Re: VIP mud issue

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Graeme via Audiogames-reflector


  


Re: VIP mud issue

Get the Microsoft.net framework here: https://dotnet.microsoft.com/download/dotnet

URL: https://forum.audiogames.net/post/621816/#p621816




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Re: VIP mud issue

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Ghaith via Audiogames-reflector


  


Re: VIP mud issue

I installed the VB6 runtime, and i have vissual C++ installed a while ago, but i don't know how to get the microsoft net frame work

URL: https://forum.audiogames.net/post/621658/#p621658




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Re: VIP mud issue

2021-03-09 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Re: VIP mud issue

Well, it's good to install the VB6 RunTimes, with Visual C++ installed for good measure.Also, install Microsoft .net Framework 3.5, and a few other things that I'm not thinking of. You can find the link for Visual Basic Runtimes on the top of agarchive.net.I hope this is helpful.

URL: https://forum.audiogames.net/post/621494/#p621494




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Re: VIP mud issue

2021-03-09 Thread AudioGames . net Forum — General Game Discussion : Ghaith via Audiogames-reflector


  


Re: VIP mud issue

I'm running windows 10, and what do you mean, are there other components i need to install, other than the VIP mud itself?

URL: https://forum.audiogames.net/post/621392/#p621392




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Re: VIP mud issue

2021-03-09 Thread AudioGames . net Forum — General Game Discussion : sightlessHorseman via Audiogames-reflector


  


Re: VIP mud issue

Welll, I could ask the developers, given that I know them pritty well.Greetings Moritz.

URL: https://forum.audiogames.net/post/621341/#p621341




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Re: VIP mud issue

2021-03-09 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Re: VIP mud issue

What operating system are you running, and are you running the latest version of Vipmud? Do you have all the components installed?

URL: https://forum.audiogames.net/post/621321/#p621321




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Re: VIP mud issue

2021-03-09 Thread AudioGames . net Forum — General Game Discussion : Nuno via Audiogames-reflector


  


Re: VIP mud issue

Weird. Then I don't know.

URL: https://forum.audiogames.net/post/621293/#p621293




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Re: VIP mud issue

2021-03-09 Thread AudioGames . net Forum — General Game Discussion : Ghaith via Audiogames-reflector


  


Re: VIP mud issue

English, united states

URL: https://forum.audiogames.net/post/621282/#p621282




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Re: VIP mud issue

2021-03-08 Thread AudioGames . net Forum — General Game Discussion : Nuno via Audiogames-reflector


  


Re: VIP mud issue

What is your system locale?

URL: https://forum.audiogames.net/post/621187/#p621187




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Re: VIP Mud and NVDA

2021-01-29 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: VIP Mud and NVDA

Maybe a redownload and a reinstall would work better? I was having some errors at startup with a soundpack of a mud. None of the developers of the soundpack could figure out the issue. When I looked at the gma games website there was a small release, which when I downloaded fixed the issue I was having.

URL: https://forum.audiogames.net/post/610822/#p610822




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Re: VIP Mud and NVDA

2021-01-29 Thread AudioGames . net Forum — General Game Discussion : Minionslayer via Audiogames-reflector


  


Re: VIP Mud and NVDA

I'd just go for a re-install, I mean, would've been one of the first things I did.

URL: https://forum.audiogames.net/post/610813/#p610813




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Re: VIP Mud and NVDA

2021-01-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: VIP Mud and NVDA

Ok, wtf? I mean... I can always try for a reinstall. But I'm out of ideas otherwise.

URL: https://forum.audiogames.net/post/610792/#p610792




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Re: VIP Mud and NVDA

2021-01-28 Thread AudioGames . net Forum — General Game Discussion : Rich_Beardsley via Audiogames-reflector


  


Re: VIP Mud and NVDA

Yeah I'm on the latest version of VIP with the latest version of NVDA and no issues here. I've thought about trying Mush but not sure where to find the needed plugins

URL: https://forum.audiogames.net/post/610727/#p610727




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Re: VIP Mud and NVDA

2021-01-28 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


Re: VIP Mud and NVDA

hi I have it too and works fine so, don't know I cannot remember at the moment if it does a log. But if it does, perhaps   something to check

URL: https://forum.audiogames.net/post/610724/#p610724




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Re: VIP Mud and NVDA

2021-01-28 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Re: VIP Mud and NVDA

connor142,I don't know what happened, but I have the latest version of VipMud with NVDA 2020.3, and it works fine for me. I even tried switching the voice to sapi, without any errors occurring when I switched it back. Also, with Sapi on Vipmud, you can do selected speech if you want, and allow the control key to be pressed if you wanted to stop it being too, chatty. I hope this is at least somewhat helpful information.

URL: https://forum.audiogames.net/post/610713/#p610713




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Re: vip mud portable is that possible?

2020-12-09 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: vip mud portable is that possible?

Probably not without someone to hack the shit out of it. I think it stores things in the registry, that would need to not happen, and instead, they'd need to be stored in configuration files which the portable copy would need to read from. You'd also need to have it redirect the documents/VIPMUD data folder somewhere relative to the root of the portable copy's directory tree. In short, not unless one of two things happens. First, someone could reverse engineer the thing, which is illegal. The other option is the developer would add such an option or a special build that it meant to run this way. I wouldn't hold my breath if I were you.

URL: https://forum.audiogames.net/post/597079/#p597079




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Re: vip mud portable is that possible?

2020-12-09 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: vip mud portable is that possible?

no

URL: https://forum.audiogames.net/post/597070/#p597070




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Re: vip mud problom

2019-08-28 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: vip mud problom

thank you: it workedlast question: can you tell me how to set up cosmic rage? how to put the set files in the folder and so ono and I am using snaps v2 sound pack

URL: https://forum.audiogames.net/post/458280/#p458280




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Re: vip mud problom

2019-08-28 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: vip mud problom

let me check

URL: https://forum.audiogames.net/post/458266/#p458266




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Re: vip mud problom

2019-08-28 Thread AudioGames . net Forum — General Game Discussion : daniel via Audiogames-reflector


  


Re: vip mud problom

Hi,Do you have your documents folder in a different location, perhaps?I ran into this problem the other day as my user data such as documents is located on another drive.By default, it expects it to be in C:\Users\username\Documents, at least on windows10.My solution was to move it back briefly, and then move it again, and relocate the data folder in VIPMud's settings.Let me know if you need any further info.HTH,Daniel

URL: https://forum.audiogames.net/post/458178/#p458178




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Re: vip mud question

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector


  


Re: vip mud question

wow that is weird. for I think it's most probably either something is getting in the way of it or it might be your pc is acting a bit odd. although I'd probably suggest is uninstalling it, and reinstalling it. and if that still doesn't work, my advice is going through most of your settings and most probably either removing something, or things and just do some awesome trouble shooting. or if you have to use windows restore. I mean ok you probably might not need to do that but it's worth a try. after all, you don't get a good result unless you've taken that step forward. some results might be absolutely catastrophic, but some might be brilliant and you can cheer and dance all knight long. I hope you do get it working, and if you do just pm me and tell me what you had to do for finding out how people are when they are in a situation like yours is enough to make stress go from one place to another. well Shane mate, good luck on getting it sorted and if no one else is around to help out when I'm not around, lol then don't worry for I'm often on hear checking out the classic stuff.

URL: https://forum.audiogames.net/post/408761/#p408761




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Re: vip mud question

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: vip mud question

no, my issue is that there is no list.i load it up and it asks the usual if i want to order the full version and if i want to put in a key, then i load up and get, add alt plus a.i can tab around but there is no list, if i press the escape key, i get a blank input and output box

URL: https://forum.audiogames.net/post/408729/#p408729




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Re: vip mud question

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector


  


Re: vip mud question

ok I can't exactly work out what you are explaining in a way. so is any of your online games you play still in the list when you load it? for normally say for example, when you load it you'll get muds like either alter-aeon, or any other mud you added like cosmic rage, or star conquest, hmm come to think about it I doubt star conquest can be supported via VIP mud, but is that what's exactly happening? for I no demo versions and full versions act differently.

URL: https://forum.audiogames.net/post/408725/#p408725




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Re: VIP mud

2018-03-14 Thread AudioGames . net Forum — General Game Discussion : zub0 via Audiogames-reflector


  


Re: VIP mud

ah, good to know thanks. Well the only reason I decided to try vip,mud, was because I thought it woud make my mud experience on the iron games much easier, but it seems I have more trouble than with mushclient. thanks though, for all the answers quite helpful. I may keep trying it just to see if maybe things will get more comfortable over time.

URL: http://forum.audiogames.net/viewtopic.php?pid=355592#p355592





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Re: VIP mud

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: VIP mud

It's worth noting that you will have to pay for upgrades to a major version. For example, upgrades to 1.0 were free. The upgrade to 2.0 was not, although there was an upgrade discount for existing version 1.0 users for a while. Any upgrades to version 2.0 are free.

URL: http://forum.audiogames.net/viewtopic.php?pid=355468#p355468





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Re: VIP mud

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


Re: VIP mud

Okay, I will do my best answer questions.  If you want to save triggers 1 .  Create the trigger as normal 2 if it says save to world hit enter 3 you should see the default set file for the mud that you are trying to play add it to that note this work.  One time I was doing it, if it does not work, that I may be missing a ffew steps, but I'm just  giving what information I have done before cheers tyson

URL: http://forum.audiogames.net/viewtopic.php?pid=355454#p355454





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Re: VIP mud

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: VIP mud

I don't think it can do music, I think it has like one or two sound channels that can play simultaneously, it also can only play MP3's of a certain bit rate and sample depth. I did buy and have regretted the purchase. I can't remember what formats it supports, but I have heard complaints from sound pack developers who say that this certain sound will not play in vipmud when it will in their media player. It also uses a proprietary scripting language, so no lua or python or anything like that. That being said, the ability to create triggers and stuff from the input window is kind of neat. Saving triggers is confusing to me. It involves creating them and then saving them and I honestly forget how to do it, its a clunky process. I also think that 1-10 is all you get without having to view the output window. Now, I've heard people talk about channel buffers similar to what you can do with Mushclient, but I've never seen a pack with this implemented into it so I cannot attest to whether this does work or not.You'll be most likely to find a sound pack for VIP over any other client, so if you just want to drag and drop them into your data folder and play, its a good option, but if you want to have any say over it, develop your own sound packs, I wouldn't bother, I'd honestly go with another option. I'm partial to MUSHClient because it is very powerful, and with certain plugins like lua audio, channel history, output functions, auto retyping and others,it can become very functional, and of course mushreader to get it working with screen readers. This process of setting it up is certainly an entry barrier though, and I couldn't blame anyone for not using it just on that basis because it is a bit of work to get things running smoothly. Also, sometimes installing sound packs can be a bit of work too. VIPMUD does have MUSH beat in one aspect though, the ability to tab between the output and input windows, with MUSH, you cannot do this with tab alone, you need to add control to it. You do get the control 1-0 to review last 10 lines if you use output functions though, you also get ALT 1-0 to read the last 10 of the selected buffer if you use channel history, and then configure it for use, or if its already in a pack you use. I have a NVDA addon that puts focus into the output window, which isn't the same as the control tab window, but is the main window of the client. I personally will use NVDA review and object nav to review the window. Between this, and the control numbers for last 10, and alt numbers for last 10 of buffer, I rarely need to use the control tab window. It does come in handy though for when text is scrolling fast and it will not auto scroll you to the bottom, it will store your position and keep you there until you leave it, and then it will start updating again.

URL: http://forum.audiogames.net/viewtopic.php?pid=355451#p355451





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Re: VIP mud

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP mud

I'm afraid I just use Vipmud to play muds, scripting has never interested me. Also I actually find the output window is one of the features I like most inn Vipmud since it makes text so much easier to read or hit enter on or even do a find function for the spelling of a word, most of the time I don't find I need to use it anyway because of the speaking of oncoming text. In a mud like Flexible survival it's a godsend because you can  arrow up and down through the battle text after each round  get the important information about what's happened and cut out the rubbish, almost like playing a browser game.

URL: http://forum.audiogames.net/viewtopic.php?pid=355432#p355432





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Re: VIP mud

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : zub0 via Audiogames-reflector


  


Re: VIP mud

ah, good to know. I feel like the layout and interface is clanky though. Any tips as to reading text without going to the output window. And how to play a loop file, for background music?

URL: http://forum.audiogames.net/viewtopic.php?pid=355410#p355410





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Re: VIP mud

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP mud

yes the 30 dollar purchice is definitely one time, I bought my copy in 2010 and have been using it ever since on sevral machines. The only miner issue is the  need to change license keys when you change computers, but since Gma games has an automatic process for this it's not too much of a problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=355383#p355383





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Re: VIP Mud VS Mushclient

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

right, agreed

URL: http://forum.audiogames.net/viewtopic.php?pid=354823#p354823





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Re: VIP Mud VS Mushclient

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I honestly think it's weird to want something like that. You don't want text scrolling when you're in the middle of some reading. It'd annoy me to hell.

URL: http://forum.audiogames.net/viewtopic.php?pid=354820#p354820





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Re: VIP Mud VS Mushclient

2018-03-06 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

Thats exactly what I want it to do.. I do want it to go to the botton, as I like to review things from bellow. I use vipmud this way, tbh.. How can I activate this function?

URL: http://forum.audiogames.net/viewtopic.php?pid=354694#p354694





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Re: VIP Mud VS Mushclient

2018-03-06 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

because it would do the same thing and keep you scrolling to the bottom. You need it to be the way it is. Once you go back to the main window though, it'll update the next time you use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=354692#p354692





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Re: VIP Mud VS Mushclient

2018-03-06 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

How will it mess the text? Just curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=354677#p354677





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Re: VIP Mud VS Mushclient

2018-03-06 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I don't think so, but if you can use ftts function (which I can't remember from which plugin), you can have it turned on and new messages will be read immediately once it's sent even if you're not in the mud window. Hope that helps. I like how the output doesn't update though. It'll mess up the existing text if it does.

URL: http://forum.audiogames.net/viewtopic.php?pid=354667#p354667





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Re: VIP Mud VS Mushclient

2018-03-05 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

Quick question.. Is there any way for the control + tab window to refresh automatically whenever new text comes?It doesn't update with new text, say if I'm reading something then I receive a new message from the mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=354648#p354648





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Re: VIP Mud VS Mushclient

2018-03-05 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I can download fine. Try again?

URL: http://forum.audiogames.net/viewtopic.php?pid=354591#p354591





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Re: VIP Mud VS Mushclient

2018-03-05 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

What was in that file? It said file not found

URL: http://forum.audiogames.net/viewtopic.php?pid=354579#p354579





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Re: VIP Mud VS Mushclient

2018-03-05 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

This:https://www.dropbox.com/s/ffj00d43zpdcp … e.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=354569#p354569





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Re: VIP Mud VS Mushclient

2018-03-04 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

Oops! I wonder where that thought came from, I'll remove that message immediately. Thanks for the correction.

URL: http://forum.audiogames.net/viewtopic.php?pid=354549#p354549





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Re: VIP Mud VS Mushclient

2018-03-04 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

Wait what? VIPMud is sold by GMA Games, not Accessible Apps.

URL: http://forum.audiogames.net/viewtopic.php?pid=354517#p354517





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Re: VIP Mud VS Mushclient

2018-03-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

@30 as long as you remember to include the DLL's with your plugins, it would work.

URL: http://forum.audiogames.net/viewtopic.php?pid=354502#p354502





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Re: VIP Mud VS Mushclient

2018-03-04 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I don't play muds so I don't use either of these clients, but if I did, I'd more than likely be using MushClient. The reason is because the seller of VIP MUD, also sells Q Read and Captcha Be Gone, and they are almost as bad as Breakerbox Studios. While they do fulfill orders in a timely manner, customer and technical support is non existent. I bought Q Read several years ago and have had need of technical support on a couple of issues, to date I have never received a reply to my several emails, or even an acknowledgement that they received them. The same is true for Captcha Be Gone, which sat there and did nothing for five minutes the last several times I tried to solve a CAPTCHA with it. I no longer use either program and will not buy anything more from him. If they are not going to support their products, I'm not going to use or buy them.

URL: http://forum.audiogames.net/viewtopic.php?pid=354484#p354484





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Re: VIP Mud VS Mushclient

2018-03-04 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I don't play muds so I don't use either of these clients, but if I did, I'd more than likely be using MushClient. The reason is because the seller of VIP MUD, also sells Q Read and Captcha Be Gone, and they are almost as bad as Breakerbox Studios. While they do fulfill orders in a timely manner, customer and technical support is non existent. I bought Q Read several years ago and have had need of technical support on a couple of issues, to date I have never received a reply to my several emails, or even an acknowledgement that they received them. The same is true for Captcha Be Gone. I no longer use either program and will not buy anything more from him. If they are not going to support their products, I'm not going to use or buy them.

URL: http://forum.audiogames.net/viewtopic.php?pid=354484#p354484





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Re: VIP Mud VS Mushclient

2018-03-03 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I'd like the plugin bundle.. I've always wanted to play mush client but.. I'm not sure which plugins I used..The output window wouldn't update when new text arrived.. If I was browsing it and new text arrived, it simpl wouldn't be updated..I'd have to go back to the main window, control tab again than look at the new text.

URL: http://forum.audiogames.net/viewtopic.php?pid=354468#p354468





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Re: VIP Mud VS Mushclient

2018-03-02 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

They're not made specifically for mush, that's why. If you'd like, I can make a budle of mushclient with all the needed plugins for you. You'll be able to install basically any muds without having to add plugins over and over.

URL: http://forum.audiogames.net/viewtopic.php?pid=354391#p354391





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Re: VIP Mud VS Mushclient

2018-03-01 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

By the way thanks for the plugin list, but the links are now broken. None of the files live on their  dropbox anymore.. I'm actually quite surprised that the list of those plugins are not on the mush site itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=354225#p354225





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Re: VIP Mud VS Mushclient

2018-03-01 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

All you need to make your own mush-z like mushclient isMushreaderOutput functionCopy output (just in case)Unless you know how to script channel history, don't add it. Auto retyping is optional but is also recommended so you won't have to type things zillion times.I personally have my own set of mushclient plugins set up, notably in my Clokpack or Ca beta (which was never released after because things got to me). I prefer mush over vip because of not only it's the first client I tried (with mush-z), but also all these neat plugins and powerful scripts Vip never seem to satisfy me.Some mush packs are hard to use because people who scripted it made it so, like scripting default log files but don't know how to globalize the path, so it gives you weird bunches of errors everytime you open the client or a world in it. I'm not experienced myself, but I'll do what I can to help, as long as your request is not to fix the pack that isn't mine, lol.Ps. What's wrong with that tobutku guy? What are these weird posts all about ?I'm really confused.

URL: http://forum.audiogames.net/viewtopic.php?pid=354219#p354219





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Re: VIP Mud VS Mushclient

2018-03-01 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

Hello,Could someone please help me? I've been unable to find all the needed pluggins for Mush client.. After this discussion, I'd like to give it a try.. So, could someone post the links, please?

URL: http://forum.audiogames.net/viewtopic.php?pid=354211#p354211





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Re: VIP Mud VS Mushclient

2018-03-01 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I would get MushReader, output functions, and channel history as bare minimum.This site has them all:  Epitaph WikiEven if you don't play, or don't plan to play Epitaph, its a good resource. BTW, Epitaph is kind of cool, just sayin

URL: http://forum.audiogames.net/viewtopic.php?pid=354208#p354208





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Re: VIP Mud VS Mushclient

2018-02-28 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

Thanks. Actually none of the plugins are  on the site. What  do I need to get this working? Even navigating the mush site is a bit confusing. I could log in, but I cannot read any of the window as control tab is not switching me from window to window. I dont' even think I had tha tworking in the alter version of mush I can't remember now as it has ben a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=354176#p354176





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Re: VIP Mud VS Mushclient

2018-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

mushz will have everything you need already. If you play Altar, this is good, if not, its a big pack to download just for those plugins, I'd just go get them all and install manually only the client.There is a mush pack for CR, but its in a pretty sorry state. I was gonna fix it up when I was playing, but then I sort of stopped playing and now I have no interest in going back.

URL: http://forum.audiogames.net/viewtopic.php?pid=354175#p354175





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Re: VIP Mud VS Mushclient

2018-02-28 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I'm also interested in this as well. I want to use mush z to play cosmic rage. but how do I install the sounds for said game if that exists, and how easy is it to install the plugins. I used to know the answer to this but that was 2 years ago. Lol!

URL: http://forum.audiogames.net/viewtopic.php?pid=354156#p354156





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Re: Vip MUD

2017-11-02 Thread AudioGames . net Forum — General Game Discussion : jonikster via Audiogames-reflector


  


Re: Vip MUD

Dark, thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=336355#p336355





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Re: Vip MUD

2017-11-02 Thread AudioGames . net Forum — General Game Discussion : jonikster via Audiogames-reflector


  


Re: Vip MUD

anthony002, in my country, my pension is 50 dollars. Do you think I can pay?

URL: http://forum.audiogames.net/viewtopic.php?pid=336354#p336354





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Re: Vip MUD

2017-11-02 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Vip MUD

Hey man, just so you know there's a good chance you're gonna get bombarded by people telling you that talking about game cracks is against the rules around here, so I figured I'd lead the charge before the mods got to you.How dare you ask for a game crack! These developers slave night and day just so people like us can be intertained, and all they want is a few dollars here and there so they can keep on developing, and so they can improve their existing products with better content and more frequent updates. You sir, or mam, should be ashamed of yourself.No but seriously though, don't talk about such things on this forum or you'll be banned for sure. At least that's my understanding of the rules, but I'm just a casual user.

URL: http://forum.audiogames.net/viewtopic.php?pid=336350#p336350





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Re: Vip mud Visual basic problem

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Vip mud Visual basic problem

Hi Dark! I tryed both. But sadly no difference. I think it is a problem with Visual basic and the two Ideas of you were about directX stuff.So, any other ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=320906#p320906





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Re: Vip mud Visual basic problem

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Vip mud Visual basic problem

That is very odd since I was running vipmud 2.0 on an xp laptop until quite recently, so it presumably isn't just xp that is causing the issue.  Have you tried installing Kitchinsinc since that has all of the vb runtime components that are needed, also ~Aprone's games with the checkup file are handy too, and even if it is an xp machine it might still be missing some dependencies.

URL: http://forum.audiogames.net/viewtopic.php?pid=320889#p320889





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Re: VIP MUD v2.0: A missing file?

2017-05-19 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Mahdi,VIP MudVip Mud provides access to hundreds of Mud-style games throughout the Internet. It was built for both the beginner and the well-seasoned Mud gamer. Afterdownloading and installing VIP Mud, you can be playing with other people in minutes. http://www.gmagames.com/vipmud.shtmlVIP Mud - Mud Client version 2.0.16 download link, Size 9 MBhttp://www.gmagames.com/vipmud20016.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=311694#p311694





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Yes, that missing file may be the key to solution of this case, since Dark's example could provide us with a clue:He doesn't have that file either, and also couldn't make that TTs soundpack functioning properly.Its really that guy named Blind James Spencer then, the developer of the Discworld soundpack, who I should contact regarding this issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=311599#p311599





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

When changing your directory, I'd make sure that your triggers aren't using absolute paths as well. That would make changing things a lot easier. A simple find and replace in Notepad will do the trick there. IN VIPMud 2.0, Sound triggers should be using the %SoundsFolder variable, and all sounds should be in a folder for that MUD in the sounds folder.I still wonder about that missing file this thread was about originally though.

URL: http://forum.audiogames.net/viewtopic.php?pid=311596#p311596





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : mahdi via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

i want vip mod link

URL: http://forum.audiogames.net/viewtopic.php?pid=311535#p311535





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

I believe you can change the paths for the vipmud client relatively easily (there is a section in the manual on it), though as I've never had to change the install location I've not bothered. To be honest though given that the other soundpacks I've installed have worked fine, as have all the muds I've played without soundpacks, I'm afraid it sounds like the problem here is the disc world soundpack itself. As I said I personally never got the dam thing to work even on xp which had no potential protection issues. Before going to the drastic step of effectively having to reconfigure everything, I'd suggest contacting either david greenwood, or preferably the pack's creator.

URL: http://forum.audiogames.net/viewtopic.php?pid=311532#p311532





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Thanks, but this solves only the 1st part of my problems regarding the VIP MUD reinstallation.So if I re-install the program into another directory, hopefully it will still remain registered to my name, and there is a way to make sure of it, yes, I got this, but how about the 2nd possible problem I listed, meaning the one about my VIP client data and MUD settings, preset character list, soundpacks, scripts, etc, all located under users/documents directory?Those are currently all linked to the VIP MUD folder in the Program Files (x86) directory, right?What will happen to them, after the client will be relocated to some other installation path?Will they still function?I fear they won't, since I made the following experiment recently:I simply installed another copy of the VIP client to my D: drive, while keeping the old one in Program Files (x86) too, and started the new one, it couldn't locate and find none of those settings, so I had t
 o uninstall that new copy, and reinstall the program to its old location again, by overwriting all old files there, in order to make its settings function properly again.Back in my sighted period, I was quite adept with Windows software operations, so even in that case, I teorethically exactly know what should be done, meaning adjusting the paths of all the settings and data to the new path, and it wouldn't have taken much of my time, but please try to understand, that I wish to avoid this alternative now, with significantly decreased software-handling capabilities, unless it is evidently necessary, meaning when the final success is definitely granted. (which in this case is a fully working Discworld soundpack)

URL: http://forum.audiogames.net/viewtopic.php?pid=311519#p311519





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Thanks, but this solves only the 1st part of my problems regarding the VIP MUD reinstallation.So if I re-install the program into another directory, hopefully it will still remain registered to my name, and there is a way to make sure of it, yes, I got this, but how about the 2nd possible problem I listed, meaning the one about my VIP client data and MUD settings, preset character list, soundpacks, scripts, etc, all located under users/documents directory?Those are currently all linked to the VIP MUD folder in the Program Files (x86) directory, right?What will happen to them, after the client will be relocated to some other installation path?Will they still function?I fear they won't, since I made the following experiment recently:I simply installed another copy of the VIP client to my D: drive, while keeping the old one in Program Files (x86) too, and started the new one, it couldn't locate and find none of those settings, so I had t
 o uninstall that new copy, and reinstall the program to its old location again, by overwriting all old files there, in order to make its settings function properly again.Back in my sighted period, I was quite adept with Windows software operations, so even in that case, I teorethically exactly know what should be done, meaning adjusting the paths of all the settings and data to the new path, and it wouldn't have taken much of my time, but please try to understand, that I wish to avoid this alternative now, with significantly decreased software-handling capabilities, unless it is evidently necessary, meaning when the final success is definitely granted.

URL: http://forum.audiogames.net/viewtopic.php?pid=311519#p311519





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Thanks, but this solves only the 1st part of my problems regarding the VIP MUD reinstallation.So if I re-install the program into another directory, hopefully it will still remain registered to my name, and there is a way to make sure of it, yes, I got this, but how about the 2nd possible problem I listed, meaning the one about my VIP client data and MUD settings, preset character list, soundpacks, scripts, etc, all located under users/documents directory?Those are currently all linked to the VIP MUD folder in the Program Files (x86) directory, right?What will happen to them, after the client will be relocated to some other installation path?Will they still function?I fear they won't, since I made the following experiment recently:I simply installed another copy of the VIP client to my D: drive, while keeping the old one in Program Files (x86) too, and started the new one, it couldn't locate and find none of those settings, so I had t
 o uninstall that new copy, and reinstall the program to its old location again, by overwriting all old files there, in order to make its settings function properly again.

URL: http://forum.audiogames.net/viewtopic.php?pid=311519#p311519





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Thanks, but this solves only the 1st part of my problems regarding the VIP MUD reinstallation.So if I re-install the program into another directory, hopefully it will still remain registered to my name, and there is a way to make sure of it, yes, I got this, but how about the 2nd possible problem I listed, meaning the one about my VIP client data and MUD settings, preset character list, soundpacks, scripts, etc, all located under users/documents directory?Those are currently all linked to the VIP MUD folder in the Program Files (86) directory, right?What will happen to them, after the client will be relocated to some other installation path?Will they still function?

URL: http://forum.audiogames.net/viewtopic.php?pid=311519#p311519





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Thanks, but this solves only the 1st part of my problems regarding the VIP MUD reinstallation.So if I re-install the program into another directory, hopefully it will still remain registered to my name, and there is a way to make sure of it, yes, I got this, but how about the 2nd possible problem I listed, meaning the one about my VIP client data and MUD settings, preset character list, soundpacks, scripts, etc, all located under users/documents directory?Those are currently all linked to the VIP MUD folder in the Program Files (86) directory, right?What will happen to them, after the client will be removed to some other path?

URL: http://forum.audiogames.net/viewtopic.php?pid=311519#p311519





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Thanks, but this solves only the 1st part of my problems regarding the VIP MUD reinstallation.So if I re-install the program into another directory, hopefully it will still remain registered to my name, and there is a way to make sure of it, yes, I got this, but how about the 2nd possible problem I listed, meaning the one about my VIP client data and MUD settings, preset character list, soundpacks, scripts, etc, all located under users/documents directory?

URL: http://forum.audiogames.net/viewtopic.php?pid=311519#p311519





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Re: VIP MUD v2.0: A missing file?

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Caccio72The way David does registration now is during installation the game looks on the GMA web site to see if you have the game registered.You can run MyAccount.exe from the game's links to find out if it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=311513#p311513





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

No Dark, the locations of those 2 VIP MUD folders are the same in Windows 8.1 as yours.Regarding Phil's advice:I know how sensitive windows 8.1 is with the Program Files (x86) directory, its write protection has caused me some problems in the past, so I thought of reinstalling VIP MUD into a different location, or different drive even, but I kept delaying that step by now, as the last possible alternative.If I finally decide for it, there are 2 possible issues I am afraid of:The 1st one is the VIP MUD client registration. Will my computer still remember it after such a step, and if no, how can I avoid to pay the 30 dollars registration price again, by re-registering the program?As second, losing all the data, scripts, preset character and soundpack settings, etc. True, the folders and files for those are located in my users documents directory, but also under a folder named VIP MUD, which will very likely be deleted along with the program itself
 , and after reinstalling it, only the original, default settings will remain.Currently I have the characters, and sounds data of 6 MUD-games there, and I would really hate the idea of losing all those, and starting all the configurations and settings for each of them over, from the very scratches.As for my current problem, I did make a small progress in it, by adapting all the Discworld options and features to screen-reader, (it can be done with a special command, and is not included in the default blind-mode settings), so there are more sounds I can hear now, but the previously mentioned, more important problems still prevailed: Still cannot hear all the sounds included in the soundpack, and none of the vital soundpack options, or features seems to work, including the ignore classes, and the gag spam settings.However, this made me wonder, what if there are still certain other settings left inside the MUD, some options I still haven't adjusted the right way, 
 so further Discworld settings and options, which are preventing the soundpack features from functioning properly?

URL: http://forum.audiogames.net/viewtopic.php?pid=311478#p311478





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

I know how sensitive windows 8.1 is with the Program Files (x86) directory, its write protection has caused me some problems in the past, so I thought of reinstalling VIP MUD into a different location, or different drive even, but I kept delaying that step by now, as the last possible alternative.If I finally decide for it, there are 2 possible issues I am afraid of:The 1st one is the VIP MUD client registration. Will my computer still remember it after such a step, and if no, how can I avoid to pay the 30 dollars registration price again, by re-registering the program?As second, losing all the data, scripts, preset character and soundpack settings, etc. True, the folders and files for those are located in my users documents directory, but also under a folder named VIP MUD, which will very likely be deleted along with the program itself, and after reinstalling it, only the original, default settings will remain.Currently I have the characters, and sounds da
 ta of 6 MUD-games there, and I would really hate the idea of losing all those, and starting all the configurations and settings for each of them over, from the very scratches.As for my current problem, I did make a small progress in it, by adapting all the Discworld options and features to screen-reader, (it can be done with a special command, and is not included in the default blind-mode settings), so there are more sounds I can hear now, but the previously mentioned, more important problems still prevailed: Still cannot hear all the sounds included in the soundpack, and none of the vital soundpack options, or features seems to work, including the ignore classes, and the gag spam settings.However, this made me wonder, what if there are still certain other settings left inside the MUD, some options I still haven't adjusted the right way, so further Discworld settings and options, which are preventing the soundpack features from functioning properly?

URL: http://forum.audiogames.net/viewtopic.php?pid=311478#p311478





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

I know how sensitive windows 8.1 is with the Program Files (x86) directory, its write protection has caused me some problems in the past, so I thought of reinstalling VIP MUD into a different location, or different drive even, but I kept delaying that step by now, as the last possible alternative.If I finally decide for it, there are 2 possible issues I am afraid of:The 1st one is the VIP MUD client registration. Will my computer still remember it after such a step, and if no, how can I avoid to pay the 30 dollars registration price again, by re-registering the program?As second, losing all the data, scripts, preset character and soundpack settings, etc. True, the folders and files for those are located in my users documents directory, but also under a folder named VIP MUD, which will very likely be deleted along with the program itself, and after reinstalling it, only the original, default settings will remain.Currently I have the characters, and sounds da
 ta of 6 MUD-games there, and I would really hate the idea of losing all those, and starting all the configurations and settings for each of them over, from the very scratches.As for my current problem, I did make a small progress in it, by adapting all the Discworld options and features to screen-reader, (it can be done with a special command, and is not included in the default blind-mode settings), so there are more sounds I can hear now, but the previously mentioned, more important problems still prevailed: Still cannot hear all the sounds included in the soundpack, and none of the vital soundpack options, or features seems to work, including the ignore classes, and the gag spam settings.However, this made me wonder, what if there are still certain other settings left inside the MUD, some options I still haven't adjusted the right way, so further Discworld settings and options, which are preventing the soundpack settings from working properly?

URL: http://forum.audiogames.net/viewtopic.php?pid=311478#p311478





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

I know how sensitive windows 8.1 is with the Program Files (x86) directory, its write protection has caused me some problems in the past, so I thought of reinstalling VIP MUD into a different location, or different drive even, but I kept delaying that step by now, as the last possible alternative.If I finally decide for it, there are 2 possible issues I am afraid of:The 1st one is the VIP MUD client registration. Will my computer still remember it after such a step, and if no, how can I avoid to pay the 30 dollars registration price again, by re-registering the program?As second, losing all the data, scripts, preset character and soundpack settings, etc. True, the folders and files for those are located in my users documents directory, but also under a folder named VIP MUD, which will very likely be deleted along with the program itself, and after reinstalling it, only the original, default settings will remain.Currently I have the characters, and sounds da
 ta of 6 MUD-games there, and I would really hate the idea of losing all those, and starting all the configurations and settings for each of them over, from the very scratches.As for my current problem, I did make a small advance in it, by adapting all the Discworld options and features to screen-reader, (it can be done with a special command, and is not included in the default blind-mode settings), so there are more sounds I can hear now, but the previously mentioned, more important problems still prevailed: Still cannot hear all the sounds included in the soundpack, and none of the vital soundpack options, or features seems to work, including the ignore classes, and the gag spam settings.

URL: http://forum.audiogames.net/viewtopic.php?pid=311478#p311478





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Well as I said Phil, I have the program installed in program files x86, and all the scripts in the vipmud folder in documents and have had no trouble at all. Whether this is a difference between windows 8.1 and Windows 10 I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=311466#p311466





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Dark,I don't know if it would fix the Diskworld  problem but fingured it coudn't hurt as that is were I installed VIP mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=311436#p311436





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Hmmm, does that still happen on Windows 10 phil? I have Vipmud installed in program filesx86, but as I said all the packs and such go into the vipmud folder in documents, I've not had any problems running packs for games like cosmic rage, while at the same time that Diskworld pack wouldn't work even on my old xp machine.

URL: http://forum.audiogames.net/viewtopic.php?pid=311395#p311395





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Hmmm, does that still happen on Windows 10 phil? I have Vipmud installed in program filesx86, but as I said all the packs and such go into the vipmud folder in documents, I've not had any problems running packs for games like cosmic rage.

URL: http://forum.audiogames.net/viewtopic.php?pid=311395#p311395





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Caccio,I have some knowledge of VIP MUD 2.0. I think your problem is that David Greenwood tried to make it default inside C:/Program Files (x86) directory, but that doesn't work well on Windows since 8.1.Windows 8.1 doesn't like any changes inside C:\program files.I have been skipping the default installation and changing it to c:\users\philip\gamesFor you it should be something like,c:\users\Caccio,You would have to uninstall VIP mud and reinstall it in the new folder using the install in x86 adjustment.

URL: http://forum.audiogames.net/viewtopic.php?pid=311351#p311351





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Re: VIP MUD v2.0: A missing file?

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Ok. I think it is time to look at the pack to see exzackly what it is doing. I would think that installing it in the usual way would work, but looking at the scripts themselves should give us some clue about what is going on here. Who knows, it might be using some file path or something else that is not exspected. Who is good at looking at these? I can look, but it may take me a bit to figure things out.

URL: http://forum.audiogames.net/viewtopic.php?pid=311347#p311347





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Since those instructions were not clear enough to me either, initially I did the installation in the "traditional" way, meaning the one you described above, but as I mentioned, I tried out many things, applied many changes later, both inside, and outside the VIP client and the Discworld MUD, in order to make the soundpack work properly...and still haven't succeded with it.The actual serious problem is, that I don't know of existence of any other soundpack for Discworld, at least for VIP client, so I have no other alternatives.No matter what I tried, this so called TTS soundpack works only in a limited way:Some of the sounds from its "sounds" directory are displayed just fine, while the others, totally regardless of the settings I apply, just won't function, along with some other settings of the soundpack, like ignoring classes, or turning gag-filters on and off.The options themselves appear to work, I mean when I turn a setting off, it indeed shows being turned off, but takes no effect at all, no difference, as if it is still turned on. (and normally vice-versa happens the same too)example: There exist sounds for some pets in the "sounds" directory, like cats, chickens, and frogs. I started, and heard those sounds myself, so they are there, but they still won't be played inside the game. Some other sounds, like doors, bells, prayers, weapons are displayed just fine, but those animal sounds, totally regardless of the settings I apply, just refuse to start and play, despite being in the very same directory with the above mentioned other, well working sounds.Furthermore, as I mentioned, settings like ignore classes or filter gags are totally useless, I keep hearing the comments about all classes and actions, all the time, regardless of the current, active ignore class, and gag filter settings.So this was a more detailed description of some of my, more important TTs soundpack issues for Discworld, and the link I downloaded the soundpack from, (normally its latest version from the list), along with the sounds themselves is here:https://sites.google.com/site/blindjame … /discworld

URL: http://forum.audiogames.net/viewtopic.php?pid=311319#p311319





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

I agree with Cw here, you really shouldn't have to monkey with installation files for installing a soundpack. I'll also say that on the matter of "configuring vipmud to look for  the soundpack files" the instructions are a little misleading. By default Vipmud 2.0 looks in the documents/vipmud folder for it's scripts, character logs  and sounds, indeed as I said earlier  this was one of the major changes with 2.0, locating scripting elements in a different folder from the folder in program files x86 where vipmud is installed.You can! if you wish configure Vipmud to use a different folder for it's scripts and such if your not happy using the vipmud folder in documents, but why you would want to I don't know. I'll confess  am a little suspicious of this soundpack (as I recall I couldn't get it to work either).

URL: http://forum.audiogames.net/viewtopic.php?pid=311312#p311312





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

I do not recall install a this sound pack for vipmud, but awhile back I installed a vipmud soundpack for discword, but I do not recall using it and or playing discworld after installation. I personally think you should follow the installation instructions of another soundpack instead of the directions on this one. I am betting that the only difference is the name of the sound pack and the name of the folders included.first you want the scripts to go under the discworld folder which belongs in the vipmud folder in your document folder.You will find the sounds folder under this vipmud folder.In this sounds folder you will have a discworld folder. In this discworld, you will place the sounds.Beyond this, we will have to look at the soundpack. Matter of fact, I do not even know why those files were even being talked about seeing that you do not touch them at all during install of said sound pack. If you put up a link, one of us can do a walk through of installi
 ng said sound pack for you. It should be easy enough. To me, I would even go through the setting within vipmud to show you what exzackly needs to be done within vipmud to make it work. That should only require the mud name field of vipmud is set right and that is an easy enough field to fill out when saving the connection details in your connection list. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=311307#p311307





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Well...of the MUDs I play regularily, Miriani is the one with the largest number of active, vip players, I asked about that bg.dm file there, and some of the VIP client users confirmed, that they indeed have such a file in its installation folder, while some of them didn't have it at all...So it is definitely that guy named Blind James Spencer, the developer of the TTS soundpack, who I will have to contact regarding this matter.Btw, his installation instructions of the soundpack for VIP MUD v2.0 are the following:(after unzipping, this same textual instruction file is present both in TTS data, and in its sounds folder as well)The contents of this cabinet should be placed under your "Program Data" directory.IE: "C:\Program Data\VipMud Data\"At this level in the VipMud Data directory, you should also have the following files:* bg.dm* character.mud* start.setThese will contain details specific t
 o you and your characters, including passwords, so do not distribute them to others.Simply copy/paste them from the VipMud installation directory under your Program Files.Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client.Also, The "Sounds" directory should be placed at this level. Any soundpacks will be placed inside that "Sounds" directory.My comment:The part of those instructions, which puzzles me the most is:"Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client."According to this sentence, it is quite possible, that my VIP client must be specifically configured for using the TTS soundpack, which it is obviously not...at least currently.Or am I interpreting that statement the wrong way?

URL: http://forum.audiogames.net/viewtopic.php?pid=311280#p311280





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Well...of the MUDs I play regularily, Miriani is the one with the largest number of active, vip players, I asked about that bg.dm file there, and some of the VIP client users confirmed, that they indeed have it in its installation folder, while some of them didn't have such a file at all...So it is definitely that guy named Blind James Spencer, the developer of the TTS soundpack, who I will have to contact regarding this matter.Btw, his installation instructions of the soundpack for VIP MUD v2.0 are the following:(after unzipping, this same textual instruction file is present both in TTS data, and in its sounds folder as well)The contents of this cabinet should be placed under your "Program Data" directory.IE: "C:\Program Data\VipMud Data\"At this level in the VipMud Data directory, you should also have the following files:* bg.dm* character.mud* start.setThese will contain details specific t
 o you and your characters, including passwords, so do not distribute them to others.Simply copy/paste them from the VipMud installation directory under your Program Files.Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client.Also, The "Sounds" directory should be placed at this level. Any soundpacks will be placed inside that "Sounds" directory.My comment:The part of those instructions, which puzzles me the most is:"Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client."According to this sentence, it is quite possible, that my VIP client must be specifically configured for using the TTS soundpack, which it is obviously not...at least currently.Or am I interpreting that statement the wrong way?

URL: http://forum.audiogames.net/viewtopic.php?pid=311280#p311280





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Well...of the MUDs I play regularily, Miriani is the one with the largest number of active, vip players, I asked about that bg.dm file there, and some of the VIP client users confirmed, that they indeed have it in its installation directory...So it is definitely that guy named Blind James Spencer, the developer of the TTS soundpack, who I will have to contact regarding this matter.Btw, his installation instructions of the soundpack for VIP MUD v2.0 are the following:(after unzipping, this same textual instruction file is present both in TTS data, and in its sounds folder as well)The contents of this cabinet should be placed under your "Program Data" directory.IE: "C:\Program Data\VipMud Data\"At this level in the VipMud Data directory, you should also have the following files:* bg.dm* character.mud* start.setThese will contain details specific to you and your characters, including passwords, so do
  not distribute them to others.Simply copy/paste them from the VipMud installation directory under your Program Files.Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client.Also, The "Sounds" directory should be placed at this level. Any soundpacks will be placed inside that "Sounds" directory.My comment:The part of those instructions, which puzzles me the most is:"Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client."According to this sentence, it is quite possible, that my VIP client must be specifically configured for using the TTS soundpack, which it is obviously not...at least currently.Or am I interpreting that statement the wrong way?

URL: http://forum.audiogames.net/viewtopic.php?pid=311280#p311280





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Well...of the MUDs I play regularily, Miriani is the one with the largest number of active, vip players, I asked about that bg.dm file there, and some of the VIP client users confirmed, that they indeed have it in its installation directory...So it is definitely that guy named Blind James Spencer, the developer of the TTS soundpack, who I will have to contact regarding this matter.Btw, his installation instructions of the soundpack for VIP MUD v2.0 are the following:(after unzipping, this same textual instruction file is present both in TTS data, and in its sounds folder as well)The contents of this cabinet should be placed under your "Program Data" directory.IE: "C:\Program Data\VipMud Data\"At this level in the VipMud Data directory, you should also have the following files:* bg.dm* character.mud* start.setThese will contain details specific to you and your characters, including passwords, so do
  not distribute them to others.Simply copy/paste them from the VipMud installation directory under your Program Files.Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client.Also, The "Sounds" directory should be placed at this level. Any soundpacks will be placed inside that "Sounds" directory.My comment:The part which puzzles me the most here is:"Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client."According to this sentence, it is quite possible, that my VIP client must be specifically configured for using the TTS soundpack, which it is obviously not...at least currently.Or am I interpreting that statement the wrong way?

URL: http://forum.audiogames.net/viewtopic.php?pid=311280#p311280





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Well...of the MUDs I play regularily, Miriani is the one with the largest number of active, vip players, I asked about that bg.dm file there, and some of the VIP client users confirmed, that they indeed have that file in its installation directory...So it is definitely that guy named Blind James Spencer, the developer of the TTS soundpack, who I will have to contact regarding this matter.Btw, his installation instructions of the soundpack for VIP MUD v2.0 are the following:(after unzipping, this same instruction text file is present both in TTS data, and in its sounds folder as well)The contents of this cabinet should be placed under your "Program Data" directory.IE: "C:\Program Data\VipMud Data\"At this level in the VipMud Data directory, you should also have the following files:* bg.dm* character.mud* start.setThese will contain details specific to you and your characters, including passwords, s
 o do not distribute them to others.Simply copy/paste them from the VipMud installation directory under your Program Files.Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client.Also, The "Sounds" directory should be placed at this level. Any soundpacks will be placed inside that "Sounds" directory.My comment:The part which puzzles me the most here is:"Once VipMud has been configured to look for these files here, the scripts will be able to load when you open the client."According to this sentence, it is quite possible, that my VIP client must be specifically configured for using the TTS soundpack, which it is obviously not...at least currently.Or am I interpreting that statement the wrong way?

URL: http://forum.audiogames.net/viewtopic.php?pid=311280#p311280





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

I doubt caccio that the blind mode in the diskworld mud itself will be affecting the client, since most of the things the blind mode alters are things like ascii decorations and in game coloured text and I doubt any of that are things the soundpack would use. I am actually a bit confused as to why the soundpack is talking about these mysterious files at all, since other soundpacks in muds generally work by  work by having the script files and the sounds themselves, I've never actually heard of these bg.dm files at all indeed I'm a little confused as to why you would need to start copying files around the installation folders since one of main purposes of Vipmud is! it's easy scripting for different muds.

URL: http://forum.audiogames.net/viewtopic.php?pid=311266#p311266





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Well, it seems I will have to contact either Mr Greenwood, or Blind James Spencer about this matter then, Mr Spencer is the developer of the Discworld soundpack btw.I never had VIP MUD v1 installed, I already started mudding with v2, so I cannot have any compatibility issue regarding the program.I keep trying things out for 3 days now, in order to make the soundpack fully functional, it would take hours to list what I already tried out so far, and have definitely reached the limit of my current, decreased software-handling capabilities, so yes, I will need the assistence of one of the above mentioned 2 peoples.The strange thing is though, that the TTS soundpack for Discworld was released only 2 years ago, in 2015, so it is unlikely, that in these 2 years, due some unexpectedly fast developement of the MUD, the soundpack became totally obsolete and non-functional, so there must be something I still haven't set the right way, some option or setting, either of
  the VIP client program itself, or inside the Discworld MUD game, or eventually between its TTS soundpack settings...but I have really ran out of possible clues and solutions by now.My only remaining idea, actually a mere guess, is about the so called "blind mode", which adjusted my Discworld MUD settings to screen-reader friendly.It is called a "dumb" connection method or type there, and it is possible, that it's some more recent addition, so a feature, which didn't exist yet when the soundpack was released.In that case, I will have to ask inside the Discworld MUD, how to reset my settings to so called "normal ones", and try out the so far non-functioning features of the soundpack then, with the default, original Discworld settings.

URL: http://forum.audiogames.net/viewtopic.php?pid=311256#p311256





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Well, it seems I will have to contact either Mr Greenwood, or Blind James Spencer about this matter then, Mr Spencer is the developer of the Discworld soundpack btw.I never had VIP MUD v1 installed, I already started mudding with v2, so I cannot have any compatibility issue regarding the program.I keep trying things out for 3 days now, in order to make the soundpack fully functional, it would take hours to list what I already tried out so far, and have definitely reached the limit of my current, decreased software-handling capabilities, so yes, I will need the assistence of one of the above mentioned 2 peoples.The strange thing is though, that the TTS soundpack for Discworld was released only 2 years ago, in 2015, so it is unlikely, that in these 2 years, due some unexpectedly fast developement of the MUD, the soundpack became totally obsolete and non-functional, so there must be something I still haven't set the right way, some option or setting, either of
  the VIP client program itself, or inside the Discworld MUD game, or eventually between its TTS soundpack settings...but I have really ran out of possible clues and solutions by now.My only remaining idea, actually a mere guess, is about the so called "blind mode", which changed my Discworld MUD settings to screen-reader friendly.It is called a "dumb" connection method or type there, and it is possible, that it's some more recent addition, so a feature, which didn't exist yet when the soundpack was released.In that case, I will have to ask inside the Discworld game, how to reset my MUD-settings to so called "normal", and try out the so far non-functioning features of the soundpack then.

URL: http://forum.audiogames.net/viewtopic.php?pid=311256#p311256





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Hi Caccio. I  checked in my 64 bit version of windows 10 and sure enough, no sign of the bg.dm file in either  main installation folder in program files x86, or the Vipmud 2.0 save folder in documents and my copy of Vipmud 2.0 is  definitely fully registered. one thing I'd suggest checking is whether the instructions relate to a copy of vipmud 2.0 installed ontop of a previous 1.0 version, since the two versions handled their various scripts and save files rather differently. !1.0, being created back in Xp days shoved everything in  it's installation folder, while 2.0 has the folder in My documents. You theoretically could! install a version of 2.0 ontop of 1.0 if you wished, although when I installed 2.0 myself on my old xp machine I removed .0 to save script confusion. As to registering the games, the Gma games registration process is fairly simple. When you order the games you get a registration key tied to bo
 th your computer's id number and your user name, and if you register within the program itself all that info is sent to Gma games directly by the program. If you want to check, you can go onto Gma games and look up your account (this is also a good place for removing reg keys if you want to install on a different system since you get three installs by default). David greenwood implemented this system because back when he used the standard email notification method he was getting endless  from people for replacement keys, and this way people could effectively replace their own. Suffice it to say, if vipmud says it's  registered then it is registered, I've installed it  on four separate machines over the years as I switched desktops and laptops (and I'll soon be installing it on another when I get a new windows 10 laptop). Btw, Gma games isn't a "they", it's pretty much just David Greenwood I believe with 
 occasional contributions from others like Phil Vlasac.David Greenwood is a  very decent fellow, albeit he does play things rather close to the chest in terms of development, but if you send him the instructions to the diskworld pack he might be able to shed some light on the situation, indeed I do wonder if something is a bit off since as I recall I did try the soundpack myself when I was trying diskworld but couldn't get a peep out of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=311190#p311190





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Re: VIP MUD v2.0: A missing file?

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP MUD v2.0: A missing file?

Hi Caccio. I  checked in my 64 bit version of windows 10 and sure enough, no sign of the bg.dm file in either  main installation folder in program files x86, or the Vipmud 2.0 save folder in documents and my copy of Vipmud 2.0 is fully registered. one thing I'd suggest checking is whether the instructions relate to a copy of vipmud 2.0 installed ontop of a previous 1.0 version, since the two versions handled their various scripts and save files rather different. !.0, being created back in Xp days shoved everything in  it's installation folder, while 2.0 has the folder in My documents. You theoretically could! install a version of 2.0 ontop of 1.0 if you wished, although when I installed 2.0 myself on my old xp machine I removed .0 to save script confusion. As to registering the games, the Gma games registration process is fairly simple. When you order the games you get a registration key tied to both your computer
 9;s id number and your user name, and if you register within the program itself all that info is sent to Gma games directly by the program. If you want to check, you can go onto Gma games and look up your account (this is also a good place for removing reg keys if you want to install on a different system since you get three installs by default). David greenwood implemented this system because back when he used the standard email notification method he was getting endless  from people for replacement keys, and this way people could effectively replace their own. Suffice it to say, if vipmud says it's  registered then it is registered, I've installed it  on four separate machines over the years as I switched desktops and laptops (and I'll soon be installing it on another when I get a new windows 10 laptop). Btw, Gma games isn't a "they", it's pretty much just David Greenwood I believe with occasional contribut
 ions from others like Phil Vlasac.David Greenwood is a  very decent fellow, albeit he does play things rather close to the chest in terms of development, but if you send him the instructions to the diskworld pack he might be able to shed some light on the situation, indeed I do wonder if something is a bit off since as I recall I did try the soundpack myself when I was trying diskworld but couldn't get a peep out of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=311190#p311190





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Re: vip mud, first experience and soundpacks

2017-05-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: vip mud, first experience and soundpacks

@razvitasca, in terms of those fields you get when you hit the "add" button in the char list, you have two options. You can turn on sapi if you want the names read though to be honest they're quite doable with nvda. The first field is "username" (which it will read), this is for the name you want the profile to be under, for example you might type "fighter" if you had a profile for a fighter character (I mostly just use character name but I tend to only play one char per mud). Then is the quick connect dropdown, this will have in all of the details of muds you've played previously. Myself I don't tend to create a char profile until I've been on a mud for a while, I usually use the quick connect option rather than going through creating a char first time, so the mud I want to create a profile for is usuall in there. Once you've selected a mud the next two boxes will be filled in with the mud's na
 me and port number. Then the nexbox Nvda will announce as "edit multiline" that is your character name, and the one after that which is "edit protected" is for password. You then have two checkboxes for auto login and simple script control. I've never buggered about with the scripts, but autologin is useful if the mud has the right sort of login screen where it begins by asking username and password, though obviously not for muds like Cosmic rage which start with a numeric menu. hth.As regards soundpacks, the problem is that a lot of people start off with Alter and then assume every mud is like that and wo't play anything without sound. In extreme cases people even complain that the muds like cosmic rage and materiamagica with sounds are bad because they aren't as complete as alteraeon. That is why I try to tell people that while Alteraeon is amazing with it's sounds, it's not a typical mud, indeed i
 n some ways it doesn't play like a mud at all. Btw, I am Thelok on Alter if you ever want to say hi.

URL: http://forum.audiogames.net/viewtopic.php?pid=309822#p309822





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Re: vip mud, first experience and soundpacks

2017-05-06 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: vip mud, first experience and soundpacks

Hi Razvi.You know me, I am Dragos, I am not sure what is my name in alteraeon because I did not played for months and I will create a new ackount.What is the best class?And I have vipmud 2.0.16.I tried all things in the readme and I can not put.Contact me on skype if you can help me please.

URL: http://forum.audiogames.net/viewtopic.php?pid=309811#p309811





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Re: vip mud, first experience and soundpacks

2017-05-06 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: vip mud, first experience and soundpacks

Hi Razvi.You know me, I am Dragos, I am not sure what is my name in alteraeon because I did not played for months and I will create a new ackount.What is the best class?

URL: http://forum.audiogames.net/viewtopic.php?pid=309811#p309811





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Re: vip mud, first experience and soundpacks

2017-05-06 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: vip mud, first experience and soundpacks

I believe those fields just readable by jaws  the first 2fields are your name/ your character name, (not sure what's the diffrent) and then there  are your quick connect list, another tab will put you on the mud's name, in this case type "cosmic rage". tab again, and now you are on the host  field, paste cosmicrage.nathantech.net into it and tab once more, here is the port field, type . and then if you tab again, there is another field, I am not sure what is that for, I just continue tabbing until keep  fariable checkbox, make sure it is checked , and then just tab to ok.

URL: http://forum.audiogames.net/viewtopic.php?pid=309808#p309808





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Re: vip mud, first experience and soundpacks

2017-05-05 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector


  


Re: vip mud, first experience and soundpacks

@DarkThanks for the help, i all ready have the mush client for alter, i'm areisel on there if anyone wants to give a tellOn vipmud,  the problem i have is when you're trying to create a new account for a new game, you know, on that list where you have your characters for muds, the edit fields aren't labeled.Oh yeah, i know i should play muds without sound, i didn't sayd i don't  i just sayd if there are some nice soundpacks for muds, i would enjoy. I'm used to text, games and muds, as you see, english isn't my native language, so they really helped me learn lots, of english.Hope i was clear. Maibe i'm the only one who has that problem with the edit fields Thanks in advance@angel, what's your name
  on alter? Maibe i'll drop you a pm.

URL: http://forum.audiogames.net/viewtopic.php?pid=309785#p309785





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Re: vip mud, first experience and soundpacks

2017-05-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: vip mud, first experience and soundpacks

@Angel, I saw that addon as well, but as I said, with 2.0 there should be no problem with Nvda at all, I've been playing with it for months now. One reason your cosmic rage soundpack isn't working might be if your still using vipmud 1.0, since the pack is definitely made for 2.0, and needs the files put into the vipmud folder in my documents, not the one in program files as previous versions had. Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=309771#p309771





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