RE: [hlds] Voice causes high ping

2007-02-21 Thread Jason O. Washburn
Then I guess the next obvious question is  Why doesn't everyone run
their servers that way if it is so great?

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Tuesday, February 20, 2007 5:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


Negative. If anything, the emulation increases performance due to the
fact that it doesn't load all the sub protocols and such. It uses less
memory then explorer and runs more smoothly.

Jason

Jason O. Washburn wrote:
 I would think it was the emulation also.

 Jason

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
 Sent: Tuesday, February 20, 2007 9:59 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Voice causes high ping


 Ummm, the emulation maybe causing issues. Try running it in Windows
 native.

 Jason wrote:

 I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating
 windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc

 as if it was a joke. I'll try messing with the update rate and cmd
 rate

 [GS]Admin wrote:

 - Original Message -
 From: chad [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, February 19, 2007 7:45 PM
 Subject: Re: [hlds] Voice causes high ping



 WOW, can you host stuff?

 Jason wrote:

 My ISP just upgraded...I'm running a cable line to the house but
 fiber elsewhere. I pay for the greater upload speeds above 2.5
 megabits.

 Jason

 He can host stuff but with a residental connection it wouldn't be
 too great of pings times for people outside the network.But would
 probably work ok for a website with not alot of traffic.But most
 isp's like mine in their TOS say that its against the rules to host
 anything from your home connection.

 Now back to the topic.If tracert's and perfmon are showing good
 maybe



 it has something todo with your rates.Try turning down your
 rate,cl_updaterate,cl_cmdrate and your backup rate.Try something

 along

 the
 lines of ,60,40 and see if it still does it.If it does or
 doesn't adjust accordingly.

 Also have you tried messing with your audio stuff in cs?Not knowing
 what hardware you have kinda makes this fishing in an ocean for the
 lockness monster.BUT if you have built on board audio I do know at
 times it can do this if your cpu is overloaded.Say HLSW,STEAM and a
 messenger running on a 1.3 thunderbird with built on audio has
 caused the same issues in the past
 with me.If you have an x-fi card or something to that sort try
 updating the
 drivers to the newest latest and greatest. And one last thing, if
its
 x64 XP
 or Vista I know alot of people have been having sound issues
 especially
 with older games or hardware that's only 50%(beta drivers) supported
 as of
 late.

 I'll search around some and see if anyone else may be having these
 issues.I know last night I was having major issue with gernades
 blowing up and my computer would lag to all high hell,and found out
 my hard drive after a FS 2004 mesh install was fragmented to high
 hell.After the defrag all

 way

 well
 again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or

 ram and an audigy 2 zs.Anywho hope I may have given you
 something else to look
 into.

 -BeNt-
 http://www.gorillazsouth.com



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2/20/2007 1:44 PM

RE: [hlds] Voice causes high ping

2007-02-21 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Emulated environments are slower.

The reason; Almost any significant work done inside the emulator has to be 
translated into the host OS's API and then run by the host OS before it can be 
completed, thus adding extra steps into the execution process. This includes 
everything from thread creation and memory allocation through to Disk and 
Network IO. If you add into that the fact that instead of processing the needs 
of one OS a machine running an emulated system is processing the needs of two 
(the host and the emulated OS), there is no way that emulation will increase 
performance over dedicated machine of the same specification.I've done a lot of 
work with virtualisation and emulation and I have yet to see an emulated system 
run faster on the same hardware than it would do if running natively and that 
includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY 
advantage I've seen to virtualization is a reduction in the need for hardware 
to service a dynamic need such as QA testing where you don't want 10 machines 
each with their own environment when 9 won't be used most of the time, having 1 
machine with 10 emulated machines where you can swap saves real cash.

It doesn't matter if the emulated machine needs to load all the sub protocols 
and such, the host OS most will have had to already load them in order to 
offer support.  -Original Message- From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 
5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high 
ping   Negative. If anything, the emulation increases performance due to 
the fact that it doesn't load all the sub protocols and such. It uses less 
memory then explorer and runs more smoothly.  Jason  Jason O. Washburn 
wrote:  I would think it was the emulation also.   Jason   
-Original Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL 
PROTECTED] On Behalf Of Chris Bass  Sent: Tuesday, February 20, 2007 9:59 AM 
 To: hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high 
pingUmmm, the emulation maybe causing issues. Try running it in 
Windows  native.   Jason wrote:   I'm running a 6600 gt with an amd 
althalon 64 in ubuntu 64 emulating  windows xp x64. 1 gig of ram. Its 
certainly poweful enough to run tfc   as if it was a joke. I'll try messing 
with the update rate and cmd  rate   [GS]Admin wrote:   - 
Original Message -  From: chad [EMAIL PROTECTED]  To: 
hlds@list.valvesoftware.com  Sent: Monday, February 19, 2007 7:45 PM  
Subject: Re: [hlds] Voice causes high ping WOW, can you 
host stuff?   Jason wrote:   My ISP just upgraded...I'm 
running a cable line to the house but  fiber elsewhere. I pay for the 
greater upload speeds above 2.5  megabits.   Jason  
 He can host stuff but with a residental connection it wouldn't be  
too great of pings times for people outside the network.But would  
probably work ok for a website with not alot of traffic.But most  isp's 
like mine in their TOS say that its against the rules to host  anything 
from your home connection.   Now back to the topic.If tracert's and 
perfmon are showing good  maybe it has something todo with 
your rates.Try turning down your  rate,cl_updaterate,cl_cmdrate and your 
backup rate.Try something   along   the  lines of ,60,40 
and see if it still does it.If it does or  doesn't adjust accordingly. 
  Also have you tried messing with your audio stuff in cs?Not knowing 
 what hardware you have kinda makes this fishing in an ocean for the  
lockness monster.BUT if you have built on board audio I do know at  times 
it can do this if your cpu is overloaded.Say HLSW,STEAM and a  messenger 
running on a 1.3 thunderbird with built on audio has  caused the same 
issues in the past  with me.If you have an x-fi card or something to that 
sort try  updating the  drivers to the newest latest and greatest. And 
one last thing, if its  x64 XP  or Vista I know alot of people have 
been having sound issues  especially  with older games or hardware 
that's only 50%(beta drivers) supported  as of  late.   I'll 
search around some and see if anyone else may be having these  issues.I 
know last night I was having major issue with gernades  blowing up and my 
computer would lag to all high hell,and found out  my hard drive after a FS 
2004 mesh install was fragmented to high  hell.After the defrag all   
way   well  again and I knew that cs 1.6 wouldn't stress out an 
fx-60, 2 gigs or   ram and an audigy 2 zs.Anywho hope I may have given 
you  something else to look  into.   -BeNt-  
http://www.gorillazsouth.com 
___  To unsubscribe, edit your 
list preferences, or view the list  archives, please visit:  
http://list.valvesoftware.com/mailman/listinfo/hlds
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RE: [hlds] Voice causes high ping

2007-02-21 Thread Jason O. Washburn
Amen Brother:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: Wednesday, February 21, 2007 2:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Voice causes high ping


--
[ Picked text/plain from multipart/alternative ]
Emulated environments are slower.

The reason; Almost any significant work done inside the emulator has to
be translated into the host OS's API and then run by the host OS before
it can be completed, thus adding extra steps into the execution process.
This includes everything from thread creation and memory allocation
through to Disk and Network IO. If you add into that the fact that
instead of processing the needs of one OS a machine running an emulated
system is processing the needs of two (the host and the emulated OS),
there is no way that emulation will increase performance over dedicated
machine of the same specification.I've done a lot of work with
virtualisation and emulation and I have yet to see an emulated system
run faster on the same hardware than it would do if running natively and
that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The
ONLY advantage I've seen to virtualization is a reduction in the need
for hardware to service a dynamic need such as QA testing where you
don't want 10 machines each with their own environment when 9 won't be
used most of the time, having 1 machine with 10 emulated machines where
you can swap saves real cash.

It doesn't matter if the emulated machine needs to load all the sub
protocols and such, the host OS most will have had to already load them
in order to offer support.  -Original Message- From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:
Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping   Negative. If anything,
the emulation increases performance due to the fact that it doesn't
load all the sub protocols and such. It uses less memory then explorer
and runs more smoothly.  Jason  Jason O. Washburn wrote:  I would
think it was the emulation also.   Jason   -Original
Message-  From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass 
Sent: Tuesday, February 20, 2007 9:59 AM  To:
hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
pingUmmm, the emulation maybe causing issues. Try running it
in Windows  native.   Jason wrote:   I'm running a 6600 gt
with an amd althalon 64 in ubuntu 64 emulating  windows xp x64. 1 gig
of ram. Its certainly poweful enough to run tfc   as if it was a
joke. I'll try messing with the update rate and cmd  rate  
[GS]Admin wrote:   - Original Message -  From: chad
[EMAIL PROTECTED]  To: hlds@list.valvesoftware.com  Sent:
Monday, February 19, 2007 7:45 PM  Subject: Re: [hlds] Voice causes
high ping WOW, can you host stuff?  
Jason wrote:   My ISP just upgraded...I'm running a cable
line to the house but  fiber elsewhere. I pay for the greater
upload speeds above 2.5  megabits.   Jason  
He can host stuff but with a residental connection it wouldn't be 
too great of pings times for people outside the network.But would 
probably work ok for a website with not alot of traffic.But most 
isp's like mine in their TOS say that its against the rules to host 
anything from your home connection.   Now back to the topic.If
tracert's and perfmon are showing good  maybe it has
something todo with your rates.Try turning down your 
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something  
along   the  lines of ,60,40 and see if it still does
it.If it does or  doesn't adjust accordingly.   Also have
you tried messing with your audio stuff in cs?Not knowing  what
hardware you have kinda makes this fishing in an ocean for the 
lockness monster.BUT if you have built on board audio I do know at 
times it can do this if your cpu is overloaded.Say HLSW,STEAM and a 
messenger running on a 1.3 thunderbird with built on audio has 
caused the same issues in the past  with me.If you have an x-fi card
or something to that sort try  updating the  drivers to the
newest latest and greatest. And one last thing, if its  x64 XP 
or Vista I know alot of people have been having sound issues 
especially  with older games or hardware that's only 50%(beta
drivers) supported  as of  late.   I'll search around
some and see if anyone else may be having these  issues.I know last
night I was having major issue with gernades  blowing up and my
computer would lag to all high hell,and found out  my hard drive
after a FS 2004 mesh install was fragmented to high  hell.After the
defrag all   way   well  again and I knew that cs 1.6
wouldn't stress out an fx-60, 2 gigs or   ram and an audigy 2
zs.Anywho hope I may have given you  something else to look 
into.   -BeNt-  http://www.gorillazsouth.com   
 ___  To unsubscribe,
edit your list preferences, or view

RE: [hlds] Voice causes high ping

2007-02-21 Thread Adam Sando
I've been in Virtualisation Roadmap workshops with Microsoft and VMWare 
recently, and have touted figures of approx 10-20% Host OS overhead for Virtual 
Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3.

Both companies have stated that 1 physical will always be more powerful than a 
host + 1 vm (comparing like-for-like hardware specs).

Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 
w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA 
connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's 
running the same config as the other physical. Well, the vm's performed 
horribly, even with the other physical running a 32-bit OS.

Virtualisation/emulation will only solve compatibility issues, not 
performance... You're deluded to think you can get extra performance out of a 
VM when the host has to do all that work anyway.

Regards,
Adam

-Original Message-
From: Jason O. Washburn [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: 21-Feb-07 19:40
Subject: RE: [hlds] Voice causes high ping

Amen Brother:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: Wednesday, February 21, 2007 2:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Voice causes high ping


--
[ Picked text/plain from multipart/alternative ]
Emulated environments are slower.

The reason; Almost any significant work done inside the emulator has to
be translated into the host OS's API and then run by the host OS before
it can be completed, thus adding extra steps into the execution process.
This includes everything from thread creation and memory allocation
through to Disk and Network IO. If you add into that the fact that
instead of processing the needs of one OS a machine running an emulated
system is processing the needs of two (the host and the emulated OS),
there is no way that emulation will increase performance over dedicated
machine of the same specification.I've done a lot of work with
virtualisation and emulation and I have yet to see an emulated system
run faster on the same hardware than it would do if running natively and
that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The
ONLY advantage I've seen to virtualization is a reduction in the need
for hardware to service a dynamic need such as QA testing where you
don't want 10 machines each with their own environment when 9 won't be
used most of the time, having 1 machine with 10 emulated machines where
you can swap saves real cash.

It doesn't matter if the emulated machine needs to load all the sub
protocols and such, the host OS most will have had to already load them
in order to offer support.  -Original Message- From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:
Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping   Negative. If anything,
the emulation increases performance due to the fact that it doesn't
load all the sub protocols and such. It uses less memory then explorer
and runs more smoothly.  Jason  Jason O. Washburn wrote:  I would
think it was the emulation also.   Jason   -Original
Message-  From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass 
Sent: Tuesday, February 20, 2007 9:59 AM  To:
hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
pingUmmm, the emulation maybe causing issues. Try running it
in Windows  native.   Jason wrote:   I'm running a 6600 gt
with an amd althalon 64 in ubuntu 64 emulating  windows xp x64. 1 gig
of ram. Its certainly poweful enough to run tfc   as if it was a
joke. I'll try messing with the update rate and cmd  rate  
[GS]Admin wrote:   - Original Message -  From: chad
[EMAIL PROTECTED]  To: hlds@list.valvesoftware.com  Sent:
Monday, February 19, 2007 7:45 PM  Subject: Re: [hlds] Voice causes
high ping WOW, can you host stuff?  
Jason wrote:   My ISP just upgraded...I'm running a cable
line to the house but  fiber elsewhere. I pay for the greater
upload speeds above 2.5  megabits.   Jason  
He can host stuff but with a residental connection it wouldn't be 
too great of pings times for people outside the network.But would 
probably work ok for a website with not alot of traffic.But most 
isp's like mine in their TOS say that its against the rules to host 
anything from your home connection.   Now back to the topic.If
tracert's and perfmon are showing good  maybe it has
something todo with your rates.Try turning down your 
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something  
along   the  lines of ,60,40 and see if it still does
it.If it does or  doesn't adjust accordingly.   Also have
you tried messing with your audio stuff in cs?Not knowing  what
hardware you have kinda makes this fishing in an ocean for the 
lockness monster.BUT if you have built

Re: [hlds] Voice causes high ping

2007-02-21 Thread Roman Hatsiev

OMG

Sorry for useless message, guys, just could not resist...

On 21/02/07, Jason [EMAIL PROTECTED] wrote:

Negative. If anything, the emulation increases performance due to the
fact that it doesn't load all the sub protocols and such. It uses less
memory then explorer and runs more smoothly.

Jason

Jason O. Washburn wrote:
 I would think it was the emulation also.

 Jason

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
 Sent: Tuesday, February 20, 2007 9:59 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Voice causes high ping


 Ummm, the emulation maybe causing issues. Try running it in Windows
 native.

 Jason wrote:

 I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating
 windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc
 as if it was a joke. I'll try messing with the update rate and cmd
 rate

 [GS]Admin wrote:

 - Original Message -
 From: chad [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, February 19, 2007 7:45 PM
 Subject: Re: [hlds] Voice causes high ping



 WOW, can you host stuff?

 Jason wrote:

 My ISP just upgraded...I'm running a cable line to the house but
 fiber elsewhere. I pay for the greater upload speeds above 2.5
 megabits.

 Jason

 He can host stuff but with a residental connection it wouldn't be
 too great of pings times for people outside the network.But would
 probably work ok for a website with not alot of traffic.But most
 isp's like mine in their TOS say that its against the rules to host
 anything from your home connection.

 Now back to the topic.If tracert's and perfmon are showing good maybe



 it has something todo with your rates.Try turning down your
 rate,cl_updaterate,cl_cmdrate and your backup rate.Try something

 along

 the
 lines of ,60,40 and see if it still does it.If it does or doesn't
 adjust
 accordingly.

 Also have you tried messing with your audio stuff in cs?Not knowing
 what hardware you have kinda makes this fishing in an ocean for the
 lockness monster.BUT if you have built on board audio I do know at
 times it can do this if your cpu is overloaded.Say HLSW,STEAM and a
 messenger running on a
 1.3 thunderbird with built on audio has caused the same issues in the
 past
 with me.If you have an x-fi card or something to that sort try
 updating the
 drivers to the newest latest and greatest. And one last thing, if its
 x64 XP
 or Vista I know alot of people have been having sound issues
 especially
 with older games or hardware that's only 50%(beta drivers) supported
 as of
 late.

 I'll search around some and see if anyone else may be having these
 issues.I know last night I was having major issue with gernades
 blowing up and my computer would lag to all high hell,and found out
 my hard drive after a FS
 2004 mesh install was fragmented to high hell.After the defrag all

 way

 well
 again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or
 ram and
 an audigy 2 zs.Anywho hope I may have given you something else to
 look
 into.

 -BeNt-
 http://www.gorillazsouth.com



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,



 please visit: http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date:
 2/20/2007 1:44 PM


 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date:
 2/20/2007 1:44 PM



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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Re: [hlds] Voice causes high ping

2007-02-21 Thread Jason

http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1

Nough said ;)

Jason

Adam Sando wrote:

I've been in Virtualisation Roadmap workshops with Microsoft and VMWare 
recently, and have touted figures of approx 10-20% Host OS overhead for Virtual 
Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3.

Both companies have stated that 1 physical will always be more powerful than a 
host + 1 vm (comparing like-for-like hardware specs).

Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 
w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA 
connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's 
running the same config as the other physical. Well, the vm's performed 
horribly, even with the other physical running a 32-bit OS.

Virtualisation/emulation will only solve compatibility issues, not 
performance... You're deluded to think you can get extra performance out of a 
VM when the host has to do all that work anyway.

Regards,
Adam

-Original Message-
From: Jason O. Washburn [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: 21-Feb-07 19:40
Subject: RE: [hlds] Voice causes high ping

Amen Brother:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: Wednesday, February 21, 2007 2:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Voice causes high ping


--
[ Picked text/plain from multipart/alternative ]
Emulated environments are slower.

The reason; Almost any significant work done inside the emulator has to
be translated into the host OS's API and then run by the host OS before
it can be completed, thus adding extra steps into the execution process.
This includes everything from thread creation and memory allocation
through to Disk and Network IO. If you add into that the fact that
instead of processing the needs of one OS a machine running an emulated
system is processing the needs of two (the host and the emulated OS),
there is no way that emulation will increase performance over dedicated
machine of the same specification.I've done a lot of work with
virtualisation and emulation and I have yet to see an emulated system
run faster on the same hardware than it would do if running natively and
that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The
ONLY advantage I've seen to virtualization is a reduction in the need
for hardware to service a dynamic need such as QA testing where you
don't want 10 machines each with their own environment when 9 won't be
used most of the time, having 1 machine with 10 emulated machines where
you can swap saves real cash.

It doesn't matter if the emulated machine needs to load all the sub
protocols and such, the host OS most will have had to already load them
in order to offer support.  -Original Message- From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:
Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping   Negative. If anything,
the emulation increases performance due to the fact that it doesn't
load all the sub protocols and such. It uses less memory then explorer
and runs more smoothly.  Jason  Jason O. Washburn wrote:  I would
think it was the emulation also.   Jason   -Original
Message-  From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass 
Sent: Tuesday, February 20, 2007 9:59 AM  To:
hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
pingUmmm, the emulation maybe causing issues. Try running it
in Windows  native.   Jason wrote:   I'm running a 6600 gt
with an amd althalon 64 in ubuntu 64 emulating  windows xp x64. 1 gig
of ram. Its certainly poweful enough to run tfc   as if it was a
joke. I'll try messing with the update rate and cmd  rate  
[GS]Admin wrote:   - Original Message -  From: chad
[EMAIL PROTECTED]  To: hlds@list.valvesoftware.com  Sent:
Monday, February 19, 2007 7:45 PM  Subject: Re: [hlds] Voice causes
high ping WOW, can you host stuff?  
Jason wrote:   My ISP just upgraded...I'm running a cable
line to the house but  fiber elsewhere. I pay for the greater
upload speeds above 2.5  megabits.   Jason  
He can host stuff but with a residental connection it wouldn't be 
too great of pings times for people outside the network.But would 
probably work ok for a website with not alot of traffic.But most 
isp's like mine in their TOS say that its against the rules to host 
anything from your home connection.   Now back to the topic.If
tracert's and perfmon are showing good  maybe it has
something todo with your rates.Try turning down your 
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something  
along   the  lines of ,60,40 and see if it still does
it.If it does or  doesn't adjust accordingly.   Also have
you tried messing with your audio stuff

RE: [hlds] Voice causes high ping

2007-02-21 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Nough said about what?

Not sure why you're pointing me at the website of a company which makes it's 
profits from selling emulation software, could you clarify?



 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping 
 From: [EMAIL PROTECTED] Date: Wed, 21 Feb 2007 06:06:14 -0500  
 http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1
   Nough said ;)  Jason  Adam Sando wrote:  I've been in Virtualisation 
 Roadmap workshops with Microsoft and VMWare recently, and have touted figures 
 of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; 
 and 8-10% Host OS overhead for Vi3.   Both companies have stated that 1 
 physical will always be more powerful than a host + 1 vm (comparing 
 like-for-like hardware specs).   Some of our engineers recently did a 
 test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running 
 Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with 
 Virtual Server 2k5, and a bunch of vm's running the same config as the other 
 physical. Well, the vm's performed horribly, even with the other physical 
 running a 32-bit OS.   Virtualisation/emulation will only solve 
 compatibility issues, not performance... You're deluded to think you can get 
 extra performance out of a VM when the host has to do all that work anyway. 
   Regards,  Adam   -Original Message-  From: Jason O. 
 Washburn [EMAIL PROTECTED]  To: hlds@list.valvesoftware.com 
 hlds@list.valvesoftware.com  Sent: 21-Feb-07 19:40  Subject: RE: [hlds] 
 Voice causes high ping   Amen Brother:-)   Jason   -Original 
 Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On 
 Behalf Of Gigabit Nick  Sent: Wednesday, February 21, 2007 2:48 AM  To: 
 hlds@list.valvesoftware.com  Subject: RE: [hlds] Voice causes high ping  
   --  [ Picked text/plain from multipart/alternative ]  Emulated 
 environments are slower.   The reason; Almost any significant work done 
 inside the emulator has to  be translated into the host OS's API and then 
 run by the host OS before  it can be completed, thus adding extra steps 
 into the execution process.  This includes everything from thread creation 
 and memory allocation  through to Disk and Network IO. If you add into that 
 the fact that  instead of processing the needs of one OS a machine running 
 an emulated  system is processing the needs of two (the host and the 
 emulated OS),  there is no way that emulation will increase performance 
 over dedicated  machine of the same specification.I've done a lot of work 
 with  virtualisation and emulation and I have yet to see an emulated 
 system  run faster on the same hardware than it would do if running 
 natively and  that includes experience of VMWare, Bochs, Wine, Xen, and 
 Parallels. The  ONLY advantage I've seen to virtualization is a reduction 
 in the need  for hardware to service a dynamic need such as QA testing 
 where you  don't want 10 machines each with their own environment when 9 
 won't be  used most of the time, having 1 machine with 10 emulated machines 
 where  you can swap saves real cash.   It doesn't matter if the 
 emulated machine needs to load all the sub  protocols and such, the host 
 OS most will have had to already load them  in order to offer support.  
 -Original Message- From:  [EMAIL PROTECTED]  [mailto:[EMAIL 
 PROTECTED] On Behalf Of Jason Sent:  Tuesday, February 20, 2007 5:01 PM 
 To: hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high 
 ping   Negative. If anything,  the emulation increases performance due 
 to the fact that it doesn't  load all the sub protocols and such. It uses 
 less memory then explorer  and runs more smoothly.  Jason  Jason O. 
 Washburn wrote:  I would  think it was the emulation also.   Jason 
   -Original  Message-  From: [EMAIL PROTECTED]   
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass   Sent: Tuesday, 
 February 20, 2007 9:59 AM  To:  hlds@list.valvesoftware.com  Subject: 
 Re: [hlds] Voice causes high  pingUmmm, the emulation maybe 
 causing issues. Try running it  in Windows  native.   Jason wrote: 
   I'm running a 6600 gt  with an amd althalon 64 in ubuntu 64 
 emulating  windows xp x64. 1 gig  of ram. Its certainly poweful enough 
 to run tfc   as if it was a  joke. I'll try messing with the update 
 rate and cmd  rate[GS]Admin wrote:   - Original 
 Message -  From: chad  [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Sent:  Monday, February 19, 2007 7:45 
 PM  Subject: Re: [hlds] Voice causes  high ping 
 WOW, can you host stuff?Jason wrote:   My ISP just 
 upgraded...I'm running a cable  line to the house but  fiber 
 elsewhere. I pay for the greater  upload speeds above 2.5  megabits. 
   JasonHe can host stuff but with a residental 
 connection it wouldn't be   too great of pings times for people 
 outside

RE: [hlds] Voice causes high ping

2007-02-21 Thread Edward Luna
Nough said?  I don't see your point... please explain.

-Original Message-
From: Jason [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 21, 2007 6:06 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1

Nough said ;)

Jason

Adam Sando wrote:
 I've been in Virtualisation Roadmap workshops with Microsoft and VMWare 
 recently, and have touted figures of approx 10-20% Host OS overhead for 
 Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3.

 Both companies have stated that 1 physical will always be more powerful than 
 a host + 1 vm (comparing like-for-like hardware specs).

 Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 
 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware 
 (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of 
 vm's running the same config as the other physical. Well, the vm's performed 
 horribly, even with the other physical running a 32-bit OS.

 Virtualisation/emulation will only solve compatibility issues, not 
 performance... You're deluded to think you can get extra performance out of a 
 VM when the host has to do all that work anyway.

 Regards,
 Adam

 -Original Message-
 From: Jason O. Washburn [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
 Sent: 21-Feb-07 19:40
 Subject: RE: [hlds] Voice causes high ping

 Amen Brother:-)

 Jason

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
 Sent: Wednesday, February 21, 2007 2:48 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Voice causes high ping


 --
 [ Picked text/plain from multipart/alternative ]
 Emulated environments are slower.

 The reason; Almost any significant work done inside the emulator has to
 be translated into the host OS's API and then run by the host OS before
 it can be completed, thus adding extra steps into the execution process.
 This includes everything from thread creation and memory allocation
 through to Disk and Network IO. If you add into that the fact that
 instead of processing the needs of one OS a machine running an emulated
 system is processing the needs of two (the host and the emulated OS),
 there is no way that emulation will increase performance over dedicated
 machine of the same specification.I've done a lot of work with
 virtualisation and emulation and I have yet to see an emulated system
 run faster on the same hardware than it would do if running natively and
 that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The
 ONLY advantage I've seen to virtualization is a reduction in the need
 for hardware to service a dynamic need such as QA testing where you
 don't want 10 machines each with their own environment when 9 won't be
 used most of the time, having 1 machine with 10 emulated machines where
 you can swap saves real cash.

 It doesn't matter if the emulated machine needs to load all the sub
 protocols and such, the host OS most will have had to already load them
 in order to offer support.  -Original Message- From:
 [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:
 Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Voice causes high ping   Negative. If anything,
 the emulation increases performance due to the fact that it doesn't
 load all the sub protocols and such. It uses less memory then explorer
 and runs more smoothly.  Jason  Jason O. Washburn wrote:  I would
 think it was the emulation also.   Jason   -Original
 Message-  From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass 
 Sent: Tuesday, February 20, 2007 9:59 AM  To:
 hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
 pingUmmm, the emulation maybe causing issues. Try running it
 in Windows  native.   Jason wrote:   I'm running a 6600 gt
 with an amd althalon 64 in ubuntu 64 emulating  windows xp x64. 1 gig
 of ram. Its certainly poweful enough to run tfc   as if it was a
 joke. I'll try messing with the update rate and cmd  rate  
 [GS]Admin wrote:   - Original Message -  From: chad
 [EMAIL PROTECTED]  To: hlds@list.valvesoftware.com  Sent:
 Monday, February 19, 2007 7:45 PM  Subject: Re: [hlds] Voice causes
 high ping WOW, can you host stuff?  
 Jason wrote:   My ISP just upgraded...I'm running a cable
 line to the house but  fiber elsewhere. I pay for the greater
 upload speeds above 2.5  megabits.   Jason  
 He can host stuff but with a residental connection it wouldn't be 
 too great of pings times for people outside the network.But would 
 probably work ok for a website with not alot of traffic.But most 
 isp's like mine in their TOS say that its against the rules to host 
 anything from your home connection.   Now back to the topic.If
 tracert's

RE: [hlds] Voice causes high ping

2007-02-21 Thread Edward Luna
Oops... sry, I should have read ahead.

-Original Message-
From: Gigabit Nick [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 21, 2007 6:55 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Voice causes high ping


--

[ Picked text/plain from multipart/alternative ]
Nough said about what?

Not sure why you're pointing me at the website of a company which makes it's 
profits from selling emulation software, could you clarify?



 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping 
 From: [EMAIL PROTECTED] Date: Wed, 21 Feb 2007 06:06:14 -0500  
 http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1
   Nough said ;)  Jason  Adam Sando wrote:  I've been in Virtualisation 
 Roadmap workshops with Microsoft and VMWare recently, and have touted figures 
 of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; 
 and 8-10% Host OS overhead for Vi3.   Both companies have stated that 1 
 physical will always be more powerful than a host + 1 vm (comparing 
 like-for-like hardware specs).   Some of our engineers recently did a 
 test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running 
 Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with 
 Virtual Server 2k5, and a bunch of vm's running the same config as the other 
 physical. Well, the vm's performed horribly, even with the other physical 
 running a 32-bit OS.   Virtualisation/emulation will only solve 
 compatibility issues, not performance... You're deluded to think you can get 
 extra performance out of a VM when the host has to do all that work anyway. 
   Regards,  Adam   -Original Message-  From: Jason O. 
 Washburn [EMAIL PROTECTED]  To: hlds@list.valvesoftware.com 
 hlds@list.valvesoftware.com  Sent: 21-Feb-07 19:40  Subject: RE: [hlds] 
 Voice causes high ping   Amen Brother:-)   Jason   -Original 
 Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On 
 Behalf Of Gigabit Nick  Sent: Wednesday, February 21, 2007 2:48 AM  To: 
 hlds@list.valvesoftware.com  Subject: RE: [hlds] Voice causes high ping  
   --  [ Picked text/plain from multipart/alternative ]  Emulated 
 environments are slower.   The reason; Almost any significant work done 
 inside the emulator has to  be translated into the host OS's API and then 
 run by the host OS before  it can be completed, thus adding extra steps 
 into the execution process.  This includes everything from thread creation 
 and memory allocation  through to Disk and Network IO. If you add into that 
 the fact that  instead of processing the needs of one OS a machine running 
 an emulated  system is processing the needs of two (the host and the 
 emulated OS),  there is no way that emulation will increase performance 
 over dedicated  machine of the same specification.I've done a lot of work 
 with  virtualisation and emulation and I have yet to see an emulated 
 system  run faster on the same hardware than it would do if running 
 natively and  that includes experience of VMWare, Bochs, Wine, Xen, and 
 Parallels. The  ONLY advantage I've seen to virtualization is a reduction 
 in the need  for hardware to service a dynamic need such as QA testing 
 where you  don't want 10 machines each with their own environment when 9 
 won't be  used most of the time, having 1 machine with 10 emulated machines 
 where  you can swap saves real cash.   It doesn't matter if the 
 emulated machine needs to load all the sub  protocols and such, the host 
 OS most will have had to already load them  in order to offer support.  
 -Original Message- From:  [EMAIL PROTECTED]  [mailto:[EMAIL 
 PROTECTED] On Behalf Of Jason Sent:  Tuesday, February 20, 2007 5:01 PM 
 To: hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high 
 ping   Negative. If anything,  the emulation increases performance due 
 to the fact that it doesn't  load all the sub protocols and such. It uses 
 less memory then explorer  and runs more smoothly.  Jason  Jason O. 
 Washburn wrote:  I would  think it was the emulation also.   Jason 
   -Original  Message-  From: [EMAIL PROTECTED]   
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass   Sent: Tuesday, 
 February 20, 2007 9:59 AM  To:  hlds@list.valvesoftware.com  Subject: 
 Re: [hlds] Voice causes high  pingUmmm, the emulation maybe 
 causing issues. Try running it  in Windows  native.   Jason wrote: 
   I'm running a 6600 gt  with an amd althalon 64 in ubuntu 64 
 emulating  windows xp x64. 1 gig  of ram. Its certainly poweful enough 
 to run tfc   as if it was a  joke. I'll try messing with the update 
 rate and cmd  rate[GS]Admin wrote:   - Original 
 Message -  From: chad  [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Sent:  Monday, February 19, 2007 7:45 
 PM  Subject: Re: [hlds] Voice causes  high ping 
 WOW, can you host stuff?Jason wrote:   My ISP just 
 upgraded...I'm running a cable  line

Re: [hlds] Voice causes high ping

2007-02-21 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Yes it allows you to run games from another OS...at a loss of performance.


On 2/21/07, Jason [EMAIL PROTECTED] wrote:


 http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1

 Nough said ;)

 Jason

 Adam Sando wrote:
  I've been in Virtualisation Roadmap workshops with Microsoft and VMWare
 recently, and have touted figures of approx 10-20% Host OS overhead for
 Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3.
 
  Both companies have stated that 1 physical will always be more powerful
 than a host + 1 vm (comparing like-for-like hardware specs).
 
  Some of our engineers recently did a test of 1 physical 4-way dual-core
 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same
 hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a
 bunch of vm's running the same config as the other physical. Well, the vm's
 performed horribly, even with the other physical running a 32-bit OS.
 
  Virtualisation/emulation will only solve compatibility issues, not
 performance... You're deluded to think you can get extra performance out of
 a VM when the host has to do all that work anyway.
 
  Regards,
  Adam
 
  -Original Message-
  From: Jason O. Washburn [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
  Sent: 21-Feb-07 19:40
  Subject: RE: [hlds] Voice causes high ping
 
  Amen Brother:-)
 
  Jason
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
  Sent: Wednesday, February 21, 2007 2:48 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Voice causes high ping
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Emulated environments are slower.
 
  The reason; Almost any significant work done inside the emulator has to
  be translated into the host OS's API and then run by the host OS before
  it can be completed, thus adding extra steps into the execution process.
  This includes everything from thread creation and memory allocation
  through to Disk and Network IO. If you add into that the fact that
  instead of processing the needs of one OS a machine running an emulated
  system is processing the needs of two (the host and the emulated OS),
  there is no way that emulation will increase performance over dedicated
  machine of the same specification.I've done a lot of work with
  virtualisation and emulation and I have yet to see an emulated system
  run faster on the same hardware than it would do if running natively and
  that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The
  ONLY advantage I've seen to virtualization is a reduction in the need
  for hardware to service a dynamic need such as QA testing where you
  don't want 10 machines each with their own environment when 9 won't be
  used most of the time, having 1 machine with 10 emulated machines where
  you can swap saves real cash.
 
  It doesn't matter if the emulated machine needs to load all the sub
  protocols and such, the host OS most will have had to already load them
  in order to offer support.  -Original Message- From:
  [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:
  Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Voice causes high ping   Negative. If anything,
  the emulation increases performance due to the fact that it doesn't
  load all the sub protocols and such. It uses less memory then explorer
  and runs more smoothly.  Jason  Jason O. Washburn wrote:  I would
  think it was the emulation also.   Jason   -Original
  Message-  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass 
  Sent: Tuesday, February 20, 2007 9:59 AM  To:
  hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
  pingUmmm, the emulation maybe causing issues. Try running it
  in Windows  native.   Jason wrote:   I'm running a 6600 gt
  with an amd althalon 64 in ubuntu 64 emulating  windows xp x64. 1 gig
  of ram. Its certainly poweful enough to run tfc   as if it was a
  joke. I'll try messing with the update rate and cmd  rate  
  [GS]Admin wrote:   - Original Message -  From: chad
  [EMAIL PROTECTED]  To: hlds@list.valvesoftware.com  Sent:
  Monday, February 19, 2007 7:45 PM  Subject: Re: [hlds] Voice causes
  high ping WOW, can you host stuff?  
  Jason wrote:   My ISP just upgraded...I'm running a cable
  line to the house but  fiber elsewhere. I pay for the greater
  upload speeds above 2.5  megabits.   Jason  
  He can host stuff but with a residental connection it wouldn't be 
  too great of pings times for people outside the network.But would 
  probably work ok for a website with not alot of traffic.But most 
  isp's like mine in their TOS say that its against the rules to host 
  anything from your home connection.   Now back to the topic.If

Re: [hlds] Voice causes high ping

2007-02-21 Thread chad

...???

LDuke wrote:

--
[ Picked text/plain from multipart/alternative ]
Yes it allows you to run games from another OS...at a loss of performance.


On 2/21/07, Jason [EMAIL PROTECTED] wrote:


http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1

Nough said ;)

Jason

Adam Sando wrote:


I've been in Virtualisation Roadmap workshops with Microsoft and VMWare


recently, and have touted figures of approx 10-20% Host OS overhead for
Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3.


Both companies have stated that 1 physical will always be more powerful


than a host + 1 vm (comparing like-for-like hardware specs).


Some of our engineers recently did a test of 1 physical 4-way dual-core


8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same
hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a
bunch of vm's running the same config as the other physical. Well, the vm's
performed horribly, even with the other physical running a 32-bit OS.


Virtualisation/emulation will only solve compatibility issues, not


performance... You're deluded to think you can get extra performance out of
a VM when the host has to do all that work anyway.


Regards,
Adam

-Original Message-
From: Jason O. Washburn [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: 21-Feb-07 19:40
Subject: RE: [hlds] Voice causes high ping

Amen Brother:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: Wednesday, February 21, 2007 2:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Voice causes high ping


--
[ Picked text/plain from multipart/alternative ]
Emulated environments are slower.

The reason; Almost any significant work done inside the emulator has to
be translated into the host OS's API and then run by the host OS before
it can be completed, thus adding extra steps into the execution process.
This includes everything from thread creation and memory allocation
through to Disk and Network IO. If you add into that the fact that
instead of processing the needs of one OS a machine running an emulated
system is processing the needs of two (the host and the emulated OS),
there is no way that emulation will increase performance over dedicated
machine of the same specification.I've done a lot of work with
virtualisation and emulation and I have yet to see an emulated system
run faster on the same hardware than it would do if running natively and
that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The
ONLY advantage I've seen to virtualization is a reduction in the need
for hardware to service a dynamic need such as QA testing where you
don't want 10 machines each with their own environment when 9 won't be
used most of the time, having 1 machine with 10 emulated machines where
you can swap saves real cash.

It doesn't matter if the emulated machine needs to load all the sub
protocols and such, the host OS most will have had to already load them
in order to offer support.  -Original Message- From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:
Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping   Negative. If anything,
the emulation increases performance due to the fact that it doesn't
load all the sub protocols and such. It uses less memory then explorer
and runs more smoothly.  Jason  Jason O. Washburn wrote:  I would
think it was the emulation also.   Jason   -Original
Message-  From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass 
Sent: Tuesday, February 20, 2007 9:59 AM  To:
hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
pingUmmm, the emulation maybe causing issues. Try running it
in Windows  native.   Jason wrote:   I'm running a 6600 gt
with an amd althalon 64 in ubuntu 64 emulating  windows xp x64. 1 gig
of ram. Its certainly poweful enough to run tfc   as if it was a
joke. I'll try messing with the update rate and cmd  rate  
[GS]Admin wrote:   - Original Message -  From: chad
[EMAIL PROTECTED]  To: hlds@list.valvesoftware.com  Sent:
Monday, February 19, 2007 7:45 PM  Subject: Re: [hlds] Voice causes
high ping WOW, can you host stuff?  
Jason wrote:   My ISP just upgraded...I'm running a cable
line to the house but  fiber elsewhere. I pay for the greater
upload speeds above 2.5  megabits.   Jason  
He can host stuff but with a residental connection it wouldn't be 
too great of pings times for people outside the network.But would 
probably work ok for a website with not alot of traffic.But most 
isp's like mine in their TOS say that its against the rules to host 
anything from your home connection.   Now back to the topic.If
tracert's and perfmon are showing good  maybe it has
something todo with your rates.Try turning down your 
rate,cl_updaterate

RE: [hlds] Voice causes high ping

2007-02-21 Thread Jason O. Washburn
I was going to say the same thing.  Their add doesn't mention
performance just compatibility.  It also says playing games not serving
them.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Wednesday, February 21, 2007 9:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


--
[ Picked text/plain from multipart/alternative ]
Yes it allows you to run games from another OS...at a loss of
performance.


On 2/21/07, Jason [EMAIL PROTECTED] wrote:


 http://www.transgaming.com/index.php?module=ContentExpressfunc=displa
 yceid=2meid=-1

 Nough said ;)

 Jason

 Adam Sando wrote:
  I've been in Virtualisation Roadmap workshops with Microsoft and
  VMWare
 recently, and have touted figures of approx 10-20% Host OS overhead
 for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead

 for Vi3.
 
  Both companies have stated that 1 physical will always be more
  powerful
 than a host + 1 vm (comparing like-for-like hardware specs).
 
  Some of our engineers recently did a test of 1 physical 4-way
  dual-core
 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same
 hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5,
 and a bunch of vm's running the same config as the other physical.
 Well, the vm's performed horribly, even with the other physical
 running a 32-bit OS.
 
  Virtualisation/emulation will only solve compatibility issues, not
 performance... You're deluded to think you can get extra performance
 out of a VM when the host has to do all that work anyway.
 
  Regards,
  Adam
 
  -Original Message-
  From: Jason O. Washburn [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
  Sent: 21-Feb-07 19:40
  Subject: RE: [hlds] Voice causes high ping
 
  Amen Brother:-)
 
  Jason
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
  Sent: Wednesday, February 21, 2007 2:48 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Voice causes high ping
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Emulated environments are slower.
 
  The reason; Almost any significant work done inside the emulator has

  to be translated into the host OS's API and then run by the host OS
  before it can be completed, thus adding extra steps into the
  execution process. This includes everything from thread creation and

  memory allocation through to Disk and Network IO. If you add into
  that the fact that instead of processing the needs of one OS a
  machine running an emulated system is processing the needs of two
  (the host and the emulated OS), there is no way that emulation will
  increase performance over dedicated machine of the same
  specification.I've done a lot of work with virtualisation and
  emulation and I have yet to see an emulated system run faster on the

  same hardware than it would do if running natively and that includes

  experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY
  advantage I've seen to virtualization is a reduction in the need for

  hardware to service a dynamic need such as QA testing where you
  don't want 10 machines each with their own environment when 9 won't
  be used most of the time, having 1 machine with 10 emulated machines

  where you can swap saves real cash.
 
  It doesn't matter if the emulated machine needs to load all the sub

  protocols and such, the host OS most will have had to already load
  them in order to offer support.  -Original Message- From:
  [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:

  Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Voice causes high ping   Negative. If
  anything, the emulation increases performance due to the fact that
  it doesn't load all the sub protocols and such. It uses less memory

  then explorer and runs more smoothly.  Jason  Jason O. Washburn
  wrote:  I would think it was the emulation also.   Jason  

  -Original
  Message-  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
  
  Sent: Tuesday, February 20, 2007 9:59 AM  To:
  hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
  pingUmmm, the emulation maybe causing issues. Try running
  pingit
  in Windows  native.   Jason wrote:   I'm running a 6600
  gt with an amd althalon 64 in ubuntu 64 emulating  windows xp
  x64. 1 gig of ram. Its certainly poweful enough to run tfc   as
  if it was a joke. I'll try messing with the update rate and cmd 
  rate   [GS]Admin wrote:   - Original Message -

   From: chad [EMAIL PROTECTED]  To:
  hlds@list.valvesoftware.com  Sent: Monday, February 19, 2007
  7:45 PM  Subject: Re: [hlds] Voice causes high ping  
WOW, can you host stuff?   Jason wrote: 
   My ISP just upgraded...I'm running a cable line to the house
  but  fiber elsewhere. I pay

RE: [hlds] Voice causes high ping

2007-02-21 Thread Lolita ROYER
--
[ Picked text/plain from multipart/alternative ]






 Message du 21/02/07 19:08
 De : Jason O. Washburn
 A : hlds@list.valvesoftware.com
 Copie à :
 Objet : RE: [hlds] Voice causes high ping

 I was going to say the same thing. Their add doesn't mention
 performance just compatibility. It also says playing games not serving
 them.

 Jason

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Wednesday, February 21, 2007 9:32 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Voice causes high ping


 --
 [ Picked text/plain from multipart/alternative ]
 Yes it allows you to run games from another OS...at a loss of
 performance.


 On 2/21/07, Jason wrote:
 
 
  http://www.transgaming.com/index.php?module=ContentExpressfunc=displa
  yceid=2meid=-1
 
  Nough said ;)
 
  Jason
 
  Adam Sando wrote:
   I've been in Virtualisation Roadmap workshops with Microsoft and
   VMWare
  recently, and have touted figures of approx 10-20% Host OS overhead
  for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead

  for Vi3.
  
   Both companies have stated that 1 physical will always be more
   powerful
  than a host + 1 vm (comparing like-for-like hardware specs).
  
   Some of our engineers recently did a test of 1 physical 4-way
   dual-core
  8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same
  hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5,
  and a bunch of vm's running the same config as the other physical.
  Well, the vm's performed horribly, even with the other physical
  running a 32-bit OS.
  
   Virtualisation/emulation will only solve compatibility issues, not
  performance... You're deluded to think you can get extra performance
  out of a VM when the host has to do all that work anyway.
  
   Regards,
   Adam
  
   -Original Message-
   From: Jason O. Washburn
   To: hlds@list.valvesoftware.com
   Sent: 21-Feb-07 19:40
   Subject: RE: [hlds] Voice causes high ping
  
   Amen Brother:-)
  
   Jason
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
   Sent: Wednesday, February 21, 2007 2:48 AM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Voice causes high ping
  
  
   --
   [ Picked text/plain from multipart/alternative ]
   Emulated environments are slower.
  
   The reason; Almost any significant work done inside the emulator has

   to be translated into the host OS's API and then run by the host OS
   before it can be completed, thus adding extra steps into the
   execution process. This includes everything from thread creation and

   memory allocation through to Disk and Network IO. If you add into
   that the fact that instead of processing the needs of one OS a
   machine running an emulated system is processing the needs of two
   (the host and the emulated OS), there is no way that emulation will
   increase performance over dedicated machine of the same
   specification.I've done a lot of work with virtualisation and
   emulation and I have yet to see an emulated system run faster on the

   same hardware than it would do if running natively and that includes

   experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY
   advantage I've seen to virtualization is a reduction in the need for

   hardware to service a dynamic need such as QA testing where you
   don't want 10 machines each with their own environment when 9 won't
   be used most of the time, having 1 machine with 10 emulated machines

   where you can swap saves real cash.
  
   It doesn't matter if the emulated machine needs to load all the sub

   protocols and such, the host OS most will have had to already load
   them in order to offer support.  -Original Message- From:
   [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:

   Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Voice causes high ping   Negative. If
   anything, the emulation increases performance due to the fact that
   it doesn't load all the sub protocols and such. It uses less memory

   then explorer and runs more smoothly.  Jason  Jason O. Washburn
   wrote:  I would think it was the emulation also.   Jason  

   -Original
   Message-  From: [EMAIL PROTECTED] 
   [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
   
   Sent: Tuesday, February 20, 2007 9:59 AM  To:
   hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
   pingUmmm, the emulation maybe causing issues. Try running
   pingit
   in Windows  native.   Jason wrote:   I'm running a 6600
   gt with an amd althalon 64 in ubuntu 64 emulating  windows xp
   x64. 1 gig of ram. Its certainly poweful enough to run tfc   as
   if it was a joke. I'll try messing with the update rate and cmd 
   rate   [GS]Admin wrote:   - Original Message -

From: chad   To:
 Sent: Monday, February 19

Re: [hlds] Voice causes high ping

2007-02-21 Thread Chris Bass

Cedega is nice hack for those who want to be 100% foaming at the mouth
linux people. Most gamers will just suck it up and play it in native OS.
Cedega would probably admit running a game in Windows is preferable to
running it via Cedega but it's an option for people that can't or won't
run Windows.

Jason wrote:

http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1


Nough said ;)

Jason

Adam Sando wrote:

I've been in Virtualisation Roadmap workshops with Microsoft and
VMWare recently, and have touted figures of approx 10-20% Host OS
overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host
OS overhead for Vi3.

Both companies have stated that 1 physical will always be more
powerful than a host + 1 vm (comparing like-for-like hardware specs).

Some of our engineers recently did a test of 1 physical 4-way
dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86,
versus the same hardware (EVA connected) running Win2k3-x64 with
Virtual Server 2k5, and a bunch of vm's running the same config as
the other physical. Well, the vm's performed horribly, even with the
other physical running a 32-bit OS.

Virtualisation/emulation will only solve compatibility issues, not
performance... You're deluded to think you can get extra performance
out of a VM when the host has to do all that work anyway.

Regards,
Adam

-Original Message-
From: Jason O. Washburn [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: 21-Feb-07 19:40
Subject: RE: [hlds] Voice causes high ping

Amen Brother:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: Wednesday, February 21, 2007 2:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Voice causes high ping


--
[ Picked text/plain from multipart/alternative ]
Emulated environments are slower.

The reason; Almost any significant work done inside the emulator has to
be translated into the host OS's API and then run by the host OS before
it can be completed, thus adding extra steps into the execution process.
This includes everything from thread creation and memory allocation
through to Disk and Network IO. If you add into that the fact that
instead of processing the needs of one OS a machine running an emulated
system is processing the needs of two (the host and the emulated OS),
there is no way that emulation will increase performance over dedicated
machine of the same specification.I've done a lot of work with
virtualisation and emulation and I have yet to see an emulated system
run faster on the same hardware than it would do if running natively and
that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The
ONLY advantage I've seen to virtualization is a reduction in the need
for hardware to service a dynamic need such as QA testing where you
don't want 10 machines each with their own environment when 9 won't be
used most of the time, having 1 machine with 10 emulated machines where
you can swap saves real cash.

It doesn't matter if the emulated machine needs to load all the sub
protocols and such, the host OS most will have had to already load them
in order to offer support.  -Original Message- From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:
Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping   Negative. If anything,
the emulation increases performance due to the fact that it doesn't
load all the sub protocols and such. It uses less memory then explorer
and runs more smoothly.  Jason  Jason O. Washburn wrote:  I would
think it was the emulation also.   Jason   -Original
Message-  From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass 
Sent: Tuesday, February 20, 2007 9:59 AM  To:
hlds@list.valvesoftware.com  Subject: Re: [hlds] Voice causes high
pingUmmm, the emulation maybe causing issues. Try running it
in Windows  native.   Jason wrote:   I'm running a 6600 gt
with an amd althalon 64 in ubuntu 64 emulating  windows xp x64. 1 gig
of ram. Its certainly poweful enough to run tfc   as if it was a
joke. I'll try messing with the update rate and cmd  rate  
[GS]Admin wrote:   - Original Message -  From: chad
[EMAIL PROTECTED]  To: hlds@list.valvesoftware.com  Sent:
Monday, February 19, 2007 7:45 PM  Subject: Re: [hlds] Voice causes
high ping WOW, can you host stuff?  
Jason wrote:   My ISP just upgraded...I'm running a cable
line to the house but  fiber elsewhere. I pay for the greater
upload speeds above 2.5  megabits.   Jason  
He can host stuff but with a residental connection it wouldn't be 
too great of pings times for people outside the network.But would 
probably work ok for a website with not alot of traffic.But most 
isp's like mine in their TOS say that its against the rules to host 
anything from your home connection.   Now back to the topic.If
tracert's and perfmon

RE: [hlds] Voice causes high ping

2007-02-21 Thread Adam Sando
Agreed, and as Nick pointed out, the ad is a marketing pitch by the company to 
lure you in.

To try put it in perspective - take the new SNES emulator developed for Xbox 
360. The first version ran crap because the coder has to EMULATE what the 
original OS and hardware is doing. In any type of hosted OS/Application model 
(MS VS and VMWare are hosted models) where the emulation layer sits on top of 
the OS, you would have to have rocks in your head to think an OS running within 
another OS yields better performance. Even with Hypervisor technology, you 
still incur a performance hit.

Maybe its the secret though... maybe if I install linux, then Emulate an XP 
install, all my games will run better than a straight XP install. Maybe if I 
create a virtual linux machine under XP an then put a further emulated XP 
install under that, I will get even more super performance :-|

Regards,
Adam.

-Original Message-
From: Jason O. Washburn [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: 22-Feb-07 04:38
Subject: RE: [hlds] Voice causes high ping

I was going to say the same thing.  Their add doesn't mention
performance just compatibility.  It also says playing games not serving
them.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Wednesday, February 21, 2007 9:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


--
[ Picked text/plain from multipart/alternative ]
Yes it allows you to run games from another OS...at a loss of
performance.


On 2/21/07, Jason [EMAIL PROTECTED] wrote:


 http://www.transgaming.com/index.php?module=ContentExpressfunc=displa
 yceid=2meid=-1

 Nough said ;)

 Jason

 Adam Sando wrote:
  I've been in Virtualisation Roadmap workshops with Microsoft and
  VMWare
 recently, and have touted figures of approx 10-20% Host OS overhead
 for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead

 for Vi3.
 
  Both companies have stated that 1 physical will always be more
  powerful
 than a host + 1 vm (comparing like-for-like hardware specs).
 
  Some of our engineers recently did a test of 1 physical 4-way
  dual-core
 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same
 hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5,
 and a bunch of vm's running the same config as the other physical.
 Well, the vm's performed horribly, even with the other physical
 running a 32-bit OS.
 
  Virtualisation/emulation will only solve compatibility issues, not
 performance... You're deluded to think you can get extra performance
 out of a VM when the host has to do all that work anyway.
 
  Regards,
  Adam
 
  -Original Message-
  From: Jason O. Washburn [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
  Sent: 21-Feb-07 19:40
  Subject: RE: [hlds] Voice causes high ping
 
  Amen Brother:-)
 
  Jason
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
  Sent: Wednesday, February 21, 2007 2:48 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Voice causes high ping
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Emulated environments are slower.
 
  The reason; Almost any significant work done inside the emulator has

  to be translated into the host OS's API and then run by the host OS
  before it can be completed, thus adding extra steps into the
  execution process. This includes everything from thread creation and

  memory allocation through to Disk and Network IO. If you add into
  that the fact that instead of processing the needs of one OS a
  machine running an emulated system is processing the needs of two
  (the host and the emulated OS), there is no way that emulation will
  increase performance over dedicated machine of the same
  specification.I've done a lot of work with virtualisation and
  emulation and I have yet to see an emulated system run faster on the

  same hardware than it would do if running natively and that includes

  experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY
  advantage I've seen to virtualization is a reduction in the need for

  hardware to service a dynamic need such as QA testing where you
  don't want 10 machines each with their own environment when 9 won't
  be used most of the time, having 1 machine with 10 emulated machines

  where you can swap saves real cash.
 
  It doesn't matter if the emulated machine needs to load all the sub

  protocols and such, the host OS most will have had to already load
  them in order to offer support.  -Original Message- From:
  [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent:

  Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Voice causes high ping   Negative. If
  anything, the emulation increases performance due to the fact that
  it doesn't load

Re: [hlds] Voice causes high ping

2007-02-21 Thread Einar S. Idsø
Having rocks in your head would help. Knowing a bit or two about
computers would also help, but in a different and hopefully more
satisfying manner.

For instance: If RAM were the bottleneck for a given app, then running
it in an emulated environment where the environment itself doesn't
expend all resources may be a good idea. Windows typically uses more RAM
than Linux, and so it is quite possible that a Windows-app which meets
memory constraints in Windows may perform better in Linux on the same
machine. An emulation layer has to be a real piece of crap to be worse
than using swap.

Oh, and by the way: WINE, Wine Is Not an Emulator. So there ;)

Cheers,
Einar


Adam Sando wrote:
 Agreed, and as Nick pointed out, the ad is a marketing pitch by the company 
 to lure you in.

 To try put it in perspective - take the new SNES emulator developed for Xbox 
 360. The first version ran crap because the coder has to EMULATE what the 
 original OS and hardware is doing. In any type of hosted OS/Application model 
 (MS VS and VMWare are hosted models) where the emulation layer sits on top of 
 the OS, you would have to have rocks in your head to think an OS running 
 within another OS yields better performance. Even with Hypervisor technology, 
 you still incur a performance hit.

 Maybe its the secret though... maybe if I install linux, then Emulate an XP 
 install, all my games will run better than a straight XP install. Maybe if I 
 create a virtual linux machine under XP an then put a further emulated XP 
 install under that, I will get even more super performance :-|

 Regards,
 Adam.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Voice causes high ping

2007-02-21 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Windows may use more RAM than Linux, but Linux + Wine + App uses more than 
Windows + App (been there, tested it, got the benchmarks, thought about selling 
the T-Shirt).

Given your acceptance of what Wine call themselves do you want to buy my 
B15000EPYEB (Best 15,000 euro product you'll every buy), it's only 15,000 Euros 
 :)?(Note: The last part is a joke, for those amongst you in a you say it we 
sue you culture this isn't a legally binding offer :) :) )



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Voice causes high ping Date: Wed, 21 Feb 2007 22:20:39 +0100  Having rocks 
 in your head would help. Knowing a bit or two about computers would also 
 help, but in a different and hopefully more satisfying manner.  For 
 instance: If RAM were the bottleneck for a given app, then running it in an 
 emulated environment where the environment itself doesn't expend all 
 resources may be a good idea. Windows typically uses more RAM than Linux, 
 and so it is quite possible that a Windows-app which meets memory 
 constraints in Windows may perform better in Linux on the same machine. An 
 emulation layer has to be a real piece of crap to be worse than using swap. 
  Oh, and by the way: WINE, Wine Is Not an Emulator. So there ;)  Cheers, 
 Einar   Adam Sando wrote:  Agreed, and as Nick pointed out, the ad is a 
 marketing pitch by the company to lure you in.   To try put it in 
 perspective - take the new SNES emulator developed for Xbox 360. The first 
 version ran crap because the coder has to EMULATE what the original OS and 
 hardware is doing. In any type of hosted OS/Application model (MS VS and 
 VMWare are hosted models) where the emulation layer sits on top of the OS, 
 you would have to have rocks in your head to think an OS running within 
 another OS yields better performance. Even with Hypervisor technology, you 
 still incur a performance hit.   Maybe its the secret though... maybe if 
 I install linux, then Emulate an XP install, all my games will run better 
 than a straight XP install. Maybe if I create a virtual linux machine under 
 XP an then put a further emulated XP install under that, I will get even more 
 super performance :-|   Regards,  Adam.  
 ___ To unsubscribe, edit your 
 list preferences, or view the list archives, please visit: 
 http://list.valvesoftware.com/mailman/listinfo/hlds
_
Connect to the next generation of MSN Messenger 
http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=wlmailtagline
--

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visit:
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RE: [hlds] Voice causes high ping

2007-02-21 Thread Edward Luna
Like going to the barber shop and looking into the mirrors on opposite walls.  
I'm sure my hair is already cut in that thousandth barber shop I see way in the 
back.

-Original Message-
From: Adam Sando [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 21, 2007 3:49 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Voice causes high ping


Agreed, and as Nick pointed out, the ad is a marketing pitch by the company to 
lure you in.

To try put it in perspective - take the new SNES emulator developed for Xbox 
360. The first version ran crap because the coder has to EMULATE what the 
original OS and hardware is doing. In any type of hosted OS/Application model 
(MS VS and VMWare are hosted models) where the emulation layer sits on top of 
the OS, you would have to have rocks in your head to think an OS running within 
another OS yields better performance. Even with Hypervisor technology, you 
still incur a performance hit.

Maybe its the secret though... maybe if I install linux, then Emulate an XP 
install, all my games will run better than a straight XP install. Maybe if I 
create a virtual linux machine under XP an then put a further emulated XP 
install under that, I will get even more super performance :-|

Regards,
Adam.

-Original Message-
From: Jason O. Washburn [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: 22-Feb-07 04:38
Subject: RE: [hlds] Voice causes high ping

I was going to say the same thing.  Their add doesn't mention
performance just compatibility.  It also says playing games not serving
them.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Wednesday, February 21, 2007 9:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


--

[ Picked text/plain from multipart/alternative ]
Yes it allows you to run games from another OS...at a loss of
performance.


On 2/21/07, Jason [EMAIL PROTECTED] wrote:


 http://www.transgaming.com/index.php?module=ContentExpressfunc=displa
 yceid=2meid=-1

 Nough said ;)

 Jason

 Adam Sando wrote:
  I've been in Virtualisation Roadmap workshops with Microsoft and
  VMWare
 recently, and have touted figures of approx 10-20% Host OS overhead
 for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead

 for Vi3.
 
  Both companies have stated that 1 physical will always be more
  powerful
 than a host + 1 vm (comparing like-for-like hardware specs).
 
  Some of our engineers recently did a test of 1 physical 4-way
  dual-core
 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same
 hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5,
 and a bunch of vm's running the same config as the other physical.
 Well, the vm's performed horribly, even with the other physical
 running a 32-bit OS.
 
  Virtualisation/emulation will only solve compatibility issues, not
 performance... You're deluded to think you can get extra performance
 out of a VM when the host has to do all that work anyway.
 
  Regards,
  Adam
 
  -Original Message-
  From: Jason O. Washburn [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
  Sent: 21-Feb-07 19:40
  Subject: RE: [hlds] Voice causes high ping
 
  Amen Brother:-)
 
  Jason
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
  Sent: Wednesday, February 21, 2007 2:48 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Voice causes high ping
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Emulated environments are slower.
 
  The reason; Almost any significant work done inside the emulator has

  to be translated into the host OS's API and then run by the host OS
  before it can be completed, thus adding extra steps into the
  execution process. This includes everything from thread creation and

  memory allocation through to Disk and Network IO. If you add into
  that the fact that instead of processing the needs of one OS a
  machine running an emulated system is processing the needs of two
  (the host and the emulated OS), there is no way that emulation will
  increase performance over dedicated machine of the same
  specification.I've done a lot of work with virtualisation and
  emulation and I have yet to see an emulated system run faster on the

  same hardware than it would do if running natively and that includes

  experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY
  advantage I've seen to virtualization is a reduction in the need for

  hardware to service a dynamic need such as QA testing where you
  don't want 10 machines each with their own environment when 9 won't
  be used most of the time, having 1 machine with 10 emulated machines

  where you can swap saves real cash.
 
  It doesn't matter if the emulated machine needs to load all the sub

  protocols and such, the host OS most will have had to already load

Re: [hlds] Voice causes high ping

2007-02-20 Thread [GS]Admin


- Original Message -
From: chad [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 19, 2007 7:45 PM
Subject: Re: [hlds] Voice causes high ping



WOW, can you host stuff?

Jason wrote:

My ISP just upgraded...I'm running a cable line to the house but fiber
elsewhere. I pay for the greater upload speeds above 2.5 megabits.

Jason


He can host stuff but with a residental connection it wouldn't be too
great of pings times for people outside the network.But would probably
work ok for a website with not alot of traffic.But most isp's like mine in
their TOS say that its against the rules to host anything from your home
connection.

Now back to the topic.If tracert's and perfmon are showing good maybe it has
something todo with your rates.Try turning down your
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the
lines of ,60,40 and see if it still does it.If it does or doesn't adjust
accordingly.

Also have you tried messing with your audio stuff in cs?Not knowing what
hardware you have kinda makes this fishing in an ocean for the lockness
monster.BUT if you have built on board audio I do know at times it can do
this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a
1.3 thunderbird with built on audio has caused the same issues in the past
with me.If you have an x-fi card or something to that sort try updating the
drivers to the newest latest and greatest. And one last thing, if its x64 XP
or Vista I know alot of people have been having sound issues especially
with older games or hardware that's only 50%(beta drivers) supported as of
late.

I'll search around some and see if anyone else may be having these issues.I
know last night I was having major issue with gernades blowing up and my
computer would lag to all high hell,and found out my hard drive after a FS
2004 mesh install was fragmented to high hell.After the defrag all way well
again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and
an audigy 2 zs.Anywho hope I may have given you something else to look
into.

-BeNt-
http://www.gorillazsouth.com



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Re: [hlds] Voice causes high ping

2007-02-20 Thread Jason

I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating
windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as
if it was a joke. I'll try messing with the update rate and cmd rate

[GS]Admin wrote:


- Original Message -
From: chad [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 19, 2007 7:45 PM
Subject: Re: [hlds] Voice causes high ping



WOW, can you host stuff?

Jason wrote:

My ISP just upgraded...I'm running a cable line to the house but fiber
elsewhere. I pay for the greater upload speeds above 2.5 megabits.

Jason


He can host stuff but with a residental connection it wouldn't be too
great of pings times for people outside the network.But would probably
work ok for a website with not alot of traffic.But most isp's like
mine in
their TOS say that its against the rules to host anything from your home
connection.

Now back to the topic.If tracert's and perfmon are showing good maybe
it has
something todo with your rates.Try turning down your
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along
the
lines of ,60,40 and see if it still does it.If it does or doesn't
adjust
accordingly.

Also have you tried messing with your audio stuff in cs?Not knowing what
hardware you have kinda makes this fishing in an ocean for the lockness
monster.BUT if you have built on board audio I do know at times it can do
this if your cpu is overloaded.Say HLSW,STEAM and a messenger running
on a
1.3 thunderbird with built on audio has caused the same issues in the
past
with me.If you have an x-fi card or something to that sort try
updating the
drivers to the newest latest and greatest. And one last thing, if its
x64 XP
or Vista I know alot of people have been having sound issues especially
with older games or hardware that's only 50%(beta drivers) supported
as of
late.

I'll search around some and see if anyone else may be having these
issues.I
know last night I was having major issue with gernades blowing up and my
computer would lag to all high hell,and found out my hard drive after
a FS
2004 mesh install was fragmented to high hell.After the defrag all way
well
again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or
ram and
an audigy 2 zs.Anywho hope I may have given you something else to
look
into.

-BeNt-
http://www.gorillazsouth.com



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Re: [hlds] Voice causes high ping

2007-02-20 Thread Chris Bass

Ummm, the emulation maybe causing issues. Try running it in Windows native.

Jason wrote:

I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating
windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as
if it was a joke. I'll try messing with the update rate and cmd rate

[GS]Admin wrote:


- Original Message -
From: chad [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 19, 2007 7:45 PM
Subject: Re: [hlds] Voice causes high ping



WOW, can you host stuff?

Jason wrote:

My ISP just upgraded...I'm running a cable line to the house but fiber
elsewhere. I pay for the greater upload speeds above 2.5 megabits.

Jason


He can host stuff but with a residental connection it wouldn't be too
great of pings times for people outside the network.But would probably
work ok for a website with not alot of traffic.But most isp's like
mine in
their TOS say that its against the rules to host anything from your home
connection.

Now back to the topic.If tracert's and perfmon are showing good maybe
it has
something todo with your rates.Try turning down your
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along
the
lines of ,60,40 and see if it still does it.If it does or doesn't
adjust
accordingly.

Also have you tried messing with your audio stuff in cs?Not knowing what
hardware you have kinda makes this fishing in an ocean for the lockness
monster.BUT if you have built on board audio I do know at times it
can do
this if your cpu is overloaded.Say HLSW,STEAM and a messenger running
on a
1.3 thunderbird with built on audio has caused the same issues in the
past
with me.If you have an x-fi card or something to that sort try
updating the
drivers to the newest latest and greatest. And one last thing, if its
x64 XP
or Vista I know alot of people have been having sound issues
especially
with older games or hardware that's only 50%(beta drivers) supported
as of
late.

I'll search around some and see if anyone else may be having these
issues.I
know last night I was having major issue with gernades blowing up and my
computer would lag to all high hell,and found out my hard drive after
a FS
2004 mesh install was fragmented to high hell.After the defrag all way
well
again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or
ram and
an audigy 2 zs.Anywho hope I may have given you something else to
look
into.

-BeNt-
http://www.gorillazsouth.com



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please visit:
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Re: [hlds] Voice causes high ping

2007-02-20 Thread Jason

Negative. If anything, the emulation increases performance due to the
fact that it doesn't load all the sub protocols and such. It uses less
memory then explorer and runs more smoothly.

Jason

Jason O. Washburn wrote:

I would think it was the emulation also.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Tuesday, February 20, 2007 9:59 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


Ummm, the emulation maybe causing issues. Try running it in Windows
native.

Jason wrote:


I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating
windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc
as if it was a joke. I'll try messing with the update rate and cmd
rate

[GS]Admin wrote:


- Original Message -
From: chad [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 19, 2007 7:45 PM
Subject: Re: [hlds] Voice causes high ping




WOW, can you host stuff?

Jason wrote:


My ISP just upgraded...I'm running a cable line to the house but
fiber elsewhere. I pay for the greater upload speeds above 2.5
megabits.

Jason


He can host stuff but with a residental connection it wouldn't be
too great of pings times for people outside the network.But would
probably work ok for a website with not alot of traffic.But most
isp's like mine in their TOS say that its against the rules to host
anything from your home connection.

Now back to the topic.If tracert's and perfmon are showing good maybe





it has something todo with your rates.Try turning down your
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something


along


the
lines of ,60,40 and see if it still does it.If it does or doesn't
adjust
accordingly.

Also have you tried messing with your audio stuff in cs?Not knowing
what hardware you have kinda makes this fishing in an ocean for the
lockness monster.BUT if you have built on board audio I do know at
times it can do this if your cpu is overloaded.Say HLSW,STEAM and a
messenger running on a
1.3 thunderbird with built on audio has caused the same issues in the
past
with me.If you have an x-fi card or something to that sort try
updating the
drivers to the newest latest and greatest. And one last thing, if its
x64 XP
or Vista I know alot of people have been having sound issues
especially
with older games or hardware that's only 50%(beta drivers) supported
as of
late.

I'll search around some and see if anyone else may be having these
issues.I know last night I was having major issue with gernades
blowing up and my computer would lag to all high hell,and found out
my hard drive after a FS
2004 mesh install was fragmented to high hell.After the defrag all


way


well
again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or
ram and
an audigy 2 zs.Anywho hope I may have given you something else to
look
into.

-BeNt-
http://www.gorillazsouth.com



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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date:
2/20/2007 1:44 PM


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date:
2/20/2007 1:44 PM



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Re: [hlds] Voice causes high ping

2007-02-20 Thread Chris Bass

Emulation isn't the same as running something native. One of those sub
protocols something steam needs for smooth performance. Your welcome to
play the Linux is better, Window sucks game all you want, I'm telling
you it's probably going to result in issues with CS 1.6 and I imagine
people would agree with me.

Jason wrote:

Negative. If anything, the emulation increases performance due to the
fact that it doesn't load all the sub protocols and such. It uses less
memory then explorer and runs more smoothly.

Jason

Jason O. Washburn wrote:

I would think it was the emulation also.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Tuesday, February 20, 2007 9:59 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


Ummm, the emulation maybe causing issues. Try running it in Windows
native.

Jason wrote:


I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating
windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc
as if it was a joke. I'll try messing with the update rate and cmd
rate

[GS]Admin wrote:


- Original Message -
From: chad [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 19, 2007 7:45 PM
Subject: Re: [hlds] Voice causes high ping




WOW, can you host stuff?

Jason wrote:


My ISP just upgraded...I'm running a cable line to the house but
fiber elsewhere. I pay for the greater upload speeds above 2.5
megabits.

Jason


He can host stuff but with a residental connection it wouldn't be
too great of pings times for people outside the network.But would
probably work ok for a website with not alot of traffic.But most
isp's like mine in their TOS say that its against the rules to host
anything from your home connection.

Now back to the topic.If tracert's and perfmon are showing good maybe





it has something todo with your rates.Try turning down your
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something


along


the
lines of ,60,40 and see if it still does it.If it does or doesn't
adjust
accordingly.

Also have you tried messing with your audio stuff in cs?Not knowing
what hardware you have kinda makes this fishing in an ocean for the
lockness monster.BUT if you have built on board audio I do know at
times it can do this if your cpu is overloaded.Say HLSW,STEAM and a
messenger running on a
1.3 thunderbird with built on audio has caused the same issues in the
past
with me.If you have an x-fi card or something to that sort try
updating the
drivers to the newest latest and greatest. And one last thing, if its
x64 XP
or Vista I know alot of people have been having sound issues
especially
with older games or hardware that's only 50%(beta drivers) supported
as of
late.

I'll search around some and see if anyone else may be having these
issues.I know last night I was having major issue with gernades
blowing up and my computer would lag to all high hell,and found out
my hard drive after a FS
2004 mesh install was fragmented to high hell.After the defrag all


way


well
again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or
ram and
an audigy 2 zs.Anywho hope I may have given you something else to
look
into.

-BeNt-
http://www.gorillazsouth.com



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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date:
2/20/2007 1:44 PM


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date:
2/20/2007 1:44 PM



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Re: [hlds] Voice causes high ping

2007-02-20 Thread Jason

I have no problems running cs 1.6 at all. Thats not the game in question
here. My TFC server is. and its only on a few select servers. And the
problem is limited to me.

Chris Bass wrote:

Emulation isn't the same as running something native. One of those sub
protocols something steam needs for smooth performance. Your welcome to
play the Linux is better, Window sucks game all you want, I'm telling
you it's probably going to result in issues with CS 1.6 and I imagine
people would agree with me.

Jason wrote:

Negative. If anything, the emulation increases performance due to the
fact that it doesn't load all the sub protocols and such. It uses less
memory then explorer and runs more smoothly.

Jason

Jason O. Washburn wrote:

I would think it was the emulation also.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Tuesday, February 20, 2007 9:59 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


Ummm, the emulation maybe causing issues. Try running it in Windows
native.

Jason wrote:


I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating
windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc
as if it was a joke. I'll try messing with the update rate and cmd
rate

[GS]Admin wrote:


- Original Message -
From: chad [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 19, 2007 7:45 PM
Subject: Re: [hlds] Voice causes high ping




WOW, can you host stuff?

Jason wrote:


My ISP just upgraded...I'm running a cable line to the house but
fiber elsewhere. I pay for the greater upload speeds above 2.5
megabits.

Jason


He can host stuff but with a residental connection it wouldn't be
too great of pings times for people outside the network.But would
probably work ok for a website with not alot of traffic.But most
isp's like mine in their TOS say that its against the rules to host
anything from your home connection.

Now back to the topic.If tracert's and perfmon are showing good maybe





it has something todo with your rates.Try turning down your
rate,cl_updaterate,cl_cmdrate and your backup rate.Try something


along


the
lines of ,60,40 and see if it still does it.If it does or doesn't
adjust
accordingly.

Also have you tried messing with your audio stuff in cs?Not knowing
what hardware you have kinda makes this fishing in an ocean for the
lockness monster.BUT if you have built on board audio I do know at
times it can do this if your cpu is overloaded.Say HLSW,STEAM and a
messenger running on a
1.3 thunderbird with built on audio has caused the same issues in the
past
with me.If you have an x-fi card or something to that sort try
updating the
drivers to the newest latest and greatest. And one last thing, if its
x64 XP
or Vista I know alot of people have been having sound issues
especially
with older games or hardware that's only 50%(beta drivers) supported
as of
late.

I'll search around some and see if anyone else may be having these
issues.I know last night I was having major issue with gernades
blowing up and my computer would lag to all high hell,and found out
my hard drive after a FS
2004 mesh install was fragmented to high hell.After the defrag all


way


well
again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or
ram and
an audigy 2 zs.Anywho hope I may have given you something else to
look
into.

-BeNt-
http://www.gorillazsouth.com



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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date:
2/20/2007 1:44 PM


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date:
2/20/2007 1:44 PM



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Re: [hlds] Voice causes high ping

2007-02-19 Thread chad

its a simple server setting for the data rate, 1-5 kbps
just adjust in config file its something like sv_viocequality but I
don't remember for sure

3 is a perfectly good setting, 2 is okay, and 1 is only a last resort, 4
and 5 are unnecessary.

Jason wrote:

I've noticed that several times for a server I admin to that people
using voice causes my ping, as well as some others to rise to unplayable
levels.now this only happens on HL1 software and only on this
server. Is there and SV variable to change codecs and if so which codec
would be better used to lower lag and increase playability?

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Re: [hlds] Voice causes high ping

2007-02-19 Thread Roman Hatsiev

I use the following settings for all my CS 1.6 servers:
sv_voicecodec voice_speex
sv_voicequality 5
Voice quality is MUCH better than with default settings.

On 19/02/07, chad [EMAIL PROTECTED] wrote:

its a simple server setting for the data rate, 1-5 kbps
just adjust in config file its something like sv_viocequality but I
don't remember for sure

3 is a perfectly good setting, 2 is okay, and 1 is only a last resort, 4
and 5 are unnecessary.

Jason wrote:
 I've noticed that several times for a server I admin to that people
 using voice causes my ping, as well as some others to rise to unplayable
 levels.now this only happens on HL1 software and only on this
 server. Is there and SV variable to change codecs and if so which codec
 would be better used to lower lag and increase playability?

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Re: [hlds] Voice causes high ping

2007-02-19 Thread [GS]Admin

- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]


I use the following settings for all my CS 1.6 servers:
sv_voicecodec voice_speex
sv_voicequality 5
Voice quality is MUCH better than with default settings.


That's what I use for my voice settings as well and the voice quality would
rival teamspeak or vent in it's own respects.But the biggest question would
be what is the voice settings on the server what connection is the server
and what connection are you on?

-BeNt-
http://www.gorillazsouth.com



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Re: [hlds] Voice causes high ping

2007-02-19 Thread Jason

The server, I'm unsure of, but my connection is 10mb down 5 up.

[GS]Admin wrote:

- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]


I use the following settings for all my CS 1.6 servers:
sv_voicecodec voice_speex
sv_voicequality 5
Voice quality is MUCH better than with default settings.


That's what I use for my voice settings as well and the voice quality
would
rival teamspeak or vent in it's own respects.But the biggest question
would
be what is the voice settings on the server what connection is the server
and what connection are you on?

-BeNt-
http://www.gorillazsouth.com



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Re: [hlds] Voice causes high ping

2007-02-19 Thread chad

The server connection is what limits it not yours, even if you had a
home internet connection.
Just curious, what type of connection do you have, it is not often when
people list their client upload speed above a megabit and seem to know
what they are talking about (ie. you don't seem to be mistaking your lan
speed for wan, like many people do)


Jason wrote:

The server, I'm unsure of, but my connection is 10mb down 5 up.

[GS]Admin wrote:

- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]


I use the following settings for all my CS 1.6 servers:
sv_voicecodec voice_speex
sv_voicequality 5
Voice quality is MUCH better than with default settings.


That's what I use for my voice settings as well and the voice quality
would
rival teamspeak or vent in it's own respects.But the biggest question
would
be what is the voice settings on the server what connection is the
server
and what connection are you on?

-BeNt-
http://www.gorillazsouth.com



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Re: [hlds] Voice causes high ping

2007-02-19 Thread [GS]Admin


- Original Message -
From: chad [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 19, 2007 4:35 PM
Subject: Re: [hlds] Voice causes high ping



The server connection is what limits it not yours, even if you had a
home internet connection.
Just curious, what type of connection do you have, it is not often when
people list their client upload speed above a megabit and seem to know
what they are talking about (ie. you don't seem to be mistaking your lan
speed for wan, like many people do)


Jason wrote:

The server, I'm unsure of, but my connection is 10mb down 5 up.


Well if you indeed have a connection something to the effect of dsl,cable
ect it's not a bandwidth problem with you.If the server is full say 32
players or so and the server is choked for bandwidth then that would cause a
latency rise across the board.But remembering your first post didn't you say
it was only you and a few other people?It could also have something to do
with the ip routing to and from the game server.Because if you have a 10/5
connection more than likely you are on a fiber switch ect and I know mine
had major issues for awhile with the setup the isp gave me.Run a tracert
while ingame when you are lagging and see what's going on,and it wouldn't
hurt either to run perfmon in windows if that's what you are using and see
whats going on with the computer.



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Re: [hlds] Voice causes high ping

2007-02-19 Thread Jason

That actually has occuered to me and I tried it...pings show 42ms on a
ping request...and nothing more than a 78 on the tracert. Its only when
mics are in use...if I mute the entire game...lag goes away. But
again...as you said, its only me and a select few and nothing in common
with location. I dont understand it at all.

Jason


Well if you indeed have a connection something to the effect of dsl,cable
ect it's not a bandwidth problem with you.If the server is full say 32
players or so and the server is choked for bandwidth then that would
cause a
latency rise across the board.But remembering your first post didn't
you say
it was only you and a few other people?It could also have something to do
with the ip routing to and from the game server.Because if you have a
10/5
connection more than likely you are on a fiber switch ect and I know mine
had major issues for awhile with the setup the isp gave me.Run a tracert
while ingame when you are lagging and see what's going on,and it wouldn't
hurt either to run perfmon in windows if that's what you are using and
see
whats going on with the computer.



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Re: [hlds] Voice causes high ping

2007-02-19 Thread Jason

My ISP just upgraded...I'm running a cable line to the house but fiber
elsewhere. I pay for the greater upload speeds above 2.5 megabits.

Jason

chad wrote:

The server connection is what limits it not yours, even if you had a
home internet connection.
Just curious, what type of connection do you have, it is not often when
people list their client upload speed above a megabit and seem to know
what they are talking about (ie. you don't seem to be mistaking your lan
speed for wan, like many people do)


Jason wrote:

The server, I'm unsure of, but my connection is 10mb down 5 up.

[GS]Admin wrote:

- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]


I use the following settings for all my CS 1.6 servers:
sv_voicecodec voice_speex
sv_voicequality 5
Voice quality is MUCH better than with default settings.


That's what I use for my voice settings as well and the voice quality
would
rival teamspeak or vent in it's own respects.But the biggest question
would
be what is the voice settings on the server what connection is the
server
and what connection are you on?

-BeNt-
http://www.gorillazsouth.com



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please visit:
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Re: [hlds] Voice causes high ping

2007-02-19 Thread chad

WOW, can you host stuff?

Jason wrote:

My ISP just upgraded...I'm running a cable line to the house but fiber
elsewhere. I pay for the greater upload speeds above 2.5 megabits.

Jason

chad wrote:

The server connection is what limits it not yours, even if you had a
home internet connection.
Just curious, what type of connection do you have, it is not often when
people list their client upload speed above a megabit and seem to know
what they are talking about (ie. you don't seem to be mistaking your lan
speed for wan, like many people do)


Jason wrote:

The server, I'm unsure of, but my connection is 10mb down 5 up.

[GS]Admin wrote:

- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]


I use the following settings for all my CS 1.6 servers:
sv_voicecodec voice_speex
sv_voicequality 5
Voice quality is MUCH better than with default settings.


That's what I use for my voice settings as well and the voice quality
would
rival teamspeak or vent in it's own respects.But the biggest question
would
be what is the voice settings on the server what connection is the
server
and what connection are you on?

-BeNt-
http://www.gorillazsouth.com



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please visit:
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[hlds] Voice causes high ping

2007-02-18 Thread Jason

I've noticed that several times for a server I admin to that people
using voice causes my ping, as well as some others to rise to unplayable
levels.now this only happens on HL1 software and only on this
server. Is there and SV variable to change codecs and if so which codec
would be better used to lower lag and increase playability?

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