Re: Problem with RSG On My MacBookPro17

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Problem with RSG On My MacBookPro17

Yeah, thats the voice I mean, the voice which speaks skype etc.To avoid conflicts, yu might need to set the system voice to an other voice than VO. Then, you dont need to turn off VO before you start the game. If you dont wanna use an other voice than VO, you have to stop VO before you start the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=190799#p190799




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Nick:You need to select the left top cornor and check if there are enough empty spaces.I have finally made a very succesfull park. I build the large rollercoster for 100 pounds, and enjoied listening to myself and other kids riding it.  I have build all games, restaurants and many other things. I enjoy the game soo much.I really like you can play some of the games just to have fun. It would be awesome if you could use all things in the game, like the restaurants, snack bars, toilets, kid rides, normal rides, trains etc.While most of the game is in text, it would be fantastic if we could translate the game in the future into other languages. I know it would take very long time to do sinse there is so much text, but it would be damn awesome, bec
 ause for example in danish, the audiogaming market is really lacking. There are not really any games for those who dont speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=190800#p190800




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Re: anyone ever attempted to learn swedish?

2014-09-30 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: anyone ever attempted to learn swedish?

Lol! Yeah, drunk norwegians sounds damn funny, trust me. haha.The two languages are very much simular when writing, but pronounced quite differently, but not with so much difference so we cant understand each other. But for people who dont know the languages, they might sound like two different languages. Harrylst: where have you found an accessible danish course? Im interested to see what its like. If you guys are interested, I can post links to some great videos so you can hear the different dialekts in danish and norwegian. I might also be able to find something great in swedish.

URL: http://forum.audiogames.net/viewtopic.php?pid=190801#p190801




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Re: Welcome aboard Aaron!

2014-09-30 Thread AudioGames . net Forum — AG-News room : SLJ via Audiogames-reflector


  


Re: Welcome aboard Aaron!

Welcome dude. Youve deserved this! 

URL: http://forum.audiogames.net/viewtopic.php?pid=190802#p190802




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Re: Paladin of the Sky, new full length audio game RPG

2014-09-30 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

I cant tell you the number of walls there. I lost count when I got to those things. Ive had to take breaks here and there. If you can think of different beats of music throne together, that might help you. I would suggest listening to the walls several times before trying the scrolls. It will take a while so just be warned. Once you do this, you wont have to do this again. Plus you will find a save point and a door leading to floor 4. Its on the far left of the north most wall. Hin hint. There is a door on the east right wall you may want to explore after youve had all galactic stones. There are 13 of those.

URL: http://forum.audiogames.net/viewtopic.php?pid=190803#p190803




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

to NickAdamson, would cutting your staff to 0 on all cases not solve that? no staff, no wages. then you just rehigher when youre ready to open up. still, i prefer the idea of being able to disable / turn off selectively the attractions i dont want operating for what ever reason. still, if you have a big enough park, with enough other stuff, ripping out one section and reworking it might effect you some, but youd still have visiters coming to see all the other stuff. thats why id wait till you have a good customer base, and a park thats at least 20 or 30 long stuffed with attractions to keep them happy, while you rip out a section you want to rework. yes, itll effect you, but not as much as shutting down totally. after all, this is how they do it in real life, unless there is something huge that has to be done, which is very rare.

URL: http://forum.audiogames.net/viewtopic.php?pid=190804#p190804




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Announcing the release of Grail to the Thief

2014-09-30 Thread AudioGames . net Forum — New releases room : foralltoplay via Audiogames-reflector


  


Announcing the release of Grail to the Thief

Hi everyone,Were starting a new thread for the official release of our game, Grail to the Thief. For those that werent following the original thread, Grail to the Thief is a blind accessible audio adventure for Windows, Mac, and Linux. The game delivers an exciting, immersive experience in which the player is always fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music. The game is 100% voice acted - there is absolutely no use of synthesized voice in the game!Grail to the Thief stars Hank Krang, a thief from the future, and his self-aware time machine, TEDI, as they go throughout time stealing priceless artifacts. In Grail to the Thief, Hank and TEDI travel to Arthurian times in search of the Holy Grail.You can purchase the game for $5.00 from our website at www.foralltoplay.com.We would love to hear your comments after youve had a chance to pla
 y the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=190805#p190805




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Re: anyone ever attempted to learn swedish?

2014-09-30 Thread AudioGames . net Forum — Off-topic room : the_ruler_of_dark_forces via Audiogames-reflector


  


Re: anyone ever attempted to learn swedish?

Yeah, would be quite interesting!Reminds me a story a Norwegian guy told me: His schoolmate was from Trondheim and there was some kind of sport event going on and a part of it was long distance running. After this guy had finished, he stood for a while gasping and finally said: Jeg er klar!In standard Norwegian and Danish klar should mean ready, but in Trondheim dialect it means tired.The same guy told me, that du er rar means you are good looking in Swedish and if I remember correctly, in Danish as well. Although in Swedish I guess it is spelled differently. But in norwegian it means you are weird. So if a norwegian says it to a Swede or Dane, both of them are happy. LOLThere should be a list of this kind of words comparing Danish and Norwegian somewhere in the wikipedia. As an Estonian, whos native language is similar to Finnish, I really like these kind of words, which sound similar
  in similar languages, but have completely different meaning. Linguists call them false friends.

URL: http://forum.audiogames.net/viewtopic.php?pid=190806#p190806




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Re: LLVM discussion

2014-09-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: LLVM discussion

ok, if i want to embed a scripting language, how to create an executable compiler for that?working with LLVM requires you to have knowledge with processors and some other things that no need to talk aboutbut for making a compiler, what do you recommend?

URL: http://forum.audiogames.net/viewtopic.php?pid=190807#p190807




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Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Sighted to blind game conversion pun

Frankly it sounds like this guy is just making idle boasts. Sure if he really had the skills then we should encourage him but it really seems like hes just attention seeking. Making either one of those games accessible, if possible at all, would be an enormous undertaking.Id be tempted myself to tell your friend to go ahead and try it. If he really is full of hot air that would deflate him pretty fast once he realises the challenges involved.

URL: http://forum.audiogames.net/viewtopic.php?pid=190808#p190808




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

I built this large roaler coaster too, in my 28th weak. My park only lasted for 28 weaks, at which point I decided to accept the offer to sell it for 1 million 41k. Imagine that I spent about half of the weak on this awesom large roaler coaster, with the kids. I only borrowed about 130k from the bank. In my previous failed park, I borrowed 1million 600k, and I was able to give them back all to the bank. But the bank closed my park after this silly food poisonning. This game is, and will be, the most awesom simulator Ive ever played, keep it up sir, and try to improve it as much as you can.

URL: http://forum.audiogames.net/viewtopic.php?pid=190809#p190809




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Re: star traders 2 kickstarter!

2014-09-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: star traders 2 kickstarter!

Well Ive posted another message to the audeasy list, so hopefully that should get more contributions. while I dont have an android device myself, there are people who do and I definitely liked the look of Cyber knights from the description.

URL: http://forum.audiogames.net/viewtopic.php?pid=190810#p190810




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Re: King of dragon pass updates!

2014-09-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: King of dragon pass updates!

And more updates! Apparently 15 new scenes plus compatibility with Ios 8 and the new series of I devices. It makes me want to give the game another go and try for the long victory, particularly sinse the updates are such that new scenes will show up more frequently if youve just updated the ap.

URL: http://forum.audiogames.net/viewtopic.php?pid=190811#p190811




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Re: anyone ever attempted to learn swedish?

2014-09-30 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector


  


Re: anyone ever attempted to learn swedish?

i would be interested to se these videos too. false friends are a common thing amongst languages that have a common root. i remember that my lexicology teacher told us about them, he used as example the case of rubber which means a completely different thing in british english than in american english. 

URL: http://forum.audiogames.net/viewtopic.php?pid=190812#p190812




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adidas originals zx 750 mens trainers

2014-09-30 Thread AudioGames . net Forum — Articles Room : Carmenkears via Audiogames-reflector


  


adidas originals zx 750 mens trainers

The midsole is then in a clean white with embossed adidas originals zx 750 black trainers detailing but juxtaposed with hits of grey again. To finish the shoe, a black outsole is incorporated along with classic white laces. The adidas Originals ZX 750 EQT White/Green can now be purchased at select stockists worldwide including AFEW.Harkening back to the Trefoil heydey of the 1980s, the adidas Originals ZX 750 will return early next year in a revised makeup, part of an upcoming ZX pack that will include reiterations of the series’ classic silhouettes.

URL: http://forum.audiogames.net/viewtopic.php?pid=190813#p190813




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

hi. for some strange reason i cant delete my e-mails, when i pres delete nothing happens. this becomes extremely annoying when you have a lot of e-mails. i suggest tthat the new e-mails to be added to the top of the list not to the bottom.

URL: http://forum.audiogames.net/viewtopic.php?pid=190814#p190814




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Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Sighted to blind game conversion pun

Well, the Super Mario thing doesnt seem that hard honestly. Though Im not a developer myself, if that friend of yours needs some testing Im up to it. An open world like in Shadow Rine seems enough to do the trick in my opinion, or perhaps a mix of 3d platformer and Shadow Rine can do even better in terms of ambientation. As for the boss battles, well we can use the old good bips to inform where the mines are and so on. Minecraft seems more out of reach for now, but perhaps even this can be achieved somehow.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=190815#p190815




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Re: BT Sync: Older version needed

2014-09-30 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: BT Sync: Older version needed

And the Mac version? Theyd better not have fucked that up …@Gellman: come on, thats not the way to move us forward. Youve got to be as positive as circumstances allow. I agree, auto-update is more of a problem than it should be, but living under abject self-suppression isnt the answer.

URL: http://forum.audiogames.net/viewtopic.php?pid=190816#p190816




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Re: btSync: Is het good or are there simular accessible apps?

2014-09-30 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: btSync: Is het good or are there simular accessible apps?

And SyncThing? How is it? Id better arm myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=190817#p190817




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Re: Farewell Nocturnus

2014-09-30 Thread AudioGames . net Forum — AG-News room : Sebby via Audiogames-reflector


  


Re: Farewell Nocturnus

[[wow]], Nocturnus, sorry to hear that. You were a great mod, Nocturnus. If it were me, Id sod everything and do what you must do. If that means not being a mod, then so be it. Im sure what you do next will be the right thing. As someone with a very slight hearing condition myself, I can certainly understand why that must surely take priority. Good luck with it.Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=190818#p190818




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Re: A really good Dr. who related Youtube series

2014-09-30 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

My mistake was on BFs FAQ page they say theyre not allowed to do the time war, I guess theyre getting around this by just not calling it the time war.Ill also admit I only saw two episodes of Torchwood, I felt they were trying too hard to be adult as a way to distinguish themselves from Who. Maybe this eased up later on.

URL: http://forum.audiogames.net/viewtopic.php?pid=190819#p190819




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Re: Farewell Nocturnus

2014-09-30 Thread AudioGames . net Forum — AG-News room : Sebby via Audiogames-reflector


  


Re: Farewell Nocturnus

[[wow]], sorry to hear that. You were a great mod, Nocturnus. If it were me, Id sod everything and do what you must do. If that means not being a mod, then so be it. Im sure what you do next will be the right thing. As someone with a very slight hearing condition myself, I can certainly understand why that must surely take priority. Good luck with it, and whatever happens, Im sure youll be welcome here. Stay positive.Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=190818#p190818




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Re: Went ahead and bought the iPhone 6, some questions

2014-09-30 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Went ahead and bought the iPhone 6, some questions

I think its sad. iPod Touch with Aeroplane Mode on makes the best audio player youve ever owned; even when on Wi-Fi only, and with notifications off, the small amount of network connectivity is typically sufficient to sync over the air, download podcasts, check weather and flights, etc. not everybody wants an actual phone. But of course Apple wants you to have that phone, so …At the risk of waxing philosophical about a tech product, I actually think iPod represents the spirit of iOS hardware better than any other product Apple made. Its all about the content and the uses to which you put it, not about the software; the hardware is essentially generic. iPads have big screens, iPhones have bulky cell radios. iPods are just fun, useful little computers. But youre probably right--Apple wants them dead, most likely.iOS 8 will run on the iPod 5th gen but think 4S performance--slightly better, but not by much. Its pretty ghastly.

URL: http://forum.audiogames.net/viewtopic.php?pid=190820#p190820




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Re: my let's play bt sync folder and comments thread

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: my let's play bt sync folder and comments thread

yes, as stated in the rules you can add game recordings, reviews etc if you want so long as they are in sperate folders of the recorder.

URL: http://forum.audiogames.net/viewtopic.php?pid=190821#p190821




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Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Sighted to blind game conversion pun

I see no reason the Mario thing cant be done.Minecraft is harder. I mean, making an accessible minecraft is one thing, but making it such that we get hte same out of it is another matter entirely.All said, though, neither is easy. Certainly for one person, working alone.

URL: http://forum.audiogames.net/viewtopic.php?pid=190822#p190822




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Re: my fighting/mainstream games recordings

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: my fighting/mainstream games recordings

added another recording of odin sphere, this time, having completed the first book, i recorded the first 3 chapters of it.more details in the main post.Also, all recordings where re-uploaded.

URL: http://forum.audiogames.net/viewtopic.php?pid=190823#p190823




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Re: New idea for a stage repository

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: New idea for a stage repository

I thought erin had something like that up on his website... could be wrong though. I know there was a link for custom stages and another for downloads but I didnt look in to them all that much so cant say for sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=190824#p190824




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Re: New idea for a stage repository

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: New idea for a stage repository

Well, Steve, I think that youre right. I think that there is an archive. Well, as you know, Im Sniper. I decided to change my username, because I forgot my old audio games.net forum password, and I wanted to put up a new account that was the same password as my twitter.

URL: http://forum.audiogames.net/viewtopic.php?pid=190825#p190825




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Re: Paladin of the Sky, new full length audio game RPG

2014-09-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

I want to say there are sixteen walls, maybe twenty. A good solid handful, anyway, thus why I label it the I dont know what else to do area.

URL: http://forum.audiogames.net/viewtopic.php?pid=190826#p190826




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Re: Damage Extreme bug

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: Damage Extreme bug

The installer is installing files to the wrong directory. For some reason it has every single game file and some folders that shouldnt be in the main program files/damage extreme directory. To fix it, create a directory called audio and place every file apart for the games main executable, the uninstaller and the readme into that folder. That worked for me. If that fails, try renaming the folder to sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=190827#p190827




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Re: star traders 2 kickstarter!

2014-09-30 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: star traders 2 kickstarter!

Hi,I also have an android. Please let us know when the new update for cyber knights is released, as Im also interested in this.

URL: http://forum.audiogames.net/viewtopic.php?pid=190828#p190828




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Re: Recording YouTube videos?

2014-09-30 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Recording YouTube videos?

Hello all,Id like to clear up some confusion. I dont want a way to download videos, Id like a way to upload my own. To do that though, I need to make, or record, the video, which is why this topic has the name recording YouTube videos. If you wish, I could change the title to something like recording my own YouTube videos.I have the following devices:iPhoneAndroidand windowsIf Im on my android, for instance, how would I create a new video? What are the most accessible apps?

URL: http://forum.audiogames.net/viewtopic.php?pid=190829#p190829




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Re: Skype crash problem

2014-09-30 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Skype crash problem

Hi yall,Well, since I wanted to figure out how to remove a programme without having to depend on third-party resources when there was already one at hand, I did a quick search on the internet and came up with this article, to which Revo is mentioned as being one of many programmes claimed to remove every ounce of the software you previously uninstalled. http://www.askvg.com/how-to-completely- … -software/

URL: http://forum.audiogames.net/viewtopic.php?pid=190830#p190830




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Re: star traders 2 kickstarter!

2014-09-30 Thread AudioGames . net Forum — New releases room : TreseBrothers via Audiogames-reflector


  


Re: star traders 2 kickstarter!

@aaron - the newest Cyber Knights release is now posted to Google Play. I have added VO tags to the New Game screens, as well as the character dialog screens, and to the HUD over the game map. There is certainly a lot more work to do, and it always helps to have someone who is willing to share their experience with us as they play with the game so we can actively iterate and improve. If youd like to try it out and let me know where you get stuck, email atr...@gmail.comThank you all for your wonderful support!Were at $46,719 now and closing in on the goal fast!

URL: http://forum.audiogames.net/viewtopic.php?pid=190831#p190831




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Re: star traders 2 kickstarter!

2014-09-30 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: star traders 2 kickstarter!

I have an Android tablet, so Im looking forward to the Cyber Knights update. The map right now seems inaccessible. I past the first story dialogue and after that couldnt continue.

URL: http://forum.audiogames.net/viewtopic.php?pid=190832#p190832




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Re: star traders 2 kickstarter!

2014-09-30 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: star traders 2 kickstarter!

Sweet, Ill definitely be checking this update out.

URL: http://forum.audiogames.net/viewtopic.php?pid=190832#p190832




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Also, what this human says, after go away? It says, that staff are I dont know, what was that, because My English contains some bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=190833#p190833




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Oh, you mean the guy who keeps saying Go away! After your guy *finally* manages to ask him what he thinks of the park, he says something like, Well, the staff are a little pushy. In case you still dont get the meaning, what that means is, the staff dont like taking No for an answer, and will keep asking something even if youve told them to go away. As far as I know, theres nothing you, as the boss, can do about that. Some guests are just rude like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=190834#p190834




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Re: Paladin of the Sky, new full length audio game RPG

2014-09-30 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi, what happened to the recordings? I think there were only 16 made. The game wasnt finished. Im hoping we can get the rest of the recordings because I want to hear how the rest of it is played out.

URL: http://forum.audiogames.net/viewtopic.php?pid=190835#p190835




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Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Cyber Knights discussion

Hi al,Since we started discussing Cyber Knights on the Star Traders 2 topic, I decided to move it to a new thread for the few of us who can actually play it. Also so that it doesnt get off topic.Anyhow, Im enjoying the new accessibility update. I dont remember the character screen being as accessible as it is now.What Im having issues with is the map. For one, on the main screen before you even open the map, theres a lot of buttons that are unlabeled and seem unnecessary before you get to the game menu, center, faction info, computer, etc buttons.Also, using the map is kind of a bair. The place lables do not correspond to the button, so you cant tap on the place as Talkback sees it, you have to click on the button to the left of it, I believe, which is unlabeled. So talkback will say something like button 24 disabled, even though the button is very clickable.At first, the tutorial wants y
 ou to click on a data terminal, and I tapped twice. Twice to confirm because this is talkback, and again to set off on foot, although I dont hear the movement sounds that apparently are supposed to trigger.Thats an improvement in itself, because I couldnt do that previously in the prier version. I forgot what I did after that, clicked Continue Movement a few times, even though Im not very sure how it works yet.I get up to the part where he has to find Luka and her contacts, but where? Also it appears as though the navigator does not work very well. The few times Ive been able to open it, only a close button is there with no explination explaining why it cant be used.After I got that dialogue, or I suppose thought from the character since he didnt speak to anyone, more like tutorial message, Im not sure where to go. The Safehouse? The End of the Road Bar although wouldnt that be a bit public for a clandestine o
 peration?So, just my thoughts. The lables need to be actually on the place names, and once you click on a place, how do we know were moving to the right place, or moving at all?I suppose it works like Star Traders, but its not quite polished yet to become clear.

URL: http://forum.audiogames.net/viewtopic.php?pid=190836#p190836




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Re: Skype crash problem

2014-09-30 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Skype crash problem

Hi, since I am afrade of messing up my registry, Im still using revo uninstaller, its better than nothing I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=190837#p190837




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Re: star traders 2 kickstarter!

2014-09-30 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: star traders 2 kickstarter!

Hi,Orin has now created a cyber knights discussion topic, found in general game discussion.As to Star Traders 2, Im not sure Ill be able to contribute. Theres something called Shellshock which to me is more of a media scare than a full blown problem, more like a patchable security vulnerability, but they are advising not to use credit cards and such while the servers and things get updated, Im guessing that wont take too long though. Im going to give it a week or so, not much longer though as theres stuff I would like to check out.

URL: http://forum.audiogames.net/viewtopic.php?pid=190838#p190838




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Re: star traders 2 kickstarter!

2014-09-30 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: star traders 2 kickstarter!

Hi,Orin has now created a cyber knights discussion topic, found in general game discussion.As to Star Traders 2, Im looking forward to it and hope it reaches its goal.Will there be a tutorial of sorts to help new players?

URL: http://forum.audiogames.net/viewtopic.php?pid=190838#p190838




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

It would be cool if rather then your park if the restront got slammed for food poisoning unless of corse it was from a snack stand. Also the restronts should pay a renting fee for using the space in the park. I know they do that in real parks and what not.

URL: http://forum.audiogames.net/viewtopic.php?pid=190839#p190839




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Re: Recording YouTube videos?

2014-09-30 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Recording YouTube videos?

Maybe just recording videos for youtube? People do seem to keep thinking you mean recording from youtube instead, it seems a little frustrating.

URL: http://forum.audiogames.net/viewtopic.php?pid=190840#p190840




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Re: a sweet return

2014-09-30 Thread AudioGames . net Forum — New releases room : nina0116 via Audiogames-reflector


  


Re: a sweet return

Hi everyone. Ok I have updated the link for the next version. The only changes in this version are: I set the intro music to play at the same volume as the background music, and I have put a description of how to fight each boss in the readme file. Just search for boss  then the number of the boss fight you are on. Dd I will look in to adding the items you suggested this might take me a while.Tikki there is already a way to find monsters on the map, although it is not documented because I wanted to see if anyone would find it. Simply press shift+s then press left or right arrow to scroll all the monsters that are still alive. Please note that the game first focuses on the first monster in the monster array, so this doesn’t mean the game will start on the monsters that remain.Everyone I’m sorry about the speech settings not saving, I’ll work on this for the next update. Along with this I will have some new content, so the next update will be a little longer in coming. Thanks to you all for playing my game, and look forward to the next update.Nina0116

URL: http://forum.audiogames.net/viewtopic.php?pid=190841#p190841




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Re: Paladin of the Sky, new full length audio game RPG

2014-09-30 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

So still havent defeated ruined gardian yet but havent played in a while. I think I will leave the sanctuary and try to get some coins to upgrade everyone a little more and get some more spell damage. Anyone recommend a good place to get easy coins? I was thinking ghostly chamber because the ripped spirits seem easy to defeat and give 1000 and 2000 for gabriel of course.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=190842#p190842




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Re: Farewell Nocturnus

2014-09-30 Thread AudioGames . net Forum — AG-News room : daigonite via Audiogames-reflector


  


Re: Farewell Nocturnus

This makes me really sad. I was never close but reading your stuff really hurts. I hope youre okay, and take care of yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=190843#p190843




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

the entertainers are going on strike after Ive razed my customer satisfaction level to 100.I try to employ many entertainers but I dont know what to do about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=190844#p190844




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Re: LLVM discussion

2014-09-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: LLVM discussion

@visualstudio, I do not recommend you make a compiler at all. For now, just have an interpreter. A compiler isnt actually needed yet. Wait until your very good with assembly language, machine language (I know, but its required to assemble a game into direct machine code without use of an already available assembler), or, if you are able to use assembly, find a good assembler (I recommend NASM), and then use that instead. Simply have your interpreter translate the game into assembly language and have NASM assemble it. Below, I have an example hello world program in NASM:This is a Hello world program for the DOS operating system.section .textorg 0x100; semicolons are comments and ignored. 0x100 is 256 in our decimal system.  mov  ah, 0x9  mov  dx, hello  int  0x21  mov  ax, 0x4c00  int  0x21section .data
 hello:  db Hello, world!, 13, 10, $An example of a similar program for Microsoft Windows:global _mainextern _MessageBoxA@16extern _ExitProcess@4section code use32 class=code_main:  push  dword 0   ; UINT uType = MB_OK  push  dword title ; LPCSTR lpCaption  push  dword banner ; LPCSTR lpText  push  dword 0   ; HWND hWnd = NULL  call  _MessageBoxA@16  push  dword 0   ; UINT uExitCode  call  _ExitProcess@4section data use32 class=data  banner:  db Hello, world!, 0  title:  db Hello, 0An equivalent program for Linux:global _startsectio
 n .text_start:  mov  eax, 4 ; write  mov  ebx, 1 ; stdout  mov  ecx, msg  mov  edx, msg.len  int  0x80 ; write(stdout, msg, strlen(msg));  mov  eax, 1 ; exit  mov  ebx, 0  int  0x80 ; exit(0)section .datamsg:  db  Hello, world!, 10.len:  equ  $ - msgFor X64 processors:section .textorg 0x100  mov  ah, 0x9  mov  dx, hello  int  0x21  mov  ax, 0x4c00  int  0x21section .datahello:  db Hello, world!, 13, 10, $An example of a
  similar program for Microsoft Windows:global _mainextern _MessageBoxA@16extern _ExitProcess@4section code use32 class=code_main:  push  dword 0   ; UINT uType = MB_OK  push  dword title ; LPCSTR lpCaption  push  dword banner ; LPCSTR lpText  push  dword 0   ; HWND hWnd = NULL  call  _MessageBoxA@16  push  dword 0   ; UINT uExitCode  call  _ExitProcess@4section data use32 class=data  banner:  db Hello, world!, 0  title:  db Hello, 0An equivalent program for Linux:global _startsection .text_start:  mov  rax, 4 ; write  mov
 p;  rbx, 1 ; stdout  mov  rcx, msg  mov  rdx, msg.len  int  0x80 ; write(stdout, msg, strlen(msg));  mov  rax, 1 ; exit  mov  rbx, 0  int  0x80 ; exit(0)section .datamsg:  db  Hello, world!, 10.len:  equ  $ - msgI know, it looks complicated, but its actually quite easy. Of course, after the assembly is done, have the program link it with ld or some other linker. Do not try and design your own linker!

URL: http://forum.audiogames.net/viewtopic.php?pid=190845#p190845




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Re: UltraPower is back, and better than ever, with version 1.0!

2014-09-30 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: UltraPower is back, and better than ever, with version 1.0!

Hi all,Version 1.0 of ultraPower is here!

URL: http://forum.audiogames.net/viewtopic.php?pid=190846#p190846




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Awesome.New park remodeling finished. Im just having loads of fun watching it growMy customer rating did get down to about 60 while I was doing this, but now its back at 100.I keep getting offers to sell the park, I will wait until I get a decent offer, about 500 dollars or more. I have a large roller coaster, and its great fun to ride.What I had to do while I was remodeling.First, I had to make quite a lot of money before I shut down the park.Then, I fired all my staff yes, every one of them! They were lazy pricks anyway.Next, I did as much demolishing I could in a single day. Then I started rebuilding those sections that werent yet taken.Then as I started to fill the park up with more rides and games, I started hiring more staff.After I was done I ran a few campaigns. And in less than 3 weeks I was back up to my usual park stats, if not double. Its great.Oh yeah, there also seems to be an odd glitc
 h. Ive got a lot of attractions in my park, and a lot of them dont load sounds, including the sounds for the monorail station, and others.They used to load, before I got as much stuff as I did in my park. I enjoy this game, a lot! Id donate, but I dont have paypal.

URL: http://forum.audiogames.net/viewtopic.php?pid=190847#p190847




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Re: UltraPower is back, and better than ever, with version 1.0!

2014-09-30 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: UltraPower is back, and better than ever, with version 1.0!

o [[wow]]! 1.0, is my best!

URL: http://forum.audiogames.net/viewtopic.php?pid=190848#p190848




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Re: Farewell Nocturnus

2014-09-30 Thread AudioGames . net Forum — AG-News room : Nocturnus via Audiogames-reflector


  


Re: Farewell Nocturnus

@daigonite,I appreciate the simple and yet sincere nature of your message. for what its worth, my name is Andrew, age 26. Life has been a series of obstacles, from family hardships to unbelief from teachers and the let down of school board administrators, to the harsh realities I am having to confront now. Ive done my best not to complain, tried to not lock myself into what people might vew as a pitty party routine, which is why I wont go into further detail when it comes to my problems in a public setting. People never asked, however, which is why most of my life has remained a mystery. IN truth, I am no mysterious entity hiding secrets like the various security and intelligence agencies that exist around the world; my life is an open book and one need only peruse the pages. Throughout my life, perhaps my most sincere desire has been to help out any community I have been a part of wherever I can, from the streets of the 
 cities I live around, to this website you now post on with its diverse members located in various parts of the world. Working with the other moderators was an experience Ill not soon forget, and opportunity I willingly accepted and a responsibility I took upon because of that same desire. When I am not helping other people, I am a writer, a thinker, a researcher of sorts in any field that interests me, a music lover with no personal preference, preferring to give every song and every band or artist at least one try, and if Im hungry and Im at your house, Ill empty your fridge, though youd never be able to tell by simply looking at me. Besides these I love thrills and chills, rollercosters and all manner of amusement park rides, have always fantasized and told every single one of my friends about being sighted and owning and racing through the streets on a motorcycle even though the closest Ive ever been to that was riding m
 y bike, and Im sure that if I knew someone with experience, Id probably skydive too. I appreciate technology, but I love the outdoors. I can sit and read for hours or walk and experience nature for hours to the best of my abilities given the scope of my limitations. Sitting still for longer than a minute at a time is not an option unless I am reflecting on something I find to be profound. I dont watch TV anymore because the market is so saturated with materialism and neuroses and psychoses; its all stuff I honestly dont need. The world is a negative enough place without the message being pumped at me out of a box I can just as easily avoid. That having been said, I dont mind sitting down to a movie or even classic shows with friends from time to time. I have a short attention span and... Oh look, its partly cloudy outside; wonder if itll rain today as it has been for the past few weeks. I
  need to get some food in my system. Pizza, anyone? :d@Sebby,Thank you for the kind words. At the risk of being seen as nosy which is not my intention, what has caused your hearing deterioration, and is it enough to where youve considered doing something about it? I found myself surprised to find that there were more people than I once thought there might have been who face similar situations to my own. While it does not provide me true comfort, as it were, I do at least know that they seem to be coping with life, which gives me no excuse to stop coping with my own. Ive improvised up until this point; even my audiologist congratulates me for it. Ill continue to do so if necessary.

URL: http://forum.audiogames.net/viewtopic.php?pid=190849#p190849




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Re: star traders 2 kickstarter!

2014-09-30 Thread AudioGames . net Forum — New releases room : TreseBrothers via Audiogames-reflector


  


Re: star traders 2 kickstarter!

@aaron - yes, Star Traders 2 will feature a full tutorial to help players get acclimated. Thanks for your support!I will see if I can find the CK thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=190850#p190850




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Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Sighted to blind game conversion pun

Update. He said he was bata testing it. But the mario DS thing is what confuses me. How can we get levitating yossy? Eating enemies? Making macanics such as, in the final boss, you can only use mario, or else the stairs are endless? How will we add the techneak that wario has, where his ground pound will smash tuff blocks? And what about how bowser can tip the arina in the 2nd and 3rd boss battle. I should go ahead and mintion that bowser isnt the only boss you face. There are 15 courses, bomb bomb battle field, bowser in the dark world, bowser in the, um, I dont know the second bowser area, bowser in the sky, jolly rojer bay, dire dire docks, cool cool mountin, tall tall mountin, rainbow ride, wamps fortrace, wet dry world, tick tock clock, hazy maze cave, lethal lava land, shifting sand land, and other secrit cources. Another thing we cant get in, wet dry world. Wet dry world has been designed to where if you jump into the painting as high as you can jump in th
 e painting, the water is very high. Likewize, jumping in as low as you can will cause the water to be very low. There is also 1 course I forgot to mintion, tiny huge island. Heres how that works. There are 2 paintings, 1 on the top left, 1 on the top right. The top left takes you to a version of the cource that is giant. Likewize, the top right painting takes you to a tinier version of the cource. If you chose a version of the painting you didnt want, theres a pipe you can crawl through to go to the different version of the cource. Can we get that? And tick tock clock. This painting is very intristing. The painting will change the time every few seconds. Itll change to 12:00, 3:00, 6:00, and 9:00. If you jump in at 12:00, time, (the time that the clock hands in the level,) completely stops, only you and the enemies move. At 3:00, the time is very fast. At 6:00, the hands and time will seam to malfunction, EG, slow, then fast. And at 9:00, time moves slowly. I
 s that posible to add? Over all, I think we could, but some things just cant be done yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=190851#p190851




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Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@orin - thank you very much for this post! When we posted to the thread about Star Traders 2 that we were working on Cyber Knights accessibility, this was exactly the kind of help I was hoping to get! I know it can be hard working through a game that is not fully accessible, it helps us move forward at a much faster pace if you let us know where you are getting stuck. We have had great success with Star Traders and Age of Pirates in this same fashion, and are looking forward to getting CK wired up!One of the big improvements we made last release was to get the HUD wired up and the new character UI wired up - at least to both version 1I have taken the following list for the next release:1. Find unlabeled buttons on HUD before game menu 2. Added labels to the map buttons (such as button 24 disabled)3. Currently, there are no movement sounds. The game has a very small soundscape, but we can wo
 rk on adding more.The movement will function very much like Star Traders. Youll be able to access the list of places from the map and move to them (we will improve this next release). Thanks for the awesome feedback and I will get working on this right away. I will post a message about our next update (probably early next week) here so you can try again!

URL: http://forum.audiogames.net/viewtopic.php?pid=190852#p190852




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Re: Problem with RSG On My MacBookPro17

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Problem with RSG On My MacBookPro17

It wont work.

URL: http://forum.audiogames.net/viewtopic.php?pid=190853#p190853




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Re: Paladin of the Sky, new full length audio game RPG

2014-09-30 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

All right.Ive said this before and Im saying it again.Something has to be done about these scrolls that have a period of more than 5 or so seconds. I cant get past this stupid wall because it goes wait 10 or 12 seconds, beep, wait another 12 seconds beep beep beep wait about 5 seconds beep.How the hell do I do this?I think these scrolls need to go or we need just a fraction more time to press the key.As Ive said before, I like how this magic system works, I just think its insane to expect that everyone has insane reflexes.Just out of curiosity, I wonder if Aron could sit down and do all these without practicing even if he made this?

URL: http://forum.audiogames.net/viewtopic.php?pid=190854#p190854




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Re: Pokemon X/Y, anyone playing?

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : James via Audiogames-reflector


  


Re: Pokemon X/Y, anyone playing?

Hi,Id love an invite. The email is:j m c a h s at yahoo dot comThanks,James

URL: http://forum.audiogames.net/viewtopic.php?pid=190855#p190855




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Re: Paladin of the Sky, new full length audio game RPG

2014-09-30 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

@chris: I may have mentioned this before but what about having a system where the wall will gradually get weaker the better you do at the scroll, regardless if it is perfect or not? That way, it may still take you 20 tries but the wall will eventually break. If you only get a few beeps, then maybe only 0.5-1 percent of the wall will crumble but the more you get the more percent will go down. If you do get a perfect though, then the entire thing will go no matter how much or how little youve destroyed up to that point.

URL: http://forum.audiogames.net/viewtopic.php?pid=190856#p190856




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Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Sighted to blind game conversion pun

Honestly you are so limited to the visual aspects of the game. Yes, with effort all that can be done to generate a similar experience and no, we wont have it for DS nor will have everything as it is in the original game. For obvious reasons, some contents would have to be redesigned to feet in a sound version.In 3d Platformer we have the X Y and Z positions for example. That solves the levitating issue. Something like press and hold the jump button. Perhaps not being a developer myself makes think that things are easier which is true, easier said than done. But anyway, I risk to say that with the resources used in the audiogames we have so far it would be quite possible to create it.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=190857#p190857




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Re: Mack voices addon for NVDA

2014-09-30 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Re: Mack voices addon for NVDA

Funny, I dont remember creating this topic, I dont think I even knew of those voices that well, before listening to vidios. I do have a mac now, though. Anyways, I should have known better that macintalk is PCM wav, but then again I only heard the voice, right? But then I got this macbook, and someone told me that macintalk is PCM wav.

URL: http://forum.audiogames.net/viewtopic.php?pid=190858#p190858




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Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

Hello Trese,Glad youre taking my feedback so seriously. I just had a try at Age of Pirates, and moving in that is actually very accessible, Id say even more so than Star Traders. However, you may want to tweet the tutorial messages in general for everyone, since theyre very visual in nature E. G. Up there is the status button. Up here is the menu button.One particular message that I figured out but may confuse someone else is, Thats me. Of course, thats supposed to be Nathaniel speaking and he points to his character portrait, but the most important message isnt very clear.Bring me into port and meet me in the Tavern, the instruction. Thats Officer Marcon I presume, although with both games there should be a way for talkback to both read each dialogue line automatically and scroll so that we dont have to keep clicking it. With iOS I wouldnt mind it as much, but Talkback seem
 s to lose focus when I click a dialogue line in Age of Pirates. Also, Talkback has an auto duck feature, but it doesnt work with both games. I thought Talkback said Naval Port when it was really Fort.So, how exactly do I meet my officer in the Tavern? I realize that that was story text, but I should be able to figure out what it wants me to do and its not entirely clear. Out of curiosity sake, I went and tried to click on officer advice, which as of this moment is unclickable. Also, why are there no other character specific stories in either game? I think even Star Traders should have one or two of these story characters honestly. I lost interest in Star Traders because Im more interested in narrative content, as theres far too few of it, especially with accessible games. Sure, you can go to a planet and get some backstory on it, you can explore a planet and get little tidbits of story, but the crew isnt actually what I
 9;d call a crew, just numbers, and I just lost interest in contracts, combat bounty missions, etc. This is why Im looking forward to ST2, if only to have an interactive crew. Its tempting to back the alpha reward on Kickstarter.HTH, and thanks for the help in return.

URL: http://forum.audiogames.net/viewtopic.php?pid=190859#p190859




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Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Sighted to blind game conversion pun

Ive watched comintated youtube vidios on this game, which taught me a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=190860#p190860




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Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

Hello Trese,Glad youre taking my feedback so seriously. I just had a try at Age of Pirates, and moving in that is actually very accessible, Id say even more so than Star Traders. However, you may want to tweek the tutorial messages in general for everyone, since theyre very visual in nature E. G. Up there is the status button. Up here is the menu button.One particular message that I figured out but may confuse someone else is, Thats me. Of course, thats supposed to be Nathaniel speaking and he points to his character portrait, but the most important message isnt very clear.Bring me into port and meet me in the Tavern, the instruction. Thats Officer Marcon I presume, although with both games there should be a way for talkback to both read each dialogue line automatically and scroll so that we dont have to keep clicking it. With iOS I wouldnt mind it as much, but Talkback seem
 s to lose focus when I click a dialogue line in Age of Pirates. Also, Talkback has an auto duck feature, but it doesnt work with both games. I thought Talkback said Naval Port when it was really Fort.So, how exactly do I meet my officer in the Tavern? I realize that that was story text, but I should be able to figure out what it wants me to do and its not entirely clear. Out of curiosity sake, I went and tried to click on officer advice, which as of this moment is unclickable. Also, why are there no other character specific stories in either game? I think even Star Traders should have one or two of these story characters honestly. I lost interest in Star Traders because Im more interested in narrative content, as theres far too few of it, especially with accessible games. Sure, you can go to a planet and get some backstory on it, you can explore a planet and get little tidbits of story, but the crew isnt actually what I
 9;d call a crew, just numbers, and I just lost interest in contracts, combat bounty missions, etc. This is why Im looking forward to ST2, if only to have an interactive crew. Its tempting to back the alpha reward on Kickstarter.HTH, and thanks for the help in return.

URL: http://forum.audiogames.net/viewtopic.php?pid=190859#p190859




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Re: Paladin of the Sky, new full length audio game RPG

2014-09-30 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi.THat would be interesting if he would do that. I guess we will just have to wait and see? Im still not sure how toget through this place though.

URL: http://forum.audiogames.net/viewtopic.php?pid=190861#p190861




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Re: a sweet return

2014-09-30 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: a sweet return

Hi.I still am unable to beat the second boss. First I go to coordinates 0,0 and shoot the switch from Below and am successfulbut when I try to go to coordinates 19,0, and shoot the switch there, nothing happen. I think this is a bug. I tried reloading my saved game and shooting the switch at 19,0 from below first, and still it didnt work.

URL: http://forum.audiogames.net/viewtopic.php?pid=190862#p190862




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Re: LLVM discussion

2014-09-30 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: LLVM discussion

I think there is an issue of nomenclature here. When you say compiler, I think you mean packaging system: you dont care if its machine code or whatever, it just needs to run on the target machine. This is a very significant difference. The actual term compiler heavily implies that youre developing a programming language, that the final output is machine code, and that youre not allowing execution of the program without this machine code.The answer to how to go about this depends on the approach you choose. If you dont embed (this is what I recommend, truly) then you use whatever the language you pick provides. If you do, you write a small stub executable that goes and loads the code of the script. That is, it looks for a specific file in the same directory as itself, say main.sourcecode. The total source for a very basic loader like this will be well under a hundred lines, but supporting modules and encr
 ypption may take more. Adding sound and the like will also add to this source; most embedded scripting languages allow you to register arbitrary functions.But seriously, dont. Use a programming language thats not embedded. Pick one with some good game libraries. The language provides everything youre about to code. What youre doing here is transforming an embedded scripting language into a non-embedded language, nothing more. You dont actually gain much if anything. And you lose all the libraries and make everyone have to wait on someone to add them to the core engine itself. Which is horridly painful.As for LLVM and assembly. I dont see the point of even discussing assembly examples here, mostly because Im 99.99% sure that no one on this thread including myself is able to fully understand them. Using raw assembly code itself is not something that is done anymore on desk
 top platforms for the most part. It is also incredibly specific to the combination of assembler and operating system in use. People do not learn assembly, they learn an assembly: the one I know best is MC68k, but Ill be learning MSP430 this semester.What LLVM itself does, and the only thing it does, is gives you a bunch of libraries and tools for working with LLVM Intermediate Representation. Its somewhere between assembly and the lowest-level language thats not assembly you can think of (you passed C on your fall from the heights of easy to use. LLVM IR is lower even than C.). its also cross-platform and cross-architecture. If you can get your program as far as LLVM IR, it will go the rest of the way. But this requires 75% or more of a compiler, and that 75% includes much of the hard bits. While LLVm does some optimizing (actually quite a lot), you will probably still need to do so
 me yourself. Also, the benefits are much, much less for a language without type declarations: the overhead code needed at runtime is astronomical and cant easily be optimized out. You end up with a system thats not nearly as good as a compiler for a statically typed language and has all the disadvantages of being compiled in the first place. The Pypy people are where you have to look these days to find out about writing a JIT for such languages, and Im not sure that a traditional compiler is possible. Those that do exist have an overwhelming tendency to rely on the interpreter (i.e. the systems for python actually link Python and call the functions in it for everything). The reasons dynamic languages are so incredibly hard are way beyond the scope of this thread. Way, way beyond; we cant see them with a telescope.

URL: http://forum.audiogames.net/viewtopic.php?pid=190863#p190863




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Re: Sighted to blind game conversion pun

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Sighted to blind game conversion pun

Disclaimer: currently ignoring the nature of the DS controls, even though they are mostly replicable on smart phones anyway, so most of what Ill say will apply anyway.How can we get levitating yossy? Eating enemies?Well, I hate to beat a dead horse, but I did make a 3D action/adventure game with flying things. Including the player, if you find a secret weapon. If you mean 3D sound... Camlorns working on it.And in Bokurano Daibouken (and Bokurano Daibouken 2, if you use the cheats), Yokutanku eats things.Making macanics such as, in the final boss, you can only use mario, or else the stairs are endless?This is simple if you know how programming games works. I can think of 3 different solutions off the top of my head.How will we add the techneak that wario has, where his ground pound will smash
  tuff blocks?Im normally too unmotivated for this sort of thing (After all, The Legend of Lu Chao is not finished. Oops, I accidentally a hint), but it, too, is trivial, programming-wise. Some of the stuff in Airic the Cleric might even count as already doing this. Heck, we can do it in SCS using impact events.And what about how bowser can tip the arina in the 2nd and 3rd boss battle.Now this is interesting! Im not actually sure how this works in Mario, but my solution would depend on how the arena is coded in general. If were using a scene graph to build everything, then tipping the arena is as easy as rotating the branch that holds the entire arena. If were using something more absolute or tilish, rotate the camera and screw with gravity to create the allusion of tipping. Or if were feeling especially daring, we could go through and tip all the objects in a gi
 ant loop. But... ah... dont. Just dont.Another thing we cant get in, wet dry world. Wet dry world has been designed to where if you jump into the painting as high as you can jump in the painting, the water is very high. Likewize, jumping in as low as you can will cause the water to be very low.An unfinished feature for the JFIMA made use of water level. In fact, the maps have water levels defined, and have had since the very first release. I even toyed around with letting the water level change in some areas over time. But I decided I wanted to release it sooner rather than work on decent underwater mechanics.Anyway, wet dry world is about as simple as finishing that, then doing some formula for waterDepth based on how high you are when youre in the range of the painting. Actually, in one of my games that I took offline, you had to leave a space base with a very unpilotable ship, s
 o your position when you beat the boss determined which planet you wound up on.There is also 1 course I forgot to mintion, tiny huge island. Heres how that works. There are 2 paintings, 1 on the top left, 1 on the top right. The top left takes you to a version of the cource that is giant. Likewize, the top right painting takes you to a tinier version of the cource. If you chose a version of the painting you didnt want, theres a pipe you can crawl through to go to the different version of the cource. Can we get that?Yep. Add the paintings/pipes to the Swamp Platformer, load a map and apply scaling transforms. (The standard way to do this is some matrix stuff I never feel like learning, but its trivial to do with multiplication, too.)And tick tock clock. This painting is very intristing. The painting will change the time every few seconds. Itll chan
 ge to 12:00, 3:00, 6:00, and 9:00. If you jump in at 12:00, time, (the time that the clock hands in the level,) completely stops, only you and the enemies move. At 3:00, the time is very fast. At 6:00, the hands and time will seam to malfunction, EG, slow, then fast. And at 9:00, time moves slowly. Is that posible to add?Yep. More involved than my usual style, but I could do it, if I could find the sword of Akrasiacide+1. What Id do (and most people would probably handle it differently) is, in the part of my step method that handles enemies, check for a variable set by the clock, and multiply the amount of time to send to each enemys step method by the appropriate value. If gravity is not affected by the clock, then Id just set enemy speed appropriately or something.If the question is more, How do we present these things in audio?, the answer is Lets try and find out!I mean, River Raiders did a de
 cent job of letting you know how far under water you are through just audio. (I really like the sound design in that game, have I mentioned? That felt like a classic NES or Gameboy small game concept done right in Audio, simple though it was.).On that note, does anyone know where I can find the sword of Akrasiacide+1?

URL: http://forum.audiogames.net/viewtopic.php?pid=190864#p190864




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Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Cyber Knights discussion

ill have to check this out. I know what developer for mobile platforms has our support.

URL: http://forum.audiogames.net/viewtopic.php?pid=190865#p190865




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