Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread Ryan Strunk
Tom,
I'm going to touch on just one facet of your post, but I think it's a pretty
major one.

Quote:
"to be honest I think what has happened here is that Apple got to the
accessibility first. All the blind users ran out, purchased Apple
iPhones, and now any time someone goes looking for a smartphone they
say iPhone, iPhone, iPhone. However, now that Google is closing the
gap, the accessibility is improving, people such as yourself already
have an iPhone and refuse to switch or even follow changes in Android
accessibility since it does not apply to you. Am I right?"
End quote:

In some cases you are absolutely right, but in others, it's a clear case of
Talkback just plain not being as good as VoiceOver. This says nothing about
Android versus iOS. That's beyond the scope of my point. I use an Android on
a daily basis in my work. I'm required to make sure our sites and apps are
accessible for both Android and iOS, so I'm required to be fluent in both
systems.
The bottom line is that, while Talkback is improving, it's nowhere near as
polished as VoiceOver, and it won't be for some time. For example, VoiceOver
has given users the ability to navigate by various HTML elements for several
years. This feature was added to Talkback around a month ago, and it's still
not as fluid or thorough as VoiceOver's navigation. Perhaps most telling,
however, is the fact that all standard apps on iOS can be utilized by a
VoiceOver user instantly, where the same cannot be said for Talkback users.
iPhone users can navigate apple maps by touch and fully utilize the iOS
camera app. VoiceOver will even tell the user when a face is centered and
describe the taken picture in broad strokes. Talkback users, on the other
hand, can't even use the built-in calendar.
One could argue--and probably will--that you can just install a different
file browser, a different calendar, a different whatever on Android if you
want accessibility. But therein lies the crux of the issue--the reason why
Apple still wins hands-down. On iOS, you don't *have* to do that to use it.
It just works.
I'm sure Google will catch up some day, and I'm very much looking forward to
that day. I greatly appreciate their approach to open-source software, and I
think they're an all-around more impressive company. Right now, though, it's
not a case of blind people refusing to change; it's an issue of Talkback
just not being there yet.
Ryan


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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread James Howard
well,someone who has a perspective on both platform, as I have an
Iphone 5, and a nexus7 tablet, I can definitely say, I have no issues
with the android side of things, the accessibility has improved to
where it has alost comes to completely match Voice over on the Iphone,
and I too would love to see games for the android platform.

On 11/8/13, dark  wrote:
> Hi tom.
>
> This issue has come up recently on the audiogames forum, so I'll pass on the
>
> info I know.
>
> Stem stumper, several games from vipgameszone, all the choiceof games and a
>
> game called droid flip are the ones I know though there may be more.
>
> However, Ios still has the lion's share of games, and to be honest with very
>
> high quality titles like those from somethinelse and king of dragon pass I
> can see why people go for the platform, indeed that was the chief reason I
> got an Iphone myself but wasn't really that interested into looking over
> Android as a platform since it just didn't have half as much to do that I
> was interested in doing.
>
> One nastier thing is that there are games who's android versions aren't
> accessible though their Iphone versions are, such as the storm8 games. I
> don't know the ins and outs of why this happens, but it is a problem for
> Android users.
>
> Beware the Grue!
> Dark.
>
>
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[Audyssey] phones - Re: Any Accessible Android Games

2013-11-08 Thread Charles Rivard
Those are not fully accessible.  Unless things have changed, LG phones speak 
through the first few layers of their menus, then quit speaking.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 5:30 PM
Subject: Re: [Audyssey] Any Accessible Android Games



Well with things as they are people are pointing at the lg nexus phones.

At 09:23 AM 11/9/2013, you wrote:

Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Darren Duff
Ah so there truly is no hope without an xp vm then. Ah well I will keep
the game files and maybe one day play them again. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, November 08, 2013 2:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running silent steel under win7.

Hi Sarah,

The game is completely self-voicing. The captain of the submarine speaks the
choices aloud as well as gives mission briefings, speaks the game's story
aloud, and so on. Take my word for it the game is 100% accessible.

Cheers!

On 11/8/13, Sarah Haake  wrote:
> Hi,
>
> how is this game accessible? I read on wikipedia that you have to make 
> choices to progress the story. Are these choices spoken or anything?
>
> Thanks for answering and best regards
> Sarah
>
>
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Re: [Audyssey] Escape the house

2013-11-08 Thread Darren Duff
IT is. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Devin Prater
Sent: Friday, November 08, 2013 3:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Escape the house

Hmm, I may just have to try this game, hopefully it's free.
sent from the braille plus

loriduncan  wrote:

>Well, not sure about that, all I know is I can't seem to escape this 
>house at all.  I get so far then I think I run into walls, and don't 
>know which way to turn to get out.  The killer always finds me.  :(  
>Dark, please may Iborrow your grue, or failing that  your retriever dog?
>
>-Original Message-
>From: shaun everiss
>Sent: Friday, November 08, 2013 6:37 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Escape the house
>
>well lorry what about the dimentions game on Iphone.
>I have always wandered how you could walk round in 2 worlds at once lol.
>
>At 04:49 AM 11/8/2013, you wrote:
>>Lol, I'll get some funny looks if I'm ever out in the street playing 
>>it, people will think me mad shouting into my phone.  I wonder what 
>>the back story is, like who's the killer and how the player got in the 
>>house in the first place. -Original Message- From: Charles Rivard 
>>Sent:
>>Thursday, November 07, 2013 3:43 PM To: Gamers Discussion list Subject: Re: 
>>[Audyssey] Escape the house Turn Voice-Over off, and then blame Phil! 
>>Twice! --- Shepherds are the best beasts, but Labs are a close second. 
>>- Original Message - From: "loriduncan" 
>> To:
>> Sent: Thursday, November 07, 2013 9:39 AM Subject: 
>>[Audyssey] Escape the house > Hi everyone, I downloaded Escape the 
>>House last night and started trying > to play it, but I’m not sure 
>>whether I should turn voice-over off or not. > Also, is there an audio 
>>demo of the game availible?  I think it was a > mistake to start 
>>playing the game at midnight, ah well it was on Phil’s > list of 
>>horror games, so I know who to blame lol.  From Lori. > --- > Gamers 
>>mailing list __ Gamers@audyssey.org > If you want to leave the list, 
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Darren Duff
Yeah maybe it doesn't run on 64 bit systoms. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of David Mehler
Sent: Friday, November 08, 2013 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running silent steel under win7.

Hi,

I can confirm that silent steel does in fact work on 32 bit xp and I'd
presume 32 bit 7 but I don't have it to test.

Dave

On 11/8/13, Charles Rivard  wrote:
> Nuts!  It sounds like it would be a really fun game!
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, November 08, 2013 1:30 PM
> Subject: Re: [Audyssey] Running silent steel under win7.
>
>
>> Hi Charles,
>>
>> Definitely not. Silent Steel was released in the mid 1990's for 
>> Windows 95. The game is almost 20 years old, and I doubt any stores 
>> would be selling the game now being that old. If you want it I figure 
>> you will have to get it used from Ebay or some game reseller. The 
>> only reason I have the game is that it came with my IBM Aptiva in 96 
>> as part of its software bundle.
>>
>> Cheers!
>>
>> On 11/8/13, Charles Rivard  wrote:
>>> Tom:  I noticed that you said, in another post, that it was?? a 
>>> game.  Is
>>>
>>> it
>>>
>>> no longer available?  Thanks.
>>>
>>> ---
>>> Shepherds are the best beasts, but Labs are a close second.
>>
>> ---
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>
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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread dark

Hi tom.

This issue has come up recently on the audiogames forum, so I'll pass on the 
info I know.


Stem stumper, several games from vipgameszone, all the choiceof games and a 
game called droid flip are the ones I know though there may be more.


However, Ios still has the lion's share of games, and to be honest with very 
high quality titles like those from somethinelse and king of dragon pass I 
can see why people go for the platform, indeed that was the chief reason I 
got an Iphone myself but wasn't really that interested into looking over 
Android as a platform since it just didn't have half as much to do that I 
was interested in doing.


One nastier thing is that there are games who's android versions aren't 
accessible though their Iphone versions are, such as the storm8 games. I 
don't know the ins and outs of why this happens, but it is a problem for 
Android users.


Beware the Grue!
Dark. 



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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

well that may be why it works on my 32 bit os then.
it was win 3.1 so is 16 bit.
To be honest if lonewolf got some mods for it, a couple missions 
could be made for the game quite easily.


At 08:18 AM 11/9/2013, you wrote:

Hi Darren,

I haven't confirmed this, but I think Silent Steel was a 16-bit
application. If so that would be the reason why it wouldn't work on my
Windows 7 laptop. I have a 64-bit version of Windows, and that is not
16-bit backwards compatible.

Cheers!

On 11/8/13, Darren Duff  wrote:
> Well if you haven't gotten it to work then it probably won't! lol!

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss
well its ok, you take part in deciding the way the moovie will go and 
what indexes of video will play in to responce to indexes of audio.

At 09:01 AM 11/9/2013, you wrote:

Nuts!  It sounds like it would be a really fun game!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 1:30 PM
Subject: Re: [Audyssey] Running silent steel under win7.



Hi Charles,

Definitely not. Silent Steel was released in the mid 1990's for
Windows 95. The game is almost 20 years old, and I doubt any stores
would be selling the game now being that old. If you want it I figure
you will have to get it used from Ebay or some game reseller. The only
reason I have the game is that it came with my IBM Aptiva in 96 as
part of its software bundle.

Cheers!

On 11/8/13, Charles Rivard  wrote:

Tom:  I noticed that you said, in another post, that it was?? a game.  Is it

no longer available?  Thanks.

---
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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread shaun everiss

thats what my other conflict is.
the droids sertainly are cheaper but you get less than the iphone.

At 09:33 AM 11/9/2013, you wrote:
In my opinion, there are more blind friendly apps for the iDevices 
than for Androids.  At least, this is what a whole slew of people 
have been saying. I started with an iPhone, and won't switch for 
this reason.  I think that you get what you pay for, and if you can 
afford the iDevice, get it.


 There is an article at

www.applevis.com

about one user's experiences with both types of devices, and why the 
author of the article went from an iPhone to an Android, then back 
to the iPhone.




---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 2:23 PM
Subject: [Audyssey] Any Accessible Android Games



Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread shaun everiss

Well with things as they are people are pointing at the lg nexus phones.

At 09:23 AM 11/9/2013, you wrote:

Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

well the videos are cinimatics.
the voice for all options will work if you push up down and enter.

At 08:00 AM 11/9/2013, you wrote:

Hi,

how is this game accessible? I read on wikipedia that you have to 
make choices to progress the story. Are these choices spoken or anything?


Thanks for answering and best regards
Sarah


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

no charles.
Compaired to lonwolf its quite basic.
A video file and an audio file.
each disk has these pluss a data file with its id and number.
Each bit or audio or video has an index and then its matching the 
dots to the indexes.


At 08:16 AM 11/9/2013, you wrote:

Is it anything like Lone Wolf?  Just curious.

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- Original Message - From: "Thomas Ward" 
To: ; "Gamers Discussion list" 


Sent: Friday, November 08, 2013 12:55 PM
Subject: Re: [Audyssey] Running silent steel under win7.



Hi Lindsay,

Silent Steel is an old submarine game written for Windows 95.
Interesting enough it was one of the few mainstream games that is
fullyaccessible to the blind either through accident or design.

Cheers!

On 11/8/13, lindsay_cow...@btinternet.com 
 wrote:

What is silent steel?


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

well it needs a sertain codec tom.
vfw something or rather.
I have the klite mega codec pack which is supposed to have it but the 
cd for silent steel has that old codec so maybe if you installed it 
that would make it work.

Hmm just tried it on 7 32 bit and it does work.
go to www.codecguide.com
download and install the mega codec with defaults and say no thanks 
to all the toolbars and you will be able to handle it.


At 07:52 AM 11/9/2013, you wrote:

Hi Darren,

Sadly, I have had no luck getting Silent Steel to run under Windows 7
myself. I don't know precisely what the problem is, but I have not had
any luck with it yet either.

Cheers!

On 11/8/13, Darren Duff  wrote:
> Hi all.  I can't seem to get silent steel to install under windows 7. Has
> anyone managed to get this to work? I really miss playing!
>
>
> Darren Duff.
> amateur radio station KK4AHX.
>
> Follow me on twitter @blinddrummer.
>
> friend me on face book http://www.facebook.com/blinddrummer.
>
> Personal Phone: (678)936-6113
>
> primary E-mail duff...@gmail.com
>
> Mobile E-mail mobiledu...@gmail.com
>
> MSN darren...@hotmail.com
>
> skype duffman31279
>
>
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss
its an old submareen game written on windows 3.11, based round I 
think the cold war.
From what I read the sub is nuclear and it was set in the 1960s, 
however, not much more.
You basically have to sink  2 subs, capture and deal with a traterous 
officer and a few things.
The plot is not much, and you can not really go wrong though if you 
do go wrong there is a 100% chance you can die or die soon after.

If you do some things wrongly you will die later on.
Its a classic but replay wise  there is only so much you can do.
You can't buy this anymore.
You may be able to get it on ebay or something or well you may have 
to download it from a torrent or something.
Though to be honest the only thing securing it was where things were 
located if you knew how to move files then you could be ok.


At 05:43 AM 11/9/2013, you wrote:

What is silent steel?

-original message-
Subject: [Audyssey] Running silent steel under win7.
From: "Darren Duff" 
Date: 08/11/2013 4:41 pm

Hi all.  I can't seem to get silent steel to install under windows 7. Has
anyone managed to get this to work? I really miss playing!


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

what is the error.
if its about the drivers, don't worry thats not important.
from each disk you need to copy to your isteel folder, all idx data.
all avi or mpg video.
all wav data
all wav idx data.
all id files.
the setup is needed to make the game.cfg.
you in addition
need the composer.lg file
and all disk.* files 1-4
glossery.txt
the help.hlp file
you will also need the ms help viewer update
to get this the easiest way is to go to
www.mush-z.com
or www.blindsoftware.com and download and run the right msu file 
depending on what your system type x86 or x64 is.

you will need the panic.ssg file
and the readme file if you want to
the cfg file is called
TSAGEWIN.CFG
avivideo can also be mpegvideo.
here is a sample
I will put the sample below, and tell you what all the lines are
DM   = 0
This line is for demos.
it can be 1 or 0 1 will play a demo I assume at one point there was a demo.
It plays the first part of the game only though I am not sure what 
the significance is now.


HASDIGI  = true
PLAYER_SPEECH= on
these 2 lines are for sfx and speech.
Most of the sfx is in the videos and  the digital line and speech 
lines are for sound only.
They don't work because the setup is looking for old versions of 
mciavi and mciwave but can't find them because they are not win 
3.1  files though the game will work without them.




VOLVIDEO = 1000
video volume, leave alone.
VIDEXT   = AVI
AVITYPE  = AVIVideo
this aparently is for the video file type.
that can be mpeg or avi aparently though I have not seen the mpeg 
version so that version may be newer.


FAMILY   = FALSE
If you have kids you may want to make that true.

PATH = c:\ISTEEL\
game path
ROLLING_SAVE = PANIC
This looks to be what the save for sertain things is as the game goes.
you can replay entire games to and sequences.

CD   = c:\ISTEEL\
AVI  = c:\ISTEEL\
the next 2 lines are for the location of video files and the cd.

SCALING  = OFF
I never used this but it probably has to do with mono or small 
screens or something


SUBTITLES= OFF
This thing had other languages though I never found them.
for its time it was good, but it was just game iindexes and video files.
for its time it was quite good.


At 05:40 AM 11/9/2013, you wrote:

Hi all.  I can't seem to get silent steel to install under windows 7. Has
anyone managed to get this to work? I really miss playing!


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss
well I did not know that but I have not touched that game in some 
years though I still have it.


At 04:50 AM 11/9/2013, you wrote:

Lol sean no, I've not heard of pork at all, it sounds amusing indeed!

I think the best grue parody I saw in an if game was the game 
augmented forth. If you wandered around in the dark (which you had 
to actually do a little at the start of the game), you were told 
"It's pitch dark, but don't worry, you are in no danger of being 
tripped over by a trubblesome marsupial!"


If you spent too long in the dark (about 10 turns or so), you got a 
message along the lines of "suddenly you find yourself falling over 
and cracking your head on the floor while behind you a little 
insectivore laughs a synister laugh,  never trust a marsupial!" :D.


Beware the Grue!

Dark.

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Thomas Ward
Hi Sarah,

No problem. Glad I could help. I'm actually a bit surprised so many
people hadn't heard of the game, but then again it was around before
the Audyssey Magazine and Audyssey List got started so I suspect very
few blind gamers heard of it when it was new, and are just now hearing
about it nearly twenty years after the fact.

Cheers!

On 11/8/13, Sarah Haake  wrote:
> Hi,
>
> thanks for the info how the game works.
>
> Thomas, it was not that I didn't believe you, I just was curious how the
> game worked since I never heard of it.
>
> Best regards
> Sarah
>
>
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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread Thomas Ward
Hi Charles,

That's for sure. Smartphone access has improved all across the board,
and now days it is likely a blind customer can walk into any store and
purchase an accessible smartphone from just about any manufacturer.
Apple's iOS is accessible, most Android phones running Google Android
4.0 or better is more or less accessible, and of course the Windows
smartphones running Windows 8 aren't too bad with Narrator. So right
there we have a pretty wide choice when it comes to reasonably
accessible phones and platforms to develop software for.

Cheers!


On 11/8/13, Charles Rivard  wrote:
> Yes, you are right.  The way I see it, the more accessible all phones get,
> the better.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread Charles Rivard
Yes, you are right.  The way I see it, the more accessible all phones get, 
the better.


---
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- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 3:45 PM
Subject: Re: [Audyssey] Any Accessible Android Games



Hi Charles,

Yes, I have heard that too, but my personal experience with testing
the Android devices hands on is that accessibility is very good now.
There is very little that I could not do on the Android phone that I
could do on an iPhone. Keep in mind here that accessibility on Android
is constantly improving with each version so negative feedback may be
out of date or based on an older version of Talkback and Android OS.
Both factors are something to be considered here when recommending to
a new user which is better.

Plus my concerns are not strictly accessibility related. I was
impressed with the Android when I could set it up to single tap on
icons and have it bring up an app rather than double tap. That is an
end user preference thing which I did not see in iOS. I also noticed
that Google Talk back gestures are completely customizable where I
couldn't find where to change them in VoiceOver. These are just a few
things based on my limited experience where Android seemed better
suited to my preferences in terms of being customized.

The other issue here is that I am not just your every day ordinary end
user. I am a power user with considerable programming skills and I
plan to write software for my phone. For a power user and developer
the Android is the superior choice because it is largely open source,
uses standard languages and technologies like Java, and there is no
fees to develop for the platform. I can use a Standard Java JDK with
the Eclipse IDE for Linux or Windows to develop apps and games for the
Android platform. Apple iOS is totally not free and much more
difficult to develop for. To develop for an iPhone I'd have to run out
and slap down $1500 for a Macbook, get and install XCode, and buy the
iOS SDK on top of that. None of this considers the fact that the Apple
iOS platform does not use standard APIs and languages requiring that I
learn Object C and any iOS specific APIs. Bottom line, I'm looking at
well over $2000 invested in the phone and the hardware and software to
develop games and apps for it where Android only requires a phone. In
short, I don't care how good accessibility is on an iPhone it is not
worth $2000 or more to develop software for it. The access on Android
is good enough for my needs and I can develop software for it for a
fraction of the cost.

to be honest I think what has happened here is that Apple got to the
accessibility first. All the blind users ran out, purchased Apple
iPhones, and now any time someone goes looking for a smartphone they
say iPhone, iPhone, iPhone. However, now that Google is closing the
gap, the accessibility is improving, people such as yourself already
have an iPhone and refuse to switch or even follow changes in Android
accessibility since it does not apply to you. Am I right?

Cheers!

On 11/8/13, Charles Rivard  wrote:
In my opinion, there are more blind friendly apps for the iDevices than 
for


Androids.  At least, this is what a whole slew of people have been 
saying.

I started with an iPhone, and won't switch for this reason.  I think that
you get what you pay for, and if you can afford the iDevice, get it.

  There is an article at

www.applevis.com

about one user's experiences with both types of devices, and why the 
author


of the article went from an iPhone to an Android, then back to the 
iPhone.




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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss

well its why I still use my xp laptop for gaming.
Most of the old vb6 games do not work right on 7.
The newer ones do thank goodness.

At 02:49 AM 11/9/2013, you wrote:

Hi Dark,

Yeah, I agree with you. I don't have a problem with Azabat producing
card, puzzle, and board games. As I recall they were one of the first
to come out with an accessible Drafts game. What always got on my wick
is the way they implemented their games by running them directly from
the CD.

For one thing the Azabat games are very small, and most people today
have at least a 100 GB drive or larger so its not like space should be
a major concern. Most of Azabat's customers are likely to own some
screen reader weather it be Jaws, Supernova, Window-Eyes, or something
free like NVDA. Anyone who has used a computer for a while should be
able to install and run the game from the Start Menu like any other
program. If finding icons is a concern on XP, Vista, and Windows 7 an
icon can be placed on the desktop for convenience, and it can be
pinned to the taskbar in Windows 8 and Windows 8.1. Either way finding
and launching the game is not very complicated. Azabat is over
simplifying something that just does not need to be that simple.

The other issue is more a concern than a complaint. Azabat like so
many audio game developers has chosen the Visual Basic 6 route, and
now is facing serious problems with Windows 8 and 8.1. There is
absolutely no native Visual Basic 6 support in Windows 8.x so if
someone goes out and buys a new Toshiba, HP, or similar laptop the
Azabat games aren't going to work unless someone helps them install
all the missing components. Even then I've noticed some older games
tend to crash or fail to work correctly on Windows 8 and 8.1. So
Azabat is selling people on out dated technology, and I do not know
when or if they are going to correct those issues.

Cheers!


On 11/7/13, dark  wrote:
> Hi tom.
>
> Even in the Uk, though the attitude of the rnib is held by some
> organizations, there are  some who are better. People may remember a few
> years ago the organization Guide dogs organization I've always been a major
>
> fan of for their generalized good attitude and habbit of pushing people to
> try and achieve things, albeit accessible computer games are sort of out of
>
> their perview. On the other hand, Action for blind people ran an 
audio games

>
> contest as part of their accessible technology blog, and when i wanted to
> test out an Iphone there was someone from the  technology section of the
> local society who was quite happy to come and do a demonstration for me.
>
> It's generally a matter of finding the good ones and going with 
them, though

>
> I confess the prevailance of the rnib, the fact that when the Uk government
>
> or health service newly diagnoses someone as blind that! is who they are
> sent to does somewhat get on my whick.
>
> Indeed, last time I went for an appointment with an optomatrist (as I do
> from time to time to check my eye pressure, remaining vision and
> medication), I noticed a man and his wife sitting behind me discussing
> talking watches in rather worried tones. Since they were uncertain about
> watches and asked about the one I was actually wearing I broke the ice and
> asked if they'd like a look.
>
> I actually felt rather sorry for this couple since the lady had recently
> gone blind, was in her late 50's but had lived a highly active life, going
> on major camping trips around europe, cycling and the like, and had pretty
> much been told she'd now have to stop.
>
> Indeed, she was a little amazed when she heard I lived on my own, and even
> more so when I explained I was at university finishing a doctorate since it
>
> just hadn't been explained to her that someone without vision 
could do those

>
> sorts of things.
>
> While that didn't relate explicitly to games (this lady was obviously not
> really interested in such), it does sort of show the mentality.
>
> In particular one thing that annoys me slightly about Aadvertising zabat's
> is their major insistance on "running straight from the cd!" as a major
> factor, as if running a program from a program shortcut such as one of the
> spoonbill games, pontes backgammon or Jim kitchins is beyond people, 
> heck, even if you were dealing with an absolute computer novice it'd hardly
>
> be difficult to setup a shortcut key so all a person would have to do is
> press say control alt 1 to run the game.
>
> My mum is a complete computer novice, (she struggles with sending e-mail or
>
> basically managing files on her machine), yet once I'd installed Bg Sudocue
>
> for her (her being a big Sudocue fan), she's got no problems 
running it from

>
> the programs menue.
>
> I certainly have no problem with people producing card, word, puzzle or
> other traditional games, there are people who enjoy such things 
and the fact

>
> that they now come with innumerable peaces of technology (even my parents
> new sky plus Tv box came wi

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss

Yeah as games get bigger and bigger I can see the reason.
I have several games given to me which are 1 or 2 gb in size loaded 
on my drive.
And I have the old silent steel which I loaded on drive and made the 
cfg file run it all from the drive which is 2gb.

So having 20 gb of installed game on my drive um maybe not.
My friend that does play games often loads some games plays them and 
has to delete and load others  because of the size.


At 02:30 AM 11/9/2013, you wrote:

Hi Shaun,

Well, these days most newer games come on DVD not CD, and the really
high-end games for Play Station III etc come on blue ray discs.  There
are many good reasons why companies do this. Besides being able to use
it as a type of copy protection, forcing people to physically own the
media, with the size of many games to day it is better that the
contents of the game remain on the DVD or blue ray disc than your hard
drive. Perhaps you don't realize this but many mainstream commercial
games are usually between 2 GB and 4 GB in size, and the really
high-end ones can be 20 GB or more. With that amount of data it would
easily fill up a good sized hard drive in no time at all.

To give you an idea of what kind of sizes we are talking about the
laptop I am using has a 300 GB drive in it. Now that drive is plenty
for most of my needs, but if I started installing commercial games on
it about 4 GB in size I'd quickly end up using most of that space on
games. If I had 25 games that is 100 GB spent on games alone. Plus the
more stuff a person stores on their boot drive the slower the
operating system will run, and as a performance fanatic I'd go nuts
having my OS dragging down to a snails crawl because I had x number of
games on it.

Cheers!


On 11/8/13, shaun everiss  wrote:
> Dark sadly I know a lot of sighted games that still run from the cd
> or need the cd for varification when run so I think while a lot don't
> that this seems to be an industry practice rather than a minority one.
> I don't care for this either.
> it puts extra ware on the drive and disks, and for a lot of programs
> that do it, it is not usually needed unless some files are not
> installed on the system.
> Silent steel does this but you can get round it easily enough.
> I have known friends that have brought games.
> That they have cracked just to avoid running off the cd, because they
> hate it so much.
> I still know modern games that still need the cd.
> I do think this is being abused to much.
> In the old days 1995 and earlier I realise why that was but with all
> the power we have now we shouldn't need to run   off a disk or
> anything like that at all, there is no real excuse.

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Re: [Audyssey] pg13 casts

2013-11-08 Thread shaun everiss

cool thanks.

At 02:25 AM 11/9/2013, you wrote:

Hi.  I don't have a internet radio station but I do have a team talk server
and all are welcome. Find it at nighthawk-service.net ports 10334.

If you do join the server I might not be there so the best way to let me
know you are there to chat is to follow me on twitter @blinddrummer and
message me to let me know you are on.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Wednesday, November 06, 2013 11:56 PM
To: gamers@audyssey.org
Subject: [Audyssey] pg13 casts

Hi darrin.
Your podcast really kick but.
Often I play games to win but you just play games to win but to also loose
whatever.
I like how you do it all.
The casts also mentioned a stream.
Do you have a net radio station, where do you go to do it, how do I get
notified for streams and  when do you broadcast.
I am gmt+12 hours, but if its in the right time for me, my morning or
afternoon for example or late at night before midnight my time then I will
make all effort to listen in and if you do have a teamtalk you use I may
even jump on and join you.
I myself do a cohosting role on another station for one show and when time
allows I do enjoy it.
I really enjoyed your playthroughs and comments on papa 1 2 and the night
jar.


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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss

ok, I won't be breaking into your house then, I don't want to end up lunch.

At 11:56 PM 11/8/2013, you wrote:

Hi Tom.

Well I don't have a grue for a pet, at least not one I'd admit to, 
you need a license you know.


I do however have a Reever! currently sitting on my feet. which, if 
you seen the series Firefly you know are scary space zombies! or 
indeed in the maze runner books they're evil glowing giant 
scorpians,  or indeed in Space Odyssey their psychotic robots! 
Either way they are pretty scary!


Oh, and btw, no this isn't a joke, my dog is actually called Reever! 
it was rather amusing to end up with a dog who's name has such a 
distinguished sf history, albeit she is actually not that scary 
(about as far from scary as you could get).


Beware the Grue!

Dark.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss

hmmm never thought of dark having a grue.
But if you do look at the audiogames news section he does mention he 
has slaves, elf slaves, and cyber security guards  and a few other 
monsters in his dongeon.

So a grue for a fella such as that probably is no brainer.
Instead of a dog he has a grue.
Hmmm have a beware of the grue sign on your fence.
um.

At 10:33 PM 11/8/2013, you wrote:

Hi Charles,

Nope. Dark is not a Grue, but sometimes I wonder about him. He must
have one for a pet. :D

As for encountering Grues in the original Zork games you only
encountered one when you entered a dark room or area without a light.
If you were the type of adventurer that carried a light with you
everywhere you went you probably never were in the dark long enough to
encounter one.

Cheers!


On 11/8/13, Charles Rivard  wrote:
> And all this time, I thought the Grue was Dark?  (ornery grin)  I have
> played the infocom games a little, but didn't remember that creature.
> Somewhere around here, I have the original CD that I bought from GMA Games
> that included one of, if not the first, versions of SOD and LW, 
as well as a

>
> set of text adventure games along with appropriate interpreters.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Sarah Haake

Hi,

thanks for the info how the game works.

Thomas, it was not that I didn't believe you, I just was curious how the 
game worked since I never heard of it.


Best regards
Sarah


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Thomas Ward
Hi Charles,

It was good for the time, but to be honest I think in many ways Lone
Wolf is slightly better.
As I recall Silent Steel was turn based where Lone Wolf is obviously real time.

Cheers!

On 11/8/13, Charles Rivard  wrote:
> Nuts!  It sounds like it would be a really fun game!
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread Thomas Ward
Hi Charles,

Yes, I have heard that too, but my personal experience with testing
the Android devices hands on is that accessibility is very good now.
There is very little that I could not do on the Android phone that I
could do on an iPhone. Keep in mind here that accessibility on Android
is constantly improving with each version so negative feedback may be
out of date or based on an older version of Talkback and Android OS.
Both factors are something to be considered here when recommending to
a new user which is better.

Plus my concerns are not strictly accessibility related. I was
impressed with the Android when I could set it up to single tap on
icons and have it bring up an app rather than double tap. That is an
end user preference thing which I did not see in iOS. I also noticed
that Google Talk back gestures are completely customizable where I
couldn't find where to change them in VoiceOver. These are just a few
things based on my limited experience where Android seemed better
suited to my preferences in terms of being customized.

The other issue here is that I am not just your every day ordinary end
user. I am a power user with considerable programming skills and I
plan to write software for my phone. For a power user and developer
the Android is the superior choice because it is largely open source,
uses standard languages and technologies like Java, and there is no
fees to develop for the platform. I can use a Standard Java JDK with
the Eclipse IDE for Linux or Windows to develop apps and games for the
Android platform. Apple iOS is totally not free and much more
difficult to develop for. To develop for an iPhone I'd have to run out
and slap down $1500 for a Macbook, get and install XCode, and buy the
iOS SDK on top of that. None of this considers the fact that the Apple
iOS platform does not use standard APIs and languages requiring that I
learn Object C and any iOS specific APIs. Bottom line, I'm looking at
well over $2000 invested in the phone and the hardware and software to
develop games and apps for it where Android only requires a phone. In
short, I don't care how good accessibility is on an iPhone it is not
worth $2000 or more to develop software for it. The access on Android
is good enough for my needs and I can develop software for it for a
fraction of the cost.

to be honest I think what has happened here is that Apple got to the
accessibility first. All the blind users ran out, purchased Apple
iPhones, and now any time someone goes looking for a smartphone they
say iPhone, iPhone, iPhone. However, now that Google is closing the
gap, the accessibility is improving, people such as yourself already
have an iPhone and refuse to switch or even follow changes in Android
accessibility since it does not apply to you. Am I right?

Cheers!

On 11/8/13, Charles Rivard  wrote:
> In my opinion, there are more blind friendly apps for the iDevices than for
>
> Androids.  At least, this is what a whole slew of people have been saying.
> I started with an iPhone, and won't switch for this reason.  I think that
> you get what you pay for, and if you can afford the iDevice, get it.
>
>   There is an article at
>
> www.applevis.com
>
> about one user's experiences with both types of devices, and why the author
>
> of the article went from an iPhone to an Android, then back to the iPhone.
>
>
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread Josh

there is also txtfl football game.

sent from my windows 7 laptop

On 11/8/2013 3:33 PM, Charles Rivard wrote:
In my opinion, there are more blind friendly apps for the iDevices 
than for Androids.  At least, this is what a whole slew of people have 
been saying. I started with an iPhone, and won't switch for this 
reason.  I think that you get what you pay for, and if you can afford 
the iDevice, get it.


 There is an article at

www.applevis.com

about one user's experiences with both types of devices, and why the 
author of the article went from an iPhone to an Android, then back to 
the iPhone.




---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 2:23 PM
Subject: [Audyssey] Any Accessible Android Games



Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] Escape the house

2013-11-08 Thread loriduncan

It is free!!!  :)

-Original Message- 
From: Devin Prater

Sent: Friday, November 08, 2013 8:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Escape the house

Hmm, I may just have to try this game, hopefully it's free.
sent from the braille plus

loriduncan  wrote:


Well, not sure about that, all I know is I can't seem to escape this house
at all.  I get so far then I think I run into walls, and don't know which
way to turn to get out.  The killer always finds me.  :(  Dark, please may
Iborrow your grue, or failing that  your retriever dog?

-Original Message- 
From: shaun everiss

Sent: Friday, November 08, 2013 6:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Escape the house

well lorry what about the dimentions game on Iphone.
I have always wandered how you could walk round in 2 worlds at once lol.

At 04:49 AM 11/8/2013, you wrote:

Lol, I'll get some funny looks if I'm ever out in the street playing it,
people will think me mad shouting into my phone.  I wonder what the back
story is, like who's the killer and how the player got in the house in the
first place. -Original Message- From: Charles Rivard Sent:
Thursday, November 07, 2013 3:43 PM To: Gamers Discussion list Subject: 
Re:

[Audyssey] Escape the house Turn Voice-Over off, and then blame Phil!
Twice! --- Shepherds are the best beasts, but Labs are a close
second. - 
Original Message - From: "loriduncan"  To:

 Sent: Thursday, November 07, 2013 9:39 AM Subject:
[Audyssey] Escape the house > Hi everyone, I downloaded Escape the House
last night and started trying > to play it, but I’m not sure whether I
should turn voice-over off or not. > Also, is there an audio demo of the
game availible?  I think it was a > mistake to start playing the game at
midnight, ah well it was on Phil’s > list of horror games, so I know who
to blame lol.  From Lori. > --- > Gamers mailing list __
Gamers@audyssey.org > If you want to leave the list, send E-mail to >
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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread Charles Rivard
In my opinion, there are more blind friendly apps for the iDevices than for 
Androids.  At least, this is what a whole slew of people have been saying. 
I started with an iPhone, and won't switch for this reason.  I think that 
you get what you pay for, and if you can afford the iDevice, get it.


 There is an article at

www.applevis.com

about one user's experiences with both types of devices, and why the author 
of the article went from an iPhone to an Android, then back to the iPhone.




---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 2:23 PM
Subject: [Audyssey] Any Accessible Android Games



Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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[Audyssey] Any Accessible Android Games

2013-11-08 Thread Thomas Ward
Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] Escape the house

2013-11-08 Thread Devin Prater
Hmm, I may just have to try this game, hopefully it's free.
sent from the braille plus

loriduncan  wrote:

>Well, not sure about that, all I know is I can't seem to escape this house 
>at all.  I get so far then I think I run into walls, and don't know which 
>way to turn to get out.  The killer always finds me.  :(  Dark, please may 
>Iborrow your grue, or failing that  your retriever dog?
>
>-Original Message- 
>From: shaun everiss
>Sent: Friday, November 08, 2013 6:37 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Escape the house
>
>well lorry what about the dimentions game on Iphone.
>I have always wandered how you could walk round in 2 worlds at once lol.
>
>At 04:49 AM 11/8/2013, you wrote:
>>Lol, I'll get some funny looks if I'm ever out in the street playing it, 
>>people will think me mad shouting into my phone.  I wonder what the back 
>>story is, like who's the killer and how the player got in the house in the 
>>first place. -Original Message- From: Charles Rivard Sent: 
>>Thursday, November 07, 2013 3:43 PM To: Gamers Discussion list Subject: Re: 
>>[Audyssey] Escape the house Turn Voice-Over off, and then blame Phil! 
>>Twice! --- Shepherds are the best beasts, but Labs are a close 
>>second. - 
>>Original Message - From: "loriduncan"  To: 
>> Sent: Thursday, November 07, 2013 9:39 AM Subject: 
>>[Audyssey] Escape the house > Hi everyone, I downloaded Escape the House 
>>last night and started trying > to play it, but I’m not sure whether I 
>>should turn voice-over off or not. > Also, is there an audio demo of the 
>>game availible?  I think it was a > mistake to start playing the game at 
>>midnight, ah well it was on Phil’s > list of horror games, so I know who 
>>to blame lol.  From Lori. > --- > Gamers mailing list __ 
>>Gamers@audyssey.org > If you want to leave the list, send E-mail to > 
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Re: [Audyssey] Escape the house

2013-11-08 Thread loriduncan
Well, not sure about that, all I know is I can't seem to escape this house 
at all.  I get so far then I think I run into walls, and don't know which 
way to turn to get out.  The killer always finds me.  :(  Dark, please may 
Iborrow your grue, or failing that  your retriever dog?


-Original Message- 
From: shaun everiss

Sent: Friday, November 08, 2013 6:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Escape the house

well lorry what about the dimentions game on Iphone.
I have always wandered how you could walk round in 2 worlds at once lol.

At 04:49 AM 11/8/2013, you wrote:
Lol, I'll get some funny looks if I'm ever out in the street playing it, 
people will think me mad shouting into my phone.  I wonder what the back 
story is, like who's the killer and how the player got in the house in the 
first place. -Original Message- From: Charles Rivard Sent: 
Thursday, November 07, 2013 3:43 PM To: Gamers Discussion list Subject: Re: 
[Audyssey] Escape the house Turn Voice-Over off, and then blame Phil! 
Twice! --- Shepherds are the best beasts, but Labs are a close 
second. - 
Original Message - From: "loriduncan"  To: 
 Sent: Thursday, November 07, 2013 9:39 AM Subject: 
[Audyssey] Escape the house > Hi everyone, I downloaded Escape the House 
last night and started trying > to play it, but I’m not sure whether I 
should turn voice-over off or not. > Also, is there an audio demo of the 
game availible?  I think it was a > mistake to start playing the game at 
midnight, ah well it was on Phil’s > list of horror games, so I know who 
to blame lol.  From Lori. > --- > Gamers mailing list __ 
Gamers@audyssey.org > If you want to leave the list, send E-mail to > 
gamers-unsubscr...@audyssey.org. > You can make changes or update your 
subscription via the web, at > 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

> All messages are archived and can be searched
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> If you have any questions or concerns
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread David Mehler
Hi,

I can confirm that silent steel does in fact work on 32 bit xp and I'd
presume 32 bit 7 but I don't have it to test.

Dave

On 11/8/13, Charles Rivard  wrote:
> Nuts!  It sounds like it would be a really fun game!
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, November 08, 2013 1:30 PM
> Subject: Re: [Audyssey] Running silent steel under win7.
>
>
>> Hi Charles,
>>
>> Definitely not. Silent Steel was released in the mid 1990's for
>> Windows 95. The game is almost 20 years old, and I doubt any stores
>> would be selling the game now being that old. If you want it I figure
>> you will have to get it used from Ebay or some game reseller. The only
>> reason I have the game is that it came with my IBM Aptiva in 96 as
>> part of its software bundle.
>>
>> Cheers!
>>
>> On 11/8/13, Charles Rivard  wrote:
>>> Tom:  I noticed that you said, in another post, that it was?? a game.  Is
>>>
>>> it
>>>
>>> no longer available?  Thanks.
>>>
>>> ---
>>> Shepherds are the best beasts, but Labs are a close second.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Charles Rivard

Nuts!  It sounds like it would be a really fun game!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 1:30 PM
Subject: Re: [Audyssey] Running silent steel under win7.



Hi Charles,

Definitely not. Silent Steel was released in the mid 1990's for
Windows 95. The game is almost 20 years old, and I doubt any stores
would be selling the game now being that old. If you want it I figure
you will have to get it used from Ebay or some game reseller. The only
reason I have the game is that it came with my IBM Aptiva in 96 as
part of its software bundle.

Cheers!

On 11/8/13, Charles Rivard  wrote:
Tom:  I noticed that you said, in another post, that it was?? a game.  Is 
it


no longer available?  Thanks.

---
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Thomas Ward
Hi Charles,

Definitely not. Silent Steel was released in the mid 1990's for
Windows 95. The game is almost 20 years old, and I doubt any stores
would be selling the game now being that old. If you want it I figure
you will have to get it used from Ebay or some game reseller. The only
reason I have the game is that it came with my IBM Aptiva in 96 as
part of its software bundle.

Cheers!

On 11/8/13, Charles Rivard  wrote:
> Tom:  I noticed that you said, in another post, that it was?? a game.  Is it
>
> no longer available?  Thanks.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Thomas Ward
Hi Charles,

No. Totally different from Lone Wolf.

For one thing Silent Steel is set in the modern day, I'd say around
the early 1980's, and it is a story where a U.S. Submarine is out on a
training mission when they encounter some Soviet ships and submarines.
As the story unfolds what starts out as an ordinary training mission
ends up becoming a war between the United States and the U.S.S.R.

Cheers!

On 11/8/13, Charles Rivard  wrote:
> Is it anything like Lone Wolf?  Just curious.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Thomas Ward
Hi Darren,

I haven't confirmed this, but I think Silent Steel was a 16-bit
application. If so that would be the reason why it wouldn't work on my
Windows 7 laptop. I have a 64-bit version of Windows, and that is not
16-bit backwards compatible.

Cheers!

On 11/8/13, Darren Duff  wrote:
> Well if you haven't gotten it to work then it probably won't! lol!

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Charles Rivard
Tom:  I noticed that you said, in another post, that it was?? a game.  Is it 
no longer available?  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 1:16 PM
Subject: Re: [Audyssey] Running silent steel under win7.



Hi Sarah,

The game is completely self-voicing. The captain of the submarine
speaks the choices aloud as well as gives mission briefings, speaks
the game's story aloud, and so on. Take my word for it the game is
100% accessible.

Cheers!

On 11/8/13, Sarah Haake  wrote:

Hi,

how is this game accessible? I read on wikipedia that you have to make
choices to progress the story. Are these choices spoken or anything?

Thanks for answering and best regards
Sarah


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Charles Rivard

Is it anything like Lone Wolf?  Just curious.

---
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- Original Message - 
From: "Thomas Ward" 
To: ; "Gamers Discussion list" 


Sent: Friday, November 08, 2013 12:55 PM
Subject: Re: [Audyssey] Running silent steel under win7.



Hi Lindsay,

Silent Steel is an old submarine game written for Windows 95.
Interesting enough it was one of the few mainstream games that is
fullyaccessible to the blind either through accident or design.

Cheers!

On 11/8/13, lindsay_cow...@btinternet.com  
wrote:

What is silent steel?


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Thomas Ward
Hi Sarah,

The game is completely self-voicing. The captain of the submarine
speaks the choices aloud as well as gives mission briefings, speaks
the game's story aloud, and so on. Take my word for it the game is
100% accessible.

Cheers!

On 11/8/13, Sarah Haake  wrote:
> Hi,
>
> how is this game accessible? I read on wikipedia that you have to make
> choices to progress the story. Are these choices spoken or anything?
>
> Thanks for answering and best regards
> Sarah
>
>
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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Dark,

Yes, exactly. It is the high definition cut scenes, 3d graphics, etc
that accounts for 90% of the size of modern games. The sounds and
music is certainly a factor, but not as much as the graphics.

To give you an example I was looking at Star Wars Battle Front, that
is a game from a few years back, and about 1 GB of the Play Station
disc was sounds and music. The rest of the disc was videos, graphics,
and so on. If you use that as an average say one or two GB is sounds
and music just yanking the graphics out cuts a game in half if not
more.

Cheers!


On 11/8/13, dark  wrote:
> Hi Tom.
>
> Your very right about games, however bare in mind what takes up a huge
> amount of space is graphics! especially the hyper complex, performance heavy
>
> 3D nonsense that most games have nowadays, just look at the relative size of
>
> audio and visual files.
>
> Of course, we've not had a complete commercial audio game with as complex a
>
> mechanic as most mainstream offerings, but I'd be willing to be just cutting
>
> out the graphics would reduce the size by at least half, if not more.
> As one example, if I remember Rightly King of Dragon pass, which is about
> mechanically as complex a game as you will find, is I believe about 140 mb,
>
> and even that! has significant amounts of still pictures and images.
>
> Papasangre 2 which has amazingly rich audio landscape is I believe around 60
>
> mb. Of course, we haven't seen an audio game with the complexity of
> something like dark souls, skyrim etc, so it's not quite possible to say,
> but still just based on what I know of data and programming I'm pretty sure
>
> the requirements are wy smaller.
>
> This indeed might be another reason audio games are taking off on hand held
>
> platforms, since even with a 64 gb Iphone your still very limited in space.
>
> BEware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Darren Duff
Well if you haven't gotten it to work then it probably won't! lol! 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, November 08, 2013 1:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running silent steel under win7.

Hi Darren,

Sadly, I have had no luck getting Silent Steel to run under Windows 7
myself. I don't know precisely what the problem is, but I have not had any
luck with it yet either.

Cheers!

On 11/8/13, Darren Duff  wrote:
> Hi all.  I can't seem to get silent steel to install under windows 7. 
> Has anyone managed to get this to work? I really miss playing!
>
>
> Darren Duff.
> amateur radio station KK4AHX.
>
> Follow me on twitter @blinddrummer.
>
> friend me on face book http://www.facebook.com/blinddrummer.
>
> Personal Phone: (678)936-6113
>
> primary E-mail duff...@gmail.com
>
> Mobile E-mail mobiledu...@gmail.com
>
> MSN darren...@hotmail.com
>
> skype duffman31279
>
>
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Darren Duff
Either your screen reader can read the dialogs with the choices or the
capton will read them if you have the game set up right. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
Sent: Friday, November 08, 2013 2:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running silent steel under win7.

Hi,

how is this game accessible? I read on wikipedia that you have to make
choices to progress the story. Are these choices spoken or anything?

Thanks for answering and best regards
Sarah


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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Dark,

I do take your point, and for the most part agree with it. That is
very bad, and a very sad state of affairs when organizations like the
RNIB treat something like Azabat as the best solution in terms of
games when Jim Kitchen's or Spoonbill's games are cheaper and much
better examples of those types of games.

Cheers!

On 11/8/13, dark  wrote:
> Hi Tom.
>
> Well the Vb issue is a separate one, but to just concentrate on design for
> the second, I agree taht there is a place for games like Azabat, and
> certainly they have produced some unique games, however what irritates me
> about their company isn't just the running from the cd it's the attitude of
>
> avoiding! adding basic features and other elements to their games  in an
> effort to keep them symple.
>
> For example, in their anagram and mathematics style games, you have no
> ability to input an answer, or have the computer keep score, also, though
> the games run with the timer it is simply an audio sound file of a ticking
> clock that the user ignores or not as they wish. Effectively, the game is
> not using the power of the computer at all to create challenge, interest or
>
> extra possibilities for the puzzle, you could do pretty much the same thing
>
> with an audio timer and a bag of tactile scrabble letters.
>
> Bare in mind This wasn't due to the developer's lack of skill, indeed he did
>
> add the feature to have the computer produce a generic list of answers with
>
> the anagram from the dictionary (albeit it is up to the user to do
> everything in his/her head as to whether he/she got any of those answers).
> The developer stated his decision to do this was because he "wanted to have
>
> it as a game where people could just yell out" but what is really the point
>
> of that?
>
> Compare this to the Bg anagrams game of spoonbill or indeed the anagrams
> game from allinplay, both of which are considderably cheaper than azabat's
> version, have far more features (including in the case of allinplay online
> competition), and are customizable with respect to time, challenge, score
> etc, all of which customizations could be easily set for a person in the
> game and saved by someone else, (though they're not hard to set on their
> own).
>
> Another example might be pontes backgammon, which impressed me so much I
> bought the game. Loads of features, customizable background, play against
> the computer on various difficculties, or play online, or indeed with
> someone else at the same machine, different rule sets, even different ways
> of viewing the board, (you can play witht the mouse if you wish), not to
> mention several language packs, yet to start a game you just start the
> program and hit enter, (everything is found in the settings menue).
>
> While Azabat was certainly the first to create an accessible backgammon
> game, and they still have the only backgammon game with graphics, in terms
> of customization, features and just plane design Pontes is an amazingly well
>
> put together affair, (plus it's cheaper too).
>
> while as I said I have nothing against card, word or puzzle games, and
> indeed enjoy them myself on occasion, like any games the better designed the
>
> better the game, and it just seems Azabat chose to design the games without!
>
> features, complexities or indeed in some cases much interaction at all in
> gthe guise of "simplicity"  and yet this is what the Rnib promotes as a
>
> standard for modern
> and complete audio computer games for blind people!
>
> Oh,nd to prvent this turning into a witchunt on Azabat, a very similar
> example is talking crossword puzzles, vs Bg crosswords from spoonbill, which
>
> even lets you import crosswords in different formats from actual newspapers!
>
> again, why do certain people and organizations have the idea that "for the
> blind" means skimping on decent design?
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Back to core exiles and why did I stop?

2013-11-08 Thread dark

Hi.

Thanks for the vote of confidence. I'll see. It's a little more difficult 
now due to where my speakers are and need to rearrange my desk but I'm glad 
people enjoyed what I did so far.


All the best,

Dark. 



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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Thomas Ward
Hi Darren,

Sadly, I have had no luck getting Silent Steel to run under Windows 7
myself. I don't know precisely what the problem is, but I have not had
any luck with it yet either.

Cheers!

On 11/8/13, Darren Duff  wrote:
> Hi all.  I can't seem to get silent steel to install under windows 7. Has
> anyone managed to get this to work? I really miss playing!
>
>
> Darren Duff.
> amateur radio station KK4AHX.
>
> Follow me on twitter @blinddrummer.
>
> friend me on face book http://www.facebook.com/blinddrummer.
>
> Personal Phone: (678)936-6113
>
> primary E-mail duff...@gmail.com
>
> Mobile E-mail mobiledu...@gmail.com
>
> MSN darren...@hotmail.com
>
> skype duffman31279
>
>
> ---
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Sarah Haake

Hi,

how is this game accessible? I read on wikipedia that you have to make 
choices to progress the story. Are these choices spoken or anything?


Thanks for answering and best regards
Sarah


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Thomas Ward
Hi Lindsay,

Silent Steel is an old submarine game written for Windows 95.
Interesting enough it was one of the few mainstream games that is
fullyaccessible to the blind either through accident or design.

Cheers!

On 11/8/13, lindsay_cow...@btinternet.com  wrote:
> What is silent steel?

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Re: [Audyssey] Back to core exiles and why did I stop?

2013-11-08 Thread David Mehler
Seconded

On 11/8/13, Allison P  wrote:
> You should make a podcast for it, Dark. That'd be neat! Besides, you
> need to make more podcasts anyways. 'Cause I likes them! Heh.
> Seriously though, they are awesome! And you make me laugh, which is
> always of the good.
>
> On 11/7/13, dark  wrote:
>> Hi Lindsay.
>>
>> You can find the game at http://www.core-exiles.com/
>>
>> For a more detailed explanation and some handy links, see
>> http://audiogames.net/db.php?action=view&id=Core Exiles
>>
>> Hth, and as I said, I'm dark empathy on there. Feel free to look me up in
>> game.
>>
>> All the best,
>>
>> Dark.
>> - Original Message -
>> From: 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, November 07, 2013 11:09 PM
>> Subject: Re: [Audyssey] Back to core exiles and why did I stop?
>>
>>
>>> Please can you send me the details of that game?
>>>
>>> -original message-
>>> Subject: Re: [Audyssey] Back to core exiles and why did I stop?
>>> From: Allison P 
>>> Date: 07/11/2013 10:46 pm
>>>
>>> Hey dArk. That game sounds cool! I shall definitely give it a look.
>>> And it's great that the developer is willing to make things more
>>> accessible. When so many aren't, sadly.
>>>
>>> On 11/7/13, dark  wrote:
 Hi.

 Well After mucking about with several other online games, I've gone
 back

 to
 ce, after not playing since february, and really I'm wondering why I
 ever
 stopped playing in the first place or why i've been wadnering around
 looking
 for alternatives!

 This is particularly true given the recent additions I've noticed in
 the
 game, which include a full scale npc war against A.I ships, and the
 ability
 to have a crew (though getting a ship that will take one will not be
 easy).


 Also added is personal combat, that is now when you explore derelict
 spacecraft and alien planets, you actually get to fight things
 yourself!
 I've not tried this yet, but it's something I've wanted in the game for
 a
 very! long time and I can't wait to try.

 So anyone who hasn't played for a while might want to get back to the
 game
 as I am,

 And anyone who's not tried it,  well go to
 http://www.core-exiles.com/
 and have a look.

 Oh, and of course check out the db page on audiogames.net for a
 hopefully
 reasonable overview (though likely it'll need updating yet again!

 Oh, and btw, Ce has probably the single best developer in terms of vi
 access
 I know in a web game. To give an example, when reviewing the recently
 updates and reading the current guides on combat, the developer said
 things
 like "and for Vi players that bar is labled as so and so!"

 So, not only is vi access implicit in the game, but it's even
 continually!
 being written into new updates, which, for a game with such very heavy
 graphics as Ce is really amazing!

 Oh, I'm dark empathy on there if anyone wants to ping me, (or indeed
 write
 my name into the recommended by box when singing up).

 All the best, Dark.
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>>>
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>>>
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>>>
>>
>>
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Scott Chesworth
Fun times! I'm guessing you'd rely on an OCR addon for your screen
reader to read the choices?

Scott

On 11/8/13, Darren Duff  wrote:
> Read about it here.  http://en.wikipedia.org/wiki/Silent_Steel
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
> lindsay_cow...@btinternet.com
> Sent: Friday, November 08, 2013 11:44 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Running silent steel under win7.
>
> What is silent steel?
>
> -original message-
> Subject: [Audyssey] Running silent steel under win7.
> From: "Darren Duff" 
> Date: 08/11/2013 4:41 pm
>
> Hi all.  I can't seem to get silent steel to install under windows 7. Has
> anyone managed to get this to work? I really miss playing!
>
>
> Darren Duff.
> amateur radio station KK4AHX.
>
> Follow me on twitter @blinddrummer.
>
> friend me on face book http://www.facebook.com/blinddrummer.
>
> Personal Phone: (678)936-6113
>
> primary E-mail duff...@gmail.com
>
> Mobile E-mail mobiledu...@gmail.com
>
> MSN darren...@hotmail.com
>
> skype duffman31279
>
>
> ---
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> send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Back to core exiles and why did I stop?

2013-11-08 Thread Allison P
You should make a podcast for it, Dark. That'd be neat! Besides, you
need to make more podcasts anyways. 'Cause I likes them! Heh.
Seriously though, they are awesome! And you make me laugh, which is
always of the good.

On 11/7/13, dark  wrote:
> Hi Lindsay.
>
> You can find the game at http://www.core-exiles.com/
>
> For a more detailed explanation and some handy links, see
> http://audiogames.net/db.php?action=view&id=Core Exiles
>
> Hth, and as I said, I'm dark empathy on there. Feel free to look me up in
> game.
>
> All the best,
>
> Dark.
> - Original Message -
> From: 
> To: "Gamers Discussion list" 
> Sent: Thursday, November 07, 2013 11:09 PM
> Subject: Re: [Audyssey] Back to core exiles and why did I stop?
>
>
>> Please can you send me the details of that game?
>>
>> -original message-
>> Subject: Re: [Audyssey] Back to core exiles and why did I stop?
>> From: Allison P 
>> Date: 07/11/2013 10:46 pm
>>
>> Hey dArk. That game sounds cool! I shall definitely give it a look.
>> And it's great that the developer is willing to make things more
>> accessible. When so many aren't, sadly.
>>
>> On 11/7/13, dark  wrote:
>>> Hi.
>>>
>>> Well After mucking about with several other online games, I've gone back
>>>
>>> to
>>> ce, after not playing since february, and really I'm wondering why I
>>> ever
>>> stopped playing in the first place or why i've been wadnering around
>>> looking
>>> for alternatives!
>>>
>>> This is particularly true given the recent additions I've noticed in the
>>> game, which include a full scale npc war against A.I ships, and the
>>> ability
>>> to have a crew (though getting a ship that will take one will not be
>>> easy).
>>>
>>>
>>> Also added is personal combat, that is now when you explore derelict
>>> spacecraft and alien planets, you actually get to fight things yourself!
>>> I've not tried this yet, but it's something I've wanted in the game for
>>> a
>>> very! long time and I can't wait to try.
>>>
>>> So anyone who hasn't played for a while might want to get back to the
>>> game
>>> as I am,
>>>
>>> And anyone who's not tried it,  well go to
>>> http://www.core-exiles.com/
>>> and have a look.
>>>
>>> Oh, and of course check out the db page on audiogames.net for a
>>> hopefully
>>> reasonable overview (though likely it'll need updating yet again!
>>>
>>> Oh, and btw, Ce has probably the single best developer in terms of vi
>>> access
>>> I know in a web game. To give an example, when reviewing the recently
>>> updates and reading the current guides on combat, the developer said
>>> things
>>> like "and for Vi players that bar is labled as so and so!"
>>>
>>> So, not only is vi access implicit in the game, but it's even
>>> continually!
>>> being written into new updates, which, for a game with such very heavy
>>> graphics as Ce is really amazing!
>>>
>>> Oh, I'm dark empathy on there if anyone wants to ping me, (or indeed
>>> write
>>> my name into the recommended by box when singing up).
>>>
>>> All the best, Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>>
>>
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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Charles Rivard
I took it as an ironic light hearted jab, with no offense meant or taken. 
Notta problem.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 7:17 AM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Charles,

Smile. I just couldn't resist mentioning it seeing that it was ironic
you were busting Shaun's chops for not reading his messages and turned
out you obviously hadn't done that yourself.

Cheers!


On 11/7/13, Charles Rivard  wrote:

Yep, I missed that one, as we all do, occasionally.  The spell checker
didn't catch it, because "fond" is a word.  I didn't listen to the 
message

before sending.  Thanks.

---
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Darren Duff
Read about it here.  http://en.wikipedia.org/wiki/Silent_Steel 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
lindsay_cow...@btinternet.com
Sent: Friday, November 08, 2013 11:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running silent steel under win7.

What is silent steel? 

-original message-
Subject: [Audyssey] Running silent steel under win7.
From: "Darren Duff" 
Date: 08/11/2013 4:41 pm

Hi all.  I can't seem to get silent steel to install under windows 7. Has
anyone managed to get this to work? I really miss playing!


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread lindsay_cowell
What is silent steel? 

-original message-
Subject: [Audyssey] Running silent steel under win7.
From: "Darren Duff" 
Date: 08/11/2013 4:41 pm

Hi all.  I can't seem to get silent steel to install under windows 7. Has
anyone managed to get this to work? I really miss playing!


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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[Audyssey] Running silent steel under win7.

2013-11-08 Thread Darren Duff
Hi all.  I can't seem to get silent steel to install under windows 7. Has
anyone managed to get this to work? I really miss playing!


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread dark

Hi Tom.

Your very right about games, however bare in mind what takes up a huge 
amount of space is graphics! especially the hyper complex, performance heavy 
3D nonsense that most games have nowadays, just look at the relative size of 
audio and visual files.


Of course, we've not had a complete commercial audio game with as complex a 
mechanic as most mainstream offerings, but I'd be willing to be just cutting 
out the graphics would reduce the size by at least half, if not more.
As one example, if I remember Rightly King of Dragon pass, which is about 
mechanically as complex a game as you will find, is I believe about 140 mb, 
and even that! has significant amounts of still pictures and images.


Papasangre 2 which has amazingly rich audio landscape is I believe around 60 
mb. Of course, we haven't seen an audio game with the complexity of 
something like dark souls, skyrim etc, so it's not quite possible to say, 
but still just based on what I know of data and programming I'm pretty sure 
the requirements are wy smaller.


This indeed might be another reason audio games are taking off on hand held 
platforms, since even with a 64 gb Iphone your still very limited in space.


BEware the Grue!

Dark. 



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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread dark

Lol sean no, I've not heard of pork at all, it sounds amusing indeed!

I think the best grue parody I saw in an if game was the game augmented 
forth. If you wandered around in the dark (which you had to actually do a 
little at the start of the game), you were told "It's pitch dark, but don't 
worry, you are in no danger of being tripped over by a trubblesome 
marsupial!"


If you spent too long in the dark (about 10 turns or so), you got a message 
along the lines of "suddenly you find yourself falling over and cracking 
your head on the floor while behind you a little insectivore laughs a 
synister laugh,  never trust a marsupial!" :D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread dark

Hi Tom.

Well the Vb issue is a separate one, but to just concentrate on design for 
the second, I agree taht there is a place for games like Azabat, and 
certainly they have produced some unique games, however what irritates me 
about their company isn't just the running from the cd it's the attitude of 
avoiding! adding basic features and other elements to their games  in an 
effort to keep them symple.


For example, in their anagram and mathematics style games, you have no 
ability to input an answer, or have the computer keep score, also, though 
the games run with the timer it is simply an audio sound file of a ticking 
clock that the user ignores or not as they wish. Effectively, the game is 
not using the power of the computer at all to create challenge, interest or 
extra possibilities for the puzzle, you could do pretty much the same thing 
with an audio timer and a bag of tactile scrabble letters.


Bare in mind This wasn't due to the developer's lack of skill, indeed he did 
add the feature to have the computer produce a generic list of answers with 
the anagram from the dictionary (albeit it is up to the user to do 
everything in his/her head as to whether he/she got any of those answers). 
The developer stated his decision to do this was because he "wanted to have 
it as a game where people could just yell out" but what is really the point 
of that?


Compare this to the Bg anagrams game of spoonbill or indeed the anagrams 
game from allinplay, both of which are considderably cheaper than azabat's 
version, have far more features (including in the case of allinplay online 
competition), and are customizable with respect to time, challenge, score 
etc, all of which customizations could be easily set for a person in the 
game and saved by someone else, (though they're not hard to set on their 
own).


Another example might be pontes backgammon, which impressed me so much I 
bought the game. Loads of features, customizable background, play against 
the computer on various difficculties, or play online, or indeed with 
someone else at the same machine, different rule sets, even different ways 
of viewing the board, (you can play witht the mouse if you wish), not to 
mention several language packs, yet to start a game you just start the 
program and hit enter, (everything is found in the settings menue).


While Azabat was certainly the first to create an accessible backgammon 
game, and they still have the only backgammon game with graphics, in terms 
of customization, features and just plane design Pontes is an amazingly well 
put together affair, (plus it's cheaper too).


while as I said I have nothing against card, word or puzzle games, and 
indeed enjoy them myself on occasion, like any games the better designed the 
better the game, and it just seems Azabat chose to design the games without! 
features, complexities or indeed in some cases much interaction at all in 
gthe guise of "simplicity"  and yet this is what the Rnib promotes as a 
standard for modern

and complete audio computer games for blind people!

Oh,nd to prvent this turning into a witchunt on Azabat, a very similar 
example is talking crossword puzzles, vs Bg crosswords from spoonbill, which 
even lets you import crosswords in different formats from actual newspapers! 
again, why do certain people and organizations have the idea that "for the 
blind" means skimping on decent design?


Beware the Grue!

Dark. 



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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Thomas Ward
Hi Shaun,

Lol! I Forgot about the old Pork game. That game was funny. I love
parities like that. I didn't play the second one, but I did play the
first one way back when.

Cheers!


On 11/8/13, shaun everiss  wrote:
> Well dark have you ever played the old pork series on agt that was a
> parody of zork.
> I never completed pork2, but in pork1, the grue was friendly.
> It replaced batteries if you ran out of light.

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Re: [Audyssey] request about android mailing lists

2013-11-08 Thread Thomas Ward
Hi,

You can join the Eyes Free Mailing List on Google Groups if you want
to talk about Android phones, tablets, and other google devices
running Android. Go to
https://groups.google.com/forum/#!forum/eyes-free
to join the Eyes Free List.

P.S.

In the future please ask a moderator for permission to post off topic
messages like this to the list.

Cheers!


On 11/8/13, Mariolemieux  wrote:
> Hi, guys again. I realize that my qyestion is not associated with games,
> but really need your assistance. Would like to know the adreses of a
> mailing list or a discussion list on blind people talking about android
> devices, such as smart phones and tablets and their accessibility.
>
> ---
> Это сообщение свободно от вирусов и вредоносного ПО благодаря защите от
> вирусов avast!
> http://www.avast.com
>
>
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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss
Well dark have you ever played the old pork series on agt that was a 
parody of zork.

I never completed pork2, but in pork1, the grue was friendly.
It replaced batteries if you ran out of light.

At 05:08 AM 11/8/2013, you wrote:

Hi lori.

Grues were creatures in the original Zork interactive fiction games 
by infocom from the 1980's. Everytime you went into somewhere dark 
you'd get the message "it's pitch dark, you are in danger of being 
eaten by a grue" and then if you didn't immediately exit the area or 
light a match you were told "oh no! you've stumbled in the jaws of a 
lirking grue!"


Grues were therefore held to be creatures who waited in the dark to 
eat adventurers who went stumbling around without a light.


Obviously this presents an amusing paradox for blind gamers.

While I am not personally a major fan of the Zork games, (too much 
in the way of illogical puzzles and guess the verb), I do love the 
idea of the grue! I like the name, i like the fact that nobody 
actually knows what they look like or what they are (I did hear in a 
later zork game you got to see one but that's quite disappointing).


I even wrote a little song (which I'd love to reccord if I ever find 
the technology), the chorus of which are "Beware the grue! whatever 
yee may do, he'll bight your thighs, suck out your eyes and make a 
meal of you, he'll use your skin to keep things in, and use your 
blood as glue, he'll eat you most completely, so look out for the grue!"


It has about three verses, all involving various people being eaten 
by the grue, and choruses that get preogressively more weerd! what 
can I say, I just love the word grue!


Regarding gamebooks, well Lori there are a lot of good ones out 
there with really atmospheric and quite exceptional writing, so 
while I fully agree that audio games are awsome, you might want to 
try some out, --- such as the choiceofgames on the iphone or the offerings from


http://www.ffproject.com/ for more you can search the audiogames.net 
db by "gamebooks" as genre.



Beware the Grue!

Dark.

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[Audyssey] request about android mailing lists

2013-11-08 Thread Mariolemieux
Hi, guys again. I realize that my qyestion is not associated with games, 
but really need your assistance. Would like to know the adreses of a 
mailing list or a discussion list on blind people talking about android 
devices, such as smart phones and tablets and their accessibility.


---
Это сообщение свободно от вирусов и вредоносного ПО благодаря защите от вирусов 
avast!
http://www.avast.com


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Re: [Audyssey] Escape the house

2013-11-08 Thread shaun everiss

well lorry what about the dimentions game on Iphone.
I have always wandered how you could walk round in 2 worlds at once lol.

At 04:49 AM 11/8/2013, you wrote:
Lol, I'll get some funny looks if I'm ever out 
in the street playing it, people will think me 
mad shouting into my phone.  I wonder what the 
back story is, like who's the killer and how the 
player got in the house in the first place. 
-Original Message- From: Charles Rivard 
Sent: Thursday, November 07, 2013 3:43 PM To: 
Gamers Discussion list Subject: Re: [Audyssey] 
Escape the house Turn Voice-Over off, and then 
blame Phil!  Twice! --- Shepherds are the best 
beasts, but Labs are a close second. - 
Original Message - From: "loriduncan" 
 To: 
 Sent: Thursday, November 
07, 2013 9:39 AM Subject: [Audyssey] Escape the 
house > Hi everyone, I downloaded Escape the 
House last night and started trying > to play 
it, but I’m not sure whether I should turn 
voice-over off or not. > Also, is there an audio 
demo of the game availible?  I think it was a > 
mistake to start playing the game at midnight, 
ah well it was on Phil’s > list of horror 
games, so I know who to blame lol.  From Lori. > 
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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Charles,

I know, but I can see their rationality to a point. The fact of the
matter is most people world wide who are blind and low vision are over
the age of 50. So that much make sense. However, as Dark has stated
many times the majority of their funds are gotten through wills and
charitable donations so they play to the group whom they are most
likely to get money from. So as far as the RNIB is concerned anyone
below 50 just isn't worth their time unless they are willing to put up
a lot of money to get noticed.

Cheers!


On 11/7/13, Charles Rivard  wrote:
> Maybe someone who would be served by the RNIB, or someone who is employed by
>
> them, can explain why the RNIB doesn't listen to, or realize that there are
>
> blind people from the age of 1 minute to over 90 years?  Sheesh.  It's
> common sense, isn't it?  Sure, there are people who lose their eyesight due
>
> to their age, or through an accident or a disease later in life, but there
> also people who are born blind.  Those people are young, and need
> entertainment, too.  And how about the 25 to 40 group?  That's like saying
> that all people who are deaf or hard of hearing are at least 70, or that all
>
> people who need to use a wheelchair are at least 70.  It makes no sense!
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Dark,

Yeah, I agree with you. I don't have a problem with Azabat producing
card, puzzle, and board games. As I recall they were one of the first
to come out with an accessible Drafts game. What always got on my wick
is the way they implemented their games by running them directly from
the CD.

For one thing the Azabat games are very small, and most people today
have at least a 100 GB drive or larger so its not like space should be
a major concern. Most of Azabat's customers are likely to own some
screen reader weather it be Jaws, Supernova, Window-Eyes, or something
free like NVDA. Anyone who has used a computer for a while should be
able to install and run the game from the Start Menu like any other
program. If finding icons is a concern on XP, Vista, and Windows 7 an
icon can be placed on the desktop for convenience, and it can be
pinned to the taskbar in Windows 8 and Windows 8.1. Either way finding
and launching the game is not very complicated. Azabat is over
simplifying something that just does not need to be that simple.

The other issue is more a concern than a complaint. Azabat like so
many audio game developers has chosen the Visual Basic 6 route, and
now is facing serious problems with Windows 8 and 8.1. There is
absolutely no native Visual Basic 6 support in Windows 8.x so if
someone goes out and buys a new Toshiba, HP, or similar laptop the
Azabat games aren't going to work unless someone helps them install
all the missing components. Even then I've noticed some older games
tend to crash or fail to work correctly on Windows 8 and 8.1. So
Azabat is selling people on out dated technology, and I do not know
when or if they are going to correct those issues.

Cheers!


On 11/7/13, dark  wrote:
> Hi tom.
>
> Even in the Uk, though the attitude of the rnib is held by some
> organizations, there are  some who are better. People may remember a few
> years ago the organization Guide dogs organization I've always been a major
>
> fan of for their generalized good attitude and habbit of pushing people to
> try and achieve things, albeit accessible computer games are sort of out of
>
> their perview. On the other hand, Action for blind people ran an audio games
>
> contest as part of their accessible technology blog, and when i wanted to
> test out an Iphone there was someone from the  technology section of the
> local society who was quite happy to come and do a demonstration for me.
>
> It's generally a matter of finding the good ones and going with them, though
>
> I confess the prevailance of the rnib, the fact that when the Uk government
>
> or health service newly diagnoses someone as blind that! is who they are
> sent to does somewhat get on my whick.
>
> Indeed, last time I went for an appointment with an optomatrist (as I do
> from time to time to check my eye pressure, remaining vision and
> medication), I noticed a man and his wife sitting behind me discussing
> talking watches in rather worried tones. Since they were uncertain about
> watches and asked about the one I was actually wearing I broke the ice and
> asked if they'd like a look.
>
> I actually felt rather sorry for this couple since the lady had recently
> gone blind, was in her late 50's but had lived a highly active life, going
> on major camping trips around europe, cycling and the like, and had pretty
> much been told she'd now have to stop.
>
> Indeed, she was a little amazed when she heard I lived on my own, and even
> more so when I explained I was at university finishing a doctorate since it
>
> just hadn't been explained to her that someone without vision could do those
>
> sorts of things.
>
> While that didn't relate explicitly to games (this lady was obviously not
> really interested in such), it does sort of show the mentality.
>
> In particular one thing that annoys me slightly about Aadvertising zabat's
> is their major insistance on "running straight from the cd!" as a major
> factor, as if running a program from a program shortcut such as one of the
> spoonbill games, pontes backgammon or Jim kitchins is beyond people, 
> heck, even if you were dealing with an absolute computer novice it'd hardly
>
> be difficult to setup a shortcut key so all a person would have to do is
> press say control alt 1 to run the game.
>
> My mum is a complete computer novice, (she struggles with sending e-mail or
>
> basically managing files on her machine), yet once I'd installed Bg Sudocue
>
> for her (her being a big Sudocue fan), she's got no problems running it from
>
> the programs menue.
>
> I certainly have no problem with people producing card, word, puzzle or
> other traditional games, there are people who enjoy such things and the fact
>
> that they now come with innumerable peaces of technology (even my parents
> new sky plus Tv box came with monopoly, battleships and solitare), but why
> simplify more than needs be?
>
> Beware the Grue!
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to

Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Shaun,

Well, these days most newer games come on DVD not CD, and the really
high-end games for Play Station III etc come on blue ray discs.  There
are many good reasons why companies do this. Besides being able to use
it as a type of copy protection, forcing people to physically own the
media, with the size of many games to day it is better that the
contents of the game remain on the DVD or blue ray disc than your hard
drive. Perhaps you don't realize this but many mainstream commercial
games are usually between 2 GB and 4 GB in size, and the really
high-end ones can be 20 GB or more. With that amount of data it would
easily fill up a good sized hard drive in no time at all.

To give you an idea of what kind of sizes we are talking about the
laptop I am using has a 300 GB drive in it. Now that drive is plenty
for most of my needs, but if I started installing commercial games on
it about 4 GB in size I'd quickly end up using most of that space on
games. If I had 25 games that is 100 GB spent on games alone. Plus the
more stuff a person stores on their boot drive the slower the
operating system will run, and as a performance fanatic I'd go nuts
having my OS dragging down to a snails crawl because I had x number of
games on it.

Cheers!


On 11/8/13, shaun everiss  wrote:
> Dark sadly I know a lot of sighted games that still run from the cd
> or need the cd for varification when run so I think while a lot don't
> that this seems to be an industry practice rather than a minority one.
> I don't care for this either.
> it puts extra ware on the drive and disks, and for a lot of programs
> that do it, it is not usually needed unless some files are not
> installed on the system.
> Silent steel does this but you can get round it easily enough.
> I have known friends that have brought games.
> That they have cracked just to avoid running off the cd, because they
> hate it so much.
> I still know modern games that still need the cd.
> I do think this is being abused to much.
> In the old days 1995 and earlier I realise why that was but with all
> the power we have now we shouldn't need to run   off a disk or
> anything like that at all, there is no real excuse.

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Re: [Audyssey] pg13 casts

2013-11-08 Thread Darren Duff
Hi.  I don't have a internet radio station but I do have a team talk server
and all are welcome. Find it at nighthawk-service.net ports 10334. 

If you do join the server I might not be there so the best way to let me
know you are there to chat is to follow me on twitter @blinddrummer and
message me to let me know you are on.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Wednesday, November 06, 2013 11:56 PM
To: gamers@audyssey.org
Subject: [Audyssey] pg13 casts

Hi darrin.
Your podcast really kick but.
Often I play games to win but you just play games to win but to also loose
whatever.
I like how you do it all.
The casts also mentioned a stream.
Do you have a net radio station, where do you go to do it, how do I get
notified for streams and  when do you broadcast.
I am gmt+12 hours, but if its in the right time for me, my morning or
afternoon for example or late at night before midnight my time then I will
make all effort to listen in and if you do have a teamtalk you use I may
even jump on and join you.
I myself do a cohosting role on another station for one show and when time
allows I do enjoy it.
I really enjoyed your playthroughs and comments on papa 1 2 and the night
jar.


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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread Thomas Ward
Hi Charles,

Smile. I just couldn't resist mentioning it seeing that it was ironic
you were busting Shaun's chops for not reading his messages and turned
out you obviously hadn't done that yourself.

Cheers!


On 11/7/13, Charles Rivard  wrote:
> Yep, I missed that one, as we all do, occasionally.  The spell checker
> didn't catch it, because "fond" is a word.  I didn't listen to the message
> before sending.  Thanks.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss
Dark sadly I know a lot of sighted games that still run from the cd 
or need the cd for varification when run so I think while a lot don't 
that this seems to be an industry practice rather than a minority one.

I don't care for this either.
it puts extra ware on the drive and disks, and for a lot of programs 
that do it, it is not usually needed unless some files are not 
installed on the system.

Silent steel does this but you can get round it easily enough.
I have known friends that have brought games.
That they have cracked just to avoid running off the cd, because they 
hate it so much.

I still know modern games that still need the cd.
I do think this is being abused to much.
In the old days 1995 and earlier I realise why that was but with all 
the power we have now we shouldn't need to run   off a disk or 
anything like that at all, there is no real excuse.


At 03:04 AM 11/8/2013, you wrote:

Hi tom.

Even in the Uk, though the attitude of the rnib is held by some 
organizations, there are  some who are better. People may remember a 
few years ago the organization Guide dogs organization I've always 
been a major fan of for their generalized good attitude and habbit 
of pushing people to try and achieve things, albeit accessible 
computer games are sort of out of their perview. On the other hand, 
Action for blind people ran an audio games contest as part of their 
accessible technology blog, and when i wanted to test out an Iphone 
there was someone from the  technology section of the local society 
who was quite happy to come and do a demonstration for me.


It's generally a matter of finding the good ones and going with 
them, though I confess the prevailance of the rnib, the fact that 
when the Uk government or health service newly diagnoses someone as 
blind that! is who they are sent to does somewhat get on my whick.


Indeed, last time I went for an appointment with an optomatrist (as 
I do from time to time to check my eye pressure, remaining vision 
and medication), I noticed a man and his wife sitting behind me 
discussing talking watches in rather worried tones. Since they were 
uncertain about watches and asked about the one I was actually 
wearing I broke the ice and asked if they'd like a look.


I actually felt rather sorry for this couple since the lady had 
recently gone blind, was in her late 50's but had lived a highly 
active life, going on major camping trips around europe, cycling and 
the like, and had pretty much been told she'd now have to stop.


Indeed, she was a little amazed when she heard I lived on my own, 
and even more so when I explained I was at university finishing a 
doctorate since it just hadn't been explained to her that someone 
without vision could do those sorts of things.


While that didn't relate explicitly to games (this lady was 
obviously not really interested in such), it does sort of show the mentality.


In particular one thing that annoys me slightly about Aadvertising 
zabat's is their major insistance on "running straight from the cd!" 
as a major factor, as if running a program from a program shortcut 
such as one of the spoonbill games, pontes backgammon or Jim 
kitchins is beyond people, 
heck, even if you were dealing with an absolute computer novice it'd 
hardly be difficult to setup a shortcut key so all a person would 
have to do is press say control alt 1 to run the game.


My mum is a complete computer novice, (she struggles with sending 
e-mail or basically managing files on her machine), yet once I'd 
installed Bg Sudocue for her (her being a big Sudocue fan), she's 
got no problems running it from the programs menue.


I certainly have no problem with people producing card, word, puzzle 
or other traditional games, there are people who enjoy such things 
and the fact that they now come with innumerable peaces of 
technology (even my parents new sky plus Tv box came with monopoly, 
battleships and solitare), but why simplify more than needs be?


Beware the Grue!

Dark.

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[Audyssey] pg13 casts

2013-11-08 Thread shaun everiss

Hi darrin.
Your podcast really kick but.
Often I play games to win but you just play games to win but to also 
loose whatever.

I like how you do it all.
The casts also mentioned a stream.
Do you have a net radio station, where do you go to do it, how do I 
get notified for streams and  when do you broadcast.
I am gmt+12 hours, but if its in the right time for me, my morning or 
afternoon for example or late at night before midnight my time then I 
will make all effort to listen in and if you do have a teamtalk you 
use I may even jump on and join you.
I myself do a cohosting role on another station for one show and when 
time allows I do enjoy it.

I really enjoyed your playthroughs and comments on papa 1 2 and the night jar.


---
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Re: [Audyssey] Lets play papa sangre 2.

2013-11-08 Thread shaun everiss
I was on the pg13 site and there are only a few of them and papa2 
doesn't even work and I had to get it from sendspace, my impression 
was that all casts would go up there but yeah I do want to listen to 
the rest of the stuff.

The quality is really good and its addicting.
I like the comments and the chatter, dark humor and refferences down 
to the evil laughs.
I have listened to some other casts and there are bad points like 
they being in mono.
Obviously not everyone has studio equipment, however that does not 
mean they can not do a good cast if they put their mind to it.
There are good casts I have deleted because of such things as 
accessive noise, mike handling, and bad quality all round.


At 10:14 AM 11/7/2013, you wrote:

Hello, Darren.

Is there a place that I can go to listen to all of those guys walkthroughs?

Thanks!

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Re: [Audyssey] Lets play papa sangre 2.

2013-11-08 Thread shaun everiss

thanks for that.
all the rest of your casts are on my hard drive.
Its pouring buckets today and your stuff will definately rock.
I  got blindside a bit ago as a trade for somethiing, however have 
never managed to get over the hall with the sleeping zombies in it.
I like other peoples takes on things, as they can tell me a great 
deal on how I should play things.


At 09:29 AM 11/7/2013, you wrote:

Not a problem. Glad to help.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Wednesday, November 06, 2013 3:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Lets play papa sangre 2.

Thank you.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff
Sent: Wednesday, November 06, 2013 2:35 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Lets play papa sangre 2.

Here's the download link for the lets play papa sangre 2 for those that
wanted it.

http://www.sendspace.com/pro/dl/pgzuvy


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

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skype duffman31279


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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-08 Thread Cara Quinn
As someone also suggested, I've tried waiting until each level loads before 
turning off VO, and amazingly, this does seem to help the situation 
significantly.

I still see the issue from time to time but not nearly to the degree I was.

thanks,

Cara :)
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On Nov 7, 2013, at 2:03 PM, Paul Lemm  wrote:

Hi,

I've found the controls lagging in papa 2, although not a full fix I have
found as someone else suggested it doesn't seem as bad if you leav voice
over turned on.  In the first papa I couldn't leave voice over on since it
meant double tapping a footstep button to activate it but in papa 2 even
with voice over on you only have to tap the footstep button once (like if
you had voice over off) and you take a step.  Like I said this doesn't
totally stop the lag but I have found it a little better with voice over on

Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 05 November 2013 14:53
To: Gamers Discussion list
Subject: [Audyssey] Papa Sangre II Controls Hanging

Hi All,

To those playing Papa Sangre II, as mentioned before, in addition to the
difficulty walking in the game, I also seem to be finding pretty serious
issues with the controls locking / hanging in general.

I'm wondering, is anyone else seeing this? People had mentioned others are
having some issues walking but do you find you're also having issues
occasionally with just general use of the controls as well?

As I've said, I've had a super easy time using the Papa and NightJar
controls before, and my touches are really pretty precise as I've used the
iPhone for quite some time, but it just seems that the simplest actions with
a single touch are just not registering when I need them to. It's like
something in the game is hanging but I cannot work out a pattern yet at this
point. I'll be walking along just fine, and then suddenly for no reason that
I can discern, the controls will lock, and the game will not allow me to
move anymore for a few seconds. The closest I can come to a profile for this
behavior would be that it seems to happen while using Gyro mode when several
sounds are playing or when speech is happening during active play. I.E. not
during instruction or cut scenes where the controls are obviously meant to
be locked.

I was thinking this was just my own adrenaline perhaps causing me to get a
bit sloppy with my control of the game but after having this happen on some
very simple actions, such as doing a single tap to work with one's hand in
the game, and having it just not respond for several single discreet taps,
(even done slowly / extra carefully) this really does seem to be a game
issue.

Also, in my own development experience, I know it is possible to get single
taps to respond extremely quickly (much much faster than in this game) I've
done it. :) (Adventure game in LookTel VoiceOver Tutorial)

So the Papa II controls seem to be really annoyingly hanging at some points
which is causing me to not be able to complete some levels due to running
out of time at crucial sections of the game. This is just obnoxious and
makes the game more frustrating than fun, unfortunately! lol! :)

This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer feedback or possible suggestions,
I'd love to. This is definitely the best game from Somethin' Else at this
point, in my opinion. So I'd really like to see this working well. So
anything I can do, I'd be happy to.

Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!.

Smiles,

Cara :)
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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Thomas Ward
Hi Dark,

That's funny. You are right it is cool having a dog with such a well
known science fiction name.

Cheers!

On 11/8/13, dark  wrote:
> Hi Tom.
>
> Well I don't have a grue for a pet, at least not one I'd admit to, you need
>
> a license you know.
>
> I do however have a Reever! currently sitting on my feet. which, if you seen
>
> the series Firefly you know are scary space zombies! or indeed in the maze
> runner books they're evil glowing giant scorpians,  or indeed in Space
> Odyssey their psychotic robots! Either way they are pretty scary!
>
> Oh, and btw, no this isn't a joke, my dog is actually called Reever! it was
>
> rather amusing to end up with a dog who's name has such a distinguished sf
> history, albeit she is actually not that scary (about as far from scary as
> you could get).
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread dark

Hi Tom.

Well I don't have a grue for a pet, at least not one I'd admit to, you need 
a license you know.


I do however have a Reever! currently sitting on my feet. which, if you seen 
the series Firefly you know are scary space zombies! or indeed in the maze 
runner books they're evil glowing giant scorpians,  or indeed in Space 
Odyssey their psychotic robots! Either way they are pretty scary!


Oh, and btw, no this isn't a joke, my dog is actually called Reever! it was 
rather amusing to end up with a dog who's name has such a distinguished sf 
history, albeit she is actually not that scary (about as far from scary as 
you could get).


Beware the Grue!

Dark. 



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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-08 Thread Chris
hi Cara,

Many thanks for the below message.

I did try this but it didn't say selected so did it again and no luck maybe i 
turned it off with the second attempt.

Will try again and many thanks for all your help.

Regards 

Christopher Huby
tel no: 07562729946
Email 1: christopher.h...@blueyonder.co.uk 
email 2: christopher.h...@hotmail.co.uk


On 7 Nov 2013, at 01:15, Cara Quinn  wrote:

HI Christopher,

Once you double tap the swipe button in the settings screen, simply back out of 
that screen and you will be in swipe mode.

Hope this helps.

Cara :)
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On Nov 6, 2013, at 3:02 AM, Chris  wrote:

Christopher


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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Thomas Ward
Hi Charles,

Nope. Dark is not a Grue, but sometimes I wonder about him. He must
have one for a pet. :D

As for encountering Grues in the original Zork games you only
encountered one when you entered a dark room or area without a light.
If you were the type of adventurer that carried a light with you
everywhere you went you probably never were in the dark long enough to
encounter one.

Cheers!


On 11/8/13, Charles Rivard  wrote:
> And all this time, I thought the Grue was Dark?  (ornery grin)  I have
> played the infocom games a little, but didn't remember that creature.
> Somewhere around here, I have the original CD that I bought from GMA Games
> that included one of, if not the first, versions of SOD and LW, as well as a
>
> set of text adventure games along with appropriate interpreters.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Charles Rivard
And all this time, I thought the Grue was Dark?  (ornery grin)  I have 
played the infocom games a little, but didn't remember that creature. 
Somewhere around here, I have the original CD that I bought from GMA Games 
that included one of, if not the first, versions of SOD and LW, as well as a 
set of text adventure games along with appropriate interpreters.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 08, 2013 3:18 AM
Subject: Re: [Audyssey] iOS audio horror games.



Hi Lori,

A Grue is a monster that was originally created for the Infocom games
like Zork if I remember correctly.If you don't play interactive
fiction or text adventures that may be why you are unfamiliar with
that particular monster.

Cheers!

On 11/7/13, loriduncan  wrote:

Hi Dark, what is a Grue?  I've never tried gamebook games because of the
lack of sound, but I wouldn't mind trying to write one.


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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Thomas Ward
Hi Lori,

A Grue is a monster that was originally created for the Infocom games
like Zork if I remember correctly.If you don't play interactive
fiction or text adventures that may be why you are unfamiliar with
that particular monster.

Cheers!

On 11/7/13, loriduncan  wrote:
> Hi Dark, what is a Grue?  I've never tried gamebook games because of the
> lack of sound, but I wouldn't mind trying to write one.

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