Re: [IxDA Discuss] What is a subset of the other?

2010-02-09 Thread Paul Bryan
User experience is a fairly recent concept that seems to be used most
frequently to describe the presentation layer of a digital media
product. Many roles, some of which are overlapping depending on the
team setting, contribute work products that impact the user
experience: business strategy, marketing, merchandising, user
experience strategy, user research, interaction design, information
architecture, visual design, content strategy, site development, etc.
A director or manager of user experience needs to have authority and
budget to ensure quality of all these work stream and products,
including interaction design.

Interaction design can include work products, e.g. functional
specifications, which in some team settings have implications outside
of user experience. 

Lagniappe: Customer experience is broader than user experience. I
would like to see user experience have dotted line reporting to
customer experience, which covers customer touchpoints across all
channels.

Paul Bryan

Usography ( http://www.usography.com )
Linked In: http://www.linkedin.com/in/uxexperts





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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread paul bryan
When the reward justifies the effort, another aspect of connecting the
wires between research and design involves an attempt at
quantification. How prevalent is that persona attribute or behavior
in our audience? How did that design component we came up with in the
concepting session for the last release fare in terms of conversion?
Do we have any evidence to support the notion that an augmented
reality tennis shoe viewer will move the needle? Perhaps not during
the magic moments, so that creativity can tap out, but shortly
afterward. The qualitative data that many design research projects
generate is very helpful for understanding patterns and sequences,
but not at all useful for understanding prevalence, and therefore
relative priority, except to define the key concepts that need to be
operationalized and then measured.

Paul Bryan 

Usography ( http://www.usography.com )
Blog: Virtual Floorspace ( http://www.virtualfloorspace.com ) Linked
In: http://www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-02 Thread paul bryan
Great topic. Success depends on "connecting the wires" between
research results and subsequent action. Our approach for connecting
the wires can be summed up in 3 points.

1) Begin with the end in mind
At the start of every research project, we identify the people who
are expected to take the results and turn them into a reality, and we
ask to meet with them so we can identify the design parameters we can
realistically impact. Ignoring them until it's time to socialize the
results is a big mistake, because at that point they may actively deep
six the results. The format of the results needs to be something they
are prepared to own and carry forward. For our projects, this often
involves conceptual wireframes with medium fidelity design
components.

2) Provide specific, unambiguous recommendations
Findings are great, but many clients don't know what to do with
findings. They need specific recommendations, whether text or
conceptual diagrams. One client actually forwarded me an internal
thread that said, "We're concerned that the experts are going to
leave us something that is brilliant but then we don't know what to
do with it. Can they sit down with us and discuss specific design
changes?" The answer was, of course, yes. If recommendations are
brilliant but non-directional, people not intimately acquainted with
the details will question the value of the exercise.

3) Give stakeholders a vivid picture of the issues
Whenever possible, we include a small video reel that highlights the
core issues. We often conduct in-depth interviews or ethnographic
research in homes, workplaces, retail outlets, etc., so it's
relatively easy to pull together video scenes that drive home the
findings and support the recommendations. I've found that the
busiest executive sponsor or design director will pay rapt attention
to 3 minutes of video, but may get glassy eyes or start texting with
the the same volume of presentation data. The details are only for
the people who want and need them. In one presentation for a media
company, the sponsors literally clapped after the personas
presentation.

Paul Bryan
Usography ( http://www.usography.com ) %u2028
Blog: Virtual Floorspace ( http://www.virtualfloorspace.com ) 
Linked In: http://www.linkedin.com/in/uxexperts



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Re: [IxDA Discuss] Category Best Practice for eCommerce site

2010-01-13 Thread paul bryan
Hi Paul,

I have reviewed web analytics and interviewed customers for a number
of top e-commerce sites. Their data is proprietary, but I can relate
some high level findings that may help your design decision-making. 

The use of product sub-categories to navigate is highly category
dependent. For example, a high percentage of customers click through
categories for products that are primarily evaluated through their
features, like appliances and electronics. On the other hand,
customers prefer images for products where style issues are the chief
decision criteria, like clothes and patio furniture. For clothes,
customers typically first look for a visual that represents the
general category of clothing they are interested in, which is a
semantic approach to wayfinding even though it involves images,
because the images are merely representatives of the taxonomy
category. Beyond that level they are usually scanning visuals rather
than using sub-category navigation. For patio furniture, customers
often ignore text altogether and start clicking on pictures that they
think will give them an idea of the available assortment that matches
their style filter.

I've seen reports that over 50% of users will use search instead of
clicking through categories. This may be true in qualitative studies,
but I don't see anywhere near that percentage in the e-commerce
analytics I've reviewed, for sites receiving upwards of a million
visitors per month. It's usually under 20% at the category level. 

So what's the point? The number of categories that customers are
willing to scan through to find what they're looking for depends on
the category of merchandise your site carries. For products that are
evaluated on the basis of features and that have unambiguous
taxonomies, like electronics and appliances, I've seen very high
click through rates even at the bottom of a 25-category list, and
category navigation is used deep into the catalog. For products that
are scanned primarily by appearance, a top level cut of 6 - 12
general product types, followed by pages that guide primarily through
visuals or in-context scenes that can be rapidly scanned. For products
where customers call the same thing by different names, a dozen or so
sub-categories, with intensive search term mapping effort behind the
scenes.

I hope that helps.

Paul Bryan %u2028

Usography ( http://www.usography.com ) %u2028
Linked In: http://www.linkedin.com/in/uxexperts %u2028
Blog: bryania ( http://www.bryania.com )




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Re: [IxDA Discuss] Need for Portal Design Guidelines?

2009-11-21 Thread Paul Bryan
Paul,

You are right, there are patterns. Those patterns would be very
interesting and useful to portal managers. They should also
understand that simply copying portal best practices will lead to the
perfect portal, but for some other company.




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Re: [IxDA Discuss] Question on brainstorming personas

2009-11-21 Thread Paul Bryan
Understanding what real people will do when presented with your design
requires data. If you don't have budget for research, I suggest
taking a weekend to go to a place where people do whatever activity
you are designing for, observe them for a few hours, and jot down
attributes and behaviors that you feel are germane to the overall
context and experience.  How do charcteristics like age, affluence,
preparedness, experience in the topic, flexibility, hurry, etc.
impact what they do? 

The list you create from this activity is a starter set of attributes
and behaviors that you can bring into your exercise that might carry
more weight than making it all up. It doesn't cost you anything
other than a weekend. 

Our approach to persona creation involves the step I described above,
but a few more as well. It's described in some high level bullet
points in this article:
http://www.virtualfloorspace.com/2009/09/user-archetypes-vs-personas/

If you want a ready-made persona to participate in your design
activities, feel free to use this one:
http://www.virtualfloorspace.com/2009/09/using-personas-to-guide-web-design/

Paul Bryan
Usography   (http://www.usography.com)
Blog: Virtual Floorspace   (http://www.virtualfloorspace.com)
Linked In:   http://www.linkedin.com/in/uxexperts



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Re: [IxDA Discuss] Survey design

2009-11-20 Thread Paul Bryan
Depends on the degree of confidence you want to have that your results
are representative of the larger population. If you want to have a
high confidence level and a small margin of error, then I agree the
comments about statistical rigor above. 

If, on the other hand you are trying to discover concepts, variables,
motivations, etc. for further processing, and the survey is the only
means you have to reach the people you're interested in, then treat
the survey like a mini-interview and gather semi-structured data to
bring into other exercises to develop more fully. These results are
not representative in terms of percentages of the larger population.
Many would say that is an improper use of the survey technique, but
people do non-statistical surveys all the time to suit their
purposes. You just need to know what you're getting out of it so
that you don't misrepresent the results.

Paul Bryan

Usography (http://www.usography.com)
Blog (http://www.virtualfloorspace.com)




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Re: [IxDA Discuss] Need for Portal Design Guidelines?

2009-11-17 Thread Paul Bryan
I question the usefulness of UX guidelines for Portals. I've worked
on the user experience strategy for several Portals that serve up to
hundreds of thousands of employees each, and in each case the optimal
user experience was so tightly coupled to the culture, lines of
business, data warehouse, and idiosyncracies of that particular
business, that we had to start fresh with discovery research
activities that gave us a clear understanding of executive and
stakeholder perspectives, user archetypes, existing content, business
drivers for communication, manager's toolkit structure, project
approach,  etc. etc. The portal user experience design rationale was
based on the data specific to each company. 

The story of one such project for Delta is here:
http://www.usography.com/docs/Usography_Information_Needs_Flight_Attendants.pdf

The story of a design strategy project for Cox's portal is here:
http://www.intranetjournal.com/articles/200705/ij_05_24_07a.html 

The resulting user experience of these two portals couldn't have
been more dissimilar, because the business and cultural DNA of the
companies are dissimilar. Many different kinds of people could ride
in my car and feel comfortable, but far fewer could wear my shoes and
feel comfortable.

Paul Bryan
Usography (http://www.usography.com)
Blog: Virtual Floorspace (http://www.virtualfloorspace.com)
Linked In: http://www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] Representing visually the reasoning behind the sitemap.

2009-11-15 Thread Paul Bryan
Hi George,

This request might be more straightforward than you think. Since you
mentioned that you have a UX study that supports your decisions,
there is presumably a rationale that has lead you to organize the
site the way that you did in the site map. 

You didn't say what kind of system you are designing. I'm guessing
it is either a consumer-facing site, an employee-facing site, or a
b2b site. In any of these cases, you can create a concept model or
interaction model that reflects the entities involved, the priorities
your users have expressed, and the pattern or sequence or media that
you intend to use to engage users first at an introductory level, an
on-going usage level, and at a loyalty level. If you start sketching
these entities, relationships, and priorities, using size, position,
sequence etc. to indicate relative importance or ordering,  you will
end up with a visual representation of the organizational structure,
and this should correspond to the site map. If not, you should
consider modifying the site map. 

I posted some simple concept model/interaction model diagram types
that I've used to give project sponsors a quick visual
representation of the rationale for how a site or interactive piece
is structured. They are on my personal site:

http://www.bryania.com/?p=91

Hope that helps,
/pb



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Re: [IxDA Discuss] Good books or resources for interview techniques

2009-11-11 Thread Paul Bryan
Hi Liou,

My blog discusses interview techniques for design research. It is
called Virtual Floorspace, reflecting its focus on e-commerce design
strategy, so I'm not sure it applies to your domain of practice. To
give you an idea about the contents, here are some sample topics: 

Selecting Participants
http://www.virtualfloorspace.com/2009/08/depth-interviews-selecting-participants/

Interview Questions To Understand Motivations
http://www.virtualfloorspace.com/?s=In-Depth Interviews: User
Motivations

Interview Data Matters For UX Design
http://www.virtualfloorspace.com/2009/08/what-customer-data-matters-for-ux-design/

Interview Data to Capture for Personas
http://www.virtualfloorspace.com/2009/09/using-personas-to-guide-web-design/

Interview Techniques For Obtaining A Case History
http://www.virtualfloorspace.com/?s=case history

Depth Interviews vs. Surveys in Design Research
http://www.virtualfloorspace.com/2009/09/depth-interviews-vs-surveys-in-design-research/


Paul Bryan
Usography (http://www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts
Blog: Virtual Floorspace (http://www.virtualfloorspace.com)




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[IxDA Discuss] Should an e-commerce design agency test the usability of its own designs?

2009-11-09 Thread Paul Bryan
Recently I was on an e-commerce strategy project. I received a
usability test report that the previous agency had produced after
testing their own design work. I went back to the source tapes and
there seemed to be a dramatic difference between the level of
problems users were having in the sessions, and the resulting report.


I know it's convenient for e-commerce site owners to get an
integrated package, esp. when large MSA's are in place. And trying
to keep ahead of Agile cycles puts strain on the schedule and number
of partners. But I'm just wondering if readers of this list feel
like there is an inherent conflict of interest, or if testing is
viewed as a normal component of a design partner relationship.   

Paul Bryan
Usography (http://www.usography.com)
Blog: Virtual Floorspace (http://www.virtualfloorspace.com)
Linked In: http://www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] E-Commerce Terminology Survey (Correction)

2009-11-09 Thread Paul Bryan
I don't think e-commerce sites should avoid words that IxDA members
don't understand, as long as those words are not required to find
and evaluate the product. They add precision for the people who do
understand them. 

I agree with Jared visual cues are more relevant than product names
and descriptions in women's apparel, although catalog taxonomy and
search seem to play more of a role in the lingerie sub-category. In
his list of apparel navigation priorities (images, price, etc.), I
would add brand (http://www.brandkeys.com/news/press/042209 WWD Women
Seeking Value.pdf), as well as size category or department (misses,
petite, etc.), particularly if it is a store that women shop at
retail locations in addition to online.

Just in case any women's apparel e-retailers happen upon this
thread, I have a suggestion for you. Consider offering a rear view of
products in the image options where relevant. Quite a few women that
I've interviewed said they would not proceed to purchase in an
online shopping session because they wanted to see what an article of
clothing looked like from behind. Oprah thinks it's important too, at
least with jeans. Her audience (http://www.quantcast.com/oprah.com)
represents a significant portion of online apparel shoppers, since by
some estimates 65% of online apparel sales are made by women over age
35
(http://online.wsj.com/article/SB124286245782441235.html#mod=rss_Weekend_Journal).


Paul Bryan
Usography (http://www.usography.com)
Blog: Virtual Floorspace (http://www.virtualfloorspace.com)




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Re: [IxDA Discuss] Distinguishing between UCD, UX, and usability

2009-11-02 Thread Paul Bryan
Sorry about the lost blog posting. The URL is:
http://www.virtualfloorspace.com/2009/11/ucd-ux-usability/

@Jerome:
I don't think it's splitting hairs. I've read some recent holy
wars on this discussion board that involved these concepts, and I
think a clear representation of UCD, UX, and Usability, and their
often different application to web sites, software design, and
product design would help us get beyond blindfolded nerf bat battles
to a transfer of knowledge best practices. Instead of passionately
arguing that a particular approach is universally right or wrong,
discuss why it is right or wrong to your specific organizational or
design context. 

@Dan:
Perhaps it isn't a question of role (although large companies often
separate the usability testing group from UX strategists and
designers), but it is more than terminology. It is a question of
focus and application of resources. For example, since many clients
are familiar with the term usability, they view it as the medicine
that will cure all their conversion woes. It won't. Some situations
require a step back to look at the overall online experience, or
perhaps even the multichannel experience, in order to solve the real
issues behind their woes. Understanding the distinction between these
concepts, rather than just the definitions of the terms, will help
them make better decisions.

@Davin:
I agree that when we get a chance to reflect on our work, clear
terminology leads to clear thinking, which helps unify and free-up
the creative work we do. I would like to see this type of thinking
result in a discussion framework in which specific research, strategy
and design decisions can be presented in a non-proprietary way. 

@Dave:
I think the distinction does matter. Look at all the job ads on
LinkedIn, Indeed, IxDA etc. that your students and mentees may want
to apply for. They variously require UX, UCD, usability, SEO, SEM,
IA, web optimization, design strategy, interaction design, etc.
Depending on the job, they may need to articulate the different
components of a user experience they are familiar with, and how they
would optimize those components through various project roles, tools,
methods, etc. In a different interview they may need to be able to
articulate how they would go about executing a UCD strategy for a
given program or design project. How can UX and UCD be considered
"dead" if I get asked to explain my understanding and approach to
these concepts all the time in client meetings, with increasing
frequency, and these terms appear all over the job boards? 

/pb




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[IxDA Discuss] Distinguishing between UCD, UX, and usability

2009-10-30 Thread paul bryan
A friend and sometimes client told me over lunch this week, "I think
of you as the usability guy." I didn't much care for this, because
I think of usability in terms of activities rather than an identity
to aspire to. It got me thinking about related terms, like "user
experience" (UX), and its cousin, user-centered design (UCD). As a
result of those thoughts, I took some time to differentiate these
terms, because even though they are often used interchangeably, I
think they are different in ways that are important to interaction
design work in related but distinct fields.

The details of the term distinctions are on my blog:
http://www.virtualfloorspace.com . I'll just post the conclusion
here:

Usability: Important for all digital experiences, however, for
software design and development it is a critical measuring stick.
Software should be continually shaped by on-going, small rounds of
usability testing.

UCD: Web sites should speak the language of the people who use them,
not the organizations that sponsor them or the people who design and
develop them. UCD best practices should be adopted at the beginning
of every web site project, scaled appropriately to the budget and the
anticipated revenue or other gain.

UX: Products, services, public spaces, and web sites that need to
span multiple channels and areas of life will fall or rise based on
their user experience design. Customer experience is gaining momentum
as an entity in its own right.

Please take a look at the blog, and let me what you think about the
distinctions I draw between these terms.

Thanks!

Paul Bryan
Usography (http://www.usography.com)
Blog: Virtual Floorspace (http://www.virtualfloorspace.com)
Linked In: http://www.linkedin.com/in/uxexperts



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Re: [IxDA Discuss] The Perpetual Scrolling Web Pages

2009-10-26 Thread paul bryan
The perpetual scroll example above reminds me of the sequential access
paradigm of an audio cassette. You can't get to the middle until
you've scrolled through each section. 

I think the dynamically built long pages would be easier to use if
they loaded with a visual representation of the whole information
set, and a means to drop yourself down into any part of it,
preferably with pagination so you can return to the house you liked
on screen 23, instead of reading through descriptions one by one to
find it. 

I suspect people would view more products per search if they could
quickly scan an "endless aisle" with one interaction (click and
drag) instead of accessing catalog list pages as currently (click,
scroll, find next button, click, scroll, find next button, click,
etc). Particularly if pages were sortable by category-specific
parameters and had virtual page number display during scrolling (like
MS Word) for pseudo-random access. 

Would need to test it, but I like the potential for familiar
rapid-scanning cognitive processes.

Paul Bryan
Usography (http//www.usography.com)
Blog: Virtual Floorspace (http://www.virtualfloorspace.com)
Linked In: http://www.linkedin.com/in/uxexperts 





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Re: [IxDA Discuss] New from Mozilla Labs - Raindrop - Web-based communication aggregator

2009-10-26 Thread paul bryan
As interesting to me as the tool is the design process that Mozilla
has adopted during early UI iterations. Bryan Clark from the Mozilla
team posted a message about the process on his blog
(http://clarkbw.net/blog/2009/10/22/raindrop/).

A few days ago Mozilla started posting design comps of Raindrop on
Flickr for review and commentary
(http://www.flickr.com/groups/raindropdesign/). 

Paul Bryan
Usography (http://www.usography.com)
Blog: Virtual Floorspace (http://www.virtualfloorspace.com)
LInked In: http://www.linkedin.com/in/uxexperts





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Re: [IxDA Discuss] To spec or not to spec?

2009-10-22 Thread paul bryan
I read some of the Scott Ambler entries Ambrose listed above. This
confirmed rather than contradicted my assertion that the need for
specifications is inversely proportional to the degree to which the
people writing the code are separated from decisions about design, in
a physical distance, process, or organizational sense. 

Scott says that when you are "specifying work for another group..."
that this is a situation "...where AM likely isn't appropriate." I
can't think of a web project that I've worked on since my first web
design job in 1995 in Barcelona that there haven't been multiple
parties focused on design. There can easily be 3 or 4 large companies
involved, perhaps a half dozen smaller companies each with some role
in the design. The complete team can be over 100 people, perhaps on
multiple continents. I'm not trying to say this scenario is superior
or more valuable than the one Scott describes. I'm just saying that
this list includes people from different worlds, but the arguments
are passionately pretending that there is one right answer and the
other people are idiots. No, it's simply that the conditions in
which interaction designers find themselves are extremely different
and there are multiple right answers. 

Elsewhere Scott says: "I ask the individual(s) requesting the
documents if they also want to be seen as responsible for the
project's failure because the development team was too busy focusing
on needless documentation and not on building software." This clearly
describes a situation where a small team of 10 or 20 people are
sitting in a room "doin' software." It doesn't remotely describe
the situations I typically find myself in, where developers rarely
have any channel of communication back to people who make decisions
on the client side. The communications with the client are handled by
people who have that as their sole job responsibility. These people,
typically client partners or program managers, would certainly throw
Scott's backside into the street the next day if he talked that way
to a client. But since they are "people people," they would
probably be aware that Scott is very talented at what he does, and
simply keep him many layers removed from the "design decision
dance" that large agencies do with clients. 

In large web projects, that dance is done primarily on one platform:
design documentation. Often long before there is a prototype,
depending on the complexity of the architecture and the skills of the
team. There will be changes during development, but those changes will
be extremely expensive and will have to escalate up through multiple
chains of command. Recently I was in a meeting where the whole
internal web team was assembled to discuss the progress of an
e-commerce project. There were about 60 people in the room from the
client side alone. This didn't include business strategy consultants
or offshore development resources. We went through the design
documentation page by page to be sure everyone knew what they had to
produce. That was the first and only "all hands" meeting to my
knowledge. It probably cost in the neighborhood of $50,000 to conduct
that one set of meetings. The team members didn't later decide on the
fly how they were going to shape the product as they went along. They
followed the blueprint. 

Inefficient? Perhaps. But the reason for this separation of labor is
that each interactive element in the final product has a direct
impact on what millions of people will do when they get to that page.
The people informing the decision on that element have a lot of data,
quantitative and qualitative, that tells them which element will have
the most positive impact, or they know what they need to do to get
that data. It's their full-time job. 

Again, I'm not saying this is in any way superior to small teams
doing great things using Agile methodology or creating breakthrough
product designs. Being a developer or engineer and having that kind
of control over a product is probably very satisfying and efficient.
But that is only one of many work contexts populated by interaction
designers. 

About all the Agile references that eschew documentation: I don't
have any doubt that top-tier agencies like Sapient, Razorfish,
Critical Mass, LBi, Macquarium, or Resource Interactive can make
Agile work for the user experience design of large web sites. I'm
all for the focus on efficiency, particularly where data gathering
and design rationale can occur a cycle or two ahead. But I also think
the wholesale adoption of Agile in 2008 and 2009 simply for cost
considerations without thinking through the details of user
experience impact will lead to many, many exploding cigars in 2010
and 2011, after a few quarters of analytics have a chance to tell the
full story. 

/pb


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Re: [IxDA Discuss] To spec or not to spec?

2009-10-19 Thread paul bryan
I%u2019m trying to imagine the work scenes that are the context for
the widely disparate views expressed in replies above. I think the
dimension that segments the responders is the degree to which the
people writing the code are separated from decisions about design, in
a physical distance, process, or organizational sense. 

Where there is no separation, then specs are viewed as unnecessary
palabra that require time and energy to produce, and more time to be
maintained. Where there is a significant separation, perhaps even
different companies doing design and development, or on-shore design
and off-shore development, then specs are part of the on-going
contract of what needs to be done. 

Our team always produces functional spec docs for e-commerce sites we
design because another company uses them as a starting point for their
work, and it%u2019s not at all obvious to them what will happen, from
a data modeling and product affiliate logic table perspective, when a
given button is clicked. They would have to discover that all over
again for themselves, and we prefer to spare them that waste of
resources.

I think your answer, Siegy, should be based on how much guidance you
will be able to give once the ink is dry on your specs. 

Paul Bryan
Usography (http://www.usography.com)
Blog: Virtual Floorspace (http://www.virtualfloorspace.com)
Linked In: http://www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] Participant Discussion Guide

2009-10-16 Thread paul bryan
The URL in my post above has a comma that's making it not work. I
don't see a way to edit the post, It should be:

http://www.virtualfloorspace.com

/pb


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Re: [IxDA Discuss] Participant Discussion Guide

2009-10-16 Thread paul bryan
Hi Erik,

I%u2019m writing a design strategy book that has a detailed section
about writing discussion guides. The blog for the book, 
http://www.virtualfloorspace.com, Is currently focusing on how to
write a discussion guide for in-depth interviews.  

I used the approach described in the blog when I interviewed cancer
patients about social networking habits and preferences, although
some of the entries are more specific to e-commerce. Take a look and
let me know if you find it helpful for your purposes.

Paul Bryan
Usography (http://www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts



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[IxDA Discuss] Single-Page Checkout

2009-10-14 Thread paul bryan
In a meeting today, a client said they wanted a single-page checkout
process. The checkout tunnel is an area that I prefer to have as
vanilla as possible so that customers have no surprises, but I am
open to change. 

I've never done any testing on one-page vs. staged checkout, and I
haven't been able to find any data, only opinions. Does anyone have
any non-proprietary data they'd care to share about one-page
checkout vs. multi-stage checkout in terms of abandonment analytics,
A/B or usability testing?

Thanks,
/pb

Paul Bryan
Usography (http://www.usography.com)
Blog: http://www.virtualfloorspace.com
Linked In: http://www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] Wheels as user interface mechanisms

2009-10-09 Thread paul bryan
Apple is introducing a Macbook that makes use of the wheel interface.
Video description here:

http://www.theonion.com/content/video/apple_introduces_revolutionary

They decided to buypass unnecessary UCD processes or user testing,
relying on the %u201Cgot to have it%u201D power of the brand.

/pb



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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-03 Thread paul bryan
The state of UCD and the overall usefulness of design testing are
fascinating topics, but I%u2019d like to return to the original topic
of usability testing, sample size and statistical significance,
because I think it is relevant in these times of tight research
budgets.

Research methods like usability testing are not quantitative or
qualitative in and of themselves. It%u2019s the manner in which the
data is collected and analyzed that makes the results either
quantitative or qualitative. You can have quantitative usability
testing or user interviews, and you can have qualitative surveys.
(More on this at: http://www.virtualfloorspace.com/?p=22) 

The companies I work with would find it financially impractical to
undertake a statistically valid usability test, because of the
resources required to operationalize the concept of usability into
quantifiable variables that can be consistently and reliably
measured, and to engage a sample large enough to reach a satisfactory
confidence interval. A company like Microsoft, on the other hand, with
products that last for many years in a consistent form, and millions
of users performing repetitive operations, could get value from
quantitative usability testing.

The web sites I conduct usability testing for are large scale
e-commerce sites. They are trying to do something different and new
with every major release, and the usability of the site design will
have a dramatic impact on the bottom line. So they agree to user
testing at reasonable intervals to discover challenges that people
who know nothing about web site design may have, people who are in
their underwear at 2 a.m. buying a pair of shoes online or a new
appliance to replace one that broke down. 

It%u2019s possible that genius designers are so in tune with their
customers that they don%u2019t need to run their designs at
successive stages of fidelity by a sample of customers to gain a
better understanding of how they will interpret and respond to new
interactive features, the kinds of supporting content they need, the
points in the process when they are likely to stop and consult
discussion boards or chat, etc. etc., but I haven%u2019t met these
designers yet.

In qualitative research, regardless of data collection method, sample
selection and size are always part science and part art. The science
part uses an understanding of different types of samples for
qualitative research and how to ensure that you are seeing a broad
enough range of people based on their variance along key dimensions
relevant to the site you are testing. A good source for this type of
information is Qualitative Evaluation Methods, by Michael Patton. 

The art is that an experienced design researcher can estimate the
variability they are likely to see for a given system and set of user
segments, and balance that with the research goals and budget to
designate a sample size that is likely to result in enough repetition
to give the team confidence in the results. To publish a paper about
this number of participants and have people apply it to their
projects without understanding the impact of different design
variables, different goals, different user segment characteristics,
etc., is to sell your audience a bill of defective goods. 

Paul Bryan
Usography (www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts





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Re: [IxDA Discuss] Incentives for UI testing

2009-09-30 Thread paul bryan
We usually pay about $100 per hour for e-commerce user research. It is
often for a retailer, and in that case we use gift cards about 50% of
the time and cash 50% of the time. For employee research, most
companies opt to not provide any incentives, although we try to give
some kind of swag.

My experience has been that the monetary amount of incentives does
impact behavior. This effect has been written about in the medical
literature in terms of conflict of interest in clinical trials. 

When we have offered higher incentives, it seemed as though a larger
proportion of the participants tried to "earn" the incentive by
giving us the kinds of answers they thought we wanted. We also seemed
to get a higher percentage of professional research participants who
go from test to test. This obviously impacts the validity and
reliability of the data.

When we've assigned homework, such as a diary, to go along with the
interview, specifying an amount for completing the homework seemed to
result in higher completion rates and more content per entry. 

When we've tried lower incentives, we've predictably experienced
more last minute cancellations, especially around rush hour in larger
cities or in bad weather.


Paul Bryan
Usography (http://www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts





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Re: [IxDA Discuss] Design Deliverables for Web Apps or Websites

2009-09-25 Thread paul bryan
The design activities and deliverables that we produce for web apps
depend on the value to the company of an optimized design vs. an
average design. That doesn%u2019t mean we turn out crap unless
required to do otherwise. It means the background work we do to build
understanding prior to creating the deliverables, and the depth of
detail in the deliverables, have to be worth the cost in time and
resources.

While I agree that some of the production values in the deliverables
serve more of a marketing or political function, I think the contents
of design deliverables are also very important in the same way that a
blueprint is important. For a dog house, maybe a pencil sketch will
do. For a high-rise, a room full of architectural specifications are
required. 

In a web app we designed for GE that was used at all levels between
practitioner and VP, we documented the following:

- User interviews at all levels
- Audience segmentation and user archetype profiles
- User interface requirements for each segment
- Task flow diagrams
- Interaction modes with mini-screen flow diagrams
- Organizational structure
- Navigation system
- Concept wireframes
- Functional specifications with screen states and error handling
- Design templates

To be effective, the web app design documentation you produce has to
fit in with the development process, and you need to time design
deliverables to be inputs to the development cycles.

The details in the documentation should be greater when design and
development are separated functionally or organizationally. That was
the case in the web app above. The dev team said the documentation
helped them to develop the app very efficiently. A six sigma study of
the app after release showed significant ROI of the design process we
followed.

Paul Bryan
Usography (www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts





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Re: [IxDA Discuss] Need tips on how to formalize usability activities in a big Internet business organization

2009-09-22 Thread paul bryan
Your manager is definitely heading down the right path by implementing
standards for user research. However, I have seen some very large
companies try and fail to implement such standards. The two main
reasons I%u2019ve seen for failure have been: 1) The expense and time
are not warranted by the value received; and 2) the research method
was generic rather than specifically selected to match the problem or
opportunity. 

To warrant user research, a project should be assessed for its
potential value to the company in terms of revenue and other
considerations such as brand reputation, and the percentage of that
value that is at risk if the design is not optimized through
research. 

Selecting an appropriate research method is more involved than simply
putting each site in front of a handful of users. The research method
has to be capable of providing answers to specific design questions
unique to each initiative. (More on this at:
http://www.virtualfloorspace.com/?tag=research-methods). For example,
if the site has a high revenue potential, then it may be worth
conducting field research that models current customer behavior and
processes in order to design an innovative product, rather than
simply testing a prototype or design spec for usability problems. 

Your process should be able to demonstrate value received for
resources expended, which shouldn%u2019t be too hard in e-commerce,
where numbers tell the story.

Paul Bryan
Usography  (http://www.usography.com)
Linked In:  http://www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] e-Commerce detail page design

2009-09-17 Thread paul bryan
People looking at product detail pages are in the middle of some
larger life context that brings them there and impacts their
decision-making. The design strategy needs to take into account the
product-finding and decision-making criteria that customers have
carried with them to the detail page in order to provide them with
the ingredients for a successful transaction, or to get a high
priority in the consideration set.

With that caveat out of the way, and purposely omitting my clients,
some of my favorite detail pages include:

Ikea, Williams-Sonoma, Crate & Barrel, REI %u2013 Clean, simple,
allow customers to fall in love with the product; however, their
categories require fewer specs than your category

Sears %u2013 Lots of e-comm functionality and content (ratings,
share, call for questions, buy online pick up in store), but plain,
clear, balanced presentation. Also, MySears is quietly building
social media mass in the background and is organized by product
category; however, the tunnels seem to be one-way between catalog and
discussion.

Victoria%u2019s Secret %u2013 Excellent handling of multi-sku
purchases, on-brand interactions and imagery; however, lacking image
options of their e-commerce competitors

Best Buy %u2013 clear modal segmentation, click to call and call me
options, relevant buying guides; however, too much visual noise and
missing connections between product details and buying guides

Amazon.com %u2013 outstanding crowdsourced content; however,
seemingly random barrage of related products (outside of the
stats-driven customer purchase info)

Toys R Us %u2013 clear paths for online vs. store purchases; however,
no clear %u201Carrive by%u201D date, and lacking safety info that I
think their category needs

Paul Bryan
Usography Corp. (www.usography.com)
Blog: www.virtualfloorspace.com
Linked In: http://www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] User Experience Research Issues

2009-09-14 Thread paul bryan
We%u2019ve used Nielsen Net Ratings and comScore for competitive site
traffic data. Nielsen is the same company that has measured TV
audiences for years. 

Nielsen:
http://en-us.nielsen.com/tab/product_families/nielsen_netratings

comScore:
http://www.comscore.com/Products_Services/Marketing_on_the_Internet

Paul Bryan
Usography (http://www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts
Blog: http://www.virtualfloorspace.com

--
Ali Naqvi asked:
[snip] How can you find such information about the competitor's
traffic?






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Re: [IxDA Discuss] iPhone Persona Examples?

2009-09-08 Thread paul bryan
Here is a persona we have not used anywhere yet. It is partially based
on Gizmodo%u2019s iPhone demographics article
(http://gizmodo.com/tag/iphone-demographics/)

Name: Christine Martinez
Age: 31
HHI: $82,000
Location: NYC
Education: Bachelor%u2019s degree, Communications
Job title: Human resources generalist
Marital status: Single, involved in relationship
Internet IQ: High
Shopping IQ: High

Adoption segment: early majority, fashion forward

Favorite TV shows: Dancing with the Stars; Grey%u2019s Anatomy; Men
in Trees

Reading now: Ad Age, Ad Week, BrandWeek, Outliers, The Time
Traveler%u2019s Wife

Primary goals related to cellphone purchase: Email access, web
browsing, car safety

Most relevant features: Touchscreen, Pandora access, voice activated
dialing, social media app integration

Drivers: Convenience, customer service, cost of phone data plans,
in-sync with trends

Loyalty: High, despite frustration, does not want hassle to switch. 

Favorite web sites: Zappos.com, Amazon.com, Hotels.com, woot.com

Internet profile: 2 hours per day of Internet usage, not including
email

Technology profile: Dell laptop (provided by job); iMac at home; iPod
touch; iPhone 3G

Social media profile: Averages 30 minutes per day on Facebook,
Twitter, LinkedIn

Characteristics that impact purchases: Tracks deal web sites like
woot.com and , always searches for coupons, willing to spend to not
appear out of touch, does not monitor bills

Business value: Periodic high impulse spend despite cautious purchase
patterns; refreshes technology every 2 years; open to fashion add-ons

Purchase barriers: What she reads has a big impact on purchase
decisions. Negative remarks in Twitter or other social media
interpreted as fact. Depends heavily on smart search feature to find
products. Wants to see how she or home will look with product, so she
often won%u2019t buy until her friends have it.

Purchase Tunnel Dropoff: Difficulty viewing total price before
purchase, lack of clear arrival date, lack of clear return policy,
better deal on similar item that has same appearance value

Requested content/features: High-level comparison that includes
discounts, feature demos, toll-free customer service that is in USA
with phone number on web site home page

Switch behavior: Low-switch behavior. Unlikely to switch complex
services unless she feels customer service has cheated her. For
non-complex switch situations, e.g. cable TV, will switch when she
sees an ad with clearly superior pricing and equivalent feature set.
Unlikely to switch for features. 

Quotes: 
-   I am on a mission. I go to the Internet with a specific purpose in
mind. I don%u2019t browse around for no practical purpose (except
Zimbio and YouTube)
-   I want to see what other people say about it before I make a
decision. If a product is good, it will be popular. 
-   I don%u2019t trust those companies you never heard of before.
-   I don%u2019t want to start from scratch every time I go back to a
web site. I like stores and web sites to remember me, the ones I
trust, that is.
-   I bought it at Best Buy because I had a 10% off coupon
-   I don%u2019t like a lot of marketing noise. I don%u2019t trust it
and when I see a lot of mixed marketing messages it makes me think
that they are desperate and confused about what they are selling. 

Method for tracking this customer type with web analytics: 
-   Entry through marketing campaign on affiliate site that has content
targeted to 30 yr. old single female
-   Purchases fashion accessory that has higher than average price
-   Views many photo pages, does not view many detailed specs pages
-   Responds to clickthrough articles and ads with fashion and
appearance as main topics
-   Search terms: most popular, best deal

Typical purchase scenario: 
-   Sees ads on TV and billboards
-   Sees friend with product
-   Google search
-   CNET review
-   Discussion forums (professional, technical)
-   View in store
-   View cost breakdown
-   Search for coupons, deals
-   With a discount, on occasion when she feels prosperous, takes the
plunge, buys 2 or 3 accessories to make product look better

Experience gaps: 
-   Product links from Facebook pages of friends to catalog
-   Realistic visual cost meter on services
-   Customer service guarantees
-   In-store video product details mixed with humor, popularity, and
deals; accessible on web site for replay

(Copyright, 2009, Usography Corporation. Permission granted for
single use with disclosure of source.)

Paul Bryan
Usography Corporation (www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] Aside from research, what do you do to relate better to users?

2009-09-08 Thread paul bryan
I%u2019m not sure if you count this as %u201Cresearch%u201D but when I
want to understand heartfelt customer sentiments related to e-commerce
topics I browse around twitter. A couple of example topics below.

Topic: iphone and frustration
%u2022  Wow, iPhone directions took us 10 minutes past our
destination, now turned around, even hungrier from frustration. 
%u2022  It's really frustrating when trying to access hotmail from
the iphone. 
%u2022  call in segment on KPCC iHate My Slow iPhone...frustration
with AT&T is running very high 
%u2022  I hear ya. if it was me with my mom, I'd be iphone-less bc I
probably would have thrown it at a wall in frustration. 
%u2022  building iphone apps is a crazy mix of
joy/pain/excitement/frustration/confusion 
%u2022  AT&T iPhone 3G and 3G S officially getting MMS on September
25: After months of speculation (and frustration.. 
%u2022  (And, I do feel your pain. I've been very close to ditching
the whole iPhone gig due to frustration dealing with Apple.)

Topic: shoes online
%u2022  I questioned my older cousin about why I didn't get school
shoes & clothes. He said bc I'm not in school & online classes
don't count lol 
%u2022  only thing I'd buy online is shoes man! 
%u2022  Dear online shoes.com, Thank you for giving me one shoe to
choose from. Wow, do I feel like a freak. 
%u2022  Just add heels and leggings for evening chic! Lipsy shoes
arriving online tomorrow 
%u2022  fashion blog reading to online shopping to a new bag and boots
coming in a week. i swear bags and shoes are my weakness 
%u2022  I bought a LOT of things from xxx :) Oh and somee CUTE shoes 
%u2022  hey doll I got some mini skirts, tops, a dress, a pair of
shoes, n now I'm ordering over the knee boots online! Need help!
%u2022  Looking at amazing shoes that I want to buy online, but have
no money. 
%u2022  i saw those online and almost ordered them!! they're very
cute. blue shoes are my new thing. are they comfy? 

Not exactly dimensions that can be measured or validated, but the
tweets definitely convey nuances of experience.

Paul Bryan
Usography Corporation
Linked In: www.linkedin.com/in/uxexperts





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Re: [IxDA Discuss] Breadcrumbs including page title or no?

2009-09-02 Thread paul bryan
Do you feel confused right now? Because the page you are viewing has
no breadcrumbs. (I know, skewed sample).

Breadcrumbs should be used as a means to reduce ambiguity and/or
provide convenient access to higher levels within the organizational
structure. You can get a rough feeling for the awareness/utility of
your title breadcrumb by the volume of cllickthrough's on the
breadcrumb's active links. 

Depending on the design system and technical execution, page title
breadcrumbs can cause some problems. I've been in situations where
extra-long title breadcrumbs have crowded out right side page
functions, like print or email page, which got pushed down a couple
of rows, which in turn pushed meaningful content below the fold. The
breadcrumb was detrimental in that case, because the questionable
redundancy reduced visibility of meaningful information.

I've also seen situations where the breadcrumb title and the page
title were slightly different, and that really confused users.

Redundancy is not necessarily a bad thing. One person's redundancy
is another person's confirmation. If the title breadcrumb is not
causing any problems there's no need to spend LOE fixing it. 

Paul Bryan
Usography 
Linked In: http://www.linkedin.com/in/uxexperts



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Re: [IxDA Discuss] UX Team Collaboration

2009-09-01 Thread paul bryan
If version control problems are likely to cause serial heart attacks,
then I prefer Visual SourceSafe, even though it can be a pain.

In a recent project involving several parties we used Basecamp to
share docs and had no problems (http://basecamphq.com).

Paul Bryan
Usography
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Re: [IxDA Discuss] Design Strategy / Business Rethink - How to communicate

2009-08-31 Thread paul bryan
You mentioned design research. What is the nature of that data, i.e.
customer interviews, user testing, surveys, ethnographic data, web
analytics? 

One artifact we've used successfully at the stage you mention are
current state/future state scenarios. We use stock photos (veer
marketplace or bigstockphotos.com are very cheap) to tell the story,
and maybe a few lifestyle-oriented flows to illustrate needs and goal
attainment. I can't post artifacts because of IP restrictions, but
they're straightforward. We don't design on spec, because that's a
slippery slope.

Where possible, we add statistics in the sidebar to justify design
strategy recommendations. E.g. to recommend addition of a single
woman homeowner persona, we add whatever primary or secondary data we
have to support that perspective: "Single women now represent the
fasting growing component of home buyers in the United States. A
Harvard University study showed that single women were responsible
for 30 percent of total homeowner growth "

Paul Bryan
Director, User Research and Design Strategy
Usography Corporation
Linked In: www.linkedin.com/in/uxexperts






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Re: [IxDA Discuss] Website UI competitive analysis

2009-08-28 Thread paul bryan
If usability is the differentiating factor between the competitors,
then a heuristic assessment would be useful. However, in many cases
usability issues are table stakes that should be optimized apart from
what the competition is doing. For a competitive analysis I suggest
starting with the manner in which each competitor has chosen to solve
the most valuable and complex needs of your customers. 

I don%u2019t know what industry you%u2019re in, so take the kitchen
sink as an example. If you look at 4 competitors in this space you
might look at Kohler, Franke, Moen, and Blanco. The links to their
sinks are below.

Kohler:
http://www.us.kohler.com/onlinecatalog/category.jsp?category=5)
Franke: http://www.frankekitchensinks.com/
Moen: http://www.moen.com/ecatalog/gallery/kitchen-bar-sinks/_/N-687
Blanco: http://www.blancoamerica.com/index.html?p=KITCHEN_SINKS

If you were to conduct a heuristic evaluation of these competitors,
it would be very time-consuming; the results might not tell the story
of what really differentiates these sites; and the site owner may
still not know what needs to be done to reach parity or superiority
in key areas. It would be more helpful to focus on more strategic
design elements, such as:
 
- Approach to product selection
- Category-specific filters
- Use of rich media
- Personalization
- Supporting content
- Design tools
- Interactive demo in a home context
- Use of social media to promote awareness
- Consistency with offline brand collateral

To support your ratings of these strategic design elements, you could
provide screen captures (e.g. using software like SnagIt) showing how
customers would go from initial entry to goal attainment in the
different sites. You should use a rating system, like the one in the
IBM paper you referenced. But I%u2019ve found that stakeholders pay
more attention to the recommendations than the assessment itself, so
I always take the time to develop a perspective as to which areas
should be tackled first, comparing level of effort and expense to
anticipated business value. 

Paul Bryan
Director, User Research and Design Strategy
Usography Corporation (www.usography.com)
Linked In: www.linkedin.com/in/uxexperts




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Re: [IxDA Discuss] Global navigation: persistent or not across all pages?

2009-08-27 Thread paul bryan
I don%u2019t see a lot of convenience or utility to customers from
having the full header in the community section. Looking through the
site, I think the question is the degree to which you want the
community to appear to be a separate entity from the primary
offering. The examples below illustrate a range of options from
completely integrated to almost completely differentiated.

Amazon completely integrates community into into its product catalog.
http://www.amazon.com/gp/product/B000EZYKTS/ref=s9_al_gw_tr02/179-0449618-1343656?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-3&pf_rd_r=1FG9MJMZR5FS1MFW2C5A&pf_rd_t=101&pf_rd_p=488826231&pf_rd_i=507846

HP keeps the header on the landing page of communities%u2026
http://welcome.hp.com/country/us/en/welcome.html#Connect

%u2026but then uses a streamlined header once you%u2019ve selected a
community
http://www.communities.hp.com/online/

Dell uses a market segment approach to global navigation, similar to
TrendMicro%u2019s global nav. Once you go to the community piece, you
see a streamlined header that makes it seem like you are on slightly
more neutral territory.
http://en.community.dell.com/forums/

Best Buy has a community site that is clearly distinct from its
primary e-retail site, but which does not sub-branded to the extent
that Sears is. 
http://www.forums.bestbuy.com/t5/Computers/bd-p/Computers_New

Pampers does the inverse of Amazon, integrating its product offering
into the community piece.
http://www.pampers.com/en_US/Shop

Sears uses a completely different visual treatment for its community,
giving you the impression that you are closer to the other customers
and a bit removed from the commercial entity Sears.
http://www.mysears.com/

Paul Bryan

Director, User Research and Design Strategy
Usography Corporation (www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts





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Re: [IxDA Discuss] Usability Reports: A waste of time?

2009-08-25 Thread paul bryan
The scope and contents of a usability report should be tailored to
reflect the organizational context in which it is sponsored and
produced. 

If you are internal to the organization, and the organization is
small, then I think a bullet list of recommended changes that can be
discussed in person will probably be more effective than a report. In
the event that you are working as a team member in an Agile
environment, then I think the report needs to be tailored to the
local flavor of Agile, and scheduled to conclude one cycle ahead of
development, so that it can be immediately digested and acted upon.

If you are external to the organization and it is very large, then I
think a written report of findings and recommendations can be very
useful:

1. The report is a way for you to fully explain the design direction
and changes you are advocating, so that the people who don't agree
with you will need to prepare a good case for ignoring your
recommendations. 

2. Stakeholders who have a vested interest in the results but who
can't or won't sit down with you to discuss your findings can
understand the reasoning behind the changes you're recommending.

3. Third parties who get involved further down the road have a
concise, logical presentation of factors that influence the success
of the design. 

4. Site owners can wave a large, weighty, well-designed document as
justification for doing what they wanted to do before you wrote the
report. Frustrating, but it happens, and I can't say that I would
turn down a project tomorrow even if knew ahead of time that was
going to happen. Why? Because I found out that this happened with a
very large client; but then a couple of years later I learned that
subsequent people had picked it up and got a lot of value from the
report. 

I always try to scope in a brief user interview along with usability
testing, so that a study's findings are more generally applicable to
a customer's interaction with the company's interactive offering in
general, as well as their response to the specific design in
question. This makes the study useful long after that particular
design iteration has come and gone, because it uses specific results
to address concepts that will remain relevant. For example, in a
usability test I might find that certain types of users have
difficulty undertanding how to pair a mobile device with a carrier
plan. I will recommend a way to fix the particular design that was
tested so that users will be successful when it launches, but I will
also frame the users' challenge more generally so that the design
continually evolves to address this fundamental customer issue more
effectively.

/pb



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Re: [IxDA Discuss] Global navigation: persistent or not across all pages?

2009-08-25 Thread paul bryan
Like David Danielson did in the paper Victor referenced, the best bet
is to test the headers with users, in as quantitatively
representative a manner as is feasible for your team. 

If there's no budget / time / interest in researching this topic
with users, then it's a question of the relative weight you would
assign to the factors you listed above: branding, consistent context,
convenience of quick access points, and the relative quantity of
useful content that fits above the fold. 

I wasn't able to access the link you provided (forbidden) so I
wasn't able to get a feeling for your goals, audience, content, etc.
So, in general I'd say that if the header is providing useful context
about the information hierarchy and is surfacing often used links and
functionality, then it makes sense to keep it for all applicable
pages. If it only serves as a branding tool, then a visually
consistent but less obtrusive brand voice would probably have more
impact.

/pb


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Re: [IxDA Discuss] Greyed background for popups

2009-08-10 Thread Paul Bryan
Graying out backgrounds to change focus was very common in multimedia
training design, back in the days when the web was static and graying
out pages was challenging from a coding perspective. 

Some high-traffic e-commerce sites have resurrected the practice in a
way that multiple browsers can understand, and is returning as a de
facto standard for indicating to users "you were in the middle of
doing x, but now you need to do y before proceeding."

Paul Bryan
Principal Consultant, Usography Corporation


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Re: [IxDA Discuss] Company goals vs. user goals

2009-08-10 Thread Paul Bryan
If you have data that shows customers are frustrated with an aspect of
the design, and yet the chief stakeholders choose to persist with that
design, then the fundamental problem is not usability but education. 

I agree with Alla above that instead of advocating sweeping changes
of the UX design process, which may strike fear into the heart of
execs, pinpoint one area where there is a tangible cost to the
company, try to quantify it, support it with analytics or other data
to the extent you can, and then propose the way forward to a more
successful design with cost-effective iterations.

Paul Bryan
Principal Consultant, Usography Corporation


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Re: [IxDA Discuss] Pragmatic language theory and usability theory... same same or what?

2009-08-10 Thread Paul Bryan
I agree with you about the importance of language in user experience
design. An understanding of semiotics and related aspects of
information theory support the creation of interactive access points
that most closely mirror the intentions of the largest or more most
valuable segments of users of a given web site. 

Some aspects of user experience design that are better supported by
sciences such as ethnography, market research, web analytics, etc.,
include such things as task modeling, competitive differentiation,
and perceived utility. If the words are optimal, but we have users
step through processes that don't mirror the mental image they have
of those processes, or are not intuitive in terms of a mental leap to
a new process, then in studies we've conducted they clearly get
confused and abandon the experience. 

Also, we can create a system with optimum words and images, but if
users don't perceive that they will benefit more from using this
system than other available options (like calling HR or stopping at
the mall after work), then they will not even start the experience. 

For this reason, user experience designers need to rely on many
branches of social science, including semiotics, to achieve optimal,
measurable results.

Paul Bryan
Principal Consultant, Usography Corporation




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Re: [IxDA Discuss] Corporate website redesign, where to put intranet access?

2009-01-21 Thread paul bryan
Hi Elizabeth,

Experts, like the people reading ixda discussions are a good source
for best practices. However, I think you need to get your users
involved in this process, even if you have no budget for it yet.
It%u2019s a great way to counter-balance the previous owner%u2019s
opinions with the voice of the people. 

First identify the broad categories of people using the Intranet:
Executives, inside sales, field sales, marketing, managers, product
development specialists, etc. Invite a representative of each of
these groups to a working lunch where you do a traditional card sort
exercise, which will result in a good set of terminology for the
links, and a hierarchy of how things should be organized. If you
don%u2019t have info about card sorts, please email me and I%u2019ll
find some for you to work with.

Then create a profile on each of the user types you have identified.
With their input, create some realistic scenarios of how these user
types  will use the Intranet. (For more info how to create user
scenarios for employee portals see the related link on the home page
of my web site, usography.com.) Step through each of these scenarios
and see if the structure you came up with after the card sort makes
sense. Make adjustments as necessary, and then socialize this to the
stakeholders to get their buy-in. 

This approach will give you an organic, bottom-up organizational
structure and nomenclature system that will be authentic to your
organization. 

Kind regards,
/pb





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Re: [IxDA Discuss] Design Strategy: Archetypes vs. Analytics

2009-01-18 Thread paul bryan
Thank you for these thoughtful replies. 

I don%u2019t think my colleague was wrong. He works for a different
company that has been focused on personalized experiences that are
dynamically generated based on historical data. 

I was just wondering how quickly, and how thoroughly, you think
quantitative data will displace qualitative data and
%u201Ctraditional%u201D conceptual design processes that are well
known in the web world. 

I think you%u2019ve done a great job in pointing out the limitations
of quantitative data as the *sole* basis for design strategy.

Kind regards,
/pb




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Re: [IxDA Discuss] Data to support the ROI of an Intranet re-design

2009-01-16 Thread paul bryan
When HP redesigned the @HP portal a couple of years ago, I remember
seeing detailed ROI case studies about it. There were significant
social network enhancements of their portal, so you might find
something relevant on that topic. A condensed case study is provided
by HP: h40110.www4.hp.com/soluzioni/pdf/PortalSuccesStory2.pdf. 

It seems to me that executives of larger companies talk more about
what is delivered by a portal, (Knowledge Management, Business
intelligence, etc.) than they do about the Portal itself. Especially
since they started getting excited about cloud computing. However,
CIO did run an article %u201CSeven Reasons for Your Company to Start
an Internal Blog%u201D (CIO.com, by C. G. Lynch).

I was working with a corporation to measure ROI of a portal app using
Six Sigma, and it ran rather soft. If you%u2019re looking for the kind
of Portal ROI that impresses the Finance Dept., you have your work cut
out for you. 

I think you have a lot of ammunition out there, even in today's
rough environment.

/pb



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[IxDA Discuss] Design Strategy: Archetypes vs. Analytics

2009-01-16 Thread Paul Bryan
Hi, 
 
A colleague of mine and I were having coffee recently. I was telling him
about my user archetype (persona) development project. He snickered and
said, ³My team is delivering an individualized design experience based on
hard data. You¹re stuck in design yesteryear.² After this discussion I was
wondering: Is the future of interactive design strategy in the hands of
statisticians? What do you think?
 
/pb

Paul Bryan
Director, User Research and Experience Design


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