hadn't gottn my butt chewed on for copyrights we would have a game like that right now. So when I wrote MOTA I wanted to step away from the Monte desaster and do something different. Although, I could probably include some of Monte's features. On 11/4/10, Yohandy yohand...@gmail.com wrote: The problem I find with audio games that doesn't exist in mainstream games is the fact there's no velocity sensitivity when pressing buttons. Meaning you can press the keys as hard or softly as you want and it won't make the slightest difference for jump distances etc. in mainstream platforming games sometimes you need to press and hold down the button if you're doing a really high jump. we don't have such control for audio games. is this because this wouldn't be possible to do on a keyboard? Also you guys mention ledges hanging out above the lava. I'd so love to see something like this in an audio game. this is definitely something sighted folks had to worry about when playing. in games like supermario there were also levels where you had various platforms that appeared above lava or pits or such similar hazards that would disappear if you didn't get across them fast enough. some levels even had a whole bunch of them that you had to make it through in succession without falling to your doom. These types of things is what I'd love to experience in an audio game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] still getting the blue screen when exiting modaplease help.
Hi mich. You could try googling video intersept and you will find links to the updated one that will work with the new drivers. I have a nvidia as well and that update you installed actually solved the crash for me. On 11/4/10, Mich m...@ntl.sympatico.ca wrote: Hi Tom. many thanks for getting back to me. and ok I will just wate and i don't mind wating. and yes that does make me feel better for shure. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 11:37 AM Subject: Re: [Audyssey] still getting the blue screen when exiting modaplease help. Hi Mich, Well, rather than worry about the drivers you should just wait for beta 16 to come out. If it makes you feel any better we are working on a DirectX only version of MOTA beta 16 that resolves the vidio driver issue as well as other issues encountered in the cross-platform engine on Windows. Unfortunately, taking beta 13 and upgrading it to beta 16 is taking quite a lot of time since it is litterally three or four months behind the current development release. Cheers! On 11/4/10, Mich m...@ntl.sympatico.ca wrote: Hi all. I am still getting the blue screen when exiting moda. I tried updating my NVIDIA drivers only to get the jaws video intercept error. when I tried to install and did install 260.99_desktop_winxp_32bit_english_whql.exe witch was apparently the newest driver for my pc that is what happened. I even went to the jaws-users.com homepage and tried looking there for drivers and found a tut on them but nothing really that helpful. many thanks for any help that you can give me regarding this. if it helps I am running windows xp sp 3 with a sb live sound card. and the vidio drivers that I talked about above. I would love to get playing Mota but I would like to get this issue fixt first. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] IFDB client software/interpreter for linux/vinux
What would I use on my portable image/version of vinux for IFDB games - something similar to winfrotz etc., and preferably with some form of speech output? Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5592 (20101104) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz TTS
Hello Neophyte, Well, you can play some interactive fiction games on the brail note. Basically, you just play the games like Dragon, gormeay, adventure and stuff. Their is a sight with other brail note games, but I am sorry to say that they only work if you no brail. If you don't no brail, you could use the speech, but if your interested in brail, you might have to learn brail. Or you might have to learn without brail on the brail note, just the speech, but I am telling you this, and I am warning you, this isn't a rude comment, but the brail note isn't like a computer layout. I mean, their is an empower brail note, its old, but humonware don't add features that offen. If I'm correct, their is a brail note with keys like computers on it, but I might be wrong all the same. I can't tell you all about the brail note on the list, but you might have to contact me offlist. On the subject of interactive fiction games, some of them might have sounds on the brail note, but that actually depends on which enterpriter you use. Um, also, some interactive fiction games are fun, some not. Anyways, that is all I could tell you. If you want to contact me offlist about the brail note, send an email to. muhamme...@gmail.com - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 5:10 PM Subject: Re: [Audyssey] Winfrotz TTS well once I get a linux box I may start old gaming again. I have loads and loads of games from old floppies. when my floppies started going bad and before they got to bad I backed these on cd and then to my hard drives later on. I have about 130mb of old stuff. sadly most of it is old programs and dos games but there are games and such for inform tads and agt though unless there is an general agt runner for linux I have no idea how to play those. Actually I need to see where the heck to fit a linux system. At 03:35 a.m. 5/11/2010, you wrote: Hi Michael, That's actually one of the reasons I have taken to playing interactive fiction type games on linux using Speakup. Since many VI users, such as those who run Vinux, still very much use the console and console applications with speakup you can load up your favorite IF title in frotz and it is not all that different than the Dos days. On Windows with the development of screen readers like Jaws, Window-eyes, and on linux the Orca screen reader just don't handle console applications as well as the console screen readers do. Dos screen readers are a tthing of the past on Windows systems, but on Linux there is Yasr and Speakup to access the console. That's why Linux users are still able to access scare and frotz more or less like the old Dos days. Cheers! On 11/4/10, Michael Feir michael.f...@gmail.com wrote: Hi Neofite. Welcome aboard. I've been following your entrance onto the list with some interest. Interactive fiction has somewhat faded from centre stage over the years since I started Audyssey Magazine. Audio arcade games have given us less cerebral alternatives as graphics did for the sighted. Another problem has been that interactive fiction has become harder to properly access. In the days of Dos, I could use my screen-reader to review text and the current move would automatically be read out loud. Winfrotztts only offers us a partial solution. The current move is read aloud but one cannot review it as you could with a screen-reader. Also, the hints and help menus don't work very well at all since the current option isn't tracked or announced. This makes getting into the games harder for newcommers. We either need an interpreter which lets modern screen-readers work with the same facility that they let us access web pages, or a self-voicing interpreter which esentially lets us review text and everything like a screen-reader would. At the moment, we have neither. David Kinder says it's because of how text is sent to the screen so that it looks better. He indicated to me that he was too busy to work on a better solution for us. The current version of his windowsfrotz does have the ability to read text as it is output but is like Winfrotztts in that it doesn't let one review the text properly or deal with the help menus well. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] IFDB client software/interpreter for linux/vinux
Hi Jacob, Did you try using frotz for Linux? It is in the Ubuntu software repositories and you can get it by doing sudo apt-get install frotz and with it you can play most inform style IF games. However, it doesn't have speech output like Winfrotz TTS so you will need to use speakup or something like that with it to read the screens. HTH On 11/4/10, Jacob Kruger jac...@mailzone.co.za wrote: What would I use on my portable image/version of vinux for IFDB games - something similar to winfrotz etc., and preferably with some form of speech output? Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5592 (20101104) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, After reading your (novella? Grin) I went to Blind Cool Tech to se what there was on Linux there. Interesting OS, except for the terminal; that definitely looks...daunting. I'll stop now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, November 03, 2010 7:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999. At the time I was taking a lot of computer science courses, and I was taking a course on network administration as well as various programming courses. When it comes to network servers Unix based operating systems such as Solaris, BSD, Sco, Linux, etc out number Windows servers by a huge margin. So obviously this network admin course I was taking was aimed at instructing students to use Unix operating systems. Unfortunately, the Unix labs were not eequipped for the blind, nor were most Unix operating systems remotely accessible fora blind network admin at that time. Obviously this could have been serious trouble for me personally. Fortunately, a friend of mine, a teaching assistant in the class, told me there was a free Unixlike operating system called Linux. Besides being free he had heard there was a blind mailing list for Linux called blinux. So I checked it out and found out there were console screen readers such as Speakup being developed for the Linux operating system. So I downloaded a copy of Red Hat Linux 6.0, got the Speakup source code, patched the Linux kernel, and recompiled the Red Hat kernel with Speakup and configured it to use my Dectalk Express for speech output. Voila, I had a completely accesssible Linux operating system, and was able to do all the lab work using Linux. Fortunately, it was similar enough to the Unix operating system Wright State was running that I made it through the course without a hitch. As it turned out Linux was very helpful in my programming classes as well. For example, when I was taking a course on SQL, the Structure Quary Language, and the class was using Oricle. Oricle is a very popular, extremely expensive, database system used by large companies. Unfortunately for me besides being very expensive it was also pretty darn inaccessible using Jaws, Window-eyes, or anything else Windows had to offer. Big problem for me. Around that time an open source database system, MySQL, was starting to become popular with companies and definitely with Linux users/supporters. Unlike Oricle it was free and also quite accesssible. So instead of logging lab time with Oricle, which sucked accessibility wise, I could sit at home in my dorm room and practice creating SQL databases with my good friend MySQL for Linux and the Speakup screen reader. Once again Linux had just saved my butt in a situation that could have gone very badly. After leaving college I pretty much kept one Linux computer around for odd jobs. After all I knew how to use it, and I could use it as a file server, practice web server, setup cvs to manage source code revisions, whatever. In other words I pretty much used at as a home server operating system in the way I was trained to think of it while maintaining Windows for everything else. However, all of that began to change around 2007 after Windows Vista came out. Early in 2007 Windows Vista was released to the mainstream market and around the first week of February 2007 I ran out and purchasd Windows Vista upgrades for all of our Windows XP computers. Unfortunately, at that time Windows Vista was very unstable, crashed a lot, had several driver problems, and ran slower than a snale on all of my computers. While there were many things i personally liked such as improved security, the U.I. looked nicer, etc the early releases of Windows Vista were a host of technical problems that dramaticly detracted from the OS. I felt, as many other people did, that Vista was released far too soon and Microsoft was just milking the PC market prefering to sell an unstable product based on Microsoft's name alone rather than quality and stability. However, I think I could have put up with the quality control issues if Microsoft hadn't decided to outright screw me with their polacies and hardware product activation crap. As I have mentioned before About three or four months after I had purchased all these Vista upgrades my wife and I moved and my desktop computer's motherboard was damaged in the move. I had no choice but to order a new motherboard and replace the existing one. What happened next is quite obvious. As soon as I repaired my desktop Windows Vista told me that my product license was invalid. Since Windows Vista uses a hardware based authorization system my license was junk. I didn't especially like Windows Vista trying to tell me I was running an illegal copy of Windows, and
Re: [Audyssey] Superdeekout
Hello Scott, Indeed your client Mr. Clement was notthe figure who proceeded the mr. Motor renaming of 101 bot, I shall conform that Ms. Duncan was the culprit in this matter. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Tuesday, November 02, 2010 8:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Superdeekout I must interject. The first mention of Mr Motor in this thread was typed by one Ms Lori Duncan. Unless Mr Chou can provide evidence of ownership, my client shall lay claim to the naming genius. Lori, just holding the fort. My people will call your people to sort out the fees for representation soon lol. On 11/2/10, Clement Chou chou.clem...@gmail.com wrote: Hey, that name is copyrighted... Mr. Motor belongs to me! At 03:20 PM 02/11/2010, you wrote: Hi Clement, Lol. That's what I assumed. This is my science project. Behold...Mister Motor! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, November 01, 2010 8:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Superdeekout Hey, MR Motor sounds pretty nerdy to me... and it's not me who's the nerd. It's the you in the story... which I'm not associated with. lol. At 03:57 PM 01/11/2010, you wrote: Hi Clement, That's 101 bot, since you are such an ultra-nerd...lol. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, November 01, 2010 6:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Superdeekout He came from what was intended to be your science project. lol. At 03:44 PM 01/11/2010, you wrote: Hi, Where did Mr Motor come from? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, October 31, 2010 3:43 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Superdeekout Nope. When you pick up something bad, nothing happens... but your friend Mr Motor can't pick them up as they're already gone. Might start uploading replays of this soon... I loved this game. But I'm really rusty. lol. At 12:41 PM 31/10/2010, you wrote: I'm sad the company is down now, considering how clear the voice for start menu, the good music and sounds were. That was the tone I meant, I'm also sure that robot knows when I only have 2 coins left and is determoned to keep me off them! Also what do i do when I get a bad item? Is there a way I can chuck it at MR moter? - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 31, 2010 8:11 PM Subject: Re: [Audyssey] Superdeekout Hey Lori, The robot won't stay out of your way. He, or perhaps she (I guess that'd make her a robette?) is pretty determined to catch you, so it's up to you to avoid that happening. The higher the level, the faster the robot comes after you. Do the strange tones you're hearing come a few coins before you level up, as you're collecting up the last few coins on the grid? If they do, it's because earlier in that level you collected a bonus object which allows you to finish the level with a set number of coins still left by pressing space after you hear one of those tones. It's been a while since I played so I forget the exact name of the bonus object that makes this happen, but what I do remember is that if you choose to press space and finish the level early, you miss out on some of the standard bonuses. It's only really a good idea to level up early if you're having a really fast run through and think you can get one of the time bonuses by doing so. Bombs tick, so skirt around them, and wherever possible try to be where they're not. Sounds easy enough, but factor in the robot chasing you and it makes for some pretty wiggly movement until the bombs are all exploded. Hth, I found the game to be seriously addictive considering there was nothing to kill lol Scott On 10/31/10, Clement Chou chou.clem...@gmail.com wrote: When you pick up coins you get a tone. I'm not sure what you mean by sometimes... as to staying out of the robot's way, you just need to move more or less in a circle around it, but make sure to keep it evenly spaced from you at all times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] MOTA suggestion
It's not a huge gap but it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 02, 2010 5:20 PM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...perhaps I should send you a recording. Perhaps we can verify we both have that happening, because I still do not hear it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, November 01, 2010 7:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 01, 2010 5:53 PM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...odd. This is what it was supposed to say, and I even saw it below your reply: Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Hey, were you ever on the Blind-L list by Brian Lingard? It was for the discussion of dos and linux. Not sure if the list is still around. I haven't been on it for 10 years or so. BFN - Original Message - Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999. At the time I was taking a lot of computer science courses, and I was taking a course on network administration as well as various programming courses. When it comes to network servers Unix based operating systems such as Solaris, BSD, Sco, Linux, etc out number Windows servers by a huge margin. So obviously this network admin course I was taking was aimed at instructing students to use Unix operating systems. Unfortunately, the Unix labs were not eequipped for the blind, nor were most Unix operating systems remotely accessible fora blind network admin at that time. Obviously this could have been serious trouble for me personally. Fortunately, a friend of mine, a teaching assistant in the class, told me there was a free Unixlike operating system called Linux. Besides being free he had heard there was a blind mailing list for Linux called blinux. So I checked it out and found out there were console screen readers such as Speakup being developed for the Linux operating system. So I downloaded a copy of Red Hat Linux 6.0, got the Speakup source code, patched the Linux kernel, and recompiled the Red Hat kernel with Speakup and configured it to use my Dectalk Express for speech output. Voila, I had a completely accesssible Linux operating system, and was able to do all the lab work using Linux. Fortunately, it was similar enough to the Unix operating system Wright State was running that I made it through the course without a hitch. As it turned out Linux was very helpful in my programming classes as well. For example, when I was taking a course on SQL, the Structure Quary Language, and the class was using Oricle. Oricle is a very popular, extremely expensive, database system used by large companies. Unfortunately for me besides being very expensive it was also pretty darn inaccessible using Jaws, Window-eyes, or anything else Windows had to offer. Big problem for me. Around that time an open source database system, MySQL, was starting to become popular with companies and definitely with Linux users/supporters. Unlike Oricle it was free and also quite accesssible. So instead of logging lab time with Oricle, which sucked accessibility wise, I could sit at home in my dorm room and practice creating SQL databases with my good friend MySQL for Linux and the Speakup screen reader. Once again Linux had just saved my butt in a situation that could have gone very badly. After leaving college I pretty much kept one Linux computer around for odd jobs. After all I knew how to use it, and I could use it as a file server, practice web server, setup cvs to manage source code revisions, whatever. In other words I pretty much used at as a home server operating system in the way I was trained to think of it while maintaining Windows for everything else. However, all of that began to change around 2007 after Windows Vista came out. Early in 2007 Windows Vista was released to the mainstream market and around the first week of February 2007 I ran out and purchasd Windows Vista upgrades for all of our Windows XP computers. Unfortunately, at that time Windows Vista was very unstable, crashed a lot, had several driver problems, and ran slower than a snale on all of my computers. While there were many things i personally liked such as improved security, the U.I. looked nicer, etc the early releases of Windows Vista were a host of technical problems that dramaticly detracted from the OS. I felt, as many other people did, that Vista was released far too soon and Microsoft was just milking the PC market prefering to sell an unstable product based on Microsoft's name alone rather than quality and stability. However, I think I could have put up with the quality control issues if Microsoft hadn't decided to outright screw me with their polacies and hardware product activation crap. As I have mentioned before About three or four months after I had purchased all these Vista upgrades my wife and I moved and my desktop computer's motherboard was damaged in the move. I had no choice but to order a new motherboard and replace the existing one. What happened next is quite obvious. As soon as I repaired my desktop Windows Vista told me that my product license was invalid. Since Windows Vista uses a hardware based authorization system my license was junk. I didn't especially like Windows Vista trying to tell me I was running an illegal copy of Windows, and to purchase a valid license. It was absolute bologna because I did have a valid product license for Vista, but thanks to Microsoft's anti-piracy schemes I was being treated like a criminal. All the same I called Microsoft up,
Re: [Audyssey] IFDB client software/interpreter for linux/vinux
Hi, Personally, I find jzip a little more speech-friendly than Linux frotz. Unfortunately, Frotz has a habbit of rereading old text when used with Speakup, at least in my experience. jzip doesn't suffer from this problem. It is probably available in the package repositories for your distribution, or if not can be found on the IF Archive and compiled from source easily enough. For Tads games, frobtads works very well and doesn't suffer from the same sorts of repeated text problems. Hope this helps, Zack. On Thu, 4 Nov 2010, Thomas Ward wrote: Hi Jacob, Did you try using frotz for Linux? It is in the Ubuntu software repositories and you can get it by doing sudo apt-get install frotz and with it you can play most inform style IF games. However, it doesn't have speech output like Winfrotz TTS so you will need to use speakup or something like that with it to read the screens. HTH On 11/4/10, Jacob Kruger jac...@mailzone.co.za wrote: What would I use on my portable image/version of vinux for IFDB games - something similar to winfrotz etc., and preferably with some form of speech output? Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5592 (20101104) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Jim, Nope. I don't recall ever being on that list. If you say it was about 10 years ago I was too busy with college classes to do much with mailing lists etc. On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Hey, were you ever on the Blind-L list by Brian Lingard? It was for the discussion of dos and linux. Not sure if the list is still around. I haven't been on it for 10 years or so. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] IFDB client software/interpreter for linux/vinux
Ok, will try it out - only real issue is can't boot flash drive on this machine, so will only be able to try it out on other machine, but, thanks, and will definitely give it a try. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:41 PM Subject: Re: [Audyssey] IFDB client software/interpreter for linux/vinux Hi Jacob, Did you try using frotz for Linux? It is in the Ubuntu software repositories and you can get it by doing sudo apt-get install frotz and with it you can play most inform style IF games. However, it doesn't have speech output like Winfrotz TTS so you will need to use speakup or something like that with it to read the screens. HTH On 11/4/10, Jacob Kruger jac...@mailzone.co.za wrote: What would I use on my portable image/version of vinux for IFDB games - something similar to winfrotz etc., and preferably with some form of speech output? Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5592 (20101104) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5592 (20101104) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5592 (20101104) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.