Re: just curious, could Siri voice NVDA add-ons be updated?

2017-11-16 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: just curious, could Siri voice NVDA add-ons be updated?

even the iOS10 voices won't work, I'm jailbroken on iOS10 and I ripped the siri data, brought it into this driver that onj has that supports the other dialects, though they cannot coexist with the default vocalizer voices because conflicting versions, and tried loading it up. Immediately errors started coming out in the log. They seem to be on version 1.5 on iOS10. We're on 1.1, that dll is probably 1.2 or 1.3. And you can't rip the vocalizer engine out of iOS or MacOS because it's unix compiled and processor specific.

URL: http://forum.audiogames.net/viewtopic.php?pid=338659#p338659





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Re: Tips and tricks on using the command line.

2017-09-14 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Tips and tricks on using the command line.

have both cmd and bash tricks for you people.Windows trick:the cd command is limited to the current drive. Type the drive letter and a colon to switch to another drive, note that your current directory is drive specific! Which is sweet btw...In windows 10, you can now press control v to paste into cmd, although putty doesn't like this. Control c still sends it's char because it kinda has to!pushd and popd are useful, especially for working with UNC paths.Unix style paths work on windows, for example "cd /" changes to the root of your current drive, I always find myself using / instead of backslash, which makes some programs have a fit...if you use the dir command to list a directory and you don't like all the extra output, add a /b switch and it'll list it like ls, just the filenames and foldernames in it.if you wish to remove a directory, use rmdir, or rd. If the directory is not empty it will yell at you, 
 uot;rd /s" fixes that. Also del has a /s switch, which does recursive deletion, here's a practical example.cd %userprofile%\documents\sfxdel /s *.sfkdel /s *.sfldel /s *.reapeaksyou will get spammed with output, you could try using > nul, maybe? But it will delete all those stupid files audio editors generate.bash:A particular command I use if I wish to run a game server compiled for windows on linux, that doesn't terminate when I kill the ssh session, looks like this. Note that you need no additional packages except of course wine.nohup wine server.exe &the nohup makes it not receive a hang up signal, which will make it less likely to die when you close your ssh, and won't make it run in your console. The '&' on the end there is something strange that makes it run completely background, meaning you can log off and it'll keep going! To make it die, use pkill wine, or I believe pkill s
 erver.exe also works.if you're making windows batch files, @echo off is a very common line to use, to make the command shell not log your commands but only the output.Another command used in batch files is "setlocal enableextensions" which makes all environment variable changes local so you can store temp stuff that stays temp, and enableextensions does something that I don't really know much about.A nice command in batch files if you wish to prompt the user for some input instead of making them specify it as an argument to the batch file, so they can press enter on it, is the following.set /p inp="enter some text here"rem just throw it back at themecho %inp%That could be used for a youtube-dl batch file... Hehe!Windows has three different copy commands for different things. Copy, xcopy and robocopy. Use their corresponding /? switches, and make sure you redirect to a file because the output of those comma
 nds is several pages long and your cmd will flat wrap.If you wanna shut down your computer, and be cool and/or quick about it, use"shutdown.exe /s /t 00 /f"you could also use /r instead of /s to make it reboot.If you want to add a filetype, such as .py, .pl etc to your execution path so you can click on them from explorer and they will just run, once you've configured to open them with their interpreter obviously, open an admin command prompt and use this one.set pathext="%pathext%;.stuff"You'll have to log out and back in for that to work.I'm still struggling with the exact syntax for the ftype and assoc commands, but they're fun to use, because they're a quick and painless way to register a file extension to be opened by a program without the windows explorer dialog crap. I actually used it once to associate all the dependency files for rhythm rage levels with notepad, because you can have more 
 than one extension associated with the same type! You have to use multiple assoc commands though.Again for batch file people, who  don't use it and you want to run a program that does it's own thing from a batch file, use the start command so it doesn't hang up your batch file.the title command is useful btw, changes the title of your prompt so it can cram it's path up it's binary ass.if you are doing batch files and you want the user to press a key before something happens, pause. It freezes your batch file until they hit a key, prompting them with "press any key to continue..."And for people who are programming and want cmd to do something, cmd itself has two switches. /c and /k. /c executes a command and closes, /k executes a command and leaves it open, useful for examining output but unfortunately also reprompting the user with the do stuff prompt... Maybe try either using > to output stuff to a temp file or if i
 t's possible grab it's stdout/stderr directly.Sorry for the spam, just thought of all that shit on the fly in bursts. Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=329554#p329554





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Re: youtube-MP3 is no more

2017-09-14 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: youtube-MP3 is no more

I don't like you people who are downloading a youtube video as mp3. Because you're transcoding lossy to lossy, something that always! Breaks, especially when you encode to the most lossy format of all lossy formats. This is the command line I use to just grab youtube playlists, this is the command line I used to download this one entire channel and organize into playlists etc, and remove the video ID from the filename, also keeping in native audio stream.youtube-dl -x -o "%(uploader)s/%(playlist_name)s/%(title)s.%(ext)s" URLalso make sure you have ffmpeg and ffprobe, can be found here, in either the same directory as youtube-dl or in your path. I actually put youtube-dl in my path too, so yeah! And if you want to transcode, use --audio-format format after the -x, where most of the formats are their file types except ogg, which is called vorbis. That's because it's using the vorbis codec. The
  majority of youtube video/audio streams I see are opus and aac, though I see quite a bit of vorbis too. Youtube does not use mp3, so transcoding to mp3 will be nothing but a loss of quality. If you want to do it, download everything formatted as wav and use lame.exe, setting it to something like 192KBPS vbr, that will give you awesome quality. For size, use 160/192KBPS vorbis. But don't encode the vorbis data to vorbis!

URL: http://forum.audiogames.net/viewtopic.php?pid=329552#p329552





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Re: Let's talk about apple and what they came out with yesterday.

2017-09-14 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Let's talk about apple and what they came out with yesterday.

@11, the reason they don't compare to apple products is because the OS itself is less performing, plus the wide variety of devices it's manufactured for and the lack of an absolute sandbox model makes it impossible to deal with performance as much as iOS does. I'm still pissed off to hell and back about the tones thing, because now that that's gone, I actually have no way to get any tones to my phone, since I'm 16 and parents wouldn't waste a cent on the iTunes store. Plus, I take actual songs I have, and make my own ringtones, which loop perfectly, get just the right amount of the song, and some of them aren't available on the store in the first place! And let's say somebody wants a super mario noise for their notification tone. Nobody, and I mean nobody, has a high quality version of that effect that would release it to something like that, because the only people that have the actual effect, are people who rip the roms and emulate them! I
  want some super mario noise? No problem, just go to super mario 1, 2, vs.nsf, find the track I want, export it to wav, and do trimming and editing as I like. Straight from the chip!

URL: http://forum.audiogames.net/viewtopic.php?pid=329551#p329551





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Re: Program to play around with speech samples?

2017-09-08 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Program to play around with speech samples?

the way this is done is not anywhere near as simple as clicking a button and typing something. If you want to use actual speech samples from actual recordings and resplice them, you have to be really good at trimming, timing, splitting, and listening. The way it's done is you take out a segment of the speech you want, such as the ch sound at the end of a word, and stick it on another word. Make sure everything balances best it can, if you listen to dirty potter you can tell it's been spliced by the broken intonation.

URL: http://forum.audiogames.net/viewtopic.php?pid=328772#p328772





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-14 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

according to him, that is the case. The accessibility scripts are only built for sonar, or standalone. Who the fuck uses standalone vst's? Something needs to be made for reaper, and logic. People aren't going to learn a new daw just to use one plugin that already half works on their host.

URL: http://forum.audiogames.net/viewtopic.php?pid=324375#p324375





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-11 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

please tell me this will be usable with reaper and osara. People don't really use sonar anymore, and as far as I know it only works with JAWS with a payed script which means payed JAWS. Reaper has an option to pass all keyboard input to the plugin, but once I do that, I don't know how to get back out of it. Maybe this could be a feature to add so it would disable the keyboard pass if I press a certain keyboard shortcut.

URL: http://forum.audiogames.net/viewtopic.php?pid=323959#p323959





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Re: Vocalizer Siri Voices For JAWS or NVDA

2017-07-02 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Vocalizer Siri Voices For JAWS or NVDA

lord raven, pm me the one you've got for sapi. I want that. And if anybody has a working 1.3/1.5 with siri voices that actually, like, work, I'd like that. I only need siri obviously since everything else is ported. And for those who have the english compact bundle, which if you don't know this you can rip voices from C:\ProgramData\freedom scientific\vocalizer expressive\2.2\languages, try susan compact. Iww! That's how I got all the voices I wanted anyways, I didn't even know about blindhelp's packages. Somebody on skype leaked me a driver saying tiflotechnia version 4.0.0 alpha 2 or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=317703#p317703





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Re: Vocalizer Siri Voices For JAWS or NVDA

2017-06-28 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Vocalizer Siri Voices For JAWS or NVDA

I'd like it if I could get this driver, that is able to run the british voices. I already have every other voice in a vocalizer expressive2 for NVDA thing, I only want the siri ones in the ve1 addon, so there should be no language conflicts.

URL: http://forum.audiogames.net/viewtopic.php?pid=317251#p317251





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Re: CodeFactory Eloquence

2017-06-18 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: CodeFactory Eloquence

I have not seen sapi5 eloquence crash me. What might be causing it is permission errors of where it's trying to put the files. It tries to put things in some directories under either windows or system32, both of which are protected. If I remember correctly I had to take ownership of the directory to actually get it to work. I haven't tried it since I installed it just recently after full reinstall, but I'll check and get back to you on the permission thing. The installer did yell at me the first time it tried to install it though and got that error.Edit: yep, it works just fine here. Check under C:\Windows\speech and look for an eloq folder. If it isn't there, you have permission errors and should take ownership of C:\Windows\Speech and add yourself a full access permission before installing it. Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=315985#p315985





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Re: A serious situation

2017-06-10 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: A serious situation

the DLLHost process in question resides in %appdata%\microsoft, and was 5.3MB on ivan's computer, something that a windows process would never reach. As I can figure out, sam has a system on redspot to download it. It's not packed with the game. It is obvious by the executable size and the sounds unpack that it isn't coming with it. But ivan has apparently been on redspot at the same time as sam tupy and mason armstrong. I can only assume they used some hidden command in the server to initiate a background download of said process. What I can personally say for people like you who may be reading this thread, is just don't be online when sam is on the game, especially if he doesn't exactly like you. He's going crazy with this thing, ivan has various tt recordings where he physically got excited hacking somebody. For those who actually have morals, brains etc, the mature and good people of this community, I can say this. Sam tupy is no mature developer.
  No mature developer would encode in his game a hidden secret to own somebody's computer at the click of a command. And there is a slight possibility that he was helped out by a middle man, which ivan remembers running nothing from. So, even if it isn't in redspot, this shows you who sam truely is. A child who jumps around and laughs when he nabs somebody's computer. Look out for 32 bit dll hosts on a 64 bit system, and get a startup manager if you believe you're in danger of receiving this. I haven't managed to convince ivan to actually just try a simple hex to string, or base64 decode, so if it returns dead text on both, the encryption is definitely full fledged encryption and cannot be reversed. It appears his primary targets were ivan's projects/code folders.

URL: http://forum.audiogames.net/viewtopic.php?pid=314735#p314735





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Re: CodeFactory Eloquence

2017-06-09 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: CodeFactory Eloquence

re: sapi eloquence.Yes it is a thing, a quite functional thing actually, since it's been recently modified. It even supports pitch and volume and rate changes. I just need to get in contact with the guy who's working on it and get him to implement a voice changing system of some sort, add a filter for backquote tags, and implement my growing set of regular expressions to prevent somebody from crashing it and... Fucking the sapi.Re: NVDA eloquence.This, is also a thing too. Hosted by the same guy who's doing the sapi4/5 one, and I have my own version. For just a normal user I'd just install his version, people can get annoyed with what I've done. I, per forum rules, cannot mention the name or hosting location of this individual, nor can I post the link to my modification to the NVDA version, as eloquence, due to code factory, is a maintained running piece of software that it would be pirating to do such actions. I don't respond to pm&
 #039;s so... If ya have to contact me, email me. That's all I'll say on the matter.

URL: http://forum.audiogames.net/viewtopic.php?pid=314659#p314659





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Re: Jaws singing?

2017-06-08 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Jaws singing?

there is a little problem on the iPhone. If you come across any text that enters the tune mode, which is how you make it sing, voice over will just flat out crash and reboot. I personally did this on a macintosh virtual machine, which is not ideal, and it's running ml, but at least I don't have to spend 1600 bucks on a computer just to make the synth sing. As for the singing code itself, it is indeed very complex, and you would be advised to learn how to do it with dectalk first, believe me, it'll carry over. Another issue is that because macintalk was not intended to be used for singing, but instead to define special pitch contours, all values for frequency are in hertz, and you have to specify a start and an end pitch for every phoneme otherwise it ramps. Dectalk can just flat out do it with a note format. It can do hertz too, but macintalk's approach to hertz is better than dectalk's. Also do note that the only voices that can sing on mac vms, real macs
 , iPhones and the like, are the voices branded macintalk. This is voices such as fred, victoria, alex, ralph, etc. None of the pre formatted singing voices such as pipe organ can do it, and none of the vocalizer voices can even come close. Also alex is not a good voice for singing due to the sample based algorithm, it breaks things. I would use the formant voices if I were you, that's fred, ralph, kathy, etc. Those voices that sound very synthesized and have that little hiss on them. But to figure out how to make macintalk sing, google apple developer imbedded speech commands macintalk.

URL: http://forum.audiogames.net/viewtopic.php?pid=314416#p314416





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Re: How to add environmental effects on a track using Reaper?

2017-06-03 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: How to add environmental effects on a track using Reaper?

the builtin rea verb is in my opinion useful for pretty much one thing. Impulse convolution. Impulse convolution is the process of taking a sampled space in the form of an audio file, an impulse, and morphing the supplied audio into it. Correctly sampled impulses can produce extremely real sounding reverbs. That is about all they do though, but they're really good at it, as they are made generally from either actual spaces and recordings, or professional samplers who know how to take a digital reverb and make it into an impulse. Google download free impulses for a taste of the power impulses provide. The controls for builtin reverbs in rea verb are just a royal pain in the ass to figure out, and mine aren't labeled for some reason in the echo and reverb generator sections.You can also find more vst effects to add to your collection, there are plenty of verb vst's out there that let you adjust each individual parameter of the verb itself, but they don't al
 ways sound good. One I can think of that I like myself is called ambience, it is free and is very flexible. Give it a try!Another environmental effect I've heard and sometimes attempted was 3d space panning. My favorite and most usable 3d space panning vst is called longcat audio h3d, but unfortunately it is shareware and distributing cracks would be against the rules of this forum. But if you just want panning, and it doesn't need to be 3d, there are some builtin js plugins that do that job for you. Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=313779#p313779





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Re: Best Youtube Playlist Downloader?

2017-06-03 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Youtube Playlist Downloader?

as far as downloading whole playlists goes, pontes would crash when I tried that too, even with the checkbox. When I have to download such playlists, I generally use youtube-dl, cmd version, though I have previously messed with the gui version and I overall think it's a great utility. The only thing about youtube-dl and even it's gui counterpart that I don't necessarily like is what you have to do to get a custom output template, especially with cmd version if you don't specify an output template it defaults to the video name, dash, then the video ID, which is a royal pain. It ignores playlists and uploaders altogether.For those who wish to use youtube-dl, cmd line or gui version, this is an output template that is designed to download a playlist.%(uploader)s/%(playlist_name)s/%(title)s.%(ext)sIf you want to ignore the uploader's directory, remove the "%(uploader)s/" part.Here's a quick command line example that will 
 extract to the best possible audio format, as youtube has adaptive streams, as well as using my playlist output template earlier.youtube-dl -x -o "%(uploader)s/%(playlist_name)s/%(title)s.%(ext)s" urlobviously replace url with your youtube URL, this template works for playlists only. To download individual videos you would use this command line.youtube-dl -x -o "%(title)s" urlPlease note: as the -x option extracts the best possible format, you will get format variety, anything from m4a to mp3 to ogg to opus. You don't usually see flac or vorbis.To choose exactly what format it extracts to, I.E. mp3, you would use this in the middle of the command line before the link, with spaces on either side.--audio-format filetypewhere filetype is one of flac, mp3, m4a, vorbis, aac, opus, or wav.For those who may not know, vorbis is ogg.All this is only rellavent if you're using the command line version of youtub
 e-dl, accept the output template stuff. You'll want to use options and output in the gui to set a custom output template to that. Also do note that the audio extractor requires ffmpeg and ffprobe, which you can find by googling "download ffmpeg windows binaries"I hope you enjoy youtube-dl/youtube-dlg!Do note that on some larger playlists the downloader might throw an error saying something about the site didn't respond in time, if it consistently throws this error on the same video in the playlist use the -i option to keep going if it encounters the error.

URL: http://forum.audiogames.net/viewtopic.php?pid=313745#p313745





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Re: Is Ther An NVDA Addon For This, And If Not, Is It Easy To Make

2017-05-18 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Is Ther An NVDA Addon For This, And If Not, Is It Easy To Make

an addon would be interesting, but I think it would have to be integrated into the core. Not only would you need to modify the profile code, but you would have to somehow give synths certain attributes and that can only be done at the core class.

URL: http://forum.audiogames.net/viewtopic.php?pid=311652#p311652





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Re: free and easy to use music making softwhere

2017-05-16 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: free and easy to use music making softwhere

doesn't exist if you want full featured. And neither do the synths. Everything is payed or pirated. If you have midi hardware then you can use qws but if you don't have midi hardware and have to use software synths, reaper is your best bet. OSARA!

URL: http://forum.audiogames.net/viewtopic.php?pid=311322#p311322





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Re: Gw basic for windows

2017-05-13 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Gw basic for windows

sorry for double posting, but I may have found something that works. I haven't tested this myself, but they say it's a gw basic emulator written in python and that it is fully featured and will even run .bas files. Click here

URL: http://forum.audiogames.net/viewtopic.php?pid=310737#p310737





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Re: sound mixer with nvda

2017-05-09 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: sound mixer with nvda

burak was unclear about that one, you would hit applications on the speakers icon and then hit m.

URL: http://forum.audiogames.net/viewtopic.php?pid=310281#p310281





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Re: New sound pack for Charm

2017-04-09 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: New sound pack for Charm

you could always use sendspace or something else.

URL: http://forum.audiogames.net/viewtopic.php?pid=306407#p306407





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Re: Anyone knows the VST called VOPM?

2016-12-30 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Anyone knows the VST called VOPM?

I believe I have found a better vst fm synth than VOPM. While I do agree that an emulation of the old soundchip itself is great, YM2151 wasn't the best choice. I'm looking into more YM2612, genesis. Problem is, the only vst I've found to be half usable, genny beta, is detuned like shit and apparently doesn't respond to param updates. I'm looking into fmdrive, but it is a payed vst and there's no cracks available. Anyways, the vst I do have, that is perfectly usable with automation, is called fm heaven. It is a 6 operator fm synth with envelopes and unison control. No fancy effects like fm8, it is the bare bones of fm. The thing I love about it though is no algorithms, you get to set up the operator pairs yourself, at different levels! And you can feedback any operator you want by pairing it with itself. Don't pair that all the way or you get noise though... If anybody finds it and wants help with controling the envelopes, because that's a bi
 t funky, post on this thread. I may not get back to you right away, but I will get back to you. Note to osara users, add an effect, back out of it's fx chain window, hit p. There ya go!Also another note for users of fm heaven, none of the waveforms are labeled, they are simply numbered 1 to 16. All I know is 1 is a sine, I think 2 is a triangle? Just solo an operator and change it's wave, you get a feel for what they sound like. Google is your friend!

URL: http://forum.audiogames.net/viewtopic.php?pid=291526#p291526





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Re: free sapi5 eloquence

2016-10-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: free sapi5 eloquence

the deal with it's crashing is because it needs a special ini, that I have assembled, for it to work properly. The version I have has the source, but if you want I can remove it from the zip before uploading it. It doesn't lag, it works perfectly, fastest sapi voice I've seen in NVDA. Do be warned though that to install or uninstall it you have to be using an admin command prompt when you run the batch file.

URL: http://forum.audiogames.net/viewtopic.php?pid=284206#p284206





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ubuntu mate 16.04 is a jerk. No speech on installer!

2016-08-13 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


ubuntu mate 16.04 is a jerk. No speech on installer!

topic says it all. How do I turn on speech on this fucking installer. I've tried control s, alt super s, and somebody told me alt f2 does a run dialog but it blacks out the vm's screen for me and alt f1 brings it back. Any help?

URL: http://forum.audiogames.net/viewtopic.php?pid=274207#p274207





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Re: suffering from coltin ill please need a cure.

2016-08-01 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: suffering from coltin ill please need a cure.

haha, [[wow]], just [[wow]]. You were not kicked for no reason, sir. Everybody was kicked. I shut the group down. It was a failing effort and a training course would just not work. I am, however, willing, as well as raygrote, to help people personally with things. I can get you the tools you'll need to compose if you haven't downloaded them, and i can get you readme's for things and help with other things, by simple question. Please delete this thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=271889#p271889





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Re: anyone interested in learning mml?

2016-07-31 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

okay, I'm trying again, today at 1800 UTC or 12PM central. Join if you can, and if you can't, make notice. Ivan deleted my sight, so archive might be delayed, and will be hosted from a new link.

URL: http://forum.audiogames.net/viewtopic.php?pid=271670#p271670





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Re: anyone interested in learning mml?

2016-07-28 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

I would recommend joining the skype group because I do want to talk to you, and you could be one of the seniors helping me explain some of the more complicated stuff, maybe you know more about waveform creation than me. The session did not take place because only one person joined. I'm rescheduling it for today, July 28 at 1800 hours UTC, or 12 noon central standard time. I hope to see a collective of people. Join in a hurry! Also, don't forget to stop by the link I posted to the page, that's where you can get our tt channel and a skype group join link.

URL: http://forum.audiogames.net/viewtopic.php?pid=270971#p270971





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Re: anyone interested in learning mml?

2016-07-28 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

I would recommend joining the skype group because I do want to talk to you, and you could be one of the seniors helping me explain some of the more complicated stuff, maybe you know more about waveform creation than me. The session did not take place because only one person joined. I'm rescheduling it for today, July 28 at 1700 hours UTC, or 12 noon central standard time. I hope to see a collective of people. Join in a hurry! Also, don't forget to stop by the link I posted to the page, that's where you can get our tt channel and a skype group join link.

URL: http://forum.audiogames.net/viewtopic.php?pid=270971#p270971





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Re: MidiText released, music creation by entering text commands

2016-07-27 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: MidiText released, music creation by entering text commands

I think this is cool, but I would still prefer zel simply because it has a concept of tracks. This thing has no track structure and thus makes it real hard to get midi done unless you're just using one instrument.

URL: http://forum.audiogames.net/viewtopic.php?pid=270804#p270804





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Re: anyone interested in learning mml?

2016-07-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

yes, I won't have a real archived session until multiple people show up, at least one short of the number of members in the skype group minus guillem. Though checking in to say you won't be there is just fine, it's an introduction to syntax and history so I think you'd be bored anyways.

URL: http://forum.audiogames.net/viewtopic.php?pid=270632#p270632





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Re: anyone interested in learning mml?

2016-07-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

okay, as nobody showed up to the session I had scueduled today, and it was probably too short notice, I'm redoing it tomorrow at the same time. 2200 UTC, 4PM central time, tomorrow.

URL: http://forum.audiogames.net/viewtopic.php?pid=270608#p270608





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Re: anyone interested in learning mml?

2016-07-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

The first mml training session, introduction, will be held July 26th at 2200 hours UTC. Be there or be square!

URL: http://forum.audiogames.net/viewtopic.php?pid=270563#p270563





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Re: anyone interested in learning mml?

2016-07-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

okay, here's a link to the page regarding this course. This is where I will host stuff. Click me!

URL: http://forum.audiogames.net/viewtopic.php?pid=270516#p270516





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Re: anyone interested in learning mml?

2016-07-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

I will definitely post archives, I feel that it is in everyone's best benefit if I do, because then people will be able to relisten even if they were in the skype group. Unfortunately skype is doing this thing where it kills my input again, so it's back to team talk. THe skype group will be used for text chat. Don't have a skype? No problem! Just use skype for web and sign in as guest.

URL: http://forum.audiogames.net/viewtopic.php?pid=270499#p270499





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Re: anyone interested in learning mml?

2016-07-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

I also do recommend reading the mml starters guide as it will get you a nice jump. Unfortunately, that's not all you'll need! We're using ppmck, which means a hole lot more possibilities, and we're also using xpmck!

URL: http://forum.audiogames.net/viewtopic.php?pid=270502#p270502





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Re: MidiText released, music creation by entering text commands

2016-07-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: MidiText released, music creation by entering text commands

this sounds like zel. Zel is a midi programming language with it looks like a lot of features this has. Just you can't decompile midi and you can't use a keyboard.

URL: http://forum.audiogames.net/viewtopic.php?pid=270383#p270383





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Re: BlindExtra 2.0 addon

2016-07-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: BlindExtra 2.0 addon

one thing I can't quite believe is that all you people think that the addon itself is enabling sapi. It's not. The infovox3 sapi is coming from a really old portable somebody made for NVDA that was on this host.reallylongname.com thing that went down years ago, that had a batch file to register a sapi dll.

URL: http://forum.audiogames.net/viewtopic.php?pid=270319#p270319





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Re: anyone interested in learning mml?

2016-07-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

please note to follow this thread because I will be posting session times here.

URL: http://forum.audiogames.net/viewtopic.php?pid=270315#p270315





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Re: anyone interested in learning mml?

2016-07-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

I've decided to go ahead and make the group, enjoy!https://join.skype.com/shgMsbOJWovu

URL: http://forum.audiogames.net/viewtopic.php?pid=270301#p270301





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Re: anyone interested in learning mml?

2016-07-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: anyone interested in learning mml?

glad to see I got a reply that fast. For those who might not know, mml, (music macro language), is a text based language used to code music for, my purpose, old video game chips. Unfortunately most of the manual's are in japanese, so that's why I'm going to teach it. We will start with ppmck, and then move on to xpmck. If you wish to go further and try mml2mid, you may, although mml2mid is quite different. I am not teaching zel.

URL: http://forum.audiogames.net/viewtopic.php?pid=270286#p270286





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anyone interested in learning mml?

2016-07-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


anyone interested in learning mml?

So, I've decided I might just create a skype group where I'll teach mml, answer any questions, and hold general sessions. If anyone is interested, reply here. If I get at least 5 yes's I will launch the skype group and post the join.skype.com link.

URL: http://forum.audiogames.net/viewtopic.php?pid=270283#p270283





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Re: help with music making

2016-07-24 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: help with music making

reaper and loads of vst's. That's about the only way you're gonna get that done.

URL: http://forum.audiogames.net/viewtopic.php?pid=269941#p269941





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Re: I want to make action musics with my computer

2016-07-22 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

it depends on what you're going for, katil. To converse with me and to read the manual's regarding text routes, you will need good english skills. Also, most of mml, a language used to code music in text, was made by the japanese, and so thus has japanese documentation only in full. Most people have made english ports of the commands listing, and one guy made a port of a whole beginners guide in his own writing to mml, the starter I used before moving on to ppmck and then xpmck. But mml only works for 8/16 bit console chips like the NES, the commodore64 which is a pain, the sega megadrive/genesis, etc. There is one more text route you can go, and that's zel. Zel is very different from mml, and yet it has a lot of similar aspects. Zel is a midi only language, allowing you to create midi files with no need for a sequencer or a musical instrument midi device. Only issue is you need midi synths, and the default microsoft gs wavetable synth just doesn't do. Also, be
 cause midi has no standard for instruments, you have to pull up a patch list for that particular instrument to see it's bank numbers and it's program.

URL: http://forum.audiogames.net/viewtopic.php?pid=269493#p269493





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Re: sapi5 Bridge

2016-07-21 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: sapi5 Bridge

honestly the way I do tts productions is NVDA, a vac line and gold wave, though you can kill the vac line if you have loopback on, or you can use audacity. I copy the text I want it to say to the clipboard via notepad, then I use NVDA C once it's recording to read it. WHen it's done, I do editing and trimming and I'm good to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=269300#p269300





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Re: I want to make action musics with my computer

2016-07-21 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

That's another thing, sequencers usually aren't that easy to use and a lot are barely accessible. Text route everything can be done in notepad and then compiled, that simple.

URL: http://forum.audiogames.net/viewtopic.php?pid=269299#p269299





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

I am thinking of having some sort of course for mml or something of the like, I honestly think the text route is better suitable for fast paced music or if you want things to happen on 8bit chips.

URL: http://forum.audiogames.net/viewtopic.php?pid=268760#p268760





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

sorry, my mother set up the facebook and she did a security lockdown. My vst instruments and effects suck, I'm personally gonna stop unless I can get a real real upgrade real quick. They sound like cheep keyboards.

URL: http://forum.audiogames.net/viewtopic.php?pid=268759#p268759





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Re: How to interact with notifications that pop out in windows 8.1?

2016-07-19 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: How to interact with notifications that pop out in windows 8.1?

well, there's really no simple way to do it. YOu have to be fast, and you have to know how to use NVDA's object navigator. Basically it's to the left of the notification area and you NVDA enter to activate it and you get a flyout like open with, though if you alt tab it's gone forever.

URL: http://forum.audiogames.net/viewtopic.php?pid=268681#p268681





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Re: how to be a good music producer like gorthalon the dragon.

2016-07-19 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: how to be a good music producer like gorthalon the dragon.

the yamaha should definitely have some sort of midi support, though you'll need to get a cable separately. Reaper is technically not free, but it's kinda a weird demo, considering it doesn't limit you and it just nags you with a dialog on startup infinitely. YOU could always use a keygen, but I'm not allowed by this forum to share one.

URL: http://forum.audiogames.net/viewtopic.php?pid=268680#p268680





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

well, let's see here. There is two ways you can go. There is the text route, or the sequencer route. Text is more capable because you can control every aspect of everything with no need for a midi keyboard, but it's also tedious to get anything good out of it. Sequencers, on the other hand, you can play your music directly and then do things to it via the sequencer, but this requires a midi keyboard for anything decent, and you also have to know how to decently play the piano to do it. Unfortunately there is no means of converting midi data to text, however you can convert the text to midi data, using zel. Now, there is yet one more thing you can do with the text route, and that is make music for classic video game chips! You need a reliable emulator/play plugin, I recommend winamp and the NSFPlug plugin for NSF, and whatever other plugins winamp has for other formats such as sid and vgm. This requires the use of mml, which is quite, quite different than zel and honestly
  i don't know which one is harder. Get back to me on  this, I can help you make some music to share with us. There's only a few issues. Midi, you need a midi synth. THere are plenty within software, but sadly a lot of them are payed and audiogames.net strictly prohibits me from promoting or sharing cracks of software.

URL: http://forum.audiogames.net/viewtopic.php?pid=268679#p268679





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Re: My new musical from BGT

2016-07-12 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: My new musical from BGT

here, have a demo. This is a lot of my testing things... http://anyaudio.net/listen?audio=YrcOwND1qtjcyje

URL: http://forum.audiogames.net/viewtopic.php?pid=267811#p267811





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Re: removing desktop from alt tab setting

2016-06-30 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: removing desktop from alt tab setting

what about win8.1? Where can I create my own themes and do things like the desktop stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=266390#p266390





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Re: My new musical from BGT

2016-06-23 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: My new musical from BGT

also this soundtrack has majorly changed it's syntax, I'm so used to mml I just decided fuck it, I'm doing mml. So now I have mml syntax in this thing, meaning the notes are lower case, p is now r, attack and release are now upercase, they also use the millisecond precision, which means more decimal places, etc. I'm gonna have to write a documentation of my own.

URL: http://forum.audiogames.net/viewtopic.php?pid=265614#p265614





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Re: My new musical from BGT

2016-06-23 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: My new musical from BGT

not to mention it would take forever to load and I don't know how to turn a wav file into siniasoids to do it with. My version doesn't have the bending capability, cae, could you upload the latest soundtrack2 and I could murge the two? I want to keep my additive synthesis. I had to devise a note to frequency function just so I could do it, and yes you can insert inharmonic partials by specifying an interval to add along with the normal sound. Only issue I'm having is the ASR envelope I tried to do with additive, the release seems to work just fine but the attack doesn't because I'm not a math wiz. I need a formula that will make the lowest frequencies fade in the shortest by setting their attack, and the highest fade in the longest, producing an upsweep in harmonics. There are three variables. amv for the maximum value of the attack, how long the highest frequency will take to fade in, harmonics, the number of harmonic partials being added, and I, in a for
  loop, the number of the current partial. Cae, can you come up with a formula for that? The formula I devised for release that seems to work follows.ar=rmv/(harmonics-(i-1));where ar, or at in the case of the attack formula, is the current release/attack for this partial, and rmv is the copy of amv but for release.

URL: http://forum.audiogames.net/viewtopic.php?pid=265611#p265611





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Re: My new musical from BGT

2016-06-22 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: My new musical from BGT

if you like messing with soundtrack, you'll love what I'm cooking up. It's a soundtrack2 edit, a bit outdated maybe, with harmonic capability, allowing you to do additive synthesis. And soundtrack2 comes with drums, but you're right, they kinda suck. You could use dactrack to stick some drum samples in there, but as cae says, beware rounding errors. Beware them heavily. I'm wondering what more i should add before a final release of ultrasoundtrack, the bgt tone synth is quite limiting...

URL: http://forum.audiogames.net/viewtopic.php?pid=265513#p265513





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Re: talking windows pe four 64 bit installation of windows now available.

2016-06-12 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

we have an issue THe only ones there are or windows 7 and windows 10. I sure as hell am not installing 10, but I don't know if it's safe to install 7 either, especially since this is an OEM machine. Is there any way for me to install 8.1 and have it install over my existing copy?

URL: http://forum.audiogames.net/viewtopic.php?pid=264143#p264143





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Re: talking windows pe four 64 bit installation of windows now available.

2016-06-12 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

the reason I have to do this is because my computer absolutely broke and got stuck in a windows update loop in the bootloader and then froze at 7%, harddrive completely stopped. If I can get this image, I can create a windows boot device, use the sighted assistance of my 7 year old brother to get me through the bios and boot from a different device, which will be this 8GB flashdrive that I can load windows from. Maybe I can run a backup of my computer if I can install bgt to run my backup utility...

URL: http://forum.audiogames.net/viewtopic.php?pid=264130#p264130





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Re: talking windows pe four 64 bit installation of windows now available.

2016-06-12 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

hi, does anybody know where I can get this image? As soon as possible, I'm reinstalling windows on my computer and hoping I don't have to do a clean install... Windows 8.1 64 bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=264128#p264128





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Re: a very pissed off SAPI engine... Broken things!

2016-05-07 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: a very pissed off SAPI engine... Broken things!

okay, I found the issue. It was a rogue key for infovox3 which pointed to something that no longer existed. I removed the key and now the voice listing works again. Wee! This thread will be deleted.

URL: http://forum.audiogames.net/viewtopic.php?pid=259765#p259765





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Re: a very pissed off SAPI engine... Broken things!

2016-05-07 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: a very pissed off SAPI engine... Broken things!

not to mention, it's not so easy for us OEM model windows PC's to reinstall windows as it is for you mac users, and no, I can't get a mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=259763#p259763





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Re: a very pissed off SAPI engine... Broken things!

2016-05-07 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: a very pissed off SAPI engine... Broken things!

I've tried backing up, it for some reason didn't work. It threw a random error like it ran out of memory when it didn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=259762#p259762





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a very pissed off SAPI engine... Broken things!

2016-05-07 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


a very pissed off SAPI engine... Broken things!

So, hi. I know I haven't been on here in quite a while but I came back after googling for 5 hours and unable to find anything to help me with this. SAPI, kinda like bwoke. NVDA throws a synthesizer error. I have tracked down the exact problem but I've hit a dead end trying to fix it. SAPI itself is perfectly operative. Programs that only want to use the default voice, can use it, but the problem lies deeper in the framework, this specific problem is what throws NVDA for a loop. Whatever API call is used to list voices is returning null. NVDA is unable to list voices, throwing an invalid voice and pointing a registry key to microsoft david, which I've validated to be a perfectly working key. I saw the true light when I ran sam's tts options program to try and see what was up. I got microsoft david speaking over a bgt runtime error in the exact section that tried to list voices. It's even effecting some things in the system. If I use the control pannel, I ca
 n list voices and choose one. But if I use C:\Windows\syswow64\speech\speechux\sapi.cpl, I get a blank list box. Has anyone had this issue and know how to fix it? I've tried reregistering the sapi dll's, I've tried reinstalling sapi, nothing seems to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=259731#p259731





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a very pissed off SAPI engine... Broken things!

2016-05-07 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


a very pissed off SAPI engine... Broken things!

So, hi. I know I haven't been on here in quite a while but I came back after googling for 5 hours and unable to find anything to help me with this. SAPI, kinda like bwoke. NVDA throws a synthesizer error. I have tracked down the exact problem but I've hit a dead end trying to fix it. SAPI itself is perfectly operative. Programs that only want to use the default voice, can use it, but the problem lies deeper in the framework, this specific problem is what throws NVDA for a loop. Whatever API call is used to list voices is returning null. NVDA is unable to list voices, throwing an invalid voice and pointing a registry key to microsoft david, which I've validated to be a perfectly working key. I saw the true light when I ran sam's tts options program to try and see what was up. I got microsoft david speaking over a bgt runtime error in the exact section that tried to list voices. It's even effecting some things in the system. If I use the control pannel, I ca
 n list voices and choose one. But if I use C:\Windows\syswow64\speech\speechux\sapi.cpl, I get a blank list box. Has anyone had this issue and know how to fix it? I've tried reregistering the sapi dll's, I've tried reinstalling sapi, nothing seems to work. This was after a recent installation of loquendo voices of two different versions, which I removed the newer version.

URL: http://forum.audiogames.net/viewtopic.php?pid=259731#p259731





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Re: hAudiogames IRC Channel

2016-02-21 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: hAudiogames IRC Channel

I can't seem to connect to the server. I'm using miranda NG with the irc plugin. What should I do? I tell it to connect to irc.snoonet.org, ssl is auto, port range is  to 6669, and no password. But it won't connect.

URL: http://forum.audiogames.net/viewtopic.php?pid=251059#p251059





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Re: hAudiogames IRC Channel

2016-02-21 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: hAudiogames IRC Channel

I can't seem to connect to the server. I'm using miranda NG with the irc plugin. What should I do? I tell it to connect to irc.snoonet.org, ssl is aquto, port range is  to 6669, and no password. But it won't connect.

URL: http://forum.audiogames.net/viewtopic.php?pid=251059#p251059





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Re: The Windows 10 New World Order

2016-01-21 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: The Windows 10 New World Order

here's the thing. I will only use windows. I will occasionally use OSX, in a vm now because I'm not buying a mac, because I can't and I won't. I don't like it. But OSX is a business platform. It is designed to be used in the office, there are litterally like 3 games for it. Garage band and logic are great for music, but they're expensive and my current stuff is totally free. Sure I have some torrents, which if microsoft deletes my torrents I will take that to the net, but it's free for me, you have to pay for apple things. I play games, compose music, and talk to people. THat's about it. Mac can do, exactly, one, of those things completely. Now I do agree that the accessibility on macintosh is great, but with NVDA the accessibility is great too. And I once saw this on twitter, it was reguarding IOS but I'm going to modify it for the windows spyware case. MIcrosoft knows you know about this. But you're not switching to mac or linux.
  You know that, I know that, and MS knows it too. This was originally for the removal of the iphone's headphone jack. I can't buy a mac, I like my windows pc, and I like the OS. I like mac hardware, but I hate the OS. And linux? Well that's just clear out of the picture, linux will never be popular and widely used by us general users. Microsoft has done absolutely nothing so far to disclose our data or make it evident that they were going to. If they are submitting it to the government, get over it! So's your phone, so's your car, so's your house if you have a security system. It's nothing but terrorist finding, they're not sniffing through your stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=247408#p247408





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Re: two issues with NVDA, help, please

2016-01-19 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: two issues with NVDA, help, please

I am running a windows 8.1 quad core, with word 2007, 8 gigs of ram, and yes I do agree that NVDA behaves slowly with microsoft word documents in general, no matter the size. Even a blank one it will still take a second before it says blank when I hit an arrow key.

URL: http://forum.audiogames.net/viewtopic.php?pid=247204#p247204





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Re: NVDA and Youtube subtitles

2016-01-17 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: NVDA and Youtube subtitles

could I download the subtitles to a video? I have a song that's swedish that has english subtitles, and I want to know what the english translation is.

URL: http://forum.audiogames.net/viewtopic.php?pid=247021#p247021





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Re: Finally a solution for Instant translate

2016-01-17 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Finally a solution for Instant translate

where can I get clip reader?

URL: http://forum.audiogames.net/viewtopic.php?pid=246993#p246993





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Re: ffmpeg

2016-01-03 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: ffmpeg

1: if you want a gui to ffmpeg, write one. It's a command line program, so the only way to make a gui would be to make a program where you clicked buttons and it would pass the perams for you.2: That doesn't have anything to do with ffmpeg, and I don't know about that one, I'd say just use the mobile apps because that's what all the sighted use, but it'd be hard to get the video from your comp to phone, you'd be better off with a youtube link.ANd I have a question now, what is the peramitor list to make a video out of simply an audio file and any needed png images? I want to know how to make videos for youtube out of audio.

URL: http://forum.audiogames.net/viewtopic.php?pid=245290#p245290





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Re: My new years album is out!

2016-01-03 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: My new years album is out!

heh heh, here's how you reduce the size as much as possible. First, don't use an exe, because that will put on overhead. Next, use the .7z file format, that is the smallest to date. Next, if you really want small, you can change the compression from normal or whatever to either ultra or best, whichever one it is. If both are there, use ultra. I haven't used those in quite a while so I don't know the exact prompts.

URL: http://forum.audiogames.net/viewtopic.php?pid=245321#p245321





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Re: ffmpeg

2016-01-03 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: ffmpeg

I was talking about creating a video, from an mp3 file. Like say I want to upload a song to youtube.

URL: http://forum.audiogames.net/viewtopic.php?pid=245318#p245318





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Re: Accessible youtube playlist or channel downloader, please

2016-01-02 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Accessible youtube playlist or channel downloader, please

or, maybe I could learn all the stuff you can do with it and ffmpeg, and create a little bgt program that will just have a nice small gui and do the command lining for people who don't like command line. I'd use it too. I can use command line, but I don't wanna have to download a video, then move it somewhere, then convert it, all from cmd. I'd rather just enter a link and click a button and have it done for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=245165#p245165





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Re: Finally a solution for Instant translate

2015-12-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Finally a solution for Instant translate

so we have to pay for q translate and then use the speech mute key to translate anything? WHy can't you just use another translation service, like bing, skype translator's server, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=244248#p244248





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-12-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

with the caps thing, you also have to remove the two ones above the one above mister. It takes three. THe last one for complete splitting, and the other two for eh and eye which it would say wrong otherwise.

URL: http://forum.audiogames.net/viewtopic.php?pid=244156#p244156





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-12-24 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

I did not add those. THe pauses, the japanese errors, and the sliders are jakes. I built this off his addon.

URL: http://forum.audiogames.net/viewtopic.php?pid=244042#p244042





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Re: Eloquence Speak window

2015-12-22 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Eloquence Speak window

this new addon of yours seems to have some issues. It appears that pausing is a bit... Broken? Either the pauses are too long, like punctuation or when NVDA says for example, alert dialog text. Okay button, there's about 300 to 700 MS between text and okay. Or other times, pauses won't work at all, I've seen this bug heavily when trying to spell text with NVDA shift period doubletap. For example, spelling documents may sound like this. D. O C U. M E. N T S. Is it possible for you to fix his bug? I assume it's in the python module, because the eloquence SYN files haven't changed.

URL: http://forum.audiogames.net/viewtopic.php?pid=243780#p243780





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-12-22 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

ultraeloquence has been updated majorly! Grab your copy right here!

URL: http://forum.audiogames.net/viewtopic.php?pid=243811#p243811





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Re: i want softvoice tts for n v d a

2015-12-13 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: i want softvoice tts for n v d a

you'll have to contact jeff about that. Did you upload the newest version to your site?

URL: http://forum.audiogames.net/viewtopic.php?pid=242554#p242554





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Re: i want softvoice tts for n v d a

2015-12-11 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: i want softvoice tts for n v d a

is anything new? Can you please go try to learn combo boxes in python, look at the NVDA source if you have to. I don't like these sliders!

URL: http://forum.audiogames.net/viewtopic.php?pid=242316#p242316





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Re: file converter addon?

2015-12-11 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: file converter addon?

considering all these synths have to do crazy wave buffer things, it would be the least you could do to write it to a wave file. However, that would possibly require editing the source of NVDA, because the synthesizer API handles synthetic speech, and then direct passing through direct sound to the audio system.

URL: http://forum.audiogames.net/viewtopic.php?pid=242317#p242317





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Re: i want softvoice tts for n v d a

2015-12-06 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: i want softvoice tts for n v d a

hey, you should add a slider in the voice settings thing for all the atributes like NV speechplayer. And combo box for voicing type, glot, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=241467#p241467





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Re: Windows 10 upgrade

2015-12-06 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Windows 10 upgrade

can't you use ctrl alt n?

URL: http://forum.audiogames.net/viewtopic.php?pid=241464#p241464





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Re: i want softvoice tts for n v d a

2015-12-06 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: i want softvoice tts for n v d a

is there a manual that doesn't just give me all the commands, but gives me a description of them? They are a bit... Vague.

URL: http://forum.audiogames.net/viewtopic.php?pid=241465#p241465





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Re: i want softvoice tts for n v d a

2015-12-06 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: i want softvoice tts for n v d a

do you have a comprehensive command list that actually tells me what they do?

URL: http://forum.audiogames.net/viewtopic.php?pid=241507#p241507





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Re: i want softvoice tts for n v d a

2015-12-05 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: i want softvoice tts for n v d a

Jake, are you ever going to fix that mislabeling in the voices? Large mail and mellow mail are kinda... Screwed?

URL: http://forum.audiogames.net/viewtopic.php?pid=241378#p241378





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Re: virtual mac on a windows machine?

2015-11-29 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: virtual mac on a windows machine?

I've tried command+f5, yes I did windows+f5. Nothing happened. But for some reason when I boot the vm it says something about the guest operating system has disabled the CPU? What?

URL: http://forum.audiogames.net/viewtopic.php?pid=240483#p240483





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Re: My newest album is up for grabs!

2015-11-28 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: My newest album is up for grabs!

something seems very strange to me. I have one question. AI?

URL: http://forum.audiogames.net/viewtopic.php?pid=240408#p240408





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Re: virtual mac on a windows machine?

2015-11-28 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: virtual mac on a windows machine?

I am running an AMD processor, and I installed the mountain lion vm. WHen I open the vmx file, it says I need a processor that supports AMDV. If this is in the bios, I'll turn it on and run a mac! I've got 8gb of ram, split it 4 to 4 and I'm good. My computer is perfectly capable of running two OS's, I've ran my host 8.1, along with xp, 10, and linux although that was vinux. Can you point me a link to the yosemitie vm and possibly the unlocker if my machine decides to be a jerk?

URL: http://forum.audiogames.net/viewtopic.php?pid=240407#p240407





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Re: virtual mac on a windows machine?

2015-11-28 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: virtual mac on a windows machine?

okay, I got it to work by enabling that hardware virtualization thing. But now it won't speak. Anybody have a vm that will allow me to make it speak preconfigured? Like, turn on voiceover in the setup window, then close it and save it. Make sure it will run under AMD.

URL: http://forum.audiogames.net/viewtopic.php?pid=240417#p240417





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-11-26 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

only problem is, I'll have to add tons of entries such as fixing III to be roman 3 instead of saying I I I.And I'll have to edit the dictionary file manually for that, because it will have to be above the capitol splitter.Can anybody think of a word it can't say and how it should be said?You can provide me how it should be said in dectalk phonemes, eloquence phonemes, or just spelling it out though emphasis and stress may get a little screwy when you spell it.

URL: http://forum.audiogames.net/viewtopic.php?pid=240134#p240134





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-11-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

okay, with some help from stack overflow, I got some regexps working to split all caps words. I've also added a few more entries to the pronunciation dictionary, such as Barack. Anybody want a release?

URL: http://forum.audiogames.net/viewtopic.php?pid=239948#p239948





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Re: windows 8.1 tips to make our lives easier?

2015-11-25 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: windows 8.1 tips to make our lives easier?

To make the start menu easier, download the classic shell program from it's websiteI use xplorer2 light eddition, it may be a free version of a payed program but it's definitely enough for me. Duel paine, multiwindow support, with two paines per window, options like showing files in sizes such as 2KB, 2MB or 2GB, I recall that win explorer only displays sizes in kb, lots of customizations, classic menus or ribbon, etc. And best part, it don't freeze or crash! Only time I've seen it lock up was when I was loading a rather large file into a not responding foobar, in which case it was trying to get the file through, so it locked. When it locks, you'll know, because when you enter it's window, NVDA will say paine. Paine. You can get xplorer2 from zabkat.com or if that doesn't work, just google download xplorer2 light. Note that the light version only comes in x86 format, so w
 hen you enter the installer and it says would you like to install a 64bit version or continue, click yes to continue. 32 bit works fine. It won't replace your native explorer as far as I've seen, you probably need the correct bittage for that.

URL: http://forum.audiogames.net/viewtopic.php?pid=240008#p240008





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Re: New little program from ultrasound! Toney!

2015-11-22 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: New little program from ultrasound! Toney!

while this indeed will require a major recode of the program, let me know here if you would like to see the ability of playing wave files from within the program, to generate a telephone conversation kind of thing, like an answering machine clip. And if I do figure this out, I may use cae jones's noise generator code to get the headers and foters of wave files, and possibly make it possible to splice sounds into one wav! Like some beeps, an audio file, and some more bleeps, played from the program, and combined into a wav when you hit enter!

URL: http://forum.audiogames.net/viewtopic.php?pid=239665#p239665





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Re: New stupid program from ultrasound! Toney!

2015-11-22 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: New stupid program from ultrasound! Toney!

@geneThe term stupid was not implying an insult, I can't exactly describe what it was implying. Give me a break! I posted this after midnight!

URL: http://forum.audiogames.net/viewtopic.php?pid=239660#p239660





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Re: Accessible youtube playlist or channel downloader, please

2015-11-22 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Accessible youtube playlist or channel downloader, please

there's also the youtube dl addon for nvda.

URL: http://forum.audiogames.net/viewtopic.php?pid=239581#p239581





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Re: New stupid program from ultrasound! Toney!

2015-11-22 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: New stupid program from ultrasound! Toney!

update has been posted, look at the top of the script for changes. If you don't see changes, let me know and i'll reupload, I don't know the internals of my dropbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=239629#p239629





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-11-13 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

I'm afraid that the custom pronunciation dictionary within root.dic is created for US english, using it with british may generate strange pronunciations. The custom crash dictionary, you could probably just rename the file and make it work that way, if you're talking about speech dicts.

URL: http://forum.audiogames.net/viewtopic.php?pid=238483#p238483





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-11-11 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

because I, being me, did not know how to spell his name. Next update will come with that. I might as well fix capitolization bugs with a regexp in the next release with eloquence american english.

URL: http://forum.audiogames.net/viewtopic.php?pid=238228#p238228





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-11-11 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

because I, being me, did not know how to spell his name. Next update will come with that. I might as well fix capitolization bugs with a regexp in the next release with eloquence american english. Also, as I am who I am, you will probably notice that things such as fuckfuckfuck, motherfucker, etc, are fixed. And yes I also fixed etc, and because I didn't know how to spell it, I use phonemes because I'm smart.

URL: http://forum.audiogames.net/viewtopic.php?pid=238228#p238228





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Re: Best Approved Portable Eloquence-NVDA Strategy

2015-11-11 Thread AudioGames . net ForumOff-topic room : coltonhill01 via Audiogames-reflector


  


Re: Best Approved Portable Eloquence-NVDA Strategy

do any of you know how I could possibly compile a regexp in a loop fassion? I want to make it so if a word is all caps, that it will spell it out by putting spaces between all the letters within the dictionary. But I just can't manage to figure that out, I only managed to do it to the first part of the word, where all caps car, was supposed to be C A R, I got C AR, which is capitol A R together, it didn't split it.

URL: http://forum.audiogames.net/viewtopic.php?pid=238275#p238275





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