Re: [Audyssey] Eurofly German Translation

2017-02-07 Thread Milos Przic

Hi,
As far as I know, no. But you can contact the developers and ask what is 
needed to translated the game to german.
- Original Message - 
From: "julian dreykorn" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, February 7, 2017 8:33 PM
Subject: [Audyssey] Eurofly German Translation



Hi all,
I found the game Eurofly and it looked interesting. But on the site, there
was no German version of this game. Has anyone of you heard of a German
language pack or is even making one?
Best regards,
Julian


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Re: [Audyssey] guide! How to play online PSP games!

2017-01-15 Thread Milos Przic

Hey Devin,
Given tat this is an eulator and that there are multiple games, is there a 
documentation or a general manual on what button on the keyboard represents 
or simulates its equivalent button on the joystick? Or, is there a manual 
for each game's commands? How should I learn how to kick, combo etc if I 
haven't played a psp game on a psp device before?

Thank you very much for this one!
Best,
 Miloš Pržić
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Devin Prater" 
To: ; "Gamers Discussion list" ; 


Sent: Sunday, January 15, 2017 7:40 PM
Subject: Re: [Audyssey] guide! How to play online PSP games!



Yes, this is for the emulator.

Sent with AquaMail for Android
http://www.aqua-mail.com


On January 15, 2017 12:31:49 PM  wrote:


Hi,
I take it this is to an emulator?
I do have an actual hardware based psp. I haven’t used it in ages, 
though.


Sent from Mail for Windows 10

From: Devin Prater
Sent: January 15, 2017 12:27 PM
To: Gamers Discussion list; kukovecand...@gmail.com
Subject: Re: [Audyssey] guide! How to play online PSP games!

Link to what? All the info you need is there, I think.

Sent with AquaMail for Android
http://www.aqua-mail.com


On January 15, 2017 12:16:20 PM "kukovecand...@gmail.com"
 wrote:


PLEASE LINK


Devin Prater je 15.1.2017 ob 18:40 napisal:

Hi all. So, after months of knowing a little about this, I've finally,
today, found out the last piece of info on this topic that I needed. 
So,

I'll now write a guide which will, if circulated to other gamers,
revolutionize multiplayer gaming... I think.
The PSP is the system I chose for this, mainly because, on PC, it's 
pretty

easy to set this up. On Android, you'll need sighted assistance, and a
pretty powerful device, and even that may not be enough, as I've not 
tried

it. Another reason I've chosen it is because all major games are
represented. Soul Calibur, Broken destiny, Mortal Kombat, Unchained, 
Tekkon

5 and 6, BlazBlue, Disidia Final Fantasy, Naruto, and Dragon Ball Z,
they're all there. So now that I've hopefully gotten your excitement 
and

motivation up, let's go!
First, get ppsspp, from ppsspp.org
Next, unzip the file you downloaded, and start the 64-bit .exe file. 
Put a

shortcut on your desktop if you want, it's the file you'll be using.
Next, close that poor instance of PPSSPP, and go into
memstick\psp\system\ppsspp.ini.
There, in that file of strange words where what is true and false is an
edit away, look for this line:
proAdhocServer = localhost
Replace it with this:
proAdhocServer = coldbird.net
This will set the online functionality to jump on the coldbird.net 
server.
while you're in this file, change the wlan to true, and the adhock 
server
to false. The reason for this is so that PPSSPP can access the network, 
and
so that the adhock server, which we won't need, won't interfere with 
things.

Now, you can play PSP games, offline and online! With fighting games, I
recommend doing some training/practice to find a character you're
comfortable with before jumping on this server, as some people may not 
go
easy on you. Also, this is not a blind-only server, so some will be 
playing

games that we cannot play.
As for setting up times for playing, I'm sure we can either use this 
list,
or audiogames forum, which isn't working right at the moment I think, 
could
just be me, although the list may be better, as filling the forum with 
all
that will get annoying for those who don't play video games, but there 
are
more people on the forum than on this list. Hmm. Any ideas about that? 
Now,

that last part...
pro.coldbird.net has a listing of what games are being played, and how 
many
people are playing. This will allow you to know if there are people 
playing
the game you are. So, this concludes this guide, I hope that someone 
finds
it useful, and anyone who can access the forum may put this guide up 
there

so everyone else can see it.


--
pozdrav andrej kukovec
skajp ime andrej.kukovec


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Re: [Audyssey] eurofly issue

2017-01-15 Thread Milos Przic

Hello,
The ranks don't coincide with the cattegories available. You have to 
progress a little bit more in order to have the second cattegory planes 
available.

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "daniel wolak" 

To: "Gamers Discussion list" 
Sent: Sunday, January 15, 2017 10:49 AM
Subject: [Audyssey] eurofly issue



   GHi all,

I've been playing around with Eurofly for the latfew days and am having
a strange issue:

Even though I am now at rank 2, I am unable to see category 2 planes in
the select aircraft diologue of free flying.

Anyone know how to see category two aircrafts I.E. is there a command
ETC to switch to these?

Thanks much,


Daniel

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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-23 Thread Milos Przic

Hey all,
I don't like when people start talking about one thing by leaving intact a 
subject line. But answering to every message with something like "What does 
this have to do with the subject line of this message?" is also a topic 
which doesn't have anything to do with the subject line!
Now to the subject. :) I have a problem with the deadman's witch. Sometimes, 
when I want to start from a station, it just won't budge. It turns on after 
some time at random, although I don't do anything. It makes me sometimes get 
late a minute or even two, so what is the problem?

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, December 23, 2016 6:27 PM
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube 
Sim, and its ready to depart.



Does this apply to the train simulation game as indicated by the subject 
line?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: John Sanders

Sent: Friday, December 23, 2016 9:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is 
Tube Sim, and its ready to depart.


Hi,

I'm having a problem with Euro Fly.  It doesn't really tell me what to
do for the tasks.

How should I go about turning down the sounds of the com radio noises
and the music?

I can't hear what sapi is saying.

I hope to hear from you soon.

Sincerely,

John Sanders



On 12/22/2016 11:53 PM, Jason Milyo wrote:
Hello everyone, I really love Eurofly yes I have crashed numerous of 
times but by getting help from other experienced users I am now able to 
take flights and land successfully and also I have accomplished 21 of the 
tasks so far in the game and I am very addicted to it and I think Eurofly 
will get better with the help of others of course meaning recording of 
streams for airports accurate maps of airports and more planes as well so 
I think as this game is updated periodically the game will be better and 
also translators are probably needed for translating the instructions so 
I think this game will become our successful flight simulator, now we 
just need a truck simulator and a bus simulator and have both simulators 
be constructed just like Eurofly and the new train simulator game. I wish 
someone will be able to create a Maden football simulator and a MLB 
baseball simulator I love all the games that are created now, and they 
will become better in the future also we need more accessible games for 
the droid as well, there seems to be more games accessible for the iphone 
platform and we droid users feel left out when you only make accessible 
games for one platform in the phone world.



On 12/22/2016 8:29 PM, lori duncan wrote:

A different one for sure!


On 22/12/2016 23:55, Joshua Kennedy wrote:

we already have a free flight simulator. its called euroFly.

or do you want a different one?



On 12/21/2016 10:41 PM, Austin Pinto wrote:

Nick you made my day.
i just wished i could play ts after seeing my friends play it.
now i hope we get flight simulater

On 12/22/16, Rajmund  wrote:

Hi Nick,
Do you, at this point, accept constructive feedback and suggestions?



Sent from a Braille Sense

- Original Message -
From: Nick and Gemma Adamson  
To: 'Gamers Discussion list'  
Date: Wednesday, December 21, 2016 9:23 pm
Subject: [Audyssey] The train now standing at platform N A Soft is 
Tube Sim,

and its ready to depart.



Hi All.
After months of development and testing I'm pleased to announce that 
Tube

Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London 
Underground
system played completely in audio. Using over 600 sounds learn how 
to

drive
a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using
information
based on the real world train system. One place that it does differ 
from

the
real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go 
underground.

Get more information and the game from:
http://ndadamson.com/index.php"slab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


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[Audyssey] Is All in Play alive?

2016-09-22 Thread Milos Przic
Hello all,
I got a kind of nostalgia for good old days when there were poker tournaments 
on All in Play. Yes, there is a pretty good Quentin's Poker texas hold'em, but 
still I would like to ask, how alive is All in Play nowadays? I subscribed for 
a month on it some 2 years ago, I had a problem with the subscription for some 
reason, they answered and fixed it. However, I am not sure there were many 
tournaments back then as there were in, say, 2007.
So how is the situation? Are there tournaments? Are there people around or 
everyone passed on free game servers such as RS Games and Quentin's Playroom? 
Nothing against those free ones, though, I am subscribed to both of them and am 
frequently on the Playroom, but wold be glad to participate on one of those 
old-time tournaments.
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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Re: [Audyssey] An Interactive Fiction Interpreter most accessible with NVDA

2016-08-17 Thread Milos Przic

Thanks Jacob! Will try these add-ons as soon as I can!
Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2016 7:31 PM
Subject: Re: [Audyssey] An Interactive Fiction Interpreter most accessible 
with NVDA



While there are NVDA add-ons meant to help with IF games, etc., I have 
also in past used a version of winFrotz that offers it's own TTS 
reading/output - the version have here at moment is 1.16.



However, I have NVDA add-ons both for general IF, and windows frotz itself 
installed, and with a quick test now, NVDA was quite happy to both 
automatically read output, and could also just use navigator keystrokes to 
also read the text in the output window.



Now, will also say that am not 100% sure which of these add-ons does all 
the work, or if it's a combination, but, you can get both the interactive 
fiction interpreter add-on, and the windows frotz add-on from the 
following add-on listing page:


http://jeff.tdrealms.com/NVDA.htm


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-08-17 7:02 PM, Milos Przic wrote:

Hello all,
My question is actually in the subject line. I started using NVDA and I 
think that it is going to become my primary screen reader. Jaws was my 
priority until a few days ago, so I am still getting used to.
When I was playing if games before, I would mainly use Jaws cursor to 
navigate in the text. I was using Filfre and the thing went well. 
However, I don't think that NVDA is actually going to read the text 
automatically, and the navigation by navigator object seems a little 
strange...

What are your experiences with IF and NVDA?
Thanks to everybody in advance, and best regards!
   Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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[Audyssey] An Interactive Fiction Interpreter most accessible with NVDA

2016-08-17 Thread Milos Przic
Hello all,
My question is actually in the subject line. I started using NVDA and I think 
that it is going to become my primary screen reader. Jaws was my priority until 
a few days ago, so I am still getting used to.
When I was playing if games before, I would mainly use Jaws cursor to navigate 
in the text. I was using Filfre and the thing went well. However, I don't think 
that NVDA is actually going to read the text automatically, and the navigation 
by navigator object seems a little strange...
What are your experiences with IF and NVDA?
Thanks to everybody in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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Re: [Audyssey] Manamon fighting the shadow master.

2016-08-10 Thread Milos Przic

Hello all,
And how to pass that tunnel? I finish there and am unsure how to finish it, 
I always go in circles...
Also, how and where do I change manamons? I have more than 6 but only 6 are 
getting shown. I once found a teleport or something like that, but I forgot 
where it is...

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Tobias Vinteus" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 10, 2016 2:23 PM
Subject: Re: [Audyssey] Manamon fighting the shadow master.


Having progressed beyond that part I can say that it seems the shadow 
master is a task for much further into the game, however, I'm also 
curious. Suppose that you were to painstakingly to level up you party and 
succeed in defeating his fourth manamon, rather than getting captured and 
having to complete the tunnels part, is that even possible, and would the 
story then take another branch?



On Wed, 10 Aug 2016, michael barnes wrote:


Hello.

I was wondering what would happen if I beat the shadow master the first 
time?

What is the last manamon that he sends out to fight?

Thanks.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread Milos Przic

Oops, I didn't see that you answered.
Thanks!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Friday, July 22, 2016 6:37 AM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!


To be honest you need to go up all of the floors in the clocktower beating 
everyone you meet along the way.

Eventually you will find the strongest trainer in the level.
His muther is the leader, if you beat him you will impress him enough to 
get the stadium open.

Even when thats done there are  2 people below the leader to fight.
Hint, if you have 2 transformed units then you probably can ace this.
You should then be able to get various loot from both oponents.



On 22/07/2016 11:41 a.m., loriduncan wrote:

I'm the same, still looking for the first leader to smash down, also I
baught 2 manamon from the market place, but when i sellect party from
the options menu to view what I baught, all I see is my first one I got
from the ladie's office, no others.  What am I doing wrong?

From Lori.


-----Original Message- From: Milos Przic
Sent: Friday, July 22, 2016 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured 
RPG!


Hi Shaun and all,
But I can't even find the first stadium. I go from the house, I go to the
Amiga town (I don't know the right spelling), and there is only the hotel
and the market place. I can do everything there, and go to the west in 
the

woods. Somebody there tells me that those woods lead to the first stadium
city, but it seams that the woods are closed by walls from all the sides.
What am I doing wrong there?
Thanks to everybody in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "Shaun Everiss" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2016 9:55 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured 
RPG!




Yes, it is.
according to aron this game is a pokemon clone, its got bits of ugio
and various japanese animation cartoons in it to.
Same principal slightly different tings just enough to get away from
copywrite.
My issue is now I have beaten the first stadium, and hit the field
outside of town on the east side but it looks like  I have battled
everything in this ariea and I have no idea where to go right now.
I could go back I guess but forward I am unsure.



On 22/07/2016 3:24 a.m., michael barnes wrote:

Hey.

Is it me or is this very simulor to Pokemon?
When I was trying out the demo it brought back memeries of playing the
Pokemon games.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread Milos Przic
Thanks Shaun! I usually don't look so often for spoilers and hints though... 
Still the stadium there isn't open and I don't seam to find the solution to 
their problem. I will visit the bell tower once again, hoping that there 
lies the thing... Is it the right way?

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Friday, July 22, 2016 6:33 AM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!


H well wander round, talk to all you meet, its a bit tricky, there are 
2 metle clankings at the far left edge of the screen.
anyway once you find one that says the city is ahead walk up straight till 
you find another sign to the left, after that walk left till you find it 
its still a little ways forward but you will get there.




On 22/07/2016 11:04 a.m., Milos Przic wrote:

Hi Shaun and all,
But I can't even find the first stadium. I go from the house, I go to
the Amiga town (I don't know the right spelling), and there is only the
hotel and the market place. I can do everything there, and go to the
west in the woods. Somebody there tells me that those woods lead to the
first stadium city, but it seams that the woods are closed by walls from
all the sides. What am I doing wrong there?
Thanks to everybody in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "Shaun Everiss" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2016 9:55 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured 
RPG!




Yes, it is.
according to aron this game is a pokemon clone, its got bits of ugio
and various japanese animation cartoons in it to.
Same principal slightly different tings just enough to get away from
copywrite.
My issue is now I have beaten the first stadium, and hit the field
outside of town on the east side but it looks like  I have battled
everything in this ariea and I have no idea where to go right now.
I could go back I guess but forward I am unsure.



On 22/07/2016 3:24 a.m., michael barnes wrote:

Hey.

Is it me or is this very simulor to Pokemon?
When I was trying out the demo it brought back memeries of playing the
Pokemon games.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Milos Przic

Hi Shaun and all,
But I can't even find the first stadium. I go from the house, I go to the 
Amiga town (I don't know the right spelling), and there is only the hotel 
and the market place. I can do everything there, and go to the west in the 
woods. Somebody there tells me that those woods lead to the first stadium 
city, but it seams that the woods are closed by walls from all the sides. 
What am I doing wrong there?

Thanks to everybody in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2016 9:55 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!



Yes, it is.
according to aron this game is a pokemon clone, its got bits of ugio and 
various japanese animation cartoons in it to.
Same principal slightly different tings just enough to get away from 
copywrite.
My issue is now I have beaten the first stadium, and hit the field outside 
of town on the east side but it looks like  I have battled everything in 
this ariea and I have no idea where to go right now.

I could go back I guess but forward I am unsure.



On 22/07/2016 3:24 a.m., michael barnes wrote:

Hey.

Is it me or is this very simulor to Pokemon?
When I was trying out the demo it brought back memeries of playing the
Pokemon games.

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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Milos Przic

Hello,
I didn't look through my inbox to the end to see if anyone has proposed a 
solution as of yet. So sorry if I repeat something that was just said here, 
but here is the solution if you use Jaws.
On the webpage they say that the game sometimes doesn't work well with Jaws. 
So that gave me an idea immediately when my errows didn't work at the 
starting screen with the language selection. So I pressed insert and number 
3 on the number pad, which is the command called "enter key to pass 
through", which, as it says, lets you use a key which would normally 
interfear with Jaws. So after pressing insert and 3, I just arrowed down and 
found english. Of course, I will change it later for practicing my french, 
but it is another story. :)

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 10:43 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Seems like, as part of the download link, it is indicated that this is a 
beta.  Could that be the reason?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, May 29, 2016 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915&p=2 
someone

else appears to be having the same problem so try checking the responses
they get, I had no issues, I don't know if there is an update or 
something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, but 
still when I go to run the game it first asks to select the language. 
I've not yet found the way to tell it I want English.  Tried using the 
arrow keys, tab, and simply hitting E but to no avail.  I'll keep at it 
but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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05/29/16





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[Audyssey] Interactive fiction: left and right hand title view

2016-04-23 Thread Milos Przic
Hi all,
I am playing a game on my android phone using the text fiction app. I remember 
a long while ago that I red about a possibility to turn on and off a left and 
right hand title view in every if interpreter. The left hand of the title has 
the current room, the right hand has the score, date and time, or any other 
important element of the game.
I am now playing a game (Dangerous curves) which requires following the time, 
and my text fiction interpreter doesn't tell me what time it is when announcing 
my current location. I remember that there was a command to turn it on and off, 
but I can't remember it at all!
So can someone please tell me what the command is?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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Re: [Audyssey] possible idea for new game.

2016-01-15 Thread Milos Przic
Well I don't see myself as a programmer either, but am starting step by 
step. When I wil have more time, I will probably contact someone to help me 
understand some of the concepts. John offered you help, hope that the same 
could be true for me also, and yes, I promiss not to be too anoying. :)

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "goshawk on horseback" 

To: "john" 
Cc: 
Sent: Friday, December 04, 2015 2:00 PM
Subject: Re: [Audyssey] possible idea for new game.



the more I think about it, the more I would actually like to see this game
come in to being. unfortunately, I never have been, and never will be any
sort of programmer.

Simon


- Original Message - 
From: "john" 

To: "goshawk on horseback" ; "Gamers
Discussion list" 
Sent: Friday, December 04, 2015 12:22 PM
Subject: Re: [Audyssey] possible idea for new game.


This doesn't sound like an agonizingly hard game to implement, honestly. 
As

long as the dev knows how to build whatever environment you want (side
scroller vs 3-d or whatever) the concepts you describe, on the surface at
least, don't look that bad.
If you're really serious about trying to make this a reality, I'd suggest
drafting a more detailed concept for the game - write up everything from
scoring to speed of various characters, because that's what you would need
to provide for development to get started.
For me at least, game design  - balancing it, adding to it and then
balancing those additions - has been one of the most complicated parts of
development, at least from a time spent perspective. If you can take out 
all

that work (and maybe give the dev sounds for the game as well) I really
don't think this would be to hard to build, as long as you can find a dev
willing to put in the time.
Either that, or as Milos said, you can always learn bgt yourself. If you 
go
that rout, I'd be happy to try and get you started; there's a learning 
curve
and a mindset you need in order to start programming, but once you have 
that

down, the actual code isn't that bad.

------
From: "goshawk on horseback" 
Sent: Friday, December 04, 2015 6:36
To: "Milos Przic" 
Cc: 
Subject: Re: [Audyssey] possible idea for new game.

I have to say that this is rather disappointing news, as I would have no
idea where to start.

Simon


- Original Message - 
From: "Milos Przic" 

To: "goshawk on horseback" ; "Gamers
Discussion list" 
Sent: Thursday, December 03, 2015 8:07 AM
Subject: Re: [Audyssey] possible idea for new game.


Simon,
I haven't had a ride for ages now! Well yes, a nice idea. I have a totally
different kind of idea in my head, but I decided to start learning bgt for
this matter, and hope one day to be able to implement it. If not, then the
falt is noone's but mine only... There were many ideas on this list 
brought
by us users, but the developers, I would say, don't like much hearing 
those,
because only they know how much work a gae like your or mine can 
involve...
So that's my advice, as when you have an idea, the real-life practice 
shows

that only you can implement it, unles someone else asks you for it.
Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "goshawk on horseback" 

To: 
Sent: Tuesday, November 17, 2015 9:53 AM
Subject: [Audyssey] possible idea for new game.



hello all,
this is a very much half formed idea at the moment, but thought I would
throe it out there to see what people think.
the idea I had, was for a horse riding game, where the back story is, 
that

whilst on holiday, you decide to hire a horse and check out the
countryside, unfortunately however, the only horse hire business in the
area, is run by a rather grumpy and sadistic individual, (possibly called
sadistic Stacy) who only really likes 3 things in life, her horses,
sitting around watching tv, and having a nice full cash till. 5 things 
she
really hates, are customers, receiving complaints, having horses come 
back

in poor condition, riders coming back late, and having to get off of her
behind to go collect a horse and rider. as you are on holiday, you only
have a certain budget to spend, which would normally get you a number of
rides, but received complaints, injuries to the horse, coming back late,
and having to be collected, will all cost extra. even more unfortunately
for you, (as in real life sometimes), the countryside is full of mean
spirited individuals, such as farmers who will complain to Stacy if you
damage too much of there crops, or scare there sheep. you can avoid them
by sticking to the roads, but then you will have delivery van, and truck
drivers, who will have to slow down for you if you don't, or can't pull
over in time, and th

Re: [Audyssey] possible idea for new game.

2015-12-03 Thread Milos Przic

Simon,
I haven't had a ride for ages now! Well yes, a nice idea. I have a totally 
different kind of idea in my head, but I decided to start learning bgt for 
this matter, and hope one day to be able to implement it. If not, then the 
falt is noone's but mine only... There were many ideas on this list brought 
by us users, but the developers, I would say, don't like much hearing those, 
because only they know how much work a gae like your or mine can involve... 
So that's my advice, as when you have an idea, the real-life practice shows 
that only you can implement it, unles someone else asks you for it.

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "goshawk on horseback" 

To: 
Sent: Tuesday, November 17, 2015 9:53 AM
Subject: [Audyssey] possible idea for new game.



hello all,
this is a very much half formed idea at the moment, but thought I would 
throe it out there to see what people think.
the idea I had, was for a horse riding game, where the back story is, that 
whilst on holiday, you decide to hire a horse and check out the 
countryside, unfortunately however, the only horse hire business in the 
area, is run by a rather grumpy and sadistic individual, (possibly called 
sadistic Stacy) who only really likes 3 things in life, her horses, 
sitting around watching tv, and having a nice full cash till. 5 things she 
really hates, are customers, receiving complaints, having horses come back 
in poor condition, riders coming back late, and having to get off of her 
behind to go collect a horse and rider. as you are on holiday, you only 
have a certain budget to spend, which would normally get you a number of 
rides, but received complaints, injuries to the horse, coming back late, 
and having to be collected, will all cost extra. even more unfortunately 
for you, (as in real life sometimes), the countryside is full of mean 
spirited individuals, such as farmers who will complain to Stacy if you 
damage too much of there crops, or scare there sheep. you can avoid them 
by sticking to the roads, but then you will have delivery van, and truck 
drivers, who will have to slow down for you if you don't, or can't pull 
over in time, and they will also complain to Stacy about this. there are 
also idiot motorbikers on the roads, some of who will also complain about 
you slowing them down, but some of whom will just belt past you, scaring 
your horse, which could cause it to go haring off in to a field of crops 
or sheep, either damaging, or scaring the hell out of them. some other 
fields have bulls in them, who will not be happy to see you, and may come 
after you if you spend too long in there fields, if they catch you and 
collide with your horse, this  will cause the horse an injury. there are 
also sometimes loose dogs that will think it is fun to chase your horse, 
and bite it if they catch it.
there are some decent horse tracks, which one can canter or gallop on, 
useful for out pacing the dogs, or making up time. there are also very 
muddy tracks, which may cause your horse to slip and fall if you go up 
them too fast.
there could be some streams that need to be jumped, either as short cuts, 
or again, good for shaking off the dogs.
the bull fields could have electric fences, which an idea could be that 
you need to lure the bull in to it, which will discourage it from chancing 
you any more, with out your horse hitting the fence. another possibility 
is that some better horses may be able to jump the fences, where as the 
bull would slam headlong in to the fence.
some of the roads have good verges which you can pull the horse over on 
when required, but some of them have ditches, so that you can't pull over 
with out causing your horse to slip and fall in to them, causing an 
injury. some of the ditches, which could be along side roads, tracks, or 
fields, also may have fly tipped loose plastic sheeting in, which will 
flap around in the wind, and scare your horse, causing it to run off 
somewhere else, as mentioned earlier. you can only go at a walk or trot on 
the roads, as going any faster on them will cause the horse an injury 
owing to the harder surface.
there could also be pig pens, on the corners of some roads or tracks, 
which need to be avoided by going to the other side of the road or track, 
as passing too close to these will also scare the horse, (strange but true 
fact, horses really don't like pigs).
you can only go at walk if you need to cut through a sheep field, as going 
any faster will scare the sheep, leading to a complaint, possibly unless 
you can exit that field in time, before the farmer notices you. the same 
could be the case if you end up in a field of crops, if you can get out of 
it in time, the farmer may not notice you, so won't complain.

there could be a few sorts of game, one could be a timed one,
another could be where you just have to get round the rout w

[Audyssey] BGT link

2015-11-04 Thread Milos Przic
Hi all,
The link for downloading BGT on the blastbay.com website doesn't work. Can 
someone send me the right one?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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Re: [Audyssey] An accessible digital chessboard

2015-11-01 Thread Milos Przic

Hi,
I said "chessboard", quite because I was refering to a physical chessboard. 
I hurd a long while ago on this list that a digital (physical) chessboard is 
out there, that has the magnetic places for the pieces, and had also a 
software in it that could actually move the pieces, serving as your oponent, 
but, not sure though, it also could record logs and positions when you were 
playing with a human oponent usint it.

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Jody McKinniss" 

To: "Gamers Discussion list" 
Sent: Sunday, November 01, 2015 4:20 PM
Subject: Re: [Audyssey] An accessible digital chessboard



Are you asking about a program on your PC, or are you asking about an
actual physical chessboard?

On 11/1/15, Milos Przic  wrote:

Hi all,
More than a year ago, even a few years ago, if I remember right, someone 
(I
think it was Charles) wrote about a chessboard that has an AI built in, 
that
is pritty accessible. If I am right, can someone tell me what stage it is 
in

now, what are the prices, and give me the link to the order and the
description/specs web page? If not the one I am refering to, does anyone
know about another accessible digital chessboard?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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[Audyssey] An accessible digital chessboard

2015-11-01 Thread Milos Przic
Hi all,
More than a year ago, even a few years ago, if I remember right, someone (I 
think it was Charles) wrote about a chessboard that has an AI built in, that is 
pritty accessible. If I am right, can someone tell me what stage it is in now, 
what are the prices, and give me the link to the order and the 
description/specs web page? If not the one I am refering to, does anyone know 
about another accessible digital chessboard?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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Re: [Audyssey] Frustrated with the gate, beating the grey lady.

2015-10-22 Thread Milos Przic
Hahaha yes, the little gremlin is very nice and funny one. I am now so 
confident of my character that I most often kill the lady without losing a 
single life. I do this by jumping 3 jumps from her to the right (if possible 
hit her first once), then I turn and shoot 1 or even 2 arrows if she is far 
enough. Then jump back or over her, depending on where I have more space. 
The things that can kill in the process are the nasty gosts but I often kill 
her before she summons them!

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Desiree Oudinot" 

To: "Gamers Discussion list" 
Sent: Thursday, October 22, 2015 4:35 AM
Subject: Re: [Audyssey] Frustrated with the gate, beating the grey lady.


I totally agree with your sentiments. I think she should have been a later 
boss too.


I was so frustrated that I was wishing for cheat codes, just so I could 
get past her. But after a couple hours of trying, I finally beat her. You 
need to hit her, then jump over her, then try to hit her again, and jump 
in the opposite direction while she's frozen and screaming in pain. Repeat 
the process until she's dead, which, frankly, does take far longer than it 
should. I know I'm not explaining it well, and it didn't make any sense to 
me either until I'd actually done it.


When I got to the little gremlin dude, as I call him, which is the second 
boss, it was so much easier to beat him than the Gray Lady that I was 
really questioning why he wasn't the first boss.


On 10/22/2015 4:35 PM, loriduncan wrote:
Hi guys, I'm really struggling to beat the Grey lady in The Gate.  I've 
tried the jumping 4 times to the right away from her, then turning back 
and shooting, but nothing works.  I shoot and hit her once, then when I 
jump quickly to my right, she gets me, no matter how quickly I jump. 
What am I doing wrong? It's really anoying me, especially as she's the 
first boss, she'd have been better off being a boss either on hard mode, 
or a later boss in the game.

From Lori.



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Re: [Audyssey] The gate, the first boss

2015-10-16 Thread Milos Przic

Hello all,
If the game has only 10 levels, therefore 3 more related to the demo 
version, and 5 bosses (so those 3 levels should then be those 3 bosses), I 
think that even the current price is too high for the content that will be 
unlocked. 10, even 15 dollars would be more realistic for that. On the other 
hand, for their another title, Psyco Strike, I would have given even more 
money as unlocking the demo gives many more possibilities.
I didn't want to talk against anyone on the list or to discourage the work 
of the developers, no, I wish them to keep up the good work, but for this 
game I see the price unrealistic.

Thanks to al in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2015 8:48 PM
Subject: Re: [Audyssey] The gate, the first boss


I actually just treated myself and bought the game. I'm on level four now I 
believe where the falling rocks start showing up.




Focus your powers and prepare for buttle.
-Original Message- 
From: Milos Przic

Sent: Friday, October 16, 2015 11:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

Hey Brian,
I actually succeeded in hitting her more than once. I shoot two arrows and
then jump over her or jump backing away from her. I finished the demo, the
other boss was very sympatic! :)
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2015 6:57 PM
Subject: Re: [Audyssey] The gate, the first boss


Took me a couple tries but I finally beat her! And as difficult as she is 
the step-by-step guide did not, in fact lesson the sense of achievement I 
felt. Spoiler! But for those having trouble with her I would actually 
suggest four rather than three jumps each time and don't, repeat, don't! 
try to hit her more than once! You might be able to but you'll almost 
certainly die.




Focus your powers and prepare for buttle.
-Original Message- 
From: Jody McKinniss

Sent: Friday, October 16, 2015 10:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

Brian:  I ordinarily wouldn't give spoilers step by step on killing a
boss, but in this particular case I'll be nice.  When you start the
level, as she draws close to you, jump over and away, toward the
right.  You have a lot more room to maneuver away from the staircase.
Usually three jumps after she is behind you is far enough away.
Quickly turn and shoot, and as you do, immediately jump back to the
left.  Again, three jumps past her should give you enough time to turn
and shoot.  Remember to jump quickly after the arrow leaves your bow.
Repeat, right, then left, then right, then left, three jumps past her,
until she's dead.

On 10/16/15, Bryan Peterson  wrote:
You also have practically no room to move. No matter how I jump she 
nearly
always gets me right off the bat. And even when I do manage to get away 
from


her for a few precious moments I almost can't hit her because she's 
right on


top of me. And if I do I then have no chance to get away from her. And 
this


is on the Easy difficulty mind. Like I said before I love a good 
challengin


boss fight, I just think this goes a little too far.



Focus your powers and prepare for buttle.
-Original Message-
From: Jody McKinniss
Sent: Friday, October 16, 2015 9:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

All I will say is that you have two really good friends in this fight.
They are your bow, and your legs...for jumping.

On 10/16/15, Bryan Peterson  wrote:

Yeah, hence why I say unfair.



Focus your powers and prepare for buttle.
-Original Message-
From: john
Sent: Friday, October 16, 2015 7:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

Don't forget the fact that you're trapped against the left side of the
level, so you can't really move away from her.

--
From: "Bryan Peterson" 
Sent: Friday, October 16, 2015 9:53
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] The gate, the first boss

I'm in the same boat.I would dare go so far as to call this boss
borderline
if not unfair. I mean yeah I love a good challenge but I think this 
goes

a
bit too far. Either she needs to not be able to kill you in one hit or
there
need to be more extra lives leading up to her. It also doesn't help 
that

there are not one but two trap doors in the level which make it hard to
keep
track of things.



Focus your powers and prepare for buttle.
-Original Message-
From: Milos Przic
Sent: Friday, October 16, 2015 7:23 AM
To: Gamers Discussion list
Subject: [Audysse

Re: [Audyssey] The gate, the first boss

2015-10-16 Thread Milos Przic

Hey Brian,
I actually succeeded in hitting her more than once. I shoot two arrows and 
then jump over her or jump backing away from her. I finished the demo, the 
other boss was very sympatic! :)

 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2015 6:57 PM
Subject: Re: [Audyssey] The gate, the first boss


Took me a couple tries but I finally beat her! And as difficult as she is 
the step-by-step guide did not, in fact lesson the sense of achievement I 
felt. Spoiler! But for those having trouble with her I would actually 
suggest four rather than three jumps each time and don't, repeat, don't! 
try to hit her more than once! You might be able to but you'll almost 
certainly die.




Focus your powers and prepare for buttle.
-Original Message- 
From: Jody McKinniss

Sent: Friday, October 16, 2015 10:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

Brian:  I ordinarily wouldn't give spoilers step by step on killing a
boss, but in this particular case I'll be nice.  When you start the
level, as she draws close to you, jump over and away, toward the
right.  You have a lot more room to maneuver away from the staircase.
Usually three jumps after she is behind you is far enough away.
Quickly turn and shoot, and as you do, immediately jump back to the
left.  Again, three jumps past her should give you enough time to turn
and shoot.  Remember to jump quickly after the arrow leaves your bow.
Repeat, right, then left, then right, then left, three jumps past her,
until she's dead.

On 10/16/15, Bryan Peterson  wrote:
You also have practically no room to move. No matter how I jump she 
nearly
always gets me right off the bat. And even when I do manage to get away 
from


her for a few precious moments I almost can't hit her because she's right 
on


top of me. And if I do I then have no chance to get away from her. And 
this


is on the Easy difficulty mind. Like I said before I love a good 
challengin


boss fight, I just think this goes a little too far.



Focus your powers and prepare for buttle.
-Original Message-
From: Jody McKinniss
Sent: Friday, October 16, 2015 9:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

All I will say is that you have two really good friends in this fight.
They are your bow, and your legs...for jumping.

On 10/16/15, Bryan Peterson  wrote:

Yeah, hence why I say unfair.



Focus your powers and prepare for buttle.
-Original Message-
From: john
Sent: Friday, October 16, 2015 7:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

Don't forget the fact that you're trapped against the left side of the
level, so you can't really move away from her.

--
From: "Bryan Peterson" 
Sent: Friday, October 16, 2015 9:53
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] The gate, the first boss

I'm in the same boat.I would dare go so far as to call this boss
borderline
if not unfair. I mean yeah I love a good challenge but I think this goes
a
bit too far. Either she needs to not be able to kill you in one hit or
there
need to be more extra lives leading up to her. It also doesn't help that
there are not one but two trap doors in the level which make it hard to
keep
track of things.



Focus your powers and prepare for buttle.
-Original Message-
From: Milos Przic
Sent: Friday, October 16, 2015 7:23 AM
To: Gamers Discussion list
Subject: [Audyssey] The gate, the first boss

Hi all,
The game is a nice one! I play on easy level with guide turned on. Now:
S
P
O
I
L
E
R
I passed the first two levels and found the gray lady (50 shades of the
gray
lady? That's how sadistic she is). She seams impossible! I listenned to
the
guide, who told me that the idea is not to get neither near nor far from
her, but no matter what I do, after a first few shots at her she appears
and
takes a big bite of me! 
I tried jumping over her, tried nearing a little then shooting, tried a
combo at her but nothing! Is there a trick to get rid of her?
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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You can mak

Re: [Audyssey] The gate, the first boss

2015-10-16 Thread Milos Przic

Hey Jody,
I actually passed her before I red your message, and thanks anyway! :)
Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Jody McKinniss" 

To: "Gamers Discussion list" 
Sent: Friday, October 16, 2015 6:22 PM
Subject: Re: [Audyssey] The gate, the first boss



Brian:  I ordinarily wouldn't give spoilers step by step on killing a
boss, but in this particular case I'll be nice.  When you start the
level, as she draws close to you, jump over and away, toward the
right.  You have a lot more room to maneuver away from the staircase.
Usually three jumps after she is behind you is far enough away.
Quickly turn and shoot, and as you do, immediately jump back to the
left.  Again, three jumps past her should give you enough time to turn
and shoot.  Remember to jump quickly after the arrow leaves your bow.
Repeat, right, then left, then right, then left, three jumps past her,
until she's dead.

On 10/16/15, Bryan Peterson  wrote:
You also have practically no room to move. No matter how I jump she 
nearly
always gets me right off the bat. And even when I do manage to get away 
from


her for a few precious moments I almost can't hit her because she's right 
on


top of me. And if I do I then have no chance to get away from her. And 
this


is on the Easy difficulty mind. Like I said before I love a good 
challengin


boss fight, I just think this goes a little too far.



Focus your powers and prepare for buttle.
-Original Message-
From: Jody McKinniss
Sent: Friday, October 16, 2015 9:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

All I will say is that you have two really good friends in this fight.
They are your bow, and your legs...for jumping.

On 10/16/15, Bryan Peterson  wrote:

Yeah, hence why I say unfair.



Focus your powers and prepare for buttle.
-Original Message-
From: john
Sent: Friday, October 16, 2015 7:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The gate, the first boss

Don't forget the fact that you're trapped against the left side of the
level, so you can't really move away from her.

--
From: "Bryan Peterson" 
Sent: Friday, October 16, 2015 9:53
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] The gate, the first boss

I'm in the same boat.I would dare go so far as to call this boss
borderline
if not unfair. I mean yeah I love a good challenge but I think this goes
a
bit too far. Either she needs to not be able to kill you in one hit or
there
need to be more extra lives leading up to her. It also doesn't help that
there are not one but two trap doors in the level which make it hard to
keep
track of things.



Focus your powers and prepare for buttle.
-Original Message-
From: Milos Przic
Sent: Friday, October 16, 2015 7:23 AM
To: Gamers Discussion list
Subject: [Audyssey] The gate, the first boss

Hi all,
The game is a nice one! I play on easy level with guide turned on. Now:
S
P
O
I
L
E
R
I passed the first two levels and found the gray lady (50 shades of the
gray
lady? That's how sadistic she is). She seams impossible! I listenned to
the
guide, who told me that the idea is not to get neither near nor far from
her, but no matter what I do, after a first few shots at her she appears
and
takes a big bite of me! 
I tried jumping over her, tried nearing a little then shooting, tried a
combo at her but nothing! Is there a trick to get rid of her?
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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If you have 

[Audyssey] The gate, the first boss

2015-10-16 Thread Milos Przic
Hi all,
The game is a nice one! I play on easy level with guide turned on. Now:
S
P
O
I
L
E
R
I passed the first two levels and found the gray lady (50 shades of the gray 
lady? That's how sadistic she is). She seams impossible! I listenned to the 
guide, who told me that the idea is not to get neither near nor far from her, 
but no matter what I do, after a first few shots at her she appears and takes a 
big bite of me! 
I tried jumping over her, tried nearing a little then shooting, tried a combo 
at her but nothing! Is there a trick to get rid of her?
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-04-29 Thread Milos Przic

Hello,
Every stage except the party, but also except the police station. The police 
station finishes when you pick up a special item or when you kill all the 
policemen there, I couldn't figure out.
Anyway, a nice game! I still didn't buy the full version, but I will be 
buying it as soon as I have some money on my creditcard.

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 28, 2015 11:55 PM
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game


Every stage except the party has an exit, found at the left side of the 
area. To access this, walk up to it and press Shift+Enter. The party 
mission will
end once you have killed everyone in the room, but most other missions end 
when you decide to leave.




- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 28, 2015 5:39 PM
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game


Could you please specify where? I've read through it three or four times 
and

haven't been able to find the info.
I saw the shift enter to leave a mission here on list, but I'm not sure
where it was figured out.




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[Audyssey] Bridge baron Jaws scripts

2015-03-17 Thread Milos Przic
Hi,
I wanted to try out the mentioned game, but following the link on the 
Audiogames.net I get the 404 error and am unable to download the script files. 
Can someone give me the right link, or send me those files?
Thanks in advance to all, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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[Audyssey] Close-quarter fight in 3d vilocity?

2015-03-17 Thread Milos Przic
Hi all,
I've red the readme file on the site, and was just curious about a new feature 
that is added. So yes, I am looking for an info that can be a spoiler even 
before trying it out, but still... The new feature unables you to get into a 
close-quarter fight with someone. I just wanted to ask, is it at the end with 
Brutus, or fights can occur somewhere else? I ask also because there is written 
that you will have to fight some "characters", so as it is written in plural, I 
wonder whom do you have to fight?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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[Audyssey] Text-based Twitter games, here's what I've just found

2015-01-15 Thread Milos Przic
Hi all,
Here is an acricle from the Guardian newspaper about new text-based Twitter 
games. I don't have the time to try it and to report here, but I hope that 
someone will find this interesting and start playing:
http://www.theguardian.com/technology/2015/jan/14/choose-your-own-adventure-twitter-game-review-call-of-duty?CMP=ema_827
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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Re: [Audyssey] A rare one from me: an idea for a game based on Castaways and Lone Wolf

2015-01-04 Thread Milos Przic

Hi Tom,
As for the time, it would depend on the developer's research and his way of 
programming. You would have supplies that gradually burn away: food, fresh 
water, fuel etc. You have the automatic professions as cooks like in 
Castaways, may be even signalmen and sonar crew, then you have parts of the 
crew you set parameters and they perform them until you change them or they 
have to change because something happens in the game, such as engineers. For 
example, you set the corse and speed, but the ship finds an enemy and you 
want to get to the full speed to engage it, so you command them to do that. 
Or the ship gets hit and you command them to find the damage on the engines 
and then to repair it etc. And finally, there are those who have to be 
commanded every time manually such as weapons crew. Prepare, load, aim, 
fire. But in the meantime they are idle and, well, just spend resources.
Of course, there should be the speed parameter too, so that you can't 
command the engine crew to set at full speed and remain that way forever, 
because there is so called cruising speed that is some 30-40% less than the 
full speed, but spends 50-60% less fuel, so when you go at full speed you 
burn your fuel faster, and at cruising speed you travel more for the same 
energy.
Then when the ship is, say, at 20% of the available resources there is a 
warning and the player should call or find a supply ship or a friendly port 
to replenish. If the ship is available to embark helicopters or is even an 
aircraft carrier, there would be the aviation control. The dedicated crew 
would be instructed to and a number of aircraft determined by the player 
would take off, so the ship's attack, defence and search would be widenned, 
but on the other hand the player shouldn't forget to instruct the crew to 
refuel and replenish the aircraft before the takeoff or after landing back.
When the ship is hit, the firemen crew is instructed to neutralize fire at 
the hit part of the ship, and the facilities on that ship's part would 
malfunction or function with less quality or efficacy: water penetration 
reduces speed, but the player shouldn't forget to command the engineers to 
lower the speed or water would penetrate more quickly, some random crew 
would be lost, weapons could malfunction and the weapons' crew could remain 
idle, but as all the crew on a ship is trained to work on neutralizing fire 
and helping in situations when the ship is hit, the weapons' crew can then 
take jobs of the firemen, so when they help the firemen the number of ticks 
to repair the damages is reduced.
It would be very complicated as a project even to imagine, but as I said 
before, the concepts already exist in various games.
I hope that I was more detailed this time in terms of game mechanics and how 
things work. I am glad that you are interested in the idea, so if you have 
more questions regarding this, ask away. :)

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, January 04, 2015 1:16 PM
Subject: Re: [Audyssey] A rare one from me: an idea for a game based on 
Castaways and Lone Wolf




Hi Milos,

I get that. I guess my last message wasn't clear as to what I'm
looking for. What I'm looking for is very detailed specifics on game
mechanics of how it works rather than just a generic outline of the
game.

For example, each crewmen on the ship has to have a job or a number of
jobs that falls in his or her jurisdiction. If so what tasks will each
crewmen carry out. If one is an engineer what would he or she do
besides standing around in the engine room drinking cups of coffee
playing poker with the other engineers? If a crewmen happens to be a
weapons tech responsible for loading and arming missiles and torpedoes
in a combat situation what does that crewmen do while not in a combat
situation? How many engineers, communication techs, weapons techs, etc
are required for any specific job?

My point here is that there is lots to think about and all you have
done to this point is give me a very broad outline for a game but have
not talked about the sorts of details one would need in order to code
it. That's the difference between ideas and coding them. There are
mechanics of how it is all suppose to work, good or bad consequences
if this or that happens, and a lot of details are required to make
something that actually works.

To give you an idea take Castaways. A hunter brings back a new kill
every so many ticks. The kind of details therefore a developer would
need to know is how many ticks should elapse between a new kill, how
long it will take for someone to skin it, etc before it can be cooked.

The same sort of concept holds true for your ship game. If there are
engine troubles how long will it take for your crew of engineers to
fix it. What is a reasona

Re: [Audyssey] A rare one from me: an idea for a game based on Castaways and Lone Wolf

2015-01-03 Thread Milos Przic

Hi Tom,
The game would use sounds and text (sapi or screen reader). The mechanics 
could be similar to those in castaways, where you can set the speed of the 
game (mesured in ticks or whatever) and the player would have to manipulate 
with the environment like in castaways, or even like in Time of Conflict, by 
selecting a cattegory or a person, then a necessary command that is 
currently available. Or it can be even turn-based, where you set parameters 
and tasks for the turn and the game calculates everything for the turn to 
happen. For example, in the last turn, an enemy sub was detected. You assign 
the sonar crew the task to locate it, the crew that controls the voyage to 
set the speed to maximum, and the depth charges crew to fire once the sub 
gets in certain range. Then of course, the submarine can change corse and 
speed or (rarely but possibly) surface to attack with the artilerry. Then 
you may outmaneuver the sub by assigning various tasks to various 
crewmembers etc. And although this example is for the turn-based 
possibility, it would be even more interesting in the realtime or in the 
relative time like in Castaways.
Missions can be premade like in Castaways, or there could be a possibility 
for creating maps and missions like in TOC and Lone Wolf.

Is there anything else?
Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 2:40 PM
Subject: Re: [Audyssey] A rare one from me: an idea for a game based on 
Castaways and Lone Wolf




Hi Milos,

My initial thought here is this is a good idea in concept. However,
unfortunately we need more than just an idea to be able to  program
it. We need to know more about the mechanics of how the game is to
work, what objectives there are, and so forth. At this point the
concept while good is a bit vague to me. I'd like to have a more
detailed outline of the game to consider coding something like this.

Cheers!


On 1/3/15, Milos Przic  wrote:

Hi all, and happy new year!
I usually don't express my game ideas since i (still) don't know 
programming

but know how hard it is to do a game from scratch and to program at all.
However, this time I have to, because (1) we already have basic concepts 
for

the idea, and (2) because I have to tell it to someone who will fully
understand it!
The concept 1 would be like in castaways, where you have multiple persons 
to
control. The game would be a ship simulation game (a cargo ship, a tug, 
but
preferably a warship) that can have multiple missions (the basic concept 
2
like in lone wolf), and would function by assigning tasks to different 
crew

cattegories and single persons, or to officers that command the crew. For
example, there is a gun officer (or the gunners cattegory), the kitchen
officer (cooks part of the crew), fire controll, aviation, signaling 
officer

(signalmen cattegory), officers or crew dedicated to torpedos and various
other types of weapons such as machine guns, mines, depth charges, etc, 
men

dedicated to maintaining and survivability of the ship, to communication
with the land or other vestles, those that work with the corse, stability
and other sailing issues of the ship with the captain (the player's name) 
as
the leader. Various officers or cattegories would of course have 
different
possibilities that could update according to the task, to the 
accomplishment
of other cattegories' part of the mission, to the needs in a certain 
moment
etc. Then of course the online playing mode, where an individual would be 
a
captain who controls a ship and then the ships form an alliance or a 
battle
groups, or fight amongst themselves. Or, a player can be an officer 
(cooks,

gunners etc) that has single persons under controll and is able to assign
tasks to them in order to contribute to the hole system of the ship.
I know that it should be a project that has many requirements in terms of
research, programming, investing, server maintaining in case of the 
online

playing etc, but also I think that we have enough concepts to start with.
And if we have in mind that Jeremy assembled his first version of 
Castaways

in only a week, I think that in a few months or in a year one can make a
stable version of the game I suggest. And yes, I would be willing to pay 
for
that game, 100 euros or even more. Also, I am sure that the game 
enthusiasts

such as Tom and Dark would be glad to contribute.
So that's it. If in some near or far future I learn how to program, I may
start something like this. But I don't plan to start learning this year, 
and

all of my tries to learn programming have failed till now. So I ask
developers to think about this, and I am sure that it can be even
prophitable as there are some of us who would be ready to pay enough for
that, either because we have passion for games, or because we have 
passion

[Audyssey] A rare one from me: an idea for a game based on Castaways and Lone Wolf

2015-01-03 Thread Milos Przic
Hi all, and happy new year!
I usually don't express my game ideas since i (still) don't know programming 
but know how hard it is to do a game from scratch and to program at all. 
However, this time I have to, because (1) we already have basic concepts for 
the idea, and (2) because I have to tell it to someone who will fully 
understand it!
The concept 1 would be like in castaways, where you have multiple persons to 
control. The game would be a ship simulation game (a cargo ship, a tug, but 
preferably a warship) that can have multiple missions (the basic concept 2 like 
in lone wolf), and would function by assigning tasks to different crew 
cattegories and single persons, or to officers that command the crew. For 
example, there is a gun officer (or the gunners cattegory), the kitchen officer 
(cooks part of the crew), fire controll, aviation, signaling officer (signalmen 
cattegory), officers or crew dedicated to torpedos and various other types of 
weapons such as machine guns, mines, depth charges, etc, men dedicated to 
maintaining and survivability of the ship, to communication with the land or 
other vestles, those that work with the corse, stability and other sailing 
issues of the ship with the captain (the player's name) as the leader. Various 
officers or cattegories would of course have different possibilities that cou
 ld update according to the task, to the accomplishment of other cattegories' 
part of the mission, to the needs in a certain moment etc. Then of course the 
online playing mode, where an individual would be a captain who controls a ship 
and then the ships form an alliance or a battle groups, or fight amongst 
themselves. Or, a player can be an officer (cooks, gunners etc) that has single 
persons under controll and is able to assign tasks to them in order to 
contribute to the hole system of the ship.
I know that it should be a project that has many requirements in terms of 
research, programming, investing, server maintaining in case of the online 
playing etc, but also I think that we have enough concepts to start with. And 
if we have in mind that Jeremy assembled his first version of Castaways in only 
a week, I think that in a few months or in a year one can make a stable version 
of the game I suggest. And yes, I would be willing to pay for that game, 100 
euros or even more. Also, I am sure that the game enthusiasts such as Tom and 
Dark would be glad to contribute.
So that's it. If in some near or far future I learn how to program, I may start 
something like this. But I don't plan to start learning this year, and all of 
my tries to learn programming have failed till now. So I ask developers to 
think about this, and I am sure that it can be even prophitable as there are 
some of us who would be ready to pay enough for that, either because we have 
passion for games, or because we have passion for ships.
Best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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[Audyssey] FS Navigator

2014-12-25 Thread Milos Przic
Hi all,
What are your experiences with the fs navigator combined with the Microsoft's 
flight simulator 2004?
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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[Audyssey] Force feedback

2014-12-20 Thread Milos Przic
Hi all,
I was thinking of buying a steering wheel and a flight controller to be able to 
play Top Speed and TDV in a more realistic way. What are your experiences? I am 
particularely interested in devices with force feedback. How realistic can it 
be? Is it a simple vibration on impact that reminds of a vibration of a mobile 
phone, or it can really shake you at times where the impact should be hard?
In adition, are flight controllers as big as steering wheels, or they are more 
like joysticks?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread Milos Przic

Hi all,
What about the android version of Lords and Knights? I tried to play but am 
not sure how accessible it is, as I couldn't even start the game! The 
registration process wouldn't end at all, and I uninstalled it, but the game 
itself seamed very interesting...
Also, is Celtic Tribes available on Android too? If yes, how accessible is 
it? I wouldn't ask here if I had time to check for myself, but I am very 
busy these days and months, so I am sorry to not be able to find some time 
for experimenting and reporting to the list...

Best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, December 14, 2014 5:37 PM
Subject: Re: [Audyssey] About celtic tribes?


If it is like lords and knights, very much so, the game is entirely 
focused on attacking other players, and when you attack people them lose 
resources etc. that is why I do not plan to play lords and knights in the 
long term,  really I wish there was a propper civilization and 
settling game that didn't have all this stupid number crunch pvp nonsense!


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars than 
even the archmaesters of the citadel can dream.
- Original Message - 
From: "Christina" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 14, 2014 4:34 PM
Subject: Re: [Audyssey] About celtic tribes?



Hi.
Is it PVP?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl 
Belanger

Sent: Sunday, December 14, 2014 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About celtic tribes?

It's basically a mod. The buildings, units, and missions have different
names, some researches and missions have different results, but they play
very similar.

Sent from my iPhone


On Dec 14, 2014, at 07:14, dark  wrote:

I have asked this on the audiogames.net forum, but then I remembered 
there

are a good few Ios users here who might know as well.


I've just written an entry for lords and knights with a description for
the audiogames.net database. I know Celtic tribes is another game from 
the
same company and another mmorpg, and sinse it's got a page on Applevis it 
is
accessible. What I wonder however is how similar is it to lords and 
knights?
Is it simply a mod of the same game rather like the storm8 ones, or does 
it

do anything different?


If it is a mod, I can basically just rejigger the Lords and knights db
page, if however it is a different game then I probably need to go and 
try

it myself, and I'm a lazy person :D.


The same company also had several other games, has anyone tried those

(they apparently have some rpgs as opposed to actual mmorpgs, though the
only games I've heard of there's in terms of access are Celtic tribes and
Lords and Knights). Any thoughts?

There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars 
than

even the archmaesters of the citadel can dream.

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Re: [Audyssey] jim's pizza delivery game

2014-10-24 Thread Milos Przic
You can actually upgrade but I'll not spoil. Also the warnings from the 
police at first afraid me, but when you get used to them you don't give a 
f*, like in the real life. :)
I played through the end already, and can say, Jim, keep up the good work, 
and continue implementing your creativity in those exelent games!

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Friday, October 24, 2014 9:34 PM
Subject: Re: [Audyssey] jim's pizza delivery game


Yummy, you guys are making me hungry now, though as to the game, I'm 
struggling to find my way around the town and already got a warning from 
the police for going too fast!  I was only doing 40, come on!  It'd be 
cool if you could upgrade your transport's engens and have it dodge police 
cars lol. From Lori.


-Original Message- 
From: Thomas Ward

Sent: Friday, October 24, 2014 7:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] jim's pizza delivery game

Hi Charles,

Good grief! Those are some massive pizzas. Sounds practically big
enough to feed a dinosaur. LOL.

Actually I have seen them that big but have never ordered one myself.
A local restaurant called Fox's Pizza here has there deluxe party
pizza which I believe is about 30 inches in diameter. It  is generally
available for birthday parties and things like that. I have no idea
how much it costs since I have never had any reason to buy one that
big, but I do imagine it costs quite a bit more than their standard
large pizzas. I'd be surprised if it was anything less than $25.

Cheers!


On 10/24/14, Charles Rivard  wrote:

I know of such a place.  However, the pizza is 18 inches in diameter, and
even if you do not order double toppings or cheese, it costs about $25.
They really pile on the topping, though, and nothing is premade.

Another place here charges $25 for their largest cheese pizza and each
additional topping is $4.  Keep in mind, though, that this is a 30 inch
pizza that is supposed to be for parties.  It is a rectangular shape, 24
inches by 30, cut into squares.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


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Re: [Audyssey] Language was: should I steal these titles?

2014-10-03 Thread Milos Przic
Hahaha I do know, but I can't make them pronounce it the correct way as it 
would be realy hard for them! It's even hard for my friends who are not from 
Serbia although they don't have synthisized pronounciation (evil grin). It 
is written P r z i c, and pronounced so that the stress is on the r, z is 
pronounced like french g when written in front of an e or an i, and the 
final c like ch in child. If there were an article in front of my sirname, I 
would have to contact everyone responsable for implementing eloquence into 
their programs, so they would change it or go to the cort (another evil 
grin).

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 10:28 PM
Subject: Re: [Audyssey] Language was: should I steal these titles?


Hi Milos.  Speaking of language, have you heard how some synthesisers 
pronounce your surname? It's quite naughty.

At 10:10 PM 10/2/2014, you wrote:

Hi,
Let me put here my two cents as I get tired of near-to-nonsense content by 
some people. On one hand we have here a possibility of a litteral 
translation of a metaphor. To steal, in some languages, can be used as a 
metaphor for to take, just to make the meaning stronger, so if we assume 
that Ishan, for whom I don't know what his mother tongue is, wanted to 
express himself with a metaphor like that, then the question is nonsense 
because, if you take something from someone, change something here and 
there, that's anyway not your product, and therefore there is no metaphor 
in your word! If he really thaught to steal a product because of  his lack 
of ideas, money, etc, trying before that to get sympathies of developers 
by making accusations like he did, there is an appropriate proverb in 
Serbia which, when translated in english says (excuse my strong language 
here): whatever others talk about, a bich talks about honor. I don't want 
to offend anyone, the subject of the proverb is only metaphoric!

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 12:26 PM
Subject: Re: [Audyssey] should I steal these titles?


The very question in the subject line says that the answer is no, unless 
the one asking is a child who doesn't know better.  "Should I steal?" 
Obviously not.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Lisa Hayes" 


To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?


and what is the differenbe between you doing this and you complaining 
about others cracking software not a bit isham.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

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ht

Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Milos Przic

Hi,
Let me put here my two cents as I get tired of near-to-nonsense content by 
some people. On one hand we have here a possibility of a litteral 
translation of a metaphor. To steal, in some languages, can be used as a 
metaphor for to take, just to make the meaning stronger, so if we assume 
that Ishan, for whom I don't know what his mother tongue is, wanted to 
express himself with a metaphor like that, then the question is nonsense 
because, if you take something from someone, change something here and 
there, that's anyway not your product, and therefore there is no metaphor in 
your word! If he really thaught to steal a product because of  his lack of 
ideas, money, etc, trying before that to get sympathies of developers by 
making accusations like he did, there is an appropriate proverb in Serbia 
which, when translated in english says (excuse my strong language here): 
whatever others talk about, a bich talks about honor. I don't want to offend 
anyone, the subject of the proverb is only metaphoric!

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 12:26 PM
Subject: Re: [Audyssey] should I steal these titles?


The very question in the subject line says that the answer is no, unless 
the one asking is a child who doesn't know better.  "Should I steal?" 
Obviously not.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?


and what is the differenbe between you doing this and you complaining 
about others cracking software not a bit isham.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

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All messages are ar

Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-25 Thread Milos Przic

Hi Nick,
I have a problem after installing the game. When I try opening it I get the 
mising shortcut dialogbox that says that there is no file called pb 
main.exe. I don't know why does it happen, but it happenned once more before 
with another game. What would you advise me to do?

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Nick Adamson" 

To: 
Sent: Thursday, September 25, 2014 11:54 PM
Subject: [Audyssey] Announcing the first release of Park Boss,an amusement 
park simulator.



Have you ever been to an amusement park and thought that it would be easy 
to run or you could do a better job?


Do you want to play an audio only game that doesn't depend on quick 
reactions but uses your brain to work things out?


Have you ever wanted to hit a sock stuffed with paper with a wooden stick 
after it's fallen through a tube?


If the answer is yes to any of these questions then Park Boss is for you.

Park Boss, the latest free release from N A Soft, is an amusement park 
simulator for Windows where you're the boss. Every choice you make has an 
impact on how successful your park is. You can choose from over 70 
attractions, choose how your park is laid out and what sort of food you 
sell. Make the wrong choices, don't employ enough staff or don't pay them 
enough, charge to much for food or tickets and visitors won't come. Manage 
marketing campaigns, react to events at the park and even play and ride 
some of the attractions.




Park Boss is played using a simple set of menus which give you access to 
nearly limitless combinations of choices. Once you've opened your park 
walk around it in an immersive audio experience and talk to your visitors 
to see what they think of your park. Listen to what they say; there 
feedback can help you improve the park.




To find out more and download this audio game visit the N A Soft website 
at http://www.ndadamson.com




Thanks and happy bossing.

Nick.

N A Soft


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Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-13 Thread Milos Przic
Ishan, you just run the game and wait till it loads. When the music starts 
with a gong, you press enter and will get to the main menu. I don't know 
polish well either, but it was not a problem.

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "ishan dhami" 

To: "Gamers Discussion list" 
Sent: Friday, September 12, 2014 7:51 PM
Subject: Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games



Hi milos sir
can u tell me how you run the game.
because the developer lives in new zealand and the site in polish and
the game is not running.
I am not able to understanding this
sorry
Ishan

On 9/12/14, Milos Przic  wrote:

Hello,
I think that the question I am going to ask can spoil the game, so 
please,

read on only if you know a little more about the game or want it spoiled.
S
P
O
I
L
E
R
Is this all? I get the message that the story will continue soon in the 
next


part: 1812 the sole of Russia. It's obvious that it is another title, but
there is also a continue button that brings me again the ending dialog. 
Is
the other title out, or it is included in the game? I ask this also 
because


the title is a little strange when compared to the Korwin's diary entry,
that is, the 12th of joon and it is not winter time. So I understood it 
as a


kind of a prolog to the actual game when suddanly it ends... And if this 
is


the only part available, is it possible that it took the developer 2 
years
(or even more depending on when in 2012 he started)? Not that I am 
blaming
him, I only liked the game! But still, I remember when Jeremy did 
Castaways


in only a few weeks, and Castaways is way more complex than this one. And
although much time was spent on acting and sound here, which is not case
with Castaways, the actual programming didn't seam much complex as
everything is in lists and menus. Again, I don't like to sound rood here, 
so


please don't understand my message in that manner. We didn't have until 
now


a game with this particular historical setting. Even in the mainstream
market you won't find much games that involve russian-polish conflicts 
since


15th sentury through the napoleonic wars as here the case is. So I liked 
it


and probably will contact the developer at least to congratulate him on
this.
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message -
From: "shaun everiss" 
To: 
Sent: Friday, September 12, 2014 4:03 AM
Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games



this just came in my inbox.
please support this guy he is a local to my country.
Actually was supprised that someone in new zealand developed this stuff.
\



I am Jarek Beksa. I spent several years developing a computer-based 
audio


game called 1812: Heart of Winter. I have been delighted to find that 
this


has been highly entertaining and stimulating to non-sighted people. And 
I


am also very enthusiastic to carry that work on through doing a PhD at 
AUT


in supervision with Dr Philip Carter. I want to build on what we learnt
from Heart of Winter and further the development of audio games. This
could include ways to involve users in the development, identifying the
attractive features, creating content, developing interfaces for blind
people, and so on. We are very keen to meet up with interested people 
who


want to contribute. This involvement may just be in using the games or 
it


could be more. 1812: Heart of Winter can be downloaded for free.

iOS:

<https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8>https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8

PC Windows:

<https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma>https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma

I am looking forward to meeting with you and learning how we might work
together.

Jarek Beksa (<mailto:jbe...@aut.ac.nz>jbe...@aut.ac.nz)

(supervisor) Dr Philip Carter
(<mailto:pcar...@aut.ac.nz>pcar...@aut.ac.nz)




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Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-13 Thread Milos Przic

Hello,
I'll write to him to ask if he would be willing to implement his games for 
android (as he did it for the IOS already). I am aware that here on the list 
most people think that IOS is more popular in the gaming comunity, but 
believe me, Android has more and more users among the blind in Europe and 
Asia (I'm not sure for USA, Australia and Africa though). I would like to be 
one of his international helpers, not only as a gamer but also as someone 
who knows and can do good and thourrow historical researching.
So yes, I was impressed more than most often when I see a new game or 
developer come out on the audiogaming scene.

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, September 12, 2014 11:07 PM
Subject: Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games



Milos, well this was essentually a tech demo.
more will come out at some point.
From what the developer told me this morning over email, there are some 
local prototypes to test first, probably with local testers like myself 
before others get them outside new zealand.

both on touch and pc.
Right now thats about all I know, as I have only just dumped to him my 
contact for international and local since he is in my country.

I will try to keep people up to date.
smeveriss.wordpress.com is the blog I use for most updates.
If I get another project or so or enough to warrent where I get enough I 
may create another blog for all that.


At 04:17 a.m. 13/09/2014, you wrote:

Hello,
I think that the question I am going to ask can spoil the game, so please, 
read on only if you know a little more about the game or want it spoiled.

S
P
O
I
L
E
R
Is this all? I get the message that the story will continue soon in the 
next part: 1812 the sole of Russia. It's obvious that it is another title, 
but there is also a continue button that brings me again the ending 
dialog. Is the other title out, or it is included in the game? I ask this 
also because the title is a little strange when compared to the Korwin's 
diary entry, that is, the 12th of joon and it is not winter time. So I 
understood it as a kind of a prolog to the actual game when suddanly it 
ends... And if this is the only part available, is it possible that it 
took the developer 2 years (or even more depending on when in 2012 he 
started)? Not that I am blaming him, I only liked the game! But still, I 
remember when Jeremy did Castaways in only a few weeks, and Castaways is 
way more complex than this one. And although much time was spent on acting 
and sound here, which is not case with Castaways, the actual programming 
didn't seam much complex as everything is in lists and menus. Again, I 
don't like to sound rood here, so please don't understand my message in 
that manner. We didn't have until now a game with this particular 
historical setting. Even in the mainstream market you won't find much 
games that involve russian-polish conflicts since 15th sentury through the 
napoleonic wars as here the case is. So I liked it and probably will 
contact the developer at least to congratulate him on this.

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "shaun everiss" 
To: 
Sent: Friday, September 12, 2014 4:03 AM
Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games



this just came in my inbox.
please support this guy he is a local to my country.
Actually was supprised that someone in new zealand developed this stuff.
\



I am Jarek Beksa. I spent several years developing a computer-based 
audio game called 1812: Heart of Winter. I have been delighted to find 
that this has been highly entertaining and stimulating to non-sighted 
people. And I am also very enthusiastic to carry that work on through 
doing a PhD at AUT in supervision with Dr Philip Carter. I want to build 
on what we learnt from Heart of Winter and further the development of 
audio games. This could include ways to involve users in the 
development, identifying the attractive features, creating content, 
developing interfaces for blind people, and so on. We are very keen to 
meet up with interested people who want to contribute. This involvement 
may just be in using the games or it could be more. 1812: Heart of 
Winter can be downloaded for free.


iOS:

<https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8>https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8

PC Windows:

<https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma>https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma

I am looking forward to meeting with you and learning how we might work 
together.


Jarek Beksa (<mailto:jbe...@aut.ac.nz>jbe...@aut.ac.nz)

(supervisor) Dr Philip Carter 
(<mailto:pcar..

Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread Milos Przic

Hello,
I think that the question I am going to ask can spoil the game, so please, 
read on only if you know a little more about the game or want it spoiled.

S
P
O
I
L
E
R
Is this all? I get the message that the story will continue soon in the next 
part: 1812 the sole of Russia. It's obvious that it is another title, but 
there is also a continue button that brings me again the ending dialog. Is 
the other title out, or it is included in the game? I ask this also because 
the title is a little strange when compared to the Korwin's diary entry, 
that is, the 12th of joon and it is not winter time. So I understood it as a 
kind of a prolog to the actual game when suddanly it ends... And if this is 
the only part available, is it possible that it took the developer 2 years 
(or even more depending on when in 2012 he started)? Not that I am blaming 
him, I only liked the game! But still, I remember when Jeremy did Castaways 
in only a few weeks, and Castaways is way more complex than this one. And 
although much time was spent on acting and sound here, which is not case 
with Castaways, the actual programming didn't seam much complex as 
everything is in lists and menus. Again, I don't like to sound rood here, so 
please don't understand my message in that manner. We didn't have until now 
a game with this particular historical setting. Even in the mainstream 
market you won't find much games that involve russian-polish conflicts since 
15th sentury through the napoleonic wars as here the case is. So I liked it 
and probably will contact the developer at least to congratulate him on 
this.

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Friday, September 12, 2014 4:03 AM
Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games



this just came in my inbox.
please support this guy he is a local to my country.
Actually was supprised that someone in new zealand developed this stuff.
\



I am Jarek Beksa. I spent several years developing a computer-based audio 
game called 1812: Heart of Winter. I have been delighted to find that this 
has been highly entertaining and stimulating to non-sighted people. And I 
am also very enthusiastic to carry that work on through doing a PhD at AUT 
in supervision with Dr Philip Carter. I want to build on what we learnt 
from Heart of Winter and further the development of audio games. This 
could include ways to involve users in the development, identifying the 
attractive features, creating content, developing interfaces for blind 
people, and so on. We are very keen to meet up with interested people who 
want to contribute. This involvement may just be in using the games or it 
could be more. 1812: Heart of Winter can be downloaded for free.


iOS:

<https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8>https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8

PC Windows:

<https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma>https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma

I am looking forward to meeting with you and learning how we might work 
together.


Jarek Beksa (<mailto:jbe...@aut.ac.nz>jbe...@aut.ac.nz)

(supervisor) Dr Philip Carter 
(<mailto:pcar...@aut.ac.nz>pcar...@aut.ac.nz)




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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Milos Przic
stealing? Yes and no. Has anyone noticed that Liam decided to drop 
everything after people complaining about replacement delays? That is only a 
way how not to show gratitude to custommers. You are right, his software is 
his, but is also own by those who paid to him. In this comunity I can say 
that I am making something, release a publick beta of a demo, say that I 
accept preorders, take a hundred dollars and every now and then send an 
email that everything will be right. So you can't accuse me as I explicitly 
said that I am working on my project. Or I can simply vanish (who says that 
this is my real name?) after I have took a few preorders. It is not a case 
for Liam, but I simply say what one can do here. Or to be more precise, the 
developers can do whatever they want! Ok, the custommers can be very meen, 
asking for this and that to be implemented, but just look at the stats. How 
many new complex  and paid games were released in the last few years? What 
about Tom's, Phillip's and others' serious complex projects planned for 
years? I understand that those people have their time, work and family, but 
if you promiss, you can't simply say that there is no money. There will be 
no money if we continue this way! I am not willing to pay something before I 
know what I can expect. I did it once and I'll never do it again. I will not 
say what I paid for, but there was no demo (although the title was very 
atractive along with the game description), but the replay value was equal 
to 0. And if I have to pay 20 euros for a game that I will play once, I'll 
never buy anything! And yes, Charles will get angry with me like he did the 
last time I mentioned this when he said that I promote cracking, but in 
those cases the products are more exposed to cracking quite because of the 
developers' irresponsibility. Why shouldn't I find somewhere an iso file of 
Chillingham, for example? Someone's work and effort? Yes and it is very kind 
and nice of these people, but if you want to make something, you have to 
maintain it. As when one gets enough money for his or her product and leaves 
everything (after having frustrated the custommers with delays like Liam 
have done), the custommers will be less confident towards all the others who 
do the same work, in this case developers. I am not promoting cracking, nor 
do I tell people not to trust Tom, Jeremy and others, I just say how our 
international community reacts to the things like the one we are just 
wittnessing, and noone can help it!

Best regards,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, September 06, 2014 7:45 PM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



He's not stealing anything.  The software is his to begin with.

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "ishan dhami" 

To: "Gamers Discussion list" 
Sent: Saturday, September 06, 2014 3:20 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi super liam and judgement day they both are  good games
surely liam don't want to become a super hero
liam gives me disappointment and sadness.
since I don't know about the super egg hunt so I cannot say whether it
should be abandonware or not.
but I can say that if you are not able to preduce these games release
them as freeware products.
everyone have a right to play games and you cannot steal it.
Liam sir are you listening? Thanks
Ishan

On 9/6/14, Christopher Hallsworth  wrote:

Thanks for the agreement! Very shoddy practice in my opinion. At least
Justin was decent enough to offer all his games including the unlocker
program he uses to generate the hardware specific codes. Yes it had a
price tag of it but was sure very popular to us.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 08:05, dark wrote:

I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very
scummy that nobody will ever be able to play them ever again, and will
lose him much respect in the community.

Beware the Grue!

Dark.
- Original Message - From: "Christopher Hallsworth"

To: "Gamers Discussion list" 
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



I don't know why they can't make them as abandonware. Also what's
happening with Super Egg Hunt are they still going to offer that.
Confident they are but this wasn't mentioned here.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 05:19, shaun everiss wrote:

Hi all.
this comes from l-works.
Aparently no mor

Re: [Audyssey] entombed, please help

2014-08-01 Thread Milos Przic
In the last versions he is really tough. I assume you don't have the full 
game, but I baught it and I don't kill him when I encounter it. I try not to 
bump into him when I am at the seventh floor for the first time, but I go 
down and level up a little, then whenI find better weapons and when I am 
stronger with all my party, I return and kill him.

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "lucky" 

To: "Gamers Discussion list" 
Sent: Friday, August 01, 2014 5:44 PM
Subject: [Audyssey] entombed, please help



Hi folks

I got stuck in entombed.
I'm facing with one boss in 7th floor which is called Drake and really 
don't know how to kill him.
This is for the who knows which time. I tried many combinations, with 
rases and many different jobs but nothing.

Can you guys give me some tips or tricks how to defeat him?

Thanks in advance and have a nice gaming


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[Audyssey] An IF interpreter for android other than text fiction?

2014-07-21 Thread Milos Przic
Hi all,
I wrote here a few days ago and had same issues as the others... So reposting 
again my question.
Is there an IF interpreter other than Text Fiction that is accessible with 
Talkback, and that can work with glulx and other if formats?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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[Audyssey] Time of conflict mailing list

2014-07-04 Thread Milos Przic
Hi all,
I would like to play and exchange toc maps, but I don't find the toc 
mailinglist infor on the site. I wrote to David but he didn't answer. Can 
someone provide the list info?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] Announcing release of Traders of Known Space

2014-06-30 Thread Milos Przic

Hello,
Excuse my impatience, but can I ask what the new game called interceptor 
will be about?

Thanks in advance and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Valiant Galaxy Associates" 

To: 
Sent: Saturday, June 21, 2014 2:56 AM
Subject: [Audyssey] Announcing release of Traders of Known Space


Valiant Galaxy Associates is proud to announce the release of our first 
free game.While we were waiting to get all the bugs worked out of our 
first commercial game, Interceptor (coming soon), we decided to devise a 
simple trading game.That game is here and called Traders of Known 
Space.The year is 3051 and the human federations of planets are at war 
with aliens known as the grays, but even during a war, commerce 
continues.You are commander of an independent merchant ship that must make 
your way in these uncertain times.Buy goods cheap, sell goods at a 
premium, upgrade your ship, gather information, fight space battles, and 
avoid hazards.The game uses a map mode for navigating between planets, and 
a menu mode for performing actions in the game.It can be played with 
relatively few keyboarding skills.The game is completely self-voicing and 
requires no special equipment or software to play.You can find Traders of 
Known Space at http://www.valiantGalaxy.com under downloads.Documentation 
is available from inside the game as well as on the web site under games, 
then Traders of Known Space, then click here for documentation.Good luck, 
and we hope you enjoy the game.For questions, complaints, hate mail, bug 
reports, personal invitations, etc, send email to v...@valiantgalaxy.com 
<mailto:v...@valiantgalaxy.com>.


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Re: [Audyssey] Help needed for lone wolf

2014-06-03 Thread Milos Przic

Hello,
Maybe your periscope is down? Try pressing the f3 to raise your periscope 
and then try with the v key.
About the mines, they require a level of navigational skills. It activates 
when you collide with it, but still, don't go too near as when you want to 
manoeuvre you need some space and you will probably activate it. I try to go 
round it or find a way between mines, measuring carefully port and starboard 
angles with my sonar, so when I make sure that nothing is in front of me I 
pass by. A good way to find out if you are going to hit a mine is sending 
out a torpedo to see if it will activate it, but if you have enemies in the 
vicinity it is wiser not to do it.

Best!
 Miloš Pržić
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Lori Duncan" 

To: 
Sent: Tuesday, June 03, 2014 7:16 PM
Subject: [Audyssey] Help needed for lone wolf


Hi everyone, I’ve finally managed to get Lone Wolf back up and running on 
my windows 7 system, but I’m noticing when I track things with my radar, 
it will say something like “Cargoship north, 5000 yards”, but when I press 
the v key, it then says nothing.  I thought pressing the v key was the one 
to scan all around me, like the x does in Tank Commander.


Also, is there a way I can learn about ranges of obsticles such as mines. 
I’m not sure how close to a mine I have to be before it activates, and 
because they don’t make a sound like the ones in Shades of Doom, I’m 
afraid to move.  Maybe someone could give me some tips.  Thanks from Lori.

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Re: [Audyssey] brief description of Risk

2014-05-27 Thread Milos Przic

Hi Jeremy,
Please don't appologize for this good and effective explanation! My friends 
play risk and I can't. But on the other hand, as dice and cards are 
envolved, I think that RS games and+or Quentin C can adapt them, as they did 
with a lot of card and dice rolling games.

Thanks once again for the info!
Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Jeremy Brown" 

To: "gamers" 
Sent: Tuesday, May 27, 2014 11:59 PM
Subject: [Audyssey] brief description of Risk



Since a number of people haven't encountered Risk or a clone of it, I
thought I'd describe it briefly.  Also, I'd like to thank everyone
who's sent me suggestions both on and off the list.  It's much
appreciated.

Risk is a game for 2-6 players played on a board with 42 countries.
These countries are grouped into continents.  (The world map is that
of our Earth circa 1815, as the original game was supposed to model
roughly Napoleonic era warfare).  Each country is bordered by certain
others, and countries across water from each other are joined by
bridges over which pieces can move.  All the pieces in the game are
generic.  There is an army which is a one hit figure.  To attack a
player moves 1 or more armies to an adjacent territory.  One army must
always be left in a territory as a marker of possession and as a
garrison force.  If a territory is conquered, then the player collects
a card.  The cards mirror the 42 countries, as well as two wild cards.
Each card picutres a infantryman, a cavalry man, or a cannon.  If you
can make three of a kind of any of these, or one of each, then you can
trade in the cards for extra armies at the beginning of your turn.

At the beginning of the game you are given a certain number of armies
based on the number of players playing, and countries are assigned
randomly by deal of the cards.  You place all your armies before play.
At the beginning of your turn you gain armies from three sources:
you gain 1 army for every three territories you possess with a minimum
of 3 armies no matter what.
If you control an entire continent you gain extra armies.  larger or
more difficult to  defend continents give more armies.
If you can trade in a three of a kind of cards you can gain extra armies.

Combat is very simple.  There are five dice with the game, 3 red, and
2 white.  The defender has the white dice but may only roll 2 dice as
long as he or she has more than 1 army in their territory to defend.
The attacker can roll up to three dice, but the attacker can only roll
dice equal to or less than his attacking force.  I.e. if an attacker
uses 5 armies he can roll 3 dice, but once that army drops to 2
armies, he can no longer roll 3 and must use 2 or 1 dice.  The
defender wins all ties.  Otherwise who ever rolls highest wins.  The
top die of each player is compared then the next highest.  If the
defender rolls a 6 and 4 and the attacker rolls a 5 and a 4, each
player loses one army.  Battle is a matter of attrition where you wait
for one side to either lose all their armies, or end the attack.

There are more small rules about moving and consolidating a position,
however, this gets across a basic idea of the game.  If anyone has
questions they may ask either on or off list.  My main interest in it
is that I have played this game for a long time, and at one point was
involved in a large group of players that met once a week to play.  It
is a very simple game that can be extremely complex.

Thanks and sorry for extra spam for those who have no interest in the 
game.


Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] complains

2014-05-10 Thread Milos Przic

Hello,
Yes, but neither Thomas is paid for doing what he does, indeed I couldn't do 
such a thing in my free time. Also if he is a moderator it doesn't meen that 
he plays all games out there. You are relatively new to this list, but I am 
here for years now, and if you knew how many times it happend that noone 
replyed to my questions. Recently for example, noone answered to me how 
exactly to resolve a problem with Choice of games on android that I had and 
think am still having. I asked on the forum but nothing either. And what 
should I do? Should I unsubscribe? Of course not, because I don't have much 
free time like many of the people here, and it happened many times that I 
knew an answer to a question on this or another list and decided to write 
the email another time as I was haveng a quick check of my email, then the 
message gets deleted by chance and I don't respond to the person. It just 
happens when someone is busy most of the time, and you have to live with it 
whether you are on this list or not. These lists are for entertainment only, 
and if your priority in this life is only to have fun, don't expect that 
everyone thinks the same, as having fun for me and for most other people is 
only a little pause from the serious activities the life consists in such as 
work, studies, family etc. Even the game developers here do it mostly as a 
hobby and have more important things to do, so if even Thomas, Jeremy, 
Philip, Louis or whoever of them doesn't answer, you shouldn't get mad. And 
finally, you and I don't make much contributions to the list and to the 
gaming community. And if you and I leave the community or start complaining 
like this, what influence will it have on the people out there? So let's 
thank to the devs for what we currently have, as if we don't, we'll 
understandably lose it. If I were a dev, I would have probably stopped 
developing games till now quite because of this, but no, I don't want to 
discourage anyone. Guys, keep up the good work! And once if I get mad about 
something, I will probably just vanish...

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "ishan dhami" 

To: "Gamers Discussion list" 
Sent: Saturday, May 10, 2014 12:29 PM
Subject: Re: [Audyssey] complains



Hi you can be right sir but thomas sir is the moderator of this list
and his duty is to read all messages for checking purposes so I read
he use to reply others but not me.
Thanks
Smilee!
Ishan

On 5/10/14, Anouk Radix  wrote:
Hi, I guess you have to remember that people are not paid helpers. 
Everyone

is a gamer here and not everyone plays the seem games
People are on this list for fun, not neccessarily to help others.
Also, not everyone reads this list on a regular basis and some topics 
might

be skipped if persons themselves dont have experience with it.

Still, your choice of course.
Greetings, Anouk,
On 10 May 2014, at 10:28, ishan dhami  wrote:


Hi I'm leaving audyssey after sometime because my friends in audyssey
are very unresponsive.
I posted  various time about the  road to rage but nothing happen.
I demoralised and now after sometime I leave.
Smilee!
Ishan

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All mes

Re: [Audyssey] Choice of games accessibility on android?

2014-05-04 Thread Milos Przic

Hi Chris,
I can't even pass the first screen... Did you use some unusual gestures? Did 
you somehow find the next button on the screen with help from a sided 
person? Swiping and clicking just doesn't work for me...

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Sunday, May 04, 2014 4:33 PM
Subject: Re: [Audyssey] Choice of games accessibility on android?



It is possible.  I have played through Choice of Broadsides and Choice of
Kung Fu on my nexus 4.  What's odd is that accessibility seems to change 
and

get better after the first few screens.  There are some oddities though:
choice items are read twice if you are swiping through the options.  Touch
by explore seemed really laggy for some reason.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Milos Przic
Sent: Sunday, May 04, 2014 8:35 AM
To: Gamers Discussion list
Subject: [Audyssey] Choice of games accessibility on android?

Hi all,
I downloaded the Choice of Broadsides to experiment a little with a free
title before I buy something, and am not sure if one can actually play 
using
talkback. I read the screen without problems, but a double click on the 
Next

Button when I swipe to it doesn't work, so I can't pass the first screen.
When I try to find the buttons by touching and not by swiping, I can't 
find

anything...
Does anyone have experience with these games on Android?
Thanks to all in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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[Audyssey] Choice of games accessibility on android?

2014-05-04 Thread Milos Przic
Hi all,
I downloaded the Choice of Broadsides to experiment a little with a free title 
before I buy something, and am not sure if one can actually play using 
talkback. I read the screen without problems, but a double click on the Next 
Button when I swipe to it doesn't work, so I can't pass the first screen. When 
I try to find the buttons by touching and not by swiping, I can't find 
anything...
Does anyone have experience with these games on Android?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] Choiceofgames available to play in windows and mac

2014-05-04 Thread Milos Przic

Hi Dark and all,
I am not sure how their system works. I played their few free titles and the 
demos of more of the paid ones, and wanted to buy them. I saw that they are 
plaid in Chrom and waited to buy an androi phone and did it, but as I was 
learning I didn't buy anything yet. Now that they are available in windows, 
I decided finally to buy them to play on Android and on Windows too, but my 
main question is, is it possible to buy a game and play it on boath 
platforms? If so, how does it work if the account you make on the site for 
Windows version is not your google account?
Also, once baught, do you have to be connected to the internet to play, or 
you can play offline?

Thanks in advance and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "dark" 

To: 
Sent: Sunday, May 04, 2014 10:11 AM
Subject: [Audyssey] Choiceofgames available to play in windows and mac


Everytime choiceofgames have been mentioned previously, someone has asked 
if they're available in windows.


Well good news, they are now!

I'm just learnt that as well as being available to buy from the  chrome 
web or apple ap stores for your favourite mobile device, you can also buy 
the games directly from the site with a credit card and account system 
(though this apparently requires cookies).


previously the only way to play the games on a windows machine was to buy 
them from the google chrome store, and play them in chrome, sinse chrome 
is not a particularly accessible alternative this caused problems if you 
didn't have access to Ios or android.


Well I'm pleased to say that has changed, and now you can buy the games 
directly from the choiceofgames site and play in whatever browser you 
want.


Just go to where it says "play online" on the site and use the "buy game 
button" to setup an account and pay via credit card, though apparently it 
does require cookies to save your game.


Hope people enjoy this, I've had fun with these games on my Iphone and I 
have always thought it's a shame that they've never been available on 
windows, though of course sinse they will run in any browser I'd assume 
they're playable on mac as well.


And before someone asks the choiceofgames site can be found 
http://www.choiceofgames.com/


Hth.

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[Audyssey] Accessible android games

2014-03-14 Thread Milos Przic
Hi all,
I baught a phone running android operating system. I followed the discussion 
about low interest of developing games for android, but still, are there game 
that are accessible? I don't ask only for those specifically made for the 
blind, but also for those that are accessible by chance if any?
I know for text fiction interpreter and I know that there is a version of 
Quentin C's playroom, and for the Choice of games too, as well as other games 
like those. And yes, there is the Inquisitor. But is there something else?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] Entombed, the final battle!

2014-01-17 Thread Milos Przic
I thaught of that one, but didn't arrive in time to deal with him. I tried 
to summon alisa's bones, but an error appears. Here it is.

Version:  1.02K
Jobs:  | Fighter Assassin | Thief Monk | Bard Necromancer
Message: Object reference not set to an instance of an object.
Source: Entombed
TargetSite: Void Act(AudioGame1.AbilityAttributes)
Data: System.Collections.ListDictionaryInternal
Stack:at AudioGame1.AbilityLich.Act(AbilityAttributes aa)
  at AudioGame1.Encounter.BattleAI(Combatant readyCombatant, Menu 
battleMenu, Player p, Dungeon d)
  at AudioGame1.Encounter.Update(GameTime gameTime, Player p, Menu 
battleMenu, Dungeon d)

  at AudioGame1.Game1.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, 
EventArgs e)
  at 
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 
grfidlef)
  at 
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 
dwComponentID, Int32 reason, Int32 pvLoopData)
  at 
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 
reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 
reason, ApplicationContext context)

  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.Run()
  at AudioGame1.Program.Main(String[] args)
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, January 18, 2014 2:22 AM
Subject: Re: [Audyssey] Entombed, the final battle!


The blueone. It doesn't do anything unless one of the others is killed. 
Then you can deal with Alissa and the others.




Pinky, are you pondering what I'm pondering?
-Original Message- 
From: Milos Przic

Sent: Friday, January 17, 2014 6:11 PM
To: Gamers Discussion list
Subject: [Audyssey] Entombed, the final battle!

Hi all,
I am really stuck here. I have a party of 4: a fighter assassin, who is 
really powerful when flurrying after hiding (the combination was 
sufficient to kill the drake), a bard necromancer, a thief monk and the 
pet. I wanted to summon bones of a shaman but it didn't work, so I did it 
with a fighter. Now I come to Lisa and the friends! They summon each 
others bones, they restore each other and when Lisa transforms she kills u 
all! I once killed her with my deadly drake-killing combination but her 
party was first to summon her bones, so I couldn't do much about it. What 
is your advice? Is there one of the christals who should be attacked and 
killed first?

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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[Audyssey] Entombed, the final battle!

2014-01-17 Thread Milos Przic
Hi all,
I am really stuck here. I have a party of 4: a fighter assassin, who is really 
powerful when flurrying after hiding (the combination was sufficient to kill 
the drake), a bard necromancer, a thief monk and the pet. I wanted to summon 
bones of a shaman but it didn't work, so I did it with a fighter. Now I come to 
Lisa and the friends! They summon each others bones, they restore each other 
and when Lisa transforms she kills u all! I once killed her with my deadly 
drake-killing combination but her party was first to summon her bones, so I 
couldn't do much about it. What is your advice? Is there one of the christals 
who should be attacked and killed first?
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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[Audyssey] Stuck in Entombed

2014-01-13 Thread Milos Przic
Hi all,
I purchased the game. Don't know if the problem is the fact that I loaded a 
game that I started in demo mode and then continued, going to the 8th floor, 
but the floor is completely explored and there is no stareway down. I have an 
adventurer in my party that has the sense secrets skill at maximum level, and I 
have been searching with the z key wherever I could, but no secret passage.
What do you advise me to do?
Best!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Milos Przic
Saved game? That's it! I accidentally coppied the saved games folder when I 
was coppying the data from the old computer. Now that I deleted it the game 
works!

Thanks! :)
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, January 05, 2014 4:22 PM
Subject: Re: [Audyssey] Problem running Entombed on Windows 7



Hi Milos:

HmmIt looks to me like this runtime error was do to a program
error when saving or loading something to your hard drive. What
exactly were you doing when this error popped up?

The reason I ask as this looks like an error that Jason will have to
fix as it looks like it is programming related rather than a
dependency issue as I had first thought. At best I can see it is
unable to serialize something, possibly the high scores, and I've seen
similar issues like that in Entombed before. The program is to say the
least quite buggy, and they need to be fixed sooner or later.

Cheers!



On 1/5/14, Milos Przic  wrote:

Hi Tom and all,
I installed the update also. Here is the error message.
Thanks!


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Re: [Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Milos Przic

Hi Tom and all,
I installed the update also. Here is the error message.
Thanks!
Version:  1.02K
Jobs:  |
Message: Object of type 'System.UInt32' cannot be converted to type 
'System.Guid'.

Source: mscorlib
TargetSite: System.Object CheckValue(System.Object, 
System.Reflection.Binder, System.Globalization.CultureInfo, 
System.Reflection.BindingFlags)

Data: System.Collections.ListDictionaryInternal
Stack:at System.RuntimeType.CheckValue(Object value, Binder binder, 
CultureInfo culture, BindingFlags invokeAttr)
  at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object 
value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, Boolean 
doVisibilityCheck, Boolean doCheckConsistency)
  at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object 
value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, Boolean 
doVisibilityCheck)
  at 
System.Runtime.Serialization.FormatterServices.SerializationSetValue(MemberInfo 
fi, Object target, Object value)
  at 
System.Runtime.Serialization.FormatterServices.PopulateObjectMembers(Object 
obj, MemberInfo[] members, Object[] data)
  at 
System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo.PopulateObjectMembers(Object 
obj, Object[] memberData)
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ParseObjectEnd(ParseRecord 
pr)
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Parse(ParseRecord 
pr)

  at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler 
handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, 
IMethodCallMessage methodCallMessage)
  at 
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream 
serializationStream, HeaderHandler handler, Boolean fCheck, Boolean 
isCrossAppDomain, IMethodCallMessage methodCallMessage)
  at 
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream 
serializationStream)

  at AudioGame1.HighScoreList.Load()
  at AudioGame1.HighScoreList..ctor()
  at AudioGame1.Game1..ctor()
  at AudioGame1.Program.Main(String[] args)
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, January 05, 2014 1:55 PM
Subject: Re: [Audyssey] Problem running Entombed on Windows 7



Hi Milos:


I am afraid you will have to send that error message or at least the
main gist of it otherwise we can't tell you what is wrong. I am
running Entombed on Windows 7 without error so I can only assume it is
a dependency issue. You are either missing the latest XNA Framework,
or you have the new version of Entombed that uses the Microsoft SQL
runtimes which can sometimes be problematic. Either way, it is
essential that we get to read that error message so we can try and
resolve the problems you are having.

Cheers!


On 1/5/14, Milos Przic  wrote:

Hi all,
I don't know if there was a topic regarding this before, but then I 
didn't

still have the Win 7 and if there was a topic I probably skipped it.
I can't run the Entombed game on my new computer with Windows 7 32-bit. 
When
I try to run it, I get a long error that I sent to an email address which 
I
found on the Entombed site a few days ago, but I didn't get the response. 
I
also downloaded the zip file containing all needed files separately but 
it

didn't help either. I won't coppy the error here as it is pritty long and
dont want to clutter up the allowed memory if it is not necessary. 
However

if you want me to send the error please tell me and I will.
Did anyone have this problem, and if yes, how did you deal with it?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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[Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Milos Przic
Hi all,
I don't know if there was a topic regarding this before, but then I didn't 
still have the Win 7 and if there was a topic I probably skipped it.
I can't run the Entombed game on my new computer with Windows 7 32-bit. When I 
try to run it, I get a long error that I sent to an email address which I found 
on the Entombed site a few days ago, but I didn't get the response. I also 
downloaded the zip file containing all needed files separately but it didn't 
help either. I won't coppy the error here as it is pritty long and dont want to 
clutter up the allowed memory if it is not necessary. However if you want me to 
send the error please tell me and I will.
Did anyone have this problem, and if yes, how did you deal with it?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] The Inquisitor Adventure - Audiogame.

2013-12-23 Thread Milos Przic

Hi Phil,
Another few questions, as I am still not sure what to do, although I can't 
wait to start playing!

1. If i buy a new computer, do they offer replacement?
2. Do I first order the game, or is there a downloadable file into which I 
enter serial number or something like that?

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Sunday, December 22, 2013 12:42 PM
Subject: Re: [Audyssey] The Inquisitor Adventure - Audiogame.



I forgot the PC and Mac buying info:
The Inquisitor Audiogame Adventure
$26.64
Nicolas Eymerich, Inquisitor: The Plague


Chapter 1 - Audiogame

Platform: PC

Windows (XP, Vista, 7, 8)

Language: English, Latin, Italian

Note: this is the audiogame only version, with no graphics!

Chapter 1: Inquisitor, Eymerich is called back to Carcassone by the head 
of the Inquisition, a problem has arisen. But not everything is said. 
Demons, heretics and the Plague contaminate the place he is sent to.


Minimum Requirements:
Operative Systems: Windows XP, Vista, 7, 8
Graphics Card: DirectX9/OpenGL compatible
RAM: 2GB
CPU: 2Ghz
Hard Disk: 1GB required

http://sites.fastspring.com/ticonblu/product/eym01_audiogame_pc

THE INQUISITOR AUDIOGAME, MAC VERSION
$26.00

http://sites.fastspring.com/ticonblu/product/eym01_audiogame_mac


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Re: [Audyssey] The Inquisitor Adventure - Audiogame.

2013-12-22 Thread Milos Przic

Hello,
I don't seam to find a link here that leads to the pc version. I am ready to 
purchase it immediately.
One question though. Are there still graphic visible on the screen when in 
audio mode?

Best!
 Miloš Pržic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Sunday, December 22, 2013 2:51 AM
Subject: [Audyssey] The Inquisitor Adventure - Audiogame.


The Inquisitor Adventure - Audiogame.
by TIconBLU srl
Ivan Venturi, creator, script writer, designer and producer of the Eymerich
project.
In the game you play Nicolas Eymerich, The Inquisitor, in 1364, the time of
the plague.

Nicolas Eymerich arrives in Carcassonne, the city of the Inquisition, where
he is ordered to investigate what happened in a distant village in the South
of France, a territory infested with the heresy of the Cathari.
The Catholic Church has lost its influence and power there.
This is evident with the congregation of the Dominicans towards the
Cistercians in particular.
Will omened signs have shown themselves.
Eymerich must investigate.
He perceives immediately that truth has been only partially revealed, he
then manages to disclose it thanks to his in vestigation within the
fortress, and to his acts of strength and brightness. However, There is
something more.
The nauseating smell of Satan is well perceived.

That’s why Eymerich takes the power away from the abbot and becomes the
Grand Inquisitor, while strange and obscure signs appear on the horizon.
The village is tormented by a terrible presence, appearing on the last
solstice of Summer, causing deformed fetuses and propagating the plague.
A plague even more terrible than the one that decimated the known world just
20 years before.
The journey is becoming more and more deadly and dangerous, an infernal
nightmare.
Madness and heresy have united, forests are on fire hiding monstrous
creatures created by the ancient pagan myths, and the Cistercian castle has
turned into an impregnable fortress where large stakes burn.
None of that will stop Eymerich, he will eventually arrive to what is both
cause and symptom of this pandemonium.

This is the first among four chapters that will take Eymerich to combat the
most ancient of evil, in the heart of medieval towns full of history and
mystery, crossing different spatial and temporal planes.

NICOLAS EYMERICH THE INQUISITOR (1320-1399) is the lead character in ten
books by Valerio Evangelisti published in Italy (by Mondadori) and around
the world.

NICOLAS EYMERICH: INQUISITOR is the first volume in the saga of Interactive
Novels about the Inquisitor, and is divided into four chapters:

Chapter 1: the INQUISITOR, Eymerich is called back to Carcassone by the head
of the Inquisition, a problem has arisen. But not everything is said.
Demons, heretics and the Plague contaminate the place he is sent to.
On sale for $10.99, reduced from $13.99
Chapter 2: the VILLAGE, Obscure tales are unveiled in the plague-ridden
village. And the night is filled by the inhuman cries of the demon, who
beside him gives birth to creatures beyond all horror.

Chapter 3: the DEMON, In a now-dead wood, in the heart of the mountain
burning with infernal flames, Eymerich and his brother finally face the
Demon.

Chapter 4: the ABBEY, But the awful truth is beyond the insurmountable walls
of the Abbey, where pyres of bodies are burning, their smoke darkening the
sky. Something very, very ancient has taken the form of Satan.


WHO IS EYMERICH

Nicolas Eymerich, Dominican, was born in Girona, Catalonia, A.D. 1320, and
there he returned and died in 1399.

Author of the Directorium Inquisitorum, the text that turned torture and
unlimited power of the Sacred Inquisition into law.
His right-hand man is friar Jacinto Corona from Valladolid. Jacinto Corona
is the only person able to resist the overwhelming force of Eymerich’s cruel
temper and sharp mind.
Nicolas Eymerich’s knowledge of the sacred, profane and blasphemous texts is
abundant and his complete lack of respect for human life is well known.
Eymerich has one goal and one goal only: combat Satan.
At all costs.

Eymerich’s story is well documented, as well as is his fury to defend the
power of the Catholic Church, especially during a tormented period when the
Pope resided in Avignon and the Hundred Years’ War was raging on.
However, many are the black spots in his adventurous life. A life full of
wars, intrigues, plague, dead men and dangerous journeys. It is these gaps
that Valerio Evangelisti, author of the books of Nicholas Eymerich, has
filled in by narrating the events that cannot be found in history books, and
never will be.

There are things that have not to be handed down, facts that history prefers
to forget.
Events that would crumble the foundation of rational thinking.
Valerio Evangelisti’s books of Nicholas Eymerich from have taken up this
challenge, and we with him.
In collaboration with UNIVERSAL ACCESS.


The “Nicolas Eym

[Audyssey] Top 25 games in 2013

2013-12-20 Thread Milos Przic
Hi all,
I red about this in the newspaper (the link is belowe) and found this amazing. 
Are some of those games at least a little accessible? Has anyone hurd about the 
fifth on the list, called "Papers, please"? It seams very interesting and also 
quite possible to adapt, at least from my point of view as a gamer. What do you 
think?
Best!
  Miloš Pržic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-01 Thread Milos Przic
Hello all, it's me again with one more question. Now that I know how to 
distribute the money, it can happen that a player doesn't have a banknote of 
2 dollars and has to pay. Can he give to a player to whom he has to pay 
another banknote and then the other player gives him the rest? Is it stated 
in the rules?

Best regards, and thanks!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, December 02, 2013 3:04 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Milo.

Firstly, if your braille monopoly is like the one I've owned it should 
have instructions in braille, but just in case not I'll answer your 
questions.


Firstly regarding how to tell bought or mograged properties, well usually 
for sighted players laying the property cards along the side of the board 
will do, either face up with the wrent prices for when players own them, 
or face down with the  morgage info if the back owns the properties.


What your best off doing in a braille version though is just for everyone 
to keep tabs on what they own. i myself sort my properties into sets so if 
someone lands on one I own I can tell, indeed i have heard a rule that 
it's the players' responsability to take note when someone lands on 
her/his property and take money, though usually in practice whenever I've 
played most people are quick to remember anyway, especially if someone 
owns houses on a given road.


Regarding the  cash distribution, if I remember rightly it's two five 
hundreds, four one hundreds, one fifty, one twenty, two tens, one five, 
and five ones. aGain, sorting your money in cash order can help keep track 
of it too.


hth.

Beware the Grue!

Dark.


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-01 Thread Milos Przic

Hello Sarah and Dark,
My Monopoly game didn't come with a manual, so thanks! :)
Best regards,
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, December 02, 2013 3:04 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Milo.

Firstly, if your braille monopoly is like the one I've owned it should 
have instructions in braille, but just in case not I'll answer your 
questions.


Firstly regarding how to tell bought or mograged properties, well usually 
for sighted players laying the property cards along the side of the board 
will do, either face up with the wrent prices for when players own them, 
or face down with the  morgage info if the back owns the properties.


What your best off doing in a braille version though is just for everyone 
to keep tabs on what they own. i myself sort my properties into sets so if 
someone lands on one I own I can tell, indeed i have heard a rule that 
it's the players' responsability to take note when someone lands on 
her/his property and take money, though usually in practice whenever I've 
played most people are quick to remember anyway, especially if someone 
owns houses on a given road.


Regarding the  cash distribution, if I remember rightly it's two five 
hundreds, four one hundreds, one fifty, one twenty, two tens, one five, 
and five ones. aGain, sorting your money in cash order can help keep track 
of it too.


hth.

Beware the Grue!

Dark.


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[Audyssey] Some practical questions reguarding the Monopoly game

2013-12-01 Thread Milos Przic
Hi all,
I think that this is not Off-Topic. It is about a game that is accessible, 
although it is not neither video nor audio game but a braille monopoly that I 
ordered on Ebay and it arrived some time ago. Now I am trying to play and have 
some questions, and if this is off-topic I will make no objections if the 
moderators close it.
First, let me say that I know the rules and that I am very experienced player 
in all audio versions of Monopoly. So the rules are not the problem, but the 
questions are about applying them in the physical game, that is, how to do some 
things that the computer does in a digital version instead.
1. When your token lands on a field and you want to buy it, how do you do it? 
Do you just take the card where that property info is written?
2. How does one distribute the money? The board comes with a number of 
banknotes of 1, 5, 10, 50, 100 and 500 dollars. How to distribute the money at 
the beginning so that everyone has 1500 dollars as the rules state, and still 
to be able to pay, say, 2, 3, 14 or 223 dollars?
3. How to mark a property that is mortgaged?
Another set of questions may come up soon, so thanks in advance!
Best regards,
  Miloš Pržic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] Hack and Other Simple Games

2013-11-23 Thread Milos Przic

Hi Tom,
I like the idea, spetialy this about the warriors! Personally, I am not 
quite a science fiction fan, but a gladiator or a warrior type game would be 
nice. And if it is simple and yet envolves some strategy and has good reply 
value (and preferably good sound effects), I am deffinitly going to play it.

Best,
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 24, 2013 1:59 AM
Subject: [Audyssey] Hack and Other Simple Games



Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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[Audyssey] Time of comflict maps

2013-11-09 Thread Milos Przic
Hi all,
Although Toc is still not at its full glory, lacking online playing features 
and the other that we are awaiting, did anyone experiment with the map builder? 
If yes, is there a place where those who create maps for Toc exchange them? I 
think there is an aray of possibilities: from simulating a battle that happen 
somewhere during the two world wars, to imagining new ones...
So, are there some more user-made maps?
Best regards, and thanks in advance!
  Miloš Pržic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] Audyssey babble report for June 2013

2013-07-01 Thread Milos Przic

Hello all,
Just wondering, what happens with Dark? Where is he? There are no his 
messages during the hole fo the last month, and he was the one who every now 
and then joked about his first or second place on the list that Jim sends 
every month...

Best,
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Jim Kitchen" 

To: "Audyssey" 
Sent: Monday, July 01, 2013 10:18 AM
Subject: [Audyssey] Audyssey babble report for June 2013




100 people posted 933 messages.

127 From, Thomas Ward. 93 From, Josh Kennedy. 70 From, shaun everiss. 60 
From, Jim Kitchen. 51 From, Chris H. 50 From, Charles Rivard. 48 From, 
James Bartlett. 36 From, Lisa Hayes. 34 From, Bryan Peterson. 15 From, 
Cara Quinn. 14 From, Dakotah Rickard. 13 From, Draconis. 12 From, Ian 
Reed. 12 From, Ken The PionEar. 12 From, Paul Lemm. 11 From, Desiree 
Oudinot. 11 From, john. 11 From, lenron brown. 10 From, Ron Kolesar. 9 
From, Christina. 8 From, Tyler. 7 From, Angela Delicata. 7 From, Clement 
Chou. 7 From, Michael Taboada. 7 From, Trouble. 7 From, wayne17a. 6 From, 
Bogdan Muresan. 6 From, dbzfan. 6 From, Phil Vlasak. 5 From, Darren 
Harris. 5 From, Eleanor Robinson. 5 From, Jeremy Kaldobsky. 5 From, Johnny 
Tai. 5 From, joseph weakland. 5 From, Keith. 5 From, Liam Erven. 5 From, 
Will. 5 From, Zachary Kline. 4 From, Curt Taubert. 4 From, Dennis Towne. 4 
From, Eleni. 4 From, Jesse Gaona. 4 From, Karen Palau. 4 From, loriduncan. 
4 From, michael barnes. 4 From, Milos Przic. 4 From, Ryan Conroy. 3 From, 
Alexandra. 3 From, Darren Duff. 3 From, enes. 3 From, Jacob Kruger. 3 
From, Kelly Sapergia. 3 From, Mich. 3 From, Mike Wassel. 3 From, Ryan 
Strunk. 3 From, Sky Mundell. 3 From, sylvester thomas III. 3 From, Willem 
Venter. 3 From, William Lomas. 2 From, Anouk Radix. 2 From, austin pinto. 
2 From, blindndangerous. 2 From, Brandon Misch. 2 From, Devin Prater. 2 
From, eargel. 2 From, hayden presley. 2 From, helmuth. 2 From, Lindsay 
Cowell. 2 From, lindsay_cowell. 2 From, MamaPeach. 2 From, Mike Maslo. 2 
From, Nicol. 2 From, Ron Schamerhorn. 2 From, Sarah Haake. 1 From, 
angel.adorno1. 1 From, BlindLee55. 1 From, Brandon Peters. 1 From, BRYAN 
PETERSON. 1 From, Che Martin. 1 From, Damien C. S. Pendleton. 1 From, dan 
cook. 1 From, David Bartling. 1 From, David Mehler. 1 From, David. 1 From, 
dbartling714. 1 From, Dr Norman Waddington. 1 From, Gabriel Battaglia 
\(Kriyaban\). 1 From, Gamers List Guidelines Robot. 1 From, Greg Steel. 1 
From, Ian McNamara. 1 From, James Howard. 1 From, Phil Vlasak. 1 From, 
Philip Bennefall. 1 From, Reinhard Stebner. 1 From, Richard Sherman. 1 
From, Scott Chesworth. 1 From, simon dowling. 1 From, Steve Cullen. 1 
From, Tony James. 1 From, Wil James.

Archive file size 2487822 bytes
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Milos Przic
P.S. When talking about those who offer us their games for free, that's 
completely another thing. No responsability of this kind, no possibility of 
making a crack, etc.

Best,
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 24, 2013 4:52 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Milos,

While I do agree that a developer should send out new or replacement
license keys in a timely fassion I have always have believed in the 72
hour rule. That is a customer can expect a replacement key within
three days upon request excluding weekends and holidays. That frees
the developer up to fulfill personal commitments be it a job, family,
doctor appointments, whatever while giving his or her customers a
reasonable time frame to expect his or her license information. I
personally feel 24 hours is cutting it short unless there is an
automated system in place to serve the human operator when he/she is
unavailable.

On 6/23/13, Milos Przic  wrote:

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to 
check


orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
  Milos Przic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Milos Przic
Of course Tom. 3 working days should be enough, but the more responsible you 
are, more clients you will have. But 6 months? I understand that a developer 
invests in software, sounds etc, but it is not likely that one doesn't have 
at least a little profit from game developement. So if you want to make some 
money, even only to cover your investments, you have to be responsible, 
otherwise I said what will happen...

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 24, 2013 4:52 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Milos,

While I do agree that a developer should send out new or replacement
license keys in a timely fassion I have always have believed in the 72
hour rule. That is a customer can expect a replacement key within
three days upon request excluding weekends and holidays. That frees
the developer up to fulfill personal commitments be it a job, family,
doctor appointments, whatever while giving his or her customers a
reasonable time frame to expect his or her license information. I
personally feel 24 hours is cutting it short unless there is an
automated system in place to serve the human operator when he/she is
unavailable.

On 6/23/13, Milos Przic  wrote:

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to 
check


orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
  Milos Przic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Milos Przic

Hello Bryan,
english is not my first language although I study translation and know (or 
should have learned till now) the language very well. You got my point and 
thank you for thinking rather than jumping without using your brain. I still 
don't know what is wrong with my wording? Only that I said that in the first 
person? Yes, but let me ask something. How much of you would say that you 
would never ever do this? And if you all say no, how much of you would not 
tell the trooth? Everyone knows the answer to that.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 24, 2013 12:14 AM
Subject: Re: [Audyssey] what will it take for this community to learn?


Exactly. I know. It'd be almost impossible not to jump to that conclusion
based on the wording he chose.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Bryan Peterson" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Milos Przic

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, then the 
developer should be blamed. If I want money for my product, I have to check 
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer as they get frustrated quite like the developers do about the 
complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they don't 
get a registration key right away.  Some people gripe about the fact that 
they don't have enough games to play.  Strangely enough, these 3 complaints 
come from pretty much the same few people.  These are also the same people 
who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




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[Audyssey] Crossword and sudoku prises?

2013-04-09 Thread Milos Przic
Hello all,
There are certainly crosswords and sudoku offered by some newspapers for a 
prise when solved, and those are on the internet too. Are there any of those 
available and often updated that can be imported into the BG Sudoku or BG 
Crossword, played and solved, and sent back to the newspaper or whoever offers 
them?
Best!
  Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] What happens with Jeremy?

2013-01-24 Thread Milos Przic
Hi all,
I haven't hurd from Jeremy Kaldobsky for ages. I wrote to him a few days ago 
but he is nowhere to be seen. Is everything ok with him, or may be he is 
disappointed that we don't discuss so much about his games as we used to before?
Best!
  Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] BPC Programs updates?

2013-01-19 Thread Milos Przic
Hello,
I see on the updates section on the audiogames.net that something is added 
about the PBC Games, Treasure Hunt, Tournament and TDV, as belove the links it 
is written that they are updated on January 19th. On Munawar's site I can't 
find anything new, so please, what happens?
Thanks!
  Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
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Re: [Audyssey] Bokura no deibouken

2013-01-18 Thread Milos Przic
Hi, I found it! I found some of the japanese guy's other games. Are some of 
those a little translated as well?

Best,
 Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Friday, January 18, 2013 8:38 AM
Subject: Re: [Audyssey] Bokura no deibouken


The first post of the bokura no daibouken topic on the audiogames forum will
have it. If that doesn't work, let me know and I'll give you the link to the
actual website. Dropbox would be easier, because you don't have to run it
through google translate or anything like that.
----- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Thursday, January 17, 2013 7:02 AM
Subject: [Audyssey] Bokura no deibouken


Hi all,
How to obtain this game? I have hurd about it on the list, but was not
interested much till I hurd the demo.
Thanks in advance, and best regards!
 Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
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[Audyssey] Bokura no deibouken

2013-01-17 Thread Milos Przic
Hi all,
How to obtain this game? I have hurd about it on the list, but was not 
interested much till I hurd the demo.
Thanks in advance, and best regards!
  Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
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[Audyssey] Top Speed 3 and languages

2013-01-08 Thread Milos Przic
Hi all,
Can one install language packs on the Top Speed 3? There is an option within 
the game, but I am not sure if there are existing ones for this version...
Best,
  Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
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Re: [Audyssey] unsean help needed

2012-08-17 Thread Milos Przic

Hello,
Unsean? Is it a typo or I haven't heard of the game?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "joseph weakland" 

To: "Gamers Discussion list" 
Sent: Friday, August 17, 2012 11:34 PM
Subject: Re: [Audyssey] unsean help needed



i'm in the advanced course part called pressure switch maze does that help

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, August 17, 2012 4:29 PM
Subject: Re: [Audyssey] unsean help needed



Hi Joseph.

Which is the pressure switch maze? I'm afraid I don't recall it exactly. 
is that the one with different tones that you walk over? or is that the 
one with the various switches that change temperature etc.


Btw, if you think that's bad wait until you try the actual alpha 
missions, the lion's den is pure evil! at least it was until I worked out 
how to pass it.  :D.


Beware the grue!

Dark.
- Original Message - 
From: "joseph weakland" 

To: "audyssey games list" 
Sent: Friday, August 17, 2012 9:28 PM
Subject: [Audyssey] unsean help needed


hello i'm on the advanced course pressure switch maze and am stumped can 
any one help me? email off list thanks if you prefer

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Re: [Audyssey] Road to rage

2012-07-18 Thread Milos Przic

Hi Tom,
Oh that's really nice. I don't know what the weather is like there now, but 
I certainly didn't want to make you understand me wrongly. I said that we 
are just used to hearing from you all the time, but the family and the 
private life should of course be always in the first place.

Best,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 18, 2012 4:17 PM
Subject: Re: [Audyssey] Road to rage



Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic  wrote:

Hi all,
I am worried. Why a new cool game like RTR doesn't get so much attention 
on
the list? Tom, Dark and others are always here to give their expert 
opinions

on a new product, and we all like to here that. What's up now? Only a few
messages arrived till now about the game, and on the other hand, I see 
the

activities online, it is always full of players.
How should we explain this? By the way, my nick there is Mishko the Serb. 
So

watch out! :)
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs




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[Audyssey] Train sims

2012-07-18 Thread Milos Przic
Hi all,
What's about the train simulations? There was one that I don't remember the 
name of, where you basicly use the i and k to drive, and there is another one, 
of wich I don't remember the name also, but  that was not intended for blind 
but uses some speech and is farely accessible (or at least seamed so).
Best,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] Road to rage

2012-07-18 Thread Milos Przic
Hi all,
I am worried. Why a new cool game like RTR doesn't get so much attention on the 
list? Tom, Dark and others are always here to give their expert opinions on a 
new product, and we all like to here that. What's up now? Only a few messages 
arrived till now about the game, and on the other hand, I see the activities 
online, it is always full of players.
How should we explain this? By the way, my nick there is Mishko the Serb. So 
watch out! :)
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Spirited Voice Recordings needed.

2012-06-22 Thread Milos Przic

Ah. So now I must confess that I haven't red the Hari Potter books... :)
Best,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, June 22, 2012 10:59 PM
Subject: Re: [Audyssey] Spirited Voice Recordings needed.



Hi Milos,
It came from this line in the HP Goblet of Fire book.
Harry watching the goblins
"Their English isn't too good ... it's like being back
with all the Bulgarians at the Quidditch World Cup .This lot keep gabbling 
in Gobbledegook

... and I only know one word of Gobbledegook. Bladvak. It means 'pickax.'



- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Friday, June 22, 2012 4:04 PM
Subject: Re: [Audyssey] Spirited Voice Recordings needed.



Hi Phil,
A goblin with a bulgarian accent? I know a few of those... :d
Seriously, I know a few people that are of bulgarian origin and talk 
serbian with the bulgarian accent, but a creature like that would never 
acurre to me that way, so tell me how did the asociation come into mind?

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, June 22, 2012 2:30 PM
Subject: [Audyssey] Spirited Voice Recordings needed.



Hi Folks,
i sent this message a few weeks ago and got no response so here we go 
again.
Some people have complained about the flat and dead voices of the ghosts 
in my Sarah game.
I thought it was appropriate to use synthesized voices but who am I to 
argue with the public?
I've added a bunch of real humans talking in the game but I have a need 
for voices for,
The goblin, Peeves, Nearless Headless Nick, the Fat Friar, Moaning 
Myrtle, the fat lady, and Dobby.


You need to record each phrase 2 times. This is for randomize sakes. 
Upon playing a voice in my game, it will randomize all the phrases to 
make it feel a bit more natural.

For example:
Very important! Please make sure you get the best out of your 
microphone, and environment. Be in a quiet as possible room, and remove 
anything that might make your microphone sound bad. This is serious! 
Otherwise, your voice might need to be rejected.
Rejection is no problem, you can always try again. Just understand that 
I want to have the best possible quality in the game, and this includes 
voices!
Please be as lively as possible while recording. And if it may involve 
screaming, so be it.  Don't feel bad, the result will make it 
worthwhile!
Try to emote everything as good as you can. For example, when you say 
"I'm hit!", make it sound serious.
Accents are absolutely no problem. Talk in your normal accent, just like 
you normally would.
Results can be sent via attached Mail to p...@pcsgames.net and I'll get 
back to you.
Please send me the whole recording session in one mp3 file. This being 
you start recording, begin acting, then stop. Try not to stop after each 
recording. Don't worry, no one will ever hear your outtakes, and I won't 
judge you either.  This just makes it much easier for me.
Remember your microphone position, the room you were in, and the 
recording settings in case I need more recordings from you.
Since the ghosts and creatures are all from the UK, To make sure you 
have a good enough accent, I'll need you to say a few test phrases.



Moaning Myrtle:
A high pitched teenage female voice interrupted by sobs and cries.
My name is Myrtle. I do have feelings, you know. Even if I'm dead.

Stop it. You're making fun of me.

I've never come out to speak to anyone before. Well never for a girl.

Dobby the house elf:
His voice was high, a teeny, quivering squeak.

I'm "Dobby, Miss. Just Dobby. Dobby the house-elf, bound to serve one 
house

and one family forever.

Begging your pardon, miss, Dobby has  a helpful mirror, for you, 
Anytime,
Miss, just say Dobby help, and Dobby will try. But Dobby is wanting 
paying

for his work, miss.

Dobby heard tell of it from the other house-elves when he came to 
Hogwarts,
Miss  if you want hiding, The ghosts can't find you in the broom 
cupboard.


Binns:
drones like an old vacuum cleaner
voice dry, reedy, and wheezy; tends to drone on and on
often cleared his throat with a small noise like chalk snapping

I am Professor Binns.  My subject is History.  I deal with facts, not 
myths

and legends

It is such a very sensational, even ludicrous tale.

it was an age when we were feared by common people. and suffered much
persecution.

It is believed to be some sort of monster,  but I tell you, the thing 
does

not exist.

Peeves:
often makes A loud, rude sound, like the air being let out  of a 
balloon,

or a pop sound.
makes rude noises, an evil  cackle and sometimes screeches, "

I'm Peeves, run for your 

Re: [Audyssey] Spirited Voice Recordings needed.

2012-06-22 Thread Milos Przic

Hi Phil,
A goblin with a bulgarian accent? I know a few of those... :d
Seriously, I know a few people that are of bulgarian origin and talk serbian 
with the bulgarian accent, but a creature like that would never acurre to me 
that way, so tell me how did the asociation come into mind?

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, June 22, 2012 2:30 PM
Subject: [Audyssey] Spirited Voice Recordings needed.



Hi Folks,
i sent this message a few weeks ago and got no response so here we go 
again.
Some people have complained about the flat and dead voices of the ghosts 
in my Sarah game.
I thought it was appropriate to use synthesized voices but who am I to 
argue with the public?
I've added a bunch of real humans talking in the game but I have a need 
for voices for,
The goblin, Peeves, Nearless Headless Nick, the Fat Friar, Moaning Myrtle, 
the fat lady, and Dobby.


You need to record each phrase 2 times. This is for randomize sakes. Upon 
playing a voice in my game, it will randomize all the phrases to make it 
feel a bit more natural.

For example:
Very important! Please make sure you get the best out of your microphone, 
and environment. Be in a quiet as possible room, and remove anything that 
might make your microphone sound bad. This is serious! Otherwise, your 
voice might need to be rejected.
Rejection is no problem, you can always try again. Just understand that I 
want to have the best possible quality in the game, and this includes 
voices!
Please be as lively as possible while recording. And if it may involve 
screaming, so be it.  Don't feel bad, the result will make it worthwhile!
Try to emote everything as good as you can. For example, when you say "I'm 
hit!", make it sound serious.
Accents are absolutely no problem. Talk in your normal accent, just like 
you normally would.
Results can be sent via attached Mail to p...@pcsgames.net and I'll get 
back to you.
Please send me the whole recording session in one mp3 file. This being you 
start recording, begin acting, then stop. Try not to stop after each 
recording. Don't worry, no one will ever hear your outtakes, and I won't 
judge you either.  This just makes it much easier for me.
Remember your microphone position, the room you were in, and the recording 
settings in case I need more recordings from you.
Since the ghosts and creatures are all from the UK, To make sure you have 
a good enough accent, I'll need you to say a few test phrases.



Moaning Myrtle:
A high pitched teenage female voice interrupted by sobs and cries.
My name is Myrtle. I do have feelings, you know. Even if I'm dead.

Stop it. You're making fun of me.

I've never come out to speak to anyone before. Well never for a girl.

Dobby the house elf:
His voice was high, a teeny, quivering squeak.

I'm "Dobby, Miss. Just Dobby. Dobby the house-elf, bound to serve one 
house

and one family forever.

Begging your pardon, miss, Dobby has  a helpful mirror, for you, Anytime,
Miss, just say Dobby help, and Dobby will try. But Dobby is wanting paying
for his work, miss.

Dobby heard tell of it from the other house-elves when he came to 
Hogwarts,

Miss  if you want hiding, The ghosts can't find you in the broom cupboard.

Binns:
drones like an old vacuum cleaner
voice dry, reedy, and wheezy; tends to drone on and on
often cleared his throat with a small noise like chalk snapping

I am Professor Binns.  My subject is History.  I deal with facts, not 
myths

and legends

It is such a very sensational, even ludicrous tale.

it was an age when we were feared by common people. and suffered much
persecution.

It is believed to be some sort of monster,  but I tell you, the thing does
not exist.

Peeves:
often makes A loud, rude sound, like the air being let out  of a balloon,
or a pop sound.
makes rude noises, an evil  cackle and sometimes screeches, "

I'm Peeves, run for your lives!

GOT YOUR CONK!"

Who's there? I Know you're there, even if I can't see you.

Wandering around at midnight, Tut, tut,  tut.

Ah ha! Naughty, naughty, you'll get caughty."

Nearless Headless Nick:
In a friendly helpful tone.
I would prefer you to call me Sir Nick.

Anything I can do?"

"Hello, hello, Enjoying yourself?

You'd better get out of here.

Fat Lady:
She is not happy about being woken up an is a bit tipsy.
Password?

Who's there?

Are you going to give me the password, or will I have to stay
awake all night?

goblin:
In a low pitched Bulgarian accent.
My name, Griphook

You have some gold, Miss?

Eye vill take, your gold.

You can pick one voice or do several.
Thanks,
Phil






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Re: [Audyssey] Realism in military stratogy games

2012-06-21 Thread Milos Przic

Hi Dark,
That's more or less what I thaught. A certain number of turns would encreas 
the effectiveness of the unit, and when it reaches the maximum it starts to 
fall after a turn or after, for example, every two turns of inactivity.

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, June 21, 2012 12:10 AM
Subject: Re: [Audyssey] Realism in military stratogy games



Hi Milo.

That is a good point, though I confess this isn't someone I've heard of in 
military terms.


however I'm not sure about the replication of the mechanic as a simple 
cumulative chance, sinse it's equally possible for an army unit to be sat 
around with nobody to fight and no new orders for so long that their drill 
becomes stale and they become less! effective, ven if they aren't foraging 
on the land. Plus, from a game balance point of view if a unit can become 
better and better by doing nothing, this isn't much insentive to the 
player to use that unit.


I'd probably suggest that rest be replicated as it in in a mud, where for 
a certain amount of actions the unit will be fine, however after a given 
point of moving, fighting, deploying or other actions the effectiveness of 
the unit decreases until it spends a turn doing nothing, ie, the prolonged 
forced activity has tired out the soldiers.


Beware the grue!

Dark.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 20, 2012 8:48 PM
Subject: Re: [Audyssey] Realism in military stratogy games



Hi Dark,
Good point. I would add one more thing to make things ever more 
realistic. In the military academies all over the World a strategy of 
vojvojda Zivojin Misic is being studied. The duke (vojvoda) was the 
leader of the first army during the World War I, and the army faught the 
austro hungarians at the river of Kolubara near valjevo, Serbia. Without 
going into many details, he simply let the soldiers to rest enough, and 
the trupes of the Austro Hungarians were defeeted. So,in the terms of 
gaming, and let's take TOC as an example again, the more soldiers march, 
the less possible is for them to win in a turn of the battle. The more 
turns they rest, the bigger possibility to win a turn...

Your thaughts?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, June 20, 2012 11:32 AM
Subject: [Audyssey] Realism in military stratogy games



Hi.

At the moment I've just started reading the sharpe series of books by 
Bernard cornwell, a set of books about a British rifleman set before and 
during the early 1800's, who starts off as a private and rises to become 
an officer, fighting first in the battles in India then in the 
napoleonic wars in flanders, spain and france, (I've read some of these 
before and seen the tv series with sean been, but I'd not read the ones 
set early in Sharpe's life in India).


Cornwell is very historically accurate with the events, tactics and 
technology of the time, and indeed even when he takes poetic license he 
explains exactly what license he has taken in historical notes, so as 
well as being pretty good stories in their own right, the sharpe books 
give a real idea of how battles were fought at that time in history, 
(cornwell has also written similar books set in other historical 
periods, but the sharpe series are his most famous).


The one thing however that really strikes me reading these books from a 
gaming perspective, is just how inadequate so many games are in 
portraying the situation, supplies, and tactics required by a miliary 
force.


Even in time of conflict for instance, you don't have even an 
approximation of the sort of situations and decisions that make up a 
ilitary campaigne.


To illustrate in the book I'm reading now, Sharpe's Triump 
(chronologicaly second in the series), two, a battle is taking place 
betwene a very large army formed of a confederation of the Mahrata 
indian princes, and two much smaller forces under the joint command of 
Sir arthur wellsley, later known as the duke of wellington.


The indian force is ten times the size of the british force, and has a 
far greater load of artiliary behind them. Thus, in any purely numeric 
situation such as that in Toc, they should pretty much automatically 
win.


however, there are several factors working against them.

The bulk of the indian force are not carrying their own supplies, 
meaning that they are foraging the countryside for provisions, 
(including taking it from the local population), thus meaning that sinse 
resources in any given area are limited when it comes to supporting such 
a huge encampment, they are on a severe time limit.


The british forces however carry their own food 

Re: [Audyssey] Realism in military stratogy games

2012-06-20 Thread Milos Przic

Hi Dark,
Good point. I would add one more thing to make things ever more realistic. 
In the military academies all over the World a strategy of vojvojda Zivojin 
Misic is being studied. The duke (vojvoda) was the leader of the first army 
during the World War I, and the army faught the austro hungarians at the 
river of Kolubara near valjevo, Serbia. Without going into many details, he 
simply let the soldiers to rest enough, and the trupes of the Austro 
Hungarians were defeeted. So,in the terms of gaming, and let's take TOC as 
an example again, the more soldiers march, the less possible is for them to 
win in a turn of the battle. The more turns they rest, the bigger 
possibility to win a turn...

Your thaughts?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, June 20, 2012 11:32 AM
Subject: [Audyssey] Realism in military stratogy games



Hi.

At the moment I've just started reading the sharpe series of books by 
Bernard cornwell, a set of books about a British rifleman set before and 
during the early 1800's, who starts off as a private and rises to become 
an officer, fighting first in the battles in India then in the napoleonic 
wars in flanders, spain and france, (I've read some of these before and 
seen the tv series with sean been, but I'd not read the ones set early in 
Sharpe's life in India).


Cornwell is very historically accurate with the events, tactics and 
technology of the time, and indeed even when he takes poetic license he 
explains exactly what license he has taken in historical notes, so as well 
as being pretty good stories in their own right, the sharpe books give a 
real idea of how battles were fought at that time in history, (cornwell 
has also written similar books set in other historical periods, but the 
sharpe series are his most famous).


The one thing however that really strikes me reading these books from a 
gaming perspective, is just how inadequate so many games are in portraying 
the situation, supplies, and tactics required by a miliary force.


Even in time of conflict for instance, you don't have even an 
approximation of the sort of situations and decisions that make up a 
ilitary campaigne.


To illustrate in the book I'm reading now, Sharpe's Triump (chronologicaly 
second in the series), two, a battle is taking place betwene a very large 
army formed of a confederation of the Mahrata indian princes, and two much 
smaller forces under the joint command of Sir arthur wellsley, later known 
as the duke of wellington.


The indian force is ten times the size of the british force, and has a far 
greater load of artiliary behind them. Thus, in any purely numeric 
situation such as that in Toc, they should pretty much automatically win.


however, there are several factors working against them.

The bulk of the indian force are not carrying their own supplies, meaning 
that they are foraging the countryside for provisions, (including taking 
it from the local population), thus meaning that sinse resources in any 
given area are limited when it comes to supporting such a huge encampment, 
they are on a severe time limit.


The british forces however carry their own food supplies with them. While 
this does give them advantages in terms of maneuverability and time, it 
also dictates their movements quite severely, sinse the food and other 
supplies are carried by bullock carts, which require roads on which to 
move, and also which obviously can't move too fast.


Then, there is the matter of formation. One of the advantages the british 
army at that time had against a larger force was that british army fought 
in just two ranks. The front rank would fire, then kneel and reload their 
weapons while the rank behind them fired. This two rank formation also let 
them more easily surround a larger enemy force. The distadvantage however, 
is that this formation was useless at stopping cavalry, sinse horses were 
fast enough to close quickly, break through the ranks and do huge amounts 
of damage, thus forcing the british soldiers to break their formation and 
form defensive squares whenever they came upon cavalry units (and didn't 
have any of their own cavalry to protect against them).


On the other hand, the large columns the french fought in, while less 
affective in terms of volume of fire or ability to encircle an opponent, 
were far more defensible against cavalry attacks.


However, both of these elements, supply lines and formations are things I 
think could be quite easily added to a military stratogy game such as time 
of conflict, by basically setting the properties of each unit.


For instance, changing the formation of a unit could alter it's attack or 
defense value against both other types of unit and other formations,   
which would also make (as in reality), information about the enemy far 
mo

Re: [Audyssey] Rules for Dungeon board game

2012-06-11 Thread Milos Przic
Hey Dark! I remember the talisman game. Yes, it was a little tricky but the 
most of the time I was successfull playing it.

Where can one find this game?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, June 11, 2012 10:19 PM
Subject: Re: [Audyssey] Rules for Dungeon board game


I've never got to play any of those styles of board games due to access, 
so I'd love to see a computerized version, especially with a single player 
option and/or net play.


I once located an online version of an old copy of the talisman board 
game, but it wasn't really that playable due to problems reading the 
board.


Beware the grue!

Dark.

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Re: [Audyssey] Top Speed Discovery

2012-06-03 Thread Milos Przic

Hi Alfredo,
I tried using morse code with my friends a little. It was quite a while ago, 
but it worked and it was interesting.

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Alfredo Castaneda" 

To: "Gamers Discussion list" 
Sent: Sunday, June 03, 2012 10:01 AM
Subject: [Audyssey] Top Speed Discovery



Corrected Subject Line:
Hello guys,
Whilst in a game of Top Speed, something occurred to me as being something 
quite interesting to those of you who have a passion for communication 
other than casual means. I wondered why I did not think of it before. I 
was in a mufti-player race. You all know that the space bar acts like a 
horn, right? Well, I discovered that you can send messages over the wire 
by tapping on the bar as if it were a telegraph key. I thought it was a 
really interesting way to communicate, and I found the process to be quite 
slow, as the players of course did not know what Morse code is.
I do not know if this has already been suggested, but is it possible that 
there could be chat communications, such as those set in Acefire, where 
one could type a message for all players to see, and it could read 
something like, Player X says: Message.
Anyhow, I thought I might point this out. This was with Top Speed III by 
the way.
On a side note here: My friends and I are finding out that when you are 
using a computer that is receiving internet from a router, you cannot host 
a game, but if you are on a computer that is on a LAN connection, and also 
broadcasting the wireless signal, then you can host games. Is this true?

Alfredo-

--
Alfredo C-Garcia.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/casta947
Klango: casta947
Aim: calfrd26
MSN: birdlover2...@hotmail.com
Web site: http://dl.dropbox.com/u/5550379/alfredo_site/index.htm

--
Alfredo C-Garcia.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/casta947
Klango: casta947
Aim: calfrd26
MSN: birdlover2...@hotmail.com
Web site: http://dl.dropbox.com/u/5550379/alfredo_site/index.htm


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Re: [Audyssey] The three brothers are dead!

2012-05-24 Thread Milos Przic

Hey Michael,
But how did you find him? Does he also appear at random like the first two?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Thursday, May 24, 2012 9:21 AM
Subject: [Audyssey] The three brothers are dead!



Hey, I just beaten Dodge City Desperados for the second time!
Here is what had happen to me.
First I came across Dexter and it only took two shots, then I came across 
Clarence and it took two shots and I even miss him one time.
The first shot I hit him the second shot I miss but the third shot I hit 
him.

Then I came across the rat and had to get the bottle of medicine.
I then came across the snake and didn't have any kind of medicine because 
I had to use it to heal myself from the rat that byte me.

But to my supprise I made two moves and came across Rodney.
It took me two shots with him.

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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Milos Przic

Nice!
I am glad for Nikola! Nice work!
Nice work to the others, also. Spaceship is good, and Jeremy is very 
creative too, we know it from Swamp and Castaways, but, once again, congrats 
for Nikola!

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Monday, May 14, 2012 9:48 AM
Subject: [Audyssey] The winner of the BGT competition, is...



Hi all!

Finally, we have a confirmed winner of the BGT competition! Some recent 
unexpected freelance work delayed this announcement, since I wanted to do 
the thing properly and make sure I had counted everything exactly right. 
Now, however, the result is final.


It was a very even competition. Obsessive Compulsive was generally ranked 
very highly for innovation, The Spaceship received very favorable scores 
on sound quality, and so did Playmania. The result is as follows:


Third place: The spaceship.
Second place: Obsessive Compulsive.
First place: Playmania.

Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. 
Congratulations!


We will now be taking down the games from our server, but of course we 
encourage the participants to host the files themselves so that these 
games are not lost.


I feel that this competition worked out splendedly, and so I have plans to 
run another one either later this year or in the beginning of 2013. Thanks 
very much to the participants, and of course to all of those who took the 
time to vote!


Kind regards,

Philip Bennefall
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Re: [Audyssey] Dodge city desperados again

2012-05-13 Thread Milos Przic

Hoy I did that!
Spoiler
space
I typed use key and the command worked. But still, there is not the third 
desperado... It is to throw the player off, you were right...

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, May 13, 2012 3:03 PM
Subject: Re: [Audyssey] Dodge city desperados again



SPOILERS SPOILERS
When you start the game get the gun then go to the store and get the key 
return to the office and go to the cell now type open door.

I think that the cell is just to throw the player off.


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Re: [Audyssey] Dodge city desperados again

2012-05-13 Thread Milos Przic
I know. I take it and when I type the command I get the message that the 
cell is locked.

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "MamaPeach" 

To: "Gamers Discussion list" 
Sent: Sunday, May 13, 2012 2:39 PM
Subject: Re: [Audyssey] Dodge city desperados again



SPOILER:
There is a brass key in the back of the store.

-Original Message- 
From: Milos Przic

Sent: Sunday, May 13, 2012 7:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dodge city desperados again

Hey Michael, I know that, but the problem is another
spoiler
space
I don't have an idea where to find the key.
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, May 13, 2012 1:15 PM
Subject: Re: [Audyssey] Dodge city desperados again


That's one of the things that makes this version harder then the last, 
trying to find the last brother is hard.
To open the cell if you got the key you can type open door and that will 
open the cell.



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Re: [Audyssey] Dodge city desperados again

2012-05-13 Thread Milos Przic

hey it doesnt work here!
Spoiler
space
When I type unlock cell, unlock jail, unlock door, or whatever, I get the 
message that tit is impossible...

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, May 13, 2012 2:08 PM
Subject: Re: [Audyssey] Dodge city desperados again



SPOILER.
Well you know when you get the key in the general store, go ahead and go 
back to your office and unlock the cell then you won't have to worry about 
it then.
What I normally do is get the key then return to the office unlock the 
cell and then go get the other stuff.



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Re: [Audyssey] Dodge city desperados again

2012-05-13 Thread Milos Przic

Hey Michael, I know that, but the problem is another
spoiler
space
I don't have an idea where to find the key.
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, May 13, 2012 1:15 PM
Subject: Re: [Audyssey] Dodge city desperados again


That's one of the things that makes this version harder then the last, 
trying to find the last brother is hard.
To open the cell if you got the key you can type open door and that will 
open the cell.



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[Audyssey] Dodge city desperados again

2012-05-13 Thread Milos Przic
Hi all,
I did evrything but
spoiler
space
I can't seam to find the third brother. I took the bullets, I kill the first 
two, I had my meal, but I don't seam to find the way to locate him. I suspect 
he is in the jail, but there is no way for me to open it. Maybe the fat guy is 
my man? But if I shoot him, I get arrested. May be I have to wait for the night 
in the barber shop? The night has fallen and my mission was ended, but in the 
mean time I was outside the town looking for the thug...
What would you suggest?
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] I finally figure it out about the rope.

2012-05-12 Thread Milos Przic

I suspect he is locked in the jail in your office.
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, May 12, 2012 2:15 PM
Subject: Re: [Audyssey] I finally figure it out about the rope.


I am having trouble finding the last brother, do you know where to find 
him?



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Re: [Audyssey] I finally figure it out about the rope.

2012-05-12 Thread Milos Przic
Nice. I was confused because twhnever I type throw rope I drop it. I was not 
in the quick sand in those moments though. It occured to me but I thaught 
that the command would do the same as before...

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, May 12, 2012 12:12 PM
Subject: [Audyssey] I finally figure it out about the rope.


To get out of the quick sand in Dodge city desperados type throw rope and 
you will climb out.



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Re: [Audyssey] How to get out of the quick sand in DCD?

2012-05-12 Thread Milos Przic
That's what I don't know too, and I get nervous because of that. But the 
quicksand in the middle of the tow, well, it is a little unrealistic...

One more thing, can you kill using the hunting knife you get from the hotel?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, May 12, 2012 7:20 AM
Subject: [Audyssey] How to get out of the quick sand in DCD?



Hey, I am having some trouble when I get stuck in the quick sand.
I have the rope but I am not sure the command to use it to get out of the 
sand.

Can someone please tell me how to use the rope?
Thanks!
Even though I did do the voice acting Richard never gave me the secrets on 
the game.



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Re: [Audyssey] Dodge city help

2012-05-11 Thread Milos Przic
But what is the command for climbing out? I typed everything possible... Or 
may be not?

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, May 11, 2012 9:05 PM
Subject: Re: [Audyssey] Dodge city help



Use the rope to climb out.


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Re: [Audyssey] Dodge city help

2012-05-11 Thread Milos Przic

Hey,
I did it. I broke the stalactites and discovered the passage. I think I know 
how to continue after the rock, but I don't know how to ge out of the 
quicksand once I am caught there?

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, May 11, 2012 6:53 PM
Subject: Re: [Audyssey] Dodge city help



I believe you will need to go west five times.


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Re: [Audyssey] Dodge city help

2012-05-11 Thread Milos Przic
At the stalactites? I got there before, but whatever command I used nothing 
works...

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, May 11, 2012 6:53 PM
Subject: Re: [Audyssey] Dodge city help



I believe you will need to go west five times.


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