Re: [Audyssey] for all developers, possible games to consider for the future?
SoundRTS you can play over a network, and it has graphics that can be turned on, so while not too sure how well it would work over the 'net, you could set up a form of LAN gaming with VI and sighted guys playing things like it and topspeed against each other...? Aside from that, there are so many versions of warcraft, starcraft, etc. etc. out there, and it's just relatively similar to one of the original warcrafts I played a long time ago. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Mike Reiser blindgu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 12:20 AM Subject: Re: [Audyssey] for all developers, possible games to consider for the future? What's the difference between sound rts and wow? I'd love to see online playabilityeither with blind or sighted either one. Just ready for something different. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re- to all developers, possible games to consider for the future?
I like the idea of using sound and graphics, so the games can be played by everyone, whether they are blind or sighted. The problem is though that games can be hard to make when you start including both sound and graphics. Audio games are pretty easy to make, but you've got more work to do with making the graphics move and stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mike Reiser Sent: 17 October 2010 23:22 To: Gamers Discussion list Subject: Re: [Audyssey] re- to all developers, possible games to consider for the future? I have entoombed and love it, however I want something more first person, more real time based and not turn based. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
I used to like the games that you could get for the old braille lites that Blazy made. They were cool. Mind you, I ended up taking most of them off because I didn't really know how to play solitaire and the chess thing. I did like hangman and the one where you shoot the monsters and stuff. I used to play those games all the time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 18 October 2010 03:38 To: 'Gamers Discussion list' Subject: Re: [Audyssey] for all developers, possible games to consider for the future? Hi, I actually have a copy of that one that runs under the Legacy notetakers from Blazie, though it seems to be impossible to shoot anything...either that, or I'm reaaallly slow. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, October 17, 2010 3:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] for all developers, possible games to consider for the future? I must confess, I've never played it, but with all the talk about the game, i might see if I can dig out the doss version and see if I can get it to cooperate with xp the way games like fallthru do. beware the Grue! Dark. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 8:11 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? Oregon trail would be a ton ton ton of fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, October 17, 2010 2:10 PM To: Gamers Discussion list Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] for all developers, possible games to consider for the future?
Topspeed 2 would be cool with graphics. So many people look at audio games and see not a lot on the screen and wonder what on earth we're doing makes me laugh. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 18 October 2010 06:52 To: Gamers Discussion list Subject: Re: [Audyssey] for all developers, possible games to consider for the future? SoundRTS you can play over a network, and it has graphics that can be turned on, so while not too sure how well it would work over the 'net, you could set up a form of LAN gaming with VI and sighted guys playing things like it and topspeed against each other...? Aside from that, there are so many versions of warcraft, starcraft, etc. etc. out there, and it's just relatively similar to one of the original warcrafts I played a long time ago. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Mike Reiser blindgu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 12:20 AM Subject: Re: [Audyssey] for all developers, possible games to consider for the future? What's the difference between sound rts and wow? I'd love to see online playabilityeither with blind or sighted either one. Just ready for something different. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
Yep, they unfortunately split up after making treasuremania, which was a great shame sinse they really had potential in what they were doing and every game they created got better. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 12:35 AM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? I don't even think Lighttech is developing anymore either. I've certainly heard nothing from them since I believe Blankblock. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 5:07 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? also remember, that Dragonslayer games was run and the developement carried out by a pretty young starting developer. it's entirely possible that he may have come up with a more realistic and playable version, and indeed some better constructed games after gaining some experience, much the way both Lighttech interactive and rs games have, going from simple affairs to quite complex and extremely worth while titles. Sadly, last I heard the chap from dragonslayer had pretty much packed in any thoughts of playing or developing audio games at all, so we'll probably have to wait on someone like Tom. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 11:24 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the
Re: [Audyssey] re- to all developers, possible games to consider for the future?
I must admit I appreciate audio games with graphics, sinse I can play them much as I do most everything else in my life, with a combination of things. thus far though, while some games such as the gma engine, time of conflict and sound rts have minimal, reference type graphics, these are not even up to nes standard, though as these are intended as audio games anyway and the graphics are merely an extra add on I don't particularly mind, nor do i expect full and complete graphics. the only audio games I know with total graphics support are those from code factory, which use cartoony type graphics and highlighted menues, and of course Terraformers, which imho does the best job of audio graphical fusion (there's a mention of my remarks on this on their web page). but graphics programmming is it's own artform, requires as much, if not more work than audio sound design, and probably increases developement time and trouble of any game by a factor of ten! I'm not saying that it's impossible for an audio game to have useable graphics, obviously terraformers proved the point, only that it would take a huge amount of extra work. Pluss of course, I actually think some audio games get a lot out of being just audio, such as the atmospherics in shades of doom, or the exploration aspect of packman. I actually find audio packman far more fun to play than graphical packman, sinse rather than seeing the hole maze and running around it, you only get to know the part of the maze immediately around you, and must use memory and logic as well as quick reflexes. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers
possible games to consider for the future? Hi Chastity, To make a trivial pursuit game one would need a large data base of trivia questions and answers. One could probably buy such a data base or if you had the trivial pursuit game and all of the different sets of cards and could read them and type them in. That is actually how I made the board games of Life and Monopoly. BFN Jim Data, you ARE fully functional, aren't you? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
Hi, Moosic is weird, I still have it. In fact you could just jump over the whole level without doing anything. You just would have to watch out where you come back down to finish the level. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 16:34:56 +1300 Subject: Re: [Audyssey] for all developers, possible games to consider for the future? actually there was a game now dead called moosic but I never got round that. would be cool if the game used the spc nes files or something, or mp3s of the nentendo files. duckhunt sounds exactly like its game system. At 11:24 a.m. 18/10/2010, you wrote: An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
[Audyssey] Super Tennis Gamers Reunite!
Hi friends, this is David from Los Angeles. I am noticing that the Super Tennis server is mostly being neglected by many gamers. I think Vip Gameszone did a fantastic job in creating this game and we should enjoy it a bit more. So, here is my idea. I believe that one of the many reasons that Super Tennis is being neglected is because we do not know who to play with. Would all of you who have a super tennis key reply to this thread with your name, e-mail address, and user id so that we can bring Super Tennis back to life? Here is mine. David Chung chara...@gmail.com Charis I hope to see you on the courts soon! Ciao, David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Tennis Gamers Reunite!
Write me back and we can play together:) - Original Message - From: David Chung davidcsphdsee...@gmail.com To: gamers gamers@audyssey.org Sent: Monday, October 18, 2010 1:27 PM Subject: [Audyssey] Super Tennis Gamers Reunite! Hi friends, this is David from Los Angeles. I am noticing that the Super Tennis server is mostly being neglected by many gamers. I think Vip Gameszone did a fantastic job in creating this game and we should enjoy it a bit more. So, here is my idea. I believe that one of the many reasons that Super Tennis is being neglected is because we do not know who to play with. Would all of you who have a super tennis key reply to this thread with your name, e-mail address, and user id so that we can bring Super Tennis back to life? Here is mine. David Chung chara...@gmail.com Charis I hope to see you on the courts soon! Ciao, David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Tennis Gamers Reunite!
I thought super tennis was just a single player game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chung Sent: 18 October 2010 12:27 To: gamers Subject: [Audyssey] Super Tennis Gamers Reunite! Hi friends, this is David from Los Angeles. I am noticing that the Super Tennis server is mostly being neglected by many gamers. I think Vip Gameszone did a fantastic job in creating this game and we should enjoy it a bit more. So, here is my idea. I believe that one of the many reasons that Super Tennis is being neglected is because we do not know who to play with. Would all of you who have a super tennis key reply to this thread with your name, e-mail address, and user id so that we can bring Super Tennis back to life? Here is mine. David Chung chara...@gmail.com Charis I hope to see you on the courts soon! Ciao, David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Tennis Gamers Reunite!
Hi, No, crazy tennis is the offline game, super tennis is online. Kevin - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Mon, 18 Oct 2010 12:37:42 +0100 Subject: Re: [Audyssey] Super Tennis Gamers Reunite! I thought super tennis was just a single player game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chung Sent: 18 October 2010 12:27 To: gamers Subject: [Audyssey] Super Tennis Gamers Reunite! Hi friends, this is David from Los Angeles. I am noticing that the Super Tennis server is mostly being neglected by many gamers. I think Vip Gameszone did a fantastic job in creating this game and we should enjoy it a bit more. So, here is my idea. I believe that one of the many reasons that Super Tennis is being neglected is because we do not know who to play with. Would all of you who have a super tennis key reply to this thread with your name, e-mail address, and user id so that we can bring Super Tennis back to life? Here is mine. David Chung chara...@gmail.com Charis I hope to see you on the courts soon! Ciao, David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Max Shrapnell
HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
didin't even get released though the bastard has my money for it On Oct 18, 2010, at 3:01 PM, NIcol wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Hi, That is kind of sad. I wouldn't actually never do preorders for something that isn't even released yet. I would wait uintil beta or osmething until I would take pre-orders, because then it is fact that the thing will most likely be released. Kevin - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 15:04:24 +0100 Subject: Re: [Audyssey] Max Shrapnell didin't even get released though the bastard has my money for it On Oct 18, 2010, at 3:01 PM, NIcol wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with objects in Mota Beata 15
It does make sense, and I'm glad to hear that it's not a major rewrite. I just didn't want to have the game pushed back a couple more months because some people couldn't get used to a somewhat different keyboard and sound handling. I personally have not experienced any system restarts on exit with my Windows 7 machine, but I do see how that is a fairly major annoyance. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, October 14, 2010 9:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Problem with objects in Mota Beata 15 Hi Karl, Well, if it was just the keyboard input problem I'd probably just leave it well enough alone. However, as it happens we do have more serious issues like the game crashing on exit on Windows systems, but not on Linux. As I have tried figuring out a solution for this I don't know I can fix it using the current game engine. I do know that the Windows engine, beta 13 used, worked pretty well all things considered. So if I do create a Windos specific version and a linux specific version it wouldn't necessarily be a major rewrite. It would simply require updating the Windows engine to use some extra functions/features I added to the cross-platform engine and recompile it. Of course, the Windows code for the game would need to be updated too, and that could be probably done in two/three days. Inside of a couple of weeks of work I could basically have two different builds of the game each using native game APIs for the intended platform. This is possible because the Genesis Engine is very object oriented in that all of the real work is done using internal classes. In short, what I am saying is that the functions etc MOTA uses are all generic classes and functions built into the engine itself. If you tell it something like g_audio.SoundPlay (PLAYER_PUNCH, false); it doesn't really matter if the engine is using DirectSound, XAudio2, or OpenAL because the audio class provides a high-level interface to whatever sound API is being used by the engine. That generic/object oriented interface therefore allows me to port code rapidly between platforms and even APIs if I write the code right. Make sense? Cheers! On 10/14/10, Karl Belanger karl.belan...@comcast.net wrote: Please don't do that. We've been waiting long enough for this game, and you've put more than enough blood sweat and tears into this, and I'd hate to see it delayed further. I don't mind the keyboard behavior, and the borders and site fix the sound issues. I think why people are complaining about various things is that they do not realize that different libraries means different behavior, and when they encounter this different behavior in game they think it's a bug. I think if you simply put something like The SFML Libraries do not allow as many simultaneous key presses as DirectX did, meaning it is not possible to run and pick up items. Would have made people aware that this is, in fact not a bug, but just a different way of doing things. Again, please do not do yet another rewrite of things, causing more delays, just to make a few people happy. Karl Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark d...@xgam.org wrote: I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 change log again
Do you know if or when you will be adding score posting? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Sunday, October 17, 2010 1:19 PM To: Gamers Discussion list Subject: [Audyssey] Q9 change log again Hi gang, Thank you for all the great suggestions! I have implemented a few of them. The change log now looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Added: Some enemies can now fall into pits. Added: Randomly appearing Mini Demons in the boss battle. Changed: The club can now attack slightly faster. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. I think this is all I'll do for this 1.2 release, but if the majority of you are in favor of a future paid upgrade then I would seriously consider revamping and adding a bunch of other things as well. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Marvel VS. Capcom 3 gameplay!
I would say I'm more in the um, retired catagory since the newest machine I have atm is my PSP heh- but indeed, I've been gaming since...1989- I remember playing street fighter 2 when it came out- at the arcade! Talk about sound issues lol, most of the fighters sounded the same in that one- I think they only had like 3 sets of voice files they used between fighters. At least Blanka got his very own sounds rofl. Though Soul Blade is rather old and a tad on the slow side, to me it is still one of the best fighting games- I tend to like fighting games that's medieval and focuses on timing. Also Soul Blade has completely vocalized endings unlike alot of fighting games- King of Fighters, here's looking at ya. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. Don't have an empire, but have a home. Don't have many lovers, but know what is true love. Visit: cyberassault.org PORT: 1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Actually they don't. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 9:10 PM Subject: Re: [Audyssey] Q9 upcoming patch Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark d...@xgam.org wrote: I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Hi I to would like to know this since when it was first talked about i thought it sounded really cool. from Mich. - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 18, 2010 10:01 AM Subject: [Audyssey] Max Shrapnell HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with objects in Mota Beata 15
Hi Carl, The blue screen on exit is a mystery to me as well. I've tested it on multiple machines and most of my private testers haven't had the problem either. Which is why it slipped through the screening process to make it into the public beta. Although, I think I have a handle on that now, and might have a fix for it soon. As for spending months doing rewrites that's the last thing I want to do. That's one reason I'm trying so hard to fix bugs and problems in the cross-platform engine. Even though it is possible to pull the beta 13 source and start from there it still would be time lost, and pretty unconstructive as well. The old engine relies too much on legacy libraries like DirectX 8 which is fine for anyone using XP, Vista, or Windows 7 but really isn't looking towards the future of the Windos platform or going to make it easier to maintain a cross-platform release.I've pretty much decided if I can get the cross-platform engine working that's what I want to use to develope future USA Games titles. On 10/14/10, Karl Belanger karl.belan...@comcast.net wrote: It does make sense, and I'm glad to hear that it's not a major rewrite. I just didn't want to have the game pushed back a couple more months because some people couldn't get used to a somewhat different keyboard and sound handling. I personally have not experienced any system restarts on exit with my Windows 7 machine, but I do see how that is a fairly major annoyance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there were private test releases no one has come forward with any. On 10/18/10, NIcol nicoljaco...@telkomsa.net wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, They do. They are not always at the same position, but if there are two items, they are at the same position. Take room 2 and 3 for example. The coordinates where they appear are the same. There could be a potion and a scroll, but both would be at the same position. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch Actually they don't. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 9:10 PM Subject: Re: [Audyssey] Q9 upcoming patch Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark d...@xgam.org wrote: I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, Woops, I screwed up. I am getting confused with the two games being talked about. Of course they do. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch Actually they don't. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 9:10 PM Subject: Re: [Audyssey] Q9 upcoming patch Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark d...@xgam.org wrote: I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
He started working on, and testing, a targeting system. It was not a beta of the game, but merely a small portion of the program that was being tested. Then he closed up shop with no explanation, and I haven't heard anything since. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 1:30 PM Subject: Re: [Audyssey] Max Shrapnell Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there were private test releases no one has come forward with any. On 10/18/10, NIcol nicoljaco...@telkomsa.net wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
I agree. Unfortunately the project was more than likely abandoned since I don't recall it being among the projects to which Thomas acquired the rights. We are the Knights who say...Ni! - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 12:15 PM Subject: Re: [Audyssey] Max Shrapnell Hi I to would like to know this since when it was first talked about i thought it sounded really cool. from Mich. - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 18, 2010 10:01 AM Subject: [Audyssey] Max Shrapnell HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
NOt always. I've seen instances where there was a gem and then another item some distance from it in the same room. We are the Knights who say...Ni! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 12:41 PM Subject: Re: [Audyssey] Q9 upcoming patch Hi, They do. They are not always at the same position, but if there are two items, they are at the same position. Take room 2 and 3 for example. The coordinates where they appear are the same. There could be a potion and a scroll, but both would be at the same position. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch Actually they don't. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 9:10 PM Subject: Re: [Audyssey] Q9 upcoming patch Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark d...@xgam.org wrote: I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Max Shrapnell
From what I recall, James North did not sell the rights to the game to anyone. Since Thomas has sent posts about the game but did not mention that he acquired the rights, I figure that he did not. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 2:03 PM Subject: Re: [Audyssey] Max Shrapnell I agree. Unfortunately the project was more than likely abandoned since I don't recall it being among the projects to which Thomas acquired the rights. We are the Knights who say...Ni! - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 12:15 PM Subject: Re: [Audyssey] Max Shrapnell Hi I to would like to know this since when it was first talked about i thought it sounded really cool. from Mich. - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 18, 2010 10:01 AM Subject: [Audyssey] Max Shrapnell HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re- to all developers, possible games to consider for the future?
Hi Harmony, Definitely. Adding graphics is a huge time and expense most VI game developers could afford. Plus graphics programming requires a lot of mathematical skill. If someone isn't very good at geometry, trig, and calculus you can pretty much forget doing any kind of graphics programming. To say nothing of the fact someone needs to actually draw the images etc that are to be rendered on screen etc. Even when someone such as myself has the skill I don't necessarily have the extra time it takes to do a full blown vidio game justice. On 10/18/10, Harmony Neil harmon...@googlemail.com wrote: I like the idea of using sound and graphics, so the games can be played by everyone, whether they are blind or sighted. The problem is though that games can be hard to make when you start including both sound and graphics. Audio games are pretty easy to make, but you've got more work to do with making the graphics move and stuff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re- to all developers, possible games to consider for the future?
Know what you mean. I'm all right at drawing, but don't have access to a photocopier etc in order to put the pictures on computer, so I'll just have to stick to the audio for now if I decide to make any games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 October 2010 20:10 To: Gamers Discussion list Subject: Re: [Audyssey] re- to all developers, possible games to consider for the future? Hi Harmony, Definitely. Adding graphics is a huge time and expense most VI game developers could afford. Plus graphics programming requires a lot of mathematical skill. If someone isn't very good at geometry, trig, and calculus you can pretty much forget doing any kind of graphics programming. To say nothing of the fact someone needs to actually draw the images etc that are to be rendered on screen etc. Even when someone such as myself has the skill I don't necessarily have the extra time it takes to do a full blown vidio game justice. On 10/18/10, Harmony Neil harmon...@googlemail.com wrote: I like the idea of using sound and graphics, so the games can be played by everyone, whether they are blind or sighted. The problem is though that games can be hard to make when you start including both sound and graphics. Audio games are pretty easy to make, but you've got more work to do with making the graphics move and stuff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Hi, I didn't acquire the rights for Max. Part of the reason was that James North was working on some sort of game engine, and the game was designed using the game engine he was creating at the time. That would require me purchasing his game engine which I obviously wouldn't do and am glad I didn't as Alchemy folded taking both the engine and Max with it. On 10/18/10, Bryan Peterson bpeterson2...@cableone.net wrote: I agree. Unfortunately the project was more than likely abandoned since I don't recall it being among the projects to which Thomas acquired the rights. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re- to all developers, possible games to consider for the future?
Hi Harmony, Well, as far as I know most graphics designers don't scan images into the computer. They typically use some high priced drawing software to draw trains, cars, jets, whatever and then save the images on the system. After they have all the images created the developer can use something like OpenGL or Direct3D to render them on screen and blend the various images together to make realtime animation. Cheers! On 10/18/10, Harmony Neil harmon...@googlemail.com wrote: Know what you mean. I'm all right at drawing, but don't have access to a photocopier etc in order to put the pictures on computer, so I'll just have to stick to the audio for now if I decide to make any games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re- to all developers, possible games to consider for the future?
Oh true. I haven't seen any drawing programs out there that are accessible to be honest. I tried using paint but didn't get very far. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 October 2010 20:30 To: Gamers Discussion list Subject: Re: [Audyssey] re- to all developers, possible games to consider for the future? Hi Harmony, Well, as far as I know most graphics designers don't scan images into the computer. They typically use some high priced drawing software to draw trains, cars, jets, whatever and then save the images on the system. After they have all the images created the developer can use something like OpenGL or Direct3D to render them on screen and blend the various images together to make realtime animation. Cheers! On 10/18/10, Harmony Neil harmon...@googlemail.com wrote: Know what you mean. I'm all right at drawing, but don't have access to a photocopier etc in order to put the pictures on computer, so I'll just have to stick to the audio for now if I decide to make any games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
I'd love to see a game like that, maybe something to consider later on tom, who knows. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] What happened to Sound RTS?
Hi, I just tried to download sound rts, but I get an error 500 when visiting the page or the downloadlink on audiogames.net. Is the game still available? Has the homepage for the game changed maybe? Help is much appreciated! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were full of interesting ideas - areas etc. So i thing that it is realli pity that james no longer develope games for the blind gamers community. On the other hand, there was lot of flaming on him, so i understand that he is not present on any mailing list of blind gamers community. Dne 18.10.2010 20:30, Thomas Ward napsal(a): Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there were private test releases no one has come forward with any. On 10/18/10, NIcolnicoljaco...@telkomsa.net wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
I actually liked the story of Monkey Business. As for James nobody really k nows what he's up to these days, only that so far as we can tell he's no longer developing, or if he is it's for his personal enjoyment. While I agree he could have handled things better I don't blame him in the least for throwing in the towel. People in this community seriously overreacted, even if their discontentment was justified. But it's people like that who make it harder on the rest of us and give blind people a bad name. But it's as I've said before, all we can do is learn from the mistakes he made and do our best not to repeat them. I for one don't plan on taking preorders on games or if I do it won't be until I know the game is well and truly on the home stretch to release. We are the Knights who say...Ni! - Original Message - From: Petr Bláha hammet...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:04 PM Subject: Re: [Audyssey] Max Shrapnell Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were full of interesting ideas - areas etc. So i thing that it is realli pity that james no longer develope games for the blind gamers community. On the other hand, there was lot of flaming on him, so i understand that he is not present on any mailing list of blind gamers community. Dne 18.10.2010 20:30, Thomas Ward napsal(a): Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there were private test releases no one has come forward with any. On 10/18/10, NIcolnicoljaco...@telkomsa.net wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi Karl, well, the primary reason I didn't include the vanishing platforms in MOTA is because I didn't feel they would fit into the game's background story. Plus I invisioned MOTA has an accessible version of Tomb Raider without the trademarks and copyrights attached. However, it shares the same basic concept behind Tomb Raider. That said, I haven't given up he idea of using vanishing platforms in my games. I've been thinking for quite some time of doing a retro remake of Megaman with its own storyline and main character. The Megaman style platformer is perfect for things like vanishing platforms because there were traps like that in the Megaman games. The one I remember most from my NES playing days is the floating blocks that would vanish and reappear. It took me several runs through Megaman I to figure out that particular puzzle. It is too bad, but very few accessible games actually includes traps and puzzles quite that complex. Still I too would like to see more of these mainstream concepts get braught over to an accessible format. Smile. On 10/16/10, Karl Belanger karl.belan...@comcast.net wrote: Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Hi, I have no idea what happened to James North aftr he closed up shop. I haven't talked to the man by phone or via e-mail in four years. So really have nothing more to say on that subject. Although, I admit Monkey Business was to say the least interesting. The storyline was a bit off the wall, but the various settings like the jungle, Aztec temple, wild west, etc were all cool ideas. On 10/18/10, Petr Bláha hammet...@seznam.cz wrote: Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were full of interesting ideas - areas etc. So i thing that it is realli pity that james no longer develope games for the blind gamers community. On the other hand, there was lot of flaming on him, so i understand that he is not present on any mailing list of blind gamers community. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Weren't those the ice blocks or whatever in Iceman's stage? I seem to recall they would either vanish or simply retract and they could actually hurt you if you were in the wrong spot when they returned. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:19 PM Subject: [Audyssey] Vanishing Platforms was Q9 upcoming patch Hi Karl, well, the primary reason I didn't include the vanishing platforms in MOTA is because I didn't feel they would fit into the game's background story. Plus I invisioned MOTA has an accessible version of Tomb Raider without the trademarks and copyrights attached. However, it shares the same basic concept behind Tomb Raider. That said, I haven't given up he idea of using vanishing platforms in my games. I've been thinking for quite some time of doing a retro remake of Megaman with its own storyline and main character. The Megaman style platformer is perfect for things like vanishing platforms because there were traps like that in the Megaman games. The one I remember most from my NES playing days is the floating blocks that would vanish and reappear. It took me several runs through Megaman I to figure out that particular puzzle. It is too bad, but very few accessible games actually includes traps and puzzles quite that complex. Still I too would like to see more of these mainstream concepts get braught over to an accessible format. Smile. On 10/16/10, Karl Belanger karl.belan...@comcast.net wrote: Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What happened to Sound RTS?
Hi, try going to http://jlpo.free.fr/soundrts and try downloading it from there Kevin - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 22:49:17 +0200 Subject: [Audyssey] What happened to Sound RTS? Hi, I just tried to download sound rts, but I get an error 500 when visiting the page or the downloadlink on audiogames.net. Is the game still available? Has the homepage for the game changed maybe? Help is much appreciated! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What happened to Sound RTS?
Hi, thanks, this link worked. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] marvel vs. capcom 3 gameplay
Ben my good friend, I'm pretty sure that Johny, from the sounds of it, is more of a vetarin than either of us... just sayin'. Anyone who's played soul blade, in my opinion, can be called a soul calibur vetarin. lol. And not just SC either. Soul Blade was a pretty obscure game, and the series didn't really have any bang for the buck until the first soul calibur game in 1998. But I tend to agree.. so many fighting games these days are jumbled messes of noise and clunky gameplay... 3d MK games, here's looking at you. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, October 15, 2010 2:37 AM Subject: Re: [Audyssey] Marvel VS. Capcom 3 gameplay! Unless you are a veteran like me who actually things that those sounds are not only decent but slow! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Marvel VS. Capcom 3 gameplay!
PSP isn't that old... I wouldn't say you're retired. lol. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 8:05 AM Subject: Re: [Audyssey] Marvel VS. Capcom 3 gameplay! I would say I'm more in the um, retired catagory since the newest machine I have atm is my PSP heh- but indeed, I've been gaming since...1989- I remember playing street fighter 2 when it came out- at the arcade! Talk about sound issues lol, most of the fighters sounded the same in that one- I think they only had like 3 sets of voice files they used between fighters. At least Blanka got his very own sounds rofl. Though Soul Blade is rather old and a tad on the slow side, to me it is still one of the best fighting games- I tend to like fighting games that's medieval and focuses on timing. Also Soul Blade has completely vocalized endings unlike alot of fighting games- King of Fighters, here's looking at ya. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. Don't have an empire, but have a home. Don't have many lovers, but know what is true love. Visit: cyberassault.org PORT: 1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] I Notice the following for Jim Kitchen's casino game.
Ron Kolesar Hi to all. I am using a new windows seven machine. I fired up the casino game. The wave files are nice and loud and clear. Its like the sapi five voices that tells you what your cards are is awful low. Is there any way of turning the voices up a little? Thanks. Ron kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Mine too. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, October 18, 2010 9:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell didin't even get released though the bastard has my money for it On Oct 18, 2010, at 3:01 PM, NIcol wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Oh no. People's reactions were completely justified. The man busted back onto the scene telling us Montezuma's Revenge was gold. We weren't told it was in development, but that it was a finished product. So I, and many others, went out and bought copies based on that fact. It turned out that several months later, the game still hadn't been released, and he would tell us, on the evening of the release, Sorry, guys. The game won't be coming out tonight as I decided to have the family over for a barbecue. So anyone who wants ribs, chicken alfredo, and peach cobbler can come on over. Nearly six years later, you all know the story. I bought Montezuma's Revenge because I thought the game was completed. I bought Max Shrapnel and 3 months of server subscription because, believing he had the ability to complete games in a timely manner, I assumed Max was on the same path. $100.77 later, I know better. You can generalize blind people all you want, but it doesn't change the fact that James North, as a businessman, left way too many people out in the cold. I don't care that he was fed up with blind people, republicans, aliens, rhubarb, or Velveteen rabbits. The man had--and still has--an obligation to finish what he started, backed by thousands of dollars of people's money. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, October 18, 2010 4:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell I actually liked the story of Monkey Business. As for James nobody really k nows what he's up to these days, only that so far as we can tell he's no longer developing, or if he is it's for his personal enjoyment. While I agree he could have handled things better I don't blame him in the least for throwing in the towel. People in this community seriously overreacted, even if their discontentment was justified. But it's people like that who make it harder on the rest of us and give blind people a bad name. But it's as I've said before, all we can do is learn from the mistakes he made and do our best not to repeat them. I for one don't plan on taking preorders on games or if I do it won't be until I know the game is well and truly on the home stretch to release. We are the Knights who say...Ni! - Original Message - From: Petr Bláha hammet...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:04 PM Subject: Re: [Audyssey] Max Shrapnell Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were full of interesting ideas - areas etc. So i thing that it is realli pity that james no longer develope games for the blind gamers community. On the other hand, there was lot of flaming on him, so i understand that he is not present on any mailing list of blind gamers community. Dne 18.10.2010 20:30, Thomas Ward napsal(a): Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there were private test releases no one has come forward with any. On 10/18/10, NIcolnicoljaco...@telkomsa.net wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Q9 upcoming patch
Why? Leaping a pit is its own reward; you don't die. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, October 16, 2010 8:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch also as another change. if you leap a pit you can randomly get gems, cash, items, a sound, a chime or something. At 10:25 a.m. 17/10/2010, you wrote: I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 5:06 PM Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Those vanishing blocks are actually a staple of the series, and come up in many games after Mega man I, I think the set in Mega man 3 where you also have to cope with being pulled by a magnet at the same time are probably the worst! Then there are moving platforms, which games like mario also had many of and I'd love to see in an audio game. I've been stuck for literally weeks on some of those sorts of puzles, trying to remember the correct sequence or jump at the right time. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
There was a famous set of them in iceman's stage, but they also came up in elec man's stage and indeed Wily's castle as well. The disappearing blocks can't hurt you, but there are some truly evil platforms in iceman's stage that move around while shooting at you. I've actually never done that particular set myself, I always get the magnet beam item from elec man's stage and use it to make myself ledges ;D. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 10:38 PM Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch Weren't those the ice blocks or whatever in Iceman's stage? I seem to recall they would either vanish or simply retract and they could actually hurt you if you were in the wrong spot when they returned. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:19 PM Subject: [Audyssey] Vanishing Platforms was Q9 upcoming patch Hi Karl, well, the primary reason I didn't include the vanishing platforms in MOTA is because I didn't feel they would fit into the game's background story. Plus I invisioned MOTA has an accessible version of Tomb Raider without the trademarks and copyrights attached. However, it shares the same basic concept behind Tomb Raider. That said, I haven't given up he idea of using vanishing platforms in my games. I've been thinking for quite some time of doing a retro remake of Megaman with its own storyline and main character. The Megaman style platformer is perfect for things like vanishing platforms because there were traps like that in the Megaman games. The one I remember most from my NES playing days is the floating blocks that would vanish and reappear. It took me several runs through Megaman I to figure out that particular puzzle. It is too bad, but very few accessible games actually includes traps and puzzles quite that complex. Still I too would like to see more of these mainstream concepts get braught over to an accessible format. Smile. On 10/16/10, Karl Belanger karl.belan...@comcast.net wrote: Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What happened to Sound RTS?
Hi. I've checked the download links on http://jlpo.free.fr/soundrts/ and boh links for the stable version and the experimental new version seemed to work fine. It's entirely possible it was just a miner glitch on their part which is now resolved. Beware the Grue! Dark. - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 11:17 PM Subject: Re: [Audyssey] What happened to Sound RTS? Hi, try going to http://jlpo.free.fr/soundrts and try downloading it from there Kevin - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 22:49:17 +0200 Subject: [Audyssey] What happened to Sound RTS? Hi, I just tried to download sound rts, but I get an error 500 when visiting the page or the downloadlink on audiogames.net. Is the game still available? Has the homepage for the game changed maybe? Help is much appreciated! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
I will say, even though angry reactions might've been justified, there is no reason, absolutely no reason, that it should've been caried away the way it was. Flame wars were starting everywhere, people attacking james in all sorts of ways and it just got filthy. If I was him, I would've closed too. Though I guess if there's one thing I learned if I were to become a dev would be, always keep people posted on what's going on with the game. The Mortal Kombat 9 boards are in an uproar because WB hasn't posted something in months, whereas marvel vs. capcom 3 has gotten updates officially from capcom every month or so. Bottom line. I think if we'd al shut up and waited, the games would've come out. I'd rather wait years for a game to come out. Remember, mainstream games take anywhere from five to ten years... marvel vs. capcom 3 took a year to even get announced. Street Fighter IV was the first SF game in ten years, and turned out great. IMO, you get more bang for your buck if you wait for the game... And remember, none knows what the true circumstances of James's going was for... he could've been going through personal issues of all sorts, and a bunch of flaming from a bunch of blind people needless to say didn't help. With ESP, James did prove he could develop good games that were a lot of fun. And honestly, could people not be more considerate? Yes, he has an obligation to finish what he started. But some things in life are more important than making games with which to entertain people. Sorry for all the errors in my typing. This laptop's keyboard sucks. lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, October 18, 2010 4:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell I actually liked the story of Monkey Business. As for James nobody really k nows what he's up to these days, only that so far as we can tell he's no longer developing, or if he is it's for his personal enjoyment. While I agree he could have handled things better I don't blame him in the least for throwing in the towel. People in this community seriously overreacted, even if their discontentment was justified. But it's people like that who make it harder on the rest of us and give blind people a bad name. But it's as I've said before, all we can do is learn from the mistakes he made and do our best not to repeat them. I for one don't plan on taking preorders on games or if I do it won't be until I know the game is well and truly on the home stretch to release. We are the Knights who say...Ni! - Original Message - From: Petr Bláha hammet...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:04 PM Subject: Re: [Audyssey] Max Shrapnell Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were full of interesting ideas - areas etc. So i thing that it is realli pity that james no longer develope games for the blind gamers community. On the other hand, there was lot of flaming on him, so i understand that he is not present on any mailing list of blind gamers community. Dne 18.10.2010 20:30, Thomas Ward napsal(a): Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there were private test releases no one has come forward with any. On 10/18/10, NIcolnicoljaco...@telkomsa.net wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi, No, that wasn't the specific trap I was thinking of, but the same concept applies. On level 3, Electric Man's, sstage there were a number of colored blocks that would appear and vanish at random intervals. Some times you had to jumpback and forth until you got across the screen to the other side. If the block you were standing on vanished goodbye Megaman. On 10/18/10, Bryan Peterson bpeterson2...@cableone.net wrote: Weren't those the ice blocks or whatever in Iceman's stage? I seem to recall they would either vanish or simply retract and they could actually hurt you if you were in the wrong spot when they returned. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi Dark, Yeah, the platforms on Iceman's stage were truly evil. Definitely got to give Nintendo credit for coming up with some challenging traps there. It is not surprising that Megaman went on to be one of there most popular games. On 10/18/10, dark d...@xgam.org wrote: There was a famous set of them in iceman's stage, but they also came up in elec man's stage and indeed Wily's castle as well. The disappearing blocks can't hurt you, but there are some truly evil platforms in iceman's stage that move around while shooting at you. I've actually never done that particular set myself, I always get the magnet beam item from elec man's stage and use it to make myself ledges ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Well, a lot of games back then, ghouls n ghosts, Mega man, Mario etc, were very much designed on theprinciple that they should be extremely hard but not impossible, in fact Kaegee inafune the designer of Mega man said himself he wanted a game that he wanted specifically to create a game which was hard to get through, but which always had the possibility of being completeable, so that everytime the player tried to get through they would get a litle further, and thus when they finally completed the game they had a real sense of doing something hugely difficult. I think it's Nintendo's ability to strike this balance back in the early days, ie, hard but not too hard that really put games, and them on the map. it'd be great to see this sort of thing in audio games actually, though I know difficulty has often been a tricky subject. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
I must say out of all the games I would have liked to play from james it was the genisus project game. That would have been cool if it was not shelved. I know some early build must be out because a demo came out ages ago. At 07:30 a.m. 19/10/2010, you wrote: Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there were private test releases no one has come forward with any. On 10/18/10, NIcol nicoljaco...@telkomsa.net wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
you are right ofcause. Ofcause if I preordered I'd be justified going a bit nuts, there are a few that gave their cash and have nothing to show for it. So now james has folded, minus the stuff made by usa that tom got from him, all the other stuff people have got, well all that cash is gone now, no refunds, so that makes you wander. At 10:13 a.m. 19/10/2010, you wrote: I actually liked the story of Monkey Business. As for James nobody really k nows what he's up to these days, only that so far as we can tell he's no longer developing, or if he is it's for his personal enjoyment. While I agree he could have handled things better I don't blame him in the least for throwing in the towel. People in this community seriously overreacted, even if their discontentment was justified. But it's people like that who make it harder on the rest of us and give blind people a bad name. But it's as I've said before, all we can do is learn from the mistakes he made and do our best not to repeat them. I for one don't plan on taking preorders on games or if I do it won't be until I know the game is well and truly on the home stretch to release. We are the Knights who say...Ni! - Original Message - From: Petr Bláha hammet...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:04 PM Subject: Re: [Audyssey] Max Shrapnell Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were full of interesting ideas - areas etc. So i thing that it is realli pity that james no longer develope games for the blind gamers community. On the other hand, there was lot of flaming on him, so i understand that he is not present on any mailing list of blind gamers community. Dne 18.10.2010 20:30, Thomas Ward napsal(a): Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there were private test releases no one has come forward with any. On 10/18/10, NIcolnicoljaco...@telkomsa.net wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Max Shrapnell
draconis has monkey business now I think. At 10:29 a.m. 19/10/2010, you wrote: Hi, I have no idea what happened to James North aftr he closed up shop. I haven't talked to the man by phone or via e-mail in four years. So really have nothing more to say on that subject. Although, I admit Monkey Business was to say the least interesting. The storyline was a bit off the wall, but the various settings like the jungle, Aztec temple, wild west, etc were all cool ideas. On 10/18/10, Petr Bláha hammet...@seznam.cz wrote: Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were full of interesting ideas - areas etc. So i thing that it is realli pity that james no longer develope games for the blind gamers community. On the other hand, there was lot of flaming on him, so i understand that he is not present on any mailing list of blind gamers community. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Yep they do. We are the Knights who say...Ni! - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 8:11 PM Subject: Re: [Audyssey] Max Shrapnell draconis has monkey business now I think. At 10:29 a.m. 19/10/2010, you wrote: Hi, I have no idea what happened to James North aftr he closed up shop. I haven't talked to the man by phone or via e-mail in four years. So really have nothing more to say on that subject. Although, I admit Monkey Business was to say the least interesting. The storyline was a bit off the wall, but the various settings like the jungle, Aztec temple, wild west, etc were all cool ideas. On 10/18/10, Petr Bláha hammet...@seznam.cz wrote: Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were full of interesting ideas - areas etc. So i thing that it is realli pity that james no longer develope games for the blind gamers community. On the other hand, there was lot of flaming on him, so i understand that he is not present on any mailing list of blind gamers community. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi Dark, Yes, in deed. That's exactly what drew me to the NES platform when it was introduced in the mid 80's. the games were hard, challenging, but not so hard it couldn't be completed. You just had to work like crazy at it. In fact, this is one of the reasons I've started up USA games. I've been there done that so to speak, and just find the current accessible games lacking in this balance between difficult and completable. Even worse when I do create something challenging I get negative feedback of the type the game is too hard, too difficult, and I'm asked to tone the game down some. it is obvious several VI gamers have no idea how difficult mainstream games are, and why they drew millions of sighted players to purchase them. Smile. On 10/18/10, dark d...@xgam.org wrote: Well, a lot of games back then, ghouls n ghosts, Mega man, Mario etc, were very much designed on theprinciple that they should be extremely hard but not impossible, in fact Kaegee inafune the designer of Mega man said himself he wanted a game that he wanted specifically to create a game which was hard to get through, but which always had the possibility of being completeable, so that everytime the player tried to get through they would get a litle further, and thus when they finally completed the game they had a real sense of doing something hugely difficult. I think it's Nintendo's ability to strike this balance back in the early days, ie, hard but not too hard that really put games, and them on the map. it'd be great to see this sort of thing in audio games actually, though I know difficulty has often been a tricky subject. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I Notice the following for Jim Kitchen's casino game.
Hi Ron, Unfortunately, Microsoft Anna isnt very loud to start with. While the voice is certainly better sounding than Mike, Mary, or Sam the volume is extremely low for a Sapi voice. There isn't much you can do than to turn your speakers up louder, or switch to a different Sapi voice. HTH On 10/18/10, Ron Kolesar kolesar16...@roadrunner.com wrote: Ron Kolesar Hi to all. I am using a new windows seven machine. I fired up the casino game. The wave files are nice and loud and clear. Its like the sapi five voices that tells you what your cards are is awful low. Is there any way of turning the voices up a little? Thanks. Ron kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Yeah really. I'm tempted to tell these people who complain to tr some mainstream games, particularly some of the ones we're talking about here. Then maybe MOTA won't seem so difficult. I love the challenge and can't wait to play the full game. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 9:37 PM Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch Hi Dark, Yes, in deed. That's exactly what drew me to the NES platform when it was introduced in the mid 80's. the games were hard, challenging, but not so hard it couldn't be completed. You just had to work like crazy at it. In fact, this is one of the reasons I've started up USA games. I've been there done that so to speak, and just find the current accessible games lacking in this balance between difficult and completable. Even worse when I do create something challenging I get negative feedback of the type the game is too hard, too difficult, and I'm asked to tone the game down some. it is obvious several VI gamers have no idea how difficult mainstream games are, and why they drew millions of sighted players to purchase them. Smile. On 10/18/10, dark d...@xgam.org wrote: Well, a lot of games back then, ghouls n ghosts, Mega man, Mario etc, were very much designed on theprinciple that they should be extremely hard but not impossible, in fact Kaegee inafune the designer of Mega man said himself he wanted a game that he wanted specifically to create a game which was hard to get through, but which always had the possibility of being completeable, so that everytime the player tried to get through they would get a litle further, and thus when they finally completed the game they had a real sense of doing something hugely difficult. I think it's Nintendo's ability to strike this balance back in the early days, ie, hard but not too hard that really put games, and them on the map. it'd be great to see this sort of thing in audio games actually, though I know difficulty has often been a tricky subject. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Indeed Tom, I've been stuck on parts of mega man and mario games for literally weeks, in fact on a recent playthrough of Mega man X 1 it took me a week to complete a moving ledge section simply because I hadn't played the game for a long while and had just forgotten the correct trick to getting through. I think this is what difficulty levels are for, to try and give people this sort of balance. As an interesting point, apparently the Us/europe release of Mega man 2, which had a normal and hard difficulty mode was completely made up for western release. The Japanese version is apparently the hard mode, but nintendo though people would find that too difficult so only released it as a harder difficulty, rather like the hole business with Mario 2 and the lost levels. Interestingly enough though, sinse I've never actually played original Nes mega man, and only played it on the Mega man aniversary collection for the gamecube, I've only ever! played the hard mode of the game ;D. and while it is hard, I have actually finished the game a couple of times, even though it did take quite a bit of doing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi, Wow! You must be a better gamer than I. I found playing Megaman with sight tough, and have never completed it blind. You did it without sight, or at least with low vision anyway. Megaman is darned hard for anyone, and now I'm blind I find it impossible. On 10/18/10, dark d...@xgam.org wrote: Indeed Tom, I've been stuck on parts of mega man and mario games for literally weeks, in fact on a recent playthrough of Mega man X 1 it took me a week to complete a moving ledge section simply because I hadn't played the game for a long while and had just forgotten the correct trick to getting through. I think this is what difficulty levels are for, to try and give people this sort of balance. As an interesting point, apparently the Us/europe release of Mega man 2, which had a normal and hard difficulty mode was completely made up for western release. The Japanese version is apparently the hard mode, but nintendo though people would find that too difficult so only released it as a harder difficulty, rather like the hole business with Mario 2 and the lost levels. Interestingly enough though, sinse I've never actually played original Nes mega man, and only played it on the Mega man aniversary collection for the gamecube, I've only ever! played the hard mode of the game ;D. and while it is hard, I have actually finished the game a couple of times, even though it did take quite a bit of doing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Well, one consequence of having low vision and thus a limited scope of games to play is that I become more devoted to those i can! get through, particularly when they have such an amount of story and background as the Mega man series. I will freely admit though, the guides from the mega man network site did rather help, particularly with games like those in the mega man X series where there are many hidden items who's location may not be obvious, even for a large amount of looking. It is rather a shame that 2D platformers like Mega man and turrican are so inaccessible without site. These are games I've enjoyed for years. At least though hopefully when the genesis engine is finished you might be able to rectify that situation somewhat in audio, as you've already started to do with mota. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi, \Smile. Trust me MOTA is simple compared to the kinds of games I'm scheming for future releases. All this talk about Megaman has reminded me how much I loved those games, and I'd love to play something like them again. For example, as I said earlier I've been thinking of something like Megaman for a very long time. Some kind of super hero with lasers, rockets, and battle armour set in a futuristic sci-fi setting. Even if it were a 2d side-scroller it could be quite challenging with force fields, moving/vanishing platforms, and some equally futuristic traps.Plus normal bad guys combat droids, troopers waring battle armour, robot tanks, whatever. On 10/18/10, Bryan Peterson bpeterson2...@cableone.net wrote: Yeah really. I'm tempted to tell these people who complain to tr some mainstream games, particularly some of the ones we're talking about here. Then maybe MOTA won't seem so difficult. I love the challenge and can't wait to play the full game. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi Dark, Amen to that. That's one reason I'm really hoping to fix this blue screen error soon. As soon as the engine is stable I can begin cranking out side-scrollers as well as full blown FPS titles like crazy. I've got a lot of ideas, almost have a development tool to use to bring that about, but errors plus prier commitments are holding me back from acomplishing the goal. There are lots of good games I'd like to see in audio such as Megaman, Castlevania, Pitfall, etc that would be easy enough to create with the engine. Especially, since the side-scroller side of things is almost complete. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.