Re: [Audyssey] game idea:Battle Bot match
That sounds quite feasible actually. I am not, as I've said, a source of much hope as far as being a programmer, but I think it could work. There's only one problem I see. Either the programming for the bot would have to be extensive, incredibly, or there would be no way to make it do what you want it to do as an observer. Also, there could be none of the random hit/miss chance of most games like that, because the result would need to be the same on both systems. Now, I still think it'd be cool because you could try out different bots on your own system and it'd be fun...but I'm not sure how you'd make it much fun as an observer if every shot hit unless a wall was in the way or if every shot from the arena hit just because it was fired or dropped or what have you. I'd still like to see it. Signed: Dkotah Rickard On 8/7/07, Everett Elam [EMAIL PROTECTED] wrote: Theres a game out like that called BOTs, and it's text based, but I never really tried it cuz of the stupid capcta, don't know i it's still alive. google it if you're interested - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 2:49 PM Subject: Re: [Audyssey] game idea:Battle Bot match Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em Robots. Maybe if you defeat your opponent you could take parts from their bot to add to your own? Also there could be a single player mode for gaining better parts and weapons and models for your bot, there could be several base bots and a practice mode to get a little practice in before you start multiplaying. - Original Message - From: Robert Montowski [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 10:17 AM Subject: [Audyssey] game idea:Battle Bot match Let me say up front I am not a great programmer. but I have this Idea I may work on. It would be a play by mail game. Each player would design a fighting battle bot to play against an opponents battle bot. Each player would design the bot and then program the bot. The game would be based on a certain amount of money to buy the parts...defensive and offensive. when the bot was fully designed..and it would be designed for a specific play field. you would click on save and a text file would be generated that you can cut and paste into an email to your opponent. He would then load in his bot..and the text file you sent..and click begin match. a SAPI voice would then call off the battle to you. there would be appropiate sounds for the battle. you would not be able to change the bot during the match. you would be stricly an observer. If the programming is done right..both people should hear the same exact battle on their own computer. The outcome should be the same on each system. the text file would be encoded so no cheating would be permitted. No IP address would be needed...as the only internet you need is the EMail your opponent will send you. an editor would be provided to create the playfields. things like power up pads to recharge the bot, obstacles like walls to block shots, maybe some offensive and defensive weapons laying on the playfield to pickup? this is the basics I have hashed out so far.. any ideas on this from the gaming gallery? Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in Monty beta 2.
I think it would be better with pre-recorded speech. I like sapi, it works quite OK for me (i am not sure my error is being generated by that technology) but it's safer, I think, to make the game speak by itself. Well, I know that there are copyright matters about using pre-recorded clips with sapi5 voices, especially if it's a commercial package(I know monty is not a freeware product), you could use ESpeak instead. It's not really really high quality, it has a quite robotic voice, but it's free and open source product http://espeak.sf.net For the other issue, I hope to solve it this evening at home ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] blogs - Re: reviewing games, and blogging
well you probably could just use audyssey.org,: listening port: sound port. Incidently it would not be http:// but tt:// Since teamtalk has its own protocal. At 03:13 p.m. 9/08/2007, you wrote: Would I be able to point a dns entry to the server? For example: http://voice.audyssey.org and what ever port? Or do we have to use their domain for that? -- Raul A. Gallegos Che wrote: yes I agree here about getting a team talk server. I got on the one Ken uses and it is quite easy and accessible to use. This is all assuming of course enough folks want voice chat linked to our list. I for one think it is a good idea. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/08/2007 5:38 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/08/2007 5:38 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
well, true that there is little support. But think that it's a prototype. Developers have repeated it so long during this past week, and they were really in a rush(the project was planned from september to february) and the fire, with following change of working place, new licenses, etc, has made the matter more complicated as it was from the start. My hope is that there will be a phase 2 of the project and that bugs and mistakes, present in this prototype, can be fixed. I have always considered this first project as a test, I am frustrated too, as English is not my mother language, I need really more concentration on reading the docs and understanding the real meaning of concepts, but that does not mean AGM's developers haven't worked hard, or they do not work hard, or that they cannot improve the quality of the project. We must give also negative feedbacks, it's true, but I think that continuing to criticize them, would cause frustration to them too, they could react badly and give up with the project. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
It was released thursday??? It's been ONLY a week... see my other email. Don't have the same expectations of AGM as a commercial product. This is A Research Project Result. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 5:52 AM Subject: Re: [Audyssey] AGM concerns Che, I agree with you there. There really isn't much support for AGM as of this time. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 8:27 PM Subject: [Audyssey] AGM concerns Richard, I know people have lives and wives and kids and all that. But you guys have released a program with mediocre documentation at best, leaving lots of questions from potential users. I realize this is a free product at this point, but perhaps the timing was bad for release if every single one of your support people are gone for several days at a time. I have been helping out a lot of AGM users the past few days, and they are very frustrated with the docs and lack of answers to their questions. As I have stated before on here, I am willing to do an audio tutorial, which I think will be very helpful, but I need some of my own questions answered first before I can share the information with others. I think you guys are getting precariously close to this think falling flat on its face if some more energy isn't devoted to it by your support staff. Why someone who is actually still part of the project is not on this list, I dont know, but that would be a very good idea I think. You can pffft me all you want, but that is not a professional response to a series of posts and concerns about your product here. Again, I am not flaming you guys, I think AGM has a lot of potential and I hope you guys take it as far as you can and get the grants or whatever it is you are after to continue the product, but simply releasing it with poor documentation and then not sacrificing time to answer users questions isn't the way to get off to a good start. I have devoted a lot of time to learning AGM and helping others do the same, so I hope you take these comments as what they are intended to be, which is constructive criticism. Many others are afraid to post about their frustrations with the program because people ten to jump down their throats, but I am not, and I feel my comments about AGM are well grounded and worth the AGM team taking seriously. I have a life too, but for a while after I released RR, I had to devote almost all of my waking time to the support that is involved in having hundreds of people using a new program, that is just the way it is if you want to be successful in life and business. Feel free to forward this to anyone in the AGM team, and I hope they will all join this list, or at least some of them, because there are many AGM users here with many questions that have not been answered. If any of the team wishes to email me off list, they are free to do so at: [EMAIL PROTECTED] Again, I am here to help you guys, and I have spent considerable time doing so already, and I hope to do so in the future. Thanks for reading what I have to say. Che Martin - Audio Game developer - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 2:52 PM Subject: Re: [Audyssey] AGM question WEEKEND, CHE!!! We Have Lives ;) (And Wives) (well, some of us) (and Sander went to Scandinavia to play upright bass for some band for the weekend) (and Holland just had two days of summer - now it's fall again) (so) (p) :) - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 7:55 PM Subject: Re: [Audyssey] AGM question Hi Josh, I'm not sure if this is possible or not. It looks like the AGM guys have quit responding to questions on this list and most questions on the forums as well. Very unfortunate, as I had high hopes for AGM regarding potential game developers getting their feet wet with game ideas. They have a good concept going, but without customer support and further upgrades, it is going to be a dead horse pulling a heavy cart. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 6:33 AM Subject: [Audyssey] AGM question Hi, Is it possible to use spawnPoints to spawn random items such as different kinds of weapons to attack with? and then once you have that weapon a trigger will then be available for
Re: [Audyssey] AGM concerns
Che, I completely agree with you about support and good documentation and so forth. I guess you did not read my previous post about me having left the Accessibility foundation 2 months ago. Sander left too, Michiel was an intern untill februari so at the moment, from the Accessibility foundation, there is no staff. The project team ended somewhere in May - with only one intenr (Brian) doing some testing stuff, whereas me and Michiel we working on AGM behind the scenes. So my pffft was not intended as professional, man, just from someone who spend two or three hectic days on AGM, then taking some time off and then *one day* later discovering an email of someone writing *quote* It looks like the AGM guys have quit responding to questions on this list and most questions on the forums as well.*/quote*. Everything I contributed to AGM in the past few months has been voluntary, in my own free time, (neglecting my website AudioGames.net in the process of it), without getting paid for it, as I have another job (PhD research game audio design at University of Portsmouth). AGM is not a commercial *product*, it is a proof of concept within a project that was intended to last 6 months. It has users, not customers. As I explained before, all your feedback will be used in an update of the manual - which mostly likely we (that is, us volunteers) will write in our free time. See my previous email about this. But don't start writing stuff after ONE day IN THE WEEKEND about US quiting responding to questions. Just to warn you: I will be busy the next few weeks writing a presentation for GDC Austin, where I will be talking about making video games accessible for blind gamers, as well as how the mainstream and mobile industry can benefit from the fields of blind-accessible games and audio games. So if I don't hang around on this list or on the forum replying your questions, it will be because of this. That, and writing my PhD thesis and fucking my wife. /R - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 2:27 AM Subject: [Audyssey] AGM concerns Richard, I know people have lives and wives and kids and all that. But you guys have released a program with mediocre documentation at best, leaving lots of questions from potential users. I realize this is a free product at this point, but perhaps the timing was bad for release if every single one of your support people are gone for several days at a time. I have been helping out a lot of AGM users the past few days, and they are very frustrated with the docs and lack of answers to their questions. As I have stated before on here, I am willing to do an audio tutorial, which I think will be very helpful, but I need some of my own questions answered first before I can share the information with others. I think you guys are getting precariously close to this think falling flat on its face if some more energy isn't devoted to it by your support staff. Why someone who is actually still part of the project is not on this list, I dont know, but that would be a very good idea I think. You can pffft me all you want, but that is not a professional response to a series of posts and concerns about your product here. Again, I am not flaming you guys, I think AGM has a lot of potential and I hope you guys take it as far as you can and get the grants or whatever it is you are after to continue the product, but simply releasing it with poor documentation and then not sacrificing time to answer users questions isn't the way to get off to a good start. I have devoted a lot of time to learning AGM and helping others do the same, so I hope you take these comments as what they are intended to be, which is constructive criticism. Many others are afraid to post about their frustrations with the program because people ten to jump down their throats, but I am not, and I feel my comments about AGM are well grounded and worth the AGM team taking seriously. I have a life too, but for a while after I released RR, I had to devote almost all of my waking time to the support that is involved in having hundreds of people using a new program, that is just the way it is if you want to be successful in life and business. Feel free to forward this to anyone in the AGM team, and I hope they will all join this list, or at least some of them, because there are many AGM users here with many questions that have not been answered. If any of the team wishes to email me off list, they are free to do so at: [EMAIL PROTECTED] Again, I am here to help you guys, and I have spent considerable time doing so already, and I hope to do so in the future. Thanks for reading what I have to say. Che Martin - Audio Game developer - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list
Re: [Audyssey] AGM concerns
Yes... :( - Original Message - From: Talksina [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 9:44 AM Subject: Re: [Audyssey] AGM concerns well, true that there is little support. But think that it's a prototype. Developers have repeated it so long during this past week, and they were really in a rush(the project was planned from september to february) and the fire, with following change of working place, new licenses, etc, has made the matter more complicated as it was from the start. My hope is that there will be a phase 2 of the project and that bugs and mistakes, present in this prototype, can be fixed. I have always considered this first project as a test, I am frustrated too, as English is not my mother language, I need really more concentration on reading the docs and understanding the real meaning of concepts, but that does not mean AGM's developers haven't worked hard, or they do not work hard, or that they cannot improve the quality of the project. We must give also negative feedbacks, it's true, but I think that continuing to criticize them, would cause frustration to them too, they could react badly and give up with the project. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] reviewing games, and blogging
HI My only concern about the bog is that the same people who fowl up this list with their fights and junk will do the same to the blog and ou all know who you are. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 9:19 AM Subject: Re: [Audyssey] reviewing games, and blogging Well, it can always be a Live Journal, or part of a LJ Community. - Original Message - From: Raul a. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 10:36 AM Subject: Re: [Audyssey] reviewing games, and blogging I do have a bit more time now that the summer is coming to an end as far as events go. The problem I'm having is if I host games.asmodean.net at home like I would like, it will have to be on a secure web server or an alternate server because Verizon FiOS blocks port 80 so people don't do what I'm wanting to do. After I decide which way to go, I'll put it back up. As for the blog on audyssey.org, Tom Ward has a point that if we go ahead with this, we will have to monitor and control things making sure they don't get out of hand as this list tends to from time to time. Whether this means moderatorss for the blog or something similar, I do not yet know. -- Raul A. Gallegos .. http://www.asmodean.net Davy Kager said the following on 8/8/2007 9:01 AM: Oh I think I tried that system out and it's indeed quite accessible. Anyway, I'd love to have an Audyssey blog (with audio features?). And speaking of audio, will Games.Asmodean.net be back as it used to be in? It was great! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/8/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/08/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
another thing, do not forget that accessibility foundation guys, have released this project for free. But that non-free products have been used. And, they, did not ask us any cent for giving them the license money back I agree with the idea of open source; I am not able to contribute in the project myself with programming skills, but I know, I think, here are many devs who would like to. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Thoughts about a tomb hunter game.
Hey Thomas, I've noticed that in the few names we have went over in Humanities at school, now that you mention it. I was under the impression that we were just using the Greek names I didn't realize that some English translations were the same as the Greek names. Thanks for telling me that, learn something new everyday. I do like the idea of the character searching maybe the Incas' ancient toombs, the Mayan's toombs, and like you said many other opportunities are out there. This is a great idea. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, August 08, 2007 9:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts about a tomb hunter game. Hi Richard, Well, some of the Egyptian and gods and goddesses names are exactly the same in English as ancient Egyptian like Osiris and Isis for example. However, for the god Set hostorians don't all agree on the proper name for him. It really depends on who translated the name, and I guess there is some tricky reading of the heirogliphs for his name. Though, most historians refer to him commonly as Set. At this point I am just brain storming ideas for the Tomb Hunter game. I like Egyptian history as well as the next Historian, but that is but one possible game plot. I can easily see my new Tomb Hunter character exploring deep in some African or South American jungle, looking through some ancient mountains, searching a desert, etc... Bottom line, our history is filled with thousands of quests for some mystical and mythical item or place like Atlantice, the Spear of Destany, Arc of the Covenant, Excalibur, fountain of youth, just to name some of the more popular choices. I could write an entire series of games surrounding this game character if the games become that popular. If I run out of the usual suspects I can venture into more Sci-fi relms seaking some long lost alien artifact left hear by some alien race that visited our planet in ancient times. Basically, there is allot of options here. Richard Bennett wrote: Hey Tom, well I believe I prefer Apophis to Set. I also would rather have the Ancient Egyptian names instead of the English translations. I also like Ancient Egyptian myths, pyramids, and other things of the time; however, I doubt that I know a 1/4 of what you seem to know about them. Good luck, Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 4:06 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 4:06 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
Thanks for the back up guys, I appreciate it immensely. I'm not posting about AGM to put it down at all, I think it is a great concept and will help potential game developers get a feel for game creation, which in turn will be a benefit to us all. I hope the AGM guys understand we love their program, but without support and answers to our questions, we are just going to be frustrated and end up not using it, especially the hundreds of people that have downloaded it and have no real concept of how to make a well balanced game and are hoping to learn with AGM. Again, I remind AGM users I have created a game called Godzilla Smash that several people can work on and give each other feedback on it, if you want to join in, send me an email off list, I will be sending out the game files shortly, which include some way cool sound effects not found in the AGM download. Later, Che - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 9:23 PM Subject: Re: [Audyssey] AGM concerns I agree with you completely Che. The funny thing is that even in its current limited form, AGM has the potential to produce some incredible games, and that's now. If it's ever updated I could see even greater potential. But I can say right now that that's not going to happen if people don't know how to use it, and I'm sorry to say that the manual is not much help in its current form. That's probably what spawned most people's questions, and a lack of answers to them has got to be frustrating. Heck, I've got my own share of questions and i've asked them oon the forum a few times. Such as the thing about getting opponents to behave the way you want them to or, in the case of my Adventure game, if it's possible to make the sword stop making its default sound once it's picked up. I too understand that those guys have lives, but so do you and Thomas and yet you still find time to drop in fairly often to help people sort out problems with your games. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 6:27 PM Subject: [Audyssey] AGM concerns Richard, I know people have lives and wives and kids and all that. But you guys have released a program with mediocre documentation at best, leaving lots of questions from potential users. I realize this is a free product at this point, but perhaps the timing was bad for release if every single one of your support people are gone for several days at a time. I have been helping out a lot of AGM users the past few days, and they are very frustrated with the docs and lack of answers to their questions. As I have stated before on here, I am willing to do an audio tutorial, which I think will be very helpful, but I need some of my own questions answered first before I can share the information with others. I think you guys are getting precariously close to this think falling flat on its face if some more energy isn't devoted to it by your support staff. Why someone who is actually still part of the project is not on this list, I dont know, but that would be a very good idea I think. You can pffft me all you want, but that is not a professional response to a series of posts and concerns about your product here. Again, I am not flaming you guys, I think AGM has a lot of potential and I hope you guys take it as far as you can and get the grants or whatever it is you are after to continue the product, but simply releasing it with poor documentation and then not sacrificing time to answer users questions isn't the way to get off to a good start. I have devoted a lot of time to learning AGM and helping others do the same, so I hope you take these comments as what they are intended to be, which is constructive criticism. Many others are afraid to post about their frustrations with the program because people ten to jump down their throats, but I am not, and I feel my comments about AGM are well grounded and worth the AGM team taking seriously. I have a life too, but for a while after I released RR, I had to devote almost all of my waking time to the support that is involved in having hundreds of people using a new program, that is just the way it is if you want to be successful in life and business. Feel free to forward this to anyone in the AGM team, and I hope they will all join this list, or at least some of them, because there are many AGM users here with many questions that have not been answered. If any of the team wishes to email me off list, they are free to do so at: [EMAIL PROTECTED] Again, I am here to help you guys, and I have spent considerable time doing so already, and I hope to do so in the future. Thanks for
[Audyssey] ace games website
Hi, Major news in this message so get ready, The url for the new website is: http://www.acegamesonline.net We are getting a new server, the transfor will take up to 2 days at the maximum. The time frame that it should be down is below: Note: These are estimates. If you have problems with the chart below, don't worry the site will be up. I am sorry if it is complecated. Down/up chart: down- Wednesday, August 8th, 2007. 10:00 P.M.-7:00 A.M. -5 EST. up- thursday, August 9th, 2007. 7:30 A.M.-1:30 P.M. -5 EST I will post some more news tomorrow, when I get a chance. Regards, Tristan Bussiere Owner/Main Developer ACE Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] short and sweet - Re: AGM concerns
I agree Charles, especially with something like AGM, where new developers need a good bit of guidance with a program with so many features and possibilities. Out. Che - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 10:24 PM Subject: [Audyssey] short and sweet - Re: AGM concerns To a point, a game is only as good as it's customer support. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 9:23 PM Subject: Re: [Audyssey] AGM concerns I agree with you completely Che. The funny thing is that even in its current limited form, AGM has the potential to produce some incredible games, and that's now. If it's ever updated I could see even greater potential. But I can say right now that that's not going to happen if people don't know how to use it, and I'm sorry to say that the manual is not much help in its current form. That's probably what spawned most people's questions, and a lack of answers to them has got to be frustrating. Heck, I've got my own share of questions and i've asked them oon the forum a few times. Such as the thing about getting opponents to behave the way you want them to or, in the case of my Adventure game, if it's possible to make the sword stop making its default sound once it's picked up. I too understand that those guys have lives, but so do you and Thomas and yet you still find time to drop in fairly often to help people sort out problems with your games. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 6:27 PM Subject: [Audyssey] AGM concerns Richard, I know people have lives and wives and kids and all that. But you guys have released a program with mediocre documentation at best, leaving lots of questions from potential users. I realize this is a free product at this point, but perhaps the timing was bad for release if every single one of your support people are gone for several days at a time. I have been helping out a lot of AGM users the past few days, and they are very frustrated with the docs and lack of answers to their questions. As I have stated before on here, I am willing to do an audio tutorial, which I think will be very helpful, but I need some of my own questions answered first before I can share the information with others. I think you guys are getting precariously close to this think falling flat on its face if some more energy isn't devoted to it by your support staff. Why someone who is actually still part of the project is not on this list, I dont know, but that would be a very good idea I think. You can pffft me all you want, but that is not a professional response to a series of posts and concerns about your product here. Again, I am not flaming you guys, I think AGM has a lot of potential and I hope you guys take it as far as you can and get the grants or whatever it is you are after to continue the product, but simply releasing it with poor documentation and then not sacrificing time to answer users questions isn't the way to get off to a good start. I have devoted a lot of time to learning AGM and helping others do the same, so I hope you take these comments as what they are intended to be, which is constructive criticism. Many others are afraid to post about their frustrations with the program because people ten to jump down their throats, but I am not, and I feel my comments about AGM are well grounded and worth the AGM team taking seriously. I have a life too, but for a while after I released RR, I had to devote almost all of my waking time to the support that is involved in having hundreds of people using a new program, that is just the way it is if you want to be successful in life and business. Feel free to forward this to anyone in the AGM team, and I hope they will all join this list, or at least some of them, because there are many AGM users here with many questions that have not been answered. If any of the team wishes to email me off list, they are free to do so at: [EMAIL PROTECTED] Again, I am here to help you guys, and I have spent considerable time doing so already, and I hope to do so in the future. Thanks for reading what I have to say. Che Martin - Audio Game developer - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 2:52 PM Subject: Re: [Audyssey] AGM question WEEKEND, CHE!!! We Have Lives ;) (And Wives) (well, some of us) (and Sander went to Scandinavia to play
Re: [Audyssey] AGM concerns
Hi. I have only a couple of questions and maybe you'll have answers to them all, so even though this may not be the best time to ask them, here goes...but I do have an answer for how to make an item stop making its default sound. Set up a trigger on the same position as the item and have it set up to be collision based. Have its soul purpose be to set the property of the item sword that is default sound to none. You can do this. It works. Couple of questions. First, what is the point of a calculator block. I understand what it's supposed to do, but how do you give the calculator an operation. I see reactions add, subtract, multiply, divide, and replace, but I don't see how you can use them. The only properties are numerical strings. There are no markers to allow for these operations to be carried out. Second question: why don't the spawned opponents have a In Range reaction sound. The regular ones certainly do, but the spawn-point ones don't. Is there a solution to this? Also, has anyone solved the what direction am I facing problem yet? Thanks for the help. Signed: Dakotah Rickard PS: I understand the pull the lives and wives have on people. I have my baby, my fiancee, and my cat all under the same roof, plus school in a week and a half, plus the deluge of problems that varying friends and family members throw at me. I want all of the AGM team members to know that I am not blind to the desires of people to do what they must concerning family and fun. I think that Che is right though, at least in that he and many others try there hardest to help people use a product that isn't eve theres. It's not fair for them. i think that AGM developers have a responsibility to be on-list here, and that we have a responsibility to respect their lives and families. It's not even een two weeks yet. On 8/8/07, Josh [EMAIL PROTECTED] wrote: yeah. maybe if they don't want to help, they could at least make it open source and release the source code so we can add our own features to it? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: blind guy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 8:46 PM Subject: Re: [Audyssey] AGM concerns I agree with che frankly, I have had a few questions myself, but since audiogamemaker team hasn't been answering anyone else's, I thought it rather foolish to post my questions because everyone was getting no help from the team. On 8/8/07, Che [EMAIL PROTECTED] wrote: Richard, I know people have lives and wives and kids and all that. But you guys have released a program with mediocre documentation at best, leaving lots of questions from potential users. I realize this is a free product at this point, but perhaps the timing was bad for release if every single one of your support people are gone for several days at a time. I have been helping out a lot of AGM users the past few days, and they are very frustrated with the docs and lack of answers to their questions. As I have stated before on here, I am willing to do an audio tutorial, which I think will be very helpful, but I need some of my own questions answered first before I can share the information with others. I think you guys are getting precariously close to this think falling flat on its face if some more energy isn't devoted to it by your support staff. Why someone who is actually still part of the project is not on this list, I dont know, but that would be a very good idea I think. You can pffft me all you want, but that is not a professional response to a series of posts and concerns about your product here. Again, I am not flaming you guys, I think AGM has a lot of potential and I hope you guys take it as far as you can and get the grants or whatever it is you are after to continue the product, but simply releasing it with poor documentation and then not sacrificing time to answer users questions isn't the way to get off to a good start. I have devoted a lot of time to learning AGM and helping others do the same, so I hope you take these comments as what they are intended to be, which is constructive criticism. Many others are afraid to post about their frustrations with the program because people ten to jump down their throats, but I am not, and I feel my comments about AGM are well grounded and worth the AGM team taking seriously. I have a life too, but for a while after I released RR, I had to devote almost all of my waking time to the support that is involved in having hundreds of people using a new program, that is just the way it is if you want to be successful in life and business. Feel free to forward this to anyone in the AGM team, and I hope they will all join this list, or
Re: [Audyssey] Possible changes in Monty beta 2.
Hi Che, Let me know when you get your Sapi trouble shooting guide finished, and if I may I'd like to mirror your article on USA Games as a trouble shooting guide so end users have to places to check. Cheers. Che wrote: Yeah, I would stick with Sapi, it really help with development time and opening up some interface possibilities. I will be posting what I have discovered about fixing Sapi on my website soon. I thoroughly broke mine on purpose, and had to jump through many loops to fix it, but I am confident any Sapi problem can be fixed now if the user is willing to take the time to do so. Anyhow, good luck with it, and let us know how 5.3 works when you get a chance, I am very curious to see if it is significantly more stable than 5.1. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
*quote* i think that AGM developers have a responsibility to be on-list here, and that we have a responsibility to respect their lives and families. It's not even een two weeks yet. *quote end* The official channel for AGM is the AudioGameMaker-forum, set up by Accessibility, which is here: http://www.game-accessibility.com/forum/viewforum.php?id=15 There are more channels for blind-accessible gaming than this list. Sincerely, R ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in Monty beta 2.
Hi Bryan, Well, according to Che's figures so far his Sapi end user problems have been under 3% which is very good odds. So I am a little unsure if I want to change back to prerecorded speech with a possible 97% success rate looking at me. Having reviewed my figures out of around 200 downloads so far only about 5 have actually emailed in asking for help with broken Sapi installs. Since no one else emailed in about Sapi I have to conclude either no one else had issues, or they had issues and gave up without emailing me to get it solved. Either way my own experience put the Sapi problems in the same 3% margin Che's figures showed. it is true Sapi can be a pita at times, but according to field testing it doesn't happen as much as I once feared. It is just that those people who have the problem standout more, and makes the program look bad even though the problem is on their end and not anything to do with Montezuma's Revenge actual design, quality, and performence. Bryan Peterson wrote: Hi Thomas, Personally I liked the games better when they were self-voicing. That and the Sappi issue does present a lot of undesirable problems. I still remember the Sapi issue I had with JFW a few months back, and seeing as how there are so many ways to break Sapi it doesn't seem worth it to make playing the game successfully dependant on so unstable a program. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
Hi, And I'll try to answer your questions as soon as possible. There are a lot of politics going on as well (at Accessibility), and the fact that certain people have gone on holiday doesn't improve things. Unfortunately I don't know all of the answers to your questions (especially with certain building blocks) - I personally need help from Michiel and Erwin (the other intern designer who developed AGM building block structuring) concerning some questions. So me not replying you is not because I don't want to, but because I simply do not know the full/right answer and I don't want to post bullshit. /R - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 7:45 AM Subject: Re: [Audyssey] AGM concerns Hi. I have only a couple of questions and maybe you'll have answers to them all, so even though this may not be the best time to ask them, here goes...but I do have an answer for how to make an item stop making its default sound. Set up a trigger on the same position as the item and have it set up to be collision based. Have its soul purpose be to set the property of the item sword that is default sound to none. You can do this. It works. Couple of questions. First, what is the point of a calculator block. I understand what it's supposed to do, but how do you give the calculator an operation. I see reactions add, subtract, multiply, divide, and replace, but I don't see how you can use them. The only properties are numerical strings. There are no markers to allow for these operations to be carried out. Second question: why don't the spawned opponents have a In Range reaction sound. The regular ones certainly do, but the spawn-point ones don't. Is there a solution to this? Also, has anyone solved the what direction am I facing problem yet? Thanks for the help. Signed: Dakotah Rickard PS: I understand the pull the lives and wives have on people. I have my baby, my fiancee, and my cat all under the same roof, plus school in a week and a half, plus the deluge of problems that varying friends and family members throw at me. I want all of the AGM team members to know that I am not blind to the desires of people to do what they must concerning family and fun. I think that Che is right though, at least in that he and many others try there hardest to help people use a product that isn't eve theres. It's not fair for them. i think that AGM developers have a responsibility to be on-list here, and that we have a responsibility to respect their lives and families. It's not even een two weeks yet. On 8/8/07, Josh [EMAIL PROTECTED] wrote: yeah. maybe if they don't want to help, they could at least make it open source and release the source code so we can add our own features to it? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Thoughts about a tomb hunter game.
Hi Bryan, Yes, there was a god called Amen spelled, a m e n, but sounds like ah men. What happened was over the centuries monotheism, the belief in one god, reached Egypt, and they rolled there gods into one god named Amen. He became the lord of lords, god of gods, king of the universe, etc... He is actually more like the Christian, Juish, and Islamic belief in one god who created the earth, man, etc... Cheers. Bryan Peterson wrote: I could be wrong, but I also seem to remember another Egyptian god by the name of Amon. A social studies teacher in high school told me about him. He was apparently the lord of the gods at one time. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in Monty beta 2.
As I said before, I think keeping it with SAPI is a good idea. At work, we see similar SAPI issues when people want to use Eloquence for their speech, but they installed another version of Eloquence from another product. The same Eloquence but different versions cannot co-exist very easily on the same machine. For example, Window-Eyes ships with Eloquence version 5 and K1000 version 11 ships with Eloquence 6. So, when people have these 2 products, they need to choose if they want to use Eloquence 5 or 6. I've heard from some people who say they can get both versions to co-exist, but I do not know the way. I think that it's possible the problems people tend to have may be version conflicts more than anything. In any case, these situations really are the minority and the exception to the rule. -- Raul A. Gallegos .. http://www.asmodean.net Thomas Ward said the following on 8/9/2007 8:41 AM: Hi Bryan, Well, according to Che's figures so far his Sapi end user problems have been under 3% which is very good odds. So I am a little unsure if I want to change back to prerecorded speech with a possible 97% success rate looking at me. Having reviewed my figures out of around 200 downloads so far only about 5 have actually emailed in asking for help with broken Sapi installs. Since no one else emailed in about Sapi I have to conclude either no one else had issues, or they had issues and gave up without emailing me to get it solved. Either way my own experience put the Sapi problems in the same 3% margin Che's figures showed. it is true Sapi can be a pita at times, but according to field testing it doesn't happen as much as I once feared. It is just that those people who have the problem standout more, and makes the program look bad even though the problem is on their end and not anything to do with Montezuma's Revenge actual design, quality, and performence. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Hey, why do we have to be observers, why dont there be an option, so the bot can be programmed, and then you shoot and fire and what not? and online multiplayer would be nice because then anything could happen, so it wouldnt really have to be the same on both comps. On 8/9/07, Dakotah Rickard [EMAIL PROTECTED] wrote: That sounds quite feasible actually. I am not, as I've said, a source of much hope as far as being a programmer, but I think it could work. There's only one problem I see. Either the programming for the bot would have to be extensive, incredibly, or there would be no way to make it do what you want it to do as an observer. Also, there could be none of the random hit/miss chance of most games like that, because the result would need to be the same on both systems. Now, I still think it'd be cool because you could try out different bots on your own system and it'd be fun...but I'm not sure how you'd make it much fun as an observer if every shot hit unless a wall was in the way or if every shot from the arena hit just because it was fired or dropped or what have you. I'd still like to see it. Signed: Dkotah Rickard On 8/7/07, Everett Elam [EMAIL PROTECTED] wrote: Theres a game out like that called BOTs, and it's text based, but I never really tried it cuz of the stupid capcta, don't know i it's still alive. google it if you're interested - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 2:49 PM Subject: Re: [Audyssey] game idea:Battle Bot match Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em Robots. Maybe if you defeat your opponent you could take parts from their bot to add to your own? Also there could be a single player mode for gaining better parts and weapons and models for your bot, there could be several base bots and a practice mode to get a little practice in before you start multiplaying. - Original Message - From: Robert Montowski [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 07, 2007 10:17 AM Subject: [Audyssey] game idea:Battle Bot match Let me say up front I am not a great programmer. but I have this Idea I may work on. It would be a play by mail game. Each player would design a fighting battle bot to play against an opponents battle bot. Each player would design the bot and then program the bot. The game would be based on a certain amount of money to buy the parts...defensive and offensive. when the bot was fully designed..and it would be designed for a specific play field. you would click on save and a text file would be generated that you can cut and paste into an email to your opponent. He would then load in his bot..and the text file you sent..and click begin match. a SAPI voice would then call off the battle to you. there would be appropiate sounds for the battle. you would not be able to change the bot during the match. you would be stricly an observer. If the programming is done right..both people should hear the same exact battle on their own computer. The outcome should be the same on each system. the text file would be encoded so no cheating would be permitted. No IP address would be needed...as the only internet you need is the EMail your opponent will send you. an editor would be provided to create the playfields. things like power up pads to recharge the bot, obstacles like walls to block shots, maybe some offensive and defensive weapons laying on the playfield to pickup? this is the basics I have hashed out so far.. any ideas on this from the gaming gallery? Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list ..
Re: [Audyssey] Possible changes in Monty beta 2.
For me the only thing that sometimes happens with Sapi is that when I arrow down to the bottom of the Sapi voices list, the game freezes up. Other than that I'm happy with Sapi. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, August 08, 2007 6:48 PM Subject: [Audyssey] Possible changes in Monty beta 2. Hi everyone, I'm considering making a few drastic changes in Montezuma's Revenge Beta 2, but before I go ahead with it I would like to let you folks on the list give me your own feedback and opinions on this. Since introducing a Sapi 5 driver to the game a number of end users have emailed me on and off lists with problems using the game with Sapi issues. As I am beginning to find out Sapi works for most of the game's users, but for those unfortunate enough to have broken Sapi 5 installs it becomes a support nightmare to solve. Sapi can be broken in so many ways it is an unstable technology to hitch my waggen to. My thought if this issue is serious enough for most gamers I could revert back to the way it was earlier shipping the game with it's own built in speech using recorded samples of Scansoft Karen, Daniel, Neospeech Kate, whatever. Are most of you satisfied with the current Sapi 5 support, or would you prefer the game go back to using prerecorded speech? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] blogs - Re: reviewing games, and blogging
Hmm. I see what ya mean. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 5:56 PM Subject: Re: [Audyssey] blogs - Re: reviewing games, and blogging If I add a blog for audyssey.org it cannot be live journal. It would be installed on this domain and so would need to be a blog software which works with what we currently have. Trenton Matthews wrote: If you do the blog using Live Journal, would it be a badd thing to do Friends Only? And voice posting sonds better than writing it. For example, someone has trouble with a game? You can hear the trouble, then respond to it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/8/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
Not using A G M for right now until the program can get more speed going into it. Flash is not working over here everytime. Most of the time, it crashes. [sighs softly] - Original Message - From: blind guy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 6:46 PM Subject: Re: [Audyssey] AGM concerns I agree with che frankly, I have had a few questions myself, but since audiogamemaker team hasn't been answering anyone else's, I thought it rather foolish to post my questions because everyone was getting no help from the team. On 8/8/07, Che [EMAIL PROTECTED] wrote: Richard, I know people have lives and wives and kids and all that. But you guys have released a program with mediocre documentation at best, leaving lots of questions from potential users. I realize this is a free product at this point, but perhaps the timing was bad for release if every single one of your support people are gone for several days at a time. I have been helping out a lot of AGM users the past few days, and they are very frustrated with the docs and lack of answers to their questions. As I have stated before on here, I am willing to do an audio tutorial, which I think will be very helpful, but I need some of my own questions answered first before I can share the information with others. I think you guys are getting precariously close to this think falling flat on its face if some more energy isn't devoted to it by your support staff. Why someone who is actually still part of the project is not on this list, I dont know, but that would be a very good idea I think. You can pffft me all you want, but that is not a professional response to a series of posts and concerns about your product here. Again, I am not flaming you guys, I think AGM has a lot of potential and I hope you guys take it as far as you can and get the grants or whatever it is you are after to continue the product, but simply releasing it with poor documentation and then not sacrificing time to answer users questions isn't the way to get off to a good start. I have devoted a lot of time to learning AGM and helping others do the same, so I hope you take these comments as what they are intended to be, which is constructive criticism. Many others are afraid to post about their frustrations with the program because people ten to jump down their throats, but I am not, and I feel my comments about AGM are well grounded and worth the AGM team taking seriously. I have a life too, but for a while after I released RR, I had to devote almost all of my waking time to the support that is involved in having hundreds of people using a new program, that is just the way it is if you want to be successful in life and business. Feel free to forward this to anyone in the AGM team, and I hope they will all join this list, or at least some of them, because there are many AGM users here with many questions that have not been answered. If any of the team wishes to email me off list, they are free to do so at: [EMAIL PROTECTED] Again, I am here to help you guys, and I have spent considerable time doing so already, and I hope to do so in the future. Thanks for reading what I have to say. Che Martin - Audio Game developer - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 2:52 PM Subject: Re: [Audyssey] AGM question WEEKEND, CHE!!! We Have Lives ;) (And Wives) (well, some of us) (and Sander went to Scandinavia to play upright bass for some band for the weekend) (and Holland just had two days of summer - now it's fall again) (so) (p) :) - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 7:55 PM Subject: Re: [Audyssey] AGM question Hi Josh, I'm not sure if this is possible or not. It looks like the AGM guys have quit responding to questions on this list and most questions on the forums as well. Very unfortunate, as I had high hopes for AGM regarding potential game developers getting their feet wet with game ideas. They have a good concept going, but without customer support and further upgrades, it is going to be a dead horse pulling a heavy cart. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 6:33 AM Subject: [Audyssey] AGM question Hi, Is it possible to use spawnPoints to spawn random items such as different kinds of weapons to attack with? and then once you have that weapon a trigger will then be available for you to use that item in the world of the game? Josh Most of the reason
Re: [Audyssey] AGM concerns
Hi again, *quote* Just to warn you: I will be busy the next few weeks writing a presentation for GDC Austin, where I will be talking about making video games accessible for blind gamers, as well as how the mainstream and mobile industry can benefit from the fields of blind-accessible games and audio games. *quote end* I received several emails about this from you after I posted this. So for all of the list: here you can find all the information: https://www.cmpevents.com/GDAU07/a.asp?option=GV=3id=475754 And if you want me to tell the professional game industry something in specific on your behalf, let me know. Richard http://www.audiogames.net http://www.audiogamemaker.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Jim Kitchen Golf
Hi all. I've a question for you. When you design a course using the course maker is a hole rated with a 10 more difficult than a hole rated with 90. You have the rating system of between 10 and 90. Is there also a way of finding out what a hole's rating is once the course is made? Hope someone can answer these. From John Snowling. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
I had originally thought the same way you do. but then I found out that with my Verizon DSL account...my IP address is always changing. so, while I could test the program on my local network..I would not be able to test it and make it work like Jean Luc's Sound RTS program. I have no programming skill to make a program to run on a web site to re-direct the game like Jean Luc's program does on his web site. I am going to have to read several books on AI...artificial intelligence...to learn how to make the drone robots for the player to battle against. I often asked Jim Kitchen why he did not take his wonderful games and make them work thru the net. Now I see the trouble involved in that request. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sound RTS Strategy Help
I made a quick test against the computer in quiet mode in map 3. I got my first knight in less than 10 minutes. Here is what you need to get knights: build a barracks, then upgrade your townhall to a keep, then build a stable, then recruit your first knight. I used 5 peasants and I built one more farm, but I don't know which number of peasants is the best. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
I thought long and hard on the random factor of the game... to make the game run exactly on two computers..the random function ov VB6 could not be used. I am considering letting the robot creation program create a file of random numbers from 0 to 9. Perhaps a list of 64, 128, or 256 numbers. This sequential file of numbers would pull a number from the list each time a random factor was required. this will ensure both computers pull the same random number and react the same on both systems. This will not in any way be an arcade type game...it will be a strategy game...a programming game. Just like the programmers at NASA had to program those robots on mars to react to conditions by themselves according to certain paramaters...so willthis robot run its program. I am considering making groups of commands that the user can cut and paste into their robots programming. a particulary good piece of code could be shared to other users. I even considered making the program create encrypted financial dealing with other users. Say I sit down and make a kick-whoop-fantastic piece of offensive code.. and another player wishes my code. I say I will sell you the code for 20 robot credits..and he says yes. I cut and pasted the encrypted code into email to send to him. He gets this code and then clicks on pay for the code. another piece of encrytped code is created which he send to me. I click on accept payment. I get 20 robot credits from him..and I generate a passcode to send back to him in another email. He cuts and pastes this code into the program and he is debited the 20 credits and he gets full use of the code. now one thing to consider..do I give him full use of the code? to maybe resell as his own? or perhaps he can sell it but as I created the code I get 25% or 40% of his sale? This system has to be weighted so the programmers get their moneys worth for the hard work they put into the design of good offensive or defensive code. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in Monty beta 2.
speaking of Eliquents, ... Does eayone have a link to a sample of Eliquents 6.0? What's so better about it for gaming? Does it have a better voice for gaming or something? I'm so confused.Um, - Original Message - From: Raul a. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 6:47 AM Subject: Re: [Audyssey] Possible changes in Monty beta 2. As I said before, I think keeping it with SAPI is a good idea. At work, we see similar SAPI issues when people want to use Eloquence for their speech, but they installed another version of Eloquence from another product. The same Eloquence but different versions cannot co-exist very easily on the same machine. For example, Window-Eyes ships with Eloquence version 5 and K1000 version 11 ships with Eloquence 6. So, when people have these 2 products, they need to choose if they want to use Eloquence 5 or 6. I've heard from some people who say they can get both versions to co-exist, but I do not know the way. I think that it's possible the problems people tend to have may be version conflicts more than anything. In any case, these situations really are the minority and the exception to the rule. -- Raul A. Gallegos .. http://www.asmodean.net Thomas Ward said the following on 8/9/2007 8:41 AM: Hi Bryan, Well, according to Che's figures so far his Sapi end user problems have been under 3% which is very good odds. So I am a little unsure if I want to change back to prerecorded speech with a possible 97% success rate looking at me. Having reviewed my figures out of around 200 downloads so far only about 5 have actually emailed in asking for help with broken Sapi installs. Since no one else emailed in about Sapi I have to conclude either no one else had issues, or they had issues and gave up without emailing me to get it solved. Either way my own experience put the Sapi problems in the same 3% margin Che's figures showed. it is true Sapi can be a pita at times, but according to field testing it doesn't happen as much as I once feared. It is just that those people who have the problem standout more, and makes the program look bad even though the problem is on their end and not anything to do with Montezuma's Revenge actual design, quality, and performence. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/8/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] reviewing games, and blogging
hmmm. how about a blog, and a dedicated server or domain (like reviews.audyssey.org) where you have a special podcast every month or so with game reviews andd such, and a blog, too. what do u think of that suggestion? On 8/9/07, Charles Rivard [EMAIL PROTECTED] wrote: You can skip those who you know are troublemakers. There are Emails that I never open based on who they are from. I already know they will be either nonsense or unreadable, so when I see the name, I press that lower left corner of the sixpack right away. You can do the same with blogs. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Lisa hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 5:18 AM Subject: Re: [Audyssey] reviewing games, and blogging HI My only concern about the bog is that the same people who fowl up this list with their fights and junk will do the same to the blog and ou all know who you are. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 9:19 AM Subject: Re: [Audyssey] reviewing games, and blogging Well, it can always be a Live Journal, or part of a LJ Community. - Original Message - From: Raul a. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 10:36 AM Subject: Re: [Audyssey] reviewing games, and blogging I do have a bit more time now that the summer is coming to an end as far as events go. The problem I'm having is if I host games.asmodean.net at home like I would like, it will have to be on a secure web server or an alternate server because Verizon FiOS blocks port 80 so people don't do what I'm wanting to do. After I decide which way to go, I'll put it back up. As for the blog on audyssey.org, Tom Ward has a point that if we go ahead with this, we will have to monitor and control things making sure they don't get out of hand as this list tends to from time to time. Whether this means moderatorss for the blog or something similar, I do not yet know. -- Raul A. Gallegos .. http://www.asmodean.net Davy Kager said the following on 8/8/2007 9:01 AM: Oh I think I tried that system out and it's indeed quite accessible. Anyway, I'd love to have an Audyssey blog (with audio features?). And speaking of audio, will Games.Asmodean.net be back as it used to be in? It was great! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/8/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/08/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] reviewing games, and blogging
You can skip those who you know are troublemakers. There are Emails that I never open based on who they are from. I already know they will be either nonsense or unreadable, so when I see the name, I press that lower left corner of the sixpack right away. You can do the same with blogs. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Lisa hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 5:18 AM Subject: Re: [Audyssey] reviewing games, and blogging HI My only concern about the bog is that the same people who fowl up this list with their fights and junk will do the same to the blog and ou all know who you are. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 9:19 AM Subject: Re: [Audyssey] reviewing games, and blogging Well, it can always be a Live Journal, or part of a LJ Community. - Original Message - From: Raul a. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 10:36 AM Subject: Re: [Audyssey] reviewing games, and blogging I do have a bit more time now that the summer is coming to an end as far as events go. The problem I'm having is if I host games.asmodean.net at home like I would like, it will have to be on a secure web server or an alternate server because Verizon FiOS blocks port 80 so people don't do what I'm wanting to do. After I decide which way to go, I'll put it back up. As for the blog on audyssey.org, Tom Ward has a point that if we go ahead with this, we will have to monitor and control things making sure they don't get out of hand as this list tends to from time to time. Whether this means moderatorss for the blog or something similar, I do not yet know. -- Raul A. Gallegos .. http://www.asmodean.net Davy Kager said the following on 8/8/2007 9:01 AM: Oh I think I tried that system out and it's indeed quite accessible. Anyway, I'd love to have an Audyssey blog (with audio features?). And speaking of audio, will Games.Asmodean.net be back as it used to be in? It was great! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/8/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/08/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in Monty beta 2.
I have no idea. I only wrote that as a comparison regarding Eloquence and sapi problems. I personally would not recommend using Eloquence for gaming, but that is just me. -- Raul A. Gallegos .. http://www.asmodean.net Trenton Matthews said the following on 8/9/2007 11:19 AM: speaking of Eliquents, ... Does eayone have a link to a sample of Eliquents 6.0? What's so better about it for gaming? Does it have a better voice for gaming or something? I'm so confused.Um, ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] reviewing games, and blogging
I like it I like it I likie it! t - Original Message - From: blind guy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 10:27 AM Subject: Re: [Audyssey] reviewing games, and blogging hmmm. how about a blog, and a dedicated server or domain (like reviews.audyssey.org) where you have a special podcast every month or so with game reviews andd such, and a blog, too. what do u think of that suggestion? On 8/9/07, Charles Rivard [EMAIL PROTECTED] wrote: You can skip those who you know are troublemakers. There are Emails that I never open based on who they are from. I already know they will be either nonsense or unreadable, so when I see the name, I press that lower left corner of the sixpack right away. You can do the same with blogs. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Lisa hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 5:18 AM Subject: Re: [Audyssey] reviewing games, and blogging HI My only concern about the bog is that the same people who fowl up this list with their fights and junk will do the same to the blog and ou all know who you are. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 9:19 AM Subject: Re: [Audyssey] reviewing games, and blogging Well, it can always be a Live Journal, or part of a LJ Community. - Original Message - From: Raul a. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 10:36 AM Subject: Re: [Audyssey] reviewing games, and blogging I do have a bit more time now that the summer is coming to an end as far as events go. The problem I'm having is if I host games.asmodean.net at home like I would like, it will have to be on a secure web server or an alternate server because Verizon FiOS blocks port 80 so people don't do what I'm wanting to do. After I decide which way to go, I'll put it back up. As for the blog on audyssey.org, Tom Ward has a point that if we go ahead with this, we will have to monitor and control things making sure they don't get out of hand as this list tends to from time to time. Whether this means moderatorss for the blog or something similar, I do not yet know. -- Raul A. Gallegos .. http://www.asmodean.net Davy Kager said the following on 8/8/2007 9:01 AM: Oh I think I tried that system out and it's indeed quite accessible. Anyway, I'd love to have an Audyssey blog (with audio features?). And speaking of audio, will Games.Asmodean.net be back as it used to be in? It was great! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/8/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/08/2007 5:38 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.11/944 - Release Date: 8/9/2007 2:44 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Introducing Adventure
this sounds like a good game - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 12:57 AM Subject: Re: [Audyssey] Introducing Adventure Thanks. Not only is finding sounds a tricky part, but trying to figure out how to get the various building blocks to work the way I want them to is proving trickier than I expected. It's well worth it though. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Lisa hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 02, 2007 4:26 PM Subject: Re: [Audyssey] Introducing Adventure Hi Now I cannot wait to play this, sounds right up my alley. Good luck. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 8:19 AM Subject: [Audyssey] Introducing Adventure Well my first AGM project was going to be a remake of the Atari game Frogs and Flies, but another idea struck me while I was attempting to figure out how to do that. So now I've switched gears and am starting work on another Atari remake, Adventure. Adventure is, for all intents and purposes, the first true Roleplaying game. It is I suppose the ancestor of the Legend of Zelda series and perhaps even Final Fantasy. In Adventure, you'll control a bold adventurer out to find treasure and recover a stolen chalice from the clutches of an evil dragon. But it won't be easy. The dragon has enlisted the aid of his two vicious brothers, whose fortresses stand between you and your ultimate goal. While I do intend to add quite a bit more to this remake than was found in the original, it still won't exactly be fancy. Right now I'm just attempting to figure out how to link portals to specific worlds, then the opponents and things like that. I've already written out a basic manual and i do have some sounds already selected, but if anyone on list has or knows where I can find some decent dragon sounds (mainly fire breathing), I'd appreciate it. If anyone wants me to send them the manual so they can see what I'm trying to do, I'll be happy to do so. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. E-mail message checked by PC Tools Spyware Doctor (5.0.0.186) Database version: 5.07850 http://www.pctools.com/spyware-doctor/ -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.2/933 - Release Date: 2/08/2007 2:22 PM E-mail message checked by PC Tools Spyware Doctor (5.0.0.186) Database version: 5.07850 http://www.pctools.com/spyware-doctor/ E-mail message checked by PC Tools Spyware Doctor (5.0.0.186) Database version: 5.07850 http://www.pctools.com/spyware-doctor/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Fwd: Re: montezuma uninstalled and reinstalled, and again error.
hi, i tried to install the web setup as Thomas explained, but, the error still occurs is there something I should send you, that is some diagnostics about my system, or something like that? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
Yah Richard, I knew you weren't an integral part of the project anymore, but I didn't realize you guys were down to one person trying to keep up with all this. that is really too bad. Maybe I am mistaken, but didn't you say something earlier on about trying to get a grant or something to continue development? Also, if future work is going to be done with AGM, or if it is going to be made open source, I will be glad to volunteer to help write a more clear and detailed manual. If the progress stops here though, there really isn't a need. Lastly, I'm not sure why you chose to use the language you did in a couple of your last posts, but please keep in mind there are minors on this list, and if their parents come across an email with that language in it, I'm sure we would be losing some more members. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] AGM post from one of the developers
Hi all, Sander posted this on the AGM forum, thought you might like to read it: The AGM is developed by the Accessibility foundation. The project initiators and programmers have stopped with the activities for the foundation and continued the development on a voluntary base in order to get the prototype ready. We have our busy lives and other jobs or studies, so we cannot make any garantee about this project. For the Accessibility foundation the development has ended, however, if there is funding, there could be a continuation of this project. Developing software - especially for the blind - is a time and money consuming activity. Getting projects like this funded is hard. We do try to answer questions, but our time is rather limited. Please try to help each other, so we can only busy ourselves with the big issues. I know the expectations are rather high for this program, because it serves a big problem. Remember, no one paid for the AGM, so it is not fair to expect 100% fulltime support. You are not customers, you are users, as Richard said. The AGM at this time is an experimental beta and will show bugs. I hope we can fix them, with our limited time, but I cannot speak for all the team members. This does not mean this is it: we will see what we can do for this piece of software. Please invest some time and let us know what works well and report bugs in the bug reporting topic. I hope we can succeed making a version 2 or alpha. If you like the AGM, please let us know on this forum, it might help us to get funding for future releases! I hope this clarifies the situation a bit. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 4:30 PM Subject: Re: [Audyssey] AGM concerns Yah Richard, I knew you weren't an integral part of the project anymore, but I didn't realize you guys were down to one person trying to keep up with all this. that is really too bad. Maybe I am mistaken, but didn't you say something earlier on about trying to get a grant or something to continue development? Also, if future work is going to be done with AGM, or if it is going to be made open source, I will be glad to volunteer to help write a more clear and detailed manual. If the progress stops here though, there really isn't a need. Lastly, I'm not sure why you chose to use the language you did in a couple of your last posts, but please keep in mind there are minors on this list, and if their parents come across an email with that language in it, I'm sure we would be losing some more members. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
One last thing on AGM I meant to mention. As I have stated before, I am willing to do an audio tutorial of AGM, I just need a few questions answered, something I think could be done in less than fifteen minutes on Skype or messenger with a member of the AGM team that knew the AGM system fairly well. I think this would help users immensely. Please let Michiel or whomever know and I will be glad to handle it from there. Good luck on your trip btw, I hope you will report back to us how it went. Later, Che - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 4:30 PM Subject: Re: [Audyssey] AGM concerns Yah Richard, I knew you weren't an integral part of the project anymore, but I didn't realize you guys were down to one person trying to keep up with all this. that is really too bad. Maybe I am mistaken, but didn't you say something earlier on about trying to get a grant or something to continue development? Also, if future work is going to be done with AGM, or if it is going to be made open source, I will be glad to volunteer to help write a more clear and detailed manual. If the progress stops here though, there really isn't a need. Lastly, I'm not sure why you chose to use the language you did in a couple of your last posts, but please keep in mind there are minors on this list, and if their parents come across an email with that language in it, I'm sure we would be losing some more members. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
Hi, Yes, the original plan was (and still is, as far as I know) to use the outcome (results/feedback/etc) of this first prototype to write a follow-up funding proposal and continue work on AGM. As I said, the funding proposal(S!) for the first phase were never granted, but now with this prototype we hope we can be more convincing. With 'we' I refer to my old job, which still feels as we :) Luckily through my new position at the HKU I am able to continue to work with Accessibility. AGM for me personally means a great deal, ever since we first got the idea 4 or 5 years ago while working on Dark: A Garden Wander (audio game graduation project alongside Drive). And I'm proud it is currently at this stage and I will make sure development on the idea continues. Either by further developing what we have now, use the knowledge to build a new AGM that better suits what you need (maybe more of a level editor?) or maybe use the knowledge of AGM, and go to Mark Overmars (who we personally know) who developed Game Maker and apply the knowledge on that established piece of software. I fully agree that good documentation is neccessary. When I said 'you are users, not customers', in the back of my mind I knew this is only true if you can actually *use* the program. And for that you need good documentation :) Apologies for my language are in place. Just think of it that I'm from Amsterdam, we're pretty grown-up here and make a lot of love :) And thank you, Che, for more than once volunteering. It did not go unnoticed ;) Sincerely, Richard - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 11:30 PM Subject: Re: [Audyssey] AGM concerns Yah Richard, I knew you weren't an integral part of the project anymore, but I didn't realize you guys were down to one person trying to keep up with all this. that is really too bad. Maybe I am mistaken, but didn't you say something earlier on about trying to get a grant or something to continue development? Also, if future work is going to be done with AGM, or if it is going to be made open source, I will be glad to volunteer to help write a more clear and detailed manual. If the progress stops here though, there really isn't a need. Lastly, I'm not sure why you chose to use the language you did in a couple of your last posts, but please keep in mind there are minors on this list, and if their parents come across an email with that language in it, I'm sure we would be losing some more members. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Ok, you are using terms here that confuse me totally. I know nothing of host versus IP? I kind of understand dynamic versus static...but only barely. Can you fill in more on what you are talking about? is this free or do I have to put out some extra money? Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
This would be interesting. A long time ago, there was a game called CRobots (pronounced C Robots) where you programmed a robot in a bastardized form of C and up to four robots competed in a 1000 X 1000 arena shooting one another until only one was left standing. One might base the proposed game on this engine, which is available open source I believe, since it was first published in a computer magazine way back in the early eighties I think. There may be more modern implementations of this concept; I stopped paying attention to it many years ago. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
In the next version of AGM I hope you switch to using direct-x instead of flash. it would make games load faster and it's the standard for good pc games. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 6:45 PM Subject: Re: [Audyssey] AGM concerns Hi, Yes, the original plan was (and still is, as far as I know) to use the outcome (results/feedback/etc) of this first prototype to write a follow-up funding proposal and continue work on AGM. As I said, the funding proposal(S!) for the first phase were never granted, but now with this prototype we hope we can be more convincing. With 'we' I refer to my old job, which still feels as we :) Luckily through my new position at the HKU I am able to continue to work with Accessibility. AGM for me personally means a great deal, ever since we first got the idea 4 or 5 years ago while working on Dark: A Garden Wander (audio game graduation project alongside Drive). And I'm proud it is currently at this stage and I will make sure development on the idea continues. Either by further developing what we have now, use the knowledge to build a new AGM that better suits what you need (maybe more of a level editor?) or maybe use the knowledge of AGM, and go to Mark Overmars (who we personally know) who developed Game Maker and apply the knowledge on that established piece of software. I fully agree that good documentation is neccessary. When I said 'you are users, not customers', in the back of my mind I knew this is only true if you can actually *use* the program. And for that you need good documentation :) Apologies for my language are in place. Just think of it that I'm from Amsterdam, we're pretty grown-up here and make a lot of love :) And thank you, Che, for more than once volunteering. It did not go unnoticed ;) Sincerely, Richard - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 11:30 PM Subject: Re: [Audyssey] AGM concerns Yah Richard, I knew you weren't an integral part of the project anymore, but I didn't realize you guys were down to one person trying to keep up with all this. that is really too bad. Maybe I am mistaken, but didn't you say something earlier on about trying to get a grant or something to continue development? Also, if future work is going to be done with AGM, or if it is going to be made open source, I will be glad to volunteer to help write a more clear and detailed manual. If the progress stops here though, there really isn't a need. Lastly, I'm not sure why you chose to use the language you did in a couple of your last posts, but please keep in mind there are minors on this list, and if their parents come across an email with that language in it, I'm sure we would be losing some more members. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] AGM question, please refresh memory
Hi all, Somebody recently posted a solution for how to get an item to not make its default sound once the player picks it up. Could you fresh my memory on how you did that? I tried using a trigger but either that's not the key or I didn't set something properly. Any help would be appreciated. I need this fix for my Adventure game. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in Monty beta 2.
I like the game the way it is. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: 09 August 2007 12:48 AM Subject: [Audyssey] Possible changes in Monty beta 2. Hi everyone, I'm considering making a few drastic changes in Montezuma's Revenge Beta 2, but before I go ahead with it I would like to let you folks on the list give me your own feedback and opinions on this. Since introducing a Sapi 5 driver to the game a number of end users have emailed me on and off lists with problems using the game with Sapi issues. As I am beginning to find out Sapi works for most of the game's users, but for those unfortunate enough to have broken Sapi 5 installs it becomes a support nightmare to solve. Sapi can be broken in so many ways it is an unstable technology to hitch my waggen to. My thought if this issue is serious enough for most gamers I could revert back to the way it was earlier shipping the game with it's own built in speech using recorded samples of Scansoft Karen, Daniel, Neospeech Kate, whatever. Are most of you satisfied with the current Sapi 5 support, or would you prefer the game go back to using prerecorded speech? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
I agree with that one, for sure! - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 8:38 PM Subject: Re: [Audyssey] AGM concerns In the next version of AGM I hope you switch to using direct-x instead of flash. it would make games load faster and it's the standard for good pc games. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 6:45 PM Subject: Re: [Audyssey] AGM concerns Hi, Yes, the original plan was (and still is, as far as I know) to use the outcome (results/feedback/etc) of this first prototype to write a follow-up funding proposal and continue work on AGM. As I said, the funding proposal(S!) for the first phase were never granted, but now with this prototype we hope we can be more convincing. With 'we' I refer to my old job, which still feels as we :) Luckily through my new position at the HKU I am able to continue to work with Accessibility. AGM for me personally means a great deal, ever since we first got the idea 4 or 5 years ago while working on Dark: A Garden Wander (audio game graduation project alongside Drive). And I'm proud it is currently at this stage and I will make sure development on the idea continues. Either by further developing what we have now, use the knowledge to build a new AGM that better suits what you need (maybe more of a level editor?) or maybe use the knowledge of AGM, and go to Mark Overmars (who we personally know) who developed Game Maker and apply the knowledge on that established piece of software. I fully agree that good documentation is neccessary. When I said 'you are users, not customers', in the back of my mind I knew this is only true if you can actually *use* the program. And for that you need good documentation :) Apologies for my language are in place. Just think of it that I'm from Amsterdam, we're pretty grown-up here and make a lot of love :) And thank you, Che, for more than once volunteering. It did not go unnoticed ;) Sincerely, Richard - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 11:30 PM Subject: Re: [Audyssey] AGM concerns Yah Richard, I knew you weren't an integral part of the project anymore, but I didn't realize you guys were down to one person trying to keep up with all this. that is really too bad. Maybe I am mistaken, but didn't you say something earlier on about trying to get a grant or something to continue development? Also, if future work is going to be done with AGM, or if it is going to be made open source, I will be glad to volunteer to help write a more clear and detailed manual. If the progress stops here though, there really isn't a need. Lastly, I'm not sure why you chose to use the language you did in a couple of your last posts, but please keep in mind there are minors on this list, and if their parents come across an email with that language in it, I'm sure we would be losing some more members. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.11/944 - Release Date: 8/9/2007 2:44 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Rail Racer tracks and tournament
Hi all, For those racers not on the Rail Racer list, I just wanted to throw down a quick update. We will be starting a new tournament this weekend, and once again the winner will receive a free copy of RR to do with as they please, keep it, sell it, give it away, whatever. So if you haven't signed up to the tournaments page head on over to Blind Adrenaline and get cracking. Also, several user tracks have been made official, so they can be raced online and in career mode in the game, you can find them on the tracks page at the website. Happy racing! Che - Developer Blind Adrenaline Simulations Games by one of us, for all of us www.blindAdrenaline.com email: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.