The FlashIDE is really one useful for placing the assets and timeline
control as you stated. If you're asking if it automatically writes AS
code for you, I don't believe that it does. However, there are
shortcuts for simple actions. The FlashIDE's code interface is highly
regarded as sub par for
everything goes in the movie tag because you have only one movie that
you're creating.
Andrei Stebakov wrote:
> By Jove, it works now!
> Question: Why do we put everything withing the same tag? I
> thought only the frames of the movie are supposed to go there... Is
> the sequence of tags importan
I was thinking the same thing myself. So questions go unanswered for a
while and this one gets lots of attention.
For me it was a question I felt that I could actually answer. haha.
daniel fischer wrote:
> lol- i wonder why a single question suddenly creates a flurry of replies
> while others
Andrei,
Both swfmill and mtasc can create the application.swf. If you're
using swfmill to create the swf in order to place images and other
assets, the you do not need to again create the application.swf again
with mtasc. Instead, just inject your AS code into the existing swf
"mtasc -main -s
I'd be glad to compile the fla for you.
daniel fischer wrote:
> Marc,
>
> > WARNING: unknown fill style type 0x03
>
> that most definitely means that something's fishy in swfmill's
> parsing/writing code. i've just fixed a bug with DefineShape2/3 that might be
> related.
>
> > P.S.: If anybo
In other words, if image quality isn't an issue than DefineBitsLossless
can safely be replaced by
DefineBitsJPEG and a base64 encoded string can then be used to insert
the image.
daniel fischer wrote:
> jon,
>
> Robert Jonathan Molesa <[EMAIL PROTECTED]> (on Fri, 21 Apr 20
Steve,
once again thank you for your insights. i can see now that this is
far to complicated of costs just to achieve something using a simple
process. My question is then if there is a significant difference to
using one tag over the other? Do they serve different purposes or can
they be us
thanks Steve, that's exactly what I was running into. I had generated
the base64 for an image and pasted that into an xml file's data child
of the DefineBitsLossless2 tag and got a very strange looking image.
is that to say that DefineBitsLossless2 is expecting binary
representation of an ima
As some of you know I've been playing around with swfmill quite a bit
in an attempt to document some of the features. I've ran into
something I don't understand. A while back Mark informed me that the
image contained in the tag is in fact base64 encoded.
I've successfully taken some images
Will do thanks Mark.
Mark Winterhalder wrote:
> On 4/8/06, Robert Jonathan Molesa <[EMAIL PROTECTED]> wrote:
>
>> I agree that it is unethical, but possible. Isn't there an os effort to
>> create pure AS2 UI Components?
>>
>
> Hi Jon,
>
>
I agree that it is unethical, but possible. Isn't there an os effort to
create pure AS2 UI Components?
Steve Webster wrote:
> Robert,
>
>
>> Let me ask you a question:
>> Couldn't one take swf's created with the FlashIDE, with UI
>> components on the stage or in the library, convert it to
This is true, but the exists no IDE for Linux. A few are in the works,
but none are really that close. There was qflash it's dead, f4l is dead
and has moved to uira. ktoon does create swf's with an IDE, but it's
aimed at animators. And really the only thing that would have to be
kept up is swfm
Well, at the moment all I did was send a swf created in the Flash IDE to
swfmill to output the xml, then sent the xml back into swfmill and had
an identical copy of the original swf complete with the animations,
links to external websites, actions, buttons, everything. It was then
that I knew that
I do appreciate your response. I just noticed that every time I mention
any other use of swfmill than building libraries, the thread gets real
quite. I just don't want to step on any toes or anything. But I see
swfmill as an opportunity to design, build, and create swf's solely on
Linux. Swf's
I'm not looking to start a debate on the uses of swfmill. Out of
curiosity what is the big use of swfmill? My understanding is that it's
mostly used for building libraries, and MTASC is used to compile the
actionscript. However, I've recreated swf's solely with swfmill
including the AS, animatio
Let me ask you a question:
Couldn't one take swf's created with the FlashIDE, with UI
components on the stage or in the library, convert it to XML, and then
reuse the XML to "drop" UI Components into any swf created with
swfmill? It appears to decompile to byte-code.
Steve Webster wrote:
> Hi
I installed it a while back on my laptop. I was looking for a way to
forward X sessions to windows. Honestly, I haven't used cygwin in quite
some time. However, I don't think it would be too difficult to set up a
build environment using cygwin. I wouldn't be able to get to it until
this weekend
I saw that there's only one Mac out there to build on. I have a Mac OSX
10.3.9 I'd be glad to donate some compile time on it. Providing someone
knows what all they need to compile on Mac. I've never built anything
from source on Mac. Let me know if interested.
Steve Webster wrote:
>>> I actual
We'll .NET supports calling unmanaged code with P/Invoke. You could
build a dll that contains custom calls to the swfmill library. On the
other hand, a simpler solution may be to generate the XML on the server
through you ASP scripts and "call" the swfmill binary feeding it the XML
you created.
If my memory serves me correctly, there's a known error on large font
sizes. I could dig through the archives to locate it. Perhaps Mark or
Dan could verify my belief. But I think it's an unresolved issue. The
problem is that it consumes all available memory. I also think that ttf
fonts have b
command line
I'd be quite happy, but Clients usually end up dictating where I spend
my time, and unfortunately it's more convenient to use graphical apps.
daniel fischer wrote:
> Robert Jonathan Molesa <[EMAIL PROTECTED]> (on Tue, 28 Mar 2006 10:13:16
> -0500):
>
>
daniel fischer wrote:
> what is it exactly you're trying to achieve with rolling yer own base64
> images that cannot be done with the existing functionality? or are you just
> trying to figure out how it all works?
>
> remember that you can also use swfml-simple as the *output* of your
> trans
daniel fischer wrote:
>
> The reference to actions was a missing feature indeed. I completed the
> reference to contain actions, also.
>
> -dan
>
>
Awesome, I appreciate that. Not to be a pain however, but what is a "Rest"
that's refferred to in DefineBitsLossless2 as the object type for data
Awesome ideas on application. I wouldn't call you just a "user"
either. Your knowledge of swf, AS, and swfmill is far superior to
mine. In any case, do you remember a while back you gave me a pointer
on the base64 encoding of images? I couldn't ever get the conversion
using an external program
>
>> the second chunk is what "swfmill xml2swf" does, there's no way around
>> that part of the chain, it's swfmill's core functionality (along with
>> "swf2xml", which gives you swfml-ll as output). the first part is
>> added for conven
well, i haven't got quite that far just yet. more or less going to do
some testing with the basic profile using some xml, if that works like i
expect it to then i'll get into some xslt coding. just trying to
determine what's required with the basic profile to compile an swf. am
i correct in my u
I'm in the same boat as you my friend. I do have access to a windows
machine, but prefer not to. I'd like to do all of my development on Linux.
Kjel Anderson wrote:
> Hey all,
>
> I am having a hard time figuring out how to use swfmill to have access to
> embeded fonts and other resources. Som
> the link to the flex page was meant as just another hint to show what
> xslt can do -- like, take a chunk of xml and convert it into
> actionscript. i guess swfmill is still a far way from where something
> like that would be practical, it would have to make use of mtasc as
> some sort of a libra
after both of you have mentioned FLEX i decided to take a deeper look
into it and see if i can understand what is going on. I wound up
looking at a presentation of theirs
http://www.macromedia.com/software/flex/productinfo/brz_overview/.
Seems to be very impressive possibilities. I'm not quite su
Thank you,
That was very helpful and the link about the base encodings. Since
reading I've been trying to match the results that swfmill generates for
an image to that of what a program called base64 returns. I had a swf
created with a single image in it. Decompiled it into xml with swfm
My thinking is still rough on this idea, but if I'm headed in the wrong
direction I hope that someone can point me in the right direction.
When I decompiled an swf with swfmill it contained the images as a
string. Which swfmill then took the xml and recreated the exact swf
images and all with not
> swfmill can do a lot more than even most of its users know ;)
All this sounds real goof to me. I know the standard use of swfmill is
to build libraries and mtasc to compile the AS code, but I took a very
complex SWF created in Flash MX, converted it to an XML representation
of it's former self
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