Re: [Audyssey] trivia crack trouble

2015-03-12 Thread Zachary Kline
Dark,

Crowns are pretty simple. The way it works is you have both players listed, and 
the first “crowns,” are yours, the second are the ones your opponent has. You 
can only choose crowns in the screen you haven’t already earned.
Best,
Zack.

> On Mar 12, 2015, at 10:01 AM, dark  wrote:
> 
> Hi Zack.
> 
> Well the moral seems to be, sod the tutorial! :D.
> 
> once I had got past that screen of doom and just started playing things 
> seemed fine, indeed the problems reported on applevis with some of the 
> buttons like the continue button after each question don't seem to occur.
> 
> the only thing I've not quite got as yet is when choosing a crown how to 
> determine which ones I already have and how to decide which one to play for, 
> I've also not really dont challenges either though I might end up having to 
> do so at point given that certain categories I'm very okay with, others less 
> so :d.
> 
> I will likely buy the add free version if I continue liking the game.
> 
> All the best,
> 
> Dark.
> I likely will buy the add free version if I enjoy the game.
> There is always more to know, more to see, more to learn. The world is vast 
> and wondrous strange and there are more things benieth the stars than even 
> the archmaesters of the citadel can dream.
> - Original Message - From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Thursday, March 12, 2015 4:30 PM
> Subject: Re: [Audyssey] trivia crack trouble
> 
> 
>> Dark,
>> 
>> I don’t remember this tutorial from Trivia Crack, and it has been a long 
>> time. However, the game itself is much more useable.
>> In the meantime, might I suggest using your finger to explore the screen, 
>> instead of flicking? In particular, sometimes close buttons and so forth are 
>> near the upper left.
>> Also, for long term play, I highly recommend the ad free version. It is much 
>> more pleasant to use.
>> All the best,
>> Zack.
>>> On Mar 12, 2015, at 9:22 AM, dark  wrote:
>>> 
>>> Hello.
>>> 
>>> Okay I've downloaded the game but it doesn't seem particularly good with 
>>> voiceover.
>>> 
>>> I created an account and selected my country, it then started me on the 
>>> tutorial, however none of the controls can be flicked through and where it 
>>> says "tap here" isn't actually where you need to tap (silly tutorial).
>>> 
>>> I selected a classic game and random opponent and play here, and it then 
>>> asked me to tap to spin the wheel which I did, however now I'm stuck on a 
>>> screen that says "art" at the top "spin the wheel again" at the bottom and 
>>> has a hole bunch of controls just labeled button button button that I can't 
>>> either flick through or tap and I can't get through this screen.
>>> 
>>> Actually this isn't the first example of a tutorial that is cruddy with vo, 
>>> and just says "tap here" without any instructions and is a problem to get 
>>> past, however if the controls in trivia crack are this cruddy I don't see 
>>> how you play the game or answer questions.
>>> 
>>> I will confess I'm a trifle annoyed sinse with all the positive comments I 
>>> was expecting something better than this.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> Hopefully someone can enlighten me.
>>> There is always more to know, more to see, more to learn. The world is vast 
>>> and wondrous strange and there are more things benieth the stars than even 
>>> the archmaesters of the citadel can dream.
>>> ---
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>> 
>> 
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Re: [Audyssey] trivia crack trouble

2015-03-12 Thread Zachary Kline
Dark,

I don’t remember this tutorial from Trivia Crack, and it has been a long time. 
However, the game itself is much more useable.
In the meantime, might I suggest using your finger to explore the screen, 
instead of flicking? In particular, sometimes close buttons and so forth are 
near the upper left.
Also, for long term play, I highly recommend the ad free version. It is much 
more pleasant to use.
All the best,
Zack.
> On Mar 12, 2015, at 9:22 AM, dark  wrote:
> 
> Hello.
> 
> Okay I've downloaded the game but it doesn't seem particularly good with 
> voiceover. 
> 
> I created an account and selected my country, it then started me on the 
> tutorial, however none of the controls can be flicked through and where it 
> says "tap here" isn't actually where you need to tap (silly tutorial). 
> 
> I selected a classic game and random opponent and play here, and it then 
> asked me to tap to spin the wheel which I did, however now I'm stuck on a 
> screen that says "art" at the top "spin the wheel again" at the bottom and 
> has a hole bunch of controls just labeled button button button that I can't 
> either flick through or tap and I can't get through this screen. 
> 
> Actually this isn't the first example of a tutorial that is cruddy with vo, 
> and just says "tap here" without any instructions and is a problem to get 
> past, however if the controls in trivia crack are this cruddy I don't see how 
> you play the game or answer questions.
> 
> I will confess I'm a trifle annoyed sinse with all the positive comments I 
> was expecting something better than this.
> 
> All the best, 
> 
> Dark.
> Hopefully someone can enlighten me.
> There is always more to know, more to see, more to learn. The world is vast 
> and wondrous strange and there are more things benieth the stars than even 
> the archmaesters of the citadel can dream.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] tabletop rpgs?

2015-02-04 Thread Zachary Kline
I’ve been into tabletop RPGs off and on for quite a while. A few years back I 
ran a campaign set in the world of Glorantha, which my players enjoyed. I’ve 
been interested in getting back into the hobby lately. The thing about RPGs is 
that it’s easy to fall into a place where you read more games than you play or 
run. That’s where I am now.
So lately I’ve been reading a lot of different sorts of games. I can’t commit 
to any kind of long term campaign, but I’d love to experiment with one-off 
adventures sometime. I'd love to play. 
I imagine Skype or possibly play by email is the best way to do this sort of 
thing.

Just thought I’d get out there :)


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Re: [Audyssey] tabletop rpgs?

2015-02-01 Thread Zachary Kline
Hi,

There are several dice programs for IOS, the one I like is called 
RPG Roller. I'll have to look into RPG Scribe, as a way to keep track of 
character shees will be very useful.

Thanks,
Zack.
> On Feb 1, 2015, at 8:45 PM, Gmail  wrote:
> 
> If you end up playing DnD 3.5 and have an iOS device, you should get the app 
> called RPG Scribe. Another useful program is GMA Dice. This is only for 
> Windows computers, unfortunately, but it's pretty useful. I haven't found any 
> accessible dice rolling apps for iOS, unfortunately.
> 
> 
> Thanks,
> Ari
> 
> 
>> On Jan 26, 2015, at 3:37 PM, Anouk Radix  wrote:
>> 
>> Hi Dark, Yes i was certainly thinking of live voicechat. I will first check 
>> again though to see if anything is being run locally.
>> Greetings, Anouk,
>>> On 26 Jan 2015, at 19:14, dark  wrote:
>>> 
>>> Hi annouk.
>>> 
>>> Tabletop games are amazing, though of course like anything else it depends 
>>> upon how good your gm is and how ell your players interact.
>>> Sinse the Gm is also a human, they are as adaptable as you, so 
>>> theoretically there really aren't! limits to how things go, though of 
>>> course it depends upon a good gm who has that weerd combination of creative 
>>> story telling, world building and people management skills.
>>> 
>>> There are various forums, rp inforced muds and other places I've seen 
>>> around the net that do text rp, but to me this isn't the full experience 
>>> sinse you really do need that real time vibe between people.
>>> 
>>> i'd firstly suggest checking around in your area to make absolutely sure, 
>>> ask at universities,  (how I started and all the games I've played have 
>>> been with either present or ex uni students), hobby shops where they also 
>>> sell the manualls etc. I've even heard of websites that put people in local 
>>> areas in touch for games but I've not come across any of those.
>>> 
>>> If you must! do it online, you'd definitely want live sessions with voice 
>>> chat on skype, teamtalk or one of those servers, and of course have your 
>>> own mike too.
>>> 
>>> I know Phil used to run a D&D game over a voice chat server on Pcs, I am 
>>> not sure if he still does.
>>> 
>>> So, while I'd not be against online games I'd first very much recommend you 
>>> look around for a local group of some sort, or failing that, make sure you 
>>> get as close to a real, live experience as possible with live voice chat.
>>> 
>>> there really isn't anything to compare with it, at least when done well.
>>> 
>>> All the best,
>>> 
>>> Dark. 
>>> 
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>> 
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Re: [Audyssey] blindfold card games for iDevices

2015-01-25 Thread Zachary Kline
The games are playable, but there are a few shortcuts you can enable to make 
them run quicker. I think some of those require the starter packs. They allow 
you to do things like two-finger double tap to move a card to the foundation 
pile, and so forth. The manual process is a bit slow, but works well enough 
once you understand it. I wouldn’t call other game crippled without the packs.
> On Jan 25, 2015, at 7:52 PM, Charles Rivard  wrote:
> 
> How did you find the games playability before the starter packs?
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> - Original Message - From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Sunday, January 25, 2015 9:47 PM
> Subject: Re: [Audyssey] blindfold card games for iDevices
> 
> 
>> Charles,
>> 
>> Yeah, I bought the starter pack for both games. It enables extra game modes, 
>> and in one case actually lets you play unlimited games per day, though I 
>> can’t remember right now if that was solitaire or Crazy 8s.
>> Over all I think the packs were a bit overpriced. I’d have liked to see 
>> simply more games for purchase, perhaps. But I’m glad I bought them.
>> Best,
>> Zack.
>>> On Jan 25, 2015, at 7:40 PM, Charles Rivard  wrote:
>>> 
>>> Have you paid for any in-app purchases?  If so, what would you say the 
>>> difficulty is when using them as compared to without?  Thanks.
>>> 
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're 
>>> finished, you! really! are! finished!
>>> - Original Message - From: "Zachary Kline" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, January 25, 2015 9:18 PM
>>> Subject: Re: [Audyssey] blindfold card games for iDevices
>>> 
>>> 
>>>> Charles,
>>>> 
>>>> I can try to give some experiences. I’ve played Blindfold solitaire 
>>>> several times, and it seems quite replayable. Since it’s klondike, the 
>>>> games seem to be quite replayable. There is an extensive strategy guide 
>>>> provided from within the settings screen.
>>>> Crazy 8s I’m less sure about. I was able to beat it handily on my second 
>>>> play, and there aren’t difficulty levels. I feel as though that game has 
>>>> enough chance built in that I might have been lucky, though.
>>>> 
>>>> Hope this helps a bit,
>>>> Zack.
>>>>> On Jan 25, 2015, at 7:15 PM, Charles Rivard  wrote:
>>>>> 
>>>>> Both "blindfold crazy eights" and "blindfold solitaire" are free apps 
>>>>> that are available from within the iTunes store.  Each has in-app 
>>>>> purchases that add features and enhance the games.  I'm looking for 
>>>>> firsthand knowledge, based on your use of these games, concerning their 
>>>>> replay value.  I do not want to hear only that this is a good game, or 
>>>>> it's not good.  I want to know why or why not.  Are these games easily 
>>>>> beaten?  Do they have skill levels that can be chosen?  How well does the 
>>>>> crazy eights app play?  This will determine whether I get the games or 
>>>>> not, or at least give me some idea.  Thanks in advance.
>>>>> 
>>>>> ---
>>>>> Be positive!  When it comes to being defeated, if you think you're 
>>>>> finished, you! really! are! finished!
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to 
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the 
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>>> 
>>>> ---
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>>

Re: [Audyssey] blindfold card games for iDevices

2015-01-25 Thread Zachary Kline
Charles,

Yeah, I bought the starter pack for both games. It enables extra game modes, 
and in one case actually lets you play unlimited games per day, though I can’t 
remember right now if that was solitaire or Crazy 8s.
Over all I think the packs were a bit overpriced. I’d have liked to see simply 
more games for purchase, perhaps. But I’m glad I bought them.
Best,
Zack.
> On Jan 25, 2015, at 7:40 PM, Charles Rivard  wrote:
> 
> Have you paid for any in-app purchases?  If so, what would you say the 
> difficulty is when using them as compared to without?  Thanks.
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> - Original Message - From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Sunday, January 25, 2015 9:18 PM
> Subject: Re: [Audyssey] blindfold card games for iDevices
> 
> 
>> Charles,
>> 
>> I can try to give some experiences. I’ve played Blindfold solitaire several 
>> times, and it seems quite replayable. Since it’s klondike, the games seem to 
>> be quite replayable. There is an extensive strategy guide provided from 
>> within the settings screen.
>> Crazy 8s I’m less sure about. I was able to beat it handily on my second 
>> play, and there aren’t difficulty levels. I feel as though that game has 
>> enough chance built in that I might have been lucky, though.
>> 
>> Hope this helps a bit,
>> Zack.
>>> On Jan 25, 2015, at 7:15 PM, Charles Rivard  wrote:
>>> 
>>> Both "blindfold crazy eights" and "blindfold solitaire" are free apps that 
>>> are available from within the iTunes store.  Each has in-app purchases that 
>>> add features and enhance the games.  I'm looking for firsthand knowledge, 
>>> based on your use of these games, concerning their replay value.  I do not 
>>> want to hear only that this is a good game, or it's not good.  I want to 
>>> know why or why not.  Are these games easily beaten?  Do they have skill 
>>> levels that can be chosen?  How well does the crazy eights app play?  This 
>>> will determine whether I get the games or not, or at least give me some 
>>> idea.  Thanks in advance.
>>> 
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're 
>>> finished, you! really! are! finished!
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
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> 
> 
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Re: [Audyssey] blindfold card games for iDevices

2015-01-25 Thread Zachary Kline
Charles,

I can try to give some experiences. I’ve played Blindfold solitaire several 
times, and it seems quite replayable. Since it’s klondike, the games seem to be 
quite replayable. There is an extensive strategy guide provided from within the 
settings screen.
Crazy 8s I’m less sure about. I was able to beat it handily on my second play, 
and there aren’t difficulty levels. I feel as though that game has enough 
chance built in that I might have been lucky, though.

Hope this helps a bit,
Zack.
> On Jan 25, 2015, at 7:15 PM, Charles Rivard  wrote:
> 
> Both "blindfold crazy eights" and "blindfold solitaire" are free apps that 
> are available from within the iTunes store.  Each has in-app purchases that 
> add features and enhance the games.  I'm looking for firsthand knowledge, 
> based on your use of these games, concerning their replay value.  I do not 
> want to hear only that this is a good game, or it's not good.  I want to know 
> why or why not.  Are these games easily beaten?  Do they have skill levels 
> that can be chosen?  How well does the crazy eights app play?  This will 
> determine whether I get the games or not, or at least give me some idea.  
> Thanks in advance.
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Zachary Kline
Hi Thomas et al,

Since you mention Elite, I feel this link might be useful to you or anybody 
interested in doing something similar. It’s a text-based reimplementation of 
the “classic,” trading system, which was basically the heart of the original 
game. There is no space combat or the like in here, but it’s probably something 
which could be added easily enough.
Since this is standard C, it should be relatively portable, I’ve often thought 
of seeing if I could get it working on Mac as a trivial programming exercise.
http://www.iancgbell.clara.net/elite/text/ 


Enjoy,
Zack.
> On Jan 9, 2015, at 9:23 AM, Thomas Ward  wrote:
> 
> Hi John,
> 
> Unfortunately, the games we are talking about have no source code, or
> at least none that is freely available. The games I had in mind were
> old Dos games like Elite that was really big back in the80's and
> early90's, but no longer are compatible with newer computers. I was
> rather hoping of writing them as text based console games along the
> lines of the original so that they would be accurate clones of the
> original. That's mainly for nostalgia's sake so wasn't thinking of
> using something like BGT for development.
> 
> Plus the reason I had suggested Python is I am really interested in
> cross-platform games. As many here know I primarily use Linux, not
> Windows, so frown whenever anyone develops something exclusively for
> Windows and can't easily port it to Linux. I imagine Mac users feel
> much the same way. Therefore rewriting the games in C++ or Python is
> more ideal than BGT which is as yet a Windows only technology.
> 
> Cheers!
> 

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Re: [Audyssey] using dosbox

2015-01-08 Thread Zachary Kline
Michael,

While I am not Thomas, I can take a stab at answering this question. It comes 
back to the technology being used. Dosbox and related Apps talk to the graphics 
hardware at a very low level.. Despite how it looks to the average user, they 
are not actually writing text as we understand it. The technology in question 
is called SDL, and it bypasses almost every operating system function in order 
to work. There is literally no text for the screen reader to intercept, as you 
say.
one of the benefits of this technology, for sighted people, is that it is 
possible for DOS box to work under multiple operating systems, such as Linux. 
The obvious drawback is that, at the moment, it is literally impossible for any 
screen reader to read anything from it.

It is difficult to explain this kind of concept to the uninitiated. If there is 
anything anybody needs clarification on, please ask.
Bestt,
Zack.
> On Jan 8, 2015, at 4:34 PM, Michael Gauler  wrote:
> 
> Hi Thomas,
> I would like to ask a question about the problems with such programs as the 
> mentioned Dosbox.
> Why is it so difficult for a screen reader to get anything from such a 
> program?
> Shouldn't (in theory) a screen reader be able to get all the information on 
> the screen as it is given from a graphic card to the screen or whatever 
> component actually puts anything on the screen?
> If this is not true, what purpose had such things as Video Intercept for JAWS 
> up to Windows 7?
> If I have a program which in theory has access to all (graphical) information 
> which is currently displayed on the screen, shouldn't a screen reader be able 
> to read more things as long as you are not running a full virtual machine or 
> if you are not playing some kind of video where you have constantly changing 
> images on screen?
> I mean some text DOS games are not that graphically complex like a video or 
> some high end animations of mainstream games.
> And while we are at it, Dosbox surely wasn't developed Yesterday.
> This brings up the question why no screen reader developer seems to have 
> found a way to read such programs like Dosbox in general. 
> 
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Re: [Audyssey] Two items from weekly top tech titbits relating togaming

2015-01-08 Thread Zachary Kline
Jacob,

Let me correct a misapprehension on your part. :) The initiator of the talk is 
none other than Michael Feir, who was editor of Audyssey magazine for years. He 
knows very well that blind people aren’t traditionally included in the gaming 
discussion. This talk is aimed at changing that.

Best,
Zack.
> On Jan 8, 2015, at 11:12 AM, Jacob Kruger  wrote:
> 
> Charles, my guess would be that the initiator of this tech talk might not 
> necessarily be aware of the variety of games either specifically available, 
> or even just those that are usable without necessarily having had any 
> specific adaptations/adjustments implemented.
> 
> Something have definitely noticed is that, for example, most sighted guys 
> just assume, for example that when I talk about using a computer - and they 
> might even know that I am a software/web developer - that I just work via a 
> form of intuition/guesswork as to what's happening on the computer - the last 
> thing they imagine happening is TTS/spoken output, and, the sad fact is that 
> can also guess that lots of blind/VI computer users don't even consider 
> gaming, due to just thinking of games as being directly similar to what 
> mainstream marketing mentions most of the time - graphics, joystick 
> interaction, blah, blah, blah...
> 
> In other words, while some of the guys might think of certain relatively 
> simple game types when it occurs to them to even consider any forms of gaming 
> going beyond simple braille playing cards, or braille scrabble, or something, 
> maybe they just do a form of mental self-block in terms of considering what 
> can actually be managed/enjoyed..?
> 
> OTOH, maybe this tech talk is meant to dispel misinformation/misconceptions 
> like that..?
> 
> Stay well
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."


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Re: [Audyssey] Interactive, role-playing type game map design interface questions

2014-12-26 Thread Zachary Kline
Hi Jacob,

I think that in this case, arrow navigation is going to be more intuitive for 
the average person. Having to type in coordinates is certainly precise, but we 
need to keep a list of the important points around or things will bog down.
As a question, what kind of scale were you envisioning for the maps, or can 
that be determined by the designer? I’m intrigued by the idea of large land 
areas with cities, villages, whatever scatter about. Perhaps I’m being overly 
ambitious. :)
Thanks for any thoughts,
Zack.
> On Dec 26, 2014, at 11:41 AM, Jacob Kruger  wrote:
> 
> Like subject line says, busy working on a newer/reworked version of my prior 
> mapData sort of interactive fiction/role-playing game engine, and while think 
> have basic underlying data structures sorted out in terms of sort of 
> back-end/behind the mirror sides of it, am now trying to decide exactly how 
> to implement the map design interface, in terms of adding locations/areas to 
> a game map.
> 
> In other words, while will just be putting together standard input/editing 
> windows forms of entering/choosing actual data, in terms of moving around the 
> map's current locations, and deciding where to add a new area/location, what 
> would work best/most intuitively?
> 
> I could let you just type in coordinates - X, Y and Z for effectively 
> East/West, North/South and Up/Down, but could also rather try implementing a 
> form of actual arrow key navigation around map area, which will most likely 
> work better when actually trying to interact with a map later on, in the form 
> of front-end, besides locations where you need to pay attention to clues, 
> items, and non-player characters, etc. etc.?
> 
> In other words, for now, thoughts/suggestions relating to what would work the 
> best in terms of literally getting a feel for the map's layout, etc.?
> 
> Stay well
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
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Re: [Audyssey] tiny talk in dos

2014-12-25 Thread Zachary Kline
Hey,

What I’d be interested in is if it were possible to get this working on 
platforms besides Windows. I have OS X, and VmWare Fusion, which can run 
virtual machines created for VmWare Player. So I’m 90% there, I guess.
Any ideas?
THanks,
Zack.
> On Dec 24, 2014, at 12:02 PM, Jacob Kruger  wrote:
> 
> Josh, to switch that instance of eSpeak over to US english, edit espeak.py 
> with something like notepad, and on line 5, change the current line to:
> _espeak.setVoiceByLanguage("en-us")
> 
> That makes it use US english - even switched it over to a couple of other 
> languages/variants now when testing.
> 
> Those languages/variants of voices match the files in the espeak-data\voices 
> sub-folder - under en there's a few kinds of english, including en-us.
> 
> Stay well
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
> 
> - Original Message - From: "Josh k" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, December 24, 2014 7:38 PM
> Subject: Re: [Audyssey] tiny talk in dos
> 
> 
> it doesn't really matter. with windows7 and the right pyserial and
> com0com with signed drivers the windows3.1 vmware image and the virtual
> braille 'n speak server I have all the dos I could ever want with the
> microtalk and whatever other screen reader i want, talking through
> espeak on virtual serial port com1. now if i could make the vbns server
> mod its code to make espeak use its american english voice an maybe
> another variant like m3?
> 
> On 12/21/2014 12:56 AM, shaun everiss wrote:
>> Well josh it does not help that at least with laptops and maybe other things 
>> pc speakers are linked with soundcards now so are vertual.
>> Either that or they are crappy small things because they don't have to be.
>> Worse I am not sure if the new eufi systems will even run dos, they do have 
>> speakers but they sound different notes from bios units, bios ones usually 
>> are a with toshibas with an e chime, the eufi systems I have used have a c 
>> chime so they are probably different.
>> Since eufi is not cmos
>> I can only assume thatt dos games will not run from it because its a 
>> different structure.
>> 
>> At 09:41 a.m. 20/12/2014, you wrote:
>>> but how do you get sound from games in dosemu and pc speaker beeps? haven't 
>>> figured that out yet. On 12/19/2014 12:53 PM, Zachary Kline wrote: > Hi, > 
>>> > As a matter of interest, I managed to have some success with a DecTalk 
>>> USB connected to a USB-to-serial adaptor in DosBox. It was clunky, though, 
>>> so I really would suggest Dosemu in Linux as a better solution at this 
>>> point. > If something more useable is found, I’m all ears, though. There 
>>> were some great DOS games which haven’t been duplicated. > Best, > Zac. 
>>> >> On Dec 19, 2014, at 9:48 AM, tim  wrote: >> >> The 
>>> only version of windoweyes that will work with win3.1 is version 1. I beta 
>>> tested it for a year on that op. >>  >> At 10:45 AM 12/19/2014, you wrote: 
>>> >>> Josh, one of my VMWare images have here is some version of dos, with 
>>> windows 3.1, but, have never been able to do much with it, since couldn't 
>>> manage to get the apparent installation of window eyes to run inside 
>>> windows 3.1 myself, and have never bothered to get sighted help to handle 
>>> that, since it's just always been something I never bothered deleting, 
>>> partly since it's not all that large in file size.
>>> >>> >>> However, wonder if something like this tiny talk screenreader
>>> might work/run within it - but, again, wouldn't be 100% sure how to copy it 
>>> across to virtual file system, since while I can sort out VMWare file 
>>> shares with virtual versions of windows, really don't know exactly how dos 
>>> would even try to handle that... >>> >>> Jacob Kruger >>> Blind 
>>> Biker >>> Skype: BlindZA >>> ...Roger Wilco wants to welcome you, to the 
>>> space janitor's closet... >>> >>> - Original Message - From: "Josh 
>>> k"  >>> To: "Gamers Discussion list" 
>>>  >>> Sent: Friday, December 19, 2014 2:40 PM >>> 
>>> Subject: Re: [Audyssey] tiny talk in dos >>> >>>  >>>> hi thomas, >>>> do 
>>> you have speakup installed in ubuntu, or do you use archLinux? I li

Re: [Audyssey] Anyone Else Having Problems with Audiogames.net

2014-12-21 Thread Zachary Kline
Hi Thomas,

Yep, it looks like the server is down, or at least unreachable at the moment. A 
pity, as I’d intended to check the forums.
Best,
Zack.
> On Dec 21, 2014, at 7:33 PM, Thomas Ward  wrote:
> 
> Hi everyone,
> 
> I was just wondering if anyone else is experiencing issues with
> Audiogames.net. I just tried accessing the site and got a warning
> about the site not being available. I then tried to ping the server
> and it came back with a 100% packet loss meaning the server is
> unreachable. Just wondering if any others are experiencing the same
> thing as I am.
> 
> Cheers!
> 
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Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Zachary Kline
Hi,

As a matter of interest, I managed to have some success with a DecTalk USB 
connected to a USB-to-serial adaptor in DosBox. It was clunky, though, so I 
really would suggest Dosemu in Linux as a better solution at this point.
If something more useable is found, I’m all ears, though. There were some great 
DOS games which haven’t been duplicated.
Best,
Zac.
> On Dec 19, 2014, at 9:48 AM, tim  wrote:
> 
> The only version of windoweyes that will work with win3.1 is version 1. I 
> beta tested it for a year on that op.
> 
> At 10:45 AM 12/19/2014, you wrote:
>> Josh, one of my VMWare images have here is some version of dos, with windows 
>> 3.1, but, have never been able to do much with it, since couldn't manage to 
>> get the apparent installation of window eyes to run inside windows 3.1 
>> myself, and have never bothered to get sighted help to handle that, since 
>> it's just always been something I never bothered deleting, partly since it's 
>> not all that large in file size.
>> 
>> However, wonder if something like this tiny talk screenreader might work/run 
>> within it - but, again, wouldn't be 100% sure how to copy it across to 
>> virtual file system, since while I can sort out VMWare file shares with 
>> virtual versions of windows, really don't know exactly how dos would even 
>> try to handle that...
>> 
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> ...Roger Wilco wants to welcome you, to the space janitor's closet...
>> 
>> - Original Message - From: "Josh k" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, December 19, 2014 2:40 PM
>> Subject: Re: [Audyssey] tiny talk in dos
>> 
>> 
>>> hi thomas,
>>> do you have speakup installed in ubuntu, or do you use archLinux? I like 
>>> speakup. it is the closest thing I can come to using true DOS.
>>> 
>>> On 12/18/2014 11:39 PM, Thomas Ward wrote:
 Hi Josh,
 
 Honestly, I'm not surprised. The only way I have ever managed to run
 any old Dos applications etc the last few years is by using Dosemu
 with Speakup. It isn't a perfect solution, but it does work. I have
 managed to play some games and run certain apps like Wordperfect 5.1
 with Speakup. However, that requires a Linux distribution like Vinux,
 Ubuntu, or some other distribution with Speakup, Espeakup, and Dosemu.
 Otherwise I don't think you are going to find a better solution for
 running old Dos games and apps. I've already tried running copies of
 Jaws for Dos etc in Dosbox before all to no success.
 
 Cheers!
 
 
 On 12/18/14, Josh k  wrote:
> hey tiny talk with sound blaster isn't working. and I can't get speech
> thing working either. how can I use old dos stuff like wordperfect 5.1
> and lotus 123?
> 
> 
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Re: [Audyssey] AD and D muds?

2014-12-05 Thread Zachary Kline
Keith,

I’m afraid I don’t know of any games specifically which follow AD&D rules. A 
lot of them might have similar attributes, skills or whatever, but most 
probably simplify things. There are a few games set in D&D settings—I think I 
remember something about the Forgotten Realms, but I’m not sure.
Maybe someone else will have more info.
Best,
Zack.
> On Dec 5, 2014, at 9:41 AM, Keith S  wrote:
> 
> Hi, was wondering if anyone knows of some muds that follow the dungeons and 
> dragons rules?  I have played Toril and shadowgate, but toril is more of a 
> get to the top level and then find better equipment to augment your character 
> ( which I find kind of lame) and shadowgate is kind of a pain due to the fact 
> that when you leave the game, you either have to go to an inn and pay to have 
> your equipment stored in a vault in the inn, and and when you get higher more 
> powerful pieces of equipment, you pay increadibly high fees, or if you just 
> end the game without being in an inn, you lose all your equipment you have 
> gathered.
> 
> Yes, I do play alter aeon, but after a while, I need a break from that one 
> and want to try out another.
> 
> Thanks
> 
> Keith
> 
> PS  I am looking for muds I can play on my computer, not a smart phone
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[Audyssey] Surprising Find: Original DUngeons and Dragons

2014-11-30 Thread Zachary Kline
Hi All,

So I was browsing Bookshare last night, not sure what i would find. On a whim, 
I did a search for “Dungeons & Dragons.” 

I was surprised to find some of the original D&D rulebooks from the 1970s. I 
don’t know how these ended up on Bookshare, or who might have wanted them or 
scanned them, but it’s cool for a tabletop gamer like myself. I wish more RPG 
stuff were available freely there. :)

Enjoy,
Zack.
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Re: [Audyssey] can you play muds like alter aeon on i devices

2014-11-23 Thread Zachary Kline
I like MudRammer myself. It works pretty well.

Best,
Zack.
> On Nov 23, 2014, at 1:58 PM, Devin Prater  wrote:
> 
> PocketMud is good. Mudder has a few bugs with Voiceover to where it skips 
> some lines of text, and even sometimes the whole description of the room and 
> just says the exits. I’ve not used iMud before though.
>> On Nov 22, 2014, at 10:24 PM, valiant8086  wrote:
>> 
>> You can, using clients like iMud, pocketMud and there is one more that I 
>> can't remember the name of. That said I couldn't see how it'd make much 
>> sense to do so, perhaps if you had a keyboard you'd be halfway there, but 
>> using something like monkey term or mush z with a well set up screen reader 
>> and full sized keyboard is usually a good thing to have. It might be nice to 
>> be able to log in and chat though, I grant that much.
>> 
>> Cheers, Sent with Thunderbird 24.6.0 portable
>> On 11/22/2014 2:55 PM, David Bartling wrote:
>>> Hi
>>> My subject basically states what I want to know. Can you play things
>>> like miriani or alter aeon on an Iphone or ipad? Thanks
>>> 
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Re: [Audyssey] problem with astrogalaxy

2014-11-12 Thread Zachary Kline
David,

I'm afraid this is probably where 99% of your problem is coming from. The web 
browser in this notetaker is not good, and frankly you would be better served 
by finding almost any other piece of software to use. Any modern version of 
Jaws, or NVDA, orVoiceOver on iOS or the Mac, would be infinitely better for 
playing a game like this. The issue is that these games tend to use fairly 
advanced features of the web browser, and your Braillenote doesn’t support any 
of them.
I don’t mean to come off as patronizing, but this issue is easilysolved by 
finding any other way to play.
Best,
Zack.
> On Nov 12, 2014, at 5:14 PM, David Bartling  wrote:
> 
> uhi
> I am not using nvda, I am using a braillenote.
> 
> On 11/12/14, dark  wrote:
>> Hi Chris.
>> 
>> You don't have to "exactly!" obey everything, for example you can install
>> the modules so long as you have the right ones on your ship at each step,
>> and the steps are in order, though this will take installing and
>> uninstalling and also seling stuff.
>> 
>> For example if one step is to deinstall one module and another is to install
>> 
>> another, you can't install one without doing the check that you've
>> uninstalled the first one.
>> 
>> This does mean your pretty much swapping out modules and obeying the
>> tutorial rather than playing sensibly, but hay it's an educationn in how! to
>> 
>> play, not intended as a perfect start.
>> 
>> I just look forward to the navigation being fixed, so then we can
>> participate fully in the game, the idea of flying out to a literally unknown
>> 
>> star is really nice.
>> 
>> Beware the grue!
>> 
>> Dark.
>> 
>> 
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> 
> 
> -- 
> Play unification wars today
> http://uc.gamestotal.com/?in=2551372
> 
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Re: [Audyssey] 64 ounce games opened for business

2014-11-09 Thread Zachary Kline
Hi there,

Yep, a full polyhedral set is planned. They’re not happy with the 3D print of 
the d4 or d6 at the moment, I believe. Once they get those settled they can 
offer a full set. I’m personally going to spring for one, looks like it’ll be 
around $30.
Unrelated, I need to grab Dominion soon. It’s pretty popular around here.
Enjoy,
Zack.
> On Nov 9, 2014, at 5:47 PM, Jeremy Brown  wrote:
> 
> FYI, some of these  games are popular with a geeky set of the blind
> community as well.  I have brailled Dominion and five of its
> expansions.  I have a sixth sitting around waiting for me and as
> someone put it, my sighted minions, to work on.  I just used a braille
> writer and didthe work myself, but the accessibility kit is a good
> idea for people who would rather go that route.  There's a lot of text
> on the cards and it is cumbersome to abbreviate some of them.  A few I
> actually just put the name of the card, the cost, and ask more info at
> the bottom.
> 
> Does anyone know if they have plans to produce a full polyhedral set
> of dice?  When I looked all I found was the d20, which granted is the
> most useful if you're playing d20 based games.  Just curious.  I
> didn't see that info anywhere obvious when I was brousing.  Take care,
> 
> Jeremy
> 
> 
> 
> -- 
> In the fight between you and the world--back the world! Frank Zapa
> 
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Re: [Audyssey] Browser game, Astro galaxy

2014-11-09 Thread Zachary Kline
Hi All,

I’m trying this game out as well, though I didn’t realize my username was also 
my captain name until after I’d already created him. Seeing as I’m on a Mac, I 
think the interface is a bit different, but we shall see.
I’ve been hoping for something somewhat like this for a while. My single-player 
preference is still strong, but maybe I can have fun anyway.
Thanks,
Zack.
> On Nov 9, 2014, at 2:26 PM, Christopher Bartlett 
>  wrote:
> 
> Thanks for the pointer to this.  I am Captain Themadviolinist, and am
> enjoying the thorough tutorial, though I have gotten myself stuck at IO with
> no fuel.  I'm currently mining sulfur there to get raw materials to make
> enough fuel to get back to Earth to upgrade my little ship to something
> grander.
> 
> For those thinking about this game, the tutorial really is quite good and
> seems very comprehensive.  I think the developer has been turned on to
> accessibility as many things that are indicated as being graphical in the
> instruction text actually have very usable UI features for us.  I'm actually
> considering giving this game some money to buy quantum points, which is a
> rarity for a browser game.
> 
> Chris Bartlett
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Sunday, November 09, 2014 8:52 AM
> To: Gamers@audyssey.org
> Subject: [Audyssey] Browser game, Astro galaxy
> 
> Astro galaxy is a highly realistic and deeply involved space exploration
> game from the makers of Space Oddessy. 
> 
> Unlike Space Oddissy, the game features a much more realistic and tightly
> controled idea for space exploration, with players owning a few ships (you
> start with just one), but managing them in detail in a fully 3D explorable
> galaxy. 
> 
> Flying to different stars using detailed principles of space flight
> (distances are even measured in Astronomical units and lagrange points),
> managing fuel and ship modules, needing to hier crew and decide on. The
> planets too are detailed, with different resources to be mined or collected,
> or the ability to setup science labs and colonies. 
> 
> The game does have a degree of pvp, though how much I'm not sure,
> particularly sinse the galaxy is ever expanding, with new systems and
> technologies, this is one that is built to be open ended. 
> 
> The problem has been that up to now, all the navigation images in the game
> were unlabeled. While it was possible to navigate a solar system by just
> hitting unlabeled links until you got the right planet (possible but long
> winded), the starmap was absolutely out, sinse there was no way of finding
> other stars, and there are a lot! of different star systems. I of course
> made the developers aware of this.
> 
> The devs have however now added a textual table for navigation both in
> systems and on the starmap. I don't know how complete it is (the update in
> the game news was only added last week, I just happened to catch it). It
> might be a little rough at first, and even aside from navigation, note that
> Astro galaxy is not a simple game by any means, so there is already a lot of
> info (though fortunately there is a great interactive tutorial), however I
> do think this is definitely one for people who have been looking for
> something really great in the exploration end of scifi, and want a game that
> is more than just hitting the "attack" button over and over again. 
> 
> 
> The game is entirely free to play but has a donator currency called Qp or
> quantum points which may be used to buy certain bennifits, including Vip
> status, which reduces the time for various actions in the game such
> travelling.
> I'm therefore off to give it a serious try, and anyone interested can join
> me over at:
> http://www.astro-galaxy.com/
> 
> I'm Captain Dark on there, though bare in mind I'm just starting off myself
> too (previously I only completed about %90 of the tutorial).
> 
> 
> 
> Beware the gReu1 
> 
> Dark.
> Take them to the refirbished chamber that was once bad!
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Re: [Audyssey] 64 Ounce Games open for business

2014-11-08 Thread Zachary Kline
Yay! :) I wasn’t sure if I should say jinks. ;)

There are a few oddities in the 7 Wonders kit I have, but none make it 
unplayable. It took a long time for my sighted minions to put the thing 
together. Looking forward to actually getting a game in. 
I’m glad to see a variety on offer too. For those who aren’t aware, these board 
games are very popular among a certain geeky segment of the sighted community. 
:)
Yours,
Zack.
> On Nov 8, 2014, at 11:31 AM, Christina  wrote:
> 
> LOL  Zack, I just sent this e-mail to you off-list.
> 
> We got Guillotine, Dominion, and Seven Wonders accessibility kits.  We 
> haven't set them up but I did open the packaging and they look decent so far.
> They also sell some independent games which is nice since the smaller 
> companies are getting love too.
> Christina
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
> Sent: Saturday, November 08, 2014 2:19 PM
> To: Gamers Discussion list
> Subject: [Audyssey] 64 Ounce Games open for business
> 
> Hi All,
> 
> I wanted to pass along the word that 64 Ounce Games, a small company which 
> sells kits to make many popular board games accessible to the blind, is now 
> open for business. You can find them at www.64ouncegames.com.
> 
> I need to warn potential buyers that these kits are still in the beta stages, 
> and are still being refined. It’s possible there may be small typos or other 
> errors with some of them. You also need both retail copies of the games to 
> make accessible, and some sighted help with assembly. However, the selection 
> is only going to get better, and these people deserve all the support they 
> can get. Buy a d20, if nothing else, they’re pretty cool feeling.
> 
> Enjoy,
> Zack.
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> 
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[Audyssey] 64 Ounce Games open for business

2014-11-08 Thread Zachary Kline
Hi All,

I wanted to pass along the word that 64 Ounce Games, a small company which 
sells kits to make many popular board games accessible to the blind, is now 
open for business. You can find them at www.64ouncegames.com.

I need to warn potential buyers that these kits are still in the beta stages, 
and are still being refined. It’s possible there may be small typos or other 
errors with some of them. You also need both retail copies of the games to make 
accessible, and some sighted help with assembly. However, the selection is only 
going to get better, and these people deserve all the support they can get. Buy 
a d20, if nothing else, they’re pretty cool feeling.

Enjoy,
Zack.
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[Audyssey] New Interactive Fiction, Hadean Lands

2014-10-30 Thread Zachary Kline
Hi All,

I posted an announcement about this on audio games.net, but figured I should 
mention it here as well in case there are folk who don’t frequent that forum.

Now this is a game I've been looking forward to for a long time, a new 
full-length bit of interactive fiction from Andrew Plotkin, one of the most 
celebrated IF authors of the past twenty years or so.
It can be bought for $5 on iOS, or directly as a Glulx game file from 
www.hadeanlands.com . The iOS game works 
beautifully with VoiceOVer.
But what is this game about, you might wonder? Basically, you're a low-ranking 
crewmen on a so-called alchemical starship. Something has apparently gone very 
wrong, and you wake up in the Secondary Alchemical Lab with no real idea of 
what. You have to single-handedly get the ship in working order again, no mean 
feat, and figure out what happened and why.
Alchemical starship, you might ask? Yes, the starship is stuffed full of 
alchemical equipment, and you'll find rituals for all kinds of things, from 
removing tarnish and rust to killing fungus, and that's just all I've 
discovered so far. The iOS version of the game keeps track of everything you 
discover in a neat little journal, so you don't have to worry too hard about 
where your various recipes have gone.
I should say that while this is definitely a puzzle-heavy game, the puzzles are 
quite logical so far, and you can't seem to get stuck in a place from which 
it's impossible to continue. There is also a lot of handy work behind the 
scenes to let you repeat rituals quickly, for instance, rather than having to 
run through every step individually. There's even a VoiceOver accessible map, 
and you can tap the name of a room to go to it immediately. My sense is that 
this game was intended to provide hours of alchemical fun, and not be completed 
in one or even several sittings.
It is still a parser game, so won't be to everybody's taste, but I highly 
recommend you give it a look. You can find it on the App Store or 
www.hadeanlands.com , for $5. If you buy it from 
the web site it will work in Winglulx or similar.
Enjoy,
Zack.

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Re: [Audyssey] first audio game.

2014-10-20 Thread Zachary Kline
I’m like Phil and others, my first real audio games were Apple IIE and, later, 
GS games on a school computer. There was a time in the early 90s when schools 
had tons of Apple hardware, and so I got to play Great Escape, Lemonade Stand 
etc.
My first Windows audio game was ShellShock from EspSoftworks. I don’t remember 
how I found it, I think I was looking for “games for the blind,” on MSN or 
something. That led me to Audyssey, which lead me to PCS and GMA and so on. :) 
It’s been great fun.
Best,
Zack.
> On Oct 19, 2014, at 7:26 AM, Charles Rivard  wrote:
> 
> The first game I encountered was not one made for the blind.  "Adventures in 
> C".  The first audio game I encountered was Phil's bowling game for DOS.  It 
> was the first one that I bought, anyway.  Then I found Rich Destino's DOS 
> games of a 5.25-inch floppy disk that actually was floppy.  Remember those??
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> - Original Message - From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Sunday, October 19, 2014 8:33 AM
> Subject: Re: [Audyssey] first audio game.
> 
> 
>> Hi Dark,
>> 
>> Interesting. As I said I'm not quite sure what the first audio game
>> was for certain, but some of the earliest ones I know of were for the
>> BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
>> and a few others released by Blazie Engineering for the device. A
>> little later on Daniel Zingaro released a few games for the BNS.
>> However, given the fact that the BNS and other blind devices tended to
>> be proprietary I'd be surprised if they were actually the first audio
>> games per se. I would think, but could be wrong the first audio games
>> were probably were designed for MS Dos.
>> 
>> 
>> It is too bad you missed out on the early audio games as a teenager,
>> but don't feel bad. I did too in large part because I wasn't looking
>> for them. Oh, I knew games could be played on Dos, Windows 3.1, and
>> Windows 95, etc but at the time my vision was still good enough to
>> play games available at the time. By the time my vision got bad enough
>> I could no longer play graphical games I naturally turned to text
>> based games, but still wasn't looking for games made for the blind
>> specifically.
>> 
>> How I ended up finding about Audyssey was by accident more than
>> anything else. I called a college friend up on the phone, and he said
>> he was playing a game he heard about in Audyssey Magazine. I
>> immediately got on the net, grabbed the first few issues, and was
>> suddenly introduced to all the games I had been missing. In one way
>> the games were something of a let down since I had just gone from Tomb
>> Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and
>> that sort of thing. However, I was none-the-less happy to find games
>> to play even if they weren't what everybody in college was playing.
>> 
>> On 10/19/14, dark  wrote:
>>> Hi Tom.
>>> 
>>> I seem to remember hearing an interview with Jim Kitchin at one point which
>>> 
>>> that the first actual audio game which used sound rather than just writing
>>> text to the screen was on the eureaca or one of those other specialist
>>> braille machines.
>>> 
>>> I think it was a shoot aliens type of game, but as I've never owned any of
>>> those specialist braille things I don't know for certain, still I remember
>>> Jim Kitchin saying he got some inspiration from that to create actual games
>>> 
>>> with representative sound, sinse after all in the dos days there were lots
>>> of text games being produced by many developers anyway, indeed I'm a little
>>> 
>>> sorry I never found out about them as a teenager and was only given a laptop
>>> 
>>> with windows 3.1 on to work and never thought you could do something as
>>> interesting as play games on it,  it certainly wouldn've improved my
>>> computer skills if I had.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> 
>>> 
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>> 
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Re: [Audyssey] frustrated with items and equipment example map

2014-10-18 Thread Zachary Kline
Hi Brian,

This is a map for Tactical Battle, by Ian Reed. You can find it at 
www.blindaudiogames.com . It’s basically an 
engine which can be used to create all sorts of maps on which you can fight out 
war-game style scenarios, or dungeon crawls, or… It’s very neat and a powerful 
concept.
Enjoy,
Zack.
> On Oct 17, 2014, at 10:32 AM, Bryan Peterson  
> wrote:
> 
> What game is this?
> 
> 
> 
> Ash nazg durbatulûk, ash nazg gimbatul,
> Ash nazg thrakatulûk agh burzum-ishi krimpatul.
> -Original Message- From: Josh Kennedy
> Sent: Friday, October 17, 2014 11:28 AM
> To: Gamers Discussion list ; ian-reeds-ga...@freelists.org
> Subject: [Audyssey] frustrated with items and equipment example map
> 
> well I got the ogre down to 14 health and then I was defeated so far on
> average I can get it down to 47 or 45 health but I ultimately end up dying.
> first I move over one square and take the bow and the scroll of flying.
> then i go a few rounds and then attack once or twice with the bow before
> I move two spaces right and take the healing potions, the vest which I
> equip, the sword and the scroll of fire pillar. Then go 2 or 3 more
> rounds, hit ogre with the bow once or twice, then when I know he's
> getting 3 or 4 squares away I set up the fire pillar and end my round.
> and then equip the long sword. end round, ogre punches, i lose 20 or so
> health. use one potion, hit once with sword, round changes, and it goes
> like that until I run out of potions. during the last round I strike two
> times with the sword get the ogre down to maybe 45 health once got him
> down to 14 and then I end up dying or losing. Even if I move two spaces
> the ogre just catches up and moving has no effect. what am I doing wrong
> here? I feel I'm missing one critical part of the strategy which is not
> falling into place in my head. please give me a hint or help with what I
> am doing wrong. I'll paste the log.
> log is below
> the good Hero , Valley 4 1
> Ending turn
> Turn changed: The forces of evil
> the evil Ogre at 4 2 uses Attack on  the good Hero at 4 1
> the good Hero loses 16 health
> the evil Ogre at 4 2 uses Attack on  the good Hero at 4 1
> the good Hero loses 16 health
> Round: 12
> the evil Ogre loses 10 health
> Turn changed: The forces of good
> the good Hero , Valley 4 1
> the good Hero , Valley 4 1
> Who will you use Attack on?
> the evil Ogre , Valley 4 2 The tile has the following effects, Fire
> Pillar with 1 rounds remaining
> the good Hero uses Attack on  the evil Ogre
> the evil Ogre loses 19 health
> Battle Map
> the good Hero , Valley 4 1
> Choose an item
> Long Bow 1 of 1
> Long Bow 1 of 1
> Long Bow 1 of 1
> Battle Map
> the good Hero , Valley 4 1
> the good Hero , Valley 4 1
> Who will you use Attack on?
> the evil Ogre , Valley 4 2 The tile has the following effects, Fire
> Pillar with 1 rounds remaining
> the good Hero uses Attack on  the evil Ogre
> the evil Ogre loses 22 health
> Battle Map
> the evil Ogre has 40 of 200 Health and 0 of 2 Actions and 3 of 3
> Movement and has the following skills, Attack, Move
> the good Hero , Valley 4 1
> the good Hero has 2 of 50 Health and 0 of 2 Actions and 2 of 2
> Movement and has the following skills, Attack, Move, Take item, Give
> item, Drop item, Use item, Equipment
> Moved to 5 1
> Moved to 6 1
> Ending turn
> Turn changed: The forces of evil
> the evil Ogre moves from 4 2 to 6 2
> the evil Ogre at 6 2 uses Attack on  the good Hero at 6 1
> the good Hero loses 2 health
> the good Hero has been defeated
> Round: 13
> You have been defeated!
> go to map selection menu
> return to main menu
> go to map selection menu
> return to main menu
> main menu
> play a map campaign
> exit game
> 
> 
> 
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Re: [Audyssey] frustrated with items and equipment example map

2014-10-17 Thread Zachary Kline
Josh,

Something to consider.

This map is probably not meant to be balanced. It’s a demonstration of, as 
said, items and equipment. You can probably mine it for ideas and so on, but 
actually playing it as a game almost certainly wasn’t the intent of the author.
Best,
Zack.
> On Oct 17, 2014, at 10:28 AM, Josh Kennedy  wrote:
> 
> well I got the ogre down to 14 health and then I was defeated so far on 
> average I can get it down to 47 or 45 health but I ultimately end up dying.
> first I move over one square and take the bow and the scroll of flying. then 
> i go a few rounds and then attack once or twice with the bow before I move 
> two spaces right and take the healing potions, the vest which I equip, the 
> sword and the scroll of fire pillar. Then go 2 or 3 more rounds, hit ogre 
> with the bow once or twice, then when I know he's getting 3 or 4 squares away 
> I set up the fire pillar and end my round. and then equip the long sword. end 
> round, ogre punches, i lose 20 or so health. use one potion, hit once with 
> sword, round changes, and it goes like that until I run out of potions. 
> during the last round I strike two times with the sword get the ogre down to 
> maybe 45 health once got him down to 14 and then I end up dying or losing. 
> Even if I move two spaces the ogre just catches up and moving has no effect. 
> what am I doing wrong here? I feel I'm missing one critical part of the 
> strategy which is not falling into place in my head. please give me a hint or 
> help with what I am doing wrong. I'll paste the log.
> log is below
> the good Hero , Valley 4 1
> Ending turn
> Turn changed: The forces of evil
> the evil Ogre at 4 2 uses Attack on  the good Hero at 4 1
> the good Hero loses 16 health
> the evil Ogre at 4 2 uses Attack on  the good Hero at 4 1
> the good Hero loses 16 health
> Round: 12
> the evil Ogre loses 10 health
> Turn changed: The forces of good
> the good Hero , Valley 4 1
> the good Hero , Valley 4 1
> Who will you use Attack on?
> the evil Ogre , Valley 4 2 The tile has the following effects, Fire Pillar 
> with 1 rounds remaining
> the good Hero uses Attack on  the evil Ogre
> the evil Ogre loses 19 health
> Battle Map
> the good Hero , Valley 4 1
> Choose an item
> Long Bow 1 of 1
> Long Bow 1 of 1
> Long Bow 1 of 1
> Battle Map
> the good Hero , Valley 4 1
> the good Hero , Valley 4 1
> Who will you use Attack on?
> the evil Ogre , Valley 4 2 The tile has the following effects, Fire Pillar 
> with 1 rounds remaining
> the good Hero uses Attack on  the evil Ogre
> the evil Ogre loses 22 health
> Battle Map
> the evil Ogre has 40 of 200 Health and 0 of 2 Actions and 3 of 3 Movement and 
> has the following skills, Attack, Move
> the good Hero , Valley 4 1
> the good Hero has 2 of 50 Health and 0 of 2 Actions and 2 of 2 Movement and 
> has the following skills, Attack, Move, Take item, Give item, Drop item, Use 
> item, Equipment
> Moved to 5 1
> Moved to 6 1
> Ending turn
> Turn changed: The forces of evil
> the evil Ogre moves from 4 2 to 6 2
> the evil Ogre at 6 2 uses Attack on  the good Hero at 6 1
> the good Hero loses 2 health
> the good Hero has been defeated
> Round: 13
> You have been defeated!
> go to map selection menu
> return to main menu
> go to map selection menu
> return to main menu
> main menu
> play a map campaign
> exit game
> 
> 
> 
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Re: [Audyssey] Paladin of the Sky: The First Dungeon

2014-10-15 Thread Zachary Kline
Hi Dark,

Thanks. I figured it out eventually. I now have Kelly in my party, and am off 
to find whatever strange thing she saw in or on wing 1.

If there’s anything I find a little off-putting about the game it’s the tone, 
which is a bit too light-hearted for me. I don’t need grim dark all the time, I 
just prefer a bit more of a serious story. I don’t know how much of that I’ll 
get here.
I plan to keep playing though, and see how it goes.
Thanks,
Zack.
> On Oct 15, 2014, at 8:01 PM, dark  wrote:
> 
> Hi Zackery.
> 
> Lack of navigation in dungeons is sort of a thing in the game, and it has 
> been suggested that the developer add either coordinates or a "have I visited 
> here before" key to make the mazes a little less frustrating.
> 
> If I remember rightly the first dungeon in the casino you need to go up, then 
> right and then right and down to eventually find yourself at the bottom right 
> corner, but it's been a while sinse I played that dungeon.
> 
> All the best,
> 
> Dark. 
> 
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[Audyssey] Paladin of the Sky: The First Dungeon

2014-10-15 Thread Zachary Kline
Hi All,

So I’m super late to the party on this game—I just now got around to reenabling 
my Windows VM. But I’m enjoying myself so far, mostly. I’m stuck on the first 
dungeon, however. I don’t think the navigation system is that bad, but maybe 
I’m just really confused or easily turned around. can anybody give a hint as to 
how I ought to proceed? Near as I can tell, my only option after taking the 
teleport is to go right, but afterwards there seem to be a lot of tiny 
passagees heading up and down. I found some healing potions at one point, but 
got so hopelessly lost that I quit in frustration and went back to my save 
point.
Any help would be appreciated.
THanks,
Zack.
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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Hi

The programming for those games is perfectly doable. Adrift is a bit less so 
than the others, but that’s because it does use a visual GUI to design the 
game. Tads, Glulx, etc all use programming languages, and they are perfectly 
easy to write for us.
Best,
Zack.
> On Oct 8, 2014, at 7:11 PM, Josh Kennedy  wrote:
> 
> can blind people  using screen readers also make such games? or is the 
> programming of glulx and z-machine tads and adrift too visual? and you have 
> to be able to see?
> 
> 
> On 10/8/2014 10:02 PM, Zachary Kline wrote:
>> Josh,
>> 
>> People continue to make such games, as a matter of fact. If you Google 
>> “Adult interactive fiction,” you’ll find plenty of examples. There are a few 
>> on mainstream IF sites like the IFArchive, but many more available from 
>> elsewhere. They’re not just for the Z-machine either, a lot are for Tads, 
>> Adrift, and other systems.
>> Best,
>> Zack.
>>> On Oct 8, 2014, at 6:48 PM, Josh Kennedy  wrote:
>>> 
>>> hey I had a question for those of you more familiar with interactive 
>>> fiction and z-machine games or frotz games. Back when they were popular did 
>>> anyone ever make any adult x-rated I-F games? Because I imagine if any are 
>>> accessible those would be accessible for us.
>>> 
>>> 
>>> 
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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.
> On Oct 8, 2014, at 6:48 PM, Josh Kennedy  wrote:
> 
> hey I had a question for those of you more familiar with interactive fiction 
> and z-machine games or frotz games. Back when they were popular did anyone 
> ever make any adult x-rated I-F games? Because I imagine if any are 
> accessible those would be accessible for us.
> 
> 
> 
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Re: [Audyssey] A little demo of my Super Nintendo project with Chrono Trigger and Lufia 2

2014-10-02 Thread Zachary Kline
Hi Ian,

I just want to reiterate how awesome this is. I heard a ton about ChronoTrigger 
at least for years. I realize you’ve still got a lot to do, but I wish you 
every success.
As a related question, have you considered handing out the workload to some of 
the existing SNES hobbyists and so forth? I’d hate for you to lose steam at 
some point if it becomes too much of a grind.
All the best,
Zack.
> On Oct 1, 2014, at 9:26 PM, Ian Reed  wrote:
> 
> Hi Willem,
> 
> Nope, I did not wrap the function that renders the text, but that's a good 
> guess.
> The Super Nintendo actually has no concept of text and games work pretty 
> close to the hardware.
> It does have a concept of tiles and many games use a 1 character per tile 
> system for rendering text.
> In those cases the character tiles just need to be identified once so my tool 
> can recognize them in the future.
> Chrono Trigger uses this method for the party menus.
> 
> The other way games render text is by taking a block of tiles and custom 
> rendering text to them.
> This is done by changing bits in video ram between clock cycles.
> In Chrono Trigger and Lufia 2 the NPC dialog text is drawn this way.
> So I have to identify the block of tiles used to custom draw text, the order 
> in which those tiles are laid out, and then do a little bit of work to tear 
> lines apart, and then individual characters apart while identifying spaces.
> Once I have characters split apart, they can be identified, and then my app 
> can read them for the future.
> 
> Regarding other emulators and a function that speaks all text rendered to the 
> screen:
> It's my guess that emulators for systems that do 3D rendering would have such 
> a function.
> So probably Playstation and successors, Dreamcast, XBox and successors, and 
> probably N64 and successors.
> 
> You still run into a problem where reading all text rendered at all times 
> doesn't make sense.
> For instance, in the Chrono Trigger party menus there is a lot of text 
> rendered in one character per tile form at all times, but it's important to 
> know where the menu pointer is so you can instead speak only the text that 
> corresponds to what is currently selected.
> I do plan on having a hot key for getting all the text currently visible in 
> the party menu to be displayed in a textbox in another window.
> That would let me continue to be brief with what I'm announcing on the party 
> menus, but still let you have an option to hear all the text.
> It would also be nice if I could make this player configurable via scripting, 
> so you could add hot keys to announce Chrono's HP, MP, and other stats 
> displayed when he is selected.
> I will probably add these myself until I reach a point where scripting 
> extensions are possible.
> 
> I've also looked at Nintendo, GameBoy, GameBoy Advance, and briefly Nintendo 
> DS.
> These 4 seem to render the game in a similar way to what the Super Nintendo 
> does.
> But the GBA and DS have a higher number of direct drawing modes than the 
> others, so there's a higher chance that a game on them would be rendering 
> itself pixel by pixel and it would be more difficult to identify text.
> Or at least have a higher performance cost to doing so.
> And direct drawn games also make it more difficult to identify parts of the 
> background map, which would hinder creating tools for navigation.
> 
> So it's unfortunately already more complex than just announcing all text 
> currently being rendered.
> 
> Thanks for the words of encouragement.
> 
> ~ Ian Reed
> Try my free games at http://BlindAudioGames.com
> 
> 
> On 10/1/2014 2:38 AM, Willem Venter wrote:
>> Hi Ian.
>> Well done on finding a very interesting solution to the problem of
>> reading text out loud from the snes emulator.
>> 
>> Did you wrap the function that renders the text in the emulator
>> window? I think the technique can also be used for any other
>> open-source emulator or game which has a function to "print text on
>> screen at location x". Something I think you should add is the ability
>> for excluding certain regions of the screen, or even prioritizing
>> reading of others  based on some trigger (e.g color or wording).
>> 
>> Good luck with the rest of your project. Please keep us updated.
>> 
>> On 10/1/14, Ian Reed  wrote:
>>> Hi all,
>>> 
>>> A while ago I started a project to see if I could make Chrono Trigger,
>>> and possibly other games, accessible when played through the Snes9x
>>> emulator.
>>> I hadn't worked on this project for a while but was looking at starting
>>> it up again and thought I'd make a quick demo to show people how far it
>>> got.
>>> http://blindaudiogames.com/Downloads/ChronoLufiaDemo.mp3
>>> 
>>> It shows Chrono Trigger and Lufia 2.
>>> I'm calling the project SNAP, short for Super Nintendo Accessibility
>>> Project.
>>> Enjoy!
>>> 
>>> Ian Reed
>>> Try my free games at http://BlindAudioGames.com
>>> 
>>> 
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Re: [Audyssey] gaming suggestions please

2014-10-01 Thread Zachary Kline
Hi Emily,

Welcome! I’m a longtime list member and it’s always nice to see a new face, so 
to speak. If I may begin with a question, do you have an iPhone, or another 
Apple device? One of my top recommendations for fantasy and the like is played 
on iOS, and so that may or may not be open to you.
It’s hard to make a small list of suggestions. There is quite a bit out there. 
I’ll try, though.

1. King of Dragon pass, iOS fantasy strategy game. This one is something of a 
hobby horse of mine—I helped make it accessible a few years back and so have 
played it quite a bit. Basically it’s a roleplaying and strategy game in which 
you lead a clan of people to settle a new land, the titular Dragon Pass. It’s 
rather unique, and has a little bit of everything from battles and heroic 
quests to dealing with your clan’s internal politics, all spiced by a bunch of 
potential random events to make each game replayable. It takes a bit to get 
into, but has an excellent instruction manual readable within the game, or 
online. One potential issue is the price—it’s $9.99, which is a lot in the app 
world. I personally feel it’s worth every penny. KoDP is in the App Store at 
https://itunes.apple.com/us/app/king-of-dragon-pass/id335545504?mt=8

2. Alter Aeon Mud. This one is more traditional, and potentially cool if you 
want lots of sound effects and so on. There is a fan-made client and sound pack 
for Windows which turns this otherwise pretty hack and slash mud into an 
experience almost like the MMORPGs sighted players play, without the graphics. 
It’s a lot of fun, and incredibly popular hereabouts. The gameplay is pretty 
much hack and slash as I said, spiced with quests and more traditional mudding 
stuff. I’m personally more of a roleplayer than a hack and slash fan, but I 
feel obliged to recommend the game to you anyway. The client is found at 
http://www.mush-z.com. It’s not the same playing the mud without it, but that’s 
at www.dentinmud.org if you feel so inclined.

These are two recommendations to hopefully get you started. Others will 
probably chime in with more, and I’m running over the message size limits as it 
is. I hope you enjoy, and do keep us posted.

Best,
Zack.
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Re: [Audyssey] Paladin for Mac?

2014-08-14 Thread Zachary Kline
Thanks for confirming. :( That was what I was afraid of.
Best,
Zack.
> On Aug 13, 2014, at 12:29 PM, Aaron Baker 
>  wrote:
> 
> Paladin of the Sky is only available for Windows operating systems.
> 
> On 8/13/14, Zachary Kline  wrote:
>> Hi All,
>> 
>> So I've seen contradictory information about this. There is apparently a
>> version of Paladin of the Sky for Mac, according to some folks on my Twitter
>> feed. On the other hand, I was pretty sure it was Windows-Only.  Can anybody
>> confirm this either way? If there is a Mac version, I’d much prefer to play
>> that, rather than having to start up Windows just for one game.
>> 
>> Thanks,
>> Zack.
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[Audyssey] Paladin for Mac?

2014-08-13 Thread Zachary Kline
Hi All,

So I've seen contradictory information about this. There is apparently a 
version of Paladin of the Sky for Mac, according to some folks on my Twitter 
feed. On the other hand, I was pretty sure it was Windows-Only.  Can anybody 
confirm this either way? If there is a Mac version, I’d much prefer to play 
that, rather than having to start up Windows just for one game.

Thanks,
Zack.
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Re: [Audyssey] Podcast on King of dragon pass

2014-07-01 Thread Zachary Kline
The thing is, it’s still being actively developed, just not on Mac or PC. :) 
There’s a valid reason for the iOS-only support nowadays.
There was an update released a couple weeks ago with a large amount of new 
content. I don’t know what you consider active, but that seems pretty alive to 
me.
Best,
Zack.
On Jul 1, 2014, at 5:26 PM, Devin Prater  wrote:

> It really as an awesome game, I just wish it was accessible on mac and PC, 
> and still being, more actively developed.
> On 7/1/2014 1:44 PM, Caitlyn Furness wrote:
>> thanks for this, Dark.
>> 
>> I love this game, being a great fan of time wasting myself, in betwixt 
>> coursework, that is!
>> 
>> Caitlyn
>> 
>> On Jul 1, 2014, at 6:57 AM, dark  wrote:
>> 
>>> Listen well warriors and farmers of Orlanth! I am by no means most among 
>>> the gods of this world. I am he that is called Dark, God of long speaches 
>>> and time wasting, third cousin three times removed to the uncle's wife's 
>>> brother of the great storm father Orlanth. I am he that stood beside Elmal 
>>> whilst he guarded the homestead until he didst say unto me "bugger off you 
>>> are really getting on my whick lest I take this spear and sticketh it where 
>>> the son doth not shine. And being god of the Son I really! know where the 
>>> that is"
>>> 
>>> Yet, though my worshippers are few,  indeed none existant, if you 
>>> sacrifice to me your time,  and that cow in your herds which doth go 
>>> best with mustard, I shal guide your steps in the new land of Dragon pass, 
>>> explaining all the mysteries of how to manage your clan in this new land, 
>>> from training of your weaponthanes to appointing nobles to your ring. You 
>>> shal navigate all with speed and your voice ring over all others as you 
>>> make your way to becoming "king of dragon pass"
>>> 
>>> first, go to that land that is called https://www.sendspace.com/pro/2kiiy0 
>>> and find yee there the rune of downloading. It will either be marked "click 
>>> here to download" or "submit"
>>> 
>>> then my words shal become clear to you!
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Re: [Audyssey] Exploring in Kodp

2014-06-29 Thread Zachary Kline
Dark,

Thanks for this. I was interested in writing up something for KoDP, but always 
got distracted by other things. This was quite informative, and explained the 
map very well.
It’s worth noting that there are features which remain unnamed until you happen 
to explore their hexes. You’ll be able to use the item chooser to find them the 
second time around, but the first is a bit tricky. They’ll of course show up as 
unknown on the map until you find them, which is one way to be sure you’ve done 
so.
Perhaps this should be posted on AudioGames.net, or AppleVis, if it isn’t 
already.
Best,
Zack.
On Jun 29, 2014, at 1:02 AM, dark  wrote:

> Exploring in King of dragon pass is a major part of the game. It can gain 
> distinct bennifits for your clan, as well as show you some of the more unique 
> regions of your strange new land. Unfortunately, exploring is also a little 
> tricky if your not able to see the map, sinse though labels for explored and 
> unknown hexis and the names of specific regions (such as Kero fin or Prax), 
> will be read by voiceover, knowing where these are in relation to your tewla, 
> how long it takes to get there and what direction they are is another matter. 
> 
> The simplest and easiest way to use the map is to use the item finder 
> (tripple click with two fingers), and then hit the alhabetical index until 
> you get to the place you want, eg, K for Kero Fin or T for Tarsh (just 
> remember to double tap a second time once you've positioned vo otherwise 
> you'll just end up sending a party around your tewla again). You can also use 
> this method to see if you've uncovered any new places on the map you might 
> want to visit too. This is fine as far as it goes and is useful when for 
> example the gods demand a pilgrimage to Kero fin, however won't help you 
> learn much more about the world, or be of any use when the gods  suggest you 
> explore in a specific direction, nor does it help you when you need to be 
> careful about staying away from specific regions, sinse of course, Dragonewts 
> don't just hang out in the dragonewt wild lands but also in some of the 
> surrounding hexes as well. 
> 
> So here's an explanation of how the map works. 
> 
> The map is divided into six pages laid out with two across and three down, 
> you can move through these by using three finger swipes up, down left or 
> right. Vo will read when pages are scrolled vertically, ie, page 1-3, 2-3 
> etc, but not when pages scroll horizontally, indeed sometimes it seems that 
> the next page sound doesn't even play and you get the "bong" of staying on 
> the same page, nevertheless if you swipe horizontally with three fingers you 
> can be sure the map has moved. 
> 
> Your Tewla is always located (or at least it has been in in all the game's 
> I've seen), on the bottom of page 2-2, iee the eastern center of the map 
> (though when you start the game you will probably still find some unknown 
> hexes to the east). Prax is located three quarters of the way up the eastern 
> most edge of page 3-2, ie the page immediately below the starting one. Kero 
> fin is on the page immediately west of your Tewla, ie, page 2-1 on the left 
> bottom center. 
> 
> one thing to note, is that the pages scroll the map rather than moving to 
> completely new areas. That is why when you start the game if you scroll west 
> to page 2-1, you will still find some explored hexes on that side of the map. 
> 
> Using this information it should be fairly easy to explore in a specific 
> direction, for example if your told to explore to the north west, either use 
> the top left corner of the page, or swipe up and left to page 1-1. Also note 
> that wit the way vo read's the hexes, it's ite possible to explore each page 
> relatively quickly to find the location of specific places sinse Vo will 
> announce the name of any interesting places before it announces wheher it's 
> on an unknown hex or not, this should be able to give you an idea of where 
> some places are relative to your Tewla, especially if you can keep track of 
> what page of the map your on. 
> 
> hopefully with this information you should be able to send exploration 
> parties out all over to discover the secrets of Dragon pass,  though 
> whether they come back alive might be another story.
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Re: [Audyssey] Just finished a game of King of dragon pass

2014-06-28 Thread Zachary Kline
THere’s nothing to find out, I’m afraid. It’s totally inaccessible, and in any 
case the iOS version has been improved so much that it’s definitely the 
recommended version, even by the author himself. He’s said publicly that if 
iPhones had existed in 1999, he would have made the game for them from the 
start, or words to that effect.
The iOS version has also been improved with fifteen new scenes, on top of the 
thirty or more that were added in previous updates. So yeah, more events, more 
balance, and fewer bugs. iOS all the way.
On Jun 27, 2014, at 7:25 AM, lindsay.cow...@virginmedia.com wrote:

> If anyone could find out if it is, I'd be willing to try it.
> 
> Lindsay Cowell
> 
> -original message-
> Subject: Re: [Audyssey] Just finished a game of King of dragon pass
> From: Devin Prater 
> Date: 27/06/2014 3:17 pm
> 
> You know, KODP is available for PC, too. I wonder if its accessible for PC 
> too?
> Devin Prater
> r.d.t.pra...@gmail.com
> 
> 
> 
> On Jun 27, 2014, at 5:02 AM, dark  wrote:
> 
>> Nice to see more of the same, but probably damnably awful! in terms of 
>> complexity.
>> 
>> I do know what you mean about addictive, I really! find the game hard to put 
>> down once I start, indeed I only started because I wanted a look at the new 
>> updates, then couldn't stop. I'd definitely suggest you give it a try, sinse 
>> there are a bunch of new scenes that have been added, some of them really 
>> interesting ones. You'll guarantee to see them as well sinse the developers 
>> made the new scenes more likely to turn up if your starting the new scenes 
>> more likely to appear if your upgrading from the old version.
>> 
>> Humact is great and usually I always start with a temple to him. Indeed in 
>> my first game my tribal kin was a just plane awsome Humacti with leadership 
>> and combat both at renowned who also managed to complete two heroquests, 
>> fail at the humact quest but come back from limbo worshipping Orlanth. I 
>> also confess I have a soft spot for Humact sinse a good friend of mine does 
>> Live action roleplay in a system that uses the same pantheon of gods, and 
>> would always play humacti warriors, she's now a blackbelt in Karate and 
>> doing krav magar, so it's sort of appropriate for her :D.
>> 
>> That being said, in the game I just finished my Humacti managed to get 
>> himself killed when off exploring and was replaced by a hard as nales lady 
>> who worshipped Venga and had renowned combat (which got to be heroic later 
>> on. I actually always wish I could build a full two blessing shrine to 
>> Venga, sinse both of her blessings are awsome.
>> 
>> I personally prefer balanced to war, sinse when I tried a war clan I was 
>> really struggling with both trade and keeping my herds and crops going. This 
>> is why i tend to be a bbalanced clan player myself.
>> 
>> As to restoring, well I restored when I failed the cow goddess quest for the 
>> first time, however I usually don't tend to restore sinse you need 
>> 
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Re: [Audyssey] Smugglers 5 podcast

2014-06-20 Thread Zachary Kline
Hi Thomas and Brian,

Resolution can actually impact screen readers to an extent. I’ve seen programs 
which didn’t let me mouse to all their controls if the resolution was set too 
low. That being said, I try to run all my programs maximized to avoid potential 
weirdness like this.

All the best,
Zack.
On Jun 20, 2014, at 4:11 PM, Thomas Ward  wrote:

> Hi Bryan,
> 
> No. All modern Windows programs are able to be maximized, minimized,
> or stretched to fill the screen depending on your screen resolution.
> So changing the resolution would only make the Windows bigger or
> smaller to a sighted user, and thus allows them to see more or less of
> the active window.
> 
> 
> Cheers!
> 
> 
> On 6/20/14, Bryan Peterson  wrote:
>> Wouldn't changing resolutio interfere with other programs?
>> 
>> 
>> 
> 
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Re: [Audyssey] Virtual hex maps, an audio game aid

2014-06-11 Thread Zachary Kline
That’s a point I hadn’t considered, or at least looked at from that angle. The 
game I’m primarily interested in  already uses coordinates for its maps, which 
are laid out much in the way you describe.
One of the players went to a lot of trouble recently and created a spreadsheet 
with those coordinates and some other map data set up, much as it would be 
visually. It’s neat so far, but I’ve yet to play test and see if it’s actually 
practical to play this game using a spreadsheet. I suppose, when I come down to 
it, the program I’m wondering about and something like that are pretty much 
equivalent, with perhaps convenience being the only real difference—I foresee a 
lot of cut and paste involved as it stands now.
So I guess I’ll try it out soon and see how it works out. Maybe it won’t be as 
tedious as I think.
Best,
Zack.
On Jun 11, 2014, at 2:17 PM, Dakotah Rickard  wrote:

> I can say this. The problem with a hex map is the fact that it's a hex map.
> Consider this. Grids are easy, because they're 90-degree matrices or
> arrays of coordinates. I was just thinking about how to make a hex
> map.
> How would you describe the coordinates? Would you use coordinates? I
> mean, I could make a program, but it's a bit odd.
> For example: imagine a brief hex setup.
> 
> A is at 1, 1. B is at 2, 1, which is either above or below 1, 1. It's
> offset, too. 1, 2 is below 1, 1 and 2, 1 is between and to the right.
> See the problem?
> 1, 1 could be next to 2, 2, and 1, 3 is below 1, 1. Is that sufficient?
> I mean, I could totally  do that, and then maybe we could set up a
> model positioning system, but I want to know if that's sufficient, and
> I want to know if you find the 1 1, 2 2, 3 1 positioning system
> sufficient. It sounds a lot like the spreadsheet thing.
> 
> 
> On 5/29/14, Zachary Kline  wrote:
>> Hi All,
>> 
>> Long time since I posted here. :) I've become intrigued by StarFire, an old
>> tabletop strategy game, which happens to use hex maps for movement and
>> positioning. It strikes me some kind of audio hex grid shouldn't be too
>> difficult to design for computerized play.
>> I can simulate a hex grid with spreadsheets, but it isn't quite the same.
>> I'm envisioning a program which would let me move a cursor around a virtual
>> grid, placing textual markers for various pieces, much as a sighted person
>> might move counters.
>> This game seems as though it would otherwise be quite fun, and while i'm not
>> averse to setting up spreadsheets and pretending, something a bit more
>> featureful would be nice. This is the kind of thing sighted board and
>> computer gamers deal with on a regular basis, as many strategy and war games
>> are hex-based.
>> 
>> Do any of the programmers here, Tom for instance, have any input?
>> All the best,
>> Zack.
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> 
> 
> -- 
> Signed:
> Dakotah Rickard
> 
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Re: [Audyssey] Braille Dice

2014-06-11 Thread Zachary Kline
Part of the problem might be that the number of tabletop gamers on this list is 
quite small, compared to the number of audio gamers. I think a lot of people 
don’t know much about non-traditional board and card games, let alone 
roleplaying games like the ones Nancy mentioned.
This might also explain why my query about hex maps has gone unanswered here 
too. Not complaining, just pointing out a possible reason :)
All the best,
Zack.
On Jun 11, 2014, at 1:59 PM, Dakotah Rickard  wrote:

> Oh. I quite agree. It's very optimistic.
> I'm just frustrated because I put the idea out here, before I would
> have put it on Kickstarter, and I got a lukewarm reception.
> I hope this woman gets a better turnout.
> 
> On 6/11/14, Zachary Kline  wrote:
>> This isn't the first such project to be Kickstarted, but as far as I'm aware
>> it is the first to reach its initial funding goal. I feel that is perhaps a
>> bit optimistic, but we'll see.
>> Thanks for mentioning it on here, Nancy :)
>> 
>> On Jun 11, 2014, at 12:51 PM, Dakotah Rickard 
>> wrote:
>> 
>>> Not that I'm trying to be a jerk, but I hope you guys will remember
>>> that I did try to get something like this started.
>>> Hopefully, she has better luck than I did.
>>> 
>>> 
>>> On 6/9/14, Nancy Feldman  wrote:
>>>> Hi,
>>>> 
>>>> As has been discussed on this list recently, there aren't currently the
>>>> Braille dice needed to play a game like D&D or Pathfinder, Savage
>>>> Worlds,
>>>> World of Darkness games or numerous other RPGs. Below is a link to a
>>>> Kickstarter doing Braille dice. It has reached its funding goal. She's
>>>> going
>>>> to use a 3D printer to create the dice.
>>>> 
>>>> If you're interested, take a look:
>>>> 
>>>> https://www.kickstarter.com/projects/1704875037/rpg-dice-for-the-visually-impaired
>>>> 
>>>> Nancy
>>>> 
>>>> 
>>>> ---
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>>>> list,
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>>>> 
>>> 
>>> 
>>> --
>>> Signed:
>>> Dakotah Rickard
>>> 
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>> 
>> 
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> 
> 
> -- 
> Signed:
> Dakotah Rickard
> 
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Re: [Audyssey] Braille Dice

2014-06-11 Thread Zachary Kline
This isn’t the first such project to be Kickstarted, but as far as I’m aware it 
is the first to reach its initial funding goal. I feel that is perhaps a bit 
optimistic, but we’ll see.
Thanks for mentioning it on here, Nancy :)

On Jun 11, 2014, at 12:51 PM, Dakotah Rickard  wrote:

> Not that I'm trying to be a jerk, but I hope you guys will remember
> that I did try to get something like this started.
> Hopefully, she has better luck than I did.
> 
> 
> On 6/9/14, Nancy Feldman  wrote:
>> Hi,
>> 
>> As has been discussed on this list recently, there aren't currently the
>> Braille dice needed to play a game like D&D or Pathfinder, Savage Worlds,
>> World of Darkness games or numerous other RPGs. Below is a link to a
>> Kickstarter doing Braille dice. It has reached its funding goal. She's going
>> to use a 3D printer to create the dice.
>> 
>> If you're interested, take a look:
>> 
>> https://www.kickstarter.com/projects/1704875037/rpg-dice-for-the-visually-impaired
>> 
>> Nancy
>> 
>> 
>> ---
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>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
> 
> -- 
> Signed:
> Dakotah Rickard
> 
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[Audyssey] Virtual hex maps, an audio game aid

2014-05-29 Thread Zachary Kline
Hi All,

Long time since I posted here. :) I’ve become intrigued by StarFire, an old 
tabletop strategy game, which happens to use hex maps for movement and 
positioning. It strikes me some kind of audio hex grid shouldn’t be too 
difficult to design for computerized play.
I can simulate a hex grid with spreadsheets, but it isn’t quite the same. I’m 
envisioning a program which would let me move a cursor around a virtual grid, 
placing textual markers for various pieces, much as a sighted person might move 
counters.
This game seems as though it would otherwise be quite fun, and while i’m not 
averse to setting up spreadsheets and pretending, something a bit more 
featureful would be nice. This is the kind of thing sighted board and computer 
gamers deal with on a regular basis, as many strategy and war games are 
hex-based.

Do any of the programmers here, Tom for instance, have any input?
All the best,
Zack.
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Re: [Audyssey] Question About Window-Eyes and Audio Games

2014-05-09 Thread Zachary Kline
Kelly,

Way back in the days of Window-EYes 6 or so, there was a way to do this with a 
specific set file. You needed to do it on an application basis, but if you 
opened the file silent.000, it would, well, go silent until you moved to 
another program. I haven’t read the manual in a while, but if you look around 
you should find info on set file associations, which are basically WE’s answer 
to program-specific customization.
HOpe this helps,
Zack.
On May 9, 2014, at 3:39 PM, Kelly Sapergia  wrote:

> Hi,
> 
> For awhile now, I've been learning how to use the Window-Eyes screen reader, 
> as I'm planning on installing the free version for Office users when I get my 
> new computer in addition to JAWS and NVDA. (I like having alternatives like 
> these.) With the latter two screen readers, you can make them "sleep" while 
> playing self-voicing games, though with JAWS it involves setting it in the 
> configuration manager on an application basis. I'm wondering if it's possible 
> to do this with Window-Eyes, or do you have to completely shut it down before 
> you can play a game?
> 
> Thanks.
> 
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> www.theglobalvoice.info
> 
> Personal Website: www.ksapergia.net
> Business Website (KJS Productions): www.kjsproductions.com
> 
> 
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Re: [Audyssey] heads up st elite coming in a few hours!

2014-04-30 Thread Zachary Kline
Star Traders Elite, the space exploration game which has been talked abou here 
a few times. It would have been less confusing if he’d spelled out the name.
Best,
Zack.
On Apr 30, 2014, at 1:21 PM, Christina  wrote:

> What is this game about?
> Thanks.
> Christina
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
> Sent: Wednesday, April 30, 2014 4:12 PM
> To: Gamers Discussion list
> Subject: [Audyssey] heads up st elite coming in a few hours!
> 
> So st elite is coming in the next few hours. It's now being processed for
> the app store. 
> 
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Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Zachary Kline
Thomas,

I believe there are character input functions in the standard C library, at 
least on Mac OS X. Look into getchar() and other variants which take streams 
other than standard input. THis isn’t a C++-specific mechanism, but should 
still work if you’re just doing console IO. I have manual pages for getchar on 
my mac. These are prototyped in stdio.h in C, but I believe there’s a way to 
use them in C++ too.
I disagree with your dislike of IF-specific languages, but that’s a topic for 
another day. Hope this helps a bit. For the record, your approach seems fine 
too.
Best,
Zack.

On Apr 15, 2014, at 8:32 PM, Thomas Ward  wrote:

> Hi all,
> 
> This question is mostly for developer's but any thoughts from
> non-developers are welcome as well.
> 
> At the moment I am working on a quick and dirty text adventure system
> written in C++ suitable for developing classic interactive fiction
> games similar to games like the Infocom text adventures like Zork,
> Arthur, Hitch Hikers Guide to the Galaxy, and so forth. Since I am not
> really a fan of the text adventure languages like Inform and AGT I
> have decided to create my own system in C++, but have run into a
> slight problem with the text adventure system.
> 
> In Dos/Windows if one wants to pause a screen of text all he or she
> has to do is call the _getch() function which will pause the out put
> until the enter or space key is pressed. Mac OSX and Linux have no
> such function and similar functionality has to be accessed through
> ncurses or another library like that. I am trying to come up with a
> pause function that will be completely cross-platform and will compile
> on any platform without having to involve ncurses or some other
> third-party solution. So what I have done in the meantime is use the
> standard cin input stream with a prompt that says, "press c to
> continue or q to quit." I am wondering if people are okay with this
> method of pausing the screen, or if some of you  developers knows of a
> better way to go about pausing the text  on screen let me know.
> 
> Thanks.
> 
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Re: [Audyssey] Repairing Items in Star Traders RPG

2014-04-04 Thread Zachary Kline
Hi Kelly,

You are running into an unfortunate bug with slighter handling. The problem 
happens mostly with sliders that have very low maximum values. This bug 
impacted King of Dragon Pass for a long time, for instance, and hasn’t been 
fixed in Star Traders yet. 
The solution is to double tap and hold on the slider and move it horizontally 
rather than vertically. If you move it all the way to the right, you’ll repair 
the maximum amount.
Best,
Zack.
On Apr 4, 2014, at 8:05 PM, Kelly Sapergia  wrote:

> Hi,
> 
> I just started playing Star Traders RPG on my iPod Touch. So far, I've 
> docked, fulfilled a contract at a palace, and have upgraded my ship with some 
> items such as some solar sails among other things. I'm now getting messages 
> saying that two of the sails are in need of repair. When I double-tap on the 
> "Fix sails" button, it brings up a screen with "buy", "sell", two text boxes 
> with dollar amounts, two more boxes with "0" and "2" (which I assume is the 
> number of repairs), and a slider. Unfortunately, I can't seem to do anything 
> in this screen. "Buy" and "Sell" don't appear to be buttons, I can't edit 
> anything in the text boxes, and the slider stays at 0% and won't move. In 
> short, nothing works when I double-tap on it. Does anyone have any 
> suggestions on how to proceed?
> 
> Thanks.
> 
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> www.theglobalvoice.info
> 
> Personal Website: www.ksapergia.net
> Business Website (KJS Productions): www.kjsproductions.com
> 
> 
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Re: [Audyssey] AI in games

2014-03-22 Thread Zachary Kline
John,

I’m not a developer, but I think I can chime in here from a player’s 
perspective. AI is something I’d appreciate in many games, though it’s almost a 
necessity in certain genres, such as strategy titles. I need the illusion of a 
worthy opponent to keep my interest up.
That being said, AI is hard, even for professional developers. I think the 
moment you try and build sophisticated decision making or the like into a game, 
you add a lot to your development time.
Not all games need very much  AI. Simple games can probably get away with 
random numbers, as can, obviously, purely online efforts. But anything single 
player probably requires at least a stab at it.
Hope this helps a bit,
Zack.
On Mar 22, 2014, at 4:32 PM, john  wrote:

>   This is a rather loaded question, so I apologize in advance to all the 
> programmers who are probably going to get headaches trying to explain this to 
> me. I'm looking to get some information on the pros and cons of various AI 
> types in games. Is it worth designing a real ai? Under what circumstances 
> does the type of ai used in entombed (all random) work, and in which does it 
> not? Below, I'll explain what I have for information already:
>   I understand that there are several different ways of building enemy 
> intelligence into games. Specifically, there's the type in entombed, where 
> the enemies do things completely at random, and hope for the best. There's 
> the type of ai in the GMA games, where the computer just starts shooting as 
> soon as it can, and hopes it hits you. There's a system like the one in 
> smugglers three, where the computer uses its weaponry in a very specific 
> order (it always fires missile first, then lasers if it can). Finally, 
> there's a system where the computer actually looks at the numbers, and acts 
> based on the information it can gather, in a manner that will most benefit it 
> at the time.
>   I'm not looking for specific advice on how to program the ai (yet), 
> rather I'm asking for your personal experiences and opinions regarding ais in 
> games. Can you give me examples of when you would use each type of system, or 
> why you would never do so? Is there one type of system that is particularly 
> difficult to manage? Is there a point where building more intelligence into 
> the game begins to affect the performance and functionality of the game? 
> Basically, what have you done previously, and what do you think the best way 
> to handle this is?
> 
> Thanks,
> John
> 
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Re: [Audyssey] wayfar mud

2014-03-13 Thread Zachary Kline
I’ve been wondering this too. They’re apparently supposed to spawn randomly if 
you wait around, but I’ve never seen one. Dark was a ranger, and so able to 
hunt for them at will.
I seriously wonder if the code tha generates them is buggy, or if i”m just 
unlucky.
Best,
Zack.
On Mar 13, 2014, at 7:56 AM, Shannon Dyer  wrote:

> How does one find things to kill? I'm told about darting or flying animals, 
> but I can't target them.
> 
> Shannon
> 
>> On Mar 12, 2014, at 8:15 PM, "dark"  wrote:
>> 
>> Hi John.
>> 
>> I saw those on the   structure tool, though building them is the thing, and 
>> of course finding somewher to put them, but that is certainly something I'll 
>> look at, albeit I've now maxed  out on skills so need to concentrate on 
>> slaughtering monsters until I finish the ranger background and can start on 
>> skills again.
>> 
>> Beware the grue!
>> 
>> Dark.
>> - Original Message - From: "John Snowling" 
>> 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, March 12, 2014 4:58 PM
>> Subject: Re: [Audyssey] wayfar mud
>> 
>> 
>>> Hi Dark.
>>> 
>>> You can also build different buildings to deal with lumber like a lumber 
>>> yard that can deal with what the harvest tool can deal with plus a mining 
>>> plant for getting metals out so you always have a good stock at your 
>>> buildings.
>>> 
>>> Cheers.
>>> 
>>> 
>>> - Original Message - From: "dark" 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, March 11, 2014 1:36 PM
>>> Subject: Re: [Audyssey] wayfar mud
>>> 
>>> 
>>>> Hi darren.
>>>> 
>>>> As I believe I said earlier, jobs, or at least the ones with the job 
>>>> command are sort of like  awards or challenges you can do each day to earn 
>>>> some skillpoin, for example the leafeater job  I  discovered when I first 
>>>> killed a herbivore, while the  armor crafter job I found when I first made 
>>>> some armor.
>>>> 
>>>> type jobs to see a list of jobs you've unlocked, and job  then the name to 
>>>> find out more about it.
>>>> 
>>>> Hth.
>>>> 
>>>> Beware the grue!
>>>> 
>>>> Dark.
>>>> - Original Message - From: "Darren Harris" 
>>>> 
>>>> To: "'Gamers Discussion list'" 
>>>> Sent: Monday, March 10, 2014 10:08 PM
>>>> Subject: Re: [Audyssey] wayfar mud
>>>> 
>>>> 
>>>>> Ok so what about jobs? How does 1 go about getting a job and doing it?
>>>>> 
>>>>> -Original Message-
>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
>>>>> Kline
>>>>> Sent: 10 March 2014 20:40
>>>>> To: Gamers Discussion list
>>>>> Subject: Re: [Audyssey] wayfar mud
>>>>> 
>>>>> The terminal is used to buy things you don't find on the surface, yeah.
>>>>> It'll take a while for the shuttle to drop them off, at which point you 
>>>>> can
>>>>> "collect terminal," to get them. That's where I got my rifle kit. Selling,
>>>>> as far as I know, can be done more or less anywhere, though I haven't
>>>>> experimented much with this.
>>>>> Best,
>>>>> Zack.
>>>>> On Mar 10, 2014, at 1:36 PM, Darren Harris 
>>>>> 
>>>>> wrote:
>>>>> 
>>>>>> Hi,
>>>>>> 
>>>>>> Yup just did it. I got my little house :). So using this I can buy and
>>>>> sell
>>>>>> stuff using the terminal right?
>>>>>> 
>>>>>> What about jobs, how do they work?
>>>>>> 
>>>>>> -Original Message-
>>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
>>>>> Kline
>>>>>> Sent: 10 March 2014 20:32
>>>>>> To: Gamers Discussion list
>>>>>> Subject: Re: [Audyssey] wayfar mud
>>>>>> 
>>>>>> Yes, there are a few commands you ned for the tool.
>>>>>> list tool will tell you what it can produce, sorted into a bunch of
>>>>>> categories.
>>>>>> view  on t

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
Cash can be earned by selling things you find using the explore or discover 
command, and probably generated by some buildings. I’m guessing others on the 
list might have some more info on this, as I’m still very new myself.
Best,
Zack.
On Mar 10, 2014, at 3:32 PM, Darren Harris  
wrote:

> Ok so how do I earn cash and get stuff then? 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
> Sent: 10 March 2014 22:30
> To: Gamers Discussion list
> Subject: Re: [Audyssey] wayfar mud
> 
> There is a travel command to move to memorized locations. If you type
> "travel 0," you will go back to the house, which is always memorized. In
> order to memorize other locations you need to fully explore them, so you can
> become familiar with their landmarks and so on.
> Jobs are not really what you seem to think, they are ways to earn skill
> points and maybe money by completing tasks. You can potentially have
> multiple possible jobs at once, type the jobs command to view them. They
> roughly provide goals for you to accomplish, but you don't have to stick to
> them.
> Best,
> Zack.
> On Mar 10, 2014, at 3:22 PM, Darren Harris 
> wrote:
> 
>> Another question if I may,
>> 
>> How can I find my way back to my house? I type map doesn't seem to bring
>> anything up useful.
>> 
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
> Harris
>> Sent: 10 March 2014 22:09
>> To: 'Gamers Discussion list'
>> Subject: Re: [Audyssey] wayfar mud
>> 
>> Ok so what about jobs? How does 1 go about getting a job and doing it?
>> 
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
> Kline
>> Sent: 10 March 2014 20:40
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] wayfar mud
>> 
>> The terminal is used to buy things you don't find on the surface, yeah.
>> It'll take a while for the shuttle to drop them off, at which point you
> can
>> "collect terminal," to get them. That's where I got my rifle kit. Selling,
>> as far as I know, can be done more or less anywhere, though I haven't
>> experimented much with this.
>> Best,
>> Zack.
>> On Mar 10, 2014, at 1:36 PM, Darren Harris
> 
>> wrote:
>> 
>>> Hi,
>>> 
>>> Yup just did it. I got my little house :). So using this I can buy and
>> sell
>>> stuff using the terminal right? 
>>> 
>>> What about jobs, how do they work? 
>>> 
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
>> Kline
>>> Sent: 10 March 2014 20:32
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] wayfar mud
>>> 
>>> Yes, there are a few commands you ned for the tool.
>>> list tool will tell you what it can produce, sorted into a bunch of
>>> categories.
>>> view  on tool will tell you what the thing you want to be produced
>>> will need, e.g. view colonial rifle on tool.
>>> craft thing with tool will begin loading the tool with resources to
>> produce
>>> something. You'll have to select items to load based on quality, or just
>>> type "all," to automatically take the highest quality of anything you
>> have.
>>> Start tool will actually start the crafting process, which can take a
>> minute
>>> or more.
>>> If I might make a suggestion, a prefab housing kit is a great place to
>>> start.
>>> Hope this helps,
>>> Zack.
>>> On Mar 10, 2014, at 1:28 PM, Darren Harris
>> 
>>> wrote:
>>> 
>>>> Ok thanks.
>>>> 
>>>> Now I'm trying to work out how to use this crafting tool but not 
>>>> having much success. Any pointers here?
>>>> 
>>>> -Original Message-
>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
>>>> Kline
>>>> Sent: 10 March 2014 20:23
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] wayfar mud
>>>> 
>>>> Hi,
>>>> The minerals and other things you harvest aren't actually stored in 
>>>> your collector, they're put directly in your inventory. You can check 
>>>> it from time to time to get an idea of how you're doing.
>>>> My most recent accomplishment has been crafting a rifle and ammunition 
>>>&

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
There is a travel command to move to memorized locations. If you type “travel 
0,” you will go back to the house, which is always memorized. In order to 
memorize other locations you need to fully explore them, so you can become 
familiar with their landmarks and so on.
Jobs are not really what you seem to think, they are ways to earn skill points 
and maybe money by completing tasks. You can potentially have multiple possible 
jobs at once, type the jobs command to view them. They roughly provide goals 
for you to accomplish, but you don’t have to stick to them.
Best,
Zack.
On Mar 10, 2014, at 3:22 PM, Darren Harris  
wrote:

> Another question if I may,
> 
> How can I find my way back to my house? I type map doesn't seem to bring
> anything up useful.
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
> Sent: 10 March 2014 22:09
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] wayfar mud
> 
> Ok so what about jobs? How does 1 go about getting a job and doing it?
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
> Sent: 10 March 2014 20:40
> To: Gamers Discussion list
> Subject: Re: [Audyssey] wayfar mud
> 
> The terminal is used to buy things you don't find on the surface, yeah.
> It'll take a while for the shuttle to drop them off, at which point you can
> "collect terminal," to get them. That's where I got my rifle kit. Selling,
> as far as I know, can be done more or less anywhere, though I haven't
> experimented much with this.
> Best,
> Zack.
> On Mar 10, 2014, at 1:36 PM, Darren Harris 
> wrote:
> 
>> Hi,
>> 
>> Yup just did it. I got my little house :). So using this I can buy and
> sell
>> stuff using the terminal right? 
>> 
>> What about jobs, how do they work? 
>> 
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
> Kline
>> Sent: 10 March 2014 20:32
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] wayfar mud
>> 
>> Yes, there are a few commands you ned for the tool.
>> list tool will tell you what it can produce, sorted into a bunch of
>> categories.
>> view  on tool will tell you what the thing you want to be produced
>> will need, e.g. view colonial rifle on tool.
>> craft thing with tool will begin loading the tool with resources to
> produce
>> something. You'll have to select items to load based on quality, or just
>> type "all," to automatically take the highest quality of anything you
> have.
>> Start tool will actually start the crafting process, which can take a
> minute
>> or more.
>> If I might make a suggestion, a prefab housing kit is a great place to
>> start.
>> Hope this helps,
>> Zack.
>> On Mar 10, 2014, at 1:28 PM, Darren Harris
> 
>> wrote:
>> 
>>> Ok thanks.
>>> 
>>> Now I'm trying to work out how to use this crafting tool but not 
>>> having much success. Any pointers here?
>>> 
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
>>> Kline
>>> Sent: 10 March 2014 20:23
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] wayfar mud
>>> 
>>> Hi,
>>> The minerals and other things you harvest aren't actually stored in 
>>> your collector, they're put directly in your inventory. You can check 
>>> it from time to time to get an idea of how you're doing.
>>> My most recent accomplishment has been crafting a rifle and ammunition 
>>> for it. The bulk of the rifle came from a kit, but still. I finally 
>>> figured out that the different collectors are useful to harvest 
>>> different types of resources, though I guess it should have been 
>>> pretty obvious. :) Enjoy, Zack.
>>> On Mar 10, 2014, at 1:18 PM, Darren Harris 
>>> 
>>> wrote:
>>> 
>>>> Ok am liking this mud so far. I love the idea of making a colony from 
>>>> nothing.
>>>> 
>>>> 
>>>> 
>>>> Questions though. firstly, when harvesting either fibers or minerals, 
>>>> how can you tell how much resources you have or even if it's getting 
>>>> full? What happens when your resource collectors get full?
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>>>> list, send E-mail to gamers-unsubscr...@audyssey.org.
&

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
The terminal is used to buy things you don’t find on the surface, yeah. It’ll 
take a while for the shuttle to drop them off, at which point you can “collect 
terminal,” to get them. That’s where I got my rifle kit. Selling, as far as I 
know, can be done more or less anywhere, though I haven’t experimented much 
with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris  
wrote:

> Hi,
> 
> Yup just did it. I got my little house :). So using this I can buy and sell
> stuff using the terminal right? 
> 
> What about jobs, how do they work? 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
> Sent: 10 March 2014 20:32
> To: Gamers Discussion list
> Subject: Re: [Audyssey] wayfar mud
> 
> Yes, there are a few commands you ned for the tool.
> list tool will tell you what it can produce, sorted into a bunch of
> categories.
> view  on tool will tell you what the thing you want to be produced
> will need, e.g. view colonial rifle on tool.
> craft thing with tool will begin loading the tool with resources to produce
> something. You'll have to select items to load based on quality, or just
> type "all," to automatically take the highest quality of anything you have.
> Start tool will actually start the crafting process, which can take a minute
> or more.
> If I might make a suggestion, a prefab housing kit is a great place to
> start.
> Hope this helps,
> Zack.
> On Mar 10, 2014, at 1:28 PM, Darren Harris 
> wrote:
> 
>> Ok thanks.
>> 
>> Now I'm trying to work out how to use this crafting tool but not 
>> having much success. Any pointers here?
>> 
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
>> Kline
>> Sent: 10 March 2014 20:23
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] wayfar mud
>> 
>> Hi,
>> The minerals and other things you harvest aren't actually stored in 
>> your collector, they're put directly in your inventory. You can check 
>> it from time to time to get an idea of how you're doing.
>> My most recent accomplishment has been crafting a rifle and ammunition 
>> for it. The bulk of the rifle came from a kit, but still. I finally 
>> figured out that the different collectors are useful to harvest 
>> different types of resources, though I guess it should have been 
>> pretty obvious. :) Enjoy, Zack.
>> On Mar 10, 2014, at 1:18 PM, Darren Harris 
>> 
>> wrote:
>> 
>>> Ok am liking this mud so far. I love the idea of making a colony from 
>>> nothing.
>>> 
>>> 
>>> 
>>> Questions though. firstly, when harvesting either fibers or minerals, 
>>> how can you tell how much resources you have or even if it's getting 
>>> full? What happens when your resource collectors get full?
>>> 
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Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of categories.
view  on tool will tell you what the thing you want to be produced will 
need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to produce 
something. You’ll have to select items to load based on quality, or just type 
“all,” to automatically take the highest quality of anything you have.
Start tool will actually start the crafting process, which can take a minute or 
more.
If I might make a suggestion, a prefab housing kit is a great place to start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris  
wrote:

> Ok thanks.
> 
> Now I'm trying to work out how to use this crafting tool but not having much
> success. Any pointers here?
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
> Sent: 10 March 2014 20:23
> To: Gamers Discussion list
> Subject: Re: [Audyssey] wayfar mud
> 
> Hi,
> The minerals and other things you harvest aren't actually stored in your
> collector, they're put directly in your inventory. You can check it from
> time to time to get an idea of how you're doing.
> My most recent accomplishment has been crafting a rifle and ammunition for
> it. The bulk of the rifle came from a kit, but still. I finally figured out
> that the different collectors are useful to harvest different types of
> resources, though I guess it should have been pretty obvious. :) Enjoy,
> Zack.
> On Mar 10, 2014, at 1:18 PM, Darren Harris 
> wrote:
> 
>> Ok am liking this mud so far. I love the idea of making a colony from 
>> nothing.
>> 
>> 
>> 
>> Questions though. firstly, when harvesting either fibers or minerals, 
>> how can you tell how much resources you have or even if it's getting 
>> full? What happens when your resource collectors get full?
>> 
>> ---
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Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
Hi,
The minerals and other things you harvest aren’t actually stored in your 
collector, they’re put directly in your inventory. You can check it from time 
to time to get an idea of how you’re doing.
My most recent accomplishment has been crafting a rifle and ammunition for it. 
The bulk of the rifle came from a kit, but still. I finally figured out that 
the different collectors are useful to harvest different types of resources, 
though I guess it should have been pretty obvious. :)
Enjoy,
Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris  
wrote:

> Ok am liking this mud so far. I love the idea of making a colony from
> nothing.
> 
> 
> 
> Questions though. firstly, when harvesting either fibers or minerals, how
> can you tell how much resources you have or even if it's getting full? What
> happens when your resource collectors get full?
> 
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Re: [Audyssey] More on wayfare mud

2014-03-10 Thread Zachary Kline
When you say it isn’t working, what exactly happens when you try to connect? 
I’m on Mac, so can’t help with specifics, but some more info would help us 
understand the problem I think.
Best,
Zack.
On Mar 10, 2014, at 12:24 PM, lenron brown  wrote:

> for some odd reason can't seem to get this to work on vip
> 
> On 3/10/14, dark  wrote:
>> Okay, I just caught the developer online who it turns out is a nice chap and
>> yes, he  will add where biome to the game to make finding resources easier.
>> 
>> 
>> He also told me some very interesting things. Firstly, that tyles actually
>> don't have a fix rate of what resources they produce, they change over time,
>> so eventually something will turn up somewhere and it's all about looking
>> for it. Secondly, he explained how hacking works which made a bit more
>> sense.
>> 
>> About pvp he has said safe planets might exist in the future, though I did
>> note all the other space muds with far too much  uncontrolled blowing up, so
>> we'll see, as this one is very much still in the developement stage, quite
>> literally the dev didn't find any space games he liked so made his own which
>> is cool.
>> 
>> I  will say wayfar is changing my opinion on muds all being slash fests with
>> mostly pvp, I love the random wilderness and the exploring, and even the
>> rather ridiculous level of crafting!
>> 
>> All the best,
>> 
>> Dark.
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> 
> 
> -- 
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
> 
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Re: [Audyssey] wayfare mud

2014-03-10 Thread Zachary Kline
As for neural fiber, it’s found typically in forests, and is one of the things 
your org harvester can harvest. I assume you’re using the scan command to check 
what’s around?
Best,
Zack.
On Mar 9, 2014, at 9:56 PM, ryan chou  wrote:

> if you're discovering things, the locked cases, scrambled crafting
> kits and that all must be researched in the laboratory
> hacking objects requires the hacking skills and a smartpad
> the hand miner is used to dig graves for things you don't want being
> found, kind of pointless imo except for if you want to get rid of
> screen clutter
> 
> On 3/9/14, dark  wrote:
>> Hi.
>> 
>> I'm on the wwy14 planet or whatever it is called.
>> 
>> i gather that it tells you what the biome is, but it seems some are much
>> rarer than others, and after all sighted players get an ascii map to see the
>> 
>> biomes around them, that's the only annoying part of the game sinse right
>> now I'm looking for some neurofiber but can't find any.
>> 
>> One other thing that is confusing me is this hacking business. i keep
>> finding ojbects like password chips and scrambled kits and such, but I have
>> 
>> no idea what to do with them or how to get any good from them at all. I went
>> 
>> back to colony central, bought a smart pad and something calling itself a
>> novice educational database which said I could access the hack menue, but
>> typing hack does nothing.
>> 
>> This is a little frustrating sinse usually they come up as items, indeed in
>> 
>> some ways this is my pproblem with a lot of the game you can expend a lot of
>> 
>> effort building something and then not be clear on what it's for sinse it
>> doesn't necessary do what you thought, and the description isn't clear.
>> 
>> For instance I have no idea how good each rleative weapon is, and often I'll
>> 
>> find myself building something and then having no idea what it's for or
>> finding it doesn't do what I thought, for example I built a mining tool in
>> hopes it'd help with resource collection but it just seems to respond to the
>> 
>> dig command which I've not yet got to work on anything, likewise i have got
>> 
>> the  explore skills up so I can use the unpaid catographer skill to
>> discover oobjects but I often  find random things like spire outcroppings of
>> 
>> rock that I'm not sure what they do.
>> 
>> There is a lot in this game and I'm enjuoying it, but I do wish it was a
>> little clearer on several points just to give you an idea where your going
>> before you expend the time.
>> 
>> beware the grue!
>> 
>> dark.
>> 
>> 
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Re: [Audyssey] wayfare mud

2014-03-09 Thread Zachary Kline
Well, I’ve just started up on the game, and have managed to construct a basic 
shelter.
I’m not quite sure what I ought to do from here—the jobs list suggests I should 
get some food, is that essential? I have lots of fancy colonization gear, but 
am kind of unsure how to use it.
Best,
Zack.
On Mar 9, 2014, at 1:00 PM, ryan chou  wrote:

> ah see there's a misspelling in the address
> wayfar1444.com, the port is right though
> 
> On 3/9/14, darren harris  wrote:
>> so am trying to connect using mudrammer and it's not letting me. i'm typing
>> wayfare144.com port  and it won't let me connect. any ideas?
>> 
>> Sent from my iPad
>> 
>>> On 9 Mar 2014, at 18:49, ryan chou  wrote:
>>> 
>>> there are currently 3 coded in systems to explore, 5 if you count the
>>> 2 waypoint systems that bridge the other 3
>>> economy is linked to the central complex, which is located in the DSO12
>>> system
>>> you can have multiple colonies on planets as long as you have a ship
>>> to be able to go to those other planets
>>> hth
>>> 
 On 3/9/14, Darren Harris  wrote:
 So how big is the galaxy? Is there a local or galactic economy? Can you
 have
 more than 1 colony?
 
 Sent from my iPhone
 
> On 9 Mar 2014, at 18:00, ryan chou  wrote:
> 
> the PVP is only there if someone runs across your base and decides to
> take a chunk out of it either with ship weapons, demolition charges or
> whatever else
> other than that yes, it is pretty single player or co-op
> 
>> On 3/9/14, dark  wrote:
>> I've not particularly heard of any pvp yet, there's nothing in the
>> guides
>> etc, and nobody has attacked me, so I assume it's relatively single
>> player,
>> 
>> but we'll see.
>> 
>> If the pvp gets annoying I'll likely bow out.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Darren Harris" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, March 09, 2014 5:04 PM
>> Subject: Re: [Audyssey] wayfare mud
>> 
>> 
>>> Isn't this a bit PVP?
>>> 
>>> Sent from my iPhone
>>> 
 On 9 Mar 2014, at 16:44, "dark"  wrote:
 
 Hi.
 
 I don't know if anyone has seen this. There was a report about it on
 audigogames.net and as it sounded both unique for a mud and rather
 my
 sort of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get
 dropped
 off on a planet and have to build a colony by  building buildings,
 fighting off alien wildlife and gathering resources.
 
 gameplay isn't typical of a mud at all, fights are  not common, and
 health is quite distinct.
 
 It's a fairly unique idea for a game so I thought I'd give it a try.
 
 The connection info is wayfare144.com on port . and the website
 is
 http://wayfar1444.com/
 
 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much, in
 particular I'm finding locating certain resources rather fun, but if
 anyone plays the game and wants to offer tips, or if anyone is
 interested
 
 in trying it out, I thought people might like to know.
 
 Certainly it's a unique one for me, seeing a mud of this type.
 
 Btw, to get rid of the ascii maps type @prefs showmap is off, and
 don't
 forget the at sign at the beginning.
 
 All the best,
 
 dark.
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Re: [Audyssey] Disappointing news about starbase orion

2014-03-04 Thread Zachary Kline
Hi Dark,

This mirrors my experience when I suggested the same things to him. I 
understand his reasons, bt they are still frustrating. 95% accessible is hard 
to swallow.
Best,
Zack.
On Mar 4, 2014, at 11:16 AM, dark  wrote:

> Well I contacted the developer of starbase orion. 
> 
> he basically said that converting the open gl galaxy map would involve too 
> much work and some buggy additions to the program. When i raised the issue of 
> an  alternate display  of the same information ala the   the  startraders nav 
> menue, he  told me he'd already  looked into that and decided against it. 
> Frankly I doubt his abilities at looking at  alternate solutions sinse 
> genrally speaking most sighted developers are not good at finding  
> alternative ways of desplaying graphical map info, which  is one reason why 
> it's often a good idea to discuss these things.
> 
> The  STarbase orion dev just seems narrow minded, and I'm tempted to go and 
> give starbasee orion a zero star rating because of that.
> 
> I have said if he wants to discuss alternatives I'd be happy and have come as 
> close to politeness allows to calling him a closed minded  arrogant so and 
> so, (I did use the word intractable). 
> 
> So, unfortunately it seems no access fixes here, which is pretty bad and not 
> what I was hoping for (I am usualy at least a little more successful at 
> this), though now that Trees brothers (the chaps who make startraders rpg), 
> have moved into game developement we might see an accessible 4X game for the 
> Iphone in the future.  
> 
> All the best, 
> 
> Dark.
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Re: [Audyssey] so who's still playing startraders?

2014-02-20 Thread Zachary Kline
I’ll admit, I haven’t played in a while. I’m waiting for the next update to 
show up, and I’ve become kind of annoyed by the repetition in some missions. I 
agree rules are important, certainl if you want to bee on someone’s good side.
Maybe I’ll get back into it later.

On Feb 20, 2014, at 1:37 PM, Darren Harris  
wrote:

> So I've gone up a difficulty to demanding. I'm still a cindicatte captain.
> I'm not shooting at all at any cin ships. Am shooting only at clan and
> indipendents ships. It's fun to set rules like this for yourself. This also
> includes missions.
> 
> 
> 
> Currently am in a sphere ship which is brilliant I love those ships. They
> don't have the best cargo bay but manoverability and firepower oh yes! I
> haven't tested these ships out on aliens yet so am looking forward to that.
> although I've read on the st forums that not all aliens are subseptable to
> guns or torps. So this will prove interesting.
> 
> 
> 
> I am absolutely loving this game and the voiceover accessibility that trese
> brothers have implemented with this game so far has been fantastic.
> 
> 
> 
> So what have people who have played this game discovered so far? 
> 
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[Audyssey] Starbase Orion info

2014-02-15 Thread Zachary Kline
Hi Dark and all,

Well, the mention of Starbase Orion on here finally prompted me to come back on 
list and say that I think the developer should definitely be contacted. I 
haven’t heard much from them in a while, but had some positive feedback at one 
point. Some areas, like the map, are already almost accessible, and others 
shouldn’t be too hard to make so. A game like Master of Orion would be gerat to 
play on the phone.
All the best,
Zack.
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Re: [Audyssey] Strange Problem with Time of Conflict

2013-09-15 Thread Zachary Kline
Hi Tom,
I did experience something like this, and thought it might have been related to 
braille display support. I haven't really tried in a while though, so can't 
comment recently. Moreover, I've since switched machines, so anything I might 
say would probably not be accurate.
Hope this is at least somewhat helpful,
Zack.

Sent from my iPhone

On Sep 14, 2013, at 8:24 PM, Thomas Ward  wrote:

> Hi all,
> 
> Before I report this problem to GMA I wanted to ask if anyone else is
> experiencing this problem or has experienced it in the past with Time
> of Conflict.
> 
> Basically, I am running the game on a Toshiba with a 2 GHZ duel core
> 64-bit processor, Windows 7 64-bit, and 4 GB of ram. Problem is I get
> about 50 to 75 moves into the game and it totally crashes
> unexpectedly. I don't get really why this is happening, because before
> I reinstalled this system, when I first got the game, I never once
> experienced this issue. Anyone else experienced this behavior before
> and know what might be causing it?
> 
> Cheers!
> 
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Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Zachary Kline
Hi Thomas,
Question for clarification here, if I may. :) Is the game in a playable state 
at the moment, or are we talking hypotheticals? I’d love to give it a try on my 
Mac if it’s playable, VoiceOver terminal support isn’t great but should work 
well enough for this.
Thanks,
Zack.
On Aug 29, 2013, at 1:54 PM, Thomas Ward  wrote:

> Hi Al,
> 
> Perhaps. I agree writing a tutorial or guide on how to use the game
> with the various screen readers would be easier than a rewrite. The
> only problem with that is I am not familiar with every single screen
> reader on the planet so couldn't tell someone how to use say Supernova
> with the game as I know absolutely zilch about that screen reader. I
> know how to use NVDA, because I use it all the time. I know Orca quite
> well because I use it everyday too. I know Jaws fairly well, because I
> used it for years before changing screen readers. However, I can not
> write a guide for a screen reader I have never used, and besides all
> the documentation should be available in your screen reader
> documentation already. If a person knows how to use their review
> cursor wether it is called the mouse cursor, Jaws Cursor, review
> cursor, whatever that's all you really need to know to review the text
> on the screen anyway. Plus as Dark pointed out most screen readers
> have a find command that will allow you to look for text on screen as
> well which would help in certain instances of a large table of names
> or moves, etc..
> 
> Cheers!
> 
> 
> On 8/29/13, Allan Thompson  wrote:
>> Ok, so maybe that is all you really need to do.
>> Just create a small guide with the program that details how to use it with
>> the various screen readers.
>> 
>> To me, that is a lot easier then trying to rewrite the whole thing with all
>> the bells and whistles and it would also have the purpose of informing
>> people on how to use other similar games. Win/win.
>> 
>> al
>> 
> 
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Re: [Audyssey] DosBox questions

2013-08-25 Thread Zachary Kline
Hi,
Under Linux the situation is quite a bit different. There’s a program called 
DosEmu which reads perfectly well with Speakup, one of the Linux screen 
readers. Unfortunately, unless you have access to a Linux system of some sort 
that isn’t gong to help.
Best,
Zack.
On Aug 25, 2013, at 4:43 PM, Allan Thompson  wrote:

> Huh...I could have sworn Tom Ward uses it. Or does he play it on a different
> OS like Linux?
> Thanks,
> al
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
> Sent: Sunday, August 25, 2013 7:38 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] DosBox questions
> 
> Sadly, DosBox itself is almost completely unusable. If you have a hardware
> speech synthesizer and lots of time to fiddle with it you might be able to
> get an old Dos screen reader to work, but I'd bet against that being easy.
> Windows screen readers simply won't read he DOSBox windows.
> Sadly, I think most DOS games, some of which were very good, are lost to the
> march of progress now.
> Yours,
> 
> 
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Re: [Audyssey] DosBox questions

2013-08-25 Thread Zachary Kline
Sadly, DosBox itself is almost completely unusable. If you have a hardware 
speech synthesizer and lots of time to fiddle with it you might be able to get 
an old Dos screen reader to work, but I’d bet against that being easy. Windows 
screen readers simply won’t read he DOSBox windows.
Sadly, I think most DOS games, some of which were very good, are lost to the 
march of progress now.
Yours,
Zack.
On Aug 25, 2013, at 4:34 PM, Allan Thompson  wrote:

> Hi gang,
> 
> I am trying to get DOSBox to work on my win7 machine.  I started it, but
> what I got when it ran was  two separate windows, one was called DOSBox and
> the other a DOSBox status screen. I couldn't seem to type into either of
> those.
> 
> I am using jaws 14. The guy who set up the computer has a virtual xp
> something or other on it,  and I wonder from what I have been reading is
> that maybe it needs to be stuck in that virtual thing somehow? 
> 
> Will that resolve my problem trying to type  the commands into the DOSBox
> window? Actually, which window do I actually type in, anyway? 
> 
> Really, any help at all will be greatly appreciated. I wanted to try these
> wrestling games.
> 
> Oh, and one more thing. Howt he heck do I shut down these DOSBox windows?
> The normal alt+F4 doesn't work, and the ctrl+alt+delete seems to bring me to
> something other then the task manager. I am new to win7 so be gentle please.
> 
> Thaks,
> 
> al
> 
> 
> 
> 
> 
> 
> 
> "The truth will make you free"
> 
> Jesus Christ of Nazareth 33AD
> 
> 
> 
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[Audyssey] King of Dragon Pass scene design contest

2013-08-25 Thread Zachary Kline
Hi All,
I'm not sure how many might be interested but thought I"d post this anyway. The 
developers of King of Dragon Pass, A-Sharp, are running a scene design contest. 
The basic objective is to write the skeleton of a game scene for KoDP, along 
with advice and plausible responses and consequences. You can find out more at 
http://a-sharp.com/kodp/sceneContest.html.
All the best,
Zack.
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Re: [Audyssey] A question related to RTS games

2013-08-17 Thread Zachary Kline
Hi,
Sadly, RTS games are one genre with which the blind community isn’t overly 
familiar. The only other example I can think of is Galaxy Ranger, which is sort 
of RTS but has a few arcade elements. Lone Wolf isn’t quite what you’re looking 
for either, it’s a submarine simulation which, though it can be very strategic, 
isn’t unit-focused.
I’d say Time of Conflict isn’t an RTS either. It’s turn-based, though I suppose 
they can go quickly enough if you like. Still, not quite the same reflexes 
required.
All the best,
Zack.
On Aug 17, 2013, at 9:14 AM, Jacob Kruger  wrote:

> Not quite same, but, tactical battle?
> 
> http://audiogames.net/db.php?id=Tactical+Battle
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
> 
> - Original Message - From: "Mohsin Ali" 
> To: "Gamers Discussion list" 
> Sent: Saturday, August 17, 2013 3:51 PM
> Subject: [Audyssey] A question related to RTS games
> 
> 
>> Hello Guys !
>> 
>> I have searched alot but couldnt find any other RTS(Real Time
>> Stretegy) games for blind except castaways , Tectical Battle and sound
>> RTS.
>> 
>> I used to play a lot of RTS games when I was sighted. the games like,
>> Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc
>> etc. I really miss those games.
>> 
>> can somebody tell me that if there are any other RTS games for the
>> blind available?
>> 
>> please do reply ASAP.
>> 
>> will be very grateful!
>> 
>> Thanx
>> 
>> 
>> Mohsin(Eagalon)
>> 
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Re: [Audyssey] Updating the List Guidelines

2013-08-11 Thread Zachary Kline
Hi,
This seems entirely reasonable. Accuracy is important, and of course occasional 
misinformation might slip through, but a guideline like this is a good one.
Best,
Zack.

Sent from my iPhone

On Aug 11, 2013, at 8:33 AM, Thomas Ward  wrote:

> Hello everyone,
> 
> As much as I hate being a Nazi about the list rules and guidelines
> certain posts have forced me to conclude that the guidelines need to
> be amended to insure the accuracy and validity of some of the things
> that get posted to the list. Certain members, for whatever reason,
> continuously post false and misleading information that could be
> accepted by a list member who may not know any better and thus that
> information could become harmful and detrimental to the reader.
> Therefore I am proposing the following guideline to be added to the
> rules which we may modify and discuss before it becomes official.
> 
> "Because we get new members who may or may not know about the subjects
> posted to the list, and this also may include longtime members who
> just don't know what is and is not correct, it is very important that
> you, if at all possible, research to verify that what you are about to
> post is correct information.  Incorrect information or advice on how
> to fix a computer or game issue can cause damage to a list member's
> computer or corrupt a game, which can cost that member money and or
> headaches unnecessarily.  If a list member habitually posts obviously
> faulty information due to a lack of research, they will receive a
> warning.  Continuing the practice may result in a removal from the
> list.  This guideline is to insure that list members do get the
> correct advice or help they need, and they will also know that what
> they read is from a reliable source."
> 
> Any last minute thoughts, suggestions, or comments before I add this
> to the official list rules and guidelines?
> 
> Thanks.
> 
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Re: [Audyssey] Thoughts and questions about IF gaming:What'syourfavorite Inform game?

2013-07-10 Thread Zachary Kline
Thomas et al,
I’m not sure i agree with the notion that authors implement guess the verb 
puzzles deliberately. Some early games might have done so, as would games 
parodying the difficulty and absurdity of those—Scott Adams is a prime example. 
In general though, I think that such stuff fell out of favor relatively early 
on, and it’s far more likely that authors accidentally failed to account for 
reasonable synonyms and syntaxes.
This is one area where beta testers can help, and it’s often worth checking a 
suspect game’s credits or about section to see if they are acknowledged. 
Outside testers can find weirdness in games the author’s own biases wouldn’t 
have seen.
Yours,
Zack.
On Jul 10, 2013, at 10:32 AM, Thomas Ward  wrote:

> Hi Jim,
> 
> I often think that is intentional on the part of the author to make it
> difficult to guess the correct command. Some find such guess the verb
> situations as challenging, but I find it just annoying when I know
> what I am suppose  to do but can not tell the game what to do because
> it has to be worded a certain way.
> 
> For example, take the game House of the Midnight Sun. There is a pile
> of straw behind an old broken down cottage you need to set on fire
> with the tinderbox you find in the basement. You can't tell it
> specifically to burn straw, light straw, start fire,or anything like
> that. Instead you need to get near the straw and do "strike tinderbox"
> and that will start the fire. If you examined the underside of the
> tinderbox you would know that, but if not you'll drive yourself crazy
> trying various commands such as "burn straw" to get the fire started.
> 
> I often wish that such games would allow for more than one command to
> do the same thing. Alternate phrasing and structure of commands would
> go along way to making IF games more entertaining for the casual IF
> player. However, a lot of the people who create them now are hardcore
> IF players, and enjoy the difficulty of puzzles and obscure commands.
> Thus I don't see that issue improving any.
> 
> Cheers!
> 
> On 7/10/13, Jim Kitchen  wrote:
>> 
>> Hi Thomas,
>> 
>> You got that right! and as I said to Lisa, some of the interpreters were
>> better than others.  But it sure often was frusterating trying to figure out
>> the correct verb, syntax etc even when you knew what you needed to do.
>> 
>> BFN
>> 
>> Jim
> 
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Re: [Audyssey] a mind for ever voyaging.

2013-07-09 Thread Zachary Kline
Careful, you two. ;) You’re on the verge of criticizing one of my all-time 
favorite games, and I won’t have that.

Seriously, it was ambitious and too novel for its time, in my view. It is 
wonderful as a non-subtle political statement and explorable little world, but 
not great as a game. I’d rank it second in my Infocom favorites due to its 
atmosphere, behind trinity, the best thing since sliced bread. ;) Kidding 
mostly, but there ya go.
Yours,
Zack.
On Jul 9, 2013, at 7:23 PM, Lisa Hayes  wrote:

> aGreed thomas i'll say.
> Lisa Hayes
> 
> 
> 
> 
> www.nutrimetics.com.au/lisahayes
> 
> - Original Message - From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 10, 2013 10:35 AM
> Subject: Re: [Audyssey] a mind for ever voyaging.
> 
> 
>> Hi Lisa,
>> 
>> Honestly, no. That was one game I never got the point of. Perhaps
>> someone else did, but that was a strange game.
>> 
>> As far as Infocom and their endings a lot of their games had
>> disappointing endings. You would think after all that time and effort
>> playing the game they could have come up with some better endings, but
>> they didn't.
>> 
>> On 7/8/13, Lisa Hayes  wrote:
>>> hI Did anyone ever see the point of the game a mind for ever voyaging/ not
>>> me that's for sure.  and the end of wishbringer was disapointing as was the
>>> end of leather godesses.
>>> Lisa Hayes
>>> 
>>> 
>>> 
>>> 
>>> www.nutrimetics.com.au/lisahayes
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>> 
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> 
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Re: [Audyssey] Dice Tray accessible iPhone dice roller

2013-07-06 Thread Zachary Kline
I could be wrong here, but I don't believe this aspect of the app is 
accessible. At least, I haven't been able to figure out a way to make it work 
either. I’ll keep the list posted if I do.
Best,
Zack.
On Jul 6, 2013, at 8:45 PM, Dakotah Rickard  wrote:

> I like it, but I don't see the multiple screen thing. It seems that trays are 
> saveable, but I don't see a way to add another tray. Am I missing something?
> 
> Signed:
> Dakotah Rickard
> 
> On Jul 6, 2013, at 21:57, "Phil Vlasak"  wrote:
> 
>> Dice Tray
>> By William T Jones
>> Celebrating freedom this dice roller is Free through Sunday July 7th
>> Link to the iTunes app page:
>> https://itunes.apple.com/us/app/dice-tray/id506578895?mt=8
>> Link to the web site:
>> http://prettyyellowdog.com/apps/dice-tray/
>> 
>> Does your gaming involve a whole lot of dice, a table top and maybe even a 
>> hex map or two? If so, this is the app for you! Enjoy this whimsical dice 
>> rolling app and be prepared to hold up your iOS device to the GM and say, 
>> "See? Natural 20!"
>> 
>> Flick through standard Dungeons and Dragons dice and double tap to sellect. 
>> Double tap to roll or just shake the phone.
>> 
>> With a complete set of gaming dice for your use, Dice Tray adds a little fun 
>> to your roleplaying experience and a little extra functionality too! You can 
>> set up multiple screens for certain numbers of dice rolls, so if you're 
>> playing the Orcish Barbarian with a damage roll of two D12 + 10 D6, set it 
>> up once at the beginning of the session and simply swap screens to get back 
>> to it! Keep a separate screen for your to hit rolls for each of the various 
>> weapons you acquire while clearing out that dungeon! If your GM says, 
>> "Quick! Roll percentile!" just flip to the single die screen and tap on the 
>> percentile die!
>> It keeps a history of your rolls for quick reference.
>> Have additional modifiers to your die rolls? No problem! Simply tap the + 
>> button and add a modifier, your total appears in the box below.
>> Updated: Oct 01, 2012
>> Version: 1.0.1
>> Size: 15.8 MB
>> Language: English
>> Seller: William Jones
>> © Pretty Yellow Dog
>> Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, 
>> iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th 
>> generation) and iPad. Requires iOS 5.1 or later. This app is optimized for 
>> iPhone 5.
>> 
>> 
>> 
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Re: [Audyssey] Knights of Pen and Paper?

2013-06-29 Thread Zachary Kline
Hi,
I did. Totally inaccessible, I’m sad to say. It sounded promising, but in 
practice was a blank screen with VO.
Wish I had better news,
Zack.
On Jun 29, 2013, at 2:33 PM, Christina  wrote:

> Hi.  Has anyone tried this?  It's an IOS game.
> Christina
> 
> 
> 
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[Audyssey] Testing

2013-06-29 Thread Zachary Kline
Hi ALl,
I don’t recall any messages for a bit, so thought I’d check to be sure the list 
was working properly.
Best,
Zack.
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Re: [Audyssey] Accessible Ascension?

2013-06-15 Thread Zachary Kline
Hi,
I wish I did. Unfortunately, the iOS version is the only one I know about. I'm 
sure there are unofficial versions out somewhere… But I can't speak to how 
accessible they would be either.
Wish I had better news,
Zack.

Sent from my iPhone

On Jun 15, 2013, at 10:41 AM, "Christina"  wrote:

> Hi.  Ascension is an awesome card game.  I know there's an app for the iPad
> but that's inaccessible.  Does anyone know if there's a version that works
> with Voiceover or that can be played on a computer with a screen reader?
> Thanks.
> Christina
> 
> 
> 
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Re: [Audyssey] Thoughts About Game Installations

2013-06-09 Thread Zachary Kline
Hi Thomas,
Frankly, given Jeremy's success, I would suggest that this isn't a serious 
problem. A zip file is universal, and if that would make it easier to support 
something cross-platform I'm all for it. Incidentally, I am guessing your plans 
do not include a Mac version of this game, at least not of the beta? I did 
recently installed windows on another partition, so I can always use that.
All the best,
Zack.
On Jun 9, 2013, at 8:57 PM, Thomas Ward  wrote:

> Hi all,
> 
> Over the last couple of months or so I've been busy as a bee porting
> Mysteries of the Ancients etc over to my cross-platform Evolution
> engine, and now I am busy writing the documentation for the new
> cross-platform beta of Mysteries of the Ancients which I hope to have
> out sometime this summer. However, as I've been porting the code,
> testing it on multiple operating systems,  etc I need to decide upon
> the method of installation for the game. So here is the deal.
> 
> One issue I am experiencing with the cross-platform version of a game
> like Mysteries of the Ancients is that every operating system has its
> own directory structure, its own special place for storing files,
> which means I have to constantly change the directory paths for my
> files every time I compile it on a different OS. For example, on
> Windows saved games should go in c:\Users\user name\Application
> Data\MOTA, but on Linux it would go in /home/user name/.mota. Its not
> difficult to support both, but an easier way is just to keep
> everything in a single directory and run it from your home directory
> on Linux or from your User directory on Windows.
> 
> There is a similar issue with things like sound and music. Typically
> on Windows a game's sounds and music would be in the same directory as
> the executable like c:\Program Files\Mysteries of the Ancients\Sounds
> or c:\Program Files\Mysteries of the Ancients\Music, but Linux has a
> totally different directory structure where files should go. For
> example, the manual would go in /usr/shared/docs/MOTA, the sounds in
> /usr/MOTA/Sounds, the music would go in /usr/MOTA/Music, and the
> executable goes in /usr/bin. In short, there is no middle ground in
> terms of where files would go just because they are totally different.
> 
> The easiest solution I can see for this problem is to simply zip the
> game up, and rather than installing it you would extract the contents
> to c:\Users\user name\MOTA on Windows Vista, Windows 7, and Windows 8
> and would unzip them in /home/user name/MOTA on Linux. That way I can
> keep all the files together, not worry about different environment
> variables or different directory paths, and of course not have to
> worry about things like User Account Control griping about saving
> files to the program directory.
> 
> While this method seems to work well for Jeremy Kaldobsky, AKA Aprone,
> I am worried that some users would want an actual  installer like Inno
> Setup rather than unzipping and manually installing the program
> themselves. I can do that, of course, but I'd prefer not have to
> unless it is necessary. Any thoughts, opinions, or suggestions about
> this issue?
> 
> Thanks.
> 
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Re: [Audyssey] audio games for IOS

2013-06-07 Thread Zachary Kline
It's also worth mentioning a product by the name of RubyMotion, of which I've 
heard quite a bit lately. It seems a way to code iOS apps in the Ruby 
programming language, which is another to learn but isn't Objective C either.
Best,
Zack.
On Jun 7, 2013, at 11:43 AM, Ian Reed  wrote:

> You can also use C# to write IOS or Android games using the Mono for IOS, 
> mono for Android, and optionally mono Game frameworks.
> The first 2 cost around $400 each.  The third is free but only builds on top 
> of the other 2.
> It would be nice if you could use mono for IOS to stay in C# for most of your 
> code and then be able to call into their 3D audio library.
> I expect that is possible, but haven't looked at their library yet.
> 
> Ian Reed
> http://BlindAudioGames.com
> 
> 
> On 6/7/2013 12:00 PM, Thomas Ward wrote:
>> Hi Ken,
>> 
>> Exactly. The requirement of having to use Objective C for iOS really
>> makes it an undesirable platform to write games for. Yeah, if you have
>> the skills an the tools no problem, but a lot of developers are
>> already comfortable using something else. A lot of developers are like
>> yourself, they know Visual Basic but not Objective C,  so are in the
>> position of having to learn Objective C for the expressed purpose of
>> writing games for iOS.
>> 
>> Even though I know several languages like C, C++, Java, Python, Visual
>> Basic, etc even I am discouraged about having to learn yet another
>> language just to write a game for an iPhone. At least with the new
>> Windows 8 smart phones I can use C# .NET or VB .NET which I already
>> know. Plus I think there is a version of Python for Windows mobile as
>> well. Lots more options than just Objective C there.
>> 
>> Cheers!
>> 
>> 
> 
> 
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[Audyssey] Glulx and NVDA

2013-05-11 Thread Zachary Kline

Hi All,

I've just started getting back into the world of interactive fiction, 
and have discovered that NVDA seems to be an excellent program to play 
it. There is an addon for Windows Frotz which works quite well, but I've 
encountered problems with the equivalent for Windows  Glulx.


Old text seems to be often repeated, which isn't ideal. I believe it was 
originally written by Oriol Gomez? I can certainly play with SAPI 
speech, but this presents its own particular annoyances.


Does anyone have info on doing this successfully? I could play manually, 
if I had to, but would rather avoid this. If I could play on my Mac with 
Zoom, I'd be doing that too.


Thanks much for any thoughts,
Zack.

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[Audyssey] Zoom Interpreter was Re: challenge for developers, post xp windows

2013-04-30 Thread Zachary Kline
Hi,
You mention this interpreter, and I as a fellow Mac user have a related 
question for you if I may. Have you had any success getting it to work properly 
under Lion or Mountain Lion? I ask because I have consistently failed whenever 
I've tried to do so. Games freeze, the program crashes very predictably, and so 
forth. It worked wonderfully under Snow Leopard.
Thanks for any feedback,
Zack.
On Apr 30, 2013, at 1:53 PM, Draconis  wrote:

> And, FWIW, the Zoom interactive fiction interpreter for Mac is the best IF 
> interpreter I have ever used for any platform in terms of accessibility and 
> usability. The Inform7 mac development environment for writing your own is 
> likewise totally accessible.
> 
> 
> 
> 
> On Apr 30, 2013, at 4:37 PM, "dark"  wrote:
> 
>> Hi tom.
>> 
>> touch screens are the rub however with that one and why I don't want to 
>> completely dismiss windows eight, since I do indeed like the touchscreen 
>> interface on ios which has an icon setup much as you describe windows 8 
>> having, which would I agree be a nightmare with arrows but is great with a 
>> touch screen and speech.
>> 
>> Another part of this however, particularly where things like ribbons are 
>> concerned, is why should! a user bother learning a new interface,  or to 
>> put it a little less bluntly, what extra bennifits are provided with windows 
>> 7 or 8 that xp doesn't have, ie, what more will it do for me that justify 
>> the time spend learning all this.
>> 
>> in the case of the Ios screen this was clear. if I wanted to play games like 
>> king of dragon pass, as well as access phone functions like text messages, 
>> siri etc, I had to learn the interface, there was a clear bennifit to doing 
>> so. What however does windows 8 do that xp doesn't that justifies a persons 
>> time?
>> 
>> This is more than just an idle question. For a visually impared user, 
>> naturally stuff is more difficult, that is part of life, this means however 
>> that a person needs to pick their battles a little more carefully and is my 
>> point as to windows 7.
>> 
>> As you've already said, the practical functionality isn't that much over xp, 
>> all it provides is extra trouble and work to learn, so why should! people 
>> take the trouble for something that they can do anyway?
>> 
>> Windows 8 might be another beast entirely since touchscreens have a 
>> different set of bennifits to keyboards, which is why I will likely wait to 
>> try windows 8 (and specifically windows 8 with a touch screen), before 
>> making up my mind entirely on the subject.
>> 
>> Beware the Grue!
>> 
>> dark. 
>> 
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Re: [Audyssey] Accessible Puerto Rico

2013-04-20 Thread Zachary Kline
Hi,
I wish I could remember where I played it before. It's been several years, and 
for all I know the site may have gone down since. Puerto Rico is basically a 
German-style board game, involving a race to get victory points by building 
buildings, shipping resources back to the mainland, and so on. There is 
actually a Z-Code interactive fiction version of the game, although it doesn't 
have an AI playing against oneself can be kind of fun.
Sorry I can't be more immediately helpful.
Best,
Zack.
On Apr 20, 2013, at 3:44 PM, "dark"  wrote:

> Hi christina.
> 
> Other than obviously the actual island in South america, I've not heard of 
> Puerto rico at all, much less in the context of access. perhaps some more 
> information would be helpful.
> 
> Beware the grue!
> 
> dark.
> - Original Message - From: "Christina" 
> To: "'Gamers Discussion list'" 
> Sent: Saturday, April 20, 2013 11:09 PM
> Subject: [Audyssey] Accessible Puerto Rico
> 
> 
>> Hi.
>> Do any of you know the link for the online version of Puerto Rico that's
>> accessible?  Thanks.
>> Christina
>> 
>> 
>> 
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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Zachary Kline
Count me in.

Sent from my iPhone

On Apr 20, 2013, at 8:03 AM, "Lora"  wrote:

> I certainly would.  
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
> Sent: Saturday, April 20, 2013 8:52 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Gaming Dice
> 
> Hi.
> There was a kickstarter a few months ago to produce the dice but it never
> got off the ground.
> 
> I'd definitely bbe interested and I know a couple of other who would buy
> them as well.
> Christina
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
> Rickard
> Sent: Saturday, April 20, 2013 10:43 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Gaming Dice
> 
> Hi folks.
> 
> I have a couple of questions for you.
> First, are there any startups or established concerns out there to
> produce gaming dice for we blind individuals? I don't mean six-sided
> jobbies. I mean fours, eights, tens, twenties, percentiles... stuff
> like that. Are any people or companies making dice that we can read?
> 
> I ask that for two separate and distinct reasons. The first is that I
> want to know. Everyone around me has a set of gaming dice, and while I
> certainly appreciate GMADice and others for my computer, GamerKit and
> others for my iPhone, so forth and so on, I'd really rather have my
> own set of shake 'em and roll 'em dice. It makes the game much more
> visceral, and I think that's important.
> The second reason is this. If nobody is aking dice, I want to know the
> demand here and elsewhere for those dice. I want people to spread the
> word. Ask their gamer buddies. Please, tell me if it's worth the time
> and effort to make them, because I'd be interested in trying. I have
> the means and the resources, with your committed support and
> encouragement, if it's something you guys want.
> 
> Thanks for reading, and keep on rolling.
> 
> Signed:
> Dakotah Rickard
> 
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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Zachary Kline
Hi Teresa,
As a fellow Mac user, it would help if I knew which games in particular you 
were referring to, so I could see if I could get them working. Any chance you 
could supply me with a name and place to get them? :-)
Thanks,
Zack.

Sent from my iPhone

On Apr 13, 2013, at 3:16 PM, Teresa Cochran  wrote:

> Hi, all,
> 
> I'm not a programmer, but I'd call myself an intermediate computer user, and 
> I'm not afraid to try command-line options. I've run across a few Python 
> games, but they don't launch. I'm using Mac OS X 10.8. I've installed Python 
> 1.4, PyGames, and PYOCJB. When I run a .pyc file indicated for a particular 
> game, the terminal launches and nothing else happens. Am I doing something 
> wrong? The file association option indicates that it's using "Python 
> launcher" for these files.
> 
> Thanks,
> Teresa
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Re: [Audyssey] Revisiting dragon pass

2013-04-11 Thread Zachary Kline
Hi Dark,
 The reality is that you'll rarely have enough goods for everything. Especially 
early on, you'll find they slip away quickly. Trade is one way to get more, 
both permanent routes and one-off sales. Exploration, too, can net you plenty, 
though it's also pretty dangerous.
Good luck, and let us know how it goes.
Enjoy,
Zack.

Sent from my iPhone

On Apr 11, 2013, at 1:29 PM, "dark"  wrote:

> Hi Zack.
> 
> Thanks for the advice. Fortifications are something I started with 
> immediately for that reason, since I remember in my last game horse nomads 
> and other nasty attackers turned up often, even if I kept comparatively 
> peaceful relations with other clans, again this was mostly due to me not 
> wanting to build too much since I wasn't sure what was a good reserve to 
> have, plus I didn't really get trading sorted as easily which is something 
> else I'd like to get fixed this time so that I've got enough goods to use.
> 
> Beware the Grue!
> 
> Dark. 
> 
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Re: [Audyssey] Revisiting dragon pass

2013-04-11 Thread Zachary Kline
Hi Dark,
Treasures are a special case. you can easily end up paying over 50 or 60 goods 
for them—otherwise they wouldn't be treasures. ;) As for raiding, it's a good 
idea to send anyone you can spare, though keep in mind if you send everyone 
away it's easy for cattle raiders to sneak in while you're gone. Don't neglect 
building fortifications, particularly the watchtower and stake perimeter, both 
of which help in pretty substantial ways. Don't forget to consult your ring 
either, often your war leader has an idea of which clans are weakest, etc.
All the best,
Zack.
On Apr 11, 2013, at 11:54 AM, dark  wrote:

> Hi Zack.
> 
> That helps. in my previous game I just couldn't get the wrates right. i was 
> asked for instance how much to pay someone for a certain service or offer for 
> a treasure and I had no idea. Likewise, while I know cattle raids need to be 
> kept small scale so that your weaponthanes can sneak into the enemy's tula, 
> when i originally played I always tried to keep some footmen and weaponthanes 
> in reserve which was one reason i was losing so many battles, now I know it's 
> pretty much best to use everybody.
> 
> As I said I might actually suggest to asharp that they include a vague 
> exchange rates section in the manual, though i have seen a kodp wiki online 
> which could have such info though at the moment it's very much under 
> construction.
> 
> Beware the grue!
> 
> Dark.
> - Origina 
> 
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Re: [Audyssey] Revisiting dragon pass

2013-04-11 Thread Zachary Kline
Hi Dark,
I do believe the manual gives some general advice on this issue. Anything less 
than 10 goods or cows is seen as a poor gift between clans. 7 goods is a 
minimum for sacrifice, 14 or more is preferable.
The exchange rate is roughly 1 cow = 1 good = 4 food, if I recall. As one of my 
ring members occasionally says, think of goods as portable cows which don't 
moo. In other words, they are pretty equivalent, except that it's generally 
better to use goods in situations where you have a choice between the two and 
can spare them, as cows are the lifeblood of the clan.
Best,
Zack
On Apr 11, 2013, at 10:35 AM, "dark"  wrote:

> So, thanks in part to a three hour car journey with no ability to use my 
> laptop, I've restarted my Kodp game. My previous one went a little wrong, and 
> I lost touch with where that one was anyway. Restarting things have gone 
> better thus far particularly since I now know A, that the hole of the feod 
> should go out to war with invaders in order to kick them out, B, that 
> sacrificing and building temples to the gods is the way to get advantages, 
> and C, a little more about the correct clan management and screens, indeed 
> being more familiar with vo it's far easier to navigate these days (I also 
> like the fact that the nasty music bug is gone, which is nice since the game 
> has really lovely and atmospheric music). 
> 
> The only thing I do tend to wonder about are the various exchange wrates for 
> things, since currently knowing how much to sacrifice, how much is a decent 
> gift, what is the exchange wrate of cows to goods to food and how much 
> treasures cost would really help, it'd actually be nice if asharp had a table 
> of this info in their manual just to give you a bit of the basic idea of the 
> economics of the clan and how much is a generous payment, how much miserly 
> etc, indeed I might suggest this to them as a thing to include, since while I 
> love the true roleplay aspect of the game, being instantly asked to be 
> generous, fair and just when you don't know! what generous is in that society 
> and context is a little complicated.
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Re: [Audyssey] Inquisitor, Ios or pc?

2013-03-24 Thread Zachary Kline
Hi Dark,
Both versions are pretty comparable. I think they have the same content. THe 
main determinants are price and controls. iOS has a somewhat finicky navigation 
system, but it isn't too difficult to learn. Mac, and presumably PC, have 
keyboard controls which seem a bit arbitrary but aren't bad at all.
So it comes down to whichever you'd prefer really. :)
Yours,
Zack.
On Mar 24, 2013, at 8:50 PM, "dark"  wrote:

> Hi. 
> 
> Now that my production is finished and I am no longer having to think of ways 
> to pretend to be a snooty English Lord on stage, I would like to try this 
> inquisitor game that people have been talking about. however, I was wondering 
> what version to get and what the various differences were. 
> 
> I understand the pc version is more expensive, but is there an advantage to 
> buying it? Since I usually have either my pc or laptop as well as my Iphone I 
> will always have access to one system or the other so I don't see the need to 
> buy the game on both systems. Are there any major differences or extra 
> rewards in one version or another? Is the ios method with the touch screen  
> harder in it's control and flicking through objects than just using the 
> keyboard on the pc?
> 
> is it possible to buy the pc version for multiple machines (since I'd like it 
> on both my pc and laptop if I choose to get it rather than the Ios version). 
> 
> Any thoughts on this would be much appreciated. 
> 
> Beware the Grue! 
> 
> Dark.
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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Zachary Kline
Hi Tom,
Unfortunately, I don't believe they have a demo available. I could be wrong, 
but I don't recall seeing one.
Yours,
Zack.
On Mar 20, 2013, at 4:57 PM, Thomas Ward  wrote:

> Hi Zachary,
> 
> Do you know if they have a free demo available. All I can find is the
> version I have to pay $19 EUR for, and at the moment I am running low
> on cash. So might make do with a free demo for the time being if one
> is available.
> 
> On 3/20/13, Zachary Kline  wrote:
>> Hi Thomas,
>> The only major game release I'm aware of in the past while has been The
>> Inquisitor audio adventure. It has an iOS version along with PC and Mac and
>> can be compared to old-style point-and-click adventures for the sighted,
>> such as those from Sierra Online or Lucas Arts.
>> I'm not sure if this is quite what you're looking for, but it's what came to
>> mind. Find it at http://www.eymerich.it/index.php?center … p;lang=eng.
>> Best,
>> Zack.
> 
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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Zachary Kline
Hi Thomas,
The only major game release I'm aware of in the past while has been The 
Inquisitor audio adventure. It has an iOS version along with PC and Mac and can 
be compared to old-style point-and-click adventures for the sighted, such as 
those from Sierra Online or Lucas Arts.
I'm not sure if this is quite what you're looking for, but it's what came to 
mind. Find it at http://www.eymerich.it/index.php?center … p;lang=eng.
Best,
Zack.
On Mar 20, 2013, at 3:42 PM, Thomas Ward  wrote:

> Hi all,
> 
> Okay, I am looking at the Audiogames.net website for something new to
> play, something interesting, and correct me if I'm wrong but it seems
> the only accessible games that seem to be under active development and
> are being talked about these days are games for iOS. It seems the
> accessible PC games have just stopped or are rapidly being taken over
> by games for smart phones and tablets. The only PC games I can see
> that I haven't tried are the Japanese audio games like Bokura No
> Daibouken which I have no intentions of trying unless a fully English
> version is produced that doesn't require  translation from Japanese to
> English. Otherwise I don't see much new I haven't tried. I can't go
> for iOS because I don't as yet own my own iPhone or IPad so that's an
> instant out, and the game has to run on Windows or Linux.
> 
> So have any suggestions for me what to play? I don't want to play
> Swamp or Road To Rage because I am not really into player verses
> player games. I want something I can download and play solo. I've
> tried Jim's new Press Your Luck, and it was good for what it is, but I
> want something more with exploration, adventures, etc. I don't really
> see anything like that for the PC these days. I'm sure there is
> something out there be it a mud, web based RPG game, or an audio game
> that will suit but I just as yet don't know what to try.
> 
> Cheers!
> 
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Re: [Audyssey] Help with RPG Roller

2013-03-11 Thread Zachary Kline
Not many, as far as I know. I've been searching for others for a while. If I 
find good ones I'll pass them along.
On Mar 11, 2013, at 3:19 PM, "Allan Thompson"  wrote:

> Hey!
> This is a great app. Thanks for mentioning it.
> Is there other role  playing aids apps on the iPhone that is accessible?
> 
> al
> 
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>  - Original Message - 
>  From: Zachary Kline 
>  To: Gamers Discussion list 
>  Sent: Monday, March 11, 2013 4:33 PM
>  Subject: Re: [Audyssey] Help with RPG Roller
> 
> 
>  Hi Christina,
>  If you go to the roll history tab, you can find a breakdown of the 
> individual numbers for all the rolls you've made recently. I hope this helps 
> somewhat.
>  All the best,
>  Zack.
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Re: [Audyssey] Help with RPG Roller

2013-03-11 Thread Zachary Kline
Hi Christina,
If you go to the roll history tab, you can find a breakdown of the individual 
numbers for all the rolls you've made recently. I hope this helps somewhat.
All the best,
Zack.

Sent from my iPhone

On Mar 11, 2013, at 12:32 PM, "Christina"  wrote:

> Hi.
> I'm using the app RPG Roller on my iPhone 4s.  Does anyone know how to make
> it show each individual result, rather than adding them all together?  For
> example, if I roll 3 d10s, I want to see each die rather than the total.
> Thanks.
> Christina
> 
> 
> 
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Re: [Audyssey] roll playing games please

2013-01-27 Thread Zachary Kline
Dear Maryann,
I don't know of any specific lists for blind people on that subject, at least 
none that have good traffic. I think that this is a decent one, although you'll 
get swamped by computer game related stuff.
It's funny that you mention the subject, as I am starting a new tabletop 
campaign at the moment. What games do you like to play?
Yours,
Zack.
On Jan 27, 2013, at 6:58 PM, "maryann sears"  wrote:

> Hello does anyone know of any list that are for roll playing? Like dungeons
> and dragons, or star wars?
> 
> 
> 
> Thanks 
> 
> maryann
> 
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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-12 Thread Zachary Kline
Hi,
Having just tried the new version of Change Reaction, I must say I'm delighted. 
I can't wait for additional cross platform games from you. My only slight 
frustration is the need to turn off VoiceOver beforehand, which is potentially 
disorienting. Nevertheless, great work, guys.
Thanks,
Zack.
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Re: [Audyssey] KoDP updates

2012-11-21 Thread Zachary Kline
Hi Dark,
I just read it in iBooks on the phone myself, but yes, by all means contact the 
developers. They can probably oblige you without much trouble at all.
Yours,
Zack.
On Nov 21, 2012, at 8:11 AM, dark  wrote:

> Hi zack.
> 
> i've got no problem with the manual on the Iphone, and I can see the point 
> with screens, it's just that it makes it a little difficult to either a, read 
> stuff when I'm playing, or b, look stuff up with the find function when a 
> situation arises in the game. Obviously this doesn't apply as much to sighted 
> players snse they can just read the pdf.
> 
> I might contact the devs about this sinse this is a comparatively easy fix, 
> and it's just because adoby are idiots that the pdf doesn't convert properly.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 21, 2012 12:50 AM
> Subject: Re: [Audyssey] KoDP updates
> 
> 
> Hi Dark,
> The exploration cross always starts out on your tula, yes. Agreed that some 
> kind of HTML manual would be helpful, though I personally find the iPhone 
> version useful because it is split into separate sections. If you want to 
> contact the developer, they are indeed still excepting feedback. Their 
> address is b...@a-sharp.com. That's bugs with a z in place of the s.
> Yours,
> Zack.
> On Nov 20, 2012, at 4:45 PM, "dark"  wrote:
> 
>> Hi zack, good to know, i obviously missed those bits of the manual sinse 
>> there is a lot of info to take in and as the pdf doesn't convert very well 
>> I'm having to use the iphone version and thus can't do a  propper search for 
>> the info, indeed I would rather like an html manual so that I can have it on 
>> my computer beside me I'm playing and could look stuff up more easily 
>> (bloody pdfs).
>> 
>> does the map always start with the exploration cross on your tula once you 
>> hit the explore button?  if so that would be a very easy way to find stuff 
>> and know where i was, or does it show the last area you explored.
>> 
>> If  the devs were still interested in making changes to the game they could 
>> also considder changing the name of the explore button that shows up when 
>> you have setup your exploration and where to go to "send expedition" or 
>> maybe just "setout" to stop people hitting the wrong button (as I did on one 
>> occasion before I realized which one I needed).
>> 
>> Beware the Grue!
>> 
>> Dark.
>> - Original Message - From: "Zachary Kline" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, November 20, 2012 11:07 PM
>> Subject: Re: [Audyssey] KoDP updates
>> 
>> 
>> Hi Dark,
>> The manual provides some insight on this topic, as it happens. Any less than 
>> about seven goods or cows per sacrifice is seen as stingy, or at least 
>> unlikely to work. Fourteen or larger is a safe minimum. Any less than 10 or 
>> 15 goods or cows in gift giving is also stingy.
>> As for exploration, I think that when you go to the map screen and hit the 
>> explore button for the first time you end up near the northwestern part of 
>> the map in most cases. You probably would have to scroll to see your 
>> exploration cross. I believe your clan typically ends up in the central 
>> southern area, although the precise position varies from game to game. Don't 
>> under estimate the value of just exploring your tula either, which you can 
>> do by not double-tapping another hex before sending the expedition off.
>> I hope this helps a little bit. I should also point out that the values for 
>> gifts above are traditional, and under exceptional circumstances you might 
>> have to give substantially more. in particular, tribe formation is a very 
>> expensive prospect.
>> Hope this helps,
>> Zack.
>> On Nov 20, 2012, at 2:43 PM, "dark"  wrote:
>> 
>>> Hi zack.
>>> 
>>> I get that the map is large, and indeed I do have the advantage of seeing 
>>> which hexes are explored visually sinse the explored ones are coloured 
>>> while the rest is black. My main problem is actually finding the 
>>> exploration cross, usually I just double tap on a hex, but I have no idea 
>>> where realtively speaking that hex is in relation to my tula so have no 
>>> idea if I'm sending people next door or halfway across the land.
>>> 
>>> Any idea on how to get to the exploration cross from the menue button when 
>>> you 

Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
Hi Dark,
The exploration cross always starts out on your tula, yes. Agreed that some 
kind of HTML manual would be helpful, though I personally find the iPhone 
version useful because it is split into separate sections. If you want to 
contact the developer, they are indeed still excepting feedback. Their address 
is b...@a-sharp.com. That's bugs with a z in place of the s.
Yours,
Zack.
On Nov 20, 2012, at 4:45 PM, "dark"  wrote:

> Hi zack, good to know, i obviously missed those bits of the manual sinse 
> there is a lot of info to take in and as the pdf doesn't convert very well 
> I'm having to use the iphone version and thus can't do a  propper search for 
> the info, indeed I would rather like an html manual so that I can have it on 
> my computer beside me I'm playing and could look stuff up more easily (bloody 
> pdfs).
> 
> does the map always start with the exploration cross on your tula once you 
> hit the explore button?  if so that would be a very easy way to find stuff 
> and know where i was, or does it show the last area you explored.
> 
> If  the devs were still interested in making changes to the game they could 
> also considder changing the name of the explore button that shows up when you 
> have setup your exploration and where to go to "send expedition" or maybe 
> just "setout" to stop people hitting the wrong button (as I did on one 
> occasion before I realized which one I needed).
> 
> Beware the Grue!
> 
> Dark.
> - Original Message - From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 20, 2012 11:07 PM
> Subject: Re: [Audyssey] KoDP updates
> 
> 
> Hi Dark,
> The manual provides some insight on this topic, as it happens. Any less than 
> about seven goods or cows per sacrifice is seen as stingy, or at least 
> unlikely to work. Fourteen or larger is a safe minimum. Any less than 10 or 
> 15 goods or cows in gift giving is also stingy.
> As for exploration, I think that when you go to the map screen and hit the 
> explore button for the first time you end up near the northwestern part of 
> the map in most cases. You probably would have to scroll to see your 
> exploration cross. I believe your clan typically ends up in the central 
> southern area, although the precise position varies from game to game. Don't 
> under estimate the value of just exploring your tula either, which you can do 
> by not double-tapping another hex before sending the expedition off.
> I hope this helps a little bit. I should also point out that the values for 
> gifts above are traditional, and under exceptional circumstances you might 
> have to give substantially more. in particular, tribe formation is a very 
> expensive prospect.
> Hope this helps,
> Zack.
> On Nov 20, 2012, at 2:43 PM, "dark"  wrote:
> 
>> Hi zack.
>> 
>> I get that the map is large, and indeed I do have the advantage of seeing 
>> which hexes are explored visually sinse the explored ones are coloured while 
>> the rest is black. My main problem is actually finding the exploration 
>> cross, usually I just double tap on a hex, but I have no idea where 
>> realtively speaking that hex is in relation to my tula so have no idea if 
>> I'm sending people next door or halfway across the land.
>> 
>> Any idea on how to get to the exploration cross from the menue button when 
>> you first start the map?
>> 
>> I don't yet have the pathfinder blessing, and that's mostly because of lack 
>> of stuff to sacrifice, sinse I'm never sure what is a reasonable sacrifice 
>> and what not, and have been going at least 5 cows a time,   oncemore 
>> some info on economy and prices might help here sinse I don't want to annoy 
>> the gods by being stingy, in fact generally this is my most serious problem 
>> in the game, you keep being asked how much of this do you want to expend on 
>> something without any clear knolidge of what is or is not a reasonable 
>> price, (it's not as if the Gods lable things).
>> 
>> I've tried the ring, but the only time I tend to get any sort of vague 
>> nnumerical information is with farming.
>> 
>> Beware the grue!
>> 
>> Dark.
>> - Original Message - From: "Zachary Kline" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, November 20, 2012 9:19 PM
>> Subject: Re: [Audyssey] KoDP updates
>> 
>> 
>> Hi Dark,
>> Glad to know things are improving a little bit. I'll answer your questions 
>> as best I can, although some of them are easier to answer than others. :)
>> Th

Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
Hi Dark,
The manual provides some insight on this topic, as it happens. Any less than 
about seven goods or cows per sacrifice is seen as stingy, or at least unlikely 
to work. Fourteen or larger is a safe minimum. Any less than 10 or 15 goods or 
cows in gift giving is also stingy. 
As for exploration, I think that when you go to the map screen and hit the 
explore button for the first time you end up near the northwestern part of the 
map in most cases. You probably would have to scroll to see your exploration 
cross. I believe your clan typically ends up in the central southern area, 
although the precise position varies from game to game. Don't under estimate 
the value of just exploring your tula either, which you can do by not 
double-tapping another hex before sending the expedition off.
I hope this helps a little bit. I should also point out that the values for 
gifts above are traditional, and under exceptional circumstances you might have 
to give substantially more. in particular, tribe formation is a very expensive 
prospect.
Hope this helps,
Zack.
On Nov 20, 2012, at 2:43 PM, "dark"  wrote:

> Hi zack.
> 
> I get that the map is large, and indeed I do have the advantage of seeing 
> which hexes are explored visually sinse the explored ones are coloured while 
> the rest is black. My main problem is actually finding the exploration cross, 
> usually I just double tap on a hex, but I have no idea where realtively 
> speaking that hex is in relation to my tula so have no idea if I'm sending 
> people next door or halfway across the land.
> 
> Any idea on how to get to the exploration cross from the menue button when 
> you first start the map?
> 
> I don't yet have the pathfinder blessing, and that's mostly because of lack 
> of stuff to sacrifice, sinse I'm never sure what is a reasonable sacrifice 
> and what not, and have been going at least 5 cows a time,  oncemore some 
> info on economy and prices might help here sinse I don't want to annoy the 
> gods by being stingy, in fact generally this is my most serious problem in 
> the game, you keep being asked how much of this do you want to expend on 
> something without any clear knolidge of what is or is not a reasonable price, 
> (it's not as if the Gods lable things).
> 
> I've tried the ring, but the only time I tend to get any sort of vague 
> nnumerical information is with farming.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 20, 2012 9:19 PM
> Subject: Re: [Audyssey] KoDP updates
> 
> 
> Hi Dark,
> Glad to know things are improving a little bit. I'll answer your questions as 
> best I can, although some of them are easier to answer than others. :)
> The thing to understand about exploration is that the map is large, large 
> enough to require scrolling to see it all. It is, more or less, three screens 
> by three in all directions. The way to usually handle it is to put your 
> finger on the screen and move it around slightly, you will find it easier to 
> contextualize things that way rather than flicking. You can travel over hexes 
> in a particular direction and get a sense of which way your people have yet 
> to go. Also realized that the map is filled in not only by your explorers, 
> but by your emissaries as well. So there may be a surprising amount of the 
> map listed as explored already, but you never actually visited with an 
> expedition. That doesn't mean it isn't worth visiting though…
> As a final note, your exploration cross always starts on your tula, and it is 
> possible to find it on the map, just more trouble than it's worth sometimes. 
> Do you have the Pathfinder blessing? That can be very helpful.
> Speaking of blessings and mysteries, you're correct that you keep sacrificing 
> to gain secrets for hero quests. You can also find them in events sometimes, 
> or as favors from other clans. Sacrifice is generally the most reliable way, 
> and besides… What else are you going to do in Dark season?
> GOod luck,
> Zack.
> ---
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> You can make changes or update your subscription via the web, at
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Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
Hi Dark,
Glad to know things are improving a little bit. I'll answer your questions as 
best I can, although some of them are easier to answer than others. :)
The thing to understand about exploration is that the map is large, large 
enough to require scrolling to see it all. It is, more or less, three screens 
by three in all directions. The way to usually handle it is to put your finger 
on the screen and move it around slightly, you will find it easier to 
contextualize things that way rather than flicking. You can travel over hexes 
in a particular direction and get a sense of which way your people have yet to 
go. Also realized that the map is filled in not only by your explorers, but by 
your emissaries as well. So there may be a surprising amount of the map listed 
as explored already, but you never actually visited with an expedition. That 
doesn't mean it isn't worth visiting though…
As a final note, your exploration cross always starts on your tula, and it is 
possible to find it on the map, just more trouble than it's worth sometimes. Do 
you have the Pathfinder blessing? That can be very helpful.
Speaking of blessings and mysteries, you're correct that you keep sacrificing 
to gain secrets for hero quests. You can also find them in events sometimes, or 
as favors from other clans. Sacrifice is generally the most reliable way, and 
besides… What else are you going to do in Dark season?
GOod luck,
Zack.
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Re: [Audyssey] King of dragon price?

2012-11-18 Thread Zachary Kline
Hi Dark,
Animals and plants skill help with farming and cattle related events, of which 
there are several. They also help with the hero quests of their particular 
gods, of course. As the manual says, a balanced clan ring is important, ideally 
with seven different gods represented, though that can be difficult to achieve 
depending on the skills of your nobles.
Speaking of nobles, as they age, it might be worthwhile checking on the 
reorganize screen every so often to see if they have any preference to leave 
the ring, or what have you. Double tapping the place you'd normally shuffle 
them on and off will produce a small statement from them which you can find 
with VO. most of the time this is flavor text, but occasionally it will reveal 
something about them… One might have a hatred for elves, or be ambitious, or 
just want to retire to tend sheep. Similarly, watch for trends in their advice. 
Some are very helpful, others borderline senile.
Hope this helps,
Zack.
On Nov 18, 2012, at 2:21 PM, dark  wrote:

> Hi zack.
> 
> Well war isn't going well, though I've built a couple of cheaper 
> fortifications which have at least stopped me getting beaten up by trolls and 
> wandering horsemen and those nasty herrani clan (the gits!).
> 
> however my own raides aren't as successfull for some reason, even if I put a 
> couple of points into war during a ritual,  and even with my temple to 
> humact giving a battle blessing, and my disinclination to go raiding is 
> getting on my warrior's nerves too. though I've had a couple of cattle raides 
> and a trading caravan with a friendly clan that have at least kept my rate of 
> cattle settled over the last five or so years,  and exploration has found 
> some goods and other stuff, as well as some specials that hav gien horses 
> some of which I've used to repay a favour owed to another clan.
> 
> One thing I'm not exactly sure about at the moment is your method for how to 
> choose other numbers on item sliders than the big ones you get by flicking, 
> though I've I've found simply double tapping a slider instead of flicking 
> will alocate a smaller number.
> 
> Events wise, I'm never sure what people with high crops or animal skills are 
> for. The others   bargaining, not to mention combat and leadership ave fairly 
> obvious, but I'm not sure what good skills in animals or plants gives.
> 
> Beware the grue!
> 
> Dark.like custom and diplomacy are fairly obvious in their use,
> - Original Message - From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Sunday, November 18, 2012 9:22 PM
> Subject: Re: [Audyssey] King of dragon price?
> 
> 
>> Hi Dark,
>> Glad to know things are still going, at least. Generally, cows and goods are 
>> equivalent, although obviously you can stand to give up more of a latter 
>> than the former. Treasures very wildly in price, although 60 to 90 goods is 
>> typical. There is sadly no real way to judge how much they will cost 
>> beforehand, though if you have a good trader on the mission they will try 
>> and bargain for you.
>> As far as raiding enemy tulas, I aim for a minimum of 15 thanes or so. Any 
>> less than that and I'm likely to be outnumbered. Later in the game, your 
>> enemies will also increase their defender counts, so be aware of that.
>> Hope this helps,
>> Zack.
>> On Nov 18, 2012, at 7:58 AM, dark  wrote:
>> 
>>> Hi zack.
>>> 
>>> Well as to how things are going, not as well as they could be sinse I 
>>> finished the tutorial, which is either due to me being unfamiliar with the 
>>> game, or just bad luck.
>>> 
>>> Exploration has worked quite well and i've got some handy bennifits from 
>>> that, however less good to report on the trading or war fronts, sinse my 
>>> people have got into a fued with another clan and we keep getting attacked. 
>>> I've beaten off some cattle raides (mostly I think due to reserving some 
>>> magic and using it), but I'm not doing half as well with larger raides, 
>>> either by our enemies, or wandering  hoards of trolls!
>>> 
>>> I've built a temple to humact, and have his battle blessing, but i think 
>>> the main problem is lack of numbers, sinse my weapon thanes keep getting 
>>> killed I don't get to increase them. I also don't particularly know at the 
>>> moment what is a good force to send against an enemy. I have also built a 
>>> temple to the healing goddess which helps reduce the damage at least, 
>>> though we've had a few desasters including a plague which haven't been 

Re: [Audyssey] King of dragon price?

2012-11-18 Thread Zachary Kline
Hi Dark,
Glad to know things are still going, at least. Generally, cows and goods are 
equivalent, although obviously you can stand to give up more of a latter than 
the former. Treasures very wildly in price, although 60 to 90 goods is typical. 
There is sadly no real way to judge how much they will cost beforehand, though 
if you have a good trader on the mission they will try and bargain for you.
As far as raiding enemy tulas, I aim for a minimum of 15 thanes or so. Any less 
than that and I'm likely to be outnumbered. Later in the game, your enemies 
will also increase their defender counts, so be aware of that.
Hope this helps,
Zack.
On Nov 18, 2012, at 7:58 AM, dark  wrote:

> Hi zack.
> 
> Well as to how things are going, not as well as they could be sinse I 
> finished the tutorial, which is either due to me being unfamiliar with the 
> game, or just bad luck.
> 
> Exploration has worked quite well and i've got some handy bennifits from 
> that, however less good to report on the trading or war fronts, sinse my 
> people have got into a fued with another clan and we keep getting attacked. 
> I've beaten off some cattle raides (mostly I think due to reserving some 
> magic and using it), but I'm not doing half as well with larger raides, 
> either by our enemies, or wandering  hoards of trolls!
> 
> I've built a temple to humact, and have his battle blessing, but i think the 
> main problem is lack of numbers, sinse my weapon thanes keep getting killed I 
> don't get to increase them. I also don't particularly know at the moment what 
> is a good force to send against an enemy. I have also built a temple to the 
> healing goddess which helps reduce the damage at least, though we've had a 
> few desasters including a plague which haven't been helpfull.
> 
> In other news, we are producing lots of goods, but our outgoing of cows  is 
> quite a lot, and attempting to consolidate matters to increase the  herd 
> hasn't worked thus far, even though I'm using goods to sacrifice and have got 
> a blessing from the cattle goddess.
> 
> We're not in dire straights yet as we still have over 700 cows, but I am 
> conscious we're using more than we ar producing at the moment.
> 
> I attempted to buy a treasure from another clan who we were  friends with 
> which would've  sped up the wrate of our children's growth, however I didn't 
> offer enough, (I offered 90 goods).
> 
> In general, it'd be helpfull to know a few basic exchange wrates. how much 
> are cows and treasures generaly worth in goods, and what is a reasonable 
> sacrifice?
> 
> then again, it was rather late at night when I was playing the game, and when 
> I read the manual, maybe having a look again with a clearer mind will help 
> the situation.
> 
> Beware the Grue!
> 
> dark. 
> 
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Re: [Audyssey] King of dragon price?

2012-11-18 Thread Zachary Kline
Hi Dark,
Please keep us updated on your progress. :-) Reading peoples accounts of how 
their games went is always a lot of fun, and KoDP is very suited to it.
Yours,
Zack.
On Nov 17, 2012, at 7:08 PM, "dark"  wrote:

> Hi Michael.
> 
> I just heard your podcast, and the first thing I did was pickup my iphone and 
> buy the game (it's installing now actually).
> 
> This sounds like a game that could've been made for me! :D.
> 
> And there goes sleeping tonight.
> 
> beware the grue!
> 
> Dark.
> - Original Message - From: "Michael Feir" 
> To: "Gamers Discussion list" 
> Sent: Sunday, November 18, 2012 1:15 AM
> Subject: Re: [Audyssey] King of dragon price?
> 
> 
> The game is fully accessible as far as I can tell. I haven't found
> anything I can't do or any information I can't read. They've gone to
> incredible efforts and are still eager for any input. They've done a
> heeping lot of work since the game's initial release and the result is
> a spectacular example of accessibility. I don't know what else I can
> tell you. Check out my podcast and review and keep in mind that
> updates have occurred since the review. The podcast was somewhat more
> recent.
> 
> On 11/17/12, Zachary Kline  wrote:
>> Hi dark,
>> The current version of the game is 99.9% accessible. The issues with
>> sacrifice results and magic sliders have been fixed, and honestly the
>> explore button is about the only one I can think of which is still present.
>> Even that is not so much an issue as just something to be aware of, and I'm
>> not sure how fixable it is.
>> Yours,
>> Zack.
>> On Nov 17, 2012, at 3:10 PM, dark  wrote:
>> 
>>> Hi michael.
>>> 
>>> thanks, I think I will buy the game sinse it's exactly my sort of thing,
>>> and actually it's great that the iphone version is accessible (I thought
>>> when I saw the mention of the windows version that it wouldn't be thanks
>>> to all the graphics).
>>> 
>>> How current is your podcast regarding the game?
>>> 
>>> I've read the applevis guide (I didn't know you wrote that), and it
>>> mentioned a couple of issues such as with the explore button and some
>>> other aspects, do they still have an affect on things?
>>> 
>>> Beware the Grue!
>>> 
>>> Dark.
>>> - Original Message - From: "Michael Feir"
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, November 17, 2012 6:33 PM
>>> Subject: Re: [Audyssey] King of dragon price?
>>> 
>>> 
>>> There's no demo for the iPHONE version that I'm aware of so you'll
>>> just have to purchase it. Be patient with it and I can pretty much
>>> garantee you won't be disappointed. It's got so much depth and
>>> replayability that it's worth every penny of it's admitedly high
>>> price. There's my review of it on applevis.com and a podcast I did
>>> more recently but that's all there is to go on. There's no demo
>>> version. It was sold as shareware on the PC but that version was
>>> completely inaccessible. Best of luck to you. It's great single-player
>>> fun that you don't need to be online to enjoy.
>>> 
>>> On 11/17/12, dark  wrote:
>>>> Hi matheus.
>>>> 
>>>> Fair enough. I obviously missunderstood the process of selling the game
>>>> and
>>>> I will change the genre in the db accordingly. I will however get myself
>>>> a
>>>> copy sinse you are right that it really! looks my sort of thing.
>>>> 
>>>> beware the grue!
>>>> 
>>>> Dark.
>>>> - Original Message -
>>>> From: "Matheus Rheine" 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Saturday, November 17, 2012 5:59 PM
>>>> Subject: Re: [Audyssey] King of dragon price?
>>>> 
>>>> 
>>>>> Hi dark, there's no demo available, you must purchase the game to try
>>>>> it.
>>>>> It works well with vo, it just takes getting used to.
>>>>> I particularly find the game very hard to play because there are many
>>>>> things that you should remember, so much info, for example sacrificing
>>>>> to
>>>>> x god will give you certain benefits, some years are better to harvest,
>>>>> to attack other clans, e

Re: [Audyssey] Kodp questions

2012-11-17 Thread Zachary Kline
Hi Dark,
I'll address your questions below individually.
On Nov 17, 2012, at 11:46 PM, "dark"  wrote:
> 
> Firstly, "hints on?"  the manual (which I have read), advised turning hints 
> on for use with voice over, and I seem to remember that being said elsewhere 
> too, yet I see nothing in the controls section of the menue about hints at 
> all. Has this option changed in more recent updates, or am I missing 
> something. 

> The hints in question are a VoiceOver feature, not a game option. You would 
> probably remember turning them off, and they are on in any case by default. 
> One way to toggle them is to add them to your voiceover rotor, and adjust 
> them that way. As suggested though, leave them on.

> Secondly, the only screens I'm having major trouble with at the moment are 
> the screens that list your nobles, like the ring reorganize screen, and the 
> screens for choosing leaders of exploration parties or caravans or the like. 
> the basic problem is I don't know how to check people's info.If I double tap 
> on a person's name, it selects them and I can't find where  to look for their 
> information such as their stats and what god they worship. am I just missing 
> something here? I found the similar info about clans on the relations page, 
> but as regards people I can't seem to.

> You do not have to double tap a person to get their info. Simply hover over 
> them for a few seconds, without moving or otherwise interacting with them, 
> and you will hear their stats and info read out. As a matter of fact, this is 
> a direct consequence of the hints you mentioned above.

> then, I'm not exactly sure what the filters do sinse I can't really tell what 
> they've done in terms of changing order, and the filter doesn't automatically 
> select someone with next best stats, and i'm not sure if it changes the order 
> of people or even how as regards flicking through them with vo.

> To use a filter, move to it and flick your finger up and down. You do not 
> actually need to double tap it, just move the finger up and down as though 
> you were assigning battle magic for instance. What they will do is sort the 
> leaders according to the stats selected, so you will find the order changes 
> when you use them. They are particularly handy in reorganizing the ring.

> I also need to think about this explore button thing, sinse I hit the wrong 
> one during the tutorial and probably sent off a warrior to do an explorer's 
> job! :d.
> 
> Lastly, a miner point, but when I double tap an adviser on my ring to get 
> their advice, vo gets half way through speaking it then goes back to the 
> person's name and info and I have to find the advice panel again to see what 
> the adviser has said. Again, if there's an obvious way around this I'd 
> appreciate knowing. 

Unfortunately, this last point seems to be a problem of the way voiceover 
works. The behavior is a little inconsistent, but if you practice you can 
eventually get the advice one way or another. I'm not sure if there's anything 
the developers can do on their side to change that.
I'm glad you like the game. :-) I hope you continue to enjoy it, and that this 
answer has been helpful.
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Re: [Audyssey] King of dragon price?

2012-11-17 Thread Zachary Kline
Hi dark,
The current version of the game is 99.9% accessible. The issues with sacrifice 
results and magic sliders have been fixed, and honestly the explore button is 
about the only one I can think of which is still present. Even that is not so 
much an issue as just something to be aware of, and I'm not sure how fixable it 
is.
Yours,
Zack.
On Nov 17, 2012, at 3:10 PM, dark  wrote:

> Hi michael.
> 
> thanks, I think I will buy the game sinse it's exactly my sort of thing, and 
> actually it's great that the iphone version is accessible (I thought when I 
> saw the mention of the windows version that it wouldn't be thanks to all the 
> graphics).
> 
> How current is your podcast regarding the game?
> 
> I've read the applevis guide (I didn't know you wrote that), and it mentioned 
> a couple of issues such as with the explore button and some other aspects, do 
> they still have an affect on things?
> 
> Beware the Grue!
> 
> Dark.
> - Original Message - From: "Michael Feir" 
> To: "Gamers Discussion list" 
> Sent: Saturday, November 17, 2012 6:33 PM
> Subject: Re: [Audyssey] King of dragon price?
> 
> 
> There's no demo for the iPHONE version that I'm aware of so you'll
> just have to purchase it. Be patient with it and I can pretty much
> garantee you won't be disappointed. It's got so much depth and
> replayability that it's worth every penny of it's admitedly high
> price. There's my review of it on applevis.com and a podcast I did
> more recently but that's all there is to go on. There's no demo
> version. It was sold as shareware on the PC but that version was
> completely inaccessible. Best of luck to you. It's great single-player
> fun that you don't need to be online to enjoy.
> 
> On 11/17/12, dark  wrote:
>> Hi matheus.
>> 
>> Fair enough. I obviously missunderstood the process of selling the game and
>> I will change the genre in the db accordingly. I will however get myself a
>> copy sinse you are right that it really! looks my sort of thing.
>> 
>> beware the grue!
>> 
>> Dark.
>> - Original Message -
>> From: "Matheus Rheine" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 17, 2012 5:59 PM
>> Subject: Re: [Audyssey] King of dragon price?
>> 
>> 
>>> Hi dark, there's no demo available, you must purchase the game to try it.
>>> It works well with vo, it just takes getting used to.
>>> I particularly find the game very hard to play because there are many
>>> things that you should remember, so much info, for example sacrificing to
>>> x god will give you certain benefits, some years are better to harvest,
>>> to attack other clans, etc. also there's the map which is a bit confusing
>>> for me, but if you like explorations, RPGs and storytelling get it, I know
>>> 
>>> you will like it. Happy playing!
>>> 
>>> Enviado via iPad
>>> 
>>> Em 17/11/2012, às 15:30, "dark"  escreveu:
>>> 
>>> Hi.
>>> 
>>> I've been to the A sharp site, (easy to remember as that's generally the
>>> highest note a tenor has to sing! :D).
>>> 
>>> I've looked at the manual and tips and such, and the game looks very nice,
>>> 
>>> however just because I'm new to vo, I'd appreciate trying it first if
>>> possible, particularly because seven quid, while not the earth is still a
>>> trifle on the expensive side for an Iphone game.
>>> 
>>> I believe Zack mentioned something about the game being  shareware, ie,
>>> that there is a demo to play before trying the full version, and certainly
>>> 
>>> that's how it's listed on the audiogames.net db, however I don't see
>>> anything like that on the ap store entry.
>>> 
>>> Is there a demo version, and if so, how do I try it?
>>> 
>>> if not, never mind, I'll just buy the thing and chance it, although it
>>> does slightly sound like jumping in at the deep end as far as vo is
>>> concerned.
>>> 
>>> If however there were a demo mode I'd appreciate trying it, 
>>> particularly because my stupid service provider still! hasn't activated my
>>> 
>>> phone on their mobile network so I can't actually phone anybody.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@a

Re: [Audyssey] Silver sword and other ios games for access?

2012-11-16 Thread Zachary Kline
Hi dark,
I'm sure you can get your Apple situation sorted out. As for talking to the 
developer, good luck, I haven't wanted to try that myself.
On the plus side, I can heartily recommend King of Dragon Pass Pass. There have 
been several updates recently which fixed all the accessibility problems 
mentioned in its database entry, in fact I think it might be time to update it. 
I can now say that it is 100% playable by us, with none of the weird quirks we 
used to experience.
Yours,
Zack.
On Nov 14, 2012, at 12:55 PM, "dark"  wrote:

> that's annoying! especially because apple are beinst stupid about my apple id 
> right now (they gave me one chance to verrify my  mail address and because I 
> got it wrong have locked me out!).
> 
> I can see why apple are hated, they are so paranoid make microsoft! look 
> reasonable.
> 
> As to silver sword, that is a shame. I will send the developer a mail and try 
> to be reasonable sinse if nothing is happening right now it can't hurt.
> 
> I do  sort of remember that there was a  despute because someone insisted to 
> the developer the developer   rather too much for updates in a none 
> diplomatic  fashion.
> 
> When I am more familiar with vo I will attempt to repare damage (talking to 
> devs about access is after all soemthing I have had a little practice and I 
> might say some success at in the past).
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 14, 2012 8:45 PM
> Subject: Re: [Audyssey] Silver sword and other ios games for access?
> 
> 
>> Hi dark,
>> Unfortunately, Silversword is not. Actually accessible. It has much 
>> information presented only graphically, and has not been updated in quite 
>> sometime. I'm afraid we have to write off the chances of it becoming more 
>> accessible for the moment. My understanding was that some trouble came up 
>> with the developer, and he no longer wish to continue work on the project.
>> Sorry to be the bearer of bad news,
>> Zack.
>> 
>> Sent from my iPhone
>> 
>> On Nov 14, 2012, at 12:41 PM, "dark"  wrote:
>> 
>>> ah, good news! i've fancied dragon pass for a long while now, it'll be 
>>> fantastic to finally give it a go.
>>> 
>>> Does anyone actually know about silver sword? The writeup on applevis 
>>> doesn't give it much, but the person who did the writeup admitted they were 
>>> neither an rp buff nor overly familiar with vo so  plus it is quite old.
>>> 
>>> Beware the Grue!
>>> 
>>> Dark.
>>> - Original Message - From: "Fred Olver" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, November 14, 2012 5:11 PM
>>> Subject: Re: [Audyssey] Silver sword and other ios games for access?
>>> 
>>> 
>>>> Naval combat is the game I was trying to think of, and King of Dragon Pass 
>>>> isn't that difficult in terms of controls.
>>>> 
>>>> Fred
>>>> - Original Message - From: "dark" 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Wednesday, November 14, 2012 9:37 AM
>>>> Subject: Re: [Audyssey] Silver sword and other ios games for access?
>>>> 
>>>> 
>>>>> Hi Fred.
>>>>> 
>>>>> i remember phil listing a battleships game on his pcs games list, i will 
>>>>> have a look at that. In general it's not specifically simple games I'm 
>>>>> looking for so much as games with a simple interface which isn't 
>>>>> necessarily the same thing, indeed a game like ashes of angels has a 
>>>>> relatively simple interface in terms of controls and such despite being a 
>>>>> fairly complex game in it's own right.
>>>>> 
>>>>> Beware the Grue!
>>>>> dark.
>>>>> - Original Message - From: "Fred Olver" 
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Wednesday, November 14, 2012 12:30 PM
>>>>> Subject: Re: [Audyssey] Silver sword and other ios games for access?
>>>>> 
>>>>> 
>>>>>> Hi Dark,
>>>>>> 
>>>>>> I have downloaded many games for the Iphone and recommend one called 
>>>>>> Dimentions, or maybe that is an S rather than a t. A good place to get 
>>>>>> started is http://www.applevis.com  

Re: [Audyssey] Silver sword and other ios games for access?

2012-11-14 Thread Zachary Kline
Dark,
It is entirely possible to fill this sort of information out on your computer, 
without having to deal with the phone. That might be easier for everyone, and I 
highly recommend trying it. You need to start up iTunes, and can find your 
account info from the store menu.
Yours,
Zack.

Sent from my iPhone

On Nov 14, 2012, at 3:42 PM, "dark"  wrote:

> Hi Phil.
> 
> I've been  including area codes when i phone ever sinse I first went to uni, 
> so that's not the issue.
> 
> As to downloading games, well first I need to get the damnable apple stupid 
> to recognize my credit card. i went onto the account page, and quite 
> ironically for an apple page that! one gave me real trouble with voice over, 
> and I kept getting told that I hadn't  filled in all the required fields, and 
> that  they'd helpfully outlined  the ones I needed to fill in in red!
> 
> maybe this is because I only have a short address,  god knows! I'm trying to 
> see if I can do it online, but thus far apple's so called security is really! 
> getting up my nose. why can't I just use bloody paypal?
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 14, 2012 9:35 PM
> Subject: Re: [Audyssey]Silver sword  and other ios games for access?
> 
> 
>> Hi Dark,
>> To phone someone you may have to include their country code even if it is 
>> someone next door and in the next house.
>> You can still download some games though!
>> Phil
>> 
>> - Original Message - From: "dark" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 14, 2012 3:39 PM
>> Subject: Re: [Audyssey]Silver sword  and other ios games for access?
>> 
>> 
>>> Hi Kara.
>>> 
>>> I  now have my Iphone, after some wonderfull shenanigans with my sim card 
>>> and some even more fun setting the thing up and creating the apple  id, it 
>>> is done accept I can't phone anyone! :D. I'm going to phone my service 
>>> provider and see about fixing this tomorrow, and after that I'll think 
>>> about games.
>>> 
>>> I think though it is likely to be fun. voice over I'm finding surprisingly 
>>> useable  albeit I've not quite got all the gestures yet and I look forward 
>>> to trying pappasanga with all I've heard, and indeed the night jar as well.
>>> 
>>> all the best,
>>> 
>>> Dark.
>>> - Original Message - From: "Cara Quinn" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, November 14, 2012 4:22 PM
>>> Subject: Re: [Audyssey] Silver sword  and other ios games for access?
>>> 
>>> 
 Dark, you might also like to try Papa Sangre.
 
 You may have seen this one mentioned here before. It is a FPS type game 
 (not a shooter but in the first-person perspective) where you move around 
 levels of the underworld and free trapped souls.
 
 The 3D audio is very good and the gameplay is immersive.
 
 HTH and happy soul-searching!
 
 Smiles,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Nov 14, 2012, at 7:45 AM, dark  wrote:
 
 Hi kelly.
 
 as I said, I'm quite familiar with  choiceofgames, but the others I'll be 
 glad to check out. If lost cities has no interface issues that might also 
 be a fun one to try to get the knack of vo, and I'll have a look on 
 applevis.
 
 All the best,
 
 Dark.
 - Original Message - From: "Kelly Sapergia" 
 To: 
 Sent: Wednesday, November 14, 2012 2:43 PM
 Subject: Re: [Audyssey]Silver sword  and other ios games for access?
 
 
> Hi Dark,
> 
> Congratulations on getting the iPhone, I think you're really going to 
> enjoy it.
> 
> There are lots of games available for iOS devices. It might be a good 
> idea to take a look at www.applevis.com and their Games category in the 
> Apps Directory. As far as Voiceover is concerned, some of the games I'd 
> recommend include iBlackjack HD, Accessible Minesweeper (which I haven't 
> been able to solve yet), Naval Combat (a Battleship-style game), and 
> probably any of the games by a company called Choice of Games. There's a 
> free game I'm playing from them (I believe you can get an upgrade that 
> will remove advertising) called "Popcorn, Soda... Murder?" It's basically 
> a choose-your-own-adventure styled game where you're solving a mystery. 
> Lost Cities is an accessible card game that I just purchased. I think I'm 
> getting the hang of it, but keep losing to the computer opponent you play 
> against during the tutorial.
> 
> Hope this helps.
> 
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> www.theglobalvoice.info
> 
> Personal Website: www.ksapergia.net
>>>

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