On 9/16/08, Angus Lees <[EMAIL PROTECTED]> wrote:
>
>
>
> On Tue, Sep 16, 2008 at 3:30 AM, bugs buggy <[EMAIL PROTECTED]<[EMAIL
> PROTECTED]>
> > wrote:
>
>> On 9/15/08, Angus Lees <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> wrote:
>>
>>> On Tue, Sep 2, 2008 at 10:24 PM, bugs buggy <[EMAIL PROTECTED]<
On Sunday, 31 August 2008 at 23:22, Angus Lees wrote:
> Please let me know if you notice any quality problems - I'm not aware of any
> remaining video or audio problems with the conversion process.
I only had a short look at the files, fullscreen quality seems quite abysmal by
my standards, but I
On Tue, Aug 26, 2008 at 1:43 PM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > For reference, a no-fancy-options recompression of the rpl files into ogg
> > ends up at about this resulting size:
> >
> > 187Msequences_ogg.zip
> > 777M
On Tue, Aug 26, 2008 at 9:48 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm:
> > On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > > So .ogg theora/vorbis is a pretty big saving in size.
> sequences_ogg.zip
> > > was generated
Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm:
> On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip
> > was generated via my rpl2avi wine program with the original eidos dlls
> > and then reencoded using f
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> For reference, a no-fancy-options recompression of the rpl files into ogg
> ends up at about this resulting size:
>
> 187Msequences_ogg.zip
> 777Msequences_rpl.zip
Could you upload the Theora files somewhere? As nobody seems to do
Christian Ohm schreef:
> On Friday, 13 June 2008 at 23:20, Giel van Schijndel wrote:
>> AFAIK copyright law doesn't concern itself with the language or medium
>> of expression that is used. It is only concerned with the originality of
>> the work being expressed. Thus, if it would just be a plain t
On Saturday, 14 June 2008 at 0:35, bugs buggy wrote:
> Right, there is no new information just by doubling the scan lines,
> but to my eyes, it did look better than stretching the original
> 320x240 to 640x480.
http://xs128.xs.to/xs128/08246/linear776.png
http://xs128.xs.to/xs128/08246/double-and
On 6/13/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> On Fri, Jun 13, 2008 at 6:00 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
> > I'll get back to the other parts, but I would like to know why the
> > extremely short gestation period for the new contract/readme ?
> >
> > You blink, and you
On 6/13/08, Freddie Witherden <[EMAIL PROTECTED]> wrote:
> Hi all,
>
>
> > On Friday, 13 June 2008 at 0:19, bugs buggy wrote:
> >> I haven't done much with video stuff, but I used ffmpeg with a
> >> bitrate
> >> of 2400K, and used the 'double sized' video (as in, it skips ever
> >> other scan
On 6/13/08, Angus Lees <[EMAIL PROTECTED]> wrote:
> On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
>
> > I haven't done much with video stuff, but I used ffmpeg with a bitrate
> > of 2400K, and used the 'double sized' video (as in, it skips ever
> > other scanline to make th
On Friday, 13 June 2008 at 23:20, Giel van Schijndel wrote:
> AFAIK copyright law doesn't concern itself with the language or medium
> of expression that is used. It is only concerned with the originality of
> the work being expressed. Thus, if it would just be a plain translation
> then I am quite
Dennis Schridde schreef:
> Am Freitag, 13. Juni 2008 16:18:12 schrieb Christian Ohm:
>> On Friday, 13 June 2008 at 13:37, Dennis Schridde wrote:
>>> Last time I tried to create (kdenlive and avidemux, iirc) a MKV video, it
>>> would have ugly video/sound asyncs in mplayer and not play at all in
>>>
Am Freitag, 13. Juni 2008 16:18:12 schrieb Christian Ohm:
> On Friday, 13 June 2008 at 13:37, Dennis Schridde wrote:
> > Last time I tried to create (kdenlive and avidemux, iirc) a MKV video, it
> > would have ugly video/sound asyncs in mplayer and not play at all in
> > xine. Found no way to fix t
Christian Ohm schreef:
> On Friday, 13 June 2008 at 14:06, Giel van Schijndel wrote:
>> As mentioned before, I don't think ffmpeg is a good option. This due to
>> complications with distributing it.
>
> Yeah, as I said, I thought everything in Debian is free enough for the
> others as well. If it'
On Friday, 13 June 2008 at 14:06, Giel van Schijndel wrote:
> As mentioned before, I don't think ffmpeg is a good option. This due to
> complications with distributing it.
Yeah, as I said, I thought everything in Debian is free enough for the
others as well. If it's not, well, then the choice is e
On Friday, 13 June 2008 at 13:37, Dennis Schridde wrote:
> Last time I tried to create (kdenlive and avidemux, iirc) a MKV video, it
> would have ugly video/sound asyncs in mplayer and not play at all in xine.
> Found no way to fix that.
Hm, all I've ever done was remuxing different containers i
Christian Ohm schreef:
> On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote:
>> Christian Ohm schreef:
>>> I prefer MKV to OGM as a movie container, though for a game it doesn't
>>> really matter. Codec-wise Theora/Vorbis seems a good choice.
>> I do like Matroska as a container as well, th
Am Freitag, 13. Juni 2008 11:24:34 schrieb Christian Ohm:
> On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote:
> > Christian Ohm schreef:
> > > I prefer MKV to OGM as a movie container, though for a game it doesn't
> > > really matter. Codec-wise Theora/Vorbis seems a good choice.
> >
> >
Hi all,
> On Friday, 13 June 2008 at 0:19, bugs buggy wrote:
>> I haven't done much with video stuff, but I used ffmpeg with a
>> bitrate
>> of 2400K, and used the 'double sized' video (as in, it skips ever
>> other scanline to make the FMV appear bigger than it is), so while
>> the
>
> Skip
On Friday, 13 June 2008 at 0:19, bugs buggy wrote:
> I haven't done much with video stuff, but I used ffmpeg with a bitrate
> of 2400K, and used the 'double sized' video (as in, it skips ever
> other scanline to make the FMV appear bigger than it is), so while the
Skip every other line means inse
On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote:
> Christian Ohm schreef:
> > I prefer MKV to OGM as a movie container, though for a game it doesn't
> > really matter. Codec-wise Theora/Vorbis seems a good choice.
>
> I do like Matroska as a container as well, though I have no clue how
On Friday, 13 June 2008 at 8:35, Per Inge Mathisen wrote:
> On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For playback I'd prefer using FFMPEG to the OGG libraries directly,
> > since this will make it easier for others to make movies for mods
> > without lossy reen
On Friday, 13 June 2008 at 0:28, bugs buggy wrote:
> On 6/12/08, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For playback I'd prefer using FFMPEG to the OGG libraries directly,
> > since this will make it easier for others to make movies for mods
> > without lossy reencoding into obscure forma
bugs buggy schreef:
> On 6/12/08, Angus Lees <[EMAIL PROTECTED]> wrote:
>> The patch I sent some time ago supported both .ogg and .rpl formats, again
>> my intention being allowing those few people with the original game to use
>> their .rpls (or something) and the rest of us can use .oggs. And th
Christian Ohm schreef:
> On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote:
>> Dennis Schridde schreef:
>>> Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
I would like some input from the people who worked with the
FMVs on how much work remains to integrate th
On Fri, Jun 13, 2008 at 12:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For reference, a no-fancy-options recompression of the rpl files into ogg
> > ends up at about this resulting size:
> >
> > 187Msequences_ogg.zip
> > 777Msequences_rpl.zip
> >
> > So .ogg theora/vorbis is a pr
On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
> I haven't done much with video stuff, but I used ffmpeg with a bitrate
> of 2400K, and used the 'double sized' video (as in, it skips ever
> other scanline to make the FMV appear bigger than it is), so while the
> original FM
On Fri, Jun 13, 2008 at 7:35 AM, Per Inge Mathisen <[EMAIL PROTECTED]>
wrote:
> On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For playback I'd prefer using FFMPEG to the OGG libraries directly,
> > since this will make it easier for others to make movies for mods
>
On Fri, Jun 13, 2008 at 6:00 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
> I'll get back to the other parts, but I would like to know why the
> extremely short gestation period for the new contract/readme ?
>
> You blink, and you miss everything.
>
> I left the issues about this on the forums, but I
On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> For playback I'd prefer using FFMPEG to the OGG libraries directly,
> since this will make it easier for others to make movies for mods
> without lossy reencoding into obscure formats.
Note that ffmpeg is not distributed b
On 6/12/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> Here are my very preliminary thoughts:
> * we ship beta3 once we have run some quick network tests on it,
> tomorrow or Saturday, with an announcement of the above good news,
> adding that we will attempt to integrate as much as possib
On 6/12/08, Christian Ohm <[EMAIL PROTECTED]> wrote:
> On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > My intention with the fmvs originally was to provide a separate 'fmv.wz'
> > which could just be dropped into the right directory - as other's have
> > suggested. Look for the movie
On 6/12/08, Angus Lees <[EMAIL PROTECTED]> wrote:
> The patch I sent some time ago supported both .ogg and .rpl formats, again
> my intention being allowing those few people with the original game to use
> their .rpls (or something) and the rest of us can use .oggs. And the code
> is structured to
On 6/12/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> For those of you who have not followed the latest events on the forum
> and/or IRC, EIDOS have now granted us permission to distribute both
> the FMVs and the soundtracks from the original game under the GPL.
> This bodes well for the fu
Am Freitag, 13. Juni 2008 01:13:39 schrieb Christian Ohm:
> For the Windows world, rather a zip than a tarball. And a torrent would
> be nice as well, to spare GNA's bandwidth a bit.
Last time I talked to Gna about this, they said that bandwith is not remotely
an issue for them.
--Dennis
signat
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> My intention with the fmvs originally was to provide a separate 'fmv.wz'
> which could just be dropped into the right directory - as other's have
> suggested. Look for the movie and fall back to current behaviour if not
> found (and when the
On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote:
> Dennis Schridde schreef:
>> Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
>>> I believe there is some expectation that our next release
>>> will include the missing data now, and we should discuss if this is a
>>> go
On Thu, Jun 12, 2008 at 12:13 PM, Per Inge Mathisen <[EMAIL PROTECTED]>
wrote:
> For those of you who have not followed the latest events on the forum
> and/or IRC, EIDOS have now granted us permission to distribute both
> the FMVs and the soundtracks from the original game under the GPL.
> This b
Dennis Schridde schreef:
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
I believe there is some expectation that our next release
will include the missing data now, and we should discuss if this is a
good idea.
I'd say we don't include the FMVs for beta3, it'll only delay bet
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
> For those of you who have not followed the latest events on the forum
> and/or IRC, EIDOS have now granted us permission to distribute both
> the FMVs and the soundtracks from the original game under the GPL.
> This bodes well for t
For those of you who have not followed the latest events on the forum
and/or IRC, EIDOS have now granted us permission to distribute both
the FMVs and the soundtracks from the original game under the GPL.
This bodes well for the future.
It does, however, give us somewhat of a challenge for 2.1, wh
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