Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

To be honest, do we even need a magazine.
Its been overridden with the email list and the forums of 
audiogames.net and there is so much out there and so little.
Yes if you are in the middle of a project like me its all on but 
don't take it the wrong way but there is basically f**ck going on.

Not actually the case but not as much as it was in the early days of the mag.
All  or most dev news is outdated and the only sections I ever read 
were game rescue unit, the imortal gamer, the dnd game stories though 
of late these have been less humerous than usual but well.
Truth be told its been so long between an issue I have forgotten how 
the mag went.
Vaguely I can remember an old dusty volume I read in the middle of 
the zork dungeons of yesteryear with nothing to do one hot sunny day 
on my old notebook I got for 300 zorkmids but now a days there is 
almost to much and not much.

Many small projects, a few bigger ones.
what to cover.
One thing I was tempted to cover was the ifcomp2013 but the voting 
site really had no access and I was tempted to blog about it on my 
wordpress but I got caught on testing deathmatch and real life that 
it never happened and in the scheme of things will never happen at 
any rate due to many external conditions one of which is remodeling 
of bits of our house which is enough disruption and some teeth things 
and a few other things I won't go into here.

Yes I did at one stage miss the good old days with the good old mag.
However it may as well be the crappy crap a grue does not want to eat.
Its been so long with no mag and no regular schedual that I have lost 
interest in the mag.
I aggree something needs to be done and I am happy to do a regular 
schedual with the mag myself.
My thought though is if we are going to do this would to make it a 
community effort to do the mag or at least have more than 1 person to do it.
And we should include those in the audio games forums where the real 
hackers, crackers and small gamers and startup programmers and 
project writers seem to live since this is where a lot of the 
descussions are done.
I can't remember them off by heart but there are at least 5-30 
hackers that do things right now that probably have the ability and 
probably at least 5-10 hardcores and another 10 or so standard users 
that could assist that are actually good.
there is an articles room, and I don't think there would be much 
issue having a magazine room on there.
However, I will only aggree to help if there is going to be a regular 
schedual that can be kept to no matter what real life things get in 
the way which is why it needs to be more than just 1 person.

if not at least have the mag more than once a year.
I think we had it 4 times a year maybe twice a year though I'd like 
it a bit more.
I'd also like some sort of cast or between issue things where things 
could be covered that were not in the issues.

There are several sections that in my opinion can go.
Letters.
Tis section as far as I know is for anyone without the net or not on 
the right places to get the mag.

A lot if not all are on the audiogames forum, some are on the list to.
There is no point having list mail in the letters section.
In fact anything mentioned on this list and the forums before mag 
release  really shouldn't be included.

Next the news from developer section.
Most news is either old by the time it appears on the magazine, 
already read by people or both.

There is no real need for it to be honest.
While transfering stuff already online worked before it really does 
not make any favour.

I used to read the mag and go this is good, next, next good good good read.
Its become
out of dat, crap, crap, verry crappy as usual, skip, skip.
Oh man why did I get the f**king mag this issue has barely an article 
that is new.
I remember an issue where barely 3 articles interested me the last 
few mags in fact.
If you read the issues audyssey 1-17 and then the issues after that 
you will gradually notice as the net picks up things drop off and 
things start to suck I don't mean in the short times where there was 
nothing to write but  constly when there was nothing to write, often 
about 90% of the mag I had heard allready or hearded updated info, or 
it was so old it didn't matter.

I'd like this to be  fixed but to be honest we may have to change the sections.
gaming articles can be there, though there must be a way to get 
access to all the dnd games should one want to listen or read the 
logs and such of all these without the mag or maybe that could stay.
I know this may be a bit much with all the things going on but I'd 
like something like game rescue unit and adam the imortal gamer to 
come back, a comic strip which really made the game mag back then.
again there are loads on the forum that could probably write stuff 
like this for the mag based on games game fan fiction swamp and 
others and such.
And ofcause if for example a story has a campaign with it or 
something that can be 

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Darren Harris
I'm not even sure it's worth having the mag now. I mean, the blind friendly
games only get exposure for example if people find their way to the list or
the site. Considering that a magazeen is meant to increase exposure of a
given topic it fell down there in a massive way because no outlets were ever
used to put the mag out to anybody and everybody regardless of format.

It's all well and good to post the mag to the list and then have it archived
somewhere but apart from that the mag didn't really do that much. Not for
the market anyway for the simple reason that there was no form of exposure. 



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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Shaun,

I definitely think there is still a place for the Audyssey Magazine.
For one thing not everybody is on the Audyssey List or Audio Games
Forum. Many people who are busy with work, family, and other aspects
of day to day life don't necessarily want to spend all their time
browsing the forum or reading the list. For them the Audyssey Magazine
is a nice quarterly summary of what has been going on in our community
complete with news, reviews, and other things that may not be on the
list or the forum. Any failure in the Audyssey Magazine in any of
those areas is really the fault of the editor for not providing a
consistent schedule and possibly for not encouraging enough readers to
submit new content.

Cheers!



On 10/29/13, shaun everiss sm.ever...@gmail.com wrote:
 To be honest, do we even need a magazine.
 Its been overridden with the email list and the forums of
 audiogames.net and there is so much out there and so little.
 Yes if you are in the middle of a project like me its all on but
 don't take it the wrong way but there is basically f**ck going on.
 Not actually the case but not as much as it was in the early days of the
 mag.
 All  or most dev news is outdated and the only sections I ever read
 were game rescue unit, the imortal gamer, the dnd game stories though
 of late these have been less humerous than usual but well.
 Truth be told its been so long between an issue I have forgotten how
 the mag went.
 Vaguely I can remember an old dusty volume I read in the middle of
 the zork dungeons of yesteryear with nothing to do one hot sunny day
 on my old notebook I got for 300 zorkmids but now a days there is
 almost to much and not much.
 Many small projects, a few bigger ones.
 what to cover.
 One thing I was tempted to cover was the ifcomp2013 but the voting
 site really had no access and I was tempted to blog about it on my
 wordpress but I got caught on testing deathmatch and real life that
 it never happened and in the scheme of things will never happen at
 any rate due to many external conditions one of which is remodeling
 of bits of our house which is enough disruption and some teeth things
 and a few other things I won't go into here.
 Yes I did at one stage miss the good old days with the good old mag.
 However it may as well be the crappy crap a grue does not want to eat.
 Its been so long with no mag and no regular schedual that I have lost
 interest in the mag.
 I aggree something needs to be done and I am happy to do a regular
 schedual with the mag myself.
 My thought though is if we are going to do this would to make it a
 community effort to do the mag or at least have more than 1 person to do
 it.
 And we should include those in the audio games forums where the real
 hackers, crackers and small gamers and startup programmers and
 project writers seem to live since this is where a lot of the
 descussions are done.
 I can't remember them off by heart but there are at least 5-30
 hackers that do things right now that probably have the ability and
 probably at least 5-10 hardcores and another 10 or so standard users
 that could assist that are actually good.
 there is an articles room, and I don't think there would be much
 issue having a magazine room on there.
 However, I will only aggree to help if there is going to be a regular
 schedual that can be kept to no matter what real life things get in
 the way which is why it needs to be more than just 1 person.
 if not at least have the mag more than once a year.
 I think we had it 4 times a year maybe twice a year though I'd like
 it a bit more.
 I'd also like some sort of cast or between issue things where things
 could be covered that were not in the issues.
 There are several sections that in my opinion can go.
 Letters.
 Tis section as far as I know is for anyone without the net or not on
 the right places to get the mag.
 A lot if not all are on the audiogames forum, some are on the list to.
 There is no point having list mail in the letters section.
 In fact anything mentioned on this list and the forums before mag
 release  really shouldn't be included.
 Next the news from developer section.
 Most news is either old by the time it appears on the magazine,
 already read by people or both.
 There is no real need for it to be honest.
 While transfering stuff already online worked before it really does
 not make any favour.
 I used to read the mag and go this is good, next, next good good good read.
 Its become
 out of dat, crap, crap, verry crappy as usual, skip, skip.
 Oh man why did I get the f**king mag this issue has barely an article
 that is new.
 I remember an issue where barely 3 articles interested me the last
 few mags in fact.
 If you read the issues audyssey 1-17 and then the issues after that
 you will gradually notice as the net picks up things drop off and
 things start to suck I don't mean in the short times where there was
 nothing to write but  constly when there was nothing to write, often
 about 90% of 

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Darren,

What you say is true to a point, but I blame the editor for that. The
publication and distribution of the magazine is suppose to be the
editors job, and perhaps we simply need a new editor who will do more
than put the magazine together. He or she will need to offer the
magazine in more formats besides text such as formatted in HTML and
get in touch with more blind organizations etc to see if they will
redistribute the magazine to their customers.

However, I disagree with you that exposure was the only goal or aim of
the Audyssey Magazine. As I said in my prior post not everyone in our
community hangs around on the list or the forum on a regular basis.
Plenty of them would be happy just to get a monthly, bimonthly, or
quarterly summary of what is going on in our community without
requiring day to day contact without either. Also the older magazines
offered extras such as Adam the Immortal Gamer, game reviews, and
sometimes interviews that were not available on the  list or forum.
All points to revive the magazine and breath new life into it.

Cheers!

On 10/29/13, Darren Harris darren_g_har...@btinternet.com wrote:
 I'm not even sure it's worth having the mag now. I mean, the blind friendly
 games only get exposure for example if people find their way to the list or
 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no outlets were
 ever
 used to put the mag out to anybody and everybody regardless of format.

 It's all well and good to post the mag to the list and then have it
 archived
 somewhere but apart from that the mag didn't really do that much. Not for
 the market anyway for the simple reason that there was no form of exposure.




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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark

Hi Tom.

this is an interesting question. I do perfectly agree with your reasoning, 
about the legitimacy of the magazine and exposure, and indeed if you look at 
the way web magazines like Spag are still very popular today with their own 
websites, news letters, facebook groups etc it does seem a lot could be done 
with getting the word out to people, on the other hand we are in a slightly 
different era now where social media and distribution is concerned.


For example, in the past it'd be necessary to go to a website and check the 
news manually, or subscribe to a mailing list. Now however with rss feeds, 
twitter and facebook people can be continually updated. I know for instance 
on audiogames.net there are not a few people who aren't on the forum or 
visit the site but do! get our news from facebook, twitter or the rss 
because any news posted gets transmitted over there, (thank Sander and 
Richard for the clever setup there).


I admit, I am not a social media fan myself and do! prefer checking sites 
the old fashioned way, but that is a purely personal thing and doesn't hold 
for a lot of other people.


Thus, before you even start thinking on a magazine basis bare in mind people 
can access what is written on a site in very different ways now from the 
traditional E-mail monthly distribution, and can for instance more quickly 
read smaller news items, this is one reason the other news posters and I try 
to keep the audiogames.net news as uptodate as we can, for all of those who 
aren't! on site but might still want to know what's going on currently.


That being said,obviously there are some advantages to a magazine that you 
couldn't get with a simple news feed like audiogames.net has. One of them is 
longer articles, retrospectives, detailed reviews, walkthroughs, stratogy 
guides, phils' joke columns etc. It was for the purpose of giving people a 
chance to write these and other people a chance to read them in absense of 
the audeasy magazine that I in fact created the articles room over on 
audiogames.net, (and anyone who wants to write such an article would be very 
welcome to do so over there).


It is however equally true that a magazine is by it's very nature a longer 
read, and thus provides a different and more complete experience than just a 
brief news post or even a single article. Even though I only caught the tale 
end of audeasy, issues 50-54 I think, I did myself appreciate the round up, 
the listing of current information, seeing in one place everything that was 
going on plus some extras. You could! theoretically achieve this with a news 
feed if you say had a monthly round up column the way I've seen some blogs 
do, but certainly I've never been myself inclined to write such a column for 
audiogames.net, as I couldn't guarantee to do it each month or to remember 
all the news from everywhere, where as obviously having a magazine as a 
mostly collective project of all the news it's not necessary for one person 
to do all the work of individually writing the news items themselves, just 
for one person to put it all together.


Then of course, as you said, a magazine could potentially be distributed off 
the internet as braille or large print copies to organizations for the 
blind, it was after all a very brief note in an otherwise silly braille 
magazine that first told me about the whitestick.co.uk site and indeed got 
me into playing games on a pc in the first place. Then again, what such 
distribution would cost, and whethr organizations for the blind would even 
be interested, (I can almost guess the response from the Rnib), is another 
matter.


So, do we need a magazine? does it do that much more than a blog or news 
feed would do? is it worth someone taking time to edit, put together and 
create a website?


In fairness I actually don't know, there are arguements on both sides 
really. Though certainly I'll keep on going with audiogames.net news 
whatever happens and if there is! a new magazine I'll be glad to mention 
when issues appear on there as well, though if not, well as I said, any 
longer articles people might want to write are very welcome on the articles 
room of the forum, and I'll reporte in the news when such articles are 
posted.


All the best,

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
There are people who did not subscribe to the Audyssey list or who did not have 
the time to look through a forum who could use the quarterly magazine as a way 
to keep abreast of what is going on in the gaming community.  Also, there were 
features in the mag that couldn't be found elsewhere.  I think there is 
interest in the magazine, but we haven't gotten any issues due to the lack of 
an editor.  To avoid such problems in the future, I think there should be an 
editor and an assistant editor who can jump in and take over if the editor, for 
one reason or another, cannot get the next issue published.  Also, I think that 
they should be willing to actually edit, rather than just pasting someone's 
work into a publication, as sloppiness of writing such as spelling and grammar 
are a reflection on the publication.

Some thought has been given to change the format into an audio format, such as 
a podcast, so to be up with current technology.  I wouldn't mind this if an 
HTML format also still exists.  Magazines should be read, not heard.  Thanks.

(Sent from my iPhone)

 On Oct 29, 2013, at 3:51 AM, Darren Harris darren_g_har...@btinternet.com 
 wrote:
 
 I'm not even sure it's worth having the mag now. I mean, the blind friendly
 games only get exposure for example if people find their way to the list or
 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no outlets were ever
 used to put the mag out to anybody and everybody regardless of format.
 
 It's all well and good to post the mag to the list and then have it archived
 somewhere but apart from that the mag didn't really do that much. Not for
 the market anyway for the simple reason that there was no form of exposure. 
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Darren Harris
a podcast would be better because then you could for example demo certain games 
on the podcast and let the demo's speak for themselves. 

as dark pointed out and as i have said several times over the years audyssey 
faled to bring in more readers because of it's lack of exposure to the wider 
world. 

as for people who are off list, well forums are the way to go i really think 
this. mailing lists are so clunky in comparison to forums. most people these 
days don't want to be bombarded with emails. so you can pretty much guarantee 
that whilst the mag did offer quite a bit of content the list content that 
ended up on the mag would be of little interest. 

to be honest with you audiogames.net is doing a far better job than audyssey 
ever did. because audio games are a little more recognised than lets say games 
for the blind as a tag name, it's worked in our favour. we have some blind and 
some sighted people on there for example. it's slowly and surely increasing 
awareness i think, which the mag in it's old/currant format faled to do. 
because for the most part it was only list subscribers and a few mag only subs 
that actually got it. whereas audiogames.net appears on google and other places 
as well. it's reasonably well represented. 



if the mag did come back then some serious work would need to be done in order 
to give it exposure. it isn't acceptible to simply chuck it out there and hope 
someone happens to read it. 

Sent from my iPad

 On 29 Oct 2013, at 13:06, Charles Rivard wee1s...@fidnet.com wrote:
 
 There are people who did not subscribe to the Audyssey list or who did not 
 have the time to look through a forum who could use the quarterly magazine as 
 a way to keep abreast of what is going on in the gaming community.  Also, 
 there were features in the mag that couldn't be found elsewhere.  I think 
 there is interest in the magazine, but we haven't gotten any issues due to 
 the lack of an editor.  To avoid such problems in the future, I think there 
 should be an editor and an assistant editor who can jump in and take over if 
 the editor, for one reason or another, cannot get the next issue published.  
 Also, I think that they should be willing to actually edit, rather than just 
 pasting someone's work into a publication, as sloppiness of writing such as 
 spelling and grammar are a reflection on the publication.
 
 Some thought has been given to change the format into an audio format, such 
 as a podcast, so to be up with current technology.  I wouldn't mind this if 
 an HTML format also still exists.  Magazines should be read, not heard.  
 Thanks.
 
 (Sent from my iPhone)
 
 On Oct 29, 2013, at 3:51 AM, Darren Harris 
 darren_g_har...@btinternet.com wrote:
 
 I'm not even sure it's worth having the mag now. I mean, the blind friendly
 games only get exposure for example if people find their way to the list or
 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no outlets were ever
 used to put the mag out to anybody and everybody regardless of format.
 
 It's all well and good to post the mag to the list and then have it archived
 somewhere but apart from that the mag didn't really do that much. Not for
 the market anyway for the simple reason that there was no form of exposure. 
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 ---
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
Whose fault was it that the magazine wasn't widely publicized?  

Reasons for why it has it's place in other places than forums have been 
explained in other posts.  Opinions are different.  I, for one, find the Email 
format to be the best.  No need to hunt for what you're looking for.  I find 
forums confusing, while Email is straightforward.

(Sent from my iPhone)

 On Oct 29, 2013, at 8:48 AM, Darren Harris darren_g_har...@btinternet.com 
 wrote:
 
 a podcast would be better because then you could for example demo certain 
 games on the podcast and let the demo's speak for themselves. 
 
 as dark pointed out and as i have said several times over the years audyssey 
 faled to bring in more readers because of it's lack of exposure to the wider 
 world. 
 
 as for people who are off list, well forums are the way to go i really think 
 this. mailing lists are so clunky in comparison to forums. most people these 
 days don't want to be bombarded with emails. so you can pretty much guarantee 
 that whilst the mag did offer quite a bit of content the list content that 
 ended up on the mag would be of little interest. 
 
 to be honest with you audiogames.net is doing a far better job than audyssey 
 ever did. because audio games are a little more recognised than lets say 
 games for the blind as a tag name, it's worked in our favour. we have some 
 blind and some sighted people on there for example. it's slowly and surely 
 increasing awareness i think, which the mag in it's old/currant format faled 
 to do. because for the most part it was only list subscribers and a few mag 
 only subs that actually got it. whereas audiogames.net appears on google and 
 other places as well. it's reasonably well represented. 
 
 
 
 if the mag did come back then some serious work would need to be done in 
 order to give it exposure. it isn't acceptible to simply chuck it out there 
 and hope someone happens to read it. 
 
 Sent from my iPad
 
 On 29 Oct 2013, at 13:06, Charles Rivard wee1s...@fidnet.com wrote:
 
 There are people who did not subscribe to the Audyssey list or who did not 
 have the time to look through a forum who could use the quarterly magazine 
 as a way to keep abreast of what is going on in the gaming community.  Also, 
 there were features in the mag that couldn't be found elsewhere.  I think 
 there is interest in the magazine, but we haven't gotten any issues due to 
 the lack of an editor.  To avoid such problems in the future, I think there 
 should be an editor and an assistant editor who can jump in and take over if 
 the editor, for one reason or another, cannot get the next issue published.  
 Also, I think that they should be willing to actually edit, rather than just 
 pasting someone's work into a publication, as sloppiness of writing such as 
 spelling and grammar are a reflection on the publication.
 
 Some thought has been given to change the format into an audio format, such 
 as a podcast, so to be up with current technology.  I wouldn't mind this if 
 an HTML format also still exists.  Magazines should be read, not heard.  
 Thanks.
 
 (Sent from my iPhone)
 
 On Oct 29, 2013, at 3:51 AM, Darren Harris 
 darren_g_har...@btinternet.com wrote:
 
 I'm not even sure it's worth having the mag now. I mean, the blind friendly
 games only get exposure for example if people find their way to the list or
 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no outlets were ever
 used to put the mag out to anybody and everybody regardless of format.
 
 It's all well and good to post the mag to the list and then have it archived
 somewhere but apart from that the mag didn't really do that much. Not for
 the market anyway for the simple reason that there was no form of exposure. 
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark
With respect charles,I disagree on the spelling and grammar front, both 
because A, it's unfair for the poor editer to have to sit and wade through 
such a dull task, and B, because I don't want my words americanised in 
grammar or spelling. Albeit I do agree that anyone submitting an article 
should spellcheck it first and the editer is quite within their rights to 
tell someone to go off and spellcheck if they haven't.


I've actually recently been writing book reviews for 
http://www.fantasybookreview.co.uk/ and of course, I spell check before 
posting there, but equally I do use British spelling and grammar and write 
individualistically.


As an example, in British grammar it is utterly in correct to say you can 
write me on my E-mail address if you have questions to me that sounds 
utterly wrong! the wording I'd use is write to! me


Neither is absolutely %100 correct, indeed it depends which part of the 
atlantic your on, but I'd not want someone forcing their words on me just as 
equally as I suspect if Americans were submitting to a British editer they 
wouldn't want the same.
Interestingly enough, apparently Terry Pratchett has very similar arguements 
whenever his Us publisher sends him draughts of his books to be published in 
America, and apparently he's got quite justifyably irritated on the subject.


Regarding an audio presentation, well not everyone has the ability to 
reccord podcasts. I'd certainly not be against the idea as perhaps a second 
publication to audeasy (particularly since sites like blindcooltec and main 
menue no longer seem to be accepting podcasts on games etc), however I'd 
suggest it be at most an accompanyment! to the magazine, not a replacement.


After all everyone has the ability to write even if everyone doesn't have 
the equipment or ability to reccord podcasts.


Beware the Grue!

DArk. 



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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark

Hi Darren.
while I appreciate the comments about the audiogames.net forum, as a 
correction, actually mailing list are very much still in use precisely 
because! people can now get E-mails on their iphones, tablets etc and don't! 
have to go about checking into forums and mucking about online but can just 
answer as things come in.


While I agree I have noticed a lack of sighted members and general exposure 
on the audeasy list, I feel this is more due to lack of a serious website 
presense than anyting else, after all Audiogames.net is full of people who 
saw the website first and it is the site, not the forum that shows up on 
google.


If audeasy had a similarly information filled website that would show up on 
search engines and could be read by people without need for list 
subscription, I imagine we'd get the same new in flux of members on list.


Actually this is interestingly enough a point in favour of having a 
professional html magazine website similar to the websites for other 
webzines like spag.


Beware the Grue!

Dark. 



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[Audyssey] audiogames forum down

2013-10-29 Thread shaun everiss

Hi all.

the forums are offline
going to the page I get this rubbish

Warning: mysql_connect() [function.mysql-connect]: User 
md11790db114463 already has more than 'max_user_connections' active 
connections in /public/sites/stats.creativehero.es/write_logs.php on line 37


Can not connect to database in count.php:
it sounds like all users are maxed, never had this before is the 
server overloaded.



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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
I think the mag's primary purpose was to keep people informed before 
the net which iit did.

Now though yeah the old format no longer fits.
It needs to be majorly expanded which means more than blind games, 
maybe mainstream and blind and then maybe other things to.
I really liked the game mag but to be honest the only reason I read 
it at all was not because someone told me.
back in the day I was moving through a now dead site on my dialup 
1.4kbps modem and was really bored.

there were these files called aud 1-25.zip, all saying audyssey.
I downloaded them to see what they were.
Ofcause I opened them and read them but more than not I could have 
easily deleted them because I forgot what they were the file names 
were not really descriptive even then the description was well not 
much to go on.
I opened the file and discovered there were and had been loads of the 
blind out there that played games more than me.

Along comes mr broadband and mr internet.
And now, well I don't know.
Saying that I'd like a mag or some bullitin we could call our own on 
the entire community.

audiogames.net does a massive effort.


At 09:51 PM 10/29/2013, you wrote:

I'm not even sure it's worth having the mag now. I mean, the blind friendly
games only get exposure for example if people find their way to the list or
the site. Considering that a magazeen is meant to increase exposure of a
given topic it fell down there in a massive way because no outlets were ever
used to put the mag out to anybody and everybody regardless of format.

It's all well and good to post the mag to the list and then have it archived
somewhere but apart from that the mag didn't really do that much. Not for
the market anyway for the simple reason that there was no form of exposure.



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Re: [Audyssey] audiogames forum down

2013-10-29 Thread dark

Hi San.

The forum seems fine now, likely a temporary hitch at most.

Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, October 29, 2013 3:17 PM
Subject: [Audyssey] audiogames forum down



Hi all.

the forums are offline
going to the page I get this rubbish

Warning: mysql_connect() [function.mysql-connect]: User md11790db114463 
already has more than 'max_user_connections' active connections in 
/public/sites/stats.creativehero.es/write_logs.php on line 37


Can not connect to database in count.php:
it sounds like all users are maxed, never had this before is the server 
overloaded.



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list,

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

I aggree, we almost need to have a safety buffer of info or something.
ideally we would need to have so much info we couldn't publish in one mag.
Every few issues maybe 2-3 we would pull things out and put them up.
But we could have a safety valve of 2-3 issues to cover any holes, 
ofcause thats going to be quite hard to keep active.
One way we could have is several editors and several of those have 
the power to publish.
They would be in constant communication, and could role over 
responsibility should it be needed to publish what they had, maybe if 
a local submtion point was made to be able to publish what was there who knows.

we need a restructure thats for sure.

At 02:06 AM 10/30/2013, you wrote:
There are people who did not subscribe to the Audyssey list or who 
did not have the time to look through a forum who could use the 
quarterly magazine as a way to keep abreast of what is going on in 
the gaming community.  Also, there were features in the mag that 
couldn't be found elsewhere.  I think there is interest in the 
magazine, but we haven't gotten any issues due to the lack of an 
editor.  To avoid such problems in the future, I think there should 
be an editor and an assistant editor who can jump in and take over 
if the editor, for one reason or another, cannot get the next issue 
published.  Also, I think that they should be willing to actually 
edit, rather than just pasting someone's work into a publication, as 
sloppiness of writing such as spelling and grammar are a reflection 
on the publication.


Some thought has been given to change the format into an audio 
format, such as a podcast, so to be up with current technology.  I 
wouldn't mind this if an HTML format also still exists.  Magazines 
should be read, not heard.  Thanks.


(Sent from my iPhone)

 On Oct 29, 2013, at 3:51 AM, Darren Harris 
darren_g_har...@btinternet.com wrote:


 I'm not even sure it's worth having the mag now. I mean, the blind friendly
 games only get exposure for example if people find their way to the list or
 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no 
outlets were ever

 used to put the mag out to anybody and everybody regardless of format.

 It's all well and good to post the mag to the list and then have 
it archived

 somewhere but apart from that the mag didn't really do that much. Not for
 the market anyway for the simple reason that there was no form of 
exposure.




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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

I aggree darrin.
what say people if we just move the mag to smomething that has the 
power audiogames.net has a lot of stuff.
Adding to it seems to be what is suggested, it has some organisations 
on it and a lot more people.
It has the power to change the universe well enough for the plannet 
sertainly more than half of it.

I like the list but spend a lot of time on the forums.

At 02:48 AM 10/30/2013, you wrote:
a podcast would be better because then you could for example demo 
certain games on the podcast and let the demo's speak for themselves.


as dark pointed out and as i have said several times over the years 
audyssey faled to bring in more readers because of it's lack of 
exposure to the wider world.


as for people who are off list, well forums are the way to go i 
really think this. mailing lists are so clunky in comparison to 
forums. most people these days don't want to be bombarded with 
emails. so you can pretty much guarantee that whilst the mag did 
offer quite a bit of content the list content that ended up on the 
mag would be of little interest.


to be honest with you audiogames.net is doing a far better job than 
audyssey ever did. because audio games are a little more recognised 
than lets say games for the blind as a tag name, it's worked in our 
favour. we have some blind and some sighted people on there for 
example. it's slowly and surely increasing awareness i think, which 
the mag in it's old/currant format faled to do. because for the most 
part it was only list subscribers and a few mag only subs that 
actually got it. whereas audiogames.net appears on google and other 
places as well. it's reasonably well represented.




if the mag did come back then some serious work would need to be 
done in order to give it exposure. it isn't acceptible to simply 
chuck it out there and hope someone happens to read it.


Sent from my iPad

 On 29 Oct 2013, at 13:06, Charles Rivard wee1s...@fidnet.com wrote:

 There are people who did not subscribe to the Audyssey list or 
who did not have the time to look through a forum who could use the 
quarterly magazine as a way to keep abreast of what is going on in 
the gaming community.  Also, there were features in the mag that 
couldn't be found elsewhere.  I think there is interest in the 
magazine, but we haven't gotten any issues due to the lack of an 
editor.  To avoid such problems in the future, I think there should 
be an editor and an assistant editor who can jump in and take over 
if the editor, for one reason or another, cannot get the next issue 
published.  Also, I think that they should be willing to actually 
edit, rather than just pasting someone's work into a publication, 
as sloppiness of writing such as spelling and grammar are a 
reflection on the publication.


 Some thought has been given to change the format into an audio 
format, such as a podcast, so to be up with current technology.  I 
wouldn't mind this if an HTML format also still exists.  Magazines 
should be read, not heard.  Thanks.


 (Sent from my iPhone)

 On Oct 29, 2013, at 3:51 AM, Darren Harris 
darren_g_har...@btinternet.com wrote:


 I'm not even sure it's worth having the mag now. I mean, the 
blind friendly
 games only get exposure for example if people find their way to 
the list or

 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no 
outlets were ever

 used to put the mag out to anybody and everybody regardless of format.

 It's all well and good to post the mag to the list and then have 
it archived

 somewhere but apart from that the mag didn't really do that much. Not for
 the market anyway for the simple reason that there was no form 
of exposure.




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of the list,

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
and it can remain in email format charles, html or on a website no 
one is suggesting it should soley go over to forums though I admit 
that would help if it was published on its own room or the articles 
room in audiogames.
We are not after a sole resource it will take more than 1 resource to 
publish it.

the forums need to be used.
They are and should not be at all the main resource  of the mag.
The mag website should be above all the main resource and its mirrors.
Then the forums, its blog, the email list.
other email lists for the blind and other forums.
then social networks, then well on cd distribution and other thing.
Bundeled with some free games maybe in fact we should concidder 
licencing to distributers to have the game bundeled with everything 
from screenreaders to other programs at least 1 issue, maybe all 
issues its not that large of a file.

Libraries is another things not sure how but still.
We need more than one resource and I do not think any resource should 
be excluded.
As for the mag only being for a mailing list to put it politely I 
think it is vary foolish to limit the mag to one resource.

Forget the current mag, its quite crappy.
If we redo this the format needs to have a major upgrade as well as 
the mag as far as I am concerned.

The format was for dialup users, and people with floppy drives.
And while there may still be some on dialup I can garentee people do 
no longer use at least on a regular basis floppy drives.


At 02:55 AM 10/30/2013, you wrote:

Whose fault was it that the magazine wasn't widely publicized?

Reasons for why it has it's place in other places than forums have 
been explained in other posts.  Opinions are different.  I, for one, 
find the Email format to be the best.  No need to hunt for what 
you're looking for.  I find forums confusing, while Email is straightforward.


(Sent from my iPhone)

 On Oct 29, 2013, at 8:48 AM, Darren Harris 
darren_g_har...@btinternet.com wrote:


 a podcast would be better because then you could for example demo 
certain games on the podcast and let the demo's speak for themselves.


 as dark pointed out and as i have said several times over the 
years audyssey faled to bring in more readers because of it's lack 
of exposure to the wider world.


 as for people who are off list, well forums are the way to go i 
really think this. mailing lists are so clunky in comparison to 
forums. most people these days don't want to be bombarded with 
emails. so you can pretty much guarantee that whilst the mag did 
offer quite a bit of content the list content that ended up on the 
mag would be of little interest.


 to be honest with you audiogames.net is doing a far better job 
than audyssey ever did. because audio games are a little more 
recognised than lets say games for the blind as a tag name, it's 
worked in our favour. we have some blind and some sighted people on 
there for example. it's slowly and surely increasing awareness i 
think, which the mag in it's old/currant format faled to do. 
because for the most part it was only list subscribers and a few 
mag only subs that actually got it. whereas audiogames.net appears 
on google and other places as well. it's reasonably well represented.




 if the mag did come back then some serious work would need to be 
done in order to give it exposure. it isn't acceptible to simply 
chuck it out there and hope someone happens to read it.


 Sent from my iPad

 On 29 Oct 2013, at 13:06, Charles Rivard wee1s...@fidnet.com wrote:

 There are people who did not subscribe to the Audyssey list or 
who did not have the time to look through a forum who could use the 
quarterly magazine as a way to keep abreast of what is going on in 
the gaming community.  Also, there were features in the mag that 
couldn't be found elsewhere.  I think there is interest in the 
magazine, but we haven't gotten any issues due to the lack of an 
editor.  To avoid such problems in the future, I think there should 
be an editor and an assistant editor who can jump in and take over 
if the editor, for one reason or another, cannot get the next issue 
published.  Also, I think that they should be willing to actually 
edit, rather than just pasting someone's work into a publication, 
as sloppiness of writing such as spelling and grammar are a 
reflection on the publication.


 Some thought has been given to change the format into an audio 
format, such as a podcast, so to be up with current technology.  I 
wouldn't mind this if an HTML format also still exists.  Magazines 
should be read, not heard.  Thanks.


 (Sent from my iPhone)

 On Oct 29, 2013, at 3:51 AM, Darren Harris 
darren_g_har...@btinternet.com wrote:


 I'm not even sure it's worth having the mag now. I mean, the 
blind friendly
 games only get exposure for example if people find their way to 
the list or

 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no 
outlets 

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

well there is coolblindtech.
They are not always garenteeing to put up content but they are 
approachable on the at least  initial  setup they may not ofcause 
include things it is their choice but still.


At 03:37 AM 10/30/2013, you wrote:
With respect charles,I disagree on the spelling and grammar front, 
both because A, it's unfair for the poor editer to have to sit and 
wade through such a dull task, and B, because I don't want my words 
americanised in grammar or spelling. Albeit I do agree that anyone 
submitting an article should spellcheck it first and the editer is 
quite within their rights to tell someone to go off and spellcheck 
if they haven't.


I've actually recently been writing book reviews for 
http://www.fantasybookreview.co.uk/ and of course, I spell check 
before posting there, but equally I do use British spelling and 
grammar and write individualistically.


As an example, in British grammar it is utterly in correct to say 
you can write me on my E-mail address if you have questions to me 
that sounds utterly wrong! the wording I'd use is write to! me


Neither is absolutely %100 correct, indeed it depends which part of 
the atlantic your on, but I'd not want someone forcing their words 
on me just as equally as I suspect if Americans were submitting to a 
British editer they wouldn't want the same.
Interestingly enough, apparently Terry Pratchett has very similar 
arguements whenever his Us publisher sends him draughts of his books 
to be published in America, and apparently he's got quite 
justifyably irritated on the subject.


Regarding an audio presentation, well not everyone has the ability 
to reccord podcasts. I'd certainly not be against the idea as 
perhaps a second publication to audeasy (particularly since sites 
like blindcooltec and main menue no longer seem to be accepting 
podcasts on games etc), however I'd suggest it be at most an 
accompanyment! to the magazine, not a replacement.


After all everyone has the ability to write even if everyone doesn't 
have the equipment or ability to reccord podcasts.


Beware the Grue!

DArk.

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

You have a point dark everyone that wants to be everyone has a central website.
Its the seat of power and where they shout to the universe at large.
Its never took off for us.
How much resource would it take to write one or pay for an accessable 
one which is attractive to be written.

We have a server I know maybe we need a bit more of those.
That at least can be done.
I have seen it with some radio stations with the blind as djs.
Enough have been able to buy resource in form of datacentres and 
enough able to buy or create themselves the resources they need.

Ofcause it goes a bit better if you get a few normals on your side ofcause.
And get your name bandied round the place like so much crap.
If audyssey was something a comman word associated with the blind 
heck why not make it other disabilities to, physical interlectual, 
etc maybe we may have power but its all relitive.
I am quite sure that within a week or 2, we will get  the dreadded 
notification to close the thread.

Then nothing will happen for another year or 10 or 100.
What scares me is that I fear a lot of the gaming is down to the 
first generation gamers.

A lot of the newer ones well who knows.
When we die, audyssey dies.
We need more than us to handle it.
In fact we really need someone that is not us to put new life into 
the mag something outside the core group.
Ofcause we would have internal control over it, couldn't allow 
someone to go off and go nuts, even so we at least need to look attractive.

not sure.

At 03:42 AM 10/30/2013, you wrote:

Hi Darren.
while I appreciate the comments about the audiogames.net forum, as a 
correction, actually mailing list are very much still in use 
precisely because! people can now get E-mails on their iphones, 
tablets etc and don't! have to go about checking into forums and 
mucking about online but can just answer as things come in.


While I agree I have noticed a lack of sighted members and general 
exposure on the audeasy list, I feel this is more due to lack of a 
serious website presense than anyting else, after all Audiogames.net 
is full of people who saw the website first and it is the site, not 
the forum that shows up on google.


If audeasy had a similarly information filled website that would 
show up on search engines and could be read by people without need 
for list subscription, I imagine we'd get the same new in flux of 
members on list.


Actually this is interestingly enough a point in favour of having a 
professional html magazine website similar to the websites for other 
webzines like spag.


Beware the Grue!

Dark.

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Shaun,

I think you are being way too overly pessimistic here. For one thing
audio games are continually growing, and there are now more audio
games on the market than ever before. When Michael Feir started the
Audyssey Magazine it was basically restricted to Dos text based games
and interactive fiction titles played with Frotz, Tads, etc. Now, in
addition to many games like Swamp for the PC there are a number of
accessible games for the iPhone, and there are a number of browser
based games like Space Odyssey, Sryth,  and Core Exiles that didn't
exist back then. So things are looking up for audio games in general.

As for the magazine itself admittedly things have fallen short over
the last few years, but I don't think it would take a lot to get it up
and running better than before. We have a web site, and right now what
I have put up was meant to be a place holder rather than be a fully
flashy webzine. I could do the work, but a lot depends on how flashy
and commercial a look and feel you guys expect from the new site. I
don't really think we need anything too fancy or flashy as
that just seems like overkill to me seeing as most of our visitors are
totally blind and the graphics, formatting, and so on important to
sighted people don't really apply to most blind end users. Still, any
thoughts or suggestions regarding improvements are welcome.

Cheers!


On 10/29/13, shaun everiss sm.ever...@gmail.com wrote:
 You have a point dark everyone that wants to be everyone has a central
 website.
 Its the seat of power and where they shout to the universe at large.
 Its never took off for us.
 How much resource would it take to write one or pay for an accessable
 one which is attractive to be written.
 We have a server I know maybe we need a bit more of those.
 That at least can be done.
 I have seen it with some radio stations with the blind as djs.
 Enough have been able to buy resource in form of datacentres and
 enough able to buy or create themselves the resources they need.
 Ofcause it goes a bit better if you get a few normals on your side ofcause.
 And get your name bandied round the place like so much crap.
 If audyssey was something a comman word associated with the blind
 heck why not make it other disabilities to, physical interlectual,
 etc maybe we may have power but its all relitive.
 I am quite sure that within a week or 2, we will get  the dreadded
 notification to close the thread.
 Then nothing will happen for another year or 10 or 100.
 What scares me is that I fear a lot of the gaming is down to the
 first generation gamers.
 A lot of the newer ones well who knows.
 When we die, audyssey dies.
 We need more than us to handle it.
 In fact we really need someone that is not us to put new life into
 the mag something outside the core group.
 Ofcause we would have internal control over it, couldn't allow
 someone to go off and go nuts, even so we at least need to look attractive.
 not sure.

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Dark,

I agree. That does seem like a good idea. Something to try. Converting
Audyssey over to a webzine like Spag is a good idea. It would take a
while to build the site up to Audiogames.net quality, but it would
draw people in because the list would be secondary and the majority of
the primary information would be right there on the site for anyone to
browse at his/her leisure.

Cheers!

On 10/29/13, dark d...@xgam.org wrote:
 Hi Darren.
 while I appreciate the comments about the audiogames.net forum, as a
 correction, actually mailing list are very much still in use precisely
 because! people can now get E-mails on their iphones, tablets etc and don't!

 have to go about checking into forums and mucking about online but can just

 answer as things come in.

 While I agree I have noticed a lack of sighted members and general exposure

 on the audeasy list, I feel this is more due to lack of a serious website
 presense than anyting else, after all Audiogames.net is full of people who
 saw the website first and it is the site, not the forum that shows up on
 google.

 If audeasy had a similarly information filled website that would show up on

 search engines and could be read by people without need for list
 subscription, I imagine we'd get the same new in flux of members on list.

 Actually this is interestingly enough a point in favour of having a
 professional html magazine website similar to the websites for other
 webzines like spag.

 Beware the Grue!

 Dark.

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[Audyssey] forum still down

2013-10-29 Thread shaun everiss

Hi.
forum still down for me.
error
Warning: mysql_connect() [function.mysql-connect]: User 
md11790db114463 already has more than 'max_user_connections' active 
connections in /public/sites/stats.creativehero.es/write_logs.php on line 37


Can not connect to database in count.php:
I can funnily enough connect to the main site.


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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

well I can think of a blog though you are right about flashyness.
We need a link page to liks for games.
Right now, the easiest would to link the audiogames database pluss 
the pcs game lists, and any other devs we want to link to since there 
are established databases.
Its about all we need, maybe some storage for the magazine in both 
html and text for offline reading as well as online.

A podcast would be nice but still.

At 07:01 AM 10/30/2013, you wrote:

Hi Shaun,

I think you are being way too overly pessimistic here. For one thing
audio games are continually growing, and there are now more audio
games on the market than ever before. When Michael Feir started the
Audyssey Magazine it was basically restricted to Dos text based games
and interactive fiction titles played with Frotz, Tads, etc. Now, in
addition to many games like Swamp for the PC there are a number of
accessible games for the iPhone, and there are a number of browser
based games like Space Odyssey, Sryth,  and Core Exiles that didn't
exist back then. So things are looking up for audio games in general.

As for the magazine itself admittedly things have fallen short over
the last few years, but I don't think it would take a lot to get it up
and running better than before. We have a web site, and right now what
I have put up was meant to be a place holder rather than be a fully
flashy webzine. I could do the work, but a lot depends on how flashy
and commercial a look and feel you guys expect from the new site. I
don't really think we need anything too fancy or flashy as
that just seems like overkill to me seeing as most of our visitors are
totally blind and the graphics, formatting, and so on important to
sighted people don't really apply to most blind end users. Still, any
thoughts or suggestions regarding improvements are welcome.

Cheers!


On 10/29/13, shaun everiss sm.ever...@gmail.com wrote:
 You have a point dark everyone that wants to be everyone has a central
 website.
 Its the seat of power and where they shout to the universe at large.
 Its never took off for us.
 How much resource would it take to write one or pay for an accessable
 one which is attractive to be written.
 We have a server I know maybe we need a bit more of those.
 That at least can be done.
 I have seen it with some radio stations with the blind as djs.
 Enough have been able to buy resource in form of datacentres and
 enough able to buy or create themselves the resources they need.
 Ofcause it goes a bit better if you get a few normals on your side ofcause.
 And get your name bandied round the place like so much crap.
 If audyssey was something a comman word associated with the blind
 heck why not make it other disabilities to, physical interlectual,
 etc maybe we may have power but its all relitive.
 I am quite sure that within a week or 2, we will get  the dreadded
 notification to close the thread.
 Then nothing will happen for another year or 10 or 100.
 What scares me is that I fear a lot of the gaming is down to the
 first generation gamers.
 A lot of the newer ones well who knows.
 When we die, audyssey dies.
 We need more than us to handle it.
 In fact we really need someone that is not us to put new life into
 the mag something outside the core group.
 Ofcause we would have internal control over it, couldn't allow
 someone to go off and go nuts, even so we at least need to look attractive.
 not sure.

---
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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Charles,

This has nothing to do with forums verses lists. The fault of Audyssey
not being widely circulated and/or publicized has more to do with its
prior management. For years it was simply compiled and published via
the mailing list, which worked, but now days as Dark pointed out there
are far more ways to distribute a magazine.  For one thing most
electronic magazines are published on a website, and written up in
HTML or another markup language with a professional look and feel.
Audyssey has never taken this step and has mostly been redistributed
in straight text which looks ugly and unprofessional in the eyes of
mainstream readers. Plus besides having a web presents we have now
entered the social media age where everyone is on Facebook, Twitter,
etc and having a presents there would help get the word out about the
magazine and could deliver daily news clips etc. The list will still
be here, but I think what people are saying it is time for Audyssey to
grow and get updated.

Cheers!



On 10/29/13, Charles Rivard wee1s...@fidnet.com wrote:
 Whose fault was it that the magazine wasn't widely publicized?

 Reasons for why it has it's place in other places than forums have been
 explained in other posts.  Opinions are different.  I, for one, find the
 Email format to be the best.  No need to hunt for what you're looking for.
 I find forums confusing, while Email is straightforward.

 (Sent from my iPhone)

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
well I'd be happy to input if I could to the project of magazine 
reconstruction.


At 07:17 AM 10/30/2013, you wrote:

Hi Dark,

I agree. That does seem like a good idea. Something to try. Converting
Audyssey over to a webzine like Spag is a good idea. It would take a
while to build the site up to Audiogames.net quality, but it would
draw people in because the list would be secondary and the majority of
the primary information would be right there on the site for anyone to
browse at his/her leisure.

Cheers!

On 10/29/13, dark d...@xgam.org wrote:
 Hi Darren.
 while I appreciate the comments about the audiogames.net forum, as a
 correction, actually mailing list are very much still in use precisely
 because! people can now get E-mails on their iphones, tablets etc 
and don't!


 have to go about checking into forums and mucking about online but can just

 answer as things come in.

 While I agree I have noticed a lack of sighted members and general exposure

 on the audeasy list, I feel this is more due to lack of a serious website
 presense than anyting else, after all Audiogames.net is full of people who
 saw the website first and it is the site, not the forum that shows up on
 google.

 If audeasy had a similarly information filled website that would show up on

 search engines and could be read by people without need for list
 subscription, I imagine we'd get the same new in flux of members on list.

 Actually this is interestingly enough a point in favour of having a
 professional html magazine website similar to the websites for other
 webzines like spag.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Shaun,

Well, any and all suggestions will be considered. Obviously do to cost
or feasibility not every suggestion will be practical or possible, but
as I have decided to spend some time on revamping the site and
magazine I'll be taking notes over the next few days.


On 10/29/13, shaun everiss sm.ever...@gmail.com wrote:
 well I'd be happy to input if I could to the project of magazine
 reconstruction.


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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark

Hi Tom.

While I agree a flashy website with lots of multimedia shenanigans would be 
inappropriate for hosting the audeasy magazine, there are various rather 
simple things an audeasy site could do.


One example is indexing.

In the past the audeasy magazine was a great big long text document with 
everything shoved together. While having it viewable this way in html 
wouldn't be a bad thing for reading the different installments, at the same 
time it'd be nice to have various indexes and ways of sorting the 
information from past magazines so that for example, if a person was looking 
for a review of a given game or an article on a given subject they could go 
to a reviews or articels section of the site and get a list of links 
there that would directly funnel them via an in page link to the correct 
section of the magazine, (I could also add links to individual audeasy 
reviews of games to appropriate pages of the audiogames.net database too).


While we're on the subject of articles, the site could also host some 
general articles about audio games and audiogaming to answer basic 
questions, indeed this is something I've mentioned before.


For example a list of handy links to places of interest, mentions of 
landmark games in particular genres for particular platforms, a couple of 
basic notes on voice over or web access etc.


Beware the Grue!

Dark. 



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[Audyssey] audiogames forum

2013-10-29 Thread shaun everiss

Hi.
traced the error.
looks like one of the dtabase third party sites has issue
went to
stats.creativehero.es
Can not connect to database in index.php[46]: User md11790db114463 
already has more than 'max_user_connections' active connections

So its not audiogames.net per say but one of its external resources.



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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Darren,

Well, I do agree with you for the most part. Although, regarding a
podcast I think that is something that should be considered as an
addition to the magazine rather than an absolute replacement for the
magazine. Not everyone can record a decent podcast, but everyone can
write and submit an article, review, or news release for the magazine.
However, I do think how it is delivered does need to change.

For one thing for most of its existence there wasn't a dedicated
website etc for Audyssey. The editor simply gathered together
everything for that issue of the magazine and sent it out as a text
file via the list. That was okay way back when, but times have
changed. We now have a dedicated website and plenty of space to design
a fully functional webzine written in HTML with links to articles,
reviews, letters to the editor, and so forth. We can add professional
formatting to the webzine so it is more user friendly for sighted
readers. We can setup groups on social media sites like Facebook and
Twitter with links to the magazine and/or news articles when they
become available. In short, there is a lot we can do besides just mail
it to the list and hope whoever reads it.

Cheers!



On 10/29/13, Darren Harris darren_g_har...@btinternet.com wrote:
 a podcast would be better because then you could for example demo certain
 games on the podcast and let the demo's speak for themselves.

 as dark pointed out and as i have said several times over the years audyssey
 faled to bring in more readers because of it's lack of exposure to the wider
 world.

 as for people who are off list, well forums are the way to go i really think
 this. mailing lists are so clunky in comparison to forums. most people these
 days don't want to be bombarded with emails. so you can pretty much
 guarantee that whilst the mag did offer quite a bit of content the list
 content that ended up on the mag would be of little interest.

 to be honest with you audiogames.net is doing a far better job than audyssey
 ever did. because audio games are a little more recognised than lets say
 games for the blind as a tag name, it's worked in our favour. we have some
 blind and some sighted people on there for example. it's slowly and surely
 increasing awareness i think, which the mag in it's old/currant format faled
 to do. because for the most part it was only list subscribers and a few mag
 only subs that actually got it. whereas audiogames.net appears on google and
 other places as well. it's reasonably well represented.



 if the mag did come back then some serious work would need to be done in
 order to give it exposure. it isn't acceptible to simply chuck it out there
 and hope someone happens to read it.

 Sent from my iPad

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[Audyssey] Missing some audyssey issues.

2013-10-29 Thread Darren Duff
Hi. With all this talk on the magazine, I have looked at my collection and
discovered that I don't have 51 through 54. Would someone please post these
for me? I would like to have all issues. They are fun to go back and read
and see how far we have come.

Thanks.
Darren.


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279


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[Audyssey] audiogames forum

2013-10-29 Thread shaun everiss

Hi.
if you use forum.audiogames.net/index.php you can bypass the error.


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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Dark,

Thanks. Those do seem like some good ideas. I guess the only question
is content. I guess I can go through the past issues to look for
reviews, articles, and so on and begin converting them into a database
or at least an index with links to each article or review so they are
easy to find. That would be preferable to reading several huge text
files just to find one article or review.

Cheers!

On 10/29/13, dark d...@xgam.org wrote:
 Hi Tom.

 While I agree a flashy website with lots of multimedia shenanigans would be

 inappropriate for hosting the audeasy magazine, there are various rather
 simple things an audeasy site could do.

 One example is indexing.

 In the past the audeasy magazine was a great big long text document with
 everything shoved together. While having it viewable this way in html
 wouldn't be a bad thing for reading the different installments, at the same

 time it'd be nice to have various indexes and ways of sorting the
 information from past magazines so that for example, if a person was looking

 for a review of a given game or an article on a given subject they could go

 to a reviews or articels section of the site and get a list of links
 there that would directly funnel them via an in page link to the correct
 section of the magazine, (I could also add links to individual audeasy
 reviews of games to appropriate pages of the audiogames.net database too).

 While we're on the subject of articles, the site could also host some
 general articles about audio games and audiogaming to answer basic
 questions, indeed this is something I've mentioned before.

 For example a list of handy links to places of interest, mentions of
 landmark games in particular genres for particular platforms, a couple of
 basic notes on voice over or web access etc.

 Beware the Grue!

 Dark.


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[Audyssey] forum

2013-10-29 Thread shaun everiss

disreguard last message it appears it only worked once now that link errors to.


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Re: [Audyssey] Missing some audyssey issues.

2013-10-29 Thread Thomas Ward
Hi Darren,

Just go to audyssey.org and download issues 51 through 54. That's what
they are up there for.

Cheers!

On 10/29/13, Darren Duff duff...@gmail.com wrote:
 Hi. With all this talk on the magazine, I have looked at my collection and
 discovered that I don't have 51 through 54. Would someone please post these
 for me? I would like to have all issues. They are fun to go back and read
 and see how far we have come.

 Thanks.
 Darren.


 Darren Duff.
 amateur radio station KK4AHX.

 Follow me on twitter @blinddrummer.

 friend me on face book http://www.facebook.com/blinddrummer.

 primary E-mail duff...@gmail.com

 Mobile E-mail mobiledu...@gmail.com

 skype duffman31279


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Re: [Audyssey] Missing some audyssey issues.

2013-10-29 Thread Darren Duff
Oh yeah! Lol! I forgot about the web site! Haven't been there in years!
Thanks. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, October 29, 2013 3:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Missing some audyssey issues.

Hi Darren,

Just go to audyssey.org and download issues 51 through 54. That's what they
are up there for.

Cheers!

On 10/29/13, Darren Duff duff...@gmail.com wrote:
 Hi. With all this talk on the magazine, I have looked at my collection 
 and discovered that I don't have 51 through 54. Would someone please 
 post these for me? I would like to have all issues. They are fun to go 
 back and read and see how far we have come.

 Thanks.
 Darren.


 Darren Duff.
 amateur radio station KK4AHX.

 Follow me on twitter @blinddrummer.

 friend me on face book http://www.facebook.com/blinddrummer.

 primary E-mail duff...@gmail.com

 Mobile E-mail mobiledu...@gmail.com

 skype duffman31279


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 list, send E-mail to gamers-unsubscr...@audyssey.org.
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
Spreading the word through tools available on the Web is a good idea.  Any 
form that draws, go for it.  I actually think it would be great to have 
sighted people subscribe to this list as well.  Maybe game developers could 
find out about what's done by and for blind gamers and developers, and more 
game could become of it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 29, 2013 1:29 PM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Charles,

This has nothing to do with forums verses lists. The fault of Audyssey
not being widely circulated and/or publicized has more to do with its
prior management. For years it was simply compiled and published via
the mailing list, which worked, but now days as Dark pointed out there
are far more ways to distribute a magazine.  For one thing most
electronic magazines are published on a website, and written up in
HTML or another markup language with a professional look and feel.
Audyssey has never taken this step and has mostly been redistributed
in straight text which looks ugly and unprofessional in the eyes of
mainstream readers. Plus besides having a web presents we have now
entered the social media age where everyone is on Facebook, Twitter,
etc and having a presents there would help get the word out about the
magazine and could deliver daily news clips etc. The list will still
be here, but I think what people are saying it is time for Audyssey to
grow and get updated.

Cheers!



On 10/29/13, Charles Rivard wee1s...@fidnet.com wrote:

Whose fault was it that the magazine wasn't widely publicized?

Reasons for why it has it's place in other places than forums have been
explained in other posts.  Opinions are different.  I, for one, find the
Email format to be the best.  No need to hunt for what you're looking 
for.

I find forums confusing, while Email is straightforward.

(Sent from my iPhone)


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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Missing some audyssey issues.

2013-10-29 Thread Charles Rivard
I forgot about that being available, and I'll bet he did, too.  Thanks for 
the reminder.  I now have all 54 issues in a folder.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 29, 2013 2:03 PM
Subject: Re: [Audyssey] Missing some audyssey issues.



Hi Darren,

Just go to audyssey.org and download issues 51 through 54. That's what
they are up there for.

Cheers!

On 10/29/13, Darren Duff duff...@gmail.com wrote:
Hi. With all this talk on the magazine, I have looked at my collection 
and
discovered that I don't have 51 through 54. Would someone please post 
these

for me? I would like to have all issues. They are fun to go back and read
and see how far we have come.

Thanks.
Darren.


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279


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All messages are archived and can be searched and read at
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list,

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list,
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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark

Hi Tom.

I know html converting is a somewhat urcsome task, but that would! 
help,  and btw, if you really! want to see a fantastic preservation of 
far more material that was originally sent out on floppy disks see the list 
of past eamon magazines the eamon guild site.
Of course, I was equally thinking of new stuff. For example, lets say 
someone writes a review of Papasangre2, well it's likely the developers from 
somethinelse would like to read it.


I've actually discussed this with Sander, adding a reviews section to the db 
for each game rather like the gamefaqs index has, but it'd unfortunately to 
quite an overhall of the existing php code that runs the audiogames.net db.


So, maybe this is something that the audeasy magazine could contribute, 
indeed I'm always amazed with how vocal some people are about given games or 
subjects they're not willing to formally sit down and write something 
reasonable and structured and professional.


Btw, and in case anyone was wondering, the audiogames.net db entries are 
not! reviews, they are informational pages intended to provide detail about 
a given game and it's good points.


That's one reason it's in the db guidelines to never give negative comments 
on a db page, never compare one game to another and be at least planely 
descriptive if not actively positive. That's why even when the db uses the 
term symple it's meant purely descriptively and not as a cryticism.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 29, 2013 6:53 PM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Dark,

Thanks. Those do seem like some good ideas. I guess the only question
is content. I guess I can go through the past issues to look for
reviews, articles, and so on and begin converting them into a database
or at least an index with links to each article or review so they are
easy to find. That would be preferable to reading several huge text
files just to find one article or review.

Cheers!

On 10/29/13, dark d...@xgam.org wrote:

Hi Tom.

While I agree a flashy website with lots of multimedia shenanigans would 
be


inappropriate for hosting the audeasy magazine, there are various rather
simple things an audeasy site could do.

One example is indexing.

In the past the audeasy magazine was a great big long text document with
everything shoved together. While having it viewable this way in html
wouldn't be a bad thing for reading the different installments, at the 
same


time it'd be nice to have various indexes and ways of sorting the
information from past magazines so that for example, if a person was 
looking


for a review of a given game or an article on a given subject they could 
go


to a reviews or articels section of the site and get a list of links
there that would directly funnel them via an in page link to the correct
section of the magazine, (I could also add links to individual audeasy
reviews of games to appropriate pages of the audiogames.net database 
too).


While we're on the subject of articles, the site could also host some
general articles about audio games and audiogaming to answer basic
questions, indeed this is something I've mentioned before.

For example a list of handy links to places of interest, mentions of
landmark games in particular genres for particular platforms, a couple of
basic notes on voice over or web access etc.

Beware the Grue!

Dark.


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list,

please send E-mail to gamers-ow...@audyssey.org.



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list,

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

Well we really need to make the audio game format interesting.
Not sure how we would do that.
for some of my friends, the interactive fiction really makes them rock.
they like old games.
For some audio games cool.
For others no graphics = crap rubbish and nothing much doing.
audio games are crap because they have no graphics.
I am not sure how to change that we can't vary well add graphics up 
the wazoo especially since the blind can't really afford the best 
stuff all the time.
I have only just this year because of a breakage in my keyboard on 
this laptop brought a win7 system.
And even so I find myself still using xp 90% of the time because of 
older games and the fact none of my major stuff is cpu or memmory intensive.
Apart from the net, bgt testing eudora, and note pad the only program 
I really use is winamp which streams radio and other stuff when I am 
not doing much else apart from running mush z.
My plan is to get a tablet maybe an iphone for family use and maybe 
later an android for my use or something like an iphone though who knows.


At 08:34 AM 10/30/2013, you wrote:
Spreading the word through tools available on the Web is a good 
idea.  Any form that draws, go for it.  I actually think it would be 
great to have sighted people subscribe to this list as well.  Maybe 
game developers could find out about what's done by and for blind 
gamers and developers, and more game could become of it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 29, 2013 1:29 PM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Charles,

This has nothing to do with forums verses lists. The fault of Audyssey
not being widely circulated and/or publicized has more to do with its
prior management. For years it was simply compiled and published via
the mailing list, which worked, but now days as Dark pointed out there
are far more ways to distribute a magazine.  For one thing most
electronic magazines are published on a website, and written up in
HTML or another markup language with a professional look and feel.
Audyssey has never taken this step and has mostly been redistributed
in straight text which looks ugly and unprofessional in the eyes of
mainstream readers. Plus besides having a web presents we have now
entered the social media age where everyone is on Facebook, Twitter,
etc and having a presents there would help get the word out about the
magazine and could deliver daily news clips etc. The list will still
be here, but I think what people are saying it is time for Audyssey to
grow and get updated.

Cheers!



On 10/29/13, Charles Rivard wee1s...@fidnet.com wrote:

Whose fault was it that the magazine wasn't widely publicized?

Reasons for why it has it's place in other places than forums have been
explained in other posts.  Opinions are different.  I, for one, find the
Email format to be the best.  No need to hunt for what you're looking for.
I find forums confusing, while Email is straightforward.

(Sent from my iPhone)


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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

well thats good to know.
it appears that the forums on audiogames.net eventually did come right for me.

At 10:09 AM 10/30/2013, you wrote:

Hi Tom.

I know html converting is a somewhat urcsome task, but that would! 
help,  and btw, if you really! want to see a fantastic 
preservation of far more material that was originally sent out on 
floppy disks see the list of past eamon magazines the eamon guild site.
Of course, I was equally thinking of new stuff. For example, lets 
say someone writes a review of Papasangre2, well it's likely the 
developers from somethinelse would like to read it.


I've actually discussed this with Sander, adding a reviews section 
to the db for each game rather like the gamefaqs index has, but it'd 
unfortunately to quite an overhall of the existing php code that 
runs the audiogames.net db.


So, maybe this is something that the audeasy magazine could 
contribute, indeed I'm always amazed with how vocal some people are 
about given games or subjects they're not willing to formally sit 
down and write something reasonable and structured and professional.


Btw, and in case anyone was wondering, the audiogames.net db entries 
are not! reviews, they are informational pages intended to provide 
detail about a given game and it's good points.


That's one reason it's in the db guidelines to never give negative 
comments on a db page, never compare one game to another and be at 
least planely descriptive if not actively positive. That's why even 
when the db uses the term symple it's meant purely descriptively 
and not as a cryticism.


Beware the Grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 29, 2013 6:53 PM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Dark,

Thanks. Those do seem like some good ideas. I guess the only question
is content. I guess I can go through the past issues to look for
reviews, articles, and so on and begin converting them into a database
or at least an index with links to each article or review so they are
easy to find. That would be preferable to reading several huge text
files just to find one article or review.

Cheers!

On 10/29/13, dark d...@xgam.org wrote:

Hi Tom.

While I agree a flashy website with lots of multimedia shenanigans would be

inappropriate for hosting the audeasy magazine, there are various rather
simple things an audeasy site could do.

One example is indexing.

In the past the audeasy magazine was a great big long text document with
everything shoved together. While having it viewable this way in html
wouldn't be a bad thing for reading the different installments, at the same

time it'd be nice to have various indexes and ways of sorting the
information from past magazines so that for example, if a person was looking

for a review of a given game or an article on a given subject they could go

to a reviews or articels section of the site and get a list of links
there that would directly funnel them via an in page link to the correct
section of the magazine, (I could also add links to individual audeasy
reviews of games to appropriate pages of the audiogames.net database too).

While we're on the subject of articles, the site could also host some
general articles about audio games and audiogaming to answer basic
questions, indeed this is something I've mentioned before.

For example a list of handy links to places of interest, mentions of
landmark games in particular genres for particular platforms, a couple of
basic notes on voice over or web access etc.

Beware the Grue!

Dark.


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gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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If you have any questions or concerns 

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Ron Schamerhorn

Hey all

  Let me first begin by saying that I discovered a copy of #55 just a 
day or two ago.  Yes it was a combination of personal and computer 
issues that delayed publication of the issue.  I'm still willing and 
able to be editor of the magazine and yes I agree some changes are 
certainly in order.
  For one thing in #55 I'd skip over the Dev section only because 
there's been numerous games which have been developed thus making the 
majority of the content irrelevant.  I believe it would be better to 
recommend folks check out either audiogames or PCSGames listings for 
current titles.
  I'm open to any and all suggestions to revive the mag before anyone 
rants at me yes I'll admit to dropping the ball though only partly. 
Computer crashes are beyond my control but I could at least salvage the 
articles sent in for that issue and rework 55.
  I want to continue the mag and distribution is an area that needs 
some work definitely, again suggestions of organizations, websites, or 
whatever are welcome.  I'd gladly work on that.
  Basically what I'm saying is let's be constructive about breathing 
some new energy in Audyssey.  I love doing the job but need folks to 
help out to make it bigger and better.  Whatever form that takes be it 
an article, a site that would be willing to have a link, etc.  Let's 
look forward.


Ron Schamerhorn
Audyssey Editor


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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

well its good that you have appeared and are willing.
This fact is why we need to have more than one editor.
we also need a dropbox or something where all content is shared.
if one guy gets sick or drops his hard drive on his foot breaking it 
and the drive we need to have backup.
it would be good if there were at least 3 or 4 people that could have 
editing rights to take over if they needed to.


At 11:38 AM 10/30/2013, you wrote:

Hey all

  Let me first begin by saying that I discovered a copy of #55 just 
a day or two ago.  Yes it was a combination of personal and 
computer issues that delayed publication of the issue.  I'm still 
willing and able to be editor of the magazine and yes I agree some 
changes are certainly in order.
  For one thing in #55 I'd skip over the Dev section only because 
there's been numerous games which have been developed thus making 
the majority of the content irrelevant.  I believe it would be 
better to recommend folks check out either audiogames or PCSGames 
listings for current titles.
  I'm open to any and all suggestions to revive the mag before 
anyone rants at me yes I'll admit to dropping the ball though only 
partly. Computer crashes are beyond my control but I could at least 
salvage the articles sent in for that issue and rework 55.
  I want to continue the mag and distribution is an area that needs 
some work definitely, again suggestions of organizations, websites, 
or whatever are welcome.  I'd gladly work on that.
  Basically what I'm saying is let's be constructive about 
breathing some new energy in Audyssey.  I love doing the job but 
need folks to help out to make it bigger and better.  Whatever form 
that takes be it an article, a site that would be willing to have a 
link, etc.  Let's look forward.


Ron Schamerhorn
Audyssey Editor


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Re: [Audyssey] Alter Aeon October 2013 Updates and Halloween Bash

2013-10-29 Thread Allison P
Okay, coolness! Thanks Dentin. Looking forward to checking it out!

On 10/26/13, Dennis Towne s...@xirr.com wrote:
 Allison - head north out of Dragon Tooth, and as soon as you can go
 east, go east.  That should put you at the entrance.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Sat, Oct 26, 2013 at 3:52 AM, Allison P apocalypseof...@gmail.com
 wrote:
 Ee! Awesome! ^ Thanks Dentin. Hey, how do you get to that
 monastery of dreams place? It sounds cool. And i'm finally freaking
 level 30 now, so yeah. Heh.

 On 10/26/13, Dennis Towne s...@xirr.com wrote:
 It's about time for the yearly Halloween Havoc bash on Alter Aeon! We
 have events planned starting next thursday and covering the entire
 weekend.  The event schedule will be posted in-game in the next few
 days.

 There's also been a lot of updates over the last few weeks:

 Command improvements and ease of use:
 - various improvements to auto-remove
 - the 'group' casting target now ignores filtered minions
 - add a 'fame' command to help re-find moved fame
 - add 'rescue minions' to help warriors manage minion armies
 - abort now stops eqset changing
 - more blind and visually impaired support improvements

 Updates to crafting and enchanting:
 - add new command 'enchant', for enchanting items
 - add several new weapon-specific enchantments
 - add two new general enchantments
 - it is now possible to find unique/random weapons
 - add search and display of potion recipes
 - updates to potion brewing and strengthening of brew focus

 General improvements:
 - the natural stat training limit has been raised to 26
 - allow clans to set a minimum member rank for some clan functions
 - curse ward is now a normal, dispellable buff
 - enchanted handgear now works with unarmed combat

 Area and Content Updates:

 - The Monastery of Dreams has been updated and re-released on the
 island of Archais at level 29.  There are several new quests, and the
 zone is much bigger than before.

 - The North Ralnoth Slums have also been updated and re-released at
 level 29, with new quests and bosses.

 - There are also three new high level areas on the mainland:  the
 village of Xochitl and Castle Camelot at level 34 are fairly safe and
 should provide interesting quests to complete.  The third area, the
 sunken temple of Magar, is an extremely dangerous high level group
 zone and should be approached with caution.

 Finally, the new Druid class is on schedule for release near the end
 of November.  We hope to see everyone there for the release!

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

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[Audyssey] Audyssey

2013-10-29 Thread Esteban Argel
Dear all,
I am writing this to express my opinion about how Audyssey should
change.  It is quite true that people would not want constant emails.
If people were to recieve constant emails (wich is the case as of
late), it will eventually become cluttered.  I think a podcast would
be much more suitable for Audyssey.  Experienced gamers could review
audiogames and the people would be interested about it.  This is
because a podcast captures the sounds of an audiogame and may
encourage people to play the game.  It would be so much better than a
written article.

This is my opinion and I am sure that many people disagree with me.
 But whoever wrote that a podcast would be suitable for Audyssey
obviously knows what people like.

Thank you for reading,
Steven

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Re: [Audyssey] Audyssey

2013-10-29 Thread Thomas Ward
Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!

On 10/29/13, Esteban Argel earge...@gmail.com wrote:
 Dear all,
 I am writing this to express my opinion about how Audyssey should
 change.  It is quite true that people would not want constant emails.
 If people were to recieve constant emails (wich is the case as of
 late), it will eventually become cluttered.  I think a podcast would
 be much more suitable for Audyssey.  Experienced gamers could review
 audiogames and the people would be interested about it.  This is
 because a podcast captures the sounds of an audiogame and may
 encourage people to play the game.  It would be so much better than a
 written article.

 This is my opinion and I am sure that many people disagree with me.
  But whoever wrote that a podcast would be suitable for Audyssey
 obviously knows what people like.

 Thank you for reading,
 Steven

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Charles,

No offense I don't think many sited people would join this list.
Mailing lists are for the most part a thing of the past in the minds
of most people today. No one wants their email inboxes filled up with
messages on topics they may or may not have any interest in. That's
why I think we need to expand into other social media outlets such as
have a Facebook or Twitter presence, or a blog. Those are the sorts of
things that sighted people are drawn to because they can read the
topics of interest to them, and don't have to get anywhere from 25 to
50 emails from this list in their inbox. Our target audience is
changing and if we want to continue to be relevant we need to change
with them.

Cheers!

On 10/29/13, Charles Rivard wee1s...@fidnet.com wrote:
 Spreading the word through tools available on the Web is a good idea.  Any
 form that draws, go for it.  I actually think it would be great to have
 sighted people subscribe to this list as well.  Maybe game developers could

 find out about what's done by and for blind gamers and developers, and more

 game could become of it.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Ron,

If you'd be willing to collaborate on it you could send me what you
have for issue 55 and I can  begin converting it into HTML, and
convert it into an online e-zine with links and so forth. I have some
ideas where to take the magazine and perhaps you and I can work off
list  on it together to breath new life into the magazine.

Cheers!


On 10/29/13, Ron Schamerhorn blindwon...@cogeco.ca wrote:
 Hey all

Let me first begin by saying that I discovered a copy of #55 just a
 day or two ago.  Yes it was a combination of personal and computer
 issues that delayed publication of the issue.  I'm still willing and
 able to be editor of the magazine and yes I agree some changes are
 certainly in order.
For one thing in #55 I'd skip over the Dev section only because
 there's been numerous games which have been developed thus making the
 majority of the content irrelevant.  I believe it would be better to
 recommend folks check out either audiogames or PCSGames listings for
 current titles.
I'm open to any and all suggestions to revive the mag before anyone
 rants at me yes I'll admit to dropping the ball though only partly.
 Computer crashes are beyond my control but I could at least salvage the
 articles sent in for that issue and rework 55.
I want to continue the mag and distribution is an area that needs
 some work definitely, again suggestions of organizations, websites, or
 whatever are welcome.  I'd gladly work on that.
Basically what I'm saying is let's be constructive about breathing
 some new energy in Audyssey.  I love doing the job but need folks to
 help out to make it bigger and better.  Whatever form that takes be it
 an article, a site that would be willing to have a link, etc.  Let's
 look forward.

 Ron Schamerhorn
 Audyssey Editor


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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Shaun,

For some people the lack of graphics will always be a point of
contention, but that does not mean everyone will feel that way. I
think what we need here is a different strategy in marketing audio
games. As someone said instead of advertising them as blind games we
need to market them as games based on audio environments and emphasize
they are audio games not blind games. To some that might be just
semantics, but when dealing with the mainstream public advertising it
that way could go a long way to
increasing interest among non-blind gamers.

Another thing that may help is developing more text based games. Yeah,
I know that sounds like a step backwards, but text is and has always
been the universal medium blind and sighted gamers share. Young gamers
might think of text based games as boring, crappy, whatever, but
people from the 80's and 90's still play text based games all the
time. Interactive Fiction still has quite a large following, and there
are still people who play roguelike roll playing games like Angbang,
ADOM, and Nethack, etc. Text based games haven't gone away just have
been moved to the background as newer 3d graphical games have become
the in thing for allot of younger gamers. We could renew interest in
text games by developing newer games that might be of interest to
them.

Cheers!

On 10/29/13, shaun everiss sm.ever...@gmail.com wrote:
 Well we really need to make the audio game format interesting.
 Not sure how we would do that.
 for some of my friends, the interactive fiction really makes them rock.
 they like old games.
 For some audio games cool.
 For others no graphics = crap rubbish and nothing much doing.
 audio games are crap because they have no graphics.
 I am not sure how to change that we can't vary well add graphics up
 the wazoo especially since the blind can't really afford the best
 stuff all the time.
 I have only just this year because of a breakage in my keyboard on
 this laptop brought a win7 system.
 And even so I find myself still using xp 90% of the time because of
 older games and the fact none of my major stuff is cpu or memmory
 intensive.
 Apart from the net, bgt testing eudora, and note pad the only program
 I really use is winamp which streams radio and other stuff when I am
 not doing much else apart from running mush z.
 My plan is to get a tablet maybe an iphone for family use and maybe
 later an android for my use or something like an iphone though who knows.


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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Dark,

That is indeed where we at Audyssey can help. I have began writing a
new outline for the Audyssey site, and my idea is to have a section
for game articles, another one for reviews, another for walkthroughs,
and so on. Basically, have plenty of content that may or may not be
available on Audiogames.net.

Cheers!

On 10/29/13, dark d...@xgam.org wrote:
 Hi Tom.

 I know html converting is a somewhat urcsome task, but that would!
 help,  and btw, if you really! want to see a fantastic preservation of
 far more material that was originally sent out on floppy disks see the list

 of past eamon magazines the eamon guild site.
 Of course, I was equally thinking of new stuff. For example, lets say
 someone writes a review of Papasangre2, well it's likely the developers from

 somethinelse would like to read it.

 I've actually discussed this with Sander, adding a reviews section to the db

 for each game rather like the gamefaqs index has, but it'd unfortunately to

 quite an overhall of the existing php code that runs the audiogames.net db.

 So, maybe this is something that the audeasy magazine could contribute,
 indeed I'm always amazed with how vocal some people are about given games or

 subjects they're not willing to formally sit down and write something
 reasonable and structured and professional.

 Btw, and in case anyone was wondering, the audiogames.net db entries are
 not! reviews, they are informational pages intended to provide detail about

 a given game and it's good points.

 That's one reason it's in the db guidelines to never give negative comments

 on a db page, never compare one game to another and be at least planely
 descriptive if not actively positive. That's why even when the db uses the
 term symple it's meant purely descriptively and not as a cryticism.

 Beware the Grue!

 Dark.

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