Re: [computer-go] Re: mogo beats pro!

2008-08-08 Thread Darren Cook
t infinite time. That doesn't > seem like an ideal situation for solving it. I believe go, on any size board, is already solved (using the minimax algorithm) in both finite time and memory. (At least for a ruleset using super-ko; I'm not so sure about Japanese rules.) Darren -- Da

Re: [computer-go] Re: mogo beats pro!

2008-08-08 Thread Darren Cook
> Yes, MoGo gained much more from the longer time setting than Mr. Kim > did. Note that Mr. Kim used very little of his time in the one-hour > game. He said after the match that using more time would not have helped > him. I imagine that is typical as white in a handicap game; you play solid, good

Re: [computer-go] mogo beats pro!

2008-08-07 Thread Darren Cook
ose there is indirectly some go opening knowledge (aka "good shape") in the heavy playout algorithms.) Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic open source dictionary/semantic network)

Re: [computer-go] mogo beats pro!

2008-08-07 Thread Darren Cook
raries, etc.? I'd also be interested to hear how inefficient the cluster was (e.g. 1000 CPUs won't be doing 1000 times the number of playouts, there must be some overhead). Darren *: Sorry, I've forgotten the new term we are supposed to use. -- Darren Cook, Software Rese

Re: [computer-go] komi for 13x13 and 19x19

2008-08-06 Thread Darren Cook
1.1 So, it seems 8.5 komi may favour white. Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic open source dictionary/semantic network) http://dcook.org/work/ (About me and my work) http://darrendev.blogs

[computer-go] 13x13 game records?

2008-08-06 Thread Darren Cook
other major go servers.) Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic open source dictionary/semantic network) http://dcook.org/work/ (About me and my work) http://darrendev.blogspot.com/ (blog on php

Re: [computer-go] What Do You Need Most?

2008-07-31 Thread Darren Cook
res of the game on the larger board size, but 19x19 is too big too experiment with some brute-force ideas on today's hardware. I believe 13x13 is the perfect test-bed for the next algorithmic breakthrough. Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English

Re: [computer-go] What Do You Need Most?

2008-07-28 Thread Darren Cook
tion is perhaps I can help them all by working on a really good opening library (or connection patterns, or optimized UCT implementation, or whatever is needed most). Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic

Re: [computer-go] What Do You Need Most?

2008-07-28 Thread Darren Cook
t know, it could just be coincidence.) Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic open source dictionary/semantic network) http://dcook.org/work/ (About me and my work) http://darrendev.blogspot.com/ (

Re: [computer-go] What Do You Need Most?

2008-07-28 Thread Darren Cook
d the top programs). Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic open source dictionary/semantic network) http://dcook.org/work/ (About me and my work) http://darrendev.blogspot.com/ (blog on php, flash,

[computer-go] What Do You Need Most?

2008-07-27 Thread Darren Cook
like this mailing list, CGOS, open source projects, etc. By data I mean things like: game records, or board positions, marked up with correct/incorrect moves; game records generally; pattern libraries; test suites; opening libraries. Darren -- Darren Cook, Software Researcher/Developer http

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-12 Thread Darren Cook
>> 9.5pt komi is unreasonable. I agree with Don that perfect game value >> will probably turn out to be 7pts, though I'm keeping an open mind that >> it may be 6pts. I'd be surprised if it was 8pts, though that could just >> mean I've been analyzing the wrong openings :-). > > On 9x9 with Chin

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-12 Thread Darren Cook
komi is unreasonable. I agree with Don that perfect game value will probably turn out to be 7pts, though I'm keeping an open mind that it may be 6pts. I'd be surprised if it was 8pts, though that could just mean I've been analyzing the wrong openings :-). Darren -- Darren Cook http:

Re: [computer-go] Is RĂ©mi correct?

2008-02-05 Thread Darren Cook
>>> Unfortunately, I used level 10 in the gnugo only games but in the big >>> study we use level 8. ... > ... it's a major pain running those games and it ties up my > machine. Hi Don, I just know your reply is going to make me slap my head and go, "of course", but I've been puzzling over this f

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Darren Cook
> ... > That mogo would not know to move to nakade point c1 with either color? Mogo tends to get confused on nakade positions when there are still external liberties. Here is my report on this with a couple of examples: http://computer-go.org/pipermail/computer-go/2007-October/011327.html If I'v

[computer-go] handtalk at 9x9? (was 19x19 Study - prior...)

2008-01-30 Thread Darren Cook
> See the handtalk's winning rates on cgos 9x9 > (http://cgos.boardspace.net/9x9/cross/handtalk.html). > He won agains MoGo at 60% but his rating is about 200 ELO behind > it. This happened probably because he know MoGo's weakpoint, > misunderstanding of L&D at corners (including Nakde) very we

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Darren Cook
>>> ... it would explain the scaling curve flattening out. >>> >> Though the curve can also be flattened/made-curvier by changing the base >> of the x-axis. Currently it is log-2. Proportional to actual playouts >> would make it appear flatter. >> > No, that would make it appear more curved

Re: [computer-go] scalability study - how close to perfection?

2008-01-22 Thread Darren Cook
> ... it would explain the scaling curve flattening out. Though the curve can also be flattened/made-curvier by changing the base of the x-axis. Currently it is log-2. Proportional to actual playouts would make it appear flatter. Darren ___ computer-

[computer-go] Two pro games to corrupt your training data with

2008-01-22 Thread Darren Cook
go4go.net/v2/modules/collection/sgfview.php?id=17016 Extremely rare plan: Black played the ladder (79-105), which was not working, but he got nice compensation -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) h

Re: [computer-go] mathematical morphology

2008-01-22 Thread Darren Cook
t too complex to code up). (I bet I'm not the only one on this list whose first go program was based on influence calculations; it'd be somehow warm and comforting to have a reason to try it again ;-) Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free d

[computer-go] Don's playout-scaling experiment data (was Suicide question)

2008-01-17 Thread Darren Cook
> In one of my posts I'm pretty sure I published the raw data. > > Nevertheless, I will see if I can find the data. ... Hi Don, Around Jun 26th last year you sent me (or I downloaded) some files. I have 04.tar.bz2, 05.tar.bz2, 06.tar.bz2 (which I think is cgos archives), cgos.tar.gz, evalgo.

Re: [computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread Darren Cook
> 1K ~ 100 K / sec is much faster than "a dozen" / sec of a conventional > program. > > Do they calculate dragon safety (eyes, connections, patterns ...)? if not, > the estimate will be VERY unreliable. No, because they play the game out to the end where everything is as safe as it can be. Then,

Re: [computer-go] dynamic playout policy

2008-01-08 Thread Darren Cook
ia does not": http://computer-go.org/pipermail/computer-go/2007-April/009714.html Ah, I just managed to find this: http://computer-go.org/pipermail/computer-go/2007-July/010432.html http://computer-go.org/pipermail/computer-go/2007-July/010446.html Darren -- Darren Cook http://dcook.org/mlsn/

Re: [computer-go] Re: OpenMP / Quad Core experiments (repost)

2008-01-03 Thread Darren Cook
>> One more puzzle: this processor is rated at 2.4GHz, >> but cpuinfo tells a different story: > > It's because SpeedStep is working. You can stop it in BIOS setting. > http://en.wikipedia.org/wiki/SpeedStep Thanks! I've the same CPU and just discovered mine is running at 1.6Ghz too! For linux u

Re: [computer-go] Lisp time

2007-12-15 Thread Darren Cook
> the OS is constant, they seem to offer benchmarks on 4 different > hardware platforms Sorry for the noise. I mis-read the top page: they use two platforms, Gentoo on Pentium 4, and Debian on AMD Sempron. (They are very roughly the same, but java6-server stands out as being considerably quicker o

Re: [computer-go] Lisp time

2007-12-15 Thread Darren Cook
>>> http://shootout.alioth.debian.org/ > >> To clarify: I don't really like these non-scientific benchmarks (in >> many cases I assume no one or only really few people (not including >> me) really understand what each micro-benchmark is really measuring). I posted the link to the Shoot-out site

Re: [computer-go] Re: Lisp time

2007-12-14 Thread Darren Cook
are not the top of every benchmark. E.g. http://shootout.alioth.debian.org/gp4/benchmark.php?test=sumcol&lang=all Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http://dcook

Re: [computer-go] Python bindings for libego?

2007-12-13 Thread Darren Cook
>> I was thinking that it could be quicker to do prototyping in something >> like python, while having fast low-level functions in C. ... > > I have done a Python binding for the current libego. You can get it from > http://mjw.woodcraft.me.uk/2007/pyego/ . > > I did this as an exercise in using

Re: [computer-go] Lisp time

2007-12-12 Thread Darren Cook
> Or you use Erlang as Vlad suggested. I've started something like this > and I'm using libEGO for the move generation. ... Here is the erlang vs. C++ language benchmark comparison: http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=hipe&lang2=gpp And here is LISP SBCL: http://shoo

Re: [computer-go] low-hanging fruit - yose

2007-12-10 Thread Darren Cook
> Am I confused in my understanding that a weakness of MC evaluation is > that due to its random play it will miss sequences where there is only > one winning move at each play? ... This was exactly the topic I tackled in this article: http://dcook.org/compgo/article_the_problem_with_random_playou

Re: [computer-go] low-hanging fruit - yose

2007-12-06 Thread Darren Cook
ly-alive-group as low priority. So, in that sense, they do have a concept of nakade. (I hope Remi, or one of the Mogo developers, will correct me if I've misunderstood what is going on.) Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) ht

Re: [computer-go] GPUs and go algorithms?

2007-12-06 Thread Darren Cook
Joshua Shriver wrote: > I've been looking into GPGPU for several years now, there was even some buzz > in the comp-chess stream but the downsides seemed to be to much. Think the > big problem is the latency on the PCI/AGP bus. Though that might not be as > much an issue now with PCI-x, etc. Thanks

[computer-go] GPUs and go algorithms?

2007-12-06 Thread Darren Cook
compile such code to real hardware assembly. In the mean time our GPU simulator Sm implements various features expected to be in GPUs in the near future, such as a unified vertex and fragment instruction set. -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictiona

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Darren Cook
>> I've played the top 9x9 programs at 9x9, and so have several >> other amateur Dan players, and I think we all agree that the top 9x9 >> programs have reached amateur Dan level. I'll add another vote for that opinion. (3-dan-ish, at 30-60s/move, on a 2.8Ghz Celeron). Robert, you can get Mogo he

Re: [computer-go] erm...

2007-12-04 Thread Darren Cook
> 9x9 games is a bit silly. it doesn't actually capture any extra > information about the program, since there's no such thing as > a 9x9 rank to compare with/against, much less a dan rank. I disagree. In my studies of 9x9, over a number of years, the human 19x19 rank generally carries over to 9x

Re: [computer-go] Re: compiler optimizations

2007-11-21 Thread Darren Cook
better optimization was a key feature: it seems everybody sees design by contract as all about safety. But it is about describing the problem more accurately to the computer so that it can not just find more bugs at compile-time but also so it can generate better code at compile-time. Darren

Re: [computer-go] Language

2007-11-20 Thread Darren Cook
> (I just joined this list last week, this is my first post) Hi Colin, welcome to the group. > I still find it easier and faster to code in Java (using Eclipse) than > with C++. The OP mentioned that Java is slow, but I have actually > read that in the recent years it has become comparably faste

Re: [computer-go] OT: XML [was fairly OT: Language]

2007-11-14 Thread Darren Cook
> [XML] is like going backwards to the 60ies (OK, there are some thing > XML is good for -- is't developed as HTML successor and in this area > XML has quite some advantages; in some cases it's also good as > intermediate data exchange format, but not always; as an primary > format to save data in

Re: [computer-go] OT: PHP [was Python bindings for libego?]

2007-11-13 Thread Darren Cook
> But as one who has to program some php for living, I wonder why would you > like to use a language like that? I am *so* tired of the way it happily > declares a new variable when you mistype one, or finds mistyped function > names only at run time, if you happen to call that function... Or reph

Re: [computer-go] Python bindings for libego?

2007-11-12 Thread Darren Cook
On Oct 2nd 2007 Heikki wrote: >> I was thinking that it could be quicker to do prototyping in something like >> python, while having fast low-level functions in C. Since we already have >> Lukasz Lew's ego library, I wonder if anyone has written a wrapper around it >> to call it from python (or rub

[computer-go] Mogo fixed playouts parameter (was: Crazy Stone on 19x19 CGOS)

2007-10-29 Thread Darren Cook
> How does one configure MoGo to do a fixed number of playouts per move? > I saw only time-based command line options. On Oct 7th Sylvain wrote: --nbTotalSimulations 3000 Once you set this option it ignores all other time settings. Darren ___ compu

Re: [computer-go] XML alternatives to SGF

2007-10-23 Thread Darren Cook
> yes. Allowing everyone to add non-standard properties means that > you cannot validate the files in a meaningful way anymore. > Also, I haven't really seen convincing use cases for non-standard > properties. SGF defines (more than) enough, even if some of them > are a bit underspecified ... I've

[computer-go] Hakone 2007

2007-10-23 Thread Darren Cook
et tracked down exact information, who is speaking, etc. even in Japanese. Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http://dcook.org/work/charts/ (My

[computer-go] Mogo: nakade

2007-10-02 Thread Darren Cook
difference was. >From the above position I played very passive moves for black, and white's confidence rose to 0.6, but no higher. I.e. Mogo is seeing white is dead in some paths, but it is seeing white is alive in more paths. -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Ch

Re: [computer-go] IEEE Spectrum article by Deep Blue creator

2007-10-02 Thread Darren Cook
>> I wouldn't put it as strongly, but I also noticed that MC and UCT and suclike >> techniques were not mentioned at all. > > to be fair to the article, in fact they were. you just have to click on all > of the > links in the article to see it. For others, like me, who missed the link, it is he

Re: [computer-go] Python bindings for libego?

2007-10-01 Thread Darren Cook
e able to test it with PHP. Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http://dcook.org/work/charts/ (My flash charting demos) ___ computer-go mailing lis

Re: [computer-go] Mogo: tree preservation

2007-09-28 Thread Darren Cook
> It preserves the tree if and only if you add: > --pondering 1 > > If you don't want to use pondering, but you still want to keep the tree > between moves, add > --keepTreeIfPossible 1 > > (not documented, and from my memory, it may be not the right option :p) Good guess, that worked. It someti

Re: [computer-go] ego110_allfirst on CGOS

2007-09-28 Thread Darren Cook
>> Looking at the performance of hb-amaf-1k I suspect you have some >> serious bug(s) > ... I'm starting to run out of ideas. ... As Magnus suggested, look at some of the games you are losing but should be winning. When I was testing libego vs. gnugo, and libego was losing everything, it wasn't un

[computer-go] Mogo: tree preservation

2007-09-28 Thread Darren Cook
in the debug output that says how many nodes it is carrying over?) Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http://dcook.org/work/charts/ (My

Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-09-20 Thread Darren Cook
> Thank you for the releases of the Windows version and the Linux > version for older processors. > > The Windows version, however, seems much weaker than MoGo that running > on KGS these days on 19x19, even giving much longer time setting such > as "--time 300" for example. I guess some other

Re: [computer-go] Binary release of MoGo

2007-09-09 Thread Darren Cook
> What are the options for someone who ... doesn't have a Linux system > currently? LiveCDs ( http://en.wikipedia.org/wiki/LiveCD ) allow you to do a temporary linux installation. Of course, then you have to decide which one, and which distro. I would think any of those marked for "general" in t

Re: [computer-go] GoGui and python

2007-08-24 Thread Darren Cook
er print? (or setting up stdout to not buffer?). A quick google confirmed python is buffering stdout, but I couldn't find the flush command. Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http:/

[computer-go] OT: median of a data stream

2007-08-16 Thread Darren Cook
I can make the histogram and derive the median that way. E.g. 100 distinct numbers means I just need 100 counters. I also get the mode as a bonus. -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http://dcook.org

Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Darren Cook
>>> The statement "will never give a strong computer go program." is rather >>> devoid of meaning. You either should define "strong" ... >> OK, I'll add something. By strong I mean dan level. > > In that case, the statement seems downright wrong. We know from both > theory and Dan's experiments

Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Darren Cook
> The statement "will never give a strong computer go program." is rather > devoid of meaning. You either should define "strong" ... OK, I'll add something. By strong I mean dan level. > I definitely agree that once you've played a few thousand uniformly > random games, there is little to be ga

Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Darren Cook
> "What I am calling random playouts for the purposes of this article > give all legal moves equal weight and randomly chooses one of them, > and this process is used for both players all the way to the end of > the game." > > I get the impression that this also includes filling single point > eye

[computer-go] The Problem With Random Playouts

2007-07-25 Thread Darren Cook
'd be surprised if the UCT experts on this list will find much new there, but I hope some people will find it of value. Thanks to Magnus Persson for reviewing an earlier version. Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/wo

Re: [computer-go] Parallelism and Intel

2007-07-25 Thread Darren Cook
.org/onlinedocs/libstdc++/17_intro/license.html -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http://dcook.org/work/charts/ (My flash charting demos) ___ co

Re: [computer-go] Go datastructures

2007-07-20 Thread Darren Cook
> I don't use functions to convert 0-n to x, y. I use arrays of constants > instead. It's faster. APD.get_x(d), for instance, is doing a lookup in an array that is made by the constructor once when the program starts up. Everything is inline so it is the same. Darren __

Re: [computer-go] Go datastructures

2007-07-20 Thread Darren Cook
> I always used a 1-dimensional 25x25 = 625 integer array with 0 for > black 1 for white 2 for empty and 3 for border (everything else). > > This way I can have a 21x21 board with 2 rows of border cells > surrounding it. David Fotland, on the other hand, seems to use a 19x19 grid, and detect off

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-13 Thread Darren Cook
I got this from the AGA rules which I (falsly?) assumed to use chinese counting (http://www.cs.cmu.edu/~wjh/go/rules/AGA.html) > > "At one time, the Chinese rules compensated White with an extra point > when Black got the last move. If Black's last move was to fill a ko he > or she had

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-13 Thread Darren Cook
>>> I actually think that under Chinese rules White wins too because >>> Black owes 1 point for playing the last (and first) move. > ... > I got this from the AGA rules which I (falsly?) assumed to use > chinese counting (http://www.cs.cmu.edu/~wjh/go/rules/AGA.html) I only saw this in section 4,

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Darren Cook
>> Or did you mean it is too much bother to connect with gogui while >> also running your code in a debugger? > > That would be great! How do you do that (without going through a > million zillion steps each time)? I use Visual Studio. Can Visual Studio connect to a running process? On linux you

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Darren Cook
> I thought the rules for Go were rather simplistic when it came to scoring: > Count all eyes, and spaces owned by each player and each captured > stone counted as a point. Whoever had the most points wins. > > How does that differ from Japanese, Chinese, Korean? Hi Josh, Many of your recent ques

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Darren Cook
>> New lesson learned. It depends on the rule set if something is correct >> or a blunder. >> So far the Go-masters told me, it does not matter, its practically the >> same. Obviously its not. This is not some weired, constructed >> position, it really happened and it does not look strange at all.

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Darren Cook
release, no-one will see it, and I'll go back and make it beautiful next week. And people will think it must be very active because we got to version 0.2 so quickly!" Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (Abou

Re: [computer-go] Go programming as a profession.

2007-07-10 Thread Darren Cook
> At $39.95 that's just shy of $16 million. Wow Even at $1 a copy that's > almost 1/2 a million dollars. I'm reminded of a post this list about 10 years ago (maybe by Mark Boon?), probably in the context of winning the Ing prize: if you are a very good programmer, there are easier ways to get rich

Re: [computer-go] creating a "random" position

2007-07-09 Thread Darren Cook
>> I think this is what I want. Thanks! So I might have to repeat this >> a few hundred times to actually get a legal position? > > Are you aware that nearly all of these positions will be final positions? > ...if you actually need middle game positions you will have to > use a different procedu

[computer-go] Genetic playout algorithms

2007-07-05 Thread Darren Cook
Don wrote: > Presumably, if you run 1000 random play-outs from a given position you > will get a fair indication of "how good" the position is. > > But what if you are able to prune out many of the bad moves in that > simulation? Would this improve the accuracy of the simulation? > > Prob

Re: [computer-go] MPI vs. threads

2007-06-28 Thread Darren Cook
>>> Can MPI be as quick as threads on a 2- or 4-core single >>> machine? > > no, but I think you are worried about something that is such a a small > percentage of compute time that I doubt that it is significant for a Go > program. A random playout might complete in 10 microseconds. Is thread or

[computer-go] MPI vs. threads

2007-06-28 Thread Darren Cook
cluster of 4 single-core machines and a single 4-cpu machine. That is a kettle of fish for a different thread. ;-) -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http://dcook.org/work/charts/ (My flash charting

Re: [computer-go] scalability study - final results

2007-06-25 Thread Darren Cook
> After throwing out the low and high ratings the top 5 players average > about 132 ELO per doubling and the bottom 5 average an increase of > about 210 per doubling. > ... > I suspect Lazarus at > the highest level I tested is within a few hundred ELO points of > perfect play. It's still a lon

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-18 Thread Darren Cook
>> I thought the point being made was that the games were played without >> byo-yomi. > > Isn't that a time control not usually played in serious games? No, the other way round: all serious ama or pro games (at least, that I know of) are played with byo-yomi. In the two-day tournaments the byo-y

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-17 Thread Darren Cook
> I think Remi was making the point that the CrazyStone games were played > at a time control not usually played in serious games. Therefore he > concludes the rating was inflated. ... If you spend too much time > building up a won position, how can you claim a "moral victory" if you > lose on t

Re: [computer-go] Re: Java hounds salivate over this:

2007-06-17 Thread Darren Cook
r me to understand :-). Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) http://dcook.org/work/charts/ (My flash charting demos) ___ computer-go mailing list c

Re: [computer-go] Java hounds salivate over this:

2007-06-17 Thread Darren Cook
> libego is a very optimised library. indeed, very hard > to change. If it fits your needs, go for it. Its > simply the best you can do. > > BUT, If you want to try different MCGO approachs with > libego, I'm sure it will be far more hard to change > than using slowish java. I've been refactorin

Re: [computer-go] Java hounds salivate over this:

2007-06-15 Thread Darren Cook
> Plenty of data can be mustered for either side of this question, but the > assumption that Java is necessarily, inherently slower than C/C++ is > outdated. So why is libego many times faster (at doing random playouts) than orego on the same hardware? :-). I got the impression from you that you d

Re: [computer-go] ICGA 2007 MoGo-Steenvreter

2007-06-14 Thread Darren Cook
> The game: > http://www.grappa.univ-lille3.fr/icga/round.php?tournament=169&round=9&id=2 > > Sylvain posted some anaylsis from MoGo side. Following are my comments > (KGS 4k) as I understand the situation: > >> After white (mogo) H2, MoGo was estimating 74%, and expecting: >> H2 G1 H3 B1 A1 B3 H

Re: [computer-go] results of computer olympiad 9x9

2007-06-14 Thread Darren Cook
> In the second game against CrazyStone it played like a weak > MC-program in the opening - playing all moves in the center and > allowing Crazystone as white to make two rock solid groups which in > my experience should be an easy win for white. But Crazystone then > played some slow moves and mad

Re: [computer-go] Depth dependent evaluation effects on monte carlo searches

2007-06-09 Thread Darren Cook
> Let's take a basic example of a leaf node in an MC search tree that > hasn't been expanded, but has 4 children. Let's say that random > simulation through the children have winning percentages of {46%, 51%, > 47%, 48%}. Assuming a uniform simulation policy, the winning percentage > would be the

Re: [computer-go] Depth dependent evaluation effects on monte carlo searches

2007-06-08 Thread Darren Cook
Hi Jason, In UCT the monte carlo searches (I find it clearer to call them "the playouts") are always run to the end of the game. So they always accurately (well, as accurate as a random playout can be!) take sente in account. Therefore my understanding is that it does not matter whether they start

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-06-06 Thread Darren Cook
> I've been messing around with where to apply heuristics. Candidates > include: > > 1) In the UCT tree, since this is earliest in each playout. > 2) In the moves beyond the tree ("heavy playouts"), since this is where > most of the moves happen. Because this part is so speed-critical, ... Remi (

[computer-go] UCT outside of go?

2007-06-03 Thread Darren Cook
Does anyone know of UCT being used in games other than go, or outside games altogether, such as travelling salesman problem, or some business-related scheduling/optimizing/searching problem domain? Thanks, Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free

[computer-go] Problems in mixing rule sets

2007-05-31 Thread Darren Cook
I've been training from game records played in Japanese rule sets, but I am using Chinese scoring. I was braced for obscure seki and triple kos but the issues that are coming up are more mundane: 1. In Japanese rules when you have no ko threats you pass, then the opponent connects. In Chinese rule

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Darren Cook
>> "Could not compile libego" is not a very helpful error message. What >> exactly did the compiler complain about? My guess is that you don't >> have the required boost libraries installed. > > Yes. It must be that. I didn't know about boost libraries. Where can I > find that? http://boost.org/

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-27 Thread Darren Cook
> Jason, can You tell me why You don't want to use libego instead? > Actually this is open question to all comp-go readers. > > Is libego too complicated? Do You have problems with compilation? > Or You are not comfortable with the GNU license? Any other reason? I've been studying and experimenti

Re: [computer-go] Go and UCT: article in June 2007 SciAm

2007-05-23 Thread Darren Cook
> I just received the June issue of Scientific American and > found a 1.5 page article on Computer Go and UCT. Just so I'm ready next time a computer go question comes up at a pub quiz, it says the Monte Carlo method was "First incorporated into Go Programs in the 1970s". I'd have guessed 30 yea

Re: [computer-go] KO in Hashtable-UCT?

2007-05-23 Thread Darren Cook
> What is the most extreme example of being behind (either by X stones, or > by some percentage, such as Heikki's 50% above) where the losing player > can make a comeback and win the game (assume perfect play by both > players from that point)? I realized this is quite trivial: a board position wh

Re: [computer-go] KO in Hashtable-UCT?

2007-05-23 Thread Darren Cook
Heikki Levanto wrote: >>> I don't make any tests for the first 20 moves. Thereafter, I >>> resign if >>> - I have no stones left on board >>> - I have less than half the number of stones my opponent has >>> I also pass if my opponent has no stones left on board. Eduardo Sabbatella wrote: >> My

Re: [computer-go] Idea for a strategy

2007-05-16 Thread Darren Cook
rams with self-play: the results have to be taken with a grain of salt. And Google won the competition because they tuned their algorithms using Bleu. Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work) ht

Re: [computer-go] On expanding the UCT tree

2007-05-02 Thread Darren Cook
>> [...] memory-saving technique of not expanding a leaf until you have >> been through it many times (100, for example). > > I have been wondering about this: If it pays off not to expand a node > until it has been visited 100 times, why not bite the bullet and make > those 100 simulations in one

Re: [computer-go] Hello / Pondering

2007-05-01 Thread Darren Cook
> smaller for larger boards. The only part of our program that is not > strictly ANSI C++ compliant is is_there_input(), ... > ... > return select(1,&read,&write,&except,&timeout); > ... > If you are interested on a Windows equivalent, I might be able to > provide one. Hi Alvaro, I'm interested i

Re: [computer-go] The problem with random playouts

2007-04-27 Thread Darren Cook
> Valkyria uses to methods to bias playouts towards better moves. Thanks for the reply Magnus. You said it will always try to react to the last move, and only if no reaction needed will it choose a random move. It sounds like that is something you only want late in the game, so is that what you ar

Re: [computer-go] The problem with random playouts

2007-04-26 Thread Darren Cook
> I've attached a 9x9 game; a complex game that ended in a 2.5pt win for > white (at 5.5pt komi). To save you opening the sgf, here is the terminal position: A B C D E F G H J 9 . . . . . . O O O 9 8 . O # O O O O # # 8 7 O O # O # # O O # 7 6 # O O # . . # # # 6 5 # # O # # # . # # 5 4

[computer-go] The problem with random playouts

2007-04-26 Thread Darren Cook
correctly (e.g. less than 10% black wins). The above results were using libego "out of the box", so it is easy to prove your theory experimentally. Darren -- Darren Cook http://dcook.org/mlsn/ (English-Japanese-German-Chinese free dictionary) http://dcook.org/work/ (About me and my work

Re: [computer-go] The physics of Go playing strength.

2007-04-15 Thread Darren Cook
Thanks for the replies. After studying some of the losses I realized the problem: I was letting gnugo do the scoring and it was using Japanese rules! So libego filled in all its territory while gnugo kept passing. So now I'm starting gnugo like in [1] and getting results much more in line with my

Re: [computer-go] The physics of Go playing strength.

2007-04-15 Thread Darren Cook
>> I have one interesting test that I do, which I take >> with a grain of salt, but I use as a first guess estimate. I search >> from the opening position a few hundred times and average the time >> required to find the move "e5." ... Yes, I noticed libego usually switches to e5 at some point bet

Re: [computer-go] The physics of Go playing strength.

2007-04-13 Thread Darren Cook
>> I've been trying the libego program "out of the box", and am up to >> 200,000 UCT playouts, but still gnugo 3.6 on level 6 is winning 10 out >> of 10. ... > > If 200,000 play-outs is being beat, something is broken. Even > a bad implementation should do better than that. > > Does libego p

Re: [computer-go] The physics of Go playing strength.

2007-04-13 Thread Darren Cook
> http://greencheeks.homelinux.org:8015/~drd/public/study.jpg > ... > I'm actually testing 2 programs - both of them UCT style go > programs, but one of those programs does uniformly random > play-outs and the other much stronger one is similar to > Mogo, as documented in one of their papers. Hi

Re: [computer-go] Speed go next thing to explore

2007-04-12 Thread Darren Cook
> Can anyone share their estimates of RAM used per 100k playouts, or > other appropriate measure? As part of my study of libego I've had the same question. 100K playouts (from an empty board) creates an UCT tree of around 21,000 nodes, which is using 795K. The node class uses 20 bytes, which is g

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