Re: [hlds] L4d vote kicking
As well as a lot of other posts over the years unfortunately. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Thursday, November 13, 2008 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking This is in the realm of a non constructive thread. __ Information from ESET NOD32 Antivirus, version of virus signature database 3612 (20081113) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gorillazsouth.com mail server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D server issue's summery
One of the issues I have seen, is that if you run a L4D server on the same ip as CS or TF2 even if they are on a different port the console gets spammed with the messages from the other game server's console. Also this is all on windows, the 4th server on the box will finally totally lock up after a few hours of running full throughout the night. -Original Message- On Behalf Of Saint K. Sent: Monday, November 10, 2008 9:28 AM Subject: [hlds] L4D server issue's summery I thought I'd post a summery of the current issue's we're experiencing with L4D as a lot got done in random mails on the list. Here it goes; __ Information from ESET NOD32 Antivirus, version of virus signature database 3601 (20081110) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gorillazsouth.com mail server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
Personally in my opinion and knowing how I like to run my community, I have three possible combinations of servers I would use. A purely private locked server for a "regulars" night or private fun with a group of friends. A group + match making connect server, where people in my group as well as the match making crowd can come in. And a group only connect server where only my friends on my friends list can connect for the simple reason we don't want any possible random trouble makers coming in. What this would also do is look for people on my friends, friends list to connect thus only allowing people on someone's friends list and no match makers coming into this server. Also what I would like to see is some sort of reserve system, where I can specify that I can have 1 or 2 slots or more, configurable by me, to set aside out of my total player count, to be set as group/community or friends can join at any time. Also would I would like to see is when the game goes live a way to search for games that are looking for survivors only or zombies only, or in other words to look for games that are full of survivors and seeking zombies only and vice versa. I hope that is understandable. Now as far as the rep system, I don't think it should be made public what rep you have except to the person themselves but should be viewable, with possible hints on how to improve you reputation as well as what you are out of the total. Such as you are 35/100 in rep points, then have a message somewhere to tell you what you can do to improve to play with more cooperative people. And the last thing on the rep system, I think you should also have a cvar that will limit at what rep point you will allow people to connect to your servers, that way, in mass, we the server admins can set a 50/100 rep point or what not can connect and basically keep any problem childs off your server. Less administration = more play time and more fun. And last but not least, I would like to thank Erik for letting us know they are working on things and listening to our input. I know at times personally, it's hard to believe that you guys are listening. And I think this is a chance for the server admins to pitch in their input and sort of start helping to reinvent how multiplayer systems work in various games and to help improve player counts to each admins servers. Well this is my opinion and I hope this kinda sums up what a lot of people are thinking. Luke "-BeNt-" Lewis http://www.gorillazsouth.com __ Information from ESET NOD32 Antivirus, version of virus signature database 3601 (20081110) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gorillazsouth.com mail server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Scam Website
Or do like me and some people in my community do. Goto the site and "login" with fake information. Flood them with no good logins and they will eventually get tired of looking through them. Especially if we can get at least a couple hundred people on it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Donnie Newlove Sent: Thursday, October 16, 2008 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Scam Website There is a lot of these sites and there will be many more. Just send it to valve and maybe they can block it from the chats or something. No need to spread awareness or anything like that about this particular site, just like cheats its an ongoing battle that will never be completely won. On Fri, Oct 17, 2008 at 2:02 AM, bl4nk <[EMAIL PROTECTED]> wrote: > There have been a few people from my community who have been hit by a > new phising website meant to steal Steam accounts. I've received a few > messages from random people with a link to the website, and a few > messages from people on my friends list. I posted an announcement for my > Steam group and on my forums, but I thought I should also post about it > here. The current site that seems to be spreading around is this one: > > http://steamcommunity-news.co.cc/ > > Again, DO NOT LOG IN TO THAT SITE. I thought this would be the best way > to spread awareness to the server admins and Valve. Warn your users > about sites like this, and tell them to never trust a website unless > they know what it is, even if it's a "good friend" that they're getting > the message from. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3528 (20081016) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 3528 (20081016) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gorillazsouth.com mail server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client crash question
Ok you're saying exactly what I was saying so thanks? And Richard thanks for the link, but it only shows that Vista still has the 4GB limit. Either way thanks for the link it did provide me with some knowledge. Either way I guess this is pointless now lol. Thanks Richard for your input! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Subject: Re: [hlds] Client crash question Not sure how you're using the word "paging" and you've also got a pretty important typo in your first sentence. On 32-bit OS, each process can have up to 2gig of virtual memory, and the kernel takes the other 2. On a 32 bit OS with the /3gb switch, the kernel only takes 1 gig, and _if the process has the correct flag saying it can use memory over 2gig_ (large address aware iirc), it can then use up to 3. On a 64-bit OS, the /3gb switch isn't necessary. Instead, if a process has large address aware set, it can address up to 4 gigs of memory. If not, still 2. As PPM is a kernel level thing, specifying /3gb switch on 32-bit OS will reduce the PPM size, and (unless you have large address aware programs that need the virtual memory, have no beneficial effect) __ Information from ESET NOD32 Antivirus, version of virus signature database 3495 (20081004) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gorillazsouth.com mail server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming MOD Dedicated Servers
When I clicked on the extra copies what I'm seeing is just my single extra copy of HL2. -Original Message- Sent: Saturday, October 04, 2008 1:55 AM Subject: Re: [hlds] Upcoming MOD Dedicated Servers just got in the beta, doesnt do this for me, so is possibly an issue to do with the transition process? On Sat, Oct 4, 2008 at 3:49 PM, Joshua Handelsman-Woolf <[EMAIL PROTECTED] > wrote: > Odd, I'm seeing that too. Could it be the bootstrapper beta? > > DontWannaName! wrote: > > When I installed Synergy and any other new mod from Steam, it shows that > I have "2 extra copy" under the gifts column in Steam. Im running the new > Steam Bootsrapper beta that came out today if anyone wants to try the new > geo location algorithm to dl from servers faster, you'll find it there. I > clicked the 2 extra copy link and besides it not being propper English it > showed no extra copy, just my other extra copies :P > > > > Sincerelly, > > DWN __ Information from ESET NOD32 Antivirus, version of virus signature database 3494 (20081003) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gorillazsouth.com mail server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client crash question
Actually the /3Gb switch enables 32 bit operating systems to page memory above 3Gb of memory rather that memory is physical or virtual. In 32 bit operating systems client services or programs once they have paged above 2GB per instance will crash. The 3GB switch for 32 bit operating systems allow programs to use up to 3GB of memory addressing per instance in fact with 3-4 GB installed into the machine you should see equal virtual memory with physical memory in most cases. In default configuration Windows will allocate 2GB for the operating system and 2GB max for all other operations such as services or programs. With the PAE switches, especially the /userva= switch you can allow the operating system to issue 3GB of paging/physical memory to each running instance allowing Windows to only use 1GB. Hence the reason all 32 bit windows operating systems only paging 4GB max. Depending on USB devices and how memory are mapped on those most installations of 32 bit (non-server) O/S's only will see a max of about 3.5GB with 4 installed. The /Userva= switch has a max allowed usage of 3070 which is a full 3Gb most people find the need to fine tune that usage in increments of 512, but can be fine tunes in 16-32-64 bit increments if the program you are using recognizes this. Here is another link a bit more relavent(?) to Vista and explains the paging situation with 32 vs 64 bit O/S and covers some server 2003 instances. http://blogs.technet.com/askperf/archive/2007/03/07/memory-management-unders tanding-pool-resources.aspx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Saturday, October 04, 2008 1:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Client crash question In this case, physical RAM has little to do with PPM. Surely, 64-bit Vista makes a difference with RAM sizes above 4GB, but he's not running out of physical RAM, he's running out of PPM. In XP and earlier, you'll want to try to keep the PPM usage below 150,000, which you can observe using System Information in Process Explorer. With Vista, you really don't have to worry about it. -Richard Eid On Sat, Oct 4, 2008 at 1:35 AM, Luke Lewis <[EMAIL PROTECTED]> wrote: > Vista does indeed suffer from the 4GB barrier that Windows XP has, unless > you use the 64bit version of either operating system or use a server > operating system. Note this is an article from 2005 so obviously Vista > isn't > inside this list but this is what I'm referring to. > > http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx > > -Original Message- > Sent: Thursday, October 02, 2008 9:02 PM > Subject: Re: [hlds] Client crash question > > Vista doesn't have the same Paged Pool and Non-Paged Pool limits that > previous Microsoft operating systems do. Unless I'm mistaken, there is no > upper limit in Vista for Paged Pool memory. So it does matter what OS you > are on. > >-Richard Eid > > > > > __ Information from ESET NOD32 Antivirus, version of virus > signature > database 3494 (20081003) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > > > Sent Via http://www.gorillazsouth.com mail server. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3494 (20081003) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 3494 (20081003) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gorillazsouth.com mail server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client crash question
Vista does indeed suffer from the 4GB barrier that Windows XP has, unless you use the 64bit version of either operating system or use a server operating system. Note this is an article from 2005 so obviously Vista isn't inside this list but this is what I'm referring to. http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx -Original Message- Sent: Thursday, October 02, 2008 9:02 PM Subject: Re: [hlds] Client crash question Vista doesn't have the same Paged Pool and Non-Paged Pool limits that previous Microsoft operating systems do. Unless I'm mistaken, there is no upper limit in Vista for Paged Pool memory. So it does matter what OS you are on. -Richard Eid __ Information from ESET NOD32 Antivirus, version of virus signature database 3494 (20081003) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com Sent Via http://www.gorillazsouth.com mail server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client crash question
Last time I had an issue like this was because of video drivers and virtual memory address spacing. Being on 64 bit you shouldn't have a virtual memory problem as Windows doesn't have a 2GB limit on 64 bit for applications. SO I would try looking elsewhere besides your ram, more specifically on the settings for your video card. If you are running the newest nVidia drivers I would stear clear of nhancer, and test all your card settings at lower rates because the newest drivers are a lot stronger than the old ones. And it wouldn't matter if he was on XP, XP64, Vista or Windows 98SE he would still have this problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Wednesday, October 01, 2008 8:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Client crash question Give this a shot. http://www.halflife2.net/forums/showthread.php?t=131328 It's been quite helpful to a lot of people. By the way, with Vista, you would never have this problem. ;) -Richard Eid On Wed, Oct 1, 2008 at 1:44 AM, Ook <[EMAIL PROTECTED]> wrote: > I've used XP64 for a long time, and it is rock solid. Very few things don't > work with XP64. > > TF2 uses a ton of paged pool. It and Steam both use a lot of GDI objects. > Tsk tsk tsk, Valve. > > Mirc and winamp and AVG don't use squat for resources. As much as resource > pigs Steam and hl2.exe might be, they still don't use enough to cause > problems. I can start TF2 with mirc, avg, and winamp running. And a slew of > other things as well. > > Something else is wrong. I would suggest the OP open up task manager, add > Paged Pool and non-paged pool to the sensor list, and see what is using > resources. > > > > - Original Message - > From: "Anthal" <[EMAIL PROTECTED]> > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Tuesday, September 30, 2008 11:07 AM > Subject: Re: [hlds] Client crash question > > > > XP x64 is notoriously buggy. Most things just don't work well in it. > > > > The Paged Pool Memory error is a common bug. If it happens less with > > LESS RAM, I'd run error checks on your memory. It could be that some of > > the sticks are bad, or are going bad. > > > > You may also want to increase the size of your virtual memory, and close > > any programs that may be memory hogs (Firefox, IE, virus scanners, etc). > > > > Saint K. wrote: > >> Your so god damn funny... I wish we had more people like you on this > >> list. > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of > >> [EMAIL PROTECTED] > >> Sent: Tuesday, September 30, 2008 6:09 PM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] Client crash question > >> > >> dont run winamp! > >> > >> On 9/30/08, Saint K. <[EMAIL PROTECTED]> wrote: > >> > >>> Anyone ells here experiencing the most utterly annoying bug that when > >>> you > >>> have winamp playing, and you try to join a TF2 game, you get 75% of the > >>> > >> time > >> > >>> a crash to desktop with some message 'running out of pool page memory' > >>> > >> with > >> > >>> some dodgy link to a steam website with a fix (which doesn't work). > >>> > >>> This only seems to happen on windows XP x64, on my 32bit install these > >>> problems are not present. Also when running on 2GB instead of 4GB the > >>> > >> error > >> > >>> happens a lot less. > >>> > >>> I've mailed VALVe about it a couple of times, but I get no response, so > >>> I > >>> thought I'd drop the question in here to see if anyone knows a fix > other > >>> then the 'fix' on the steam page (some reg edit). > >>> > >>> Cheers, > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _
Re: [hlds] WTF IS UP WITH STEAM
Oh god I couldn't help but laugh to myself when I read that...thanks for the laugh haha. -BeNt- http://www.gorillazsouth.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Tuesday, September 23, 2008 4:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] WTF IS UP WITH STEAM spy sappin' my gameservers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Gordon Sent: Tuesday, September 23, 2008 11:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] WTF IS UP WITH STEAM Valve went out of business. All our licenses have been revoked. Geez where have you been? On Sep 23, 2008, at 2:28 PM, steve grout wrote: > 18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME > > [??R] The-/> Read the info for l4d, the player controlled zombies aren't your >> run of >> the mill zombies.. >> >> Jake E wrote: >> >>> Why would they have 4 player-controlled zombies among hundreds of AI >>> zombies? >>> >>> On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel <[EMAIL PROTECTED] >>> >wrote: >>> >>> >>> If they cannot run, then they could not play a single player game. In fact it is a single player game, with a choice to play this single player game with your friends in coop mode. Besides this, I have never seen an intelligent zombie, did you? > And with all the AI zombies, i doubt everyone could run listen > servers. > > DontWannaName! wrote: > > >> The servers will be 8 slots, 4 survivors and 4 zombies I >> believe. Im >> pretty sure it will be SRCDS too though. >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3466 (20080923) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 3475 (20080926) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 7, Issue 21
But we like picking out random email address we find across the internet, and then email them our conversations and pretend you aren't there. You know kinda like you would do with little kids. -BeNt- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Friday, September 12, 2008 2:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 7, Issue 21 Please specify which e-mails you mean exactly. > JUST STOP SENDING MAILS TO ME!!! FFS __ Information from ESET NOD32 Antivirus, version of virus signature database 3438 (20080912) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Give me a general idea on quad cores
I can understand why yours does Voogru. I play on your TF2 servers when I can get in lol. -BeNt- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, September 11, 2008 11:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Give me a general idea on quad cores 2x 32 & 1x 24, 2000GB month. __ Information from ESET NOD32 Antivirus, version of virus signature database 3436 (20080911) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Give me a general idea on quad cores
Granted but my server do not stay populated but a couple hours each night. And the two that do stay populated are CS 1.6. My normal usage on a busy month is only about 200 GB. So I think in my particular case 2500 will do it. Now if I could actually get the servers populated to where I would have to worry about it haha. Thanks again guys! -BeNt- -Original Message- On Behalf Of Mike Stiehm Thursday, September 11, 2008 9:43 PM I run a quad core server and I go way over 2500G __ Information from ESET NOD32 Antivirus, version of virus signature database 3436 (20080911) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Give me a general idea on quad cores
100mbit connection with 2500GB should do it ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Thursday, September 11, 2008 8:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Give me a general idea on quad cores I hope you have a lot of bandwidth. :) __ Information from ESET NOD32 Antivirus, version of virus signature database 3436 (20080911) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Give me a general idea on quad cores
Yeah most people I have talked to say they run at least as well if not a lot better than the Dual Xeon 2.8 and 3.2 machines. I'm waiting now for them to send me my email to access the server. The plan is if it runs better the 2.8 box will be going down. So I suppose it's safe to say then that the box should hold 2x12 + 1x24 CS 1.6, 1x32 COD4, and 1x24 TF2? The box we are on now(Dual 2.8) has 2 GB of ram 100mbit connection windows 2003. Same setup with the new server just different processor, and better ram/harddrives. -Original Message- On Behalf Of "[??R] The-/http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Give me a general idea on quad cores
I currently have a dual Xeon 2.8 machine, and I have added a Xeon Quad core to the mix it's a Xeon 3210 (2.1Ghz I believe) What kind of performance can I expect from this box compared to my current Dual 2.8? The current 2.8 is the old netburst style single core HT enabled if that matters much. I run a fairly small community with 2 CS servers, 1 COD4, and 1 TF2. I know some of you guys have to have this box. Thanks in advance for the advice, opinions, or general help! -BeNt- __ Information from ESET NOD32 Antivirus, version of virus signature database 3436 (20080911) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] is there a section for just server admins
Unfortunately Michael this is it. I really wish people would use the list for what it is intended. And once upon a time it was a nice place to gain information, and still is at times. But in the last 5 years or so it has become a hogwash of kids and people with ego's. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of michael stone Sent: Wednesday, August 20, 2008 9:13 PM To: hlds@list.valvesoftware.com Subject: [hlds] is there a section for just server admins is there a section for server admins that does not have all the rant that this one does. I run a server and would like to find a place that makes it easier to find information that i need. ___ __ Information from ESET NOD32 Antivirus, version of virus signature database 3376 (20080821) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Honestly, I tagged my servers with what I run on my server, such as modded respawn system etc. But, honestly who cares how anyone else is setting their servers up? If they get traffic and people stay good, if they don't oh well, it doesn't affect you in the slightest. And what I would consider a "Vanilla" server is a server whose gaming rule set complies with that in which VALVe setup. IE no spawn modifications, no additional plugins. Changing cvars such as alltalk doesn't effect the gameplay part of it that much, but in my opinion I would tag the server as "alltalk" just so people can search for it. I think you get the point. Just my $.02. -Luke Lewis -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Wednesday, August 20, 2008 6:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. __ Information from ESET NOD32 Antivirus, version of virus signature database 3376 (20080821) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] What My Box Can Handle?
Well just to let you know, you are getting your butt raped with that offering. I pay $30 more than their cheapest package and I've got a dual 2.8 xeon with 2 gigs of ram and 120GB of hard disk along with 2500Gb a month of transfer. Dude you need to go with a better hoster, swap to the planet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server update
Delete everything in your bin folder and do the update again. It's the same thing mine was doing and mysteriously quit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Saturday, November 03, 2007 5:54 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server update My server keeps spaming it is out of date I already ran the updatetool 100 times with -verify_all and still starts telling me it is out of date win 2003 Anyone else seen this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2636 (20071103) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server update
What is with having to delete the contents of the "bin" folder to make the server update correctly. Is that something on my end or is anyone else having this issue? Also when I start with a blank folder with nothing but the updatetool it always give me a file creation error and stopsthis game is starting to become the pain in my butt, it never updates rightgreat game horrible server software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham M Sent: Thursday, November 01, 2007 4:24 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server update Problem! I'm getting the following error -bash2-2.05b$ ./steam -command update -game tf -dir tf2/ Checking bootstrapper version ... Updating Installation DebugAssert Expr: ( close( m_pImpl->m_Socket ) ) == 0 Line: 598 File: ../Engine/Src/ContentServerBlockingConnection.cpp Abort trap: 6 (core dumped) So it won't get the update? Cheers Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Not to mention that the new scrds isn't the same server, it's built off the new source stuff. Just install it into it's own directory, what's the point of having them both in the same, except for saving space. But if you can't space that space you need to delete something or buy more space from your provider. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 10:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions It's a standalone directory. The HLDS Update Tool will automatically force the download of these two directories at the same level: hl2 and orangebox. Inside of orangebox will be the srcds_run and srcds_i486 you need to operate the server. Sadly, the orangebox name is FORCED despite our cries. I would assume since they are even forcing separate required directories at the same outer root level that they are going to be using some sort of share of content between future 'orangebox' games. Good luck, it's a headache. > Exactly how is a person suppose to install a TF2 dedicated server ? > > Are was suppose to update a css server and then update a tf2 server into > the > same directory? Because after doing an update for tf2 i.e > HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all > > There is no srcds.exe > > If this is what we are suppose to do now to update a tf2 server we are > suppose to update it for css and then update it for tf2?? > > Seems little is gained by doing this new "orange box" method directory > structure. Unless I just don't understand something properly. This is > entirely impossible. But I have been looking around everywhere to > determine > how to setup a tf dedicated server. I suppose I could just copy the css > ded > server files then copy the tf files over and try it out. But I prefer to > know exactly how it is suppose to be setup and also exactly how it is > suppose to be updated, straight from the horses mouth so to speak :) > > Thanks for any answers. > > Scott > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2620 (20071027) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 Performance
I know this isn't a linux box that I have, but running 3 cs 1.6 server and one TF2 server with it full I'm runnings about 30% cpu on a dual xeon 2.8 box. That's with a 66tick server and scrdsfpsboost running also. -BeNt- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of chumly chumly Sent: Friday, October 12, 2007 10:41 PM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Performance -- [ Picked text/plain from multipart/alternative ] Hi! After reading what Kerry has seen with his linux box, I double checked mine. FC 7 q6600 3 css servers, all active 1 TF2. TF2 is running at ~45% cpu, and 960+ fps with 24 players. Not having any problems with it at all other than the map list issue. I don't think your getting the full info of whats on that box. I have seen other clans paying extra for a better server from 'them', only to find that they couldn't get above 60fps with more than 6 players in a 100 tic css server. Chumly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server
I would imagine this is going to be running off the source server. If you all you need is the game command to update the game, which I would imagine is TF2 of something along those lines. I dunno though. -BeNt- -Original Messages- Valve Nazi says: NO LINUX BINARIES FOR J00!! On 9/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > And will there be linux binaries? > > Hello, > > > > With the 17th rapidly approaching I want to make sure that I'll have a > > TF2 server up and running for my community. When can we expect > > instructions for server operators? Thank you! > > > > -Winston > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]](SPAM)
Calm down children. Now the UN rates places to live etc? I would love to see that reference. But just my little tidbit of information, the United States in ranked 10th in the GDP scale of countries. Topped by Ireland, Cayman Islands, Guernsey, Norway, United Arab Emirates, Equatorial Guinea, Luxemburg and Bermuda being #1. I believe earlier you precluded to live in the U.K. which ranks 28th on that list. Best thing to-do is get your facts before bragging. While the U.S. doesn't have the highest GDP we are up pretty high on the list, with the average person making $43,500 a year vs. the U.K. at $31,400. Linky: https://www.cia.gov/cia/publications/factbook/rankorder/2004rank.html Imagine that statements backed by a government website -BeNt- /sorry just figured I would kick that in there since we are studying that in my business classes now. **Long winded replies edited.** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]
Yeah there are people that dumb unfortunately. Gas companies do not look at weekly or monthly reports much less daily reports. They are only worried about quarterly reports. That would be every 3-4 months. But I don't think if you needed gas to go get food or go to work you would last a day much less 3-4 months. And that would also include not buying gas pre-hand so you could last, that would kind of destroy the point. Idiots.. -BeNt- >Clearly not a Counter-Strike server operator :p On 5/8/07, Jason O. Washburn <[EMAIL PROTECTED]> wrote: > > This is so dumb. Do you honestly think that it makes a difference to > the oil companies which day they sell it on? We also regularly buy gas > once a week so what's the difference? I can't believe that there is > such naive people still around. > > Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred, can you make some things under mp_consistency please?
It sure is dead, must be why they put advertisements in it.Least they could do is fix some relatively minor issues people have had since the beginning. -BeNt- -Original Message- On Behalf Of Roman Hatsiev Sent: Sunday, April 29, 2007 8:50 AM Yes, they fix critical things sometimes, but SMP bug in Windows version is still there for example though I personally consider it critical. I can come up with long list of relatively simple to implement features for HL1 but that would be just a waste of time since HL1 engine is dead. End of story... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds