Re: [Flashcoders] mac vs pc
I'm confused why you would need to look at more than one project at a time, and you can switch projects very quickly in FD by using Recent Projects. It's well established the debugger is limited to tracing, which is generally good enough for most of the time. I don't know what you mean about better syntax and variable scope across documents. I find the variable scope feature of FlashDevelop to be fantastic. The F4 key is great. If you mean something else, I'm definitely interested. What plug-ins are you talking about specifically that Eclipse has that help with coding Actionscript? I agree the documentation is lacking. I've discovered new features on accident. I keep hearing about the refactoring feature, but how often are you refactoring and how does Find and Replace in Files (CTRL+I) not take care of it? In FB or FDT, if you make a typo, you lose it and you have to start over. This goes for properties and constants, etc. I don't know about you, but while I'm a great typist, I'm not perfect, and FlashDevelop is forgiving and still knows what you want, even if you typo or hit backspace to make a correction, where if you hit the wrong key or backspace in FB or FDT, you lose everything. This is especially a pain with long names. The getter/setter code gen for vars and the event code gen are incredible time savers. The default shortcut isn't very good, but you can change it (I use ALT+2). FlexBuilder and FDT offer live code compiling, which FlashDevelop does not. FDT's lexical parsing is superior to FlexBuilder, as well. However, I find that those features are not worth the speed tradeoff, and I can just compile anytime to see any runtime errors. FlashDevelop's syntax checking is generally good enough. Every developer I know that uses FlashDevelop for about a month can't live without it. Every developer that never has or hasn't learned the time-saving features it has (lack of documentation definitely doesn't help) doesn't really understand how much faster it is to develop in and if you don't have anything to compare it to, FlexBuilder and FDT are much better alternatives to coding on the timeline (ugh). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] fdb
Nice quick reference. Well, I guess I might have overstated things a bit in my previous message. It's true that having fdb available through the command line is better than nothing. Yet (and this might be different for other people), although you can debug with fdb directly, to me it's like coding with a simple text editor (think Notepad or even Notedpad++). It's possible, sure, but once you've been spoiled by autocompletion, reasonable syntax highlighting, goto definition, etc, you'll never want to get back to a bare bones text editor. Cheers Juan Pablo Califano 2009/8/11 Latcho > Reading about fdb here and seeing it sometimes in the startup of a build in > FD got me curious. > So just tried this fdb thingie via command line. > Workflow zero, but nice outway if I really need it and to know now that it > works. > If you want a messy fdb rundown ( more a reminder / note to myself) > http://greencollective.nl/blog/?p=18 > Cheers, > Latcho > > Juan Pablo Califano wrote: > >> Yes, it's the same back-end used by Flex Builder, if I'm not mistaken. Fdb >> is indeed almost unusable without a GUI, unless you're a command line >> freak >> and a bit of a masochist, IMO (and you never tried a "visual" debugger). >> >> The idea of integrating a GUI for fdb into FlashDevelop has been >> mentioned in the FD forum a number of times. I don't know the current >> status >> of this feature, though. Last time I checked (about 6 or 7 months), it was >> on the wish list, but I couldn't find any info on its status. I hope they >> manage to get it working. It'd be awesome. >> >> Cheers >> Juan Pablo Califano >> >> 2009/8/12 Ian Thomas >> >> >> >>> On Wed, Aug 12, 2009 at 9:22 PM, Matt Gitchell >>> wrote: >>> >>> Yeah but if you want to debug/profile anything, you gotta pay that 5 >>> bones >>> >>> you mentioned earlier in this scenario, and I dunno, a coding environment without debugging now seems a little silly to me. I wish they'd do a standalone version of the profiler in Flex Builder, to be honest. >>> Just as a complete aside, in case people don't realise, there _is_ a >>> debugger included with the Flex SDK (i.e. the free downloadable SDK). >>> It's a command-line shell called fdb; it's a bit of a pain to use, but >>> it can be a godsend if you don't have a full Flex license and if >>> inserting trace() statements everywhere hasn't helped. :-D >>> >>> Ian >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] fdb
Reading about fdb here and seeing it sometimes in the startup of a build in FD got me curious. So just tried this fdb thingie via command line. Workflow zero, but nice outway if I really need it and to know now that it works. If you want a messy fdb rundown ( more a reminder / note to myself) http://greencollective.nl/blog/?p=18 Cheers, Latcho Juan Pablo Califano wrote: Yes, it's the same back-end used by Flex Builder, if I'm not mistaken. Fdb is indeed almost unusable without a GUI, unless you're a command line freak and a bit of a masochist, IMO (and you never tried a "visual" debugger). The idea of integrating a GUI for fdb into FlashDevelop has been mentioned in the FD forum a number of times. I don't know the current status of this feature, though. Last time I checked (about 6 or 7 months), it was on the wish list, but I couldn't find any info on its status. I hope they manage to get it working. It'd be awesome. Cheers Juan Pablo Califano 2009/8/12 Ian Thomas On Wed, Aug 12, 2009 at 9:22 PM, Matt Gitchell wrote: Yeah but if you want to debug/profile anything, you gotta pay that 5 bones you mentioned earlier in this scenario, and I dunno, a coding environment without debugging now seems a little silly to me. I wish they'd do a standalone version of the profiler in Flex Builder, to be honest. Just as a complete aside, in case people don't realise, there _is_ a debugger included with the Flex SDK (i.e. the free downloadable SDK). It's a command-line shell called fdb; it's a bit of a pain to use, but it can be a godsend if you don't have a full Flex license and if inserting trace() statements everywhere hasn't helped. :-D Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
(back to the original topic... PC costs less for the same amount of power) I have used the Flex IDE for free on an academic license, and I do like that I can use other eclipse plugins with it; yet, I really do like flashdevelop. There are only a few things I don't like about flashdevelop: 1. You can't view more than one project at a time unless you run in multi instance mode 2. It's debugging is restricted to the basic output panel, so you will have to use something demonster debugger. 3. It needs better syntax and variable scope analysis across documents. (the more I learn about compilers design and interpreters the more I think about what is possible and it shocks me that we aren't there yet) 4. Lack of plugins in contrast to eclipse based solutions. 5.The customization of environment variables should have detailed help for newbies. 6. Their website sucks(just a wiki and a forum); yet, that is totally OT. 7. no built in collaboration and no built in upload features 8. preview options for html across multiple browsers and devices is lacking; to say the least. I have used it on a flashdevelop on a couple of projects where I was the only developer, and I didn't have the Flex 3 or Flash IDE available, and it worked well; as well, if I am experimenting with something I prefer to use flashdevelop or the flash timeline. Just keep in mind...Free isn't always easy; yet, it is free. Thanks, Anthony // Dave Watts wrote: >> If you make a typo in FB or FDT, you're screwed. You have to go all the way >> back to the period. In FlashDevelop, you're fine. It still offers you the >> auto-completion (is this what you meant?). FlashDevelop's class importing >> doesn't require you to type the entire package first. You just type the >> class name and the entire package appears no matter where the class is. >> > > Actually, with Flex projects in FB, I don't have to type the entire > package first; if it's in the project, I type in the name of the class > and FB builds the import statement for me. Personally, I don't mind > the typo issue, since I try to take full advantage of the autocomplete > in the first place, so I very rarely have to type more than a couple > of characters. > > But, I'll definitely have to give FD a whirl based on your fervent > recommendation. I just do Flex, not Flash, so I haven't felt compelled > to go look at other editors (and I use Eclipse for practically > everything else). > > Dave Watts, CTO, Fig Leaf Software > http://www.figleaf.com/ > > Fig Leaf Software provides the highest caliber vendor-authorized > instruction at our training centers in Washington DC, Atlanta, > Chicago, Baltimore, Northern Virginia, or on-site at your location. > Visit http://training.figleaf.com/ for more information! > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Yes, it's the same back-end used by Flex Builder, if I'm not mistaken. Fdb is indeed almost unusable without a GUI, unless you're a command line freak and a bit of a masochist, IMO (and you never tried a "visual" debugger). The idea of integrating a GUI for fdb into FlashDevelop has been mentioned in the FD forum a number of times. I don't know the current status of this feature, though. Last time I checked (about 6 or 7 months), it was on the wish list, but I couldn't find any info on its status. I hope they manage to get it working. It'd be awesome. Cheers Juan Pablo Califano 2009/8/12 Ian Thomas > On Wed, Aug 12, 2009 at 9:22 PM, Matt Gitchell > wrote: > > Yeah but if you want to debug/profile anything, you gotta pay that 5 > bones > > you mentioned earlier in this scenario, and I dunno, a coding environment > > without debugging now seems a little silly to me. I wish they'd do a > > standalone version of the profiler in Flex Builder, to be honest. > > Just as a complete aside, in case people don't realise, there _is_ a > debugger included with the Flex SDK (i.e. the free downloadable SDK). > It's a command-line shell called fdb; it's a bit of a pain to use, but > it can be a godsend if you don't have a full Flex license and if > inserting trace() statements everywhere hasn't helped. :-D > > Ian > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] flashdevelop
As a sponsor ( http://www.flashdevelop.org/wikidocs/index.php?title=FlashDevelop:Site_support ) and an addict user of FlashDevelop I hope some people ( read FD users) fund the project so the dev team has some extra resources / can free some extra time to implement debugging / refactoring; I can mis debugging for now, but it would make the tool complete and even more top notch. I love the snappy-ness of the thang. The (autocomplete) speed I saw at my team with Eclipse+FDT+osX-1GB-mac is in no way comparable. Anyways, it makes my life complete. I am in no way affiliated; It's just a call. Hope the list of sponsors/users starts growing. Again thanks to the FD team for this great free snappy IDE. Cheers, Latcho aka Stijn De Ryck Juan Pablo Califano wrote: I run Windows XP both at home and work. For a short period, I worked on a Linux (Debian) box at work, because the machine I got happened to had Debian installed and my boss, a Linux fan, insisted that I should try it. At the time FlashDevelop was my main editor, so I had to run some Sun VM that booted a virtual windows. I also use the Flash IDE on a daily basis. Mostly for minor editing, but I need to run Flash almost every day. It was naturally slow and some shortcuts wouldn't work, which was a pain. I'd spend most of the time using Windows on the VM, so it made no sense and I soon gave up and installed Windows XP. I'm one of the retardeds using Flex Builder for AS coding ;). It has its pitfalls and I do miss some FD features, which I used almost exclusively for a long year. But now I can't live without a debugger that actually works, something I missed for years; and a passable profiler, which is not so great for measuring performance, IMO, but is invaluable when you're looking / testing for memory leaks. Once you learn to use it, the "profilers" that basically output System.totalMemory look like a bad joke. I hope some day they finally get around to add a GUI debugger to FD; having a nice profiler wouldn't hurt, either. But for now, I'd choose FB any day. Cheers Juan Pablo Califano 2009/8/11 Steven Sacks My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] > How to loop an ANT task(s)? >
Hi Matt, I use the Ant-contrib tasks for all that sort of thing. Includes foreach, if, all sorts of handy extensions. http://ant-contrib.sourceforge.net/ HTH, Ian On Wed, Aug 12, 2009 at 9:04 PM, Matt Muller wrote: > Hi, does anyone know how to loop an ANT task(s)? > > I want the create 10 dirs on my web server all with the same app but each > with a unique flashvar. > > Ideally I could do this without creating 10 individual nodes for each task. > > thanks, > > MaTT > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
On Wed, Aug 12, 2009 at 9:22 PM, Matt Gitchell wrote: > Yeah but if you want to debug/profile anything, you gotta pay that 5 bones > you mentioned earlier in this scenario, and I dunno, a coding environment > without debugging now seems a little silly to me. I wish they'd do a > standalone version of the profiler in Flex Builder, to be honest. Just as a complete aside, in case people don't realise, there _is_ a debugger included with the Flex SDK (i.e. the free downloadable SDK). It's a command-line shell called fdb; it's a bit of a pain to use, but it can be a godsend if you don't have a full Flex license and if inserting trace() statements everywhere hasn't helped. :-D Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Yeah but if you want to debug/profile anything, you gotta pay that 5 bones you mentioned earlier in this scenario, and I dunno, a coding environment without debugging now seems a little silly to me. I wish they'd do a standalone version of the profiler in Flex Builder, to be honest. It's just a preference thing, doesn't go beyond that, does it? I mean, stating that FD is better and it's OBVIOUS is a little silly IMO. There's more than one way to do things, and reasonable people can (and do) look at the same evidence and come up with different conclusions. Just saying it 'sucks ass' is not helpful, nor is unilaterally saying that something is closed for debate. There are things that FDT does that help me with my workflow. Sure I'll take your typo comment, but it's a minor issue for me, I guess; I don't trigger your use case all that often, to be honest. I do like FDT's code assist a lot, the type hierarchy access & quick lookup of references, the way TODOs are handled, really simple code template creation from within the IDE. Yes, I can organize imports. The refactoring stuff is immensely more powerful in FDT, and some of the stuff native to Eclipse I use all the time(I like being able to manage checkouts etc. in the IDE, I used to do it in Tortoise on PC, then go to FlashDevelop). I also dig that it tells me when I have unused imports, vars, and functions, something I don't remember FD doing. Anyway, long story short, I get more work done in FDT than I did in FD, and my code has gotten cleaner. This isn't FlashDevelop hate; I think they're both swell, I just like FDT better. But free is a powerful argument, good + free more so, so if that's what sells you, go nuts. Otherwise I'd recommend getting an FDT trial & taking some time to get into it & used to it, then making your call. --Matt On Wed, Aug 12, 2009 at 11:29 AM, Steven Sacks wrote: > Oh yeah, and Flex Builder is $500 whereas FlashDevelop is free. > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] > How to loop an ANT task(s)? >
Hi, does anyone know how to loop an ANT task(s)? I want the create 10 dirs on my web server all with the same app but each with a unique flashvar. Ideally I could do this without creating 10 individual nodes for each task. thanks, MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
>> But, I'll definitely have to give FD a whirl based on your fervent >>recommendation. I just do Flex, not Flash, so I haven't felt compelled >>to go look at other editors FlashDevelop handles Flex projects too, (including MXML syntax) using the Flex SDK - it's really easy to set up - you just point it to the Flex SDK directory. There is an option in FlashDevelop for a Flex project, AIR, etc. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
> If you make a typo in FB or FDT, you're screwed. You have to go all the way > back to the period. In FlashDevelop, you're fine. It still offers you the > auto-completion (is this what you meant?). FlashDevelop's class importing > doesn't require you to type the entire package first. You just type the > class name and the entire package appears no matter where the class is. Actually, with Flex projects in FB, I don't have to type the entire package first; if it's in the project, I type in the name of the class and FB builds the import statement for me. Personally, I don't mind the typo issue, since I try to take full advantage of the autocomplete in the first place, so I very rarely have to type more than a couple of characters. But, I'll definitely have to give FD a whirl based on your fervent recommendation. I just do Flex, not Flash, so I haven't felt compelled to go look at other editors (and I use Eclipse for practically everything else). Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Oh yeah, and Flex Builder is $500 whereas FlashDevelop is free. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I didn't say people who used it were retarded, I said the program was. The bottom line is, you can use Flex Builder to do your debugging if you need it, but for coding, which is what you spend the majority of your time doing, all the Eclipse-based Actionscript editors suck ass compared to FlashDevelop. If you make a typo in FB or FDT, you're screwed. You have to go all the way back to the period. In FlashDevelop, you're fine. It still offers you the auto-completion (is this what you meant?). FlashDevelop's class importing doesn't require you to type the entire package first. You just type the class name and the entire package appears no matter where the class is. And to the person who says that Flex Builder organizes your imports for you and FlashDevelop doesn't, that takes a few seconds ONE TIME for you to do in FlashDevelop (using the awesome CTRL+T shortcut that FlashDevelop has and FlexBuilder doesn't), whereas all the shortcomings of Flex Builder's auto-completion cost you a few seconds over and over constantly, plus added frustration. It's not even open to debate which one wins when it comes to time-savings and saved frustration. What you're talking about is an aesthetic, not a function, and it's easy to do in FlashDevelop. There is no comparable solution in Flex Builder for auto-completion and code-gen. The code gen in FlashDevelop is superior to Flex Builder. The auto-completion is superior. The class importing is superior. The workflow is superior. You can open any .as file without it having to be part of your project. If you really want the debugger, then use it for that. I keep Flex Builder open while I code in FlashDevelop for that specific reason. Code with the coding tool, compile with the debugging tool. Flex Builder sucks at coding, and is great at debugging. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I'm on the 50/50 team, using flexBuilder/mac at working and flashDevelop/windows at home. By now I love so many features in the both world that I can say which one is the best, but the flashDevelop native support to haxe is a key point when you want to work with it. Finally, despite all the comparisons, I think that the flash community should be really proud to have such a great opensource tool like Flash Develop. Ruy Adorno ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
True dat. In fact my sole regret about switching is that I bought it when the exchange rate was extraordinarily crappy. C'est la vie, I guess.They do have the 'lighter' version now for cheap but I don't know what the differences are. On Wed, Aug 12, 2009 at 10:22 AM, Merrill, Jason < jason.merr...@bankofamerica.com> wrote: > But here's where FDT doesn't edge it out: it ain't free. > > > Jason Merrill > > Bank of America Global Learning > Shared Services Solutions Development > > Monthly meetings on the Adobe Flash platform for rich media experiences > - join the Bank of America Flash Platform Community > > > > > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt > Gitchell > Sent: Wednesday, August 12, 2009 11:57 AM > To: Flash Coders List > Subject: Re: [Flashcoders] mac vs pc > > "Anyone who has spent any serious time with it knows that it isn't an > option." > Oh come now, don't be ridiculous. I used FlashDevelop in a work setting > for > a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a > great tool, but I think FDT edges it out. There are a couple features > that > FlashDevelop has that FDT doesn't, but overall FDT has better > refactoring, > better code completion, better debugging tools, and enforces better > syntax. > There are indeed a few aspects of code writing that are better in > FlashDevelop, but on a project level I feel FDT is a far superior tool. > I > haven't touched Flex Builder in a couple years, so I'll leave that out. > I would preface all > this by saying that I almost gave up in the middle of switching to > FDT, but am very happy that I stuck it out; > I think once you stop trying to do things the way FlashDevelop did them > specifically it's much less frustrating. > > A quick example: > if you type "var _blah:Sprite = new Sprite()" in a function in > FlashDevelop, > you can right-click and promote that to a class-level private var. > I was frustrated such a simple thing didn't exist in FDT, but then > discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, > and > then it gives you the same option to create the class-level variable. A > small example, but still indicative of the pain of switching. > > After finding those features that 'moved' when I switched to FDT, I've > never > thought "Gosh, I sure miss FlashDevelop." > > I would also mention that the last time I use FlashDevelop was in > January, > so maybe they've turned it into God's own IDE since then. > > But then again, I'm kind of retarded. > > --Matt > > > On Tue, Aug 11, 2009 at 3:40 PM, Steven Sacks > wrote: > > > My home computer is a Windows XP box. > > > > My last full-time job was a Mac-only shop. So, I used Mac every day, > 5 > > days a week, for 10 months. > > > > Within a few weeks, I realized I couldn't live without FlashDevelop. I > > installed Parallels 3 with Windows XP and figured out how to use > > FlashDevelop in my workflow there. > > > > I *love* Expose and Spaces. However, they are easier to live without > than > > FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript > editors > > compared to FlashDevelop. > > > > I cannot live without FlashDevelop. Period. Anyone who has spent any > > serious time with it knows that it isn't an option. The day they get > it > > working on the Mac is the day Flex Builder (ahem, Flash Builder) sales > see a > > significant drop. The only reason so many people buy Flex Builder for > Mac > > is because FlashDevelop is currently PC-only. > > > > Actionscript coding in Eclipse is retarded. It's slow, clunky and > > basically, sucks. > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
But here's where FDT doesn't edge it out: it ain't free. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Gitchell Sent: Wednesday, August 12, 2009 11:57 AM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc "Anyone who has spent any serious time with it knows that it isn't an option." Oh come now, don't be ridiculous. I used FlashDevelop in a work setting for a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a great tool, but I think FDT edges it out. There are a couple features that FlashDevelop has that FDT doesn't, but overall FDT has better refactoring, better code completion, better debugging tools, and enforces better syntax. There are indeed a few aspects of code writing that are better in FlashDevelop, but on a project level I feel FDT is a far superior tool. I haven't touched Flex Builder in a couple years, so I'll leave that out. I would preface all this by saying that I almost gave up in the middle of switching to FDT, but am very happy that I stuck it out; I think once you stop trying to do things the way FlashDevelop did them specifically it's much less frustrating. A quick example: if you type "var _blah:Sprite = new Sprite()" in a function in FlashDevelop, you can right-click and promote that to a class-level private var. I was frustrated such a simple thing didn't exist in FDT, but then discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, and then it gives you the same option to create the class-level variable. A small example, but still indicative of the pain of switching. After finding those features that 'moved' when I switched to FDT, I've never thought "Gosh, I sure miss FlashDevelop." I would also mention that the last time I use FlashDevelop was in January, so maybe they've turned it into God's own IDE since then. But then again, I'm kind of retarded. --Matt On Tue, Aug 11, 2009 at 3:40 PM, Steven Sacks wrote: > My home computer is a Windows XP box. > > My last full-time job was a Mac-only shop. So, I used Mac every day, 5 > days a week, for 10 months. > > Within a few weeks, I realized I couldn't live without FlashDevelop. I > installed Parallels 3 with Windows XP and figured out how to use > FlashDevelop in my workflow there. > > I *love* Expose and Spaces. However, they are easier to live without than > FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors > compared to FlashDevelop. > > I cannot live without FlashDevelop. Period. Anyone who has spent any > serious time with it knows that it isn't an option. The day they get it > working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a > significant drop. The only reason so many people buy Flex Builder for Mac > is because FlashDevelop is currently PC-only. > > Actionscript coding in Eclipse is retarded. It's slow, clunky and > basically, sucks. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
Hear hear. I wish the Flexbuiler team would take some ideas from Flashdevelop, it's easily my preferred development tool even though I use both - but for some things, I still find I have to use Flexbuilder (like when I use Flex Charting). Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steven Sacks Sent: Tuesday, August 11, 2009 6:40 PM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Runtime assets
Glen, Have you seen this: http://www.onflex.org/ted/2007/11/runtime-flash-cs3flex-integration-via.php and a link further down the page: http://onflex.org/flexapps/applications/RuntimeCS3Flex/srcview/ John Glen Pike wrote: Hi, I am doing some experiments with CS3 & runtime assets. Following the various tutorials & Moock's book, I can load a library and instantiate assets from a parent swf. What I would like to do, if possible, is have the parent swf load the library and a 3rd external swf. Hopefully the 3rd external swf will be able to instantiate clips from the library class... Is this possible without loading the library swf inside the 3rd external swf too? Does anyone have any pointers on how to set this up, hopefully using the "external-library-path" method of using swc's for the class references. Thanks Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Runtime assets
Yes, it's absolutely possible. You'll need to look into ApplicationDomains (flash.system.ApplicationDomain) and getDefinition()/hasDefinition(). As long as the 3rd SWF has access to or shares the ApplicationDomain that the library SWF is in, everything should be fine. HTH, Ian On Wed, Aug 12, 2009 at 5:33 PM, Glen Pike wrote: > Hi, > > I am doing some experiments with CS3 & runtime assets. > Following the various tutorials & Moock's book, I can load a library and > instantiate assets from a parent swf. > > What I would like to do, if possible, is have the parent swf load the > library and a 3rd external swf. Hopefully the 3rd external swf will be able > to instantiate clips from the library class... Is this possible without > loading the library swf inside the 3rd external swf too? > > Does anyone have any pointers on how to set this up, hopefully using the > "external-library-path" method of using swc's for the class references. > Thanks > > Glen > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Runtime assets
Hi, I am doing some experiments with CS3 & runtime assets. Following the various tutorials & Moock's book, I can load a library and instantiate assets from a parent swf. What I would like to do, if possible, is have the parent swf load the library and a 3rd external swf. Hopefully the 3rd external swf will be able to instantiate clips from the library class... Is this possible without loading the library swf inside the 3rd external swf too? Does anyone have any pointers on how to set this up, hopefully using the "external-library-path" method of using swc's for the class references. Thanks Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
FD equivalent is highlight local var, press Ctrl + Shift + 1 and it gives you the option to promote it to class member.. A quick example: if you type "var _blah:Sprite = new Sprite()" in a function in FlashDevelop, you can right-click and promote that to a class-level private var. I was frustrated such a simple thing didn't exist in FDT, but then discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, and then it gives you the same option to create the class-level variable. A small example, but still indicative of the pain of switching. Don't know about refactoring, but FD gives you some nice browsing capabilities for SWF's & SWC's + external classpaths are brows-able. I think this one would come down to price in the end - FDT is nearly $600 for the professional version, whereas FD is free and getting better everytime I look up something - why does it not autocomplete on XML classes - it does if you want it to, but because of E4X, the developers thought that people were more likely to want to access XML child nodes by E4X than using the XML methods... I cannot dissmiss FDT because I have not used it, but I like FD and it does seem to improve with every new release... Damn, just got drawn into an "Editor" debate ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
"Anyone who has spent any serious time with it knows that it isn't an option." Oh come now, don't be ridiculous. I used FlashDevelop in a work setting for a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a great tool, but I think FDT edges it out. There are a couple features that FlashDevelop has that FDT doesn't, but overall FDT has better refactoring, better code completion, better debugging tools, and enforces better syntax. There are indeed a few aspects of code writing that are better in FlashDevelop, but on a project level I feel FDT is a far superior tool. I haven't touched Flex Builder in a couple years, so I'll leave that out. I would preface all this by saying that I almost gave up in the middle of switching to FDT, but am very happy that I stuck it out; I think once you stop trying to do things the way FlashDevelop did them specifically it's much less frustrating. A quick example: if you type "var _blah:Sprite = new Sprite()" in a function in FlashDevelop, you can right-click and promote that to a class-level private var. I was frustrated such a simple thing didn't exist in FDT, but then discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, and then it gives you the same option to create the class-level variable. A small example, but still indicative of the pain of switching. After finding those features that 'moved' when I switched to FDT, I've never thought "Gosh, I sure miss FlashDevelop." I would also mention that the last time I use FlashDevelop was in January, so maybe they've turned it into God's own IDE since then. But then again, I'm kind of retarded. --Matt On Tue, Aug 11, 2009 at 3:40 PM, Steven Sacks wrote: > My home computer is a Windows XP box. > > My last full-time job was a Mac-only shop. So, I used Mac every day, 5 > days a week, for 10 months. > > Within a few weeks, I realized I couldn't live without FlashDevelop. I > installed Parallels 3 with Windows XP and figured out how to use > FlashDevelop in my workflow there. > > I *love* Expose and Spaces. However, they are easier to live without than > FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors > compared to FlashDevelop. > > I cannot live without FlashDevelop. Period. Anyone who has spent any > serious time with it knows that it isn't an option. The day they get it > working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a > significant drop. The only reason so many people buy Flex Builder for Mac > is because FlashDevelop is currently PC-only. > > Actionscript coding in Eclipse is retarded. It's slow, clunky and > basically, sucks. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash forms to coldfusion or asp
Hi I've recently learned that the problem is not the code, is my server, the hosting support team is working on that...hoooray! I hope those guys could do something. Regards, Gustavo On Aug 9, 2009, at 7:16 PM, Karl DeSaulniers wrote: Gus, Can you send me a fla offline with all your fields and code in it? Or I can send you the PHP file and you can adopt/edit/test the variables used. LMK, Karl On Aug 8, 2009, at 11:14 PM, Gustavo Duenas wrote: by the way this is the code I have could you check it from the side of the flash if this is ok. appreciate it . Gustavo stop(); import flash.events.*; import flash.net.URLLoader; import flash.net.URLLoaderDataFormat; import flash.net.URLRequest; // var variables:URLVariables = new URLVariables(); // Be sure to change this URL to the PHP parse file on your site server var varSend:URLRequest = new URLRequest("sendMail.cfm"); var varLoader:URLLoader = new URLLoader; varSend.method = URLRequestMethod.POST; varSend.data = variables; this.status_txt.text = ""; this.sent.addEventListener(MouseEvent.CLICK, ValidateAndSend); function ValidateAndSend(event:MouseEvent):void{ //validate form fields if(!nombre.length) { status_txt.text = "Please enter your name."; } else if(!email.length) { status_txt.text = "Please enter an email address"; } else if(!validateEmail(email.text)) { status_txt.text = "Please enter a VALID email address"; } else if(!details.length) { status_txt.text = "Please enter a message."; } else if (!phone.length){ status_txt.text ="enter you phone number"; }else if(!address.length){ status_txt.text ="enter your address"; }else if(!eventos.length){ status_txt.text="please enter your event description"; } else { status_txt.text = "Thanks " + nombre.text + ", your message has been sent!"; variables.nombre = nombre.text; variables.email = email.text; variables.phone = phone.text; variables.address=address.text; variables.eventos=eventos.text; variables.detalle = details.text; varLoader.load(varSend); gotoAndStop(2); } } function validateEmail(str:String):Boolean { var pattern:RegExp = /(\w|[_.\-])+@((\w|-)+\.)+\w{2,4}+/; var result:Object = pattern.exec(str); if(result == null) { return false; } return true; } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders