Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hi.Is the game completed when you jump out of the window?

URL: http://forum.audiogames.net/viewtopic.php?pid=276742#p276742





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Uncharted 4 accessibility: There is hope

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Uncharted 4 accessibility: There is hope

Sure I'll let you know.I'm still excited about the gameplay in this game, since it makes a lot of things quite accessible, and there just needs to be added a few things to make the game more playable...Do you have any thoughts about this out from my post on the Playstation forum?Do you have any other great places where I should post this to get more peoples attention?

URL: http://forum.audiogames.net/viewtopic.php?pid=276743#p276743





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Resident evil 6 guide/walkthrough

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Resident evil 6 guide/walkthrough

Well, the area isn't that big, so you just go around until you find what you need. That's how I did it long time ago. 

URL: http://forum.audiogames.net/viewtopic.php?pid=276744#p276744





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: paladin of the sky and park boss, also for mac now

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : NickAdamson via Audiogames-reflector


  


Re: paladin of the sky and park boss, also for mac now

Hi. Interesting. As the developer of park boss id be interested in how you've done that with out the source code. I've not got a problem with you doing the port however as a matter of  courtesy  You may have asked before making it available. As I said, as long as you aren't charging for the port, I'm happy for you to do this but OSX is not an officially supported platform. Thanks. Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=276745#p276745





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-29 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

Hi.Last time I talked about translation, I got the feeling that the translation might not be included in the public game. So I kind of lost the motivation to translate the game. Did I misunderstood anything, or is there any requirement regarding to getting a translation released in the public version?

URL: http://forum.audiogames.net/viewtopic.php?pid=276746#p276746





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

ah nice then, 

URL: http://forum.audiogames.net/viewtopic.php?pid=276747#p276747





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a sweet return

2016-08-29 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: a sweet return

this is a good game, reallyshe probably still busy with elemental tournament/battle (forget what is the name rofl )

URL: http://forum.audiogames.net/viewtopic.php?pid=276748#p276748





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Crazy rythm of adventure

2016-08-29 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Crazy rythm of adventure

Nope it's not a new rap group, it's the huge gangster sized biiiach worth of news todayabout all the new games and updates we've had rollin' in through the door here at audiogames.net. First off, and muchos appologies for the lateness of this one is Oroiol Gomez new title Rythm rage. This is in some ways a sequel to the highly popular Beatstar. As in beatstar it's a rythm and music game with a little simon style memory occasionally, however the rythms here are far more about getting in touch with the music. Also, they range through different types of challenges, from being the very rythmic executioner for an evil, but rather jazzy king, to changing the course of the spanish world cup, or helping out the kung fu monk Jago of Killer instinct fame with his sluggish memory.You can grab the game here on Oriol's site and of course 
 discuss in This topic Then, of course the crazy doesn't stop with crazy rythms either. The extremely popular Crazy party has recieved a major new update.. Additions include an entire new world after the Volcano, some extra special bonus options (and a joker), for online party mode, new minigames (particularly in the factory), a new way of displaying decs in the battle mode and a complete translation of the game in Spanish. Pragma has posted the full list of changes in This forum topic where you can also make comments on the game. See you in the party! It's not just Windows games that are getting the update treatment though. Adventure to fate has received yet another new char
 acter class, the arcane archer, as well as some changes and balances, so now there are even more ways to stop the invasion of the past by the future in classic rpg fashion. The update should be hitting your ios devices very soon. We then have a few new Choiceofgames  available on Ios, android, or via windows by your avourite web browser. These include A mid summer night's choice, a debarcle with romance and the politics of the fairy court in rather shakespearian fashion, and the new hosted games title, Fog of war where you play an android in a steampunk  spy mission. Other newly released delights include Offensive world, a side scrolling defensive game, The Lucky cop a side scrolling police shooter, both from new developers, an attempt at a speaking roguelike and even some new adult orientated interactive fiction games who's access is just working out. For all of these, check ou
 t Our new releases room for details. Happy gaming.

URL: http://forum.audiogames.net/viewtopic.php?pid=276749#p276749





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: 2D Platformer 4.0

Hi.[[wow]]... This new update sounds really great. I'll check this out for sure as soon as I have a lot of time to dive into map creation.My biggest fear is that in one month or less, the project will be dropped again. I mean, I don't mind a developer taking a long break from developing, but dropped like being removed from the website, just like things has happened many many times before. I hate to say this, and I just don't hope that happens again, but we'll see. I've just got disappointed so many times that projects I really liked just has been removed and never cared about afterwards.

URL: http://forum.audiogames.net/viewtopic.php?pid=276750#p276750





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: 2D Platformer 4.0

agree, SLJlet's hope that will not  be happend

URL: http://forum.audiogames.net/viewtopic.php?pid=276751#p276751





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-29 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

that's not a bug, john. that's because if you have arrows, you get first shot, and if your arrow damage is high enough, you kill the creatures without being touched. all quite normal.

URL: http://forum.audiogames.net/viewtopic.php?pid=276752#p276752





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how can i register to forumwarz.com

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : music097 via Audiogames-reflector


  


Re: how can i register to forumwarz.com

sorry dark, please give me steps.can you remember how to create account?i can't find all you said.i can't even find create account or register.please, give me tips.

URL: http://forum.audiogames.net/viewtopic.php?pid=276753#p276753





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

Well the new games in the factory are fun, though both are tricky and on my first run I didn't unlock them. Now I need to try that volcano and see if I can get past those nasty baby dragons . That one is wonderfully tough and a great challenge. Btw, miner Bug report! not to sound ungreatful, but in the toxic clouds game of the factory I noticed that the sound description for the flowers getting hit by acid rain is still in French in the English translation. I also would still very much like a way to  flick off the music while waiting for a

URL: http://forum.audiogames.net/viewtopic.php?pid=276754#p276754





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

Well the new games in the factory are fun, though both are tricky and on my first run I didn't unlock them. Now I need to try that volcano and see if I can get past those nasty baby dragons again, [[wow]] that one was a toughy . That one is wonderfully tough and a great challenge. Btw, miner Bug report! not to sound ungreatful, but in the toxic clouds game of the factory I noticed that the sound description for the flowers getting hit by acid rain is still in French in the English translation. I also would still very much like a way to  flick off the music while waiting for people to join my server, since even turned down to minimum it's still there in the background while I'm doing other things on my computer.  I'm looking forward to seeing the new options in play, but the waiting server music can get a little anno
 ying.

URL: http://forum.audiogames.net/viewtopic.php?pid=276755#p276755





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-29 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

Agree about the music, Dark. I personally much like the new update, though I still haven't figured out what exactly joker does. If anyone could inlighten me on that it would be really nice. The new bonuses are awesome.Also, @dark, seems you posted a dubble post.

URL: http://forum.audiogames.net/viewtopic.php?pid=276756#p276756





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how can i register to forumwarz.com

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: how can i register to forumwarz.com

I was able to register on there without any problems. You say you can't register, where do you get stuck?

URL: http://forum.audiogames.net/viewtopic.php?pid=276757#p276757





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-29 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I believe he means the fact that he got only 1 gold, while he should get 2 because of theath dubbling all gold from battles.

URL: http://forum.audiogames.net/viewtopic.php?pid=276758#p276758





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

What are the enemies that you like in the gate?

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


What are the enemies that you like in the gate?

HiI wanna talk about enemies in the gate. Personally I like bird bombers. Many people kill bird bombers, but the reason why I like bird bombers so much is because they can be used as a weapon. Have you ever wanted to instakill an enemy or even lots of enemies? Now you can. Most enemies in this game will follow you when you jump over them. I believe that there are 3 enemies that doesn't move.I'm not sure as I couldn't buy this game because I don't have a PayPal account, but I've listened to some audio recordings, soFirst, the third boss. I don't know how to spell her name. She's a potion brewer and you have to destroy her potion first before you actually attack her. She doesn't move until her potion is destroyed. There is no way to instakill her even with a bird bomber.2. Her potion. Her potion doesn't move either. But if you have a bird bomber in that level, you could instantly destroy her potion. It's v
 ery simple. Since the potion doesn't move, you can wait a bird bomber to come and drop a bomb. Then you need to jump far enough to avoid bing killed. The bomb will explode and her potion will be destroyed.3. There is an enemy that lunches poison waves and it doesn't move. You can use this tactic to kill it easily.Now killing other enemies with this cool weapon.First, you come across a bird bomber. You jump over it. The bird bomber will drop a bomb but who cares? you are out of it's explosion radius. Then, you come across a hord of zombies. From that point, keep some distance with zombies, then slowly jump back to the bird bomber. Zombies will follow you as you move. Then, when you are close to the bird bomber, wait for zombies, and jump left across the bird bomber. The bird bomber will drop a bomb, and you need to get out of the explosion radius. After that, the bomb explodes and you go walk right, but wait, where are the zombies?If you like sp
 ecific types of enemies in the gate, post it here with a reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=276759#p276759





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: 2D Platformer 4.0

Downloading now

URL: http://forum.audiogames.net/viewtopic.php?pid=276760#p276760





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: king of fighters 14 official thread

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: king of fighters 14 official thread

I don't remember reading something about unlockables on KOF, but i still remember these great days when i played tekken too much just to know the unlocked characters. One thing to say is that i liked the opening so much.

URL: http://forum.audiogames.net/viewtopic.php?pid=276761#p276761





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

All I can say is I'm not looking forward to Tangeria Tower, always assuming of course that I can ever manage to beat Kage on top of Mt. Cindar.

URL: http://forum.audiogames.net/viewtopic.php?pid=276762#p276762





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: 2D Platformer 4.0

I confirmed, and the lift bgu still exists. Just create a lift and remove it, the tile keeps at the same place where the lift was before behing removed.

URL: http://forum.audiogames.net/viewtopic.php?pid=276763#p276763





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: 2D Platformer 4.0

I confirmed, and the lift bug still exists. Just create a lift and remove it, the tile keeps at the same place where the lift was before behing removed.

URL: http://forum.audiogames.net/viewtopic.php?pid=276763#p276763





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Aspiring sound designer needing programming advice!!

2016-08-29 Thread AudioGames . net Forum — Developers room : HondaPlatinum via Audiogames-reflector


  


Re: Aspiring sound designer needing programming advice!!

jbowen wrote:I have recently graduated university with a degree in Audio design and production, with aspirations to break into the industry as a games sound designer, however I am currently faced with a decision in need of a programmers insight. Whilst I am now planning to spend my time working on my sound design reel and begin working on smaller development projects, the company I am working for as my day job has offered me a position and training in either PLC (programmable logic controller) or as a software developer developing in object orientated C# programming. My question is this: from a standpoint of a hiring audio director, would being proficient in either of these types of programming aid my resume and increase my chances of eventually becoming a games sound designer? I understand sound design skills (of course) are paramount, however would either of these skills be relevant within the game industry? I have a fundamental kno
 wledge of C# and my instincts tell me this would be a skill which would be another string to my bow when trying to break into the industry as a sound designer, however I am trying to understand in more detail the relevance skills such as these have to the job as a sound designer as well as how much impact this would have between getting hired or not. To be clear, I do not wish to join the industry as an audio programmer, however I do need to make a decision here as I can't afford to quit my day job in the short term! If there was anyone out there available to shed some light on this I would greatly, greatly appreciate it. Thanks, jbowen

URL: http://forum.audiogames.net/viewtopic.php?pid=276764#p276764





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Aspiring sound designer needing programming advice!!

2016-08-29 Thread AudioGames . net Forum — Developers room : HondaPlatinum via Audiogames-reflector


  


Re: Aspiring sound designer needing programming advice!!

jbowen wrote:I have recently graduated university with a degree in Audio design and production, with aspirations to break into the industry as a games sound designer, however I am currently faced with a decision in need of a programmers insight. Whilst I am now planning to spend my time working on my sound design reel and begin working on smaller development projects, the company I am working for as my day job has offered me a position and training in either PLC (programmable logic controller) or as a software developer developing in object orientated C# programming. My question is this: from a standpoint of a hiring audio director, would being proficient in either of these types of programming aid my resume and increase my chances of eventually becoming a games sound designer? I understand sound design skills (of course) are paramount, however would either of these skills be relevant within the game industry? I have a fundamental kno
 wledge of C# and my instincts tell me this would be a skill which would be another string to my bow when trying to break into the industry as a sound designer, however I am trying to understand in more detail the relevance skills such as these have to the job as a sound designer as well as how much impact this would have between getting hired or not. To be clear, I do not wish to join the industry as an audio programmer, however I do need to make a decision here as I can't afford to quit my day job in the short term! If there was anyone out there available to shed some light on this I would greatly, greatly appreciate it. Thanks, jbowenyou are very fortunate. if your instinct has telling you something then follow it. you know, most of the time instincts are like your conscience telling you what and what not to do. but to be sure, you have to think of the pros and cons of the decision you are about to take. it is very effective to have an effective deci
 sion if you will picture the advantage and the disadvantages of your decision.

URL: http://forum.audiogames.net/viewtopic.php?pid=276765#p276765





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

Lol, and we have more! baby dragons. I still haven't got an online game yet though, indeed I hope people can connect to my server, but we'll see, I'll be back in my flat tomorrow with my good connection which I know definitely works for crazy party. Youch! methinks those baby dragons really! don't like me. the collecting dragon scales game is probably harder than the building a path one, which is ironic since I seem to have found a building a path stratogy, but not one for the scale collection,  though actually it's falling in the lava when I don't hear the step on mud sound that is the real issue .

URL: http://forum.audiogames.net/viewtopic.php?pid=276766#p276766





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how can i register to forumwarz.com

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: how can i register to forumwarz.com

I'm afraid I don't remember the process well enough to give precise instructions. There was a short questionaire with links as I said, then a mockup of google. That was really the only major sticking point I had since the comments from the person guiding you to the game were somewhere at the bottom of the page and the hotspot you needed to click was there, after that it was a standard process just like registering anywhere else such as this forum. As mayana and myself have said, if you say where your getting stuck perhaps we can be a little more specific.

URL: http://forum.audiogames.net/viewtopic.php?pid=276767#p276767





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how can i register to forumwarz.com

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: how can i register to forumwarz.com

I'm afraid I don't remember the process well enough to give precise instructions. There was a short questionaire with links as I said, then a mockup of google. That was really the only major sticking point I had since the comments from the person guiding you to the game were somewhere at the bottom of the page and the hotspot you needed to click was there, after that it was a standard process just like registering anywhere else such as this forum. As mayana and myself have said, if you say where your getting stuck perhaps we can be a little more specific.You could also try checking this topic where people discussed the game since perhaps someone had the same trouble as you.

URL: http://forum.audiogames.net/viewtopic.php?pid=276767#p276767





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: death match project alpha

2016-08-29 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: death match project alpha

What people need to get into their heads is that mastering game development is a process that never ends. It's where creativity and logical thinking collide to produce something awesome. I'm speaking for us audio game devs, especially the visually impaired ones, because we don't have the tools that the mainstream has to mass-produce games, focusing on our ideas rather than coding. Sighted devs can pick up unity and have something done within a really short amount of time because it's all pre-built and it just works. We don't have that.Also, most of the people creating audio games nowadays are young and new to developing computer software. This is by no means an insult, however it does drastically interfear with maintainability. A new dev learns something new every day. Fast forward a few years and you're somewhere completely different. You start to feel uncomfortable in your own code because you look back and think "The heck was I thinking
 ?". At least that's how it is with my sources on Github now. Eek. Makes me shake.Add all that combined with the pressure you get for releasing something and not totally being closed off to the community and you've got yourself a recepy for disaster.I think it's more than obvious that you cannot make a living off of producing computer games for the blind. The rate at which you would need to hammer out title after title would leave literally no creative room. Sales are going to be so low that even if you did have a group to hammer out this many titles, it wouldn't be enough to saturate your life and that's not even considering maintaining a project. Not every game gets as lucky as, say, Swamp, yet I'm sure that Aprone could also say similar things. Sure a game gets thousands of downloads if it's free, but as soon as you add payment required to the list, a lot of players simply aren't able to play anymore because the majority i
 s underage, doesn't have a job yet, still goes to school etc.I code for work. Maybe that is a bad idea because now, when I come home, the last thing I wanna do is the same thing I tired myself out with all day. Now I'm lucky because I love music so I have something else to do in my free time, but of course it stops me from making games which I also really want to do again. It's a really difficult subject.

URL: http://forum.audiogames.net/viewtopic.php?pid=276768#p276768





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@dan_c: The pokemon series has a very good sound design which makes it playable be blind people, with basically all the drawbacks Jayde said abov, plus the fact you will need quite a bit of experience on learning the pokemon cries, type effectiveness and others.@jayde: I was going to forget, thanks for that very nice guide you are making.

URL: http://forum.audiogames.net/viewtopic.php?pid=276769#p276769





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-08-29 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

I'd like it too. However, given how difficult working on the game has become it seams unlikely.

URL: http://forum.audiogames.net/viewtopic.php?pid=276770#p276770





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-29 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

This is weird, I'll see servers online, but I can't connect to them all. Does that mean they need to forward there port 2500 or something? People can connect to my server, and I can connect to some servers, but some servers just sit at the connection screen until I hit escape. Why does this happen?If anyone wants to play, my name on crazy party is Ryan C. I'm horrible at mini games, I got killed last night, lol. So, you'll have an easy time of beating me, but I'd still love to play. Please join my server if you see it.Hope to see some of you on the crazy party field!

URL: http://forum.audiogames.net/viewtopic.php?pid=276771#p276771





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: 2D Platformer 4.0

staircase also

URL: http://forum.audiogames.net/viewtopic.php?pid=276772#p276772





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

firefly82 wrote:And every screenreader sounds a little different with some words.Whatever NVDA can do I should be able to do it too because I'm using the same speech synthesizer engine as NVDA. However this fine tuning of the voice is not on my high-priority list right now.firefly82 wrote:I explored the first floor and cant find the stairs to the next level. Are there any hints to see where you should search?On the first few floors there shouldn't be any hidden passages, so if you can't find the stairs make sure you have explored the whole  floor. If you press x key and it says "I see no path for further exploration", then it means the floor was full explored. As for deeper levels I will see to remove hidden tiles so there is no need to search at all. It doesn't really add much to the game,
  but just makes it tedious. firefly82 wrote:Could you change a little the behaviour of the space key?SPACE is the same as ESCAPE key, its function is to cancel actions, exit from inventory, close message history, and stuff like that. To find out health status you only need to press ENTER.

URL: http://forum.audiogames.net/viewtopic.php?pid=276773#p276773





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: What are the enemies that you like in the gate?

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: What are the enemies that you like in the gate?

I like the sulfur winds because they remind me of Sonic and Knuckles and MKM:Sub-zero.I like the Grey Lady because she feels the sort of boss you might find in a mainstream platformer.I think Hades seems like a well-made boss, but I haven't beaten him yet so I should probably reserve judgment.

URL: http://forum.audiogames.net/viewtopic.php?pid=276774#p276774





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-29 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

If some survers just sit on the conection screen, it's the problem of the surver maker, not you. Eather there's something wrong with their ports or their country. For example I've heard from some people that nearly nun of the Czech people can make a working surver, no one can join. Some can though, so who knows what's the problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=276775#p276775





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I can't instal a GMA dice on My computer

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: I can't instal  a GMA dice on My computer

GiovaniThanks for letting me know.My link to the GMA dice also needs revising. What is strange is I was able to still download gmadice100.exe from the GMA site.David must have left the 100 installer up.At one time he had his free games on a separate page and my link took you to that page that is no longer used.

URL: http://forum.audiogames.net/viewtopic.php?pid=276776#p276776





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I can't instal a GMA dice on My computer

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: I can't instal  a GMA dice on My computer

OK, link is here. Site is changed, I think to GMA games.Here is download link of GMA dice:http://www.gmagames.com/gmadice102.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=276777#p276777





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I can't instal a GMA dice on My computer

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: I can't instal  a GMA dice on My computer

For each of the GMA Games' title, there are two places where you can download the games. The first has a description as well as download links, there are two pages, one for paid for games, and the other for the free games. The free games page has a description of GMA Dice but no download link. The second place is a downloads page that just has links to download the games, the links are in two lists, again one for their paid games, and the other for the free games, that's where you'll find the download link for GMA Dice.@GiovaniYou're welcome! I'm glad I was able to help. Shake, rattle, and Roll!

URL: http://forum.audiogames.net/viewtopic.php?pid=276778#p276778





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

zkline wrote:I keep getting killed by electric eels around level 2Eels are the most difficult monsters on early depths, they are hard to hit. With the starting strength you might  defeat a single eel, but if there are more they will most likely kill you. So when an eel is encountered this is a good time to start drinking potions in hope some of the potions you have will be gain strength potion. Go back out of the water, rest to restore health if it's low, and drink potions, starting with the ones you have the most.

URL: http://forum.audiogames.net/viewtopic.php?pid=276779#p276779





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: keynote gold festival sapi5 voice

2016-08-29 Thread AudioGames . net Forum — Off-topic room : zseli via Audiogames-reflector


  


Re: keynote gold festival sapi5 voice

Hi. I am running Windows 7 64 bit, i downloaded the x86 version, i opened the voice, and then  Microsoft mike came on and said that its ready. After that, the voice didn't even show up. What am i doing wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=276780#p276780





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

@JadeWho are you calling a troll? Just because you don't agree with the opinion that Steam is spyware, doesn't give you the right to call anyone names.@DanIs there any chance the game will be available without Steam? I'm eager to try the demo but won't, if the game will always require Steam, because I won't buy any game that uses it.

URL: http://forum.audiogames.net/viewtopic.php?pid=276781#p276781





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

@Lazycat: Thats not completely wright. You can use other Speechsynth's with NVDA. And many of us doing so. But lets forget this. Its not that important. I only wanted to try to explain something cause you asked whats wrong with ESpeak.A little sugestion: When you are going through with tab, some parts are visible and some are not. Point is, this information shows up on the end of the speech string. Could you turn it around so we could faster skip not visible parts? Hope you got my point!

URL: http://forum.audiogames.net/viewtopic.php?pid=276782#p276782





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all how can i release a feerel manamon back in to the wild? dont like my saple find it not to good for me. just past first stadium, on skeen path now.

URL: http://forum.audiogames.net/viewtopic.php?pid=276783#p276783





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

As far as I can see, the developer did post a dropbox link to the game in the privies page of this topic, so I'm not sure why isFrom what I can see, the developer did first post the game on some other website, then in post 23 even on dropbox, so I see no reason to complain about steam, as far as I know you don't need it. I'll be sure to give this game a try when I have the time. I also can't see how steam would be spyware, unless we have diferent definitions of what spyware is  will go check the dictionary, I guess, that's the best way to solve it. Though if steam was spyware it wouldn't be in buisniss for so long now, would it?

URL: http://forum.audiogames.net/viewtopic.php?pid=276784#p276784





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: What are the enemies that you like in the gate?

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: What are the enemies that you like in the gate?

not sure, the game is quite boring so... oh wellhades is  awesome

URL: http://forum.audiogames.net/viewtopic.php?pid=276785#p276785





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

From what I can see, the developer did first post the game on some other website, then in post 23 even on dropbox, so I see no reason to complain about steam, as far as I know you don't need it. I'll be sure to give this game a try when I have the time. I also can't see how steam would be spyware, unless we have diferent definitions of what spyware is  will go check the dictionary, I guess, that's the best way to solve it. Though if steam was spyware it wouldn't be in buisniss for so long now, would it?

URL: http://forum.audiogames.net/viewtopic.php?pid=276784#p276784





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

From what I can see, the developer did first post the game on some other website, then in post 23 even on dropbox, so I see no reason to complain about steam, as far as I know you don't need it. I'll be sure to give this game a try when I have the time. I also can't see how steam would be spyware, unless we have diferent definitions of what spyware is  will go check the dictionary, I guess, that's the best way to solve it. Though if steam was spyware it wouldn't be in bisniss for so long now, would it?Spyware [spahy-wair]noun  1. Computers. software that is installed surreptitiously and gathers information about an Internet user's browsing habits, intercepts the user's personal data, etc., transmitting this information to a third party: a parent's use of spyware to monitor a child's online activities.2. tools that are used to conduct espionage: The nation's sophisticated spyware rivals that of the CIA.

URL: http://forum.audiogames.net/viewtopic.php?pid=276784#p276784





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: offensive world has been released!

2016-08-29 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: offensive world has been released!

I decided to revisit this game.This time, the downloaded zip file with the update was where the game said it would be. Possible UAC interference last time?The BGT file I saw last time never showed up, or maybe it was a temporary file that hadn't been deleted? No clue, and not going to worry about it..I noticed in your readme file that the only supported screen reader is NVDA and SAPI. Really? I'd call that a slap in the face to users of every other screen reader and is rather close minded. Especially when you consider that it might actually work with other screen readers by simply setting SAPI as the default.Other screen reader users could switch off SAPI if they want to try it with their screen reader. As stated in the readme, the game becomes unresponsive when JAWS is running, but with very little work that most JAWS users will already know how to do, it could be made to work. First the game needs to be set to use SAPI from outside the game,
  better yet you could distribute the game already set up to use SAPI. Then all JAWS users would have to do is create application settings for the game and enable suspend mode.So the problem now is how to configure the game to use SAPI from outside the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=276786#p276786





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : arqmeister via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

At dan, i'm a 6th gen pokemon player, which is the most recent. It's very possible to beat x, y, and oras by your yourself, with the drawbacks that have been mentioned. If your a big enough fan of the series, and you have the time, it's worth figuring everything out. As far as manimon is concerned. I did quite a bit of the post-game and then quite suddenly simply dropped the game. Don't know if i will play again or not. I like the game fine, even after all the griping i did, lol, but i think much like palidon of the sky, i just don't see myself doing a ton of playthroughs of this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=276787#p276787





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how can i register to forumwarz.com

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : music097 via Audiogames-reflector


  


Re: how can i register to forumwarz.com

wait, i registered successfully.but, what happened to me?i can't login.i didn't hear login failed.but, i'm still in typing email and password.what happened?

URL: http://forum.audiogames.net/viewtopic.php?pid=276788#p276788





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how can i register to forumwarz.com

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: how can i register to forumwarz.com

Make sure that your caps lock isn't on and that your username and password are correct. I'm pretty sure you need to reseave a verification email, too, so if you didn't reseave it or didn't klick on the link in it yet, do that first.

URL: http://forum.audiogames.net/viewtopic.php?pid=276789#p276789





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@wlomas first put the ssapple back in to the transportal. Then go to menu "retreave manamon", press enter on sapple, but instead of retreaving it, select "releace back into the wild", or a similar option.

URL: http://forum.audiogames.net/viewtopic.php?pid=276790#p276790





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Two new playable text adult RPGs

2016-08-29 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Two new playable text adult RPGs

It doesn't mean that number is part of a correct combo. It means its just valid for that particular lock. You have to look at the whole thing to get the picture.

URL: http://forum.audiogames.net/viewtopic.php?pid=276791#p276791





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-29 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

yes clok  is rp enforced. i'm rather confused how do errands work? I'm still trying to set my character up with the things he would logically have  but i ran out of moneys any advice?

URL: http://forum.audiogames.net/viewtopic.php?pid=276792#p276792





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Aspiring sound designer needing programming advice!!

2016-08-29 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Aspiring sound designer needing programming advice!!

hello,if i got what you've ment correctly:of course it will help you, but not so mutchyou know, designing sounds is not related to programming, but playing it inside the game, or somehow if your library has support for filters, echo, etc, you can try that with programmingit doesn't help you about designing your sounds, but it help you to somehow change the sounds in your game, load it, give filters, and play the sound in different conditions

URL: http://forum.audiogames.net/viewtopic.php?pid=276793#p276793





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Maybe spyware isn't quite right, although it does report to Valve everytime you play a Steam game. Probably it would be more accurate to call it a DRM system that requires an always on internet connection so it can verify your license everytime you run a Steam game.I used to use Steam before I lost my vision, but quit when I discovered that the Steam version of most games had way more problems than the non Steam versions did.I hear many people complain about DRM and how they have problems with it, I guess you could say Steam is a good example of that, since it is, first and foremost, a DRM system.At the end of the day, I concluded that Steam doesn't offer anything to me that out weighed its disadvantages.I play games to have fun, the last thing I need is to have to wrestle with an inaccessible piece of DRM just to play a game.The dropbox downloads that don't need Steam are only demos, at present, if I wanted to play the whole game,
  I'd have to buy it through Steam.

URL: http://forum.audiogames.net/viewtopic.php?pid=276794#p276794





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-29 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@valmorian errands are used with the crafts command. To do an errand, ou'll need some itens. Not necessarilly purchased, sometimes you just need tofind the right room to do the herrand. Ask on chelp chelp 

URL: http://forum.audiogames.net/viewtopic.php?pid=276796#p276796





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

@Figment: This is still a concept demo as far as I know, so you'll get the same version if you choose to download the game from the Dropbox link... So no issues there...

URL: http://forum.audiogames.net/viewtopic.php?pid=276795#p276795





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

@sljI know that, but if the only way to buy the whole game is going to be through Steam, then there's not much point to playing with the demos.

URL: http://forum.audiogames.net/viewtopic.php?pid=276797#p276797





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: paladin of the sky and park boss, also for mac now

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: paladin of the sky and park boss, also for mac now

Hi Nick.I'm not totally sure on how to do this, but this is a program, which packs the game into an emulator kind of thing, which runs on the Mac. So, that means every program can be packed into this emulator and run on the mac as far as I understand it. This is quite interesting indeed. There is no hacking or cracking included, not at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=276798#p276798





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Maybe spyware isn't quite right, although it does report to Valve everytime you play a Steam game. Probably it would be more accurate to call it a DRM system that requires an always on internet connection so it can verify your license everytime you run a Steam game.I used to use Steam before I lost my vision, but quit when I discovered that the Steam version of most games had way more problems than the non Steam versions did.I hear many people complain about DRM and how they have problems with it, I guess you could say Steam is a good example of that, since it is, first and foremost, a DRM system.At the end of the day, I concluded that Steam doesn't offer anything to me that out weighed its disadvantages.I play games to have fun, the last thing I need is to have to wrestle with an inaccessible piece of DRM just to play a game.The dropbox downloads that don't need Steam are only demos, at present, if I wanted to play the whole game,
  I'd have to buy it through Steam.(After being called a troll by Jade because he doesn't agree with my opinions of Steam, I edited my original post.)

URL: http://forum.audiogames.net/viewtopic.php?pid=276794#p276794





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: 2D Platformer 4.0

brian.kurosawa wrote:Downloading nowReading now that you have downloaded the game.Could you imagine what would happen if we all wrote a post telling that we are downloading a game? I'm just wandering why people are posting that...

URL: http://forum.audiogames.net/viewtopic.php?pid=276799#p276799





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a direct suggestion to moderator regarding banning and unbanning.

2016-08-29 Thread AudioGames . net Forum — Site and forum feedback : Figment via Audiogames-reflector


  


Re: a direct suggestion to moderator regarding banning and unbanning.

Not about banning but definitely a need for moderator actions, or lack of, needing to be peer reviewed.In a topic about a new accessible game being developed and already on Steam, I posted a message about Steam's inaccessibility and my opinions about Steam itself. Another member later called me the resident troll for posting that message.This was three days ago and no moderator has cautioned the member about personal attacks. If I had been the one calling somebody a troll, you can be certain that I would have been called out for it with in a few hours.So, it appears there are double standards here, it's OK for other people to attack other members, but heaven forbid that I should even think along those lines.Since I'm apparently not allowed to voice my opinions, because the moderators allowed the name calling to stand, I went back and edited the original post.

URL: http://forum.audiogames.net/viewtopic.php?pid=276800#p276800





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a direct suggestion to moderator regarding banning and unbanning.

2016-08-29 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector


  


Re: a direct suggestion to moderator regarding banning and unbanning.

The problem is not the presence of any double-standard, the problem is people choosing to view different comments with differing levels of severity.Like most people, you will down-play the hostility/rudeness of your own posts and exaggerate it in posts that are made toward you.  This is completely normal because everything is relative.  With that in mind, outside opinion is what must be used when judging whether comments made are crossing some kind of line, and need moderation.If rudeness is to be considered, your post (before you rewrote it) struck me as far more rude than someone using the phrase "resident troll".  Because you are viewing the situation with your own interests as priority, you see the "troll" comment as being worse than what you wrote.  I believe most outsiders would disagree with you on that.Fortunately in this situation, neither comment (regardless of which was better or which was worse), seemed like 
 it needed a moderator to step in and address it.

URL: http://forum.audiogames.net/viewtopic.php?pid=276801#p276801





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a direct suggestion to moderator regarding banning and unbanning.

2016-08-29 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector


  


Re: a direct suggestion to moderator regarding banning and unbanning.

The problem is not the presence of any double-standard, the problem is people choosing to view different comments with differing levels of severity.Like most people, you will down-play the hostility/rudeness of your own posts and exaggerate it in posts that are made toward you.  This is completely normal because everything is relative.  With that in mind, outside opinion is what must be used when judging whether comments made are crossing some kind of line, and need moderation.If rudeness is to be considered, your post (before you rewrote it) struck me as far more rude than someone using the phrase "resident troll".  Because you are viewing the situation with your own interests as priority, you see the "troll" comment as being worse than what you wrote.  I believe most outsiders would disagree with you on that.Fortunately in this situation, neither comment (regardless of which was better or which was worse), seemed like 
 it needed a moderator to step in and address it.Let me add that you are welcome to voice your opinions, but also keep in mind that an opinion can be laid out in a constructive way (which can sway people to agree and share in that opinion), or it can be laid out in a rude and destructive way (which tends to just anger people and cause trouble).  It's always a good idea to re-read your post before submitting it, and honestly ask yourself which approach you've taken.  I think many of this forum's problems would be solved if everyone took this advice.

URL: http://forum.audiogames.net/viewtopic.php?pid=276801#p276801





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New mud: Harshlands

@Kaio, Ah, I see the issue, however that sounds not so much as a need for triggers as a need for the developers to just use a more standard system of displaying player names and only getting the long descriptions when you look at players. It actually surprises me if Harshlands doesn't work like that by default, since that is usually how games work. As to Clok, yes, it is rp inforced, but when I played I spend more time on the activities like  exploring and crafting and such. I don't have anything against rp, it's just that my personal priority is playing games for the activities and environment and what I can do in them, rather than having to be heavily rp orientated to the point where the game becomes dull otherwise.

URL: http://forum.audiogames.net/viewtopic.php?pid=276802#p276802





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : Holden via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello everyone. !Jayde, I wanted to say really quickly that I appreciate the work you've put inbbthe guide. It's been wonderful and I do enjoy those parts where you take a couple minutes !talk about your opinions on the story. I'm married to a writer so discussing a story's good and bad areas has always been of interest to me. I appreciate very much that you took the time to outline in all the areas where hidden items are. I think it would be neat later in the game if you could get an item which would reveal hidden items, and I don't know if that could be like a metal detector you can buy in the arcade or perhaps there's a manamon with an ability to hunt treasure that you could turn loose in an area and have it lead you to where items are. Just my two cents. Really like the game, like the guide, I hope to God Aaron doesn't just let this fall flat. I can understand if he wants to take a break, but the length of this thread should really show him, 
 he's captured something here. I've stuck with this game longer then any I've played in recent years. Anyway, I'll stop rambling now. Have an awesome day, or night, whatever it is wherever you are when you read this.

URL: http://forum.audiogames.net/viewtopic.php?pid=276803#p276803





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-29 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@dark I understand, man. And no, it isn't the code's default configuration. They appear to be using a different diku codebase. Ive seen other gamesthat use the same codebase and all of them appear to work like that. I've asked staff about it and they were honest they said that they have noproblem on doing it but the one that spoke to me said that he's not sure on how to make it work in the code. And just putting a displaying featurewouldn't work for them as there are other players who don't want to hve their names shown. Its a question of preference, really.

URL: http://forum.audiogames.net/viewtopic.php?pid=276804#p276804





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Two new playable text adult RPGs

2016-08-29 Thread AudioGames . net Forum — New releases room : Luel via Audiogames-reflector


  


Re: Two new playable text adult RPGs

Hummingbirds seems interesting.Unfortunately, not only combat is in real time.Lockpicking puzzle is also, which is annoying.I cannot unlock the door because I keep running out of time.

URL: http://forum.audiogames.net/viewtopic.php?pid=276805#p276805





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Two new playable text adult RPGs

2016-08-29 Thread AudioGames . net Forum — New releases room : Luel via Audiogames-reflector


  


Re: Two new playable text adult RPGs

Hummingbirds seems interesting.Unfortunately, lockpicking is also in real time, which is annoying.I cannot unlock the door because I keep running out of time.

URL: http://forum.audiogames.net/viewtopic.php?pid=276805#p276805





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

firefly82 wrote:You can use other Speechsynth's with NVDA.Ok, didn't know that. Still, eSpeak voice be adjusted as well, but we will talk about that when more important functions are done first.firefly82 wrote:Could you turn it around so we could faster skip not visible parts?You say "part", but it is not part, it is path, meaning pathway, track or trail. Anyway, that a pathway to something is not currently visible is usually not important information, it just means the floor is not yet explored fully so the pathway can not yet be known. But once the floor is fully explored pathways from any point to any other point will be visible. And also, just because a pathway to something is not visible doesn't mean you can not throw darts or zap wands at it.In other words, you shouldn't be too quic
 k in skipping to give further consideration to some target just because the pathway to it is not visible. This is especially important with keys. Sometimes there will be a key across a chasm and there will be no any visible pathway to it. It means you either need a levitation potion to reach it, or you need to find a lever that will open a bridge across the chasm so you can get to it. By the way, if you see a key, always try to get it as it will open a locked door that lead to treasure room, and treasure rooms are always full with nice items that will help you fight stronger monsters.

URL: http://forum.audiogames.net/viewtopic.php?pid=276806#p276806





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Amica Town song in Manamon

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Amica Town song in Manamon

I love that song too! Lots of other tracks, too! VGStorm knows how to find good game music!

URL: http://forum.audiogames.net/viewtopic.php?pid=276807#p276807





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

@Lazycat: Thts why i am so curious about the new update where it will be easier to find the doors! I love so much the different items! They are so great!

URL: http://forum.audiogames.net/viewtopic.php?pid=276808#p276808





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: 2D Platformer 4.0

Hi,Oops, I forgot about that lift bug. Will look into it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=276809#p276809





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: 2D Platformer 4.0

I'm no longer downloading, now i'm playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=276810#p276810





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Introducing: Description Please

2016-08-29 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Introducing: Description Please

Hello.@livrobo Maximizing the window worked, thanks.I have another question, why does maximizing the window work? I thought maximising the window just made it bigger for peple who can see?

URL: http://forum.audiogames.net/viewtopic.php?pid=276811#p276811





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Introducing: Description Please

2016-08-29 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Introducing: Description Please

Hello.@livrobo Maximizing the window worked, thanks.I have another question: why does maximizing the window work? I thought maximising the window just made it bigger for peple who can see?

URL: http://forum.audiogames.net/viewtopic.php?pid=276811#p276811





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: 2D Platformer 4.0

I was exploring the new tiles and it seems that it doesn't have sound when detected by camera.

URL: http://forum.audiogames.net/viewtopic.php?pid=276812#p276812





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

firefly82 wrote:You can use other Speechsynth's with NVDA.Ok, didn't know that. Still, eSpeak voice can be adjusted as well, but we will talk about that when more important functions are done first.firefly82 wrote:Could you turn it around so we could faster skip not visible parts?You say "part", but it is not part, it is path, meaning pathway, track or trail. Anyway, that a pathway to something is not currently visible is usually not important information, it just means the floor is not yet explored fully so the pathway can not yet be known. But once the floor is fully explored pathways from any point to any other point will be visible. And also, just because a pathway to something is not visible doesn't mean you can not throw darts or zap wands at it.In other words, you shouldn't be too 
 quick in skipping to give further consideration to some target just because the pathway to it is not visible. This is especially important with keys. Sometimes there will be a key across a chasm and there will be no any visible pathway to it. It means you either need a levitation potion to reach it, or you need to find a lever that will open a bridge across the chasm so you can get to it. By the way, if you see a key, always try to get it as it will open a locked door that lead to a treasure room, and treasure rooms are always full with nice items that will help you fight stronger monsters.

URL: http://forum.audiogames.net/viewtopic.php?pid=276806#p276806





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: 2D Platformer 4.0

Yeah, I'll need to adjust the camera so it plays the sound differently. Thanks for the reminder.

URL: http://forum.audiogames.net/viewtopic.php?pid=276813#p276813





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

scrolling battles pro

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


scrolling battles pro

HelloEvery time I play scrolling battles pro and get into a game I get the svp.exe has stopped working error. is there anything I can do to resolve this? I like the game even if fit is  Kind of hard. but it's frustrating to just get into killing a bunch of enemies and have that happen.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=276814#p276814





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: 2D Platformer 4.0

And i found a debug dialog when a spawn platform event is triggered.

URL: http://forum.audiogames.net/viewtopic.php?pid=276815#p276815





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I did notice  the large  improvements with the sound design of generation six. If I were to find a good enough guide,  with patients, do you think I will be all set ?  If so, are they   Ones you would recommend for both games?  I'm thinking X And  Ruby .  The music is also wonderful ,  so that is yet another incentive  .

URL: http://forum.audiogames.net/viewtopic.php?pid=276816#p276816





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Redspot, blood and paril. First public beta released!

2016-08-29 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I've tried this game. I've asked for help on how to aim and people just keep killing me  I think the readme needs to be more in depth not just a bunch of commands. Also sounds way too loud other than that, interesting concept

URL: http://forum.audiogames.net/viewtopic.php?pid=276817#p276817





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector


  


Re: 2D Platformer 4.0

could someone create an audio podcast on how to create maps?

URL: http://forum.audiogames.net/viewtopic.php?pid=276818#p276818





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: 2D Platformer 4.0

its super easyjust throw your creativity, no codeing needed I have done building 1 map, called ur, wierd place  , you guys could try it if you want, it's a super easy map 

URL: http://forum.audiogames.net/viewtopic.php?pid=276819#p276819





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hi.I have a problem I can not load my saved game I am pressing shift+s in order to save and quit the game it looks like that it is saved but when I want to start the game againg and afterr pressing o key I can not select any save file.I have tried to compine with o key and enter or O key and arrows but it wont works I have to start a new game every time I want to play again.Is it any way to load a saved progress?Also I dont understand why alot of liquits are unidentified .Is it any way to identify these potions, because I have collected alot of differend kind of potions and I have to try what will happens when I will dring something, but I want to know what I am drinking.I have yet another question is it any way to escape from smelling gas.I am very often in situation where I am hitting somethink and after destroying this obiect I feel a gas, which drops my health, when I am trying to move anywhere and I can not do any actios like moving r
 esting etc.I think that this game is very hard and there is alot of ramdom situations.

URL: http://forum.audiogames.net/viewtopic.php?pid=276820#p276820





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I feel like I'm missing something here, but I can't seem to find any way to get passed validation road. I've unlocked all the gates, but there's nowhere to go. I've followed every single wall I can find, with no luck. is there something I'm supposed to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=276821#p276821





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A new audio game from a new developer - Dark Passenger

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Troll is the wrong word. I apologize. But you do fling words around sometimes without being fully cognizant of the effect those words will have. I just did so, with the word "troll". I didn't have a better word, so I used it, and it was inappropriate.Let's just say this: I don't like that particular practice. If you call something spyware when it's not, people are going to get nervous or dismiss you, and you're not going to get your point across.See, not wanting to mess with Steam? Totally your prerogative. That's not anyone else's issue but yours. I wouldn't have said a word in that case.I've had issues with you in the past, which are probably what informed my spur-of-the-moment decision to refer to you as a "resident troll". That's not an excuse, mind you. You do seem to dismiss things a lot because you don't like them, and you do it (to my way of seeing things) kinda high-handedly, but 
 I suppose that's your prerogative too.

URL: http://forum.audiogames.net/viewtopic.php?pid=276822#p276822





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

So, I'm on my third playthrough and am trying to be more thorough this time through and take things slowly and grind rather than just doing some initial grinding then powering through. My team as it stands is kinda redundant and I wonder if that's going to be an issue later on as I'm only at tangeria tower now. I have some in their 40's and some in their 30's. Trying to shore up that gap. I have mondevol, erroir, orystar, bulpine, dramagon, and pandourbit. I've got lonar hovering just below 30 and eagawk I caught in its mid 20's somewhere that I haven't really done anything with yet. My idea was to have a lot of the same few overlapping types so that if if I need an electric type, if one goes down I have a backup. I want to try and make the bottom 3 be useful rather than just sacrifices to revive or heal the guys in front. Am I going to get ninnied by ice or earth or water later on with this lineup? Is there anything else I'm going to w
 ant or wish I had? Do I need something that can fly or tunnel? I just beat the brawl portion of the tower and it was much easier with this team than it was with the teams I had in previous playthroughs, but I also know there's a lot more stuff coming.

URL: http://forum.audiogames.net/viewtopic.php?pid=276823#p276823





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

[[wow]], sorry. 5 seconds after posting that I realized I had missed an entire section.

URL: http://forum.audiogames.net/viewtopic.php?pid=276824#p276824





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Regarding Generation VI of pokemon:I hated, hated, hated what they did to the pokemon cries. They put all the old ones through a filter and ruined most of them. That alone would've made me wary of playing the game. That, and the remakes of Ruby/Sapphire...well, Ruby/Sapphire weren't my favourite games in the first place. People are saying the pokemon games are getting easier, and I like my games a little harder than that. The EXP Share is ruining it, IMHO. I don't know what sort of sound design improvements you're on about, either; personally, I think pokemon was at its best (sound-wise) in generation V. Battle music was good, attack sounds were good, many pokemon cries were good, area music was pretty good. A lot of this new music is a bit better, but some of it is repetitive as hell and some of it...just doesn't do it for me. Like the stupid dance-esque gym leader music. What the hell?I dunno. Another different-strokes thing.Regarding 
 Validation Path or whatever the hell it is, there are seven gates. If you get through the seventh gate, you should be able to go north into the next area.

URL: http://forum.audiogames.net/viewtopic.php?pid=276825#p276825





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bluetooth speakers and bletough headphones and ETC.

2016-08-29 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


Re: bluetooth speakers and bletough headphones and ETC.

Hi,The trekz titaniums are amazing, I'm just going to second that.I've been using mine very happily ever since they were released.Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=276826#p276826





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

mossier, random situations are a big part of the game, yes. It's a rogue-like, and some of this, like initially unidentified items, are pretty much the way the genre works.I'm wondering about save games too, as there seem to be some bugs involving them mentioned in an earlier post.Generally, the way a lot of these games play out is that you have to learn tricks and occasionally try out an unidentified item in order to make progress. Sometimes things are risky, but this game seems to try and avoid instant death without any warning. 

URL: http://forum.audiogames.net/viewtopic.php?pid=276827#p276827





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: offensive world has been released!

2016-08-29 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

hi figment,I did try with jaws, and the results were rather interesting.For me anyway, and even with other games, jaws would randomly interrupt for new items spoken, other times it wouldn't.I guess what I can do to fix this problem is either use self voiced menus and prompts, or use sapi voicing, and include a link to get eSpeak, that way your not stuck with microsoft Anna if your on windows 7 like I am.And yeah, windows 7 file permissions didn't really come to mind when I was fixing up the installer version since I primarily tested and used the portable version.This project will stay as is for spoken feedback, but I will fix the updater.In future, I think I will only support sapi voices or self spoken prompts.Thanks for your feedback figment. I really appreciate it no sarcasm or offense intended.

URL: http://forum.audiogames.net/viewtopic.php?pid=276828#p276828





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Fire emblem awakening is playable

2016-08-29 Thread AudioGames . net Forum — General Game Discussion : Leon Stewart via Audiogames-reflector


  


Re: Fire emblem awakening is playable

It's basicly turn based. You have to attack as many enemies as you can in order to complete your turn. Since everything is in a grid it makes it easier to count how many spaces you are away or close to your enemy. In your turn you can also pare units usually 2 in one square. There are some gameplays of the first level. But just to explain it more, I'll create a new save file to show everyone how the battle system works.

URL: http://forum.audiogames.net/viewtopic.php?pid=276829#p276829





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2D Platformer 4.0

2016-08-29 Thread AudioGames . net Forum — New releases room : lav andric via Audiogames-reflector


  


Re: 2D Platformer 4.0

hey guise, how to create fires on the map?

URL: http://forum.audiogames.net/viewtopic.php?pid=276830#p276830





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: keynote gold festival sapi5 voice

2016-08-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: keynote gold festival sapi5 voice

Why do you download x86 if you're using x64?

URL: http://forum.audiogames.net/viewtopic.php?pid=276831#p276831





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: keynote gold festival sapi5 voice

2016-08-29 Thread AudioGames . net Forum — Off-topic room : Riad via Audiogames-reflector


  


Re: keynote gold festival sapi5 voice

Because Sapi voices are generally 32-bit even if you use 64-bit machines. And about the Keynote voice, its quality is fare enough, it's not bad at all and partially simulates the old Keynote Gold. I ran across a strange bug when browsing through my PC while using the voice: whenever it runs across the _expression_: "compressed not selected", it crashes and NVDA restarts itself, just like the Eloquence crash words some spammers use from time to time, so I hope that can be fixed at some point. And I know it isn't the final product, so my only word is: Keep, it, up!Regards!

URL: http://forum.audiogames.net/viewtopic.php?pid=276832#p276832





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

  1   2   >