Re: [osg-users] [ANN] The book OpenSceneGraph Design and Implementation is published

2009-11-25 Thread Martin Scheffler
wow, time to brush up my mandarin! :) Congratulations! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20398#20398 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegr

Re: [osg-users] help me with osg::Imagestream and osg::Image

2009-11-25 Thread Ivan Salguero
Hi, yes yes but i execute osgmovie and it say me that i need a pluging what kind of pluging i need?? so it's weird because when i compile the code some libs las image and imagestream doesn't have some functions but .exe it's work correctly why happen that? ... Thank you! Cheers, Ivan ---

[osg-users] [ANN] The book OpenSceneGraph Design and Implementation is published

2009-11-25 Thread Wang Rui
Hi all, After 3 months of long waiting (from the SIGGRAPH to present), I am very pleased to announce that, the book *OpenSceneGraph Design and Implementation *, which is written by Wang Rui and Qian Xuelei and predicted on the OSG BOF, finally COMES OUT! Wang Rui and Qian Xuelei, OpenSceneGraph D

Re: [osg-users] [osgOcean] Wake effects?

2009-11-25 Thread Peter Bear
Would it be possible to implement sort of a config option with 2 or more shaders for multiple quality levels? This would allow for the use of one shader if you have a more powerful card, or another shader for an older card. Peter -- Read this topic online here: http://forum.opens

Re: [osg-users] Custom code in OSG core

2009-11-25 Thread Sukender
Hi Robert and Paul, Oh, I'm sorry I shouldn't have written "core OSG": it's maybe more in osg plugins I guess... I have to load huge models. By huge I mean a few thouthands triangles but GB of textures. Of course loading such a model simply leads to a std::bad_alloc. This is why I posted someth

Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-11-25 Thread John Price
Hi Robert and Paul, Thank you both for your replies. Your answers affirmed my own investigations into gl3. For Paul - my OSG project is being developed for Win32 x64. I have just moved it to Windows 7 x64. It is tied to Windows because it is designed to work in concert with other Windows comme

Re: [osg-users] Some overview of OSG and VPB databases

2009-11-25 Thread Chris 'Xenon' Hanson
Roland Smeenk wrote: > Hi Chris, > I would like to see these pieces of knowledge added to the Wiki. That may be possible at some point. > thanks, > Roland -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.a

Re: [osg-users] Some overview of OSG and VPB databases

2009-11-25 Thread Roland Smeenk
Hi Chris, I would like to see these pieces of knowledge added to the Wiki. thanks, Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20390#20390 ___ osg-users mailing list osg-users@lists.opens

[osg-users] Some overview of OSG and VPB databases

2009-11-25 Thread Chris 'Xenon' Hanson
I've accumulated some notes over time about how OSG and VPB databases works, and I thought I'd share them here for others' enlightenment, and also to ask for corrections. I don't guarantee this is correct, it just seems to be correct based on my understanding. Perhaps someday this might mak

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Hi Robert, Not too much good news I'm afraid. I tried my application and the osgcamera. I have to stop now. I might have some time to test tomorrow night (it's a private project for now). I attached the model I'm using. It loads fine in my application, but crashes when I close it. The osgcamera d

Re: [osg-users] PagedLOD/ProxyNode design discussion

2009-11-25 Thread Chris 'Xenon' Hanson
Robert Osfield wrote: > I can't help but feel that you are trying to making this more complex > than it needs to be. Well, not _trying_. ;) Sometimes I am through ignorance. I did not know you could force preload that way without > First up pre-loading a plugin to handle extensions is easy, as

Re: [osg-users] Multiple cameras with setRenderOrder(PRE_RENDER, i)

2009-11-25 Thread Ross Bohner
Hi, Paul, I tried your code, then prerender.cpp, then parts of shadowMap.cpp of osgParticle. All failed, (seg fault when images were not attached to textures, and render fail when texture were not have dimentions of power of two), so there had to have been something wrong with the framework I

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Hi Robert, I realised that another difference is that I'm using the static viewer. I'll try the texture patch, however the model I constructed didn't contain any textures. Just vertices, normals and triangles. -- Nico On Wed, Nov 25, 2009 at 8:08 PM, Robert Osfield wrote: > Hi Nico, > > I have

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Hi Robert, The first call (no --vbo) runs correctly. The second and third (with --vbo) do not crash, but the second and third screen are wrong. I also tried the fourth combination "osgcamera -r 3 --shared glider.osg". That one worked fine. -- Nico This is the output: osgcamera -r 3 glider.osg +

Re: [osg-users] PagedLOD/ProxyNode design discussion

2009-11-25 Thread Chris 'Xenon' Hanson
Robert Osfield wrote: >> got another opinion on the PagedLOD and ProxyNode topic. :-) >> We have been using both nodes for stuff like pseudo loaders as well and >> I would recommend to change the interface a little bit. There should be >> a common interface for all pageable nodes like: >> class Pag

Re: [osg-users] heightfield change height crashes

2009-11-25 Thread Thomas Maier
Hi, i inserted the dirtyDisplayList() into an update callback which i set with setUpdateCallback() and it works, but only if i click into the viewer window and move the heightField ? thanks for the help, i will try also the other variants, to see if they work better. Thank you! Cheers, Thom

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-25 Thread Robert Osfield
Hi J.P. I've just changed USE_NEW_TEXTURE_POOL to 0 and then tested: osgcamera -r 3 earth_sphere_dt1.ive And it doesn't produce any errors and model always comes up with textures. So it does look like the new osgcamera test is sufficient for testing this particular bug. Robert. _

[osg-users] Problem with Camera::inheritCullSettings

2009-11-25 Thread Paul Martz
Hi Robert -- I've encountered a problem with how parent Camera values inherit down to slave Cameras, and wanted to discuss it before I launched into coding a fix. Quick summary: master Camera clear mask doesn't inherit down to slave Cameras. As a workaround, I can loop over slave Cameras and s

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-25 Thread Robert Osfield
Hi J.P, I've modified the osgcamera example to have code path for testing a series viewers, with sharing models and reloading them for each viewer. I've written about it on the thread "VBO's - lifetime.". I'm able to get GL errors when using VBO's, and with your test model with a straight osgView

Re: [osg-users] IntersectVisitor does not recognize Nodes on different Projection

2009-11-25 Thread Thorsten Werner
Hi, Thanks for the tip but i dont see the difference which makes it work and mine not. Ive changed some parts of my code but i in my opinion it should work. Any further help is highly anticipated. Thank you! Cheers, Thorsten -- Read this topic online here: http://forum.opensc

Re: [osg-users] extracting the current image and depth information

2009-11-25 Thread Eric Coppock
Hi, Thank you JP, the osgprerender example application in particular is helping me figure out a lot of stuff. It's taking me a while ... I'm coming up to speed on several things at once, and wading through the callbacks and the reference-counted object stuff is stretching my brain. With that

Re: [osg-users] Missing ShapeDrawables in .obj export

2009-11-25 Thread Robert Osfield
Hi Ben, On Wed, Nov 25, 2009 at 4:25 PM, Ben Axelrod wrote: > I understand ShapeDrawable is an osg construct that obj won't understand.   > But i was under the impression that the conversion out of the osg format > would de-OSG all shapes.  in other words, make a mesh out of the > ShapeDrawable

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Robert Osfield
Hi Nico, I've now modified the osgcamera example so that it can be used as tested bed for repeated construction of viewers and enabling of VBO's. The example is now checked into svn/trunk, could you please try it out on your system and see what errors you can pick up. Try the following command l

Re: [osg-users] Missing ShapeDrawables in .obj export

2009-11-25 Thread Ben Axelrod
Thanks Robert, I understand ShapeDrawable is an osg construct that obj won't understand. But i was under the impression that the conversion out of the osg format would de-OSG all shapes. in other words, make a mesh out of the ShapeDrawable. But clearly this is not the case. Is this feature

Re: [osg-users] picture in picture...

2009-11-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Robert and Simon, Thanks! That did the trick...:) -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, November 25, 2009 3:26 AM To: OpenSceneGraph Users Subject: Re: [

Re: [osg-users] [osgPlugins] osganimation plugin and static linking

2009-11-25 Thread Robert Osfield
HI Kazimir, On Wed, Nov 25, 2009 at 3:05 PM, Kazimir De Paris wrote: > Thank you for the information. > There is no application so far, but I am currently evaluating OpenSceneGraph > for the purpose of being used as the 3D engine for a game development studio > that I am planning on starting up

Re: [osg-users] Custom code in OSG core

2009-11-25 Thread Robert Osfield
Hi Sukender, On Wed, Nov 25, 2009 at 2:26 PM, Sukender wrote: > I'm trying to add custom code in some osg plugins (especially 3DS and FBX). I > often have to write things like: > ADD_DEFINITIONS(-DMY_CUSTOM_CODE) in CMakeLists.txt (or #define > MY_CUSTOM_CODE) > > #ifdef MY_CUSTOM_CODE > ... >

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Ok, thanks for looking into it. I'll make a simple compiling program that causes the crash. I extracted the code snippet from my own program. I will check the example under ubuntu as well. Nico On Wed, Nov 25, 2009 at 3:25 PM, Robert Osfield wrote: > Hio Nico, > > I've attempted to reproduce the

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-25 Thread Jean-Sébastien Guay
Hi Robert, Jason, I would see similar crashes / missing textures, but only when previous context ID's were reused, and only when using paged databases. I'd sure like to see this fixed... I posted an example reproducing the issue on osg-users a while back but Robert was busy on the GLES port.

Re: [osg-users] [osgPlugins] osganimation plugin and static linking

2009-11-25 Thread Kazimir De Paris
Hey Robert, Thank you for the information. There is no application so far, but I am currently evaluating OpenSceneGraph for the purpose of being used as the 3D engine for a game development studio that I am planning on starting up. I have not gone through the whole GPL license yet. I assumed th

Re: [osg-users] High CPU usage problems with multi-monitor(TwinView) using Nvidia card, osg2.8

2009-11-25 Thread Lv Qing
Hi, Here is my setup: -- Intel Core 2 6420 2.13GHZ -- 3G RAM -- Nvidia GeForce GTX 260 (drivers: 6.14.11.8242 2009-3-9) -- winxp sp2,vs2005 -- osg2.8 In single monitor mode everything is working fine.When I run my application,CPU usage is a constant 10%~15%. But when I use two monitors and set

Re: [osg-users] Custom code in OSG core

2009-11-25 Thread Paul Martz
Hi -- I've generally found there is no need to put custom code in core OSG, as I can usually get by with callbacks and derived classes. Can you explain why those don't work for you? Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ +1 303 859 9466

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-25 Thread Jason Beverage
Hi Robert, This sounds the issue that I've been seeing with regards to context ID reuse as mentioned in this thread ( http://groups.google.com/group/osg-users/browse_thread/thread/249e5f90cf64f299/190e5f7a8c25bdaa?lnk=gst&q=++Crash+in+nVidia+driver+%3A+particles+%2B+dynamically+adding%2Fremoving+v

[osg-users] Link err: multiple definintion of powf. (mingw/XP) ?

2009-11-25 Thread Montgomery, John T.
Hello, I am trying to compile OSG with i386-pc-mingw32/4.4.0 on Windows XP and linking libosg.dll I get a "multiple definition of 'powf'" error. Because I am also a beginner with C++ etc., I am not sure how to go about fixing this. I would be grateful if someone could point me in the right direc

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-25 Thread Robert Osfield
Hi J.P, I've tried out your example and found that with paged databases and your supplied model everything works fine for the first viewer then on the subsequent viewer I get: Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..) Warning: detected OpenGL error 'out of me

[osg-users] Custom code in OSG core

2009-11-25 Thread Sukender
Hi Robert, hi all, I'm trying to add custom code in some osg plugins (especially 3DS and FBX). I often have to write things like: ADD_DEFINITIONS(-DMY_CUSTOM_CODE) in CMakeLists.txt (or #define MY_CUSTOM_CODE) #ifdef MY_CUSTOM_CODE ... #endif - Can I submit such code (without the #define of cou

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Robert Osfield
Hio Nico, I've attempted to reproduce the cash using a scene graph that I force to use VBO's, and the run the viewer for a frame() or run() then destruct the viewer, then the scene graph - along the lines of your code fragment, but it runs reliable on my Kubuntu 9.04 64bit system with svn/trunk.

[osg-users] how to suspend rendering context thread

2009-11-25 Thread forest
hi all, When I use osgMFCViewer, I create multiple rendering context,that's to say there are many HWND, each HWND is related to one Render thread ,so much CPU resource is taken up. This is what I want to do: When one viewport is maximazed, the others will be hidden ,so these hidden cont

Re: [osg-users] TriStripVisitor issue

2009-11-25 Thread Tanguy Fautre
No stress. I just wanted to make sure I've sent it to the correct address. Tanguy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 25 November 2009 1:06 PM To: OpenSceneGraph Users Su

[osg-users] High CPU usage problems with multi-monitor(TwinView) using Nvidia card, osg2.8

2009-11-25 Thread Lv Qing
Hi, Here is my setup: -- Intel Core 2 6420 2.13GHZ -- 3G RAM -- Nvidia GeForce GTX 260 (drivers: 6.14.11.8242 2009-3-9) -- winxp sp2,vs2005 -- osg2.8 In single monitor mode everything is working fine.When I run my application,CPU usage is a constant 10%~15%. But when I use two monitors and set

Re: [osg-users] TriStripVisitor issue

2009-11-25 Thread Robert Osfield
Hi Tanguy, On Wed, Nov 25, 2009 at 12:27 PM, Tanguy Fautre wrote: > I've sent it to you yesterday on your Gmail address. Can you confirm > you've received it? Yes, I received it thanks. Just been juggling other tasks at this end so haven't yet dived into the code. Cheers, Robert. _

Re: [osg-users] TriStripVisitor issue

2009-11-25 Thread Tanguy Fautre
Hi Robert, I've sent it to you yesterday on your Gmail address. Can you confirm you've received it? Tanguy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 24 November 2009 5:10 PM

Re: [osg-users] broken osgconv.exe

2009-11-25 Thread Mattias Helsing
Hi again Ted, I can't find any dll that depends on msvc*80 runtime dll but may have some clues to a solution. On Tue, Nov 24, 2009 at 9:03 PM, ted morris wrote: > > Yes, I think I resolved finding the 3rdparty dependencies. But for some > reason, the osgdb_xxx pluggins listed in the last e-mail:

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-11-25 Thread Robert Osfield
Hi All, I've now checked in the new testbed example, osgmultiviewpaging, for sorting out database paging. It's just a first cut so far, but I'll add to it as we go on. An svn update will get this example. This example we'll need to add support for specifying animation paths for each of the view

Re: [osg-users] [osgOcean] Wake effects?

2009-11-25 Thread Tian Ma
Hi Kim: Thanks for your patience! I have done what you advised. And the "ocean_output.txt" file was give as followed attatchment. Will you please see what's the problem really is? Cheers, Tian Kim Bale wrote: > Ok I reckon the water.frag has used up the maximum allowed uniforms > for that

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Robert, My response wasn't meant to emphasize that things got broken, just to give you as detailed information as possible. I really do appreciate all the work you put in OSG. If there is any way I could help / test let me know. -- Nico On Wed, Nov 25, 2009 at 11:21 AM, Robert Osfield wrote: >

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-11-25 Thread Robert Osfield
Hi Michael, On Wed, Nov 25, 2009 at 9:13 AM, Michael Bach Jensen wrote: > You are free to use my code as you wish :-) Thanks. > Do I need to download anything extra wrt the earth.ive you linked to? It does > not contain any PagedLOD nodes (at least the statistics view does not report > any),

Re: [osg-users] picture in picture...

2009-11-25 Thread Robert Osfield
Hi Shayne, On Tue, Nov 24, 2009 at 11:31 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > This is probably a silly question but what’s the best way to do a “picture > in picture” using CompositeViewer? > > Right now I have multiple views added to my viewer and I want to have > control

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-25 Thread Robert Osfield
Hi J.P. Thanks fort he test app + data, I'll look into this today. My guess is that the issue will be close related to the crash that Nico has reported. Robert. On Wed, Nov 25, 2009 at 8:28 AM, J.P. Delport wrote: > Hi Robert, J-S, > > the results of my most recent tests: > > With old texture

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Robert Osfield
Hi Nico, On Wed, Nov 25, 2009 at 10:07 AM, Nico Kruithof wrote: > I used windows vista 64 and 32. It happens with an up to date trunk and I > didn't have the problem with a previous version. I don't know the revision I > used to use, was probably before your openGL ES work. Back in September I i

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-25 Thread Robert Osfield
Hi Thomas, On Wed, Nov 25, 2009 at 10:06 AM, Thomas Hogarth wrote: > Bit of an update on the IPhone port of OSG. All major libs are working, bar > osgViewer. osgDB, the ive plugin and a very basic image loading plugin are > all working, so I've been able to load an animated, textured ive model :)

Re: [osg-users] Mac bundle distribution can't use plugin

2009-11-25 Thread Stephan Maximilian Huber
Hi Filip, there's one major difference between your otool output and the otool output of my packaged app: > [fi...@mpq]:[~/Documents/Code/OSGTests/Build/_CPack_Packages/Darwin/DragNDrop/BasicApp-1.0.0-Darwin/BasicApp.app/Contents/MacOS]$ > otool -L libOpenThreads.11.dylib > libOpenThreads.11.dyli

Re: [osg-users] Missing ShapeDrawables in .obj export

2009-11-25 Thread Robert Osfield
Hi Ben, Does .obj support ShapeDrawable? No... it knows nothing about ShapeDrawable so there is no way it can be exported without conveting it into another form that .obj supports. .obj support just meshes, lines and points so if you want to export to .obj then you'll need to stick to these types

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Hi Robert, I used windows vista 64 and 32. It happens with an up to date trunk and I didn't have the problem with a previous version. I don't know the revision I used to use, was probably before your openGL ES work. Thanks for looking into this. -- Nico On Wed, Nov 25, 2009 at 10:47 AM, Robert

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-25 Thread Robert Osfield
Hi Ricardo, Have a look at the osgcamera example as it shows how to query display properties and how to set up windows. Robert. On Tue, Nov 24, 2009 at 11:39 PM, Ricardo Ruiz wrote: > Wonderful! > > Thanks a lot. > > BTW, is there any way to automatically center that window? or get screen size

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-25 Thread Thomas Hogarth
Hi everyone Bit of an update on the IPhone port of OSG. All major libs are working, bar osgViewer. osgDB, the ive plugin and a very basic image loading plugin are all working, so I've been able to load an animated, textured ive model :) I'm now working on a basic osgViewer for IPhone, should have

Re: [osg-users] Disabling culling for a geode

2009-11-25 Thread Robert Osfield
Hi Guy, On Tue, Nov 24, 2009 at 10:59 PM, Guy Volckaert wrote: > Is there a way to disable culling for a geode. Essentially, I want the geode > render every frame - usefull for skyboxes and skydomes. I tried calling > setCullingActive(false) but that does not work. This should work just fine.

Re: [osg-users] PagedLOD/ProxyNode design discussion

2009-11-25 Thread Robert Osfield
Hi Richard, On Wed, Nov 25, 2009 at 9:49 AM, Schmidt, Richard wrote: > Hi, > got another opinion on the PagedLOD and ProxyNode topic. :-) > > We have been using both nodes for stuff like pseudo loaders as well and > I would recommend to change the interface a little bit. There should be > a commo

Re: [osg-users] Image update in ImageStream objects

2009-11-25 Thread Mourad Boufarguine
Thank you Robert, this helped me. Mourad On Sat, Nov 21, 2009 at 4:57 PM, Robert Osfield wrote: > HI Mourad, > > On Fri, Nov 20, 2009 at 5:51 PM, Mourad Boufarguine > wrote: > > When using an ImageStream object (using ffmpeg, gif, quicktime... plugins > > for instance), is there a way to "catch"

Re: [osg-users] PagedLOD/ProxyNode design discussion

2009-11-25 Thread Robert Osfield
Hi Chris, I can't help but feel that you are trying to making this more complex than it needs to be. First up pre-loading a plugin to handle extensions is easy, as it's already built into the core OSG. Try -e ext which preload the plugin of the given extension. osgconv -e ModifyTerrain model-i

Re: [osg-users] Mac bundle distribution can't use plugin

2009-11-25 Thread Filip Wänström
And finally, I have a founf the fix. These are happy times! The plugin loader_path should be pointing to the libs from the path of the plugin. This means that the otool listing should be: $otool -L osgdb_obj.so osgdb_obj.so: @loader_path/../../MacOS/libOpenThreads.11.dylib (compatibility v

Re: [osg-users] PagedLOD/ProxyNode design discussion

2009-11-25 Thread Schmidt, Richard
Hi, got another opinion on the PagedLOD and ProxyNode topic. :-) We have been using both nodes for stuff like pseudo loaders as well and I would recommend to change the interface a little bit. There should be a common interface for all pageable nodes like: class PageingNode : public Group {} and

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Robert Osfield
HI Nico, This is clearly a bug, as it certainly shouldn't crash with this type of usage. I will be investigating various bugs today and will have a look at this one as well. Which platform are you working on? Robert. On Tue, Nov 24, 2009 at 8:18 PM, Nico Kruithof wrote: > Hello, > When a node

Re: [osg-users] Mac bundle distribution can't use plugin

2009-11-25 Thread Filip Wänström
I Haven't fixed my issues yet so here comes some more info. This is what I get when listing dependencies using otool. I have massaged the libs extensivly using install_name_tool... [fi...@mpq]:[~/Documents/Code/OSGTests/Build/_CPack_Packages/Darwin/DragNDrop/BasicApp-1.0.0-Darwin/BasicApp.app/Cont

Re: [osg-users] [osgPlugins] osganimation plugin and static linking

2009-11-25 Thread Robert Osfield
Hi Kazimir, On Tue, Nov 24, 2009 at 6:57 PM, Kazimir De Paris wrote: > Well, I ended up making it work ! > As a matter of fact, it came to me all of a sudden that I could directly > embed the osganimation plugin source code into my project.  And as the plugin > is only one single source file (R

Re: [osg-users] broken osgconv.exe

2009-11-25 Thread Mourad Boufarguine
Ted, I downloaded the osg precompiled package you are using (openscenegraph-all-2.8.2-win32-x86-vc90-Release.zip), and I checked that indeed, the osgdb_ive.dll depends on a zlib1.dll that was compiled with VS 2005 SP1 (which is weird). I presume it is also the case of libpng, curl and tiff. So, t

Re: [osg-users] [osgOcean] Wake effects?

2009-11-25 Thread Kim Bale
Ok I reckon the water.frag has used up the maximum allowed uniforms for that card, I've come across this issue before with the 7 series cards. There are some tricks to get around this, so I'll see if I fix it. Is there any chance you could set the notify level to osg::NotifySeverity::INFO and then

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-11-25 Thread Michael Bach Jensen
Hi, Robert! You are free to use my code as you wish :-) Do I need to download anything extra wrt the earth.ive you linked to? It does not contain any PagedLOD nodes (at least the statistics view does not report any), and so will not have any issues. Thanks for looking into the issue and thanks

Re: [osg-users] picture in picture...

2009-11-25 Thread Simon Hammett
Views get rendered in order added. (at least in single threaded mode) Just add your 'in picture' viewport last, where you want it. You will need to turn off clearing of the colour buffer if you want to see your main scene through the picture . And maybe call setAllowEventFocus(false); on the view

Re: [osg-users] converting .osg to .obj

2009-11-25 Thread Alberto Luaces
Hi Scott, as far as I know, a 3DS reader/writer plugin is going to be merged soon into the SVN version. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] converting .osg to .obj

2009-11-25 Thread J.P. Delport
Hi, see osgconv --formats jp Scott Martin wrote: Hello, Is there a way to convert an .osg file to an .obj file, a .3ds file, or something similar. I am unable to open .osg files in 3ds max or Maya and hope to find some kind of plugin to convert the data. Thank you, Scott ---

Re: [osg-users] converting .osg to .obj

2009-11-25 Thread Wang Rui
Hi Scott, The fastest way is to use osgconv application, which automatically loads osgdb_obj plugin for writing: # osgconv filename.osg filename.obj It seems the osgdb_3ds plugin does not support writing at present. But this will soon be solved by Sukender's submission, I think. :D 2009/11/25 S

[osg-users] converting .osg to .obj

2009-11-25 Thread Scott Martin
Hello, Is there a way to convert an .osg file to an .obj file, a .3ds file, or something similar. I am unable to open .osg files in 3ds max or Maya and hope to find some kind of plugin to convert the data. Thank you, Scott -- Read this topic online here: http://forum.openscene

Re: [osg-users] how add SDL in osg project

2009-11-25 Thread Paul Finn
Hi,Alberto Luaces Thanks for the links that you have shared it really help me. ... Thank you! Cheers, Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20308#20308 ___ osg-users mailing list os