Re: [Flightgear-devel] Flying over an island

2008-02-20 Thread Melchior FRANZ
* LeeE -- Monday 11 February 2008:
 It'll be interesting if you can come up with rules or a formulae 
 from your analysis of a large set of METAR data.

Formulae is an overstatement. :-)
What I have ATM is very simple:

  http://members.aon.at/mfranz/humid_vis.png  [14.0 kB]  

Whereby the maximum (and with it the slope of the line) should be
configurable and default to 80 or something. This would only
be used if a data set contains farther than x km.

The values are just too unprecise for anything more sophisticated.
The (simple) humidity calculation has gaps (A, B) because the
temperatures are stated as integers, and many/most of the visibility
ranges are probably estimated by the weather guy/gal, and very
often just say 10km. This can be anything, as the estimation
isn't possible everywhere, or people only use a few reference
points (as in radio tower clearly visible  =  more than 10km).
The horizontal bands are at 10 km, 5 miles, 10 miles 15 miles, etc.
(C, D).

The problem is also that very dry places are likely more
dusty, and that airports are often near bigger cities so
that visibility values are influenced a lot by smog. That's
why the red line looks a bit (and *is* a bit) arbitrary, and 
why I will *again* use a conservative default setting. :-)

One effect that could also be considered is wind speed.
~7 m/s seems to give best visibility. (Less allows smog
accumulation, more causes more dust.) I found the effect
mentioned in some google hits, albeit without number.

m.

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Re: [Flightgear-devel] Flying over an island

2008-02-20 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 20 February 2008:
 One effect that could also be considered is wind speed.

Hmm ... and temperature. Very hot should probably reduce
the visibility as well, even if it's dry. Have to play
a bit more with temp/visibility, wind/visibility etc.
tables.

m.

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Re: [Flightgear-devel] Flying over an island

2008-02-17 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Curtis Olson wrote:
| On Mon, Feb 11, 2008 at 8:39 AM, LeeE wrote:
...
|
| I think I'd suspect the 110 miles figure (if that's a ground level
| value) as well, not only because that's a lot of atmosphere to see
| through but also because of curvature.
|
| I tried a quick Google to see if I could find any rules/formulae for
| visibility due to atmospheric conditions but didn't hit anything.
| It'll be interesting if you can come up with rules or a formulae
| from your analysis of a large set of METAR data.
|
|
| There appears to be some strangeness (bug?) in how the OSG version
| handles the far clipping plane.  It seems to set the clip plane
| somewhere beyond the maximum visibility (weather-wise) but it seems to
| also clip the sky in some situations when it shouldn't.  Last time I
| poked around, it looked like we were setup to use OSG's automatic
| near/far clip plane mechanism with no way to override it ourselves.  I
| haven't dug into OSG far enough yet to learn how to fix this.

In OSG, the far plane is fixed at 120km; the sky is drawn at a radius of 80km 
from the
viewer. That sky radius may be the cause of many of the artifacts described 
here; turning
off depth buffer writes when drawing the sky would be a simple fix.
The scenery is paged in out to the visibility distance from the viewer's 
position
at sea level, using /environment/visibility-m. The OSG clip-plane calculation 
is disabled.

I haven't had a chance to look at this in detail, but I have seen some of the 
wacky
high-altitude effects. One possibility for the white sky is a problem 
calculating the sky
color / fog color. I'll try turning off depth buffer writes as I described 
above. Does
anyone have a simple way to provoke the wackiness that doesn't involve METAR?

Thanks,
Tim


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Re: [Flightgear-devel] Flying over an island

2008-02-17 Thread LeeE
On Sunday 17 February 2008 09:40, Tim Moore wrote:
 Curtis Olson wrote:
 | On Mon, Feb 11, 2008 at 8:39 AM, LeeE wrote:

 ...

 | I think I'd suspect the 110 miles figure (if that's a
 | ground level value) as well, not only because that's a lot of
 | atmosphere to see through but also because of curvature.
 |
 | I tried a quick Google to see if I could find any
 | rules/formulae for visibility due to atmospheric conditions but
 | didn't hit anything. It'll be interesting if you can come up
 | with rules or a formulae from your analysis of a large set of
 | METAR data.
 |
 |
 | There appears to be some strangeness (bug?) in how the OSG
 | version handles the far clipping plane.  It seems to set the
 | clip plane somewhere beyond the maximum visibility
 | (weather-wise) but it seems to also clip the sky in some
 | situations when it shouldn't.  Last time I poked around, it
 | looked like we were setup to use OSG's automatic near/far clip
 | plane mechanism with no way to override it ourselves.  I
 | haven't dug into OSG far enough yet to learn how to fix this.

 In OSG, the far plane is fixed at 120km; the sky is drawn at a
 radius of 80km from the viewer. That sky radius may be the cause
 of many of the artifacts described here; turning off depth buffer
 writes when drawing the sky would be a simple fix. The scenery is
 paged in out to the visibility distance from the viewer's
 position at sea level, using /environment/visibility-m. The OSG
 clip-plane calculation is disabled.

 I haven't had a chance to look at this in detail, but I have seen
 some of the wacky high-altitude effects. One possibility for the
 white sky is a problem calculating the sky color / fog color.
 I'll try turning off depth buffer writes as I described above.
 Does anyone have a simple way to provoke the wackiness that
 doesn't involve METAR?

 Thanks,
 Tim

I've increased the default visibility settings in my .fgfsrc with 
the following entries and values:

--prop:environment/config/boundary/entry/visibility-m=6000
--prop:environment/config/boundary/entry[1]/visibility-m=1
--prop:environment/config/aloft/entry/visibility-m=2
--prop:environment/config/aloft/entry[1]/visibility-m=3
--prop:environment/config/aloft/entry[2]/visibility-m=4

and the island problem is clearly visible at 3000ft, corresponding 
to 2m visibility.  With the same visibility settings, the sky 
white-out starts occurring at ~8000ft, corresponding to a 
visibility of between 3m-4m.

LeeE

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Re: [Flightgear-devel] Flying over an island

2008-02-17 Thread Melchior FRANZ
* Torsten Dreyer -- Monday 11 February 2008:
 You might also take weather phenomena into account. When there is
 something like FG (fog) [...] There might be something like blown
 sand [...] 

True, but I'm mostly interested in reconstructing visibilities 10km,
so I want to try to estimate values based on known visibilities in
that range. Values below are only interesting for curve fitting,
and there the few sand storms will only be noise.



* LeeE -- Monday 11 February 2008:
 I think I'd suspect the 110 miles figure (if that's a ground level 
 value) as well, not only because that's a lot of atmosphere to see 
 through but also because of curvature.

According to google searches the 110 are realistic for the East
coast (as a maximum), while visibilities in the West coast of the
USA are much lower. But that should already be contained in the
humidity. (Kind of, as we should really look at size and concentration
of any particles. But humidity is all we have.)



 I tried a quick Google to see if I could find any rules/formulae for 
 visibility due to atmospheric conditions but didn't hit anything.

There are several hits that confirm the correlation of rel. humidity
and visibility. There's even a paper for the airport in Tokyo that
explores the relation and makes predictions based on that. But only
for up to 4000 m, which can probably not be extrapolated.



 It'll be interesting if you can come up with rules or a formulae 
 from your analysis of a large set of METAR data.

The data set is ~100.000 entries, but while the method should be
appropriate, my first graph didn't look promising. The rel. humidity
calculation is relative simple in fgfs (and my test), and I might
have to re-think that. That's why it took longer than my promised
later today.  :-)  (Also I've had other stuff on my list. But
I'll revisit that topic.)

m.

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Re: [Flightgear-devel] Flying over an island

2008-02-17 Thread Heiko Schulz


 According to google searches the 110 are realistic
 for the East
 coast (as a maximum), while visibilities in the West
 coast of the
 USA are much lower. But that should already be
 contained in the
 humidity. 

Well- at the westcoast it is not only humidity- it is
moresmog ( look at pics of L.A.!) - In San Francisko
it is more real fog.

HHS

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Re: [Flightgear-devel] Flying over an island

2008-02-17 Thread dave perry
LeeE wrote:
 On Monday 11 February 2008 13:59, Melchior FRANZ wrote:
   
 * Thomas Förster -- Monday 11 February 2008:
 
 At least I think conservative is the right term.
   
 Oh, I didn't think that it was wrongly used. It's just that
 the decision was meant to be reasonable for the  case
 based on logical considerations, and not the least on whether
 it would be (seen as) conservative. And I found the fact that
 a clear rendering bug is blamed on METAR or a conservative
 decision there annoying.

 But I like the idea to make an educated guess based on
 other METAR values, and I plan to implement that later
 today. I'll use a large set of stored METAR messages with
 specified (i.e. non- or M*) visibility to see which
 elements (other than humidity) have a correlation with the
 visibility. BTW: the biggest numbers that I found were
 110 miles (KMWN Mount Washington -- not in our DB -- but
 there's a KHIE Mount Washington Rgnl!?). (That's assuming
 that the 9000 km from HAAB were a mistake. ;-)

 m.
 

 9000km - lol:)

 I think I'd suspect the 110 miles figure (if that's a ground level 
 value) as well, not only because that's a lot of atmosphere to see 
 through but also because of curvature.
   
I work at the Longmont CO Seagate Technology development center which is 
located adjacent to the Longmont, CO Vance Brand field (KLMO).  It is a 
typical clear Colorado day that I can clearly see Pikes Peak 80 nautical 
miles (148 km) to the south from high spots on the road or as I lift off 
from KLMO in the pa24.  By typical, mean about half of the time in the 
winter and less in the summer due to haze or afternoon showers.  This is 
high desert country and the humidity is usually very low (10 to 20 %).

I can never get fgfs visibility that models what I usually experience 
when I fly here.

-Dave

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Re: [Flightgear-devel] Flying over an island

2008-02-14 Thread Curtis Olson
On Mon, Feb 11, 2008 at 8:39 AM, LeeE wrote:

 On Monday 11 February 2008 13:59, Melchior FRANZ wrote:
  * Thomas Förster -- Monday 11 February 2008:
   At least I think conservative is the right term.
 
  Oh, I didn't think that it was wrongly used. It's just that
  the decision was meant to be reasonable for the  case
  based on logical considerations, and not the least on whether
  it would be (seen as) conservative. And I found the fact that
  a clear rendering bug is blamed on METAR or a conservative
  decision there annoying.
 
  But I like the idea to make an educated guess based on
  other METAR values, and I plan to implement that later
  today. I'll use a large set of stored METAR messages with
  specified (i.e. non- or M*) visibility to see which
  elements (other than humidity) have a correlation with the
  visibility. BTW: the biggest numbers that I found were
  110 miles (KMWN Mount Washington -- not in our DB -- but
  there's a KHIE Mount Washington Rgnl!?). (That's assuming
  that the 9000 km from HAAB were a mistake. ;-)
 
  m.

 9000km - lol:)

 I think I'd suspect the 110 miles figure (if that's a ground level
 value) as well, not only because that's a lot of atmosphere to see
 through but also because of curvature.

 I tried a quick Google to see if I could find any rules/formulae for
 visibility due to atmospheric conditions but didn't hit anything.
 It'll be interesting if you can come up with rules or a formulae
 from your analysis of a large set of METAR data.


There appears to be some strangeness (bug?) in how the OSG version handles
the far clipping plane.  It seems to set the clip plane somewhere beyond the
maximum visibility (weather-wise) but it seems to also clip the sky in some
situations when it shouldn't.  Last time I poked around, it looked like we
were setup to use OSG's automatic near/far clip plane mechanism with no way
to override it ourselves.  I haven't dug into OSG far enough yet to learn
how to fix this.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread LeeE
On Monday 11 February 2008 13:59, Melchior FRANZ wrote:
 * Thomas Förster -- Monday 11 February 2008:
  At least I think conservative is the right term.

 Oh, I didn't think that it was wrongly used. It's just that
 the decision was meant to be reasonable for the  case
 based on logical considerations, and not the least on whether
 it would be (seen as) conservative. And I found the fact that
 a clear rendering bug is blamed on METAR or a conservative
 decision there annoying.

 But I like the idea to make an educated guess based on
 other METAR values, and I plan to implement that later
 today. I'll use a large set of stored METAR messages with
 specified (i.e. non- or M*) visibility to see which
 elements (other than humidity) have a correlation with the
 visibility. BTW: the biggest numbers that I found were
 110 miles (KMWN Mount Washington -- not in our DB -- but
 there's a KHIE Mount Washington Rgnl!?). (That's assuming
 that the 9000 km from HAAB were a mistake. ;-)

 m.

9000km - lol:)

I think I'd suspect the 110 miles figure (if that's a ground level 
value) as well, not only because that's a lot of atmosphere to see 
through but also because of curvature.

I tried a quick Google to see if I could find any rules/formulae for 
visibility due to atmospheric conditions but didn't hit anything.  
It'll be interesting if you can come up with rules or a formulae 
from your analysis of a large set of METAR data.

LeeE

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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Stewart Andreason
Heiko Schulz wrote:
 Another thing is, when I increase the visibility
 manually I noticed with the last OSG-version that
 there is a white surface in the sky - the blue sky
 disapears, no stars. 

   

I noticed this when trying to get new screenshots in osg, I could no 
longer get a clear-day picture with the mountains in the background. 
When the fog factor was reduced so the mountains became visible, the sky 
turned white.

Whereas in plib I could get a perfect picture without problem.

Stewart

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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Torsten Dreyer
 But I like the idea to make an educated guess based on
 other METAR values, and I plan to implement that later
 today. I'll use a large set of stored METAR messages with
 specified (i.e. non- or M*) visibility to see which
 elements (other than humidity) have a correlation with the
 visibility. BTW: the biggest numbers that I found were
 110 miles (KMWN Mount Washington -- not in our DB -- but
 there's a KHIE Mount Washington Rgnl!?). (That's assuming
 that the 9000 km from HAAB were a mistake. ;-)
You might also take weather phenomena into account. When there is something 
like FG (fog) it is most likely that the poor visibility is limited to only 
the lower few hundret feet or so. There might be something like blown sand in 
some areas of the world that creates a poor visibility in a METAR in a 
perfect dry atmosphere without any clouds and perfect VMC (except for 
landing).

Greetings, Torsten

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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Melchior FRANZ
* Thomas Förster -- Monday 11 February 2008:
 At least I think conservative is the right term.

Oh, I didn't think that it was wrongly used. It's just that
the decision was meant to be reasonable for the  case
based on logical considerations, and not the least on whether
it would be (seen as) conservative. And I found the fact that
a clear rendering bug is blamed on METAR or a conservative
decision there annoying.

But I like the idea to make an educated guess based on
other METAR values, and I plan to implement that later
today. I'll use a large set of stored METAR messages with
specified (i.e. non- or M*) visibility to see which
elements (other than humidity) have a correlation with the
visibility. BTW: the biggest numbers that I found were
110 miles (KMWN Mount Washington -- not in our DB -- but
there's a KHIE Mount Washington Rgnl!?). (That's assuming
that the 9000 km from HAAB were a mistake. ;-) 

m.

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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Thomas Förster
Am Montag 11 Februar 2008 schrieb Melchior FRANZ:
 ...
  Think someone did a conservative choice here.

 Conservative? 

http://dict.leo.org/forum/viewWrongentry.php?idThread=427767idForum=3lp=endelang=de

Sorry for the long url. Its in German too...

At least I think conservative is the right term.

Thomas

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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Heiko Schulz

--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Heiko Schulz -- Monday 11 February 2008:
  Even with a visibility more than 30m I can't see
 much impact.
 
 Well, 30m isn't much. No impact here, either.  :-}
 
 
 
 * Stuart Buchanan -- Monday 11 February 2008:
  I'm sure you alreay know the answer : Make it a
 property value in
  preferences.xml, defaulting to 10km :)
 
 That's a possibility. But I'd rather try to make a
 guess based
 on relative humidity and maybe other components of a
 given METAR
 message. Then we have more variability for the 
 case, and MP
 machines still have the same weather (as long as
 they are using
 METAR weather and don't manually change visibility
 via z/Z). This
 could, of course, be coupled with a visibility-max-m
 property.
 
 
  
  Of course, the 12nm island may be due to an
 assumption that
  the maximum visibility will be 10km, so it may not
 just be case
  of replacing the constant... 
 
 The islang bug has nothing to do with METAR. Not
 directly,
 anyway. We didn't change METAR in the fg/plib -
 fg/osg
 transition.
 
 m.
 

-
Ha ha- Melchior tries to be funny - you know what I
meant- 30 miles!

But to compute the visibility from METAR sounds like a
realistic way to simulate.

HHS


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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Melchior FRANZ
* Heiko Schulz -- Monday 11 February 2008:
 Even with a visibility more than 30m I can't see much impact.

Well, 30m isn't much. No impact here, either.  :-}



* Stuart Buchanan -- Monday 11 February 2008:
 I'm sure you alreay know the answer : Make it a property value in
 preferences.xml, defaulting to 10km :)

That's a possibility. But I'd rather try to make a guess based
on relative humidity and maybe other components of a given METAR
message. Then we have more variability for the  case, and MP
machines still have the same weather (as long as they are using
METAR weather and don't manually change visibility via z/Z). This
could, of course, be coupled with a visibility-max-m property.


 
 Of course, the 12nm island may be due to an assumption that
 the maximum visibility will be 10km, so it may not just be case
 of replacing the constant... 

The islang bug has nothing to do with METAR. Not directly,
anyway. We didn't change METAR in the fg/plib - fg/osg
transition.

m.

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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Thomas Förster
Am Sonntag 10 Februar 2008 schrieb Heiko Schulz:
 ...
 It seems to mee, that METAR is not used correctly.
 METAR ssems alright to me, if in RL the visibility is
 under 11nm, ti is in FGFS too. But above 11nm - FGFS
 can't show this

Note that METAR itself only codes visibility up to  m. Everything above 
comes out of the report as  too. In reality it is sometimes much higher 
(witnessed 50-60NM myself on a cold springday), sometimes not. Think someone 
did a conservative choice here.

Thomas

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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Melchior FRANZ
* Thomas Förster -- Monday 11 February 2008:
 Note that METAR itself only codes visibility up to  m.

Only if it uses the 4-digit visibility code. But it can also be
something like KEDW 110755Z 24006KT 45SM SCT250 04/M01 A3014
where the visibility is 45SM ... 45 (statute) miles.



 Everything above comes out of the report as  too. [...]

Yes, *iff* a four digit code is used, then  means more
than 10 km.



 Think someone did a conservative choice here.

Conservative? If we have to make something up because there is
no information, should we then take something that makes fgfs
crawl and look ugly, or rather something faster and prettier?
We chose the latter. What would you have done?

m.

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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Heiko Schulz

--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Thomas Förster -- Monday 11 February 2008:
  Note that METAR itself only codes visibility up to
  m.
 
 Only if it uses the 4-digit visibility code. But it
 can also be
 something like KEDW 110755Z 24006KT 45SM SCT250
 04/M01 A3014
 where the visibility is 45SM ... 45 (statute) miles.
 
 
 
  Everything above comes out of the report as 
 too. [...]
 
 Yes, *iff* a four digit code is used, then 
 means more
 than 10 km.
 
 
 
  Think someone did a conservative choice here.
 
 Conservative? If we have to make something up
 because there is
 no information, should we then take something that
 makes fgfs
 crawl and look ugly, or rather something faster and
 prettier?
 We chose the latter. What would you have done?
 
 m.
 

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Hi,

after using my old pc, because my old one is
crashed(can't boot)I noticed that the perfoamnce wit
data paging is much better! Even with a visibility
more than 30m I can't see much impact. Before data
paging I never could use this range!

I think we could change this - FGFS would looking a
little bit more realistic and the perfomance issue is
small now. 

With OSG Perfomance get better and better - why should
we stay back from our possibilities?

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Stuart Buchanan

--- Melchior FRANZ wrote:
 * Thomas Förster -- Monday 11 February 2008:
  Note that METAR itself only codes visibility up to  m.
 
 Only if it uses the 4-digit visibility code. But it can also be
 something like KEDW 110755Z 24006KT 45SM SCT250 04/M01 A3014
 where the visibility is 45SM ... 45 (statute) miles.
 
  Everything above comes out of the report as  too. [...]
 
 Yes, *iff* a four digit code is used, then  means more
 than 10 km.
 
  Think someone did a conservative choice here.
 
 Conservative? If we have to make something up because there is
 no information, should we then take something that makes fgfs
 crawl and look ugly, or rather something faster and prettier?
 We chose the latter. What would you have done?

I'm sure you alreay know the answer : Make it a property value in
preferences.xml, defaulting to 10km :)

Of course, the 12nm island may be due to an assumption that the maximum
visibility will be 10km, so it may not just be case of replacing the constant...

-Stuart


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[Flightgear-devel] Flying over an island

2008-02-10 Thread LeeE
Hi all,

Finally remembered to raise this:)

I don't know exactly when it started happening but for a couple of 
months now I've noticed that, regardless of where I'm flying, I 
always seem to be flying over an island of about 12nm radius and 
surrounded by sea/ocean.

I don't think the problem is anything to do with tile loading but 
with clipping in the renderer.  As I fly forwards (yes, in some 
tests against very high winds I occasionally fly backwards) I can 
see the terrain smoothly appearing at the ~12nm boundary - this is 
especially noticeable in hilly or mountainous regions.

I had a look for suitable parameters in the property tree but didn't 
find anything so I'm guessing that there's a hard-coded limit 
somewhere.  Anyone else seeing this problem?

If there is a hard-coded limit for this then it's much too low.  
Twenty+ mile visibility at ground level isn't uncommon - people are 
often able to see across the English Channel (22 miles) and higher 
Mountains and peaks are often visible at much greater distances.

LeeE

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Re: [Flightgear-devel] Flying over an island

2008-02-10 Thread Heiko Schulz

--- LeeE [EMAIL PROTECTED] schrieb:

 Hi all,
 
 Finally remembered to raise this:)
 
 I don't know exactly when it started happening but
 for a couple of 
 months now I've noticed that, regardless of where
 I'm flying, I 
 always seem to be flying over an island of about
 12nm radius and 
 surrounded by sea/ocean.
 
 I don't think the problem is anything to do with
 tile loading but 
 with clipping in the renderer.  As I fly forwards
 (yes, in some 
 tests against very high winds I occasionally fly
 backwards) I can 
 see the terrain smoothly appearing at the ~12nm
 boundary - this is 
 especially noticeable in hilly or mountainous
 regions.
 
 I had a look for suitable parameters in the property
 tree but didn't 
 find anything so I'm guessing that there's a
 hard-coded limit 
 somewhere.  Anyone else seeing this problem?
 
 If there is a hard-coded limit for this then it's
 much too low.  
 Twenty+ mile visibility at ground level isn't
 uncommon - people are 
 often able to see across the English Channel (22
 miles) and higher 
 Mountains and peaks are often visible at much
 greater distances.
 
 LeeE
 
Hi,


Not your specific problem, but I noticed the problem
with the visibility- I fly with real weather, but the
visibility doesen't match to the weather outside my
appartement. Seems to be there a hard coded limit of
11- 12 miles with real weather.

Another thing is, when I increase the visibility
manually I noticed with the last OSG-version that
there is a white surface in the sky - the blue sky
disapears, no stars. 

HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


  Lesen Sie Ihre E-Mails auf dem Handy.
www.yahoo.de/go

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Re: [Flightgear-devel] Flying over an island

2008-02-10 Thread LeeE
On Sunday 10 February 2008 18:19, Heiko Schulz wrote:
 --- LeeE [EMAIL PROTECTED] schrieb:
  On Sunday 10 February 2008 17:45, Heiko Schulz
 
  wrote:
   --- LeeE [EMAIL PROTECTED] schrieb:
Hi all,
   
Finally remembered to raise this:)
   
I don't know exactly when it started happening
 
  but
 
for a couple of
months now I've noticed that, regardless of
 
  where
 
I'm flying, I
always seem to be flying over an island of about
12nm radius and
surrounded by sea/ocean.
   
I don't think the problem is anything to do with
tile loading but
with clipping in the renderer.  As I fly
 
  forwards
 
(yes, in some
tests against very high winds I occasionally fly
backwards) I can
see the terrain smoothly appearing at the ~12nm
boundary - this is
especially noticeable in hilly or mountainous
regions.
   
I had a look for suitable parameters in the
 
  property
 
tree but didn't
find anything so I'm guessing that there's a
hard-coded limit
somewhere.  Anyone else seeing this problem?
   
If there is a hard-coded limit for this then
 
  it's
 
much too low.
Twenty+ mile visibility at ground level isn't
uncommon - people are
often able to see across the English Channel (22
miles) and higher
Mountains and peaks are often visible at much
greater distances.
   
LeeE
  
   Hi,
  
  
   Not your specific problem, but I noticed the
 
  problem
 
   with the visibility- I fly with real weather, but
 
  the
 
   visibility doesen't match to the weather outside
 
  my
 
   appartement. Seems to be there a hard coded limit
 
  of
 
   11- 12 miles with real weather.
  
   Another thing is, when I increase the visibility
   manually I noticed with the last OSG-version that
   there is a white surface in the sky - the blue sky
   disapears, no stars.
  
   HHS
  
   still in work:
 
  http://www.hoerbird.net/galerie.html
 
   But already done:
 
  http://www.hoerbird.net/reisen.html
 
 Lesen Sie Ihre E-Mails auf dem Handy.
   www.yahoo.de/go
 
  Is your problem due to the fetched METAR visibility
  being incorrect
  or is the fetched METAR data correct but not being
  used correctly?
 
  When you increase the visibility manually do you see
  any terrain
  that is further away than ~12nm?
 
  I see the white sky problem too.  I've noticed that
  once I get above
  ~8000ft asl the sky, starting at the corners of the
  screen become
  white.  As I continue climbing it looks as though
  the sky has been
  reduced to a single polygon and if I bank and turn
  the poly appears
  to rotate.  Actually, I think the poly doesn't
  change it's
  alignment - the apparent rotation being due to the
  change in
  heading.
 
  I thought it might be possible that the white sky
  problem is related
  to the terrain clipping problem, so I was going to
  see the outcome
  of that before I raised the white sky issue:)
 
  LeeE

 It seems to mee, that METAR is not used correctly.
 METAR ssems alright to me, if in RL the visibility is
 under 11nm, ti is in FGFS too. But above 11nm - FGFS
 can't show this

 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html


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 Wissenswertes für Bastler und Hobby Handwerker.
 www.yahoo.de/clever

Sound like the same problem.

LeeE

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Re: [Flightgear-devel] Flying over an island

2008-02-10 Thread Heiko Schulz

--- LeeE [EMAIL PROTECTED] schrieb:

 On Sunday 10 February 2008 17:45, Heiko Schulz
 wrote:
  --- LeeE [EMAIL PROTECTED] schrieb:
   Hi all,
  
   Finally remembered to raise this:)
  
   I don't know exactly when it started happening
 but
   for a couple of
   months now I've noticed that, regardless of
 where
   I'm flying, I
   always seem to be flying over an island of about
   12nm radius and
   surrounded by sea/ocean.
  
   I don't think the problem is anything to do with
   tile loading but
   with clipping in the renderer.  As I fly
 forwards
   (yes, in some
   tests against very high winds I occasionally fly
   backwards) I can
   see the terrain smoothly appearing at the ~12nm
   boundary - this is
   especially noticeable in hilly or mountainous
   regions.
  
   I had a look for suitable parameters in the
 property
   tree but didn't
   find anything so I'm guessing that there's a
   hard-coded limit
   somewhere.  Anyone else seeing this problem?
  
   If there is a hard-coded limit for this then
 it's
   much too low.
   Twenty+ mile visibility at ground level isn't
   uncommon - people are
   often able to see across the English Channel (22
   miles) and higher
   Mountains and peaks are often visible at much
   greater distances.
  
   LeeE
 
  Hi,
 
 
  Not your specific problem, but I noticed the
 problem
  with the visibility- I fly with real weather, but
 the
  visibility doesen't match to the weather outside
 my
  appartement. Seems to be there a hard coded limit
 of
  11- 12 miles with real weather.
 
  Another thing is, when I increase the visibility
  manually I noticed with the last OSG-version that
  there is a white surface in the sky - the blue sky
  disapears, no stars.
 
  HHS
 
  still in work:
 http://www.hoerbird.net/galerie.html
  But already done:
 http://www.hoerbird.net/reisen.html
 
 
Lesen Sie Ihre E-Mails auf dem Handy.
  www.yahoo.de/go
 
 Is your problem due to the fetched METAR visibility
 being incorrect 
 or is the fetched METAR data correct but not being
 used correctly?
 
 When you increase the visibility manually do you see
 any terrain 
 that is further away than ~12nm?
 
 I see the white sky problem too.  I've noticed that
 once I get above 
 ~8000ft asl the sky, starting at the corners of the
 screen become 
 white.  As I continue climbing it looks as though
 the sky has been 
 reduced to a single polygon and if I bank and turn
 the poly appears 
 to rotate.  Actually, I think the poly doesn't
 change it's 
 alignment - the apparent rotation being due to the
 change in 
 heading.
 
 I thought it might be possible that the white sky
 problem is related 
 to the terrain clipping problem, so I was going to
 see the outcome 
 of that before I raised the white sky issue:)
 
 LeeE
 
It seems to mee, that METAR is not used correctly.
METAR ssems alright to me, if in RL the visibility is
under 11nm, ti is in FGFS too. But above 11nm - FGFS
can't show this

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


   __  Ihre erste Baustelle? Wissenswertes 
für Bastler und Hobby Handwerker. www.yahoo.de/clever

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Re: [Flightgear-devel] Flying over an island

2008-02-10 Thread LeeE
On Sunday 10 February 2008 17:45, Heiko Schulz wrote:
 --- LeeE [EMAIL PROTECTED] schrieb:
  Hi all,
 
  Finally remembered to raise this:)
 
  I don't know exactly when it started happening but
  for a couple of
  months now I've noticed that, regardless of where
  I'm flying, I
  always seem to be flying over an island of about
  12nm radius and
  surrounded by sea/ocean.
 
  I don't think the problem is anything to do with
  tile loading but
  with clipping in the renderer.  As I fly forwards
  (yes, in some
  tests against very high winds I occasionally fly
  backwards) I can
  see the terrain smoothly appearing at the ~12nm
  boundary - this is
  especially noticeable in hilly or mountainous
  regions.
 
  I had a look for suitable parameters in the property
  tree but didn't
  find anything so I'm guessing that there's a
  hard-coded limit
  somewhere.  Anyone else seeing this problem?
 
  If there is a hard-coded limit for this then it's
  much too low.
  Twenty+ mile visibility at ground level isn't
  uncommon - people are
  often able to see across the English Channel (22
  miles) and higher
  Mountains and peaks are often visible at much
  greater distances.
 
  LeeE

 Hi,


 Not your specific problem, but I noticed the problem
 with the visibility- I fly with real weather, but the
 visibility doesen't match to the weather outside my
 appartement. Seems to be there a hard coded limit of
 11- 12 miles with real weather.

 Another thing is, when I increase the visibility
 manually I noticed with the last OSG-version that
 there is a white surface in the sky - the blue sky
 disapears, no stars.

 HHS

 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html


   Lesen Sie Ihre E-Mails auf dem Handy.
 www.yahoo.de/go

Is your problem due to the fetched METAR visibility being incorrect 
or is the fetched METAR data correct but not being used correctly?

When you increase the visibility manually do you see any terrain 
that is further away than ~12nm?

I see the white sky problem too.  I've noticed that once I get above 
~8000ft asl the sky, starting at the corners of the screen become 
white.  As I continue climbing it looks as though the sky has been 
reduced to a single polygon and if I bank and turn the poly appears 
to rotate.  Actually, I think the poly doesn't change it's 
alignment - the apparent rotation being due to the change in 
heading.

I thought it might be possible that the white sky problem is related 
to the terrain clipping problem, so I was going to see the outcome 
of that before I raised the white sky issue:)

LeeE

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