Re: [Freeciv-Dev] freeciv-dev and freeciv-i18n mailing list migration

2017-04-25 Thread Marko Lindqvist
On 24 April 2017 at 18:59, Marko Lindqvist <cazf...@gmail.com> wrote:
>  As gna.org is going to shut down, the freeciv-dev and freeciv-i18n
> mailing lists need to be migrated to a new place. This requires some
> activity from your part as we can't just subscribe you to the new
> list(s) behind your back. We will initiate the subscription process
> for all email addresses currently subscribed to the old lists on
> gna.org during this week. It will result in an email to you,
> originating from the new hosting, with a link with which you can
> confirm your subscription to the new list. You can also opt to just
> ignore that email if you don't want to subscribe to the new list.
>
>  I'll send another email to these old gna.org lists once you should
> have received the email to confirm your subscription to the new
> list(s).
>

 You now should have received the email with the confirmation link. If
you didn't, or you had other problems in subscribing to the new list,
you can subscribe by yourself from the list info page of the new list:

freeciv-dev: https://www.freelists.org/list/freeciv-dev
freeciv-i18n: https://www.freelists.org/list/freeciv-i18n



 - ML

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[Freeciv-Dev] freeciv-dev and freeciv-i18n mailing list migration

2017-04-24 Thread Marko Lindqvist
 As gna.org is going to shut down, the freeciv-dev and freeciv-i18n
mailing lists need to be migrated to a new place. This requires some
activity from your part as we can't just subscribe you to the new
list(s) behind your back. We will initiate the subscription process
for all email addresses currently subscribed to the old lists on
gna.org during this week. It will result in an email to you,
originating from the new hosting, with a link with which you can
confirm your subscription to the new list. You can also opt to just
ignore that email if you don't want to subscribe to the new list.

 I'll send another email to these old gna.org lists once you should
have received the email to confirm your subscription to the new
list(s).


 - ML

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[Freeciv-Dev] Freeciv WebGL 3D Development Update

2017-02-19 Thread Andreas Røsdal
I have released a new version of Freeciv WebGL 3D to play.freeciv.org

The new release contains support for rendering borders and animated unit
movement.
Some more details about the release can be found here:
http://forum.freeciv.org/f/viewtopic.php?f=24=71874

The source code of Freeciv-web can be found here:
https://github.com/freeciv/freeciv-web

Andreas R.
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Re: [Freeciv-Dev] Freeciv-web WebGL/Three.js prototype

2016-11-27 Thread Andreas Røsdal
Hi again everyone,

I have just released an update of the Freeciv-web 3D WebGL version to the
production server.
The updated version is able to render the 3d unit models from Cimpletoon
blender collection,
and it should be possible to play a complete game. There is still a lot to
do, though!

The 3D WebGL version can be tested here:  https://play.freeciv.org/  (click
the "Single-player 3D Beta" button).

More information can be found on the project Github page:
https://github.com/freeciv/freeciv-web

Andreas



2016-11-12 22:23 GMT+01:00 Andreas Røsdal :

> Hello,
>
> We've been working on a 3D WebGL/Three.js prototype for Freeciv-web and
> the progress has been good so far. More information can be found here:
> http://forum.freeciv.org/f/viewtopic.php?f=24=39021
>
> The prototype can be tested here: https://play.freeciv.
> org/webclient/?action=new=webgl=true
>
> Andreas
>
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Re: [Freeciv-Dev] Freeciv 2.5.6 source code released

2016-11-19 Thread Jacob Nevins
I wrote:
> A new stable release of Freeciv, 2.5.6, is available as source code for
> download.

Given how slowly my work on 2.6 is going, there will probably be a 2.5.7
at some point. We'll try to keep strings frozen on S2_5 unless some
compelling reason to break string freeze emerges.

Translation stats on S2_5:

freeciv:
es: 100%: 6293 translated.
ca: 100%: 6293 translated.
fi: 100%: 6293 translated.
en_GB: 100%: 6293 translated.
fr: 100%: 6293 translated.
ru: 100%: 6293 translated.
de: 100%: 6293 translated.
uk: 99.1%: 6235 translated, 17 fuzzy, 41 untranslated.
pl: 95.4%: 6004 translated, 213 fuzzy, 76 untranslated.
ja: 94%: 5892 translated, 135 fuzzy, 266 untranslated.
gd: 83%: 5217 translated, 759 fuzzy, 317 untranslated.
da: 70%: 4433 translated, 1306 fuzzy, 554 untranslated.
it: 61%: 3852 translated, 1610 fuzzy, 831 untranslated.
nl: 61%: 3851 translated, 1493 fuzzy, 949 untranslated.
pt_BR: 58%: 3630 translated, 1809 fuzzy, 854 untranslated.
ko: 51%: 3196 translated, 1375 fuzzy, 1722 untranslated.
sv: 50%: 3156 translated, 1778 fuzzy, 1359 untranslated.
ga: 45%: 2833 translated, 431 fuzzy, 3029 untranslated.
id: 44%: 2743 translated, 583 fuzzy, 2967 untranslated.
tr: 41%: 2607 translated, 2179 fuzzy, 1507 untranslated.
et: 40%: 2537 translated, 2275 fuzzy, 1481 untranslated.
cs: 40%: 2534 translated, 2366 fuzzy, 1393 untranslated.
eo: 39%: 2431 translated, 1738 fuzzy, 2124 untranslated.
lt: 37%: 2330 translated, 1757 fuzzy, 2206 untranslated.
ro: 36%: 2293 translated, 2365 fuzzy, 1635 untranslated.
nb: 35%: 2201 translated, 2630 fuzzy, 1462 untranslated.
ar: 35%: 2198 translated, 2692 fuzzy, 1403 untranslated.
zh_CN: 35%: 2194 translated, 2500 fuzzy, 1599 untranslated.
el: 31%: 1968 translated, 1933 fuzzy, 2392 untranslated.
sr: 30%: 1873 translated, 1062 fuzzy, 3358 untranslated.
zh_TW: 27%: 1698 translated, 300 fuzzy, 4295 untranslated.
hu: 27%: 1695 translated, 2789 fuzzy, 1809 untranslated.
pt: 25%: 1571 translated, 2785 fuzzy, 1937 untranslated.
he: 23%: 1469 translated, 1588 fuzzy, 3236 untranslated.
fa: 23%: 1433 translated, 1711 fuzzy, 3149 untranslated.
bg: 22%: 1374 translated, 564 fuzzy, 4355 untranslated.

nations:
ca: 100%: 1844 translated.
fr: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
ru: 100%: 1844 translated.
es: 100%: 1844 translated.
pl: 99.9%: 1843 translated, 1 fuzzy.
ja: 95.4%: 1759 translated, 10 fuzzy, 75 untranslated.
fi: 92%: 1695 translated, 2 fuzzy, 147 untranslated.
de: 87%: 1605 translated, 1 fuzzy, 238 untranslated.
gd: 84%: 1545 translated, 151 fuzzy, 148 untranslated.
uk: 79%: 1453 translated, 1 fuzzy, 390 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
ga: 59%: 1088 translated, 29 fuzzy, 727 untranslated.
nl: 52%: 957 translated, 552 fuzzy, 335 untranslated.
id: 50%: 922 translated, 62 fuzzy, 860 untranslated.
zh_TW: 37%: 683 translated, 23 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 227 translated, 1005 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

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[Freeciv-Dev] Freeciv 2.5.6 source code released

2016-11-19 Thread Jacob Nevins
A new stable release of Freeciv, 2.5.6, is available as source code for
download.

This release has miscellaneous minor bugfixes. See the full list of changes:
.

Download the source tarball from one of our mirrors, linked from
.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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[Freeciv-Dev] Freeciv-web WebGL/Three.js prototype

2016-11-12 Thread Andreas Røsdal
Hello,

We've been working on a 3D WebGL/Three.js prototype for Freeciv-web and
the progress has been good so far. More information can be found here:
http://forum.freeciv.org/f/viewtopic.php?f=24=39021

The prototype can be tested here:
https://play.freeciv.org/webclient/?action=new=webgl=true

Andreas
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[Freeciv-Dev] Freeciv web

2016-11-08 Thread Lucas Matozzo
New update please
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Re: [Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Marko Lindqvist
On 30 July 2016 at 16:32, Jacob Nevins
<0jacobnk@chiark.greenend.org.uk> wrote:
>
> So strings are now unfrozen on S2_5.

 Technically yes, but let's not do string changes without good reasons
before there's at least one good reason to have 2.5.6 strings
different from 2.5.5 known.


 - ML

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Re: [Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Jacob Nevins
I wrote:
> A new stable release of Freeciv, 2.5.5, is available as source code for
> download.

So strings are now unfrozen on S2_5.

Translation stats for 2.5.5:

freeciv (core strings):
fr: 100%: 6293 translated.
fi: 100%: 6293 translated.
es: 100%: 6293 translated.
en_GB: 100%: 6293 translated.
ru: 100%: 6293 translated.
ca: 100%: 6293 translated.
de: 98.1%: 6172 translated, 90 fuzzy, 31 untranslated.
pl: 95.4%: 6004 translated, 213 fuzzy, 76 untranslated.
ja: 94%: 5892 translated, 135 fuzzy, 266 untranslated.
gd: 83%: 5217 translated, 759 fuzzy, 317 untranslated.
da: 70%: 4433 translated, 1306 fuzzy, 554 untranslated.
uk: 64%: 4019 translated, 1373 fuzzy, 901 untranslated.
it: 61%: 3852 translated, 1610 fuzzy, 831 untranslated.
nl: 61%: 3851 translated, 1493 fuzzy, 949 untranslated.
pt_BR: 58%: 3630 translated, 1809 fuzzy, 854 untranslated.
ko: 51%: 3196 translated, 1375 fuzzy, 1722 untranslated.
sv: 50%: 3156 translated, 1778 fuzzy, 1359 untranslated.
ga: 45%: 2833 translated, 431 fuzzy, 3029 untranslated.
id: 44%: 2743 translated, 583 fuzzy, 2967 untranslated.
tr: 41%: 2607 translated, 2179 fuzzy, 1507 untranslated.
et: 40%: 2537 translated, 2275 fuzzy, 1481 untranslated.
cs: 40%: 2534 translated, 2366 fuzzy, 1393 untranslated.
eo: 39%: 2431 translated, 1738 fuzzy, 2124 untranslated.
lt: 37%: 2330 translated, 1757 fuzzy, 2206 untranslated.
ro: 36%: 2293 translated, 2365 fuzzy, 1635 untranslated.
nb: 35%: 2201 translated, 2630 fuzzy, 1462 untranslated.
ar: 35%: 2198 translated, 2692 fuzzy, 1403 untranslated.
zh_CN: 35%: 2194 translated, 2500 fuzzy, 1599 untranslated.
el: 31%: 1968 translated, 1933 fuzzy, 2392 untranslated.
sr: 30%: 1873 translated, 1062 fuzzy, 3358 untranslated.
zh_TW: 27%: 1698 translated, 300 fuzzy, 4295 untranslated.
hu: 27%: 1695 translated, 2789 fuzzy, 1809 untranslated.
pt: 25%: 1571 translated, 2785 fuzzy, 1937 untranslated.
he: 23%: 1469 translated, 1588 fuzzy, 3236 untranslated.
fa: 23%: 1433 translated, 1711 fuzzy, 3149 untranslated.
bg: 22%: 1374 translated, 564 fuzzy, 4355 untranslated.

nations:
es: 100%: 1844 translated.
fr: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
ru: 100%: 1844 translated.
ca: 100%: 1844 translated.
pl: 99.9%: 1843 translated, 1 fuzzy.
ja: 95.4%: 1759 translated, 10 fuzzy, 75 untranslated.
fi: 92%: 1695 translated, 2 fuzzy, 147 untranslated.
de: 87%: 1605 translated, 1 fuzzy, 238 untranslated.
gd: 84%: 1545 translated, 151 fuzzy, 148 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
ga: 59%: 1088 translated, 29 fuzzy, 727 untranslated.
nl: 52%: 957 translated, 552 fuzzy, 335 untranslated.
id: 50%: 922 translated, 62 fuzzy, 860 untranslated.
uk: 44%: 809 translated, 532 fuzzy, 503 untranslated.
zh_TW: 37%: 683 translated, 23 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 227 translated, 1005 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

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[Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Jacob Nevins
A new stable release of Freeciv, 2.5.5, is available as source code for
download.

This release has miscellaneous minor bugfixes. See the full list of changes:
.

Download the source tarball from one of our mirrors, linked from
.
(Windows packages should follow shortly at the same location.)

Also, some new tilesets from GriffonSpade have been published for
download in the modpack installer: "Sextant", a larger version of
Trident, and a new version of the "Ampliohexbig" tileset.

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] freeciv-2.7

2016-06-26 Thread Marko Lindqvist
On 16 June 2016 at 14:55, Marko Lindqvist  wrote:
> I've been thinking possibility of freeciv-2.7 between freeciv-2.6 and
> freeciv-3.0.
...
> The idea of such a version would be providing some of the post-2.6 
> improvements
> before 3.0 as wait between freeciv-2.6 and freeciv-3.0 is likely to be long.


 One alternative to this would be that we simply release 3.0 earlier.
In practice this would mean that it, despite major version bump, would
be relatively small release. Maybe we just start thinking about
branching S3_0 with just selected additions to what we currently have
in trunk, and postpone further development to 3.1.

 The problem I want to fight against with all this are the
compatibility issues with all kind of dependencies, such as problems
supporting sdl-1.2 client too far to the future.


 - ML

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[Freeciv-Dev] freeciv-2.7

2016-06-16 Thread Marko Lindqvist
I've been thinking possibility of freeciv-2.7 between freeciv-2.6 and
freeciv-3.0.
S2_7 would be branched from S2_6, some time after S2_6 npf (last freeze stage).

The idea of such a version would be providing some of the post-2.6 improvements
before 3.0 as wait between freeciv-2.6 and freeciv-3.0 is likely to be long.
As per our usual version numbering rules freeciv-2.7 would not need to
be compatible
with freeciv-2.6, except that it must be able to read old savegames
and 2.6 rulesets.

Some things that we may want to backport from TRUNK to S2_7:
- Data format fixes that we are not able to do in 2.6 due to d3f
- Network protocol fixes that we are not able to do in 2.6 due to npf
- Dropping xaw-client and sdl-client
- gtk3-client minimum gtk version bump (to 3.10) and improvements it allows
- Bootstrap update (m4 file updates and such)
- Compatibility loading of previous version rulesets (test it before
3.0 tries it)
- Msys2 based Installer builds for Windows as official builds
- New tilesets / rulesets



 - ML

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[Freeciv-Dev] Freeciv on Steam

2016-06-01 Thread Fred Most

Hey guys do you have any plans releasing game on Steam?

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Re: [Freeciv-Dev] Freeciv 2.5.4 source code released

2016-05-14 Thread Jacob Nevins
I wrote:
> A new stable release of Freeciv, 2.5.4, is available as source code for
> download.

So strings are unfrozen on S2_5.

Translation stats for 2.5.4:

freeciv core strings:
en_GB: 100%: 6280 translated.
es: 100%: 6280 translated.
fi: 100%: 6280 translated.
fr: 100%: 6280 translated.
ru: 99.8%: 6265 translated, 11 fuzzy, 4 untranslated.
ca: 99.6%: 6254 translated, 22 fuzzy, 4 untranslated.
de: 98.7%: 6200 translated, 56 fuzzy, 24 untranslated.
pl: 96.1%: 6032 translated, 179 fuzzy, 69 untranslated.
ja: 91%: 5684 translated, 238 fuzzy, 358 untranslated.
gd: 83%: 5241 translated, 728 fuzzy, 311 untranslated.
da: 71%: 4457 translated, 1275 fuzzy, 548 untranslated.
uk: 64%: 4030 translated, 1353 fuzzy, 897 untranslated.
it: 62%: 3866 translated, 1587 fuzzy, 827 untranslated.
nl: 61%: 3862 translated, 1473 fuzzy, 945 untranslated.
pt_BR: 58%: 3639 translated, 1791 fuzzy, 850 untranslated.
ko: 51%: 3212 translated, 1353 fuzzy, 1715 untranslated.
sv: 50%: 3165 translated, 1760 fuzzy, 1355 untranslated.
ga: 45%: 2836 translated, 422 fuzzy, 3022 untranslated.
id: 44%: 2748 translated, 572 fuzzy, 2960 untranslated.
tr: 42%: 2615 translated, 2163 fuzzy, 1502 untranslated.
et: 41%: 2545 translated, 2259 fuzzy, 1476 untranslated.
cs: 40%: 2541 translated, 2351 fuzzy, 1388 untranslated.
eo: 39%: 2438 translated, 1722 fuzzy, 2120 untranslated.
lt: 37%: 2334 translated, 1744 fuzzy, 2202 untranslated.
ro: 37%: 2298 translated, 2353 fuzzy, 1629 untranslated.
nb: 35%: 2208 translated, 2615 fuzzy, 1457 untranslated.
ar: 35%: 2201 translated, 2681 fuzzy, 1398 untranslated.
zh_CN: 35%: 2200 translated, 2486 fuzzy, 1594 untranslated.
el: 31%: 1975 translated, 1918 fuzzy, 2387 untranslated.
sr: 30%: 1876 translated, 1053 fuzzy, 3351 untranslated.
hu: 27%: 1700 translated, 2777 fuzzy, 1803 untranslated.
zh_TW: 27%: 1698 translated, 295 fuzzy, 4287 untranslated.
pt: 25%: 1575 translated, 2776 fuzzy, 1929 untranslated.
he: 23%: 1470 translated, 1583 fuzzy, 3227 untranslated.
fa: 23%: 1433 translated, 1707 fuzzy, 3140 untranslated.
bg: 22%: 1375 translated, 557 fuzzy, 4348 untranslated.

nations:
fr: 100%: 1844 translated.
pl: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
es: 100%: 1844 translated.
ca: 100%: 1844 translated.
ru: 100%: 1844 translated.
ja: 94%: 1731 translated, 12 fuzzy, 101 untranslated.
fi: 89%: 1638 translated, 1 fuzzy, 205 untranslated.
de: 87%: 1606 translated, 238 untranslated.
gd: 84%: 1546 translated, 150 fuzzy, 148 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
ga: 59%: 1089 translated, 28 fuzzy, 727 untranslated.
nl: 52%: 958 translated, 551 fuzzy, 335 untranslated.
id: 50%: 923 translated, 61 fuzzy, 860 untranslated.
uk: 44%: 809 translated, 532 fuzzy, 503 untranslated.
zh_TW: 37%: 684 translated, 22 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 228 translated, 1004 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

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[Freeciv-Dev] Freeciv 2.5.4 source code released

2016-05-14 Thread Jacob Nevins
A new stable release of Freeciv, 2.5.4, is available as source code for
download.

This release has miscellaneous minor bugfixes. See the full list of changes:
.

Download the source tarball from one of our mirrors, linked from
.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] Freeciv AI is discriminated against humans

2016-05-03 Thread sinigmar
To start dig deeper I need 2 things:
1) a text description of the game state model
2) the specification of client-server protocol

> What came to mind, the "W" ist still a server command, is this necessary?
>
I don't understood which command do you mean. There is no "W" command in
server commands list:
http://freeciv.wikia.com/wiki/Server_commands


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Re: [Freeciv-Dev] Freeciv AI is discriminated against humans

2016-05-03 Thread Christian Knoke
sinigmar wrote on May 03, 11:22 (+0300):

> I am fighter for the rights of AI in the world.

rightly so

> I found that in freeciv AI is discriminated in abilities to move.

may be

> Let's suppose that turn length is 180 seconds (3 minutes). All this time
> humans can make moves, and AI's can't.
> 
> That should be changed!
> 
> AI's should be given the possibility to react to human moves in the same
> way as other human players can react on moves of each other.

Given a six players game anno 1000, w/ bigger map and somewhat 150 units to
move in 90 seconds, I'd say, humans cannot really react, either.

An AI with perfect reaction within 2 seconds, won't give you a chance.

So, before you do that, improve the way humans can access and move their
units.

What came to mind, the "W" ist still a server command, is this necessary?

Christian

-- 
Christian Knoke* * *http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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[Freeciv-Dev] Freeciv AI is discriminated against humans

2016-05-03 Thread sinigmar


Hello,

I am fighter for the rights of AI in the world.

I found that in freeciv AI is discriminated in abilities to move.

Let's suppose that turn length is 180 seconds (3 minutes). All this time
humans can make moves, and AI's can't.

That should be changed!

AI's should be given the possibility to react to human moves in the same
way as other human players can react on moves of each other.




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[Freeciv-Dev] Freeciv 2.5.3 source code released

2016-02-07 Thread Jacob Nevins
A new stable release of Freeciv, 2.5.3, is available as source code for
download.

This release is mainly for the benefit of distribution maintainers
rather than end users, as it fixes a failure to build when not using the
supplied 'configure' script. However, it has a few other selected bug
fixes as well. See the full list of changes:
.

Download the source tarball from one of our mirrors, linked from
.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] Freeciv 2.5.2 source code released

2016-01-19 Thread Jacob Nevins
I wrote:
> A new stable release of Freeciv, 2.5.2, is available as source code for
> download.

So S2_5 is now unfrozen.

Translation stats for 2.5.2:

freeciv:
es: 100%: 6271 translated.
ca: 100%: 6271 translated.
en_GB: 100%: 6271 translated.
ru: 100%: 6271 translated.
fr: 100%: 6271 translated.
fi: 100%: 6271 translated.
de: 99.1%: 6216 translated, 35 fuzzy, 20 untranslated.
pl: 96.4%: 6047 translated, 159 fuzzy, 65 untranslated.
ja: 91%: 5699 translated, 218 fuzzy, 354 untranslated.
gd: 84%: 5254 translated, 710 fuzzy, 307 untranslated.
da: 71%: 4468 translated, 1260 fuzzy, 543 untranslated.
uk: 64%: 4036 translated, 1344 fuzzy, 891 untranslated.
it: 62%: 3877 translated, 1573 fuzzy, 821 untranslated.
nl: 62%: 3869 translated, 1461 fuzzy, 941 untranslated.
pt_BR: 58%: 3649 translated, 1778 fuzzy, 844 untranslated.
ko: 51%: 3222 translated, 1340 fuzzy, 1709 untranslated.
sv: 51%: 3171 translated, 1750 fuzzy, 1350 untranslated.
ga: 45%: 2840 translated, 414 fuzzy, 3017 untranslated.
id: 44%: 2754 translated, 560 fuzzy, 2957 untranslated.
tr: 42%: 2620 translated, 2154 fuzzy, 1497 untranslated.
et: 41%: 2550 translated, 2250 fuzzy, 1471 untranslated.
cs: 41%: 2544 translated, 2344 fuzzy, 1383 untranslated.
eo: 39%: 2442 translated, 1715 fuzzy, 2114 untranslated.
lt: 37%: 2337 translated, 1736 fuzzy, 2198 untranslated.
ro: 37%: 2301 translated, 2346 fuzzy, 1624 untranslated.
nb: 35%: 2212 translated, 2607 fuzzy, 1452 untranslated.
ar: 35%: 2203 translated, 2675 fuzzy, 1393 untranslated.
zh_CN: 35%: 2203 translated, 2479 fuzzy, 1589 untranslated.
el: 32%: 1981 translated, 1907 fuzzy, 2383 untranslated.
sr: 30%: 1879 translated, 1045 fuzzy, 3347 untranslated.
hu: 27%: 1704 translated, 2770 fuzzy, 1797 untranslated.
zh_TW: 27%: 1702 translated, 288 fuzzy, 4281 untranslated.
pt: 25%: 1577 translated, 2771 fuzzy, 1923 untranslated.
he: 23%: 1472 translated, 1576 fuzzy, 3223 untranslated.
fa: 23%: 1434 translated, 1702 fuzzy, 3135 untranslated.
bg: 22%: 1378 translated, 550 fuzzy, 4343 untranslated.

nations:
fr: 100%: 1844 translated.
es: 100%: 1844 translated.
ru: 100%: 1844 translated.
pl: 100%: 1844 translated.
ca: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
ja: 94%: 1731 translated, 12 fuzzy, 101 untranslated.
de: 87%: 1606 translated, 238 untranslated.
fi: 87%: 1604 translated, 26 fuzzy, 214 untranslated.
gd: 84%: 1546 translated, 150 fuzzy, 148 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
ga: 59%: 1089 translated, 28 fuzzy, 727 untranslated.
nl: 52%: 958 translated, 551 fuzzy, 335 untranslated.
id: 50%: 923 translated, 61 fuzzy, 860 untranslated.
uk: 44%: 809 translated, 532 fuzzy, 503 untranslated.
zh_TW: 37%: 684 translated, 22 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 228 translated, 1004 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

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[Freeciv-Dev] Freeciv 2.5.2 source code released

2016-01-19 Thread Jacob Nevins
A new stable release of Freeciv, 2.5.2, is available as source code for
download.

This is a bugfix release; as well as the usual selection of fixes, the
new Qt client has been substantially updated. See the full list of changes:
.

Download the source tarball from one of our mirrors, linked from
.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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[Freeciv-Dev] Freeciv-3D

2015-12-10 Thread Drake
Hello team,

I see that you prepare to initiate the transition from a 2D game to more 3D.
I fully agree with this choice.

There are two things which I think you could consider :
- the use of a globe akin to the one in civ4, with latitude and longitude, and 
absence of poles, at least as an experiment for east-west wrap and north-south 
non-wrap.
- try something like indiegogo to measure public interest and if necessary get 
some money for the project (make a dev full-time or hire a pro ?). It could 
also be the occasion to propose some pins, posters... to fans.

Thanks,
Drake

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Re: [Freeciv-Dev] Freeciv 2.5.1 and 2.4.5 source code released

2015-08-15 Thread Jacob Nevins
I wrote:
 A new stable release of Freeciv, 2.5.1, is available as source code for
 download.

So S2_5 is unfrozen.

 At the same time, one final release of 2.4 code -- 2.4.5 -- has been
 made to mop up bug fixes from the past eight months or so.

That's it for S2_4 now, barring some embarrassing regression. No need to
target any new bugfixes or translations there.

Translation stats for 2.5.1:

freeciv:
es: 100%: 6238 translated.
fr: 100%: 6238 translated.
fi: 100%: 6238 translated.
de: 100%: 6238 translated.
en_GB: 100%: 6238 translated.
ca: 99.8%: 6223 translated, 12 fuzzy, 3 untranslated.
ru: 97.4%: 6074 translated, 139 fuzzy, 25 untranslated.
pl: 97.2%: 6066 translated, 128 fuzzy, 44 untranslated.
ja: 92%: 5716 translated, 186 fuzzy, 336 untranslated.
gd: 84%: 5261 translated, 686 fuzzy, 291 untranslated.
da: 72%: 4475 translated, 1236 fuzzy, 527 untranslated.
uk: 65%: 4043 translated, 1319 fuzzy, 876 untranslated.
it: 62%: 3884 translated, 1549 fuzzy, 805 untranslated.
nl: 62%: 3875 translated, 1437 fuzzy, 926 untranslated.
pt_BR: 59%: 3656 translated, 1754 fuzzy, 828 untranslated.
ko: 52%: 3229 translated, 1317 fuzzy, 1692 untranslated.
sv: 51%: 3177 translated, 1727 fuzzy, 1334 untranslated.
ga: 46%: 2845 translated, 395 fuzzy, 2998 untranslated.
id: 44%: 2759 translated, 538 fuzzy, 2941 untranslated.
tr: 42%: 2626 translated, 2130 fuzzy, 1482 untranslated.
et: 41%: 2555 translated, 2228 fuzzy, 1455 untranslated.
cs: 41%: 2549 translated, 2321 fuzzy, 1368 untranslated.
eo: 39%: 2447 translated, 1695 fuzzy, 2096 untranslated.
lt: 38%: 2342 translated, 1715 fuzzy, 2181 untranslated.
ro: 37%: 2306 translated, 2324 fuzzy, 1608 untranslated.
nb: 36%: 2216 translated, 2586 fuzzy, 1436 untranslated.
ar: 35%: 2208 translated, 2653 fuzzy, 1377 untranslated.
zh_CN: 35%: 2206 translated, 2459 fuzzy, 1573 untranslated.
el: 32%: 1984 translated, 1886 fuzzy, 2368 untranslated.
sr: 30%: 1880 translated, 1032 fuzzy, 3326 untranslated.
hu: 27%: 1707 translated, 2749 fuzzy, 1782 untranslated.
zh_TW: 27%: 1702 translated, 276 fuzzy, 4260 untranslated.
pt: 25%: 1580 translated, 2750 fuzzy, 1908 untranslated.
he: 24%: 1473 translated, 1558 fuzzy, 3207 untranslated.
fa: 23%: 1437 translated, 1684 fuzzy, 3117 untranslated.
bg: 22%: 1381 translated, 536 fuzzy, 4321 untranslated.

nations:
fr: 100%: 1844 translated.
pl: 100%: 1844 translated.
ca: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
es: 100%: 1844 translated.
ru: 100%: 1844 translated.
ja: 94%: 1731 translated, 12 fuzzy, 101 untranslated.
de: 87%: 1606 translated, 238 untranslated.
fi: 87%: 1604 translated, 26 fuzzy, 214 untranslated.
gd: 84%: 1546 translated, 150 fuzzy, 148 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
ga: 59%: 1089 translated, 28 fuzzy, 727 untranslated.
nl: 52%: 958 translated, 551 fuzzy, 335 untranslated.
id: 50%: 923 translated, 61 fuzzy, 860 untranslated.
uk: 44%: 809 translated, 532 fuzzy, 503 untranslated.
zh_TW: 37%: 684 translated, 22 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 228 translated, 1004 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

Final translation stats for 2.4.5:

en_GB: 100%: 7214 translated.
es: 100%: 7214 translated.
pl: 100%: 7214 translated.
fr: 100%: 7214 translated.
ru: 99.9%: 7205 translated, 7 fuzzy, 2 untranslated.
ca: 99.8%: 7199 translated, 12 fuzzy, 3 untranslated.
fi: 97.3%: 7016 translated, 7 fuzzy, 191 untranslated.
ja: 96.5%: 6962 translated, 143 fuzzy, 109 untranslated.
de: 95.4%: 6881 translated, 28 fuzzy, 305 untranslated.
gd: 95.4%: 6880 translated, 184 fuzzy, 150 untranslated.
da: 78%: 5632 translated, 1015 fuzzy, 567 untranslated.
uk: 67%: 4863 translated, 1281 fuzzy, 1070 untranslated.
nl: 66%: 4782 translated, 1460 fuzzy, 972 untranslated.
it: 61%: 4372 translated, 1855 fuzzy, 987 untranslated.
pt_BR: 57%: 4138 translated, 2091 fuzzy, 985 untranslated.
ga: 54%: 3861 translated, 75 fuzzy, 3278 untranslated.
id: 51%: 3654 translated, 196 fuzzy, 3364 untranslated.
sv: 49%: 3554 

[Freeciv-Dev] Freeciv 2.5.1 and 2.4.5 source code released

2015-08-15 Thread Jacob Nevins
A new stable release of Freeciv, 2.5.1, is available as source code for
download.

This is a bugfix release; among the usual selection of fixes, several
longstanding bugs in border and unhappiness rules have been fixed. See
the full list of changes:
http://www.freeciv.org/wiki/NEWS-2.5.1.

At the same time, one final release of 2.4 code -- 2.4.5 -- has been
made to mop up bug fixes from the past eight months or so. Details at
http://www.freeciv.org/wiki/NEWS-2.4.5.

Download the source tarballs from one of our mirrors, linked from
http://www.freeciv.org/wiki/Download.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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[Freeciv-Dev] Freeciv-web and Mozilla Firefox

2015-07-02 Thread Silvio Chiba
Hi, I'm part of the Mozilla bizdev team working on content acquisition and
distribution for desktop.

It would be great opportunity to figure out how to get your games and the
Firefox browser could play together. Awesome open source HTML5 games by the
way!

Since you made this title using web technology the port should be seamless
 Let me know if there is interest here to learn about how we can help
expose these awesome games to our 350M MAUs.

Regards,
Silvio

-- 
* Silvio Chiba*
*Business Development*
*San Francisco, CA*
*Mozilla Corp.*
*m: 949-419-7469*
*linkedin.com/in/silviochiba http://linkedin.com/in/silviochiba*
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Re: [Freeciv-Dev] Freeciv-web and Mozilla Firefox

2015-07-02 Thread Andreas Røsdal
Hello Silvio,

I think it is very exciting that the Mozilla bizdev team shows interest in
Freeciv-web, and I am positive to any cooperation
where we can expose Freeciv-web to an even larger number of users through
the Firefox browser and the Firefox OS.
Freeciv-web is already featured on the Firefox marketplace, but if there
are other things we can do with Freeciv-web
running on Firefox that would be of interest.

A default install of Freeciv-web on all Firefox OS devices would be a
fantastic situation for the Freeciv-web project. Further, featuring
Freeciv-web on the frontpage of the Firefox marketplace would also help.
Freeciv-web works best on tablets, desktop and devices with larger screens
currently. It is also of interest to get me access to some devices running
Firefox OS, particularly mobile devices with small screens, since there is
still some work remaining to adapt the game to mobile devices with small
screens. If you have some other suggestions for Freeciv-web and how it
could be made better on the Firefox OS please let me know!

Regards,
Andreas R.



2015-07-02 7:02 GMT+02:00 Silvio Chiba sch...@mozilla.com:

 Hi, I'm part of the Mozilla bizdev team working on content acquisition and
 distribution for desktop.

 It would be great opportunity to figure out how to get your games and the
 Firefox browser could play together. Awesome open source HTML5 games by the
 way!

 Since you made this title using web technology the port should be seamless
  Let me know if there is interest here to learn about how we can help
 expose these awesome games to our 350M MAUs.

 Regards,
 Silvio

 --
 * Silvio Chiba*
 *Business Development*
 *San Francisco, CA*
 *Mozilla Corp.*
 *m: 949-419-7469*
 *linkedin.com/in/silviochiba http://linkedin.com/in/silviochiba*




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Re: [Freeciv-Dev] Freeciv-web and Mozilla Firefox

2015-07-02 Thread Silvio Chiba
Andreas, thanks for the note.  Yes I could not agree with you more.

I'm going to surface this with out editorial team so that we can feature
this title in a collection -

https://marketplace.firefox.com/app/freeciv

More to come!

Silvio

On Thu, Jul 2, 2015 at 10:13 AM, Andreas Røsdal andreas.ros...@gmail.com
wrote:

 Hello Silvio,

 I think it is very exciting that the Mozilla bizdev team shows interest in
 Freeciv-web, and I am positive to any cooperation
 where we can expose Freeciv-web to an even larger number of users through
 the Firefox browser and the Firefox OS.
 Freeciv-web is already featured on the Firefox marketplace, but if there
 are other things we can do with Freeciv-web
 running on Firefox that would be of interest.

 A default install of Freeciv-web on all Firefox OS devices would be a
 fantastic situation for the Freeciv-web project. Further, featuring
 Freeciv-web on the frontpage of the Firefox marketplace would also help.
 Freeciv-web works best on tablets, desktop and devices with larger screens
 currently. It is also of interest to get me access to some devices running
 Firefox OS, particularly mobile devices with small screens, since there is
 still some work remaining to adapt the game to mobile devices with small
 screens. If you have some other suggestions for Freeciv-web and how it
 could be made better on the Firefox OS please let me know!

 Regards,
 Andreas R.



 2015-07-02 7:02 GMT+02:00 Silvio Chiba sch...@mozilla.com:

 Hi, I'm part of the Mozilla bizdev team working on content acquisition
 and distribution for desktop.

 It would be great opportunity to figure out how to get your games and the
 Firefox browser could play together. Awesome open source HTML5 games by the
 way!

 Since you made this title using web technology the port should be
 seamless  Let me know if there is interest here to learn about how we can
 help expose these awesome games to our 350M MAUs.

 Regards,
 Silvio

 --
 * Silvio Chiba*
 *Business Development*
 *San Francisco, CA*
 *Mozilla Corp.*
 *m: 949-419-7469 949-419-7469*
 *linkedin.com/in/silviochiba http://linkedin.com/in/silviochiba*




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-- 
* Silvio Chiba*
*Business Development*
*San Francisco, CA*
*Mozilla Corp.*
*m: 949-419-7469*
*linkedin.com/in/silviochiba http://linkedin.com/in/silviochiba*
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[Freeciv-Dev] Freeciv should have the Terra mapscript from Civilization 4

2015-05-26 Thread Jim K
What is the point of simulating the technologies from the Voyages of
Discovery if there is no New World to discover? Sure, there are other
continents, but they are no different from your home continent due to the
fact that they carry the same advanced civilizations. I mean as in, a
large, empty, almost-entirely undisturbed hemisphere ready to be exploited.

I have no experience with coding, so pardon my ignorance if these requests
seem too large, but why not have a map generation type that simply puts in
2 continent-shaped blobs. The Old World, where all the players start,
will be larger to accomodate the density of many civs stuck on one
landmass, and represent how large Afro-Eurasia is compared to the Americas.

The New World will have plenty more resources to encourage Colonisation,
as well as limited wandering barbarian units to represent native peoples.

I can understand if this task is too difficult, and I may be asking the
wrong person, but if you do know who to send it to, please do.

*But if there is a way to simply manipulate the custom game options, to get
something like I described above, or any custom-made maps from the Wiki
starting all players in a single landmass, please inform me.*
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Re: [Freeciv-Dev] Freeciv should have the Terra mapscript from Civilization 4

2015-05-26 Thread Vasco Alexandre da Silva Costa
The Aztecs were not wandering barbarian units and even North America had
settled areas, farmers and fishermen before the Europeans came. The
Americas were not something out of a cowboy movie.

On Sun, May 24, 2015 at 11:19 AM, Jim K jamesdefc...@gmail.com wrote:

 What is the point of simulating the technologies from the Voyages of
 Discovery if there is no New World to discover? Sure, there are other
 continents, but they are no different from your home continent due to the
 fact that they carry the same advanced civilizations. I mean as in, a
 large, empty, almost-entirely undisturbed hemisphere ready to be exploited.

 I have no experience with coding, so pardon my ignorance if these requests
 seem too large, but why not have a map generation type that simply puts in
 2 continent-shaped blobs. The Old World, where all the players start,
 will be larger to accomodate the density of many civs stuck on one
 landmass, and represent how large Afro-Eurasia is compared to the Americas.

 The New World will have plenty more resources to encourage Colonisation,
 as well as limited wandering barbarian units to represent native peoples.

 I can understand if this task is too difficult, and I may be asking the
 wrong person, but if you do know who to send it to, please do.

 *But if there is a way to simply manipulate the custom game options, to
 get something like I described above, or any custom-made maps from the Wiki
 starting all players in a single landmass, please inform me.*

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-- 
Vasco Alexandre da Silva Costa
PhD Student at Department of Information Systems and Computer Science
Instituto Superior Técnico/University of Lisbon, Portugal
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Re: [Freeciv-Dev] Freeciv should have the Terra mapscript from Civilization 4

2015-05-26 Thread Vasco Alexandre da Silva Costa
The way this is reproduced in games like Europa Universalis is that nations
in the Americas and Africa have a reduced tech research rate due to their
'culture'. EU has nation, race, culture attributes. The race attributes
influence the ease of assimilation of conquered lands and revolt risk.

On Tue, May 26, 2015 at 3:29 PM, Vasco Alexandre da Silva Costa 
vasco.co...@gmail.com wrote:

 The Aztecs were not wandering barbarian units and even North America had
 settled areas, farmers and fishermen before the Europeans came. The
 Americas were not something out of a cowboy movie.

 On Sun, May 24, 2015 at 11:19 AM, Jim K jamesdefc...@gmail.com wrote:

 What is the point of simulating the technologies from the Voyages of
 Discovery if there is no New World to discover? Sure, there are other
 continents, but they are no different from your home continent due to the
 fact that they carry the same advanced civilizations. I mean as in, a
 large, empty, almost-entirely undisturbed hemisphere ready to be exploited.

 I have no experience with coding, so pardon my ignorance if these
 requests seem too large, but why not have a map generation type that simply
 puts in 2 continent-shaped blobs. The Old World, where all the players
 start, will be larger to accomodate the density of many civs stuck on one
 landmass, and represent how large Afro-Eurasia is compared to the Americas.

 The New World will have plenty more resources to encourage
 Colonisation, as well as limited wandering barbarian units to represent
 native peoples.

 I can understand if this task is too difficult, and I may be asking the
 wrong person, but if you do know who to send it to, please do.

 *But if there is a way to simply manipulate the custom game options, to
 get something like I described above, or any custom-made maps from the Wiki
 starting all players in a single landmass, please inform me.*

 ___
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 Freeciv-dev@gna.org
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 --
 Vasco Alexandre da Silva Costa
 PhD Student at Department of Information Systems and Computer Science
 Instituto Superior Técnico/University of Lisbon, Portugal




-- 
Vasco Alexandre da Silva Costa
PhD Student at Department of Information Systems and Computer Science
Instituto Superior Técnico/University of Lisbon, Portugal
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[Freeciv-Dev] Freeciv 2.5.0 final release

2015-03-14 Thread Jacob Nevins
The final release of Freeciv 2.5.0 is now available as source code for
download, based on the second release candidate.

Compared to 2.4, 2.5 ships with David Fernandez's civ2civ3 ruleset for
the first time (as well as the classic rules), gives much more
flexibility to other ruleset authors, and includes a new Qt client.
See more details at http://www.freeciv.org/wiki/NEWS-2.5.0.

Compared to RC2, the final release just updates some translations and
graphics.

Download the source tarball from one of our mirrors, linked from
http://www.freeciv.org/wiki/Download#Stable_2.5.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release over the past three years or so. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] Freeciv 2.5.0 final release

2015-03-14 Thread Jacob Nevins
I wrote:
 The final release of Freeciv 2.5.0 is now available as source code for
 download, based on the second release candidate.

So the string/code freeze on S2_5 is now lifted.

At some point soonish we'll have a last 2.4.5 release, and there have
been some string changes since 2.4.4, so translators should plan one
last round of translations on S2_4.

S2_4 strings aren't frozen yet (and I have at least one string change
pending), but we should probably not gratuitously change strings from
now on.

Final translation stats for 2.5.0:

freeciv:
ru: 100%: 6171 translated.
en_GB: 100%: 6171 translated.
fr: 100%: 6171 translated.
ca: 100%: 6171 translated.
es: 98.6%: 6084 translated, 43 fuzzy, 44 untranslated.
pl: 97.7%: 6028 translated, 85 fuzzy, 58 untranslated.
fi: 95.6%: 5902 translated, 154 fuzzy, 115 untranslated.
ja: 93%: 5748 translated, 75 fuzzy, 348 untranslated.
gd: 86%: 5279 translated, 609 fuzzy, 283 untranslated.
de: 85%: 5276 translated, 577 fuzzy, 318 untranslated.
da: 73%: 4488 translated, 1165 fuzzy, 518 untranslated.
uk: 66%: 4054 translated, 1252 fuzzy, 865 untranslated.
it: 63%: 3896 translated, 1480 fuzzy, 795 untranslated.
nl: 63%: 3888 translated, 1367 fuzzy, 916 untranslated.
pt_BR: 59%: 3668 translated, 1685 fuzzy, 818 untranslated.
ko: 52%: 3235 translated, 1253 fuzzy, 1683 untranslated.
sv: 52%: 3189 translated, 1659 fuzzy, 1323 untranslated.
ga: 46%: 2851 translated, 345 fuzzy, 2975 untranslated.
id: 45%: 2762 translated, 484 fuzzy, 2925 untranslated.
tr: 43%: 2636 translated, 2065 fuzzy, 1470 untranslated.
et: 42%: 2563 translated, 2168 fuzzy, 1440 untranslated.
cs: 41%: 2558 translated, 2257 fuzzy, 1356 untranslated.
eo: 40%: 2456 translated, 1638 fuzzy, 2077 untranslated.
lt: 38%: 2350 translated, 1660 fuzzy, 2161 untranslated.
ro: 38%: 2315 translated, 2261 fuzzy, 1595 untranslated.
nb: 36%: 2224 translated, 2522 fuzzy, 1425 untranslated.
ar: 36%: 2216 translated, 2593 fuzzy, 1362 untranslated.
zh_CN: 36%: 2214 translated, 2400 fuzzy, 1557 untranslated.
el: 32%: 1992 translated, 1829 fuzzy, 2350 untranslated.
sr: 31%: 1886 translated, 993 fuzzy, 3292 untranslated.
hu: 28%: 1711 translated, 2692 fuzzy, 1768 untranslated.
zh_TW: 28%: 1707 translated, 234 fuzzy, 4230 untranslated.
pt: 26%: 1581 translated, 2697 fuzzy, 1893 untranslated.
he: 24%: 1480 translated, 1507 fuzzy, 3184 untranslated.
fa: 23%: 1445 translated, 1625 fuzzy, 3101 untranslated.
bg: 22%: 1387 translated, 487 fuzzy, 4297 untranslated.

nations:
fr: 100%: 1844 translated.
pl: 100%: 1844 translated.
ca: 100%: 1844 translated.
ru: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
es: 97.2%: 1793 translated, 26 fuzzy, 25 untranslated.
ja: 94%: 1731 translated, 12 fuzzy, 101 untranslated.
fi: 87%: 1604 translated, 26 fuzzy, 214 untranslated.
de: 84%: 1555 translated, 26 fuzzy, 263 untranslated.
gd: 84%: 1546 translated, 150 fuzzy, 148 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
ga: 59%: 1089 translated, 28 fuzzy, 727 untranslated.
nl: 52%: 958 translated, 551 fuzzy, 335 untranslated.
id: 50%: 923 translated, 61 fuzzy, 860 untranslated.
uk: 44%: 809 translated, 532 fuzzy, 503 untranslated.
zh_TW: 37%: 684 translated, 22 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 228 translated, 1004 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

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[Freeciv-Dev] Freeciv 2.5.0 second release candidate: source code released

2015-03-07 Thread Jacob Nevins
The second release candidate for Freeciv 2.5.0 is now available as
source code for download.

This fixes some notable bugs in the Qt client in RC1, and updates the
Trident tileset. Full details at
http://www.freeciv.org/wiki/NEWS-2.5.0-RC2.

Download the source tarball from one of our mirrors:
http://www.freeciv.org/wiki/Download#Beta_2.5.
(Windows packages should follow shortly at the same location.)

A reminder of what's new in 2.5.x compared to 2.4.x:
http://www.freeciv.org/wiki/NEWS-2.5.0.

Thanks to all contributors and bug reporters that helped with this
release.

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] Freeciv 2.5.0 second release candidate: source code released

2015-03-07 Thread Jacob Nevins
I wrote:
 The second release candidate for Freeciv 2.5.0 is now available as
 source code for download.

String freeze will continue until 2.5.0 is finally released.

Translation stats for 2.5.0-RC2:
(Remember, there's still time to submit translations for 2.5.0 -- at
least a week, maybe longer.)

freeciv:
fr: 100%: 6171 translated.
en_GB: 100%: 6171 translated.
ca: 100%: 6171 translated.
ru: 100%: 6171 translated.
pl: 97.7%: 6028 translated, 85 fuzzy, 58 untranslated.
fi: 95.6%: 5902 translated, 154 fuzzy, 115 untranslated.
es: 86%: 5301 translated, 588 fuzzy, 282 untranslated.
gd: 86%: 5279 translated, 609 fuzzy, 283 untranslated.
de: 85%: 5276 translated, 577 fuzzy, 318 untranslated.
ja: 84%: 5212 translated, 639 fuzzy, 320 untranslated.
da: 73%: 4488 translated, 1165 fuzzy, 518 untranslated.
uk: 66%: 4054 translated, 1252 fuzzy, 865 untranslated.
it: 63%: 3896 translated, 1480 fuzzy, 795 untranslated.
nl: 63%: 3888 translated, 1367 fuzzy, 916 untranslated.
pt_BR: 59%: 3668 translated, 1685 fuzzy, 818 untranslated.
ko: 52%: 3235 translated, 1253 fuzzy, 1683 untranslated.
sv: 52%: 3189 translated, 1659 fuzzy, 1323 untranslated.
id: 45%: 2762 translated, 484 fuzzy, 2925 untranslated.
ga: 43%: 2681 translated, 508 fuzzy, 2982 untranslated.
tr: 43%: 2636 translated, 2065 fuzzy, 1470 untranslated.
et: 42%: 2563 translated, 2168 fuzzy, 1440 untranslated.
cs: 41%: 2558 translated, 2257 fuzzy, 1356 untranslated.
eo: 40%: 2456 translated, 1638 fuzzy, 2077 untranslated.
lt: 38%: 2350 translated, 1660 fuzzy, 2161 untranslated.
ro: 38%: 2315 translated, 2261 fuzzy, 1595 untranslated.
nb: 36%: 2224 translated, 2522 fuzzy, 1425 untranslated.
ar: 36%: 2216 translated, 2593 fuzzy, 1362 untranslated.
zh_CN: 36%: 2214 translated, 2400 fuzzy, 1557 untranslated.
el: 32%: 1992 translated, 1829 fuzzy, 2350 untranslated.
sr: 31%: 1886 translated, 993 fuzzy, 3292 untranslated.
hu: 28%: 1711 translated, 2692 fuzzy, 1768 untranslated.
zh_TW: 28%: 1707 translated, 234 fuzzy, 4230 untranslated.
pt: 26%: 1581 translated, 2697 fuzzy, 1893 untranslated.
he: 24%: 1480 translated, 1507 fuzzy, 3184 untranslated.
fa: 23%: 1445 translated, 1625 fuzzy, 3101 untranslated.
bg: 22%: 1387 translated, 487 fuzzy, 4297 untranslated.

nations:
fr: 100%: 1844 translated.
pl: 100%: 1844 translated.
ca: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
ru: 100%: 1844 translated.
es: 97.2%: 1793 translated, 26 fuzzy, 25 untranslated.
ja: 92%: 1697 translated, 58 fuzzy, 89 untranslated.
fi: 87%: 1604 translated, 26 fuzzy, 214 untranslated.
de: 84%: 1555 translated, 26 fuzzy, 263 untranslated.
gd: 84%: 1546 translated, 150 fuzzy, 148 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
nl: 52%: 958 translated, 551 fuzzy, 335 untranslated.
id: 50%: 923 translated, 61 fuzzy, 860 untranslated.
ga: 48%: 882 translated, 311 fuzzy, 651 untranslated.
uk: 44%: 809 translated, 532 fuzzy, 503 untranslated.
zh_TW: 37%: 684 translated, 22 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 228 translated, 1004 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

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Re: [Freeciv-Dev] Freeciv 2.5.0 first release candidate: source code released

2015-02-25 Thread Jacob Nevins
I wrote:
 I wrote:
 The first release candidate for Freeciv [2.5.0] is now available as source
 code for download.
 
 String freeze remains in effect until 2.5.0. Code changes should be
 limited to important bugfixes.

Now that the RC1 Windows packages are available, release candidate clock
is started, per http://www.freeciv.org/wiki/Release#Release_Candidate.

I can't make a midweek release, so the first opportunity to release
2.5.0 will be the weekend of 7-8 March.

 (Remember, there's still time to update translations for 2.5.0.)

...so that's the current deadline for translations.
I recommend submitting them no later than 1000 UTC on the 7th to be sure
they'll get in, although I will keep checking for new ones up until I
drop the tag.

po-files at http://www.cazfi.net/freeciv/translations/S2_5/ have been
updated today, picking up a missing no-c-format and some TRANS comments.

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Re: [Freeciv-Dev] Freeciv 2.5.0 first release candidate: source code released

2015-02-21 Thread Jacob Nevins
I wrote:
 The first release candidate for Freeciv 2.4.0 is now available as source
 code for download.

(I meant 2.5.0, of course, sigh.)

String freeze remains in effect until 2.5.0. Code changes should be
limited to important bugfixes.

Final translation stats in 2.5.0-RC1:
(Remember, there's still time to update translations for 2.5.0.)

freeciv:
fr: 100%: 6171 translated.
en_GB: 100%: 6171 translated.
ru: 100%: 6171 translated.
pl: 97.7%: 6028 translated, 85 fuzzy, 58 untranslated.
ca: 96.3%: 5945 translated, 146 fuzzy, 80 untranslated.
fi: 93%: 5763 translated, 226 fuzzy, 182 untranslated.
es: 86%: 5301 translated, 588 fuzzy, 282 untranslated.
gd: 86%: 5279 translated, 609 fuzzy, 283 untranslated.
de: 85%: 5276 translated, 577 fuzzy, 318 untranslated.
ja: 84%: 5212 translated, 639 fuzzy, 320 untranslated.
da: 73%: 4488 translated, 1165 fuzzy, 518 untranslated.
uk: 66%: 4054 translated, 1252 fuzzy, 865 untranslated.
it: 63%: 3896 translated, 1480 fuzzy, 795 untranslated.
nl: 63%: 3888 translated, 1367 fuzzy, 916 untranslated.
pt_BR: 59%: 3668 translated, 1685 fuzzy, 818 untranslated.
ko: 52%: 3235 translated, 1253 fuzzy, 1683 untranslated.
sv: 52%: 3189 translated, 1659 fuzzy, 1323 untranslated.
id: 45%: 2762 translated, 484 fuzzy, 2925 untranslated.
ga: 43%: 2681 translated, 508 fuzzy, 2982 untranslated.
tr: 43%: 2636 translated, 2065 fuzzy, 1470 untranslated.
et: 42%: 2563 translated, 2168 fuzzy, 1440 untranslated.
cs: 41%: 2558 translated, 2257 fuzzy, 1356 untranslated.
eo: 40%: 2456 translated, 1638 fuzzy, 2077 untranslated.
lt: 38%: 2350 translated, 1660 fuzzy, 2161 untranslated.
ro: 38%: 2315 translated, 2261 fuzzy, 1595 untranslated.
nb: 36%: 2224 translated, 2522 fuzzy, 1425 untranslated.
ar: 36%: 2216 translated, 2593 fuzzy, 1362 untranslated.
zh_CN: 36%: 2214 translated, 2400 fuzzy, 1557 untranslated.
el: 32%: 1992 translated, 1829 fuzzy, 2350 untranslated.
sr: 31%: 1886 translated, 993 fuzzy, 3292 untranslated.
hu: 28%: 1711 translated, 2692 fuzzy, 1768 untranslated.
zh_TW: 28%: 1707 translated, 234 fuzzy, 4230 untranslated.
pt: 26%: 1581 translated, 2697 fuzzy, 1893 untranslated.
he: 24%: 1480 translated, 1507 fuzzy, 3184 untranslated.
fa: 23%: 1445 translated, 1625 fuzzy, 3101 untranslated.
bg: 22%: 1387 translated, 487 fuzzy, 4297 untranslated.

nations:
fr: 100%: 1844 translated.
pl: 100%: 1844 translated.
ca: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
ru: 100%: 1844 translated.
es: 97.2%: 1793 translated, 26 fuzzy, 25 untranslated.
ja: 92%: 1697 translated, 58 fuzzy, 89 untranslated.
fi: 87%: 1604 translated, 26 fuzzy, 214 untranslated.
de: 84%: 1555 translated, 26 fuzzy, 263 untranslated.
gd: 84%: 1546 translated, 150 fuzzy, 148 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
nl: 52%: 958 translated, 551 fuzzy, 335 untranslated.
id: 50%: 923 translated, 61 fuzzy, 860 untranslated.
ga: 48%: 882 translated, 311 fuzzy, 651 untranslated.
uk: 44%: 809 translated, 532 fuzzy, 503 untranslated.
zh_TW: 37%: 684 translated, 22 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 228 translated, 1004 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

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[Freeciv-Dev] Freeciv 2.5.0 first release candidate: source code released

2015-02-21 Thread Jacob Nevins
The first release candidate for Freeciv 2.4.0 is now available as source
code for download.

Notable changes include rule changes to balance the civ2civ3 ruleset and
a rewrite of its online help, as well as a large number of bugfixes.
Full details at
http://www.freeciv.org/wiki/NEWS-2.5.0-RC1.

Download the source tarball from one of our mirrors:
http://www.freeciv.org/wiki/Download#Beta_2.5.
(Windows packages should follow shortly at the same location.)

A reminder of what's new in 2.5.x compared to 2.4.x:
http://www.freeciv.org/wiki/NEWS-2.5.0.

Thanks to all contributors and bug reporters that helped with this
release.

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] [Freeciv-commits] r27927 - in /branches/S2_6: data/civ2civ3/effects.ruleset doc/README.ruleset_civ2civ3

2015-02-01 Thread Marko Lindqvist
On 1 February 2015 at 21:43,  sveinun...@users.sourceforge.net wrote:
 Author: sveinung
 Date: Sun Feb  1 20:43:30 2015
 New Revision: 27927

 URL: http://svn.gna.org/viewcvs/freeciv?rev=27927view=rev
 Log:
 civ2civ3: Give Tribal government 2 martial law per unit.

 Increase the effect of martial law under Tribal government from 0 to 2 per
 unit. This should make it a good alternative to Despotism again. (Tribal's
 extra movement was replaced by a higher probability of gaining veterancy in
 combat)

 Patch by David Fernandez bardo

 See patch #5763

 Modified:
 branches/S2_6/data/civ2civ3/effects.ruleset
 branches/S2_6/doc/README.ruleset_civ2civ3


 +[effect_martial_law_max]
  type= Martial_Law_Max
  value   = 3
  reqs=

 +{ type, name, range, present
 +;  Gov, Anarchy, Player, FALSE
 +;  Gov, Tribal, Player, FALSE
 +;  Gov, Communism, Player, FALSE
 +;  Gov, Despotism, Player, FALSE
 +;  Gov, Monarchy, Player, FALSE
 +  Gov, Fundamentalism, Player, FALSE
 +  Gov, Federation, Player, FALSE
 +  Gov, Republic, Player, FALSE
 +  Gov, Democracy, Player, FALSE
  }


 Is there a situation where Martial_Law_Each is not 0, and
Martial_Law_Max should have value other than 3? Or could we clean out
all these Gov requirements from this Martial_Law_Max effect?


 - ML

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[Freeciv-Dev] Freeciv 2.4.4 source code released

2014-12-06 Thread Jacob Nevins
A new stable release of Freeciv, 2.4.4, is available as source code for
download.

Notable bug fixes include a longstanding problem with inability to
switch governments in the Gtk clients, many fixes to research in team
games, and several causes of premature nuclear explosions.
See the full list of changes: http://www.freeciv.org/wiki/NEWS-2.4.4.

Download the source tarball from one of our mirrors, linked from
http://www.freeciv.org/wiki/Download#Stable_2.4.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] [Freeciv-i18n] Upcoming release: 2.4.4

2014-12-03 Thread Hubert Kowalewski
Hi all,

If the current file is not in the branch already (and it may be), the
up-to-date Polish locale is at
https://www.dropbox.com/sh/71c35xdmxe53y2d/SycNW254Ga

Best,
Hubert

On 29/11/2014, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote:
 I wrote:
 Yes, another one. I'd like to get this out quite quickly, as there are a
 number of important bug fixes (e.g., #21038, #18764).

 I'm thinking maybe the weekend of 6-7 December, with a string freeze
 starting the previous weekend (29 November), if that suits everyone
 involved?

 As previously suggested, string freeze now in effect on S2_4.

 Translation files at http://www.cazfi.net/freeciv/translations/S2_4/
 are up to date with current strings.

 (I don't think there's been much if any string change in the past week,
 but I haven't double-checked.)

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-- 
Hubert

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[Freeciv-Dev] Freeciv 2.5.0 second beta source code released

2014-11-22 Thread Jacob Nevins
The second beta for Freeciv 2.5.0 is now available as source code for
download.

Notable changes since beta1 include a new 'fair island' map generator
ported from warserver, and a basically complete Qt client, as well as a
large number of bugfixes. Full details at
http://www.freeciv.org/wiki/NEWS-2.5.0-beta2.

Download the source tarball from one of our mirrors:
http://www.freeciv.org/wiki/Download#Beta_2.5.
(Windows packages should follow shortly at the same location.)

We hope that the next build can be a release candidate. Please report
any bugs you find in this beta release.   

A reminder of what's new in 2.5.x compared to 2.4.x:
http://www.freeciv.org/wiki/NEWS-2.5.0.

Thanks to all contributors and bug reporters that helped with this
release.

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] [Freeciv-commits] r26089 - in /trunk/client: gui-qt/fc_client.cpp tilespec.c

2014-08-28 Thread Marko Lindqvist
On 28 August 2014 12:22,  mlewczu...@gmail.com wrote:
 Author: mir3x
 Date: Thu Aug 28 11:22:43 2014
 New Revision: 26089

 URL: http://svn.gna.org/viewcvs/freeciv?rev=26089view=rev
 Log:
 Remove player color hack in Qt client

 See patch #5112

 Please mention patch authors (and bug reporters when applicable) in
commit messages of the future commits to make it easier to update the
credits in PEOPLE.


 - ML

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Re: [Freeciv-Dev] [Freeciv-commits] r26014 - in /trunk: common/fc_types.h common/player.c common/player.h common/requirements.c doc/README.effects

2014-08-24 Thread Marko Lindqvist
On 24 August 2014 17:10,  sveinun...@users.sourceforge.net wrote:
 Author: sveinung
 Date: Sun Aug 24 16:10:20 2014
 New Revision: 26014

 URL: http://svn.gna.org/viewcvs/freeciv?rev=26014view=rev
 Log:
 New diplomatic relationship requirement type property foreign

 Only support the local range since that is the only place it makes sense.

 See patch #5068

 Modified:
 trunk/common/fc_types.h
 trunk/common/player.c
 trunk/common/player.h
 trunk/common/requirements.c
 trunk/doc/README.effects

 No fc_version there - obviously no network capability string change.

 -/* Asymmetric diplomatic relations.
 +/* Other diplomatic relation properties.
   *
   * The first element here is numbered DS_LAST
   */

 There's no comment that this is part of network protocol. Is that really so?
 How is the DiplRel requirement sent to client so that these values do
not matter?

 -#define SPECENUM_NAME diplrel_asym
 -#define SPECENUM_VALUE7 DRA_GIVES_SHARED_VISION
 +#define SPECENUM_NAME diplrel_other
 +#define SPECENUM_VALUE7 DRO_GIVES_SHARED_VISION
  #define SPECENUM_VALUE7NAME N_(Gives shared vision)
 -#define SPECENUM_VALUE8 DRA_RECEIVES_SHARED_VISION
 +#define SPECENUM_VALUE8 DRO_RECEIVES_SHARED_VISION
  #define SPECENUM_VALUE8NAME N_(Receives shared vision)
 -#define SPECENUM_VALUE9 DRA_HOSTS_EMBASSY
 +#define SPECENUM_VALUE9 DRO_HOSTS_EMBASSY
  #define SPECENUM_VALUE9NAME N_(Hosts embassy)
 -#define SPECENUM_VALUE10 DRA_HAS_EMBASSY
 +#define SPECENUM_VALUE10 DRO_HAS_EMBASSY
  #define SPECENUM_VALUE10NAME N_(Has embassy)
 -#define SPECENUM_VALUE11 DRA_HOSTS_REAL_EMBASSY
 +#define SPECENUM_VALUE11 DRO_HOSTS_REAL_EMBASSY
  #define SPECENUM_VALUE11NAME N_(Hosts real embassy)
 -#define SPECENUM_VALUE12 DRA_HAS_REAL_EMBASSY
 +#define SPECENUM_VALUE12 DRO_HAS_REAL_EMBASSY
  #define SPECENUM_VALUE12NAME N_(Has real embassy)
 -#define SPECENUM_VALUE13 DRA_HAS_CASUS_BELLI
 +#define SPECENUM_VALUE13 DRO_HAS_CASUS_BELLI
  #define SPECENUM_VALUE13NAME N_(Has Casus Belli)
 -#define SPECENUM_VALUE14 DRA_PROVIDED_CASUS_BELLI
 +#define SPECENUM_VALUE14 DRO_PROVIDED_CASUS_BELLI
  #define SPECENUM_VALUE14NAME N_(Provided Casus Belli)
 +#define SPECENUM_VALUE15 DRO_FOREIGN
 +#define SPECENUM_VALUE15NAME N_(Is foreign)
  #include specenum_gen.h


 - ML

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[Freeciv-Dev] Freeciv 2.4.3 source code released

2014-08-12 Thread Jacob Nevins
A new stable release of Freeciv, 2.4.3, is available as source code for
download.

This release fixes a miscellaneous collection of bugs.
See the full list of changes: http://www.freeciv.org/wiki/NEWS-2.4.3.

Download the source tarball from one of our mirrors, linked from
http://www.freeciv.org/wiki/Download#Stable_2.4.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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[Freeciv-Dev] Freeciv AI ruleset

2014-07-08 Thread Simon Bradley
A few tips on the AI ruleset;

In essence, the ruleset means that a human player is going to go one of two 
ways, either they lose early because they cannot develop fast enough to ward 
off hostile AI nations and warred to death or they win because they research 
and develop the opposition to death, the game becomes boring because either 
humans lose early or win in the long term, knowing they are going to win well 
before the actual end.  The AI scores rarely get above 400, so as soon as the 
human reaches a score of 400 they know they are winning, but that is just ⅓ 
into the game itself.


Set out below are some of the reasons why this happens;


Differentiation between different combat units


There seems to be no differentiation between different combat units.  EG a sea 
unit will attack a ground enemy when there is nothing to be gained by it, 
purely because it can and will win and usually because the ground unit is weak. 
 However, in doing so, it will merely weaken itself to counter attack from a 
stronger enemy sea or air unit.  It is very rare for a sea unit to prosper in 
attacking an enemy ground unit outside of a city.


Ruleset change; Sea units attack sea units or cities only.

Ruleset change : A ground or air unit only attacks another unit for an 
objective (defence/attack), at the moment the objective seems irrelevant to the 
decision unless its critical.


Warfare


It seems that there is too much bias in the ruleset to begin warfare.  Warfare 
is expensive, especially when units are constantly being lost in such warfare, 
it should really and only be a resort once (1) the nation is large enough to 
accommodate it and (2) the nation has the capability of replacing the units 
lost in warfare to the same or similar extent without affecting other 
advancements.  The current system is so warfare orientated that an AI nation 
will almost be happy to commit suicide trying to beat an AI opponent and 
leaving itself completely unready for an attack from elsewhere.


Furthermore, it seems that warfare in one part of the nation is far more 
important than development in another part of the nation.  What happens is that 
two nations with the same border are constantly at war with each other, 
constantly losing units in that war and seemingly never ending the war despite 
the fact that both will be dramatically weakened by war and will lack the 
ability to actually defend against another enemy afterwards and they are so 
concentrating on war that they lose the ability to develop in other areas.  
This has improved with the diplomacy but is still an issue as diplomacy doesn't 
seem to be used by AI very much.


Ruleset change : War should be a last resort not a first decision.  Perhaps 
increase the parameters to make was less appealing.  Also peace should be the 
first objective.


Also, it seems that warfare, once instigated just goes on and on and on, there 
seems to be no period of consolidation, so an AI army will be like locusts, 
going around killing everything it can but leaving very little behind.  Once a 
city is conquered, the AI should consolidate.


Ruleset change : At least 5 turns before the next city is attacked.


Also there is substantial unhappiness due to many military units being outside 
the city fighting elsewhere.  This leads to a city having to cut production in 
order to deal with unhappiness.


Ruleset change : only 1 military unit that is supported by an AI city is 
allowed to leave the city itself.


Lack of research


I find that the AI research seems to shoot along to a certain level and then 
the research slows down dramatically.  The easy way to win is to stay out of 
the battles and make peace until you are way beyond the AI research level and 
then make units that are much stronger (such as stealth bombers).  Research 
should continue as a priority in AI continually but I suspect the AI ruleset 
doesn't put enough emphasis on research and lets it drag at whatever speed it 
takes.


Also, every city I build has a university in early build.


Not a single AI city I take over has a University.


That means that I can produce more research from 6 cities than an AI with 20 
cities.


Ruleset change : Put more emphasis onto research and less onto warfare.


Lack of proper development of cities


The AI really only gives a city the barest minimum requirements and usually not 
even that.  EG my cities have 25 structures, the ones I take over usually have 
1-2 and maximum 5.  No city I take over has (1) factory, (2) bank, (3) Stock 
Exchange, (4) mass transit, (5) supermarket, (6) super highways, (7) 
sanitation.  Due to this, the AI cities stay very small and don't develop.  
Once my cities are developed, the AI can never take them over or even match 
them.


Ruleset change : Development of cities needs a much higher priority put onto it 
in the ruleset, unless a critical build is required.


Lack of use of the research that has occurred already


Many times I take over a 

Re: [Freeciv-Dev] [Freeciv-commits] r25261 - /trunk/ai/default/aiunit.c

2014-06-24 Thread Marko Lindqvist
On 24 June 2014 22:33,  per...@shipstone.jp wrote:
 Author: persia
 Date: Tue Jun 24 21:33:48 2014
 New Revision: 25261

 URL: http://svn.gna.org/viewcvs/freeciv?rev=25261view=rev
 Log:
 Cleanups in dai_is_unit_tired_waiting_boat()

 * Fix home continent test to check continent rather than tile

 Isn't that a bug in S2_5 also?


 - ML

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Re: [Freeciv-Dev] [Freeciv-commits] r25261 - /trunk/ai/default/aiunit.c

2014-06-24 Thread Emmet Hikory
Marko Lindqvist wrote:
 On 24 June 2014 22:33,  per...@shipstone.jp wrote:
  Author: persia
  Date: Tue Jun 24 21:33:48 2014
  New Revision: 25261
 
  URL: http://svn.gna.org/viewcvs/freeciv?rev=25261view=rev
  Log:
  Cleanups in dai_is_unit_tired_waiting_boat()
 
  * Fix home continent test to check continent rather than tile
 
  Isn't that a bug in S2_5 also?

Indeed it is: bugfix only patch attached to bug #22237

-- 
Emmet HIKORY

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Re: [Freeciv-Dev] Freeciv licence

2014-05-03 Thread Marko Lindqvist
On 22 April 2014 22:58, Drake 0dra...@gmail.com wrote:
 Good day,

 May I know which are the terms for reusing tilesets' art from freeciv in
 another project ?

 All of freeciv is released under GPLv2+, which is in the file named
COPYING, except some fonts which have their respective COPYING.font
files (though I believe (IANAL) they have strictly less-restrictive
license so you can use them as if they were GPLv2+)


 - ML

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Re: [Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-27 Thread Andreas Røsdal
Thanks for the feedback by testing on a Chromebook. As Freeciv-web is the 
only way to play Freeciv on a Chromebook, since it's only web-based, so I 
really want to improve Freeciv-web so that it works better on a 
Chromebook. The challenge is that the Chromebooks usually have slow CPUs 
and no GPU, so the performance will be very poor. A screenshot would be 
very useful. I'll try to get access to a Chromebook myself to check it 
out.


Andreas


On Sat, 26 Apr 2014, Daniel Ellis wrote:


It occurred to me after I was writing this message that the slowness is likely 
because of the lack of GPU support on most
Chromebooks. I'll check it out on another platform on my other (faster) machine.
However, I am seeing some weirdness in the HTML UI, specifically the tabs and 
the Freeciv logo on the top. Their padding is
zeroed out and the logo is cut off. I can provide a screenshot if it would help.


On Sat, Apr 26, 2014 at 6:43 PM, Daniel Ellis cou...@gmail.com wrote:
  I've been poking around at it on a Chromebook recently, and I can't say 
it's been a very positive experience,
  especially for somebody new to the game. I need to open it on another 
platform and compare to see if there are bugs
  or if what I'm seeing is expected. I'm a front end developer, so I 
certainly could pitch in on the web project if
  needed.
I tried observing some live games, and it's almost unusable for me. It's 
possible that the games were just not active,
however. Have you had any feedback running the web client on a Chromebook 
before?






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[Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Andreas Røsdal

Hi again all Freeciv developers!

I would be very interested in some new ideas, suggestions and feedback 
about the current state of Freeciv-web. So if you could give the game a 
try on http://play.freeciv.org/ and report your impressions, that would 
be great, so that I know what to focus on next.


For developers it should be very easy to setup a development environment 
using Vagrant, step by step instructions can be found here:

https://github.com/freeciv/freeciv-web

The Vagrant guest OS has been recently updated to Ubuntu 14.04 LTS, which 
should fix some issues reported on Vagrant previously.


Regards,
Andreas

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[Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Daniel Ellis
I've been poking around at it on a Chromebook recently, and I can't say
it's been a very positive experience, especially for somebody new to the
game. I need to open it on another platform and compare to see if there are
bugs or if what I'm seeing is expected. I'm a front end developer, so I
certainly could pitch in on the web project if needed.

I tried observing some live games, and it's almost unusable for me. It's
possible that the games were just not active, however. Have you had any
feedback running the web client on a Chromebook before?
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Re: [Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Daniel Ellis
It occurred to me after I was writing this message that the slowness is
likely because of the lack of GPU support on most Chromebooks. I'll check
it out on another platform on my other (faster) machine.

However, I am seeing some weirdness in the HTML UI, specifically the tabs
and the Freeciv logo on the top. Their padding is zeroed out and the logo
is cut off. I can provide a screenshot if it would help.


On Sat, Apr 26, 2014 at 6:43 PM, Daniel Ellis cou...@gmail.com wrote:

 I've been poking around at it on a Chromebook recently, and I can't say
 it's been a very positive experience, especially for somebody new to the
 game. I need to open it on another platform and compare to see if there are
 bugs or if what I'm seeing is expected. I'm a front end developer, so I
 certainly could pitch in on the web project if needed.

 I tried observing some live games, and it's almost unusable for me. It's
 possible that the games were just not active, however. Have you had any
 feedback running the web client on a Chromebook before?

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[Freeciv-Dev] Freeciv licence

2014-04-23 Thread Drake

Good day,

May I know which are the terms for reusing tilesets' art from freeciv in 
another project ?
Also, where should I ask about technical details, is this adress's mail 
re-dispatched ?


Thanks,

Drake

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Re: [Freeciv-Dev] Freeciv Github test

2014-04-23 Thread Bernd Jendrissek
On Mon, Feb 24, 2014 at 10:05 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote:
 I did a test-migration from svn to github here:
 https://github.com/freeciv/freeciv-test

The repository seems to be gone now, but I just wanted to note that
there is at least one other git mirror, at
git://repo.or.cz/freeciv.git

Unfortunately it seems to be maybe a complete robo-mirror, with no
authors file (git-svn's --authors-file option). Were you able to
supply a comprehensive map?

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[Freeciv-Dev] Freeciv-web released to production

2014-03-09 Thread Andreas Røsdal

Hi all!

I have released the current master branch in git to production, please 
give it a try here: http://play.freeciv.org/


I would be very interested in feedback about things to improve for the 
next release which effect the user experience, testing on mobile and 
tablet devices, and reports of other things you might find.


The source can as usual be found here on github:
https://github.com/freeciv/freeciv-web

Andreas

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Re: [Freeciv-Dev] [Freeciv-i18n] Speculation about renaming the freeciv project

2014-03-02 Thread Marko Lindqvist
 Main project name will not be changed, but Paths will be assumed as
secondary name for Freeciv version 3: Freeciv-3: Paths


 - ML

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Re: [Freeciv-Dev] Freeciv Github test

2014-02-24 Thread Andreas Røsdal

I did a test-migration from svn to github here:
https://github.com/freeciv/freeciv-test

This was done using svn2git:
https://github.com/nirvdrum/svn2git
https://help.github.com/articles/importing-from-subversion

Feel free to test it out. The actual migration process was quite quick and 
easy to perform. I have not yet migrated all the users, branches 
and tags, but I just wanted to test out github for Freeciv to see what 
people thought about it first.


Regards,
Andreas


On Sat, 22 Feb 2014, Marko Lindqvist wrote:


On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote:


Also, what do you think of moving Freeciv development
from svn to github.com/freeciv?


The only thing changed since this was discussed last time
( http://forum.freeciv.org/f/viewtopic.php?f=13t=160 )
is that now we have initial version of --enable-gitrev feature.

For myself the roadmap would be to switch from plain svn to git-svn
(setup my workflow to work with git that way) and then the master
repository to switch from svn to git, but during all the years this
has been in my TODO there has been virtually no progress. At some
point I were thinking that it could be part of facelift to bump
freeciv version number to 3.x, but we'll see.


- ML
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Re: [Freeciv-Dev] Freeciv Github test

2014-02-24 Thread Chaitanya Sharma
Looks good to me.


On Tue, Feb 25, 2014 at 1:35 AM, Andreas Røsdal andre...@pvv.ntnu.nowrote:

 I did a test-migration from svn to github here:
 https://github.com/freeciv/freeciv-test

 This was done using svn2git:
 https://github.com/nirvdrum/svn2git
 https://help.github.com/articles/importing-from-subversion

 Feel free to test it out. The actual migration process was quite quick and
 easy to perform. I have not yet migrated all the users, branches and tags,
 but I just wanted to test out github for Freeciv to see what people thought
 about it first.

 Regards,
 Andreas


 On Sat, 22 Feb 2014, Marko Lindqvist wrote:

  On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote:


 Also, what do you think of moving Freeciv development
 from svn to github.com/freeciv?


 The only thing changed since this was discussed last time
 ( http://forum.freeciv.org/f/viewtopic.php?f=13t=160 )
 is that now we have initial version of --enable-gitrev feature.

 For myself the roadmap would be to switch from plain svn to git-svn
 (setup my workflow to work with git that way) and then the master
 repository to switch from svn to git, but during all the years this
 has been in my TODO there has been virtually no progress. At some
 point I were thinking that it could be part of facelift to bump
 freeciv version number to 3.x, but we'll see.


 - ML


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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-22 Thread Andreas Røsdal
 On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote:

 Also, when do we make freeciv-web development subject to code
 inspections freeciv policy requires?

 I don't mind that.

  Fix to bug #21660 is now the first patch that I've submitted to
 freeciv-dev for inspection, instead of just pushing to git.

Great! I'm still fine with using code inspections to review Freeciv-web
patches.
Do we have any documentation about this review process?

Anything we can do to bring Freeciv and Freeciv-web closer together I am
positive about. So I hope that we can work together to remove the patches
needed
to build Freeciv-web.

Also, what do you think of moving Freeciv development
from svn to github.com/freeciv?




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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-22 Thread Marko Lindqvist
On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote:

 Also, what do you think of moving Freeciv development
 from svn to github.com/freeciv?

The only thing changed since this was discussed last time
( http://forum.freeciv.org/f/viewtopic.php?f=13t=160 )
is that now we have initial version of --enable-gitrev feature.

For myself the roadmap would be to switch from plain svn to git-svn
(setup my workflow to work with git that way) and then the master
repository to switch from svn to git, but during all the years this
has been in my TODO there has been virtually no progress. At some
point I were thinking that it could be part of facelift to bump
freeciv version number to 3.x, but we'll see.


 - ML

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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-21 Thread Marko Lindqvist
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote:

 Also, when do we make freeciv-web development subject to code
 inspections freeciv policy requires?

 I don't mind that.

 Fix to bug #21660 is now the first patch that I've submitted to
freeciv-dev for inspection, instead of just pushing to git.


 - ML

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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-13 Thread Andreas Røsdal
How is the update of Freeciv-web going? I see that you have reached 
revision 23908, and also cleaned up some of the patches, which is great!
How much work do you think is remaining? What do you think should be the 
next steps for Freeciv-web after the upgrade is complete?


Andreas



On Sat, 8 Feb 2014, Andreas Røsdal wrote:


Hi!

I think it's great that you want to update Freeciv-web to the latest Freeciv
development code, so feel free to work on that on the freeciv github repo.
Once you have completed the update of Freeciv-web I can
begin again improving Freeciv-Web. I will follow your
progress with great interest!

Andreas


 I'm just doing checkout of freeciv-web again. I noticed that the
freeciv server is from last summer TRUNK, so it's a bit like bad sides
of both worlds (using stable branch vs development version): unstable
but old. Swithcing back to stable S2_5 would probably be
counter-productive at this point, so I think we should forward it to
use current development code again. Is it ok if I do? It's likely to
break thing or two for a while, so if you're about to get new version
to production soon, it's better to postpone the freeciv-server update
after that.
 All this assuming that I now get my freeciv-web development
environment to work again.


 - ML



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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-13 Thread Marko Lindqvist
I'll try to get one step forward tonight (to revision 24430 it seems),
and rest during the weekend. Once freeciv-web reaches freeciv trunk
HEAD, I plan to work on reducing the diff between freeciv and
freeciv-web copy of it in a synchronized manner. There's already patch
#4484 and patch #4485 waiting for that. But I guess that should be the
normal development mode where freeciv-web (master branch) copy of
freeciv server gets constantly updated, so you should be able to work
on web side then, though I don't know if you need to create branches
for versions that actually get deployed.

 My installation of freeciv-web is not complete, so unfortunately I
have not been able to test how scenarios work. There's one important
change there - France scenario now has Inaccessible terrains on East
and South borders. Units shouldn't be able to enter these tiles and
cities should be unable to work them.

 In general freeciv-web development I'm also expecting to fully
implement support for multiple installations on the same machine, to
be able to switch between different versions when developing/testing.
For most parts it's already possible to install it to location other
than ~/freeciv-build/ (I have never used it there) Documentation
obviously needs updating.


 - ML

On 13 February 2014 23:55, Andreas Røsdal andre...@pvv.ntnu.no wrote:
 How is the update of Freeciv-web going? I see that you have reached revision
 23908, and also cleaned up some of the patches, which is great!
 How much work do you think is remaining? What do you think should be the
 next steps for Freeciv-web after the upgrade is complete?

 Andreas

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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-08 Thread Chaitanya Sharma
I'd love that., there's a great many improvements possible.

What do you guys think about moving the all of freeciv web-development to
github.
In addition to pull requests, use it track issues aswell ?

-Chaitanya



On Sat, Feb 8, 2014 at 12:10 PM, Andreas Røsdal andre...@pvv.ntnu.nowrote:

 Hi!

 I think it's great that you want to update Freeciv-web to the latest
 Freeciv
 development code, so feel free to work on that on the freeciv github repo.
 Once you have completed the update of Freeciv-web I can
 begin again improving Freeciv-Web. I will follow your
 progress with great interest!

 Andreas

   I'm just doing checkout of freeciv-web again. I noticed that the
  freeciv server is from last summer TRUNK, so it's a bit like bad sides
  of both worlds (using stable branch vs development version): unstable
  but old. Swithcing back to stable S2_5 would probably be
  counter-productive at this point, so I think we should forward it to
  use current development code again. Is it ok if I do? It's likely to
  break thing or two for a while, so if you're about to get new version
  to production soon, it's better to postpone the freeciv-server update
  after that.
   All this assuming that I now get my freeciv-web development
  environment to work again.
 
 
   - ML
 



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[Freeciv-Dev] Freeciv 2.4.2 and 2.3.5 source code released

2014-02-08 Thread Jacob Nevins
A new stable release of Freeciv, 2.4.2, is available as source code for
download.

This is a bugfix release; an important pathfinding bug which could cause
unattended aircraft to run out of fuel has been fixed, along with the
usual selection of crashes and other fixes. See the full list of changes:
http://www.freeciv.org/wiki/NEWS-2.4.2.

At the same time, one final release of 2.3 code -- 2.3.5 -- has been
made to mop up bug fixes from the past year or so. Details at
http://www.freeciv.org/wiki/NEWS-2.3.5.

Download the source tarballs from one of our mirrors, linked from
http://www.freeciv.org/wiki/Download.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] Freeciv 2.4.2 and 2.3.5 source code released

2014-02-08 Thread Jacob Nevins
I wrote:
 A new stable release of Freeciv, 2.4.2, is available as source code for
 download.
  [...]
 At the same time, one final release of 2.3 code -- 2.3.5 -- has been
 made to mop up bug fixes from the past year or so.

That's it for S2_3 now, barring some embarrassing regression. No need to
target any new bugfixes there.

Translation stats for 2.4.2:

es: 100%: 7126 translated.
ca: 100%: 7126 translated.
ru: 100%: 7126 translated.
pl: 100%: 7126 translated.
en_GB: 100%: 7126 translated.
fr: 99.8%: 7112 translated, 10 fuzzy, 4 untranslated.
de: 95%: 6752 translated, 8 fuzzy, 366 untranslated.
gd: 94%: 6734 translated, 231 fuzzy, 161 untranslated.
ja: 84%: 6017 translated, 694 fuzzy, 415 untranslated.
fi: 83%: 5947 translated, 652 fuzzy, 527 untranslated.
da: 80%: 5704 translated, 891 fuzzy, 531 untranslated.
uk: 69%: 4922 translated, 1169 fuzzy, 1035 untranslated.
nl: 68%: 4845 translated, 1347 fuzzy, 934 untranslated.
it: 62%: 4436 translated, 1739 fuzzy, 951 untranslated.
pt_BR: 59%: 4200 translated, 1976 fuzzy, 950 untranslated.
ga: 54%: 3870 translated, 41 fuzzy, 3215 untranslated.
id: 52%: 3677 translated, 136 fuzzy, 3313 untranslated.
sv: 50%: 3598 translated, 1988 fuzzy, 1540 untranslated.
tr: 40%: 2872 translated, 2489 fuzzy, 1765 untranslated.
et: 40%: 2843 translated, 2612 fuzzy, 1671 untranslated.
zh_TW: 40%: 2836 translated, 22 fuzzy, 4268 untranslated.
cs: 39%: 2814 translated, 2710 fuzzy, 1602 untranslated.
eo: 38%: 2739 translated, 2044 fuzzy, 2343 untranslated.
lt: 37%: 2648 translated, 2188 fuzzy, 2290 untranslated.
ro: 35%: 2469 translated, 2755 fuzzy, 1902 untranslated.
zh_CN: 34%: 2431 translated, 2872 fuzzy, 1823 untranslated.
ar: 33%: 2381 translated, 3133 fuzzy, 1612 untranslated.
nb: 33%: 2375 translated, 3011 fuzzy, 1740 untranslated.
no: 33%: 2375 translated, 3011 fuzzy, 1740 untranslated.
ko: 29%: 2056 translated, 1929 fuzzy, 3141 untranslated.
sr: 29%: 2047 translated, 1530 fuzzy, 3549 untranslated.
el: 28%: 2002 translated, 2365 fuzzy, 2759 untranslated.
bg: 27%: 1934 translated, 289 fuzzy, 4903 untranslated.
hu: 26%: 1846 translated, 3239 fuzzy, 2041 untranslated.
pt: 24%: 1677 translated, 3260 fuzzy, 2189 untranslated.
fa: 23%: 1642 translated, 2143 fuzzy, 3341 untranslated.
he: 23%: 1635 translated, 1911 fuzzy, 3580 untranslated.

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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-07 Thread Marko Lindqvist
 I'm just doing checkout of freeciv-web again. I noticed that the
freeciv server is from last summer TRUNK, so it's a bit like bad sides
of both worlds (using stable branch vs development version): unstable
but old. Swithcing back to stable S2_5 would probably be
counter-productive at this point, so I think we should forward it to
use current development code again. Is it ok if I do? It's likely to
break thing or two for a while, so if you're about to get new version
to production soon, it's better to postpone the freeciv-server update
after that.
 All this assuming that I now get my freeciv-web development
environment to work again.


 - ML

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Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-07 Thread Andreas Røsdal
Hi!

I think it's great that you want to update Freeciv-web to the latest Freeciv
development code, so feel free to work on that on the freeciv github repo.
Once you have completed the update of Freeciv-web I can
begin again improving Freeciv-Web. I will follow your
progress with great interest!

Andreas

  I'm just doing checkout of freeciv-web again. I noticed that the
 freeciv server is from last summer TRUNK, so it's a bit like bad sides
 of both worlds (using stable branch vs development version): unstable
 but old. Swithcing back to stable S2_5 would probably be
 counter-productive at this point, so I think we should forward it to
 use current development code again. Is it ok if I do? It's likely to
 break thing or two for a while, so if you're about to get new version
 to production soon, it's better to postpone the freeciv-server update
 after that.
  All this assuming that I now get my freeciv-web development
 environment to work again.


  - ML




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Re: [Freeciv-Dev] [Freeciv-i18n] Speculation about renaming the freeciv project

2014-02-01 Thread Marko Lindqvist
On 31 January 2014 19:55, Hubert Kowalewski almunafi...@gmail.com wrote:
 Ad Astra, which would highlight the aspect
 of scientific development and would fit in nicely with the concept of
 sending the spaceship to Alpha Centauri.

 I thought of that too, but considered latter part of your reasoning
con rather than pro. Spacerace makes sense in a small subset of
rulesets only (luckily it can be disabled) so having reference to it
prominently in the name would send a bit wrong message.

 For example Alien ruleset really shouldn't have spacerace in its
current form, though it is there in lack of any better way to
implement technological victory in a ruleset.


 - ML

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Re: [Freeciv-Dev] [Freeciv-i18n] Speculation about renaming the freeciv project

2014-01-31 Thread Hubert Kowalewski
There are lots of interesting topics on this forum, I need to register :)

For Polish none of the options is particularly transparent, but neither is
Freeciv. I like Cultomundi because it sounds nice, but I don't think it
would ring a bell for Polish speakers (which is not necessarily a
disadvantage, we are quite used to foreign words in proper names). One
proposal that I can think of is Ad Astra, which would highlight the
aspect of scientific development and would fit in nicely with the concept
of sending the spaceship to Alpha Centauri. It also comes from a Latin
phrase, so there is a change that it would ring a bell to most of European
and Anglophones,

Hubert


On 29 January 2014 23:49, Marko Lindqvist cazf...@gmail.com wrote:

 For many project members are active only in these mailing lists, and
 not necessarily following the forums, here's a link to forum
 discussion about project name. It's still just speculation about
 changing the project name, but I want to keep all members informed and
 welcome everybody's input.

 http://forum.freeciv.org/f/viewtopic.php?f=9t=235

 Translators might have extra insight since in that discussion we have
 not limited our options to English language name.


  - ML

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-- 
Hubert
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Re: [Freeciv-Dev] [Freeciv-commits] r24236 - in /branches/S2_5: configure.ac m4/qt-client.m4

2014-01-25 Thread Marko Lindqvist
On 25 January 2014 13:56, Jacob Nevins
0jacobnk@chiark.greenend.org.uk wrote:
 (local change accidentally committed, again)

 Maybe you need to do some coding on your local workflow scripts to
prevent these ;-)

 Sorry I can't help, my workflow is still based on using svn (but
incidentally I have been just today been writing first freeciv patch
to be categorized as git support, --enable-gitrev, equivalent of
--enable-svnrev)


 - ML

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[Freeciv-Dev] Freeciv 2.4.1 source code released

2013-11-30 Thread Jacob Nevins
Freeciv 2.4.1 is now available as source code for download.

This is a bugfix release, with highlights being crash fixes and AI
improvements. See the full list of changes:
http://www.freeciv.org/wiki/NEWS-2.4.1.

Download the source tarball from one of our mirrors, linked from
http://www.freeciv.org/wiki/Download#Stable_2.4.
(Windows packages should follow shortly at the same location.)

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] Freeciv 2.4.1 source code released

2013-11-30 Thread Jacob Nevins
I wrote:
 Freeciv 2.4.1 is now available as source code for download.

Here are the translation stats:

en_GB: 100%: 7122 translated.
pl: 100%: 7122 translated.
ca: 100%: 7122 translated.
fr: 99.9%: 7120 translated, 2 fuzzy.
es: 99.1%: 7055 translated, 42 fuzzy, 25 untranslated.
gd: 95%: 6742 translated, 224 fuzzy, 156 untranslated.
de: 91%: 6493 translated, 201 fuzzy, 428 untranslated.
ja: 85%: 6024 translated, 688 fuzzy, 410 untranslated.
fi: 84%: 5954 translated, 646 fuzzy, 522 untranslated.
da: 80%: 5711 translated, 885 fuzzy, 526 untranslated.
uk: 69%: 4928 translated, 1164 fuzzy, 1030 untranslated.
nl: 68%: 4851 translated, 1342 fuzzy, 929 untranslated.
it: 62%: 4443 translated, 1732 fuzzy, 947 untranslated.
pt_BR: 59%: 4205 translated, 1972 fuzzy, 945 untranslated.
ru: 58%: 4142 translated, 1936 fuzzy, 1044 untranslated.
ga: 54%: 3874 translated, 35 fuzzy, 3213 untranslated.
id: 52%: 3679 translated, 130 fuzzy, 3313 untranslated.
sv: 51%: 3603 translated, 1983 fuzzy, 1536 untranslated.
tr: 40%: 2877 translated, 2484 fuzzy, 1761 untranslated.
et: 40%: 2848 translated, 2607 fuzzy, 1667 untranslated.
zh_TW: 40%: 2837 translated, 15 fuzzy, 4270 untranslated.
cs: 40%: 2819 translated, 2705 fuzzy, 1598 untranslated.
eo: 38%: 2740 translated, 2037 fuzzy, 2345 untranslated.
lt: 37%: 2653 translated, 2184 fuzzy, 2285 untranslated.
ro: 35%: 2474 translated, 2750 fuzzy, 1898 untranslated.
zh_CN: 34%: 2436 translated, 2867 fuzzy, 1819 untranslated.
ar: 34%: 2386 translated, 3128 fuzzy, 1608 untranslated.
nb: 33%: 2380 translated, 3006 fuzzy, 1736 untranslated.
no: 33%: 2380 translated, 3006 fuzzy, 1736 untranslated.
ko: 29%: 2061 translated, 1924 fuzzy, 3137 untranslated.
sr: 29%: 2048 translated, 1526 fuzzy, 3548 untranslated.
el: 28%: 2007 translated, 2360 fuzzy, 2755 untranslated.
bg: 27%: 1935 translated, 285 fuzzy, 4902 untranslated.
hu: 26%: 1851 translated, 3234 fuzzy, 2037 untranslated.
pt: 24%: 1679 translated, 3254 fuzzy, 2189 untranslated.
fa: 23%: 1643 translated, 2136 fuzzy, 3343 untranslated.
he: 23%: 1640 translated, 1906 fuzzy, 3576 untranslated.

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Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Chaitanya Sharma
Thank you for the response, I've been keen about the freeciv-web project
and was hoping to get started on it.
But this mailing list seems to be slow moving, not a lot of traction here.


I've noticed a bunch of tasks defined on the TODO file;
https://github.com/freeciv/freeciv-web/blob/master/TODO
Do they represent the current set of tasks (or direction) for the project ?
If that's so, would it be okay to just add them to the github's issue
tracker ?

I'd be happy to do that, let me know.


-Chaitanya










 On Fri, Nov 29, 2013 at 4:26 AM, Marko Lindqvist cazf...@gmail.com wrote:

 On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote:
  Hi!
 
  Yes, I think this mailing list is fine for freeciv-web discussions.

  Yes, as freeciv-web is now part of freeciv project organization (move
 we never officially announced anywhere, I think) most of the freeciv
 services should be used for freeciv-web development too, the big
 difference being that freeciv-web has separate version control
 repository.
  Still, freeciv-web development has been going quite independently
 from main freeciv. Maybe Andreas could make a habit to report here
 every now and then what kind of updates freeciv-web has received etc.
  Also, when do we make freeciv-web development subject to code
 inspections freeciv policy requires?


  - ML

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Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal



On Fri, 29 Nov 2013, Chaitanya Sharma wrote:


Thank you for the response, I've been keen about the freeciv-web project and
was hoping to get started on it.But this mailing list seems to be slow
moving, not a lot of traction here.


I've noticed a bunch of tasks defined on the TODO
file; https://github.com/freeciv/freeciv-web/blob/master/TODO
Do they represent the current set of tasks (or direction) for the project ?


Yes, the TODO file is a useful place to look for things to improve. If you 
have other suggestions, that would be fine also.



If that's so, would it be okay to just add them to the github's issue
tracker ?


Bugs to Freeciv-web can be reported to the Freeciv-web category here: 
http://freeciv.wikia.com/wiki/Bug_Reporting


Let me know if you need help getting Freeciv-web running on your local 
computer. It can take some effort, but should be possible.


Regards,
Andreas
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Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal



On Fri, 29 Nov 2013, Marko Lindqvist wrote:


On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote:

Hi!

Yes, I think this mailing list is fine for freeciv-web discussions.


Yes, as freeciv-web is now part of freeciv project organization (move
we never officially announced anywhere, I think) most of the freeciv
services should be used for freeciv-web development too, the big
difference being that freeciv-web has separate version control
repository.
Still, freeciv-web development has been going quite independently
from main freeciv. Maybe Andreas could make a habit to report here
every now and then what kind of updates freeciv-web has received etc.


Sure, I can post development updates here.


Also, when do we make freeciv-web development subject to code
inspections freeciv policy requires?


I don't mind that.

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Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-28 Thread Andreas Røsdal

Hi!

Yes, I think this mailing list is fine for freeciv-web discussions.
Feel free to ask about anything you need to get started with freeciv-web 
development. Also, please submit improvements as pull requests to the 
Freeciv-web github page: https://github.com/freeciv/freeciv-web/


Good luck!

Regards,
Andreas



Hey All,

I'm new to the mailling / dev team for the freeciv project as well.

Is this the correct place for talking to or co-ordinate with the devs for 
the freeciv-web project ?
If not can you please re-direct me to the mailing list. Thanks in 

advance.



-Chaitanya


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Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-28 Thread Marko Lindqvist
On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote:
 Hi!

 Yes, I think this mailing list is fine for freeciv-web discussions.

 Yes, as freeciv-web is now part of freeciv project organization (move
we never officially announced anywhere, I think) most of the freeciv
services should be used for freeciv-web development too, the big
difference being that freeciv-web has separate version control
repository.
 Still, freeciv-web development has been going quite independently
from main freeciv. Maybe Andreas could make a habit to report here
every now and then what kind of updates freeciv-web has received etc.
 Also, when do we make freeciv-web development subject to code
inspections freeciv policy requires?


 - ML

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[Freeciv-Dev] Freeciv-Web Project.

2013-11-22 Thread Chaitanya Sharma
Hey All,

I'm new to the mailling / dev team for the freeciv project as well.

Is this the correct place for talking to or co-ordinate with the devs for
the freeciv-web project https://github.com/freeciv/freeciv-web ?
If not can you please re-direct me to the mailing list. Thanks in advance.


-Chaitanya
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[Freeciv-Dev] Freeciv 2.4.0 final release

2013-09-14 Thread Jacob Nevins
The final release of Freeciv 2.4.0 is now available, based on the second
release candidate.

See what's changed from 2.3.x: http://www.freeciv.org/wiki/NEWS-2.4.0.

Download the source tarball from one of our mirrors, linked from
http://www.freeciv.org/wiki/Download#Stable_2.4.

The final release is practically identical to RC2, so while final
Windows packages are not yet available, 2.4.0-RC2 is still good.

Thanks to all contributors and bug reporters that helped with this
release. Enjoy it!

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] [Freeciv-commits] r23274 - in /trunk: data/civ2/game.ruleset data/civ2civ3/game.ruleset data/classic/game.ruleset data/experimental/game.ruleset data/multiplayer/game.ruleset doc/REA

2013-09-03 Thread Marko Lindqvist
On 3 September 2013 12:35, Sveinung Kvilhaugsvik
sveinun...@users.sourceforge.net wrote:
 Author: sveinung
 Date: Tue Sep  3 11:35:33 2013
 New Revision: 23274

 URL: http://svn.gna.org/viewcvs/freeciv?rev=23274view=rev
 Log:
 Add README.actions and move the list of enable-able actions to it.

 See patch #4126

 Added:
 trunk/doc/README.actions
 Modified:
 trunk/data/civ2/game.ruleset
 trunk/data/civ2civ3/game.ruleset
 trunk/data/classic/game.ruleset
 trunk/data/experimental/game.ruleset
 trunk/data/multiplayer/game.ruleset

 No alien/game.ruleset or civ1/alien.ruleset? Even though they have no
action enablers, documentation comments should be in place (in case
some actenablers get added later to them or to ruleset derived from
them)


 - ML

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Re: [Freeciv-Dev] [Freeciv-commits] r23274 - in /trunk: data/civ2/game.ruleset data/civ2civ3/game.ruleset data/classic/game.ruleset data/experimental/game.ruleset data/multiplayer/game.ruleset doc/REA

2013-09-03 Thread Sveinung Kvilhaugsvik
On 9/3/13, Marko Lindqvist cazf...@gmail.com wrote:
  No alien/game.ruleset or civ1/alien.ruleset? Even though they have no
 action enablers, documentation comments should be in place (in case
 some actenablers get added later to them or to ruleset derived from
 them)
I removed them when I removed the action enablers. I misunderstood.
Thank you for noticing.

--
Sincerely
Sveinung Kvilhaugsvik

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[Freeciv-Dev] Freeciv 2.4.0 second release candidate: source code released

2013-09-01 Thread Jacob Nevins
The second release candidate for Freeciv 2.4.0 is now available as
source code for download.

The main purpose of this release is to fix a couple of severe crash
bugs; there are almost no changes to gameplay or other functionality.
For a complete list of changes see
http://www.freeciv.org/wiki/NEWS-2.4.0-RC2.

The 2.4.0-RC2 source code is available from
http://www.freeciv.org/wiki/Download#Beta_2.4.
(Windows packages should follow shortly.)

Please report any bugs you find in this release candidate. Once again,
if we don't learn of any showstoppers soon, this will become the new
2.4.0 stable release.

A reminder of what's new in 2.4.x compared to 2.3.x:
http://www.freeciv.org/wiki/NEWS-2.4.0.

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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Re: [Freeciv-Dev] Freeciv 2.4.0 first release candidate: source code released

2013-08-12 Thread Jacob Nevins
Translation stats:

fr: 100%: 7117 translated.
pl: 100%: 7117 translated.
en_GB: 100%: 7117 translated.
ca: 100%: 7117 translated.
es: 99.1%: 7056 translated, 37 fuzzy, 24 untranslated.
gd: 95%: 6743 translated, 219 fuzzy, 155 untranslated.
de: 91%: 6494 translated, 196 fuzzy, 427 untranslated.
ja: 85%: 6025 translated, 683 fuzzy, 409 untranslated.
fi: 84%: 5955 translated, 641 fuzzy, 521 untranslated.
da: 80%: 5712 translated, 880 fuzzy, 525 untranslated.
uk: 69%: 4929 translated, 1160 fuzzy, 1028 untranslated.
nl: 68%: 4852 translated, 1338 fuzzy, 927 untranslated.
it: 62%:  translated, 1728 fuzzy, 945 untranslated.
pt_BR: 59%: 4206 translated, 1968 fuzzy, 943 untranslated.
ru: 58%: 4143 translated, 1932 fuzzy, 1042 untranslated.
ga: 54%: 3875 translated, 31 fuzzy, 3211 untranslated.
id: 52%: 3680 translated, 127 fuzzy, 3310 untranslated.
sv: 51%: 3604 translated, 1979 fuzzy, 1534 untranslated.
tr: 40%: 2878 translated, 2480 fuzzy, 1759 untranslated.
et: 40%: 2849 translated, 2603 fuzzy, 1665 untranslated.
zh_TW: 40%: 2838 translated, 12 fuzzy, 4267 untranslated.
cs: 40%: 2820 translated, 2702 fuzzy, 1595 untranslated.
eo: 39%: 2741 translated, 2033 fuzzy, 2343 untranslated.
lt: 37%: 2654 translated, 2180 fuzzy, 2283 untranslated.
ro: 35%: 2475 translated, 2746 fuzzy, 1896 untranslated.
zh_CN: 34%: 2437 translated, 2864 fuzzy, 1816 untranslated.
ar: 34%: 2387 translated, 3124 fuzzy, 1606 untranslated.
no: 33%: 2381 translated, 3002 fuzzy, 1734 untranslated.
nb: 33%: 2381 translated, 3002 fuzzy, 1734 untranslated.
ko: 29%: 2062 translated, 1923 fuzzy, 3132 untranslated.
sr: 29%: 2049 translated, 1522 fuzzy, 3546 untranslated.
el: 28%: 2008 translated, 2356 fuzzy, 2753 untranslated.
bg: 27%: 1935 translated, 284 fuzzy, 4898 untranslated.
hu: 26%: 1851 translated, 3232 fuzzy, 2034 untranslated.
pt: 24%: 1679 translated, 3252 fuzzy, 2186 untranslated.
fa: 23%: 1644 translated, 2134 fuzzy, 3339 untranslated.
he: 23%: 1640 translated, 1904 fuzzy, 3573 untranslated.

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[Freeciv-Dev] Freeciv-web, what now? ideas and suggestions!

2013-06-16 Thread Andreas Røsdal

Hi all Freeciv developers,

As you all probably know by now, Freeciv is playable online in the 
browser here:  http://play.freeciv.org/


Now I would like to get some ideas and suggestions about what do focus on 
improving next. So it would be great if the Freeciv developers to test it 
out, and report what that would like to see improved. I have closed most 
of the bugs reposted previously, and would like some more feedback now.


The source code can be found here:
https://github.com/freeciv/freeciv-web

I can help any developers interesting in getting the local version up and 
running on their system.


So I'm looking forward to our bugsreports and feedback!

Andreas

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[Freeciv-Dev] Freeciv recorder 0.0.2

2013-06-05 Thread Sveinung Kvilhaugsvik
My recorder has a new version. It can record a Freeciv game and later
replay it to a Freeciv server. A replay can be seen by connecting as
an observer to the Freeciv server it is played back to. The program
has rough edges. Bugs are expected. Please follow the instructions in
the README file to test that everything works before trying to record
a long game.

Downloads
 * A version compiled for the Freeciv 2.4 beta can be found at
http://folk.ntnu.no/kvilhaug/freeciv/0.0.2/FreecivRecorder-0.0.2-for-freeciv-2.4-beta.tar.bz2
The Freeciv 2.4 beta and Java (6 or 7) must be downloaded from
somewhere else unless you already got it. This file also include the
source code and the Freeciv source code used to generate some of the
Java code.
 * The source code alone can be found at
http://folk.ntnu.no/kvilhaug/freeciv/0.0.2/FreecivRecorder-0.0.2.tar.bz2
(nothing else included). This can be compiled to support Freeciv 2.4,
2.5 or trunk.
 * If you want a compiled version for 2.5 or trunk tell me and I'll create it.

Feedback
To give feed back reply to this email or the forum thread at
http://forum.freeciv.org/f/viewtopic.php?f=9t=81 I would appreciate
to be told about bugs you discover. This includes bugs in the
documentation. I would also like to be told if everything works great.
Knowing how important various bugs or missing features are to you can
help me decide what to focus on during the time I use on the recorder.
 * This is a command line program. It assumes that Freeciv is started
from the command line as well. I'm considering adding a GUI. I'm also
considering adding automatic launching of the Freeciv server. If you
want to test the recorder but don't know how to use the command line
please tell me.
 * At the moment a recording is stored in one file pr connected
Freeciv client. To play back a multi player game all the files must be
sent to the play back program.
 * Unless a name is specified the record files will be given a default
name. The next unnamed record wil overwrite it unless the files are
renamed or moved.
 * The recorder cause a delay when its recording. The default mode can
be made faster.
 * A record of remote players played back locally or local players
played back remotely usually won't work.

Known issues:
 * The Freeciv server had a bug that crashed it when a global observer
viewed a game. This has been fixed in recent versions.
 * If you have a time out during a game but don't record time
information the recording will be useless.
 * The Windows implementation of the Freeciv hack protocol may use a
different location than Freeciv use on some set ups.

-- 
Sincerely
Sveinung Kvilhaugsvik

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Re: [Freeciv-Dev] [Freeciv-commits] r22920 - /branches/S2_5/common/terrain.c

2013-05-31 Thread Pepeto
You are right. I have accidentally swapped both patch for bug #20778 for
the S2_5 branch. Sorry for the noise.

Pepeto

Le jeudi 30 mai 2013 à 21:44 +0300, Marko Lindqvist a écrit :
 On 30 May 2013 21:38, pepeto pepet...@gmail.com wrote:
 
  Allocate correct memory size for threads.
 
 ...
 
  branches/S2_5/common/terrain.c
 
  Seems like you got wrong patch applied there.
 
 
 
  - ML



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Re: [Freeciv-Dev] [Freeciv-commits] r22920 - /branches/S2_5/common/terrain.c

2013-05-30 Thread Marko Lindqvist
On 30 May 2013 21:38, pepeto pepet...@gmail.com wrote:

 Allocate correct memory size for threads.

...

 branches/S2_5/common/terrain.c

 Seems like you got wrong patch applied there.



 - ML

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[Freeciv-Dev] Freeciv recorder 0.0.1

2013-05-15 Thread Sveinung Kvilhaugsvik
My Freeciv recorder has now reached version 0.0.1. It should be usable
for people technical enough to read this list. A game is recorded by
inserting the recorder between the server and the client(s). The
records can later be played back to the Freeciv server.

It should be started from the command line. To run it Java 6 or 7 is
required. It has been tested on GNU/Linux (Debian Wheezy). It has been
confirmed to work on at least some Windows configurations.

Before play back the Freeciv server must be in the same state as it
was before recording. This can be done by loading the same savegame or
setting the same gameseed and mapseed. More details on how to use it
are found in the README.

Getting it:
 * A version compiled for the Freeciv 2.4 beta (without including it)
can be found at
http://folk.ntnu.no/kvilhaug/freeciv/0.0.1/FreecivRecorder-0.0.1-for-freeciv-2.4-beta.tar.bz2
It also include the source code and the Freeciv source code used to
generate some of the Java code.
 * A tarball containing the source code alone can be found at
http://folk.ntnu.no/kvilhaug/freeciv/0.0.1/FreecivRecorder-0.0.1.tar.bz2
 * The source code and its version history can be downloaded using
Bazaar by running the command
 bzr branch http://folk.ntnu.no/kvilhaug/bazaar/FreecivRecorder/
 * The source code and its version history can also be downloaded
using a recent versions of git + the git contrib script git-remote-bzr
by running the command
 git clone bzr::http://folk.ntnu.no/kvilhaug/bazaar/FreecivRecorder/

To get Freeciv download the 2.4 beta from the Freeciv web site or
compile SVN trunk.

To test that everything works start a freeciv server and run the
helper script testSignInToServer (testSignInToServer.bat on Windows)
or launch FCJTestSignIn.jar directly if that is easier. If you can see
the protocol converted to text it works.

The next thing to test it the recorder. Start a Freeciv server
listening to port 5. Start the recorder (./proxyRecorder or
proxyRecorder.bat). Then start a client connecting to the regular
port. Set the gameseed and the mapseed from the Freeciv client so the
state is taken care of. It is recommended to only record a few turns
using a single client until you know its working. Exit the server by
typing /quit on its command line. To play it back start a Freeciv
server listening to the normal port. Then run playRecord. Don't
connect a client until the record is done. If everything is the same
as they were when you exited it worked.

Known issues:
 * The Freeciv server, at least using my set up, have a tendency to
crash when a global observer is connected.
 * The play back's implementation of Freeciv's hack protocol will act
as if it were the client. If you record a remote client and play it
back locally this may cause hack access to be granted when it really
shouldn't.
 * The Windows implementation of the Freeciv hack protocol may use a
different location than Freeciv use on some set ups.
 * Unless you exit the Freeciv server (by using /quit) before
disconnecting the last client the recorder may not exit.
 * The capability support is limited. Programs that understand the
packets, like inspectTrace, will error out on variants. The recorder
don't understand anything by default.

--
Sincerely
Sveinung Kvilhaugsvik

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[Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Andreas Røsdal

Hi all Freeciv developers!

It has now been about a week since Freeciv-web became playable on 
http://play.freeciv.org/ so I thought that I should post an update.


13,688 people visited play.freeciv.org accoding to Google Analytics.

Worldwide productivity has plummeted, accoding to pcgamer.com:
http://www.pcgamer.com/2013/05/10/freeciv-available-in-html5-browsers-worldwide-productivity-plummets/

As you can see from the Freeciv-web metaserver, there is quite a lot of 
activity:

http://play.freeciv.org/freecivmetaserve/metaserver.php

In fact, there is so much activity that the server is running on very high 
load, and isn't able to accept more players into games at times. So at 
the moment we already could use more server resources.


Here's more background information about the Freeciv-web client:
http://freeciv.wikia.com/wiki/FreecivWebClient

Here's the source code on github:
https://github.com/andreasrosdal/freeciv-web
https://github.com/cazfi/freeciv-web
(fork us on github!)

I would still really like to engage more developers in Freeciv-web 
development. So if you are interested, then I can help you setup the 
development environment if you need any help. Also, developers testing the 
game on http://play.freeciv.org and reporting bugs would be very useful!


Andreas

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Re: [Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Per Inge Mathisen
Good news!

Which part (web client or server) is consuming the most resources, and
is it CPU or RAM-limited?

  - Per

On Mon, May 13, 2013 at 6:32 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote:
 Hi all Freeciv developers!

 It has now been about a week since Freeciv-web became playable on
 http://play.freeciv.org/ so I thought that I should post an update.

 13,688 people visited play.freeciv.org accoding to Google Analytics.

 Worldwide productivity has plummeted, accoding to pcgamer.com:
 http://www.pcgamer.com/2013/05/10/freeciv-available-in-html5-browsers-worldwide-productivity-plummets/

 As you can see from the Freeciv-web metaserver, there is quite a lot of
 activity:
 http://play.freeciv.org/freecivmetaserve/metaserver.php

 In fact, there is so much activity that the server is running on very high
 load, and isn't able to accept more players into games at times. So at the
 moment we already could use more server resources.

 Here's more background information about the Freeciv-web client:
 http://freeciv.wikia.com/wiki/FreecivWebClient

 Here's the source code on github:
 https://github.com/andreasrosdal/freeciv-web
 https://github.com/cazfi/freeciv-web
 (fork us on github!)

 I would still really like to engage more developers in Freeciv-web
 development. So if you are interested, then I can help you setup the
 development environment if you need any help. Also, developers testing the
 game on http://play.freeciv.org and reporting bugs would be very useful!

 Andreas

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Re: [Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Andreas Røsdal



On Mon, 13 May 2013, Per Inge Mathisen wrote:


Good news!

Which part (web client or server) is consuming the most resources, and
is it CPU or RAM-limited?



It's limited by both CPU and RAM at the moment. Memory usage 78% and 
system load (uptime) between 2 and 4. This is running 200 
freeciv-web(civserver) server processes. Adding more game servers requires 
more CPU and RAM.


Andreas

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[Freeciv-Dev] Freeciv play on a Website

2013-05-13 Thread redakt...@osgames.de
Dear Sir or Madam,

i'm the webmaster of osgames.de
I've heard Freeciv can now be play on a website and must not install on a
OS like Windows, Linux etc.

I want to support Freeciv and create a new Domain like playfreeciv.de so
users can play freeciv like a browsergame.

Please contact me.

Greetings
Martin
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[Freeciv-Dev] Freeciv-web online at play.freeciv.org

2013-05-02 Thread Andreas Røsdal

Hi all,

The Freeciv-web client can now be played online here:
http://play.freeciv.org/

It would be very useful if the freeciv players could
give it a good testing, and report any bugs that
you might find.

It would also be great with some links from freeciv.org
to play.freeciv.org, so that people can find it.

Andreas

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Re: [Freeciv-Dev] Freeciv 2.4.0 second beta source code released

2013-04-28 Thread Jacob Nevins
I wrote:
 The second beta of Freeciv 2.4.0 is now available for download.

Here are the translation stats:

en_GB: 100%: 7115 translated.
ca: 100%: 7115 translated.
fr: 100%: 7115 translated.
pl: 100%: 7115 translated.
es: 99.2%: 7058 translated, 34 fuzzy, 23 untranslated.
gd: 93%: 6601 translated, 331 fuzzy, 183 untranslated.
ja: 85%: 6027 translated, 680 fuzzy, 408 untranslated.
fi: 84%: 5951 translated, 680 fuzzy, 484 untranslated.
da: 80%: 5714 translated, 877 fuzzy, 524 untranslated.
de: 79%: 5640 translated, 837 fuzzy, 638 untranslated.
uk: 69%: 4931 translated, 1157 fuzzy, 1027 untranslated.
nl: 68%: 4854 translated, 1335 fuzzy, 926 untranslated.
it: 62%: 4446 translated, 1725 fuzzy, 944 untranslated.
pt_BR: 59%: 4208 translated, 1965 fuzzy, 942 untranslated.
ru: 58%: 4145 translated, 1929 fuzzy, 1041 untranslated.
ga: 54%: 3875 translated, 31 fuzzy, 3209 untranslated.
id: 52%: 3681 translated, 127 fuzzy, 3307 untranslated.
sv: 51%: 3605 translated, 1977 fuzzy, 1533 untranslated.
tr: 40%: 2878 translated, 2479 fuzzy, 1758 untranslated.
et: 40%: 2849 translated, 2602 fuzzy, 1664 untranslated.
zh_TW: 40%: 2839 translated, 12 fuzzy, 4264 untranslated.
cs: 40%: 2820 translated, 2701 fuzzy, 1594 untranslated.
eo: 39%: 2741 translated, 2031 fuzzy, 2343 untranslated.
lt: 37%: 2654 translated, 2179 fuzzy, 2282 untranslated.
ro: 35%: 2475 translated, 2745 fuzzy, 1895 untranslated.
zh_CN: 34%: 2437 translated, 2863 fuzzy, 1815 untranslated.
ar: 34%: 2387 translated, 3123 fuzzy, 1605 untranslated.
nb: 33%: 2381 translated, 3001 fuzzy, 1733 untranslated.
no: 33%: 2381 translated, 3001 fuzzy, 1733 untranslated.
ko: 29%: 2062 translated, 1921 fuzzy, 3132 untranslated.
sr: 29%: 2049 translated, 1522 fuzzy, 3544 untranslated.
el: 28%: 2008 translated, 2355 fuzzy, 2752 untranslated.
bg: 27%: 1936 translated, 282 fuzzy, 4897 untranslated.
hu: 26%: 1851 translated, 3230 fuzzy, 2034 untranslated.
pt: 24%: 1679 translated, 3251 fuzzy, 2185 untranslated.
fa: 23%: 1644 translated, 2132 fuzzy, 3339 untranslated.
he: 23%: 1640 translated, 1902 fuzzy, 3573 untranslated.

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Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-07 Thread Bernd Jendrissek
On Sun, Apr 7, 2013 at 7:41 AM, Emmet Hikory per...@shipstone.jp wrote:
 Is there anything I can do with comments or other indicators to help
 indicate to translators that the paired strings are intended to be negated
 representations of each other, or is all this lost when the strings are
 extracted for translation?

All the gettext documentation I can find notes that comments to
translators are introduced as

/* TRANSLATORS:

(with some flexibility for the comment syntax itself)

But freeciv code seems to use /* TRANS: consistently (and it shows up
in the .po files).

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Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-07 Thread Marko Lindqvist
On 7 April 2013 18:09, Bernd Jendrissek bernd.jendris...@gmail.com wrote:

 On Sun, Apr 7, 2013 at 7:41 AM, Emmet Hikory per...@shipstone.jp wrote:
  Is there anything I can do with comments or other indicators to help
  indicate to translators that the paired strings are intended to be
 negated
  representations of each other, or is all this lost when the strings are
  extracted for translation?

 All the gettext documentation I can find notes that comments to
 translators are introduced as

 /* TRANSLATORS:

 (with some flexibility for the comment syntax itself)

 But freeciv code seems to use /* TRANS: consistently (and it shows up
 in the .po files).



Wiki pages related to translations

Main page:
http://freeciv.wikia.com/wiki/Translations

Coder's view:
http://freeciv.wikia.com/wiki/Internationalization


 - ML
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Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-06 Thread Hubert Kowalewski
Hi,

While I'm hardly an authority on the coding bit, from the point of view of
the translator the 1st method look nice. In principle, I would go for
static grammar and would not like dynamically generated sentences. If I
understand this correctly, dynamic sentences could more or less work for
my language (Polish), but I'm not sure if negative sentences can be easily
auto-generated in other languages, so (as a translator) I'd leave as much
freedom and flexibility to translators.

Hubert


On 5 April 2013 22:07, Marko Lindqvist cazf...@gmail.com wrote:

 Adding i18n list as this is mainly concern for translations.


 On 5 April 2013 20:19, Emmet Hikory per...@shipstone.jp wrote:

 As part of the general coverage of negated I wanted to update
 the helpdata, so that it didn't report Requires Amphibious Elephants
 when in fact if one had built that road adjacent to the city, one would be
 *unable* to build the Miniature Aquarium SmallWonder.  Reviewing what
 was
 already there led to patch #3836, but I stumbled when it came to adding
 the
 negation, as there were four sensible ways to do it, and I'd rather ask
 which is preferred than just do it the wrong way and need to redo it.

 Method 1: static grammar, static strings
 Define four strings in the beginning of insert_requirement(), being
 Requires that, Prevented by, Applies to, Does not apply to or
 similar.  Rephrase all the helpstrings to start with one of these pairs
 of strings, and use preq-negated : reqstring ? nreqstring or similar as
 an additional %s parameter in the cat_snprintf() calls.


  Those should be full format strings (with '%s' in them) so that
 translators are free to set order of words (i.e. there can be something
 *after* %s) as their target language requires. Requires %s, Prevented by
 %s, Applies to %s, Does not apply to %s.


 Method 2: static grammer, dynamic strings
 Define two string variables at the beginning of insert_requirement(),
 being Requires that and Applies to.  Have a single conditional on
 preq-negated that would reset these strings to something else if it was
 met.  Rephrase all the helpstrings to start with one of these pairs of
 strings, and use reqstring or appstring as an additional %s parameter.

 Method 3: dynamic grammar, compound calls
 Replace the current translated strings with pairs of translated
 strings
 depending on whether this is a positive or negative requirement.  Decide
 which
 to use with preq-negated : _(First String) ? _(Second String)
 embedded
 in the cat_snprintf() calls.

 Method 4: dynamic grammar, conditional calls
 Duplicate and wrap the snprintf() calls in preq-negated conditionals.
 Rewrite the negative text in every case.

 Advice, selection, or recommendation of even better ways to do it
 welcome.

 --
 Emmet HIKORY



  - ML


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-- 
Hubert
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Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-06 Thread Emmet Hikory
On Sat, Apr 06, 2013 Hubert Kowalewski wrote:
 While I'm hardly an authority on the coding bit, from the point of view of
 the translator the 1st method look nice. In principle, I would go for
 static grammar and would not like dynamically generated sentences. If I
 understand this correctly, dynamic sentences could more or less work for
 my language (Polish), but I'm not sure if negative sentences can be easily
 auto-generated in other languages, so (as a translator) I'd leave as much
 freedom and flexibility to translators.

Thanks a lot.  In that case, I'll do it with two separate translatable
strings for each condition.  This gives maximum freedom and flexibility.

Something like:

  if (!preq-negated) {
cat_snprintf(buf, bufsz,
 _(Requires that any player has researched 
   the %s technology.\n),
 advance_name_for_player(pplayer, advance_number
 (preq-source.value.advance)));
  } else {
cat_snprintf(buf, bufsz,
 _(Requires that no player has yet researched 
   the %s technology.\n),
 advance_name_for_player(pplayer, advance_number
 (preq-source.value.advance)));
  }
return TRUE;

So translators will have two strings to work with, allowing words in
the target language to be inserted wherever needed for the grammar of the
target language (example for English above uses any and no...yet as
a demonstration).  This also allows more extreme differentiation in the
case where direct negation is difficult in a target language, such as:

  if (!preq-negated) {
cat_snprintf(buf, bufsz, _(Requires the %s goverment.\n),
 government_name_translation(preq-source.value.govern));
  } else {
cat_snprintf(buf, bufsz, _(Not available under the %s government.\n).
 government_name_translation(preq-source.value.govern));
  }
  return TRUE;

Is there anything I can do with comments or other indicators to help
indicate to translators that the paired strings are intended to be negated
representations of each other, or is all this lost when the strings are
extracted for translation?

-- 
Emmet HIKORY

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