[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-12-01 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [pepeto - Mon Dec 01 22:45:49 2008]: > > > [book - Mon Dec 01 22:15:19 2008]: > > > > > [pepeto - Mon Dec 01 07:17:09 2008]: > > > > > > > [book - Mon Dec 01 03:54:35 2008]: > > > > > > > > I also made some minor style changes (but I te

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-12-01 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [book - Mon Dec 01 22:15:19 2008]: > > > [pepeto - Mon Dec 01 07:17:09 2008]: > > > > > [book - Mon Dec 01 03:54:35 2008]: > > > > > > This time when testing I found that bombers when they > > > have to wait at a tile before doing an att

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-30 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [book - Mon Dec 01 03:54:35 2008]: > > This time when testing I found that bombers when they > have to wait at a tile before doing an attack (i.e. > the attack destination is farther than the bomber's > immediate range), when the bomber do

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-30 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [pepeto - Sat Nov 15 13:39:13 2008]: > > Feel free to modify the patch. Alright, finally I have time to get back to this. This time when testing I found that bombers when they have to wait at a tile before doing an attack (i.e. the attac

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-15 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > Feel free to modify the patch. airgoto.diff.gz Description: GNU Zip compressed data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-15 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [book - Sat Nov 15 04:56:43 2008]: > > All I could find is a minor display annoyance in that if > a fighter or bomber type unit has only 1 move left, then > the "turns to target" label shows 1 turn instead of 0 when > the user does a 1 til

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-14 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > Alright, with the patch in 40563 this new goto code works great, even better than the old warmap code. All I could find is a minor display annoyance in that if a fighter or bomber type unit has only 1 move left, then the "turns to target" la

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [book - Thu Nov 13 03:20:35 2008]: > > Hmm perhaps I spoke too soon about fighters in my last reply. > Now it sometimes happens that a fighter with 2 or 3 moves > left will wait in a city if the user does a goto 1 tile out > of the city. I

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > Hmm perhaps I spoke too soon about fighters in my last reply. Now it sometimes happens that a fighter with 2 or 3 moves left will wait in a city if the user does a goto 1 tile out of the city. It is very odd in that it appears to happen only

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [book - Wed Nov 12 21:20:16 2008]: > > Fighter type units now pass all my tests, however there seems to > be a problem with bomber type units. In certain situations the > path finding code appears to get into an infinite loop (or take > ve

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > Fighter type units now pass all my tests, however there seems to be a problem with bomber type units. In certain situations the path finding code appears to get into an infinite loop (or take very very long; I left it for several minutes with

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [book - Wed Nov 12 05:03:58 2008]: > > I found one strange behaviour while testing: if a fighter > is at a refuelling point and has one move left, doing a > goto with it will make it move this turn instead of waiting. > Hopefully that won'

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-11 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [pepeto - Tue Nov 11 13:20:18 2008]: > > I changed completely my initial mind to fix the last strange > behaviour I observed. I rewrote the nearly-whole path_finding.c > file. Ah, the worst case scenario I was afraid of... but seems you m

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-11 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > I changed completely my initial mind to fix the last strange behaviour I observed. I rewrote the nearly-whole path_finding.c file. Some words about this new code: * struct pf_map is a base structure, containing only the mode it is used. Ther

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-05 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [pepeto - Wed Nov 05 17:14:11 2008]: > > I hope this version should work very better. This version is the best so far. I did find one strange thing though: take for example a fighter from Arnsberg and make a goto attack on Kranj. The path

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-30 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [pepeto - Wed Oct 29 09:03:33 2008]: > > > [book - Wed Oct 29 01:45:22 2008]: > > > > Good stuff. There remains only one weird thing that I > > could find: now when a figher or bomber is made to > > attack an enemy city or unit via goto,

Re: [Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-29 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > Hi, Pepeto wrote on Oct 29, 01:04 (-0800): > > [chrisk - Wed Oct 29 07:29:07 2008]: > > Madeline Book wrote on Oct 28, 17:45 (-0800): > > > > > Good stuff. There remains only one weird thing that I > > > could find: now when a figher or bo

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-29 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [book - Wed Oct 29 01:45:22 2008]: > > Good stuff. There remains only one weird thing that I > could find: now when a figher or bomber is made to > attack an enemy city or unit via goto, it first tries > to go to a closer "safe" tile and o

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-29 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [chrisk - Wed Oct 29 07:29:07 2008]: > > Madeline Book wrote on Oct 28, 17:45 (-0800): > > > Good stuff. There remains only one weird thing that I > > could find: now when a figher or bomber is made to > > attack an enemy city or unit via

Re: [Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-29 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > Madeline Book wrote on Oct 28, 17:45 (-0800): > Good stuff. There remains only one weird thing that I > could find: now when a figher or bomber is made to > attack an enemy city or unit via goto, it first tries > to go to a closer "safe" til

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-28 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > Good stuff. There remains only one weird thing that I could find: now when a figher or bomber is made to attack an enemy city or unit via goto, it first tries to go to a closer "safe" tile and only then make the attack approach. For example,

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-27 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > I tested the patch and it works fairly well. It is a big improvement over the current broken goto for air units, so I will test it some more and commit it soon if I do not find anything obviously bad. I found some strange things while testing

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-27 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > > [EMAIL PROTECTED] - Mon Oct 27 02:12:31 2008]: > > Is there way to reproduce these with old code? Both 2.1 and TRUNK? > > - Air patrol doesn't crash any more. Move a fighter ouside a city and choose a far point to patrol on. The client