Re: [Audyssey] James North?

2007-11-03 Thread Søren Jensen
Yeah. Gears of war would be amasing. But I don't think it would be possable 
to make so big advanced games... Gears of war is amasing. It comes out for 
the pc, and I'll see if it's playable. I don't have a XBox, so I have only 
tried it once. I think some of it is playable, because you can hit the 
monsters with your weapons.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 12:36 AM
Subject: Re: [Audyssey] James North?


 Dude. Halo for the blind would be amazing. I was listening to my brother
 play Halo III, if we could only get something like that. Or something like
 Gears of War. That would make my year.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 3:32 PM
 Subject: Re: [Audyssey] James North?


 Was hoping for a blind version of haylo, with equal quality sounds. Do 
 you
 know how priceless that image is? oh gosh... haylo playable for the 
 blind,
 with multiplayer.
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 3:23 PM
 Subject: Re: [Audyssey] James North?


 I'm with ya. I'm not defending James, but I'm not really against him
 either.
 I'm still keeping a little faith that max shrapnel might come out, but I
 dunno, its hard to say. Nothing could ever top the concept of that game,
 ever.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:58 PM
 Subject: Re: [Audyssey] James North?


 While I was still in touch with him he did mention it... he sounded
 pretty
 beaten up by everything the community was throwing at him. I remember
 hearing about the prospect of Max Shrapnel. That was a priceless gem I
 knew
 was going to be good once he finished with it. But before he could...
 everybody forced him out of the job. I won't deny it, I've been pretty
 fed
 up with most of the attitudes I saw when he was still around. Call me
 selfish, but I wanted to see all those games! I didn't care how long it
 took
 him, as long as we got to see them...
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:50 PM
 Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted
 immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games 
 do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on
 his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or
 a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



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Re: [Audyssey] James North?

2007-11-03 Thread Søren Jensen
Hi.

Persontly, I think Monkey Business is the best game he have made. It's a 
very advanced game, and we don't have many of them like this yet.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 11:23 PM
Subject: Re: [Audyssey] James North?


 Have to agree, Ron. Alien outback is still one of my favorites to date. 
 That
 game is so addicting, and the sounds and music really do give an arcade
 feel. Wish he'd sold Max to tom as well though. I want another good 
 shooter!
 As in, first-person shooters. We have too few of those right now, even 
 with
 Shades of Doom, Audio Quake and Technoshock.
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:04 PM
 Subject: Re: [Audyssey] James North?


I personally think James took alot of crap on list.  Did we get some good
 games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey Biz
 [and I'm camper bob btw]
  There are a few others he planned and the best part is he's keeping them
 alive  by selling them to Tom.

 I really wish folks could find a better point.

 Ron

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 5:58 PM
 Subject: Re: [Audyssey] James North?


 While I was still in touch with him he did mention it... he sounded 
 pretty
 beaten up by everything the community was throwing at him. I remember
 hearing about the prospect of Max Shrapnel. That was a priceless gem I
 knew
 was going to be good once he finished with it. But before he could...
 everybody forced him out of the job. I won't deny it, I've been pretty 
 fed
 up with most of the attitudes I saw when he was still around. Call me
 selfish, but I wanted to see all those games! I didn't care how long it
 took
 him, as long as we got to see them...
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:50 PM
 Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



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Re: [Audyssey] James North?

2007-11-03 Thread Shadow Dragon
It'd be sheer luck if you could. Its not accessible at all. Killing the 
bigger monsters especially would be impossible. You might be able to get a 
few lucky shots in here and there but I doubt it'd hold. It'd be like 
walking around in Halo with the trigger held down. I'd love to see an 
accessible version of Gears of War though.

For those that don't know, Gears of War is a game that came out a year or so 
back for the PC, XBox360 and I think maybe the ps3, though I'm not entirely 
certain. Basically the human race has expanded into space and has 
terraformed and colonized other planets. One of the planets they hit, 
however, apparently didn't appreciate being colonized. These monsters of all 
shapes and sizes, called the locust hoard, come bursting up from the ground, 
and start destroying cities and waging war on humanity. For a while we've 
got the upper hand, but then they pull out all the stops and the game kind 
of starts you off after humanity's pretty much been totally decimated. 
Basically you play as this agent guy that's supposed to be humanity's last 
hope. Some of the monsters in that game are freaking amazing. I remember 
listening to my brother fighting this gigantic armored spider. And by 
gigantic I mean somewhere in the range of 15 feet tall, maybe bigger, 
absolutely huge in diameter, and so well armored that if I remember right, 
its only vulnerable spot was its underbelly. I love strategic elements like 
this, since you can't just open up on full auto and hope to defeat it. I 
really hope we can see something like this come to the Accessible Games 
community sometime in the future. 


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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Jake,
As far as I am aware no one has maintained contact with him after he 
left the accessible game community. If they have it was privately.
A few months back I attempted to email him a question about his billing 
records, and all email addresses bounced so apparently he has changed 
them, and does not want to be contacted by us.
Cheers.



Jake wrote:
 Hey all, was just wondering how James North was doing these days.
 Jake.
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Re: [Audyssey] James North?

2007-11-02 Thread Jake
That's sad, he contributed allot to our community and I was hoping I could 
talk to him again.  Thanks much,
Jake.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 8:46 AM
Subject: Re: [Audyssey] James North?


 Hi Jake,
 As far as I am aware no one has maintained contact with him after he
 left the accessible game community. If they have it was privately.
 A few months back I attempted to email him a question about his billing
 records, and all email addresses bounced so apparently he has changed
 them, and does not want to be contacted by us.
 Cheers.



 Jake wrote:
 Hey all, was just wondering how James North was doing these days.
 Jake.
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 No virus found in this incoming message.
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 11/1/2007 6:01 AM

 


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Re: [Audyssey] James North?

2007-11-02 Thread Che
  From what I have gathered about North, we are better off without him.
  He had nothing but disdain for blind gamers, charging the highest prices 
for games that weren't worth it in my opinion, and didn't give a crap what 
users had to say about his games.  Compare this to developers like Thomas 
and Phil who keep in constant contact with their customers and try to 
implement ideas as much as is feasible.
   Add to this the screw job he put on Thomas with Monty and Raceway and you 
have an entity that at best laid down a negative influence on the accessible 
gaming comunity.
  Bottom line, fare thee well James North, and don't let the digital door 
hit you in the butt crack on the way out.
  Later,
  Che 


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Re: [Audyssey] James North?

2007-11-02 Thread Lisa hayes
Quite frankly your attitude contributed to his attitude, you guys, or a 
majority of same treated jams like scum, have a think on your own attitudes 
before taking the iron to someone else.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 7:00 AM
Subject: Re: [Audyssey] James North?


  From what I have gathered about North, we are better off without him.
  He had nothing but disdain for blind gamers, charging the highest prices
 for games that weren't worth it in my opinion, and didn't give a crap what
 users had to say about his games.  Compare this to developers like Thomas
 and Phil who keep in constant contact with their customers and try to
 implement ideas as much as is feasible.
   Add to this the screw job he put on Thomas with Monty and Raceway and 
 you
 have an entity that at best laid down a negative influence on the 
 accessible
 gaming comunity.
  Bottom line, fare thee well James North, and don't let the digital door
 hit you in the butt crack on the way out.
  Later,
  Che


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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.18/1104 - Release Date: 
 1/11/2007 6:47 PM

 


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Re: [Audyssey] James North?

2007-11-02 Thread Charles Rivard
You say:He had nothing but disdain for blind gamers, charging the 
highest prices
for games that weren't worth it in my opinion, and didn't give a crap what
users had to say about his games.

You are very much misinformed.  You have your opinions about his games, but 
he did care about what gamers had to say about his games.  He created Aliens 
in the Outback, and implemented many of the suggestions from gamers on how 
to improve it.  His games, in my opinion, were of high quality and fairly 
priced, but that's my opinion.  I still enjoy his games.  He did make a 
number of very good contributions to the blind gaming community before he 
left the scene.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 3:00 PM
Subject: Re: [Audyssey] James North?


  From what I have gathered about North, we are better off without him.
  He had nothing but disdain for blind gamers, charging the highest prices
 for games that weren't worth it in my opinion, and didn't give a crap what
 users had to say about his games.  Compare this to developers like Thomas
 and Phil who keep in constant contact with their customers and try to
 implement ideas as much as is feasible.
   Add to this the screw job he put on Thomas with Monty and Raceway and 
 you
 have an entity that at best laid down a negative influence on the 
 accessible
 gaming comunity.
  Bottom line, fare thee well James North, and don't let the digital door
 hit you in the butt crack on the way out.
  Later,
  Che


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Re: [Audyssey] James North?

2007-11-02 Thread Ka Yat Li
 Hi:

Another thing I would like to add is that, he could have just drop Monty and 
Raceway and forget it's existance but he didn't, he took the time and effert 
to give it to Thomas to complete.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 4:26 PM
Subject: Re: [Audyssey] James North?


 You say:He had nothing but disdain for blind gamers, charging the
 highest prices
 for games that weren't worth it in my opinion, and didn't give a crap what
 users had to say about his games.

 You are very much misinformed.  You have your opinions about his games, 
 but
 he did care about what gamers had to say about his games.  He created 
 Aliens
 in the Outback, and implemented many of the suggestions from gamers on how
 to improve it.  His games, in my opinion, were of high quality and fairly
 priced, but that's my opinion.  I still enjoy his games.  He did make a
 number of very good contributions to the blind gaming community before he
 left the scene.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 3:00 PM
 Subject: Re: [Audyssey] James North?


  From what I have gathered about North, we are better off without him.
  He had nothing but disdain for blind gamers, charging the highest prices
 for games that weren't worth it in my opinion, and didn't give a crap 
 what
 users had to say about his games.  Compare this to developers like Thomas
 and Phil who keep in constant contact with their customers and try to
 implement ideas as much as is feasible.
   Add to this the screw job he put on Thomas with Monty and Raceway and
 you
 have an entity that at best laid down a negative influence on the
 accessible
 gaming comunity.
  Bottom line, fare thee well James North, and don't let the digital door
 hit you in the butt crack on the way out.
  Later,
  Che


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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Che,
I don't know if you were around when ESP was still developing games, but 
James North seamed to be a  completely different person back then. 
Actually, when James North was still running ESP his games were pretty 
good quality and prices were reasonable.  He was the original author of 
games like Monkey Business, Aliens In The Outback, ESP Pinball Classic, 
Dinaman, Shellshock, ESP Woopasss, and so on. He turned control of ESP 
over to Josh which is now Draconis Entertainment.
In 2004 James North started Alchemy Game studios, and that is when the 
current troubles began. I will not go over all the bad publicity that 
James and Alchemy created, but I think your basing your opinion soully 
on his later actions rather than weighing against the good he did in 
this comunity as well.  Basically, James North has sort of become a Dr. 
Jeckle and Mr. Hide kind of person. There is the James we knew before, 
and the James we remember now.
I agree with everyone that we are better off without him after seeing 
what he did while running Alchemy. Though, I do remember and respect the 
work he did before all of this came about.

Che wrote:
   From what I have gathered about North, we are better off without him.
   He had nothing but disdain for blind gamers, charging the highest prices 
 for games that weren't worth it in my opinion, and didn't give a crap what 
 users had to say about his games.  Compare this to developers like Thomas 
 and Phil who keep in constant contact with their customers and try to 
 implement ideas as much as is feasible.
Add to this the screw job he put on Thomas with Monty and Raceway and you 
 have an entity that at best laid down a negative influence on the accessible 
 gaming comunity.
   Bottom line, fare thee well James North, and don't let the digital door 
 hit you in the butt crack on the way out.
   Later,
   Che 
   


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Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
While I was still in touch with him he did mention it... he sounded pretty 
beaten up by everything the community was throwing at him. I remember 
hearing about the prospect of Max Shrapnel. That was a priceless gem I knew 
was going to be good once he finished with it. But before he could... 
everybody forced him out of the job. I won't deny it, I've been pretty fed 
up with most of the attitudes I saw when he was still around. Call me 
selfish, but I wanted to see all those games! I didn't care how long it took 
him, as long as we got to see them...
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 2:50 PM
Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own 
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



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Re: [Audyssey] James North.

2007-11-02 Thread Ryan Conroy
Hi,

I'm not going to head down this road again because it will probably get me 
kicked off list. I do feel the need to say, however, that it was a great deal 
of how he was treated by his customers that contributed to his leaving. He has 
some of the best games to date, and he definitely whether they admit it or not 
had inspiration on a lot of the developers out there today. I haven't seen a 
game as realistic as Monkey Business released yet.
Ryan
_
Inventors: Does your idea have potential for millions? Click for info.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iie4kIfouiF7gfWCBVUkkXncoYAeOBfLxmRdqUvCzUaEDYiVG/
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Re: [Audyssey] James North?

2007-11-02 Thread shaun everiss
I aggree, I would have been happy with that.
But james quit the list a bit before this happened.
After which there was almost no news on what he was doing, and what 
he was doing.
Pree orders and such as well as time lines and releases piled up for 
no reason at least to the outside anyway.
Even I was hoping to get at least something of what I was hoping 
would be real cool.
And the community waited I think for at least 2 or more years, and 
still nothing.
But I guess we learn from mistake.
At 11:50 a.m. 3/11/2007, you wrote:

Hi Lisa,
In the final days of Alchemy James mentioned to me that he was giving
up, because he was tired of the pressure of dealing with the comunity.
His problem was that he took preorders and the comunity wanted immediate
results, a reasonable time frame for release on the games, and he was
busy dealing with his family issues etc. He had allot going on in his
private life that he refused to tell the comunity, and so they hounded
him day and night until he just quit.
I have the proof on cd he was really working on the games, but he was
months behind on anything that looked like a final release for Raceway
or Montezuma's Revenge. He clamed he was unable to work on the games do
to work, family issues, etc and so he was both unable and unwilling to
work on the games in the time frame most gamers wanted him to.
If he would have been more forth coming about his personal issues, not
taken preorders, a few other bad mistakes I think the comunity would
have left him alone or slackened off while he worked on the games on his
own terms and time available.



Lisa hayes wrote:
  Quite frankly your attitude contributed to his attitude, you guys, or a
  majority of same treated jams like scum, have a think on your own 
 attitudes
  before taking the iron to someone else.
  Lisa Hayes
  skype name, lisa12257
  join my chat list subscribe at [EMAIL PROTECTED]
 


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Re: [Audyssey] James North?

2007-11-02 Thread shaun everiss
its my opinion to that james should have not sold esp.
He did have it made, and he decided to go into another venture.
Obviously it was really not as successfull as we all know as well as 
the pree order screwups.
I do aggree that his passed work was real good though.
At 11:41 a.m. 3/11/2007, you wrote:

Hi Che,
I don't know if you were around when ESP was still developing games, but
James North seamed to be a  completely different person back then.
Actually, when James North was still running ESP his games were pretty
good quality and prices were reasonable.  He was the original author of
games like Monkey Business, Aliens In The Outback, ESP Pinball Classic,
Dinaman, Shellshock, ESP Woopasss, and so on. He turned control of ESP
over to Josh which is now Draconis Entertainment.
In 2004 James North started Alchemy Game studios, and that is when the
current troubles began. I will not go over all the bad publicity that
James and Alchemy created, but I think your basing your opinion soully
on his later actions rather than weighing against the good he did in
this comunity as well.  Basically, James North has sort of become a Dr.
Jeckle and Mr. Hide kind of person. There is the James we knew before,
and the James we remember now.
I agree with everyone that we are better off without him after seeing
what he did while running Alchemy. Though, I do remember and respect the
work he did before all of this came about.

Che wrote:
From what I have gathered about North, we are better off without him.
He had nothing but disdain for blind gamers, charging the highest prices
  for games that weren't worth it in my opinion, and didn't give a crap what
  users had to say about his games.  Compare this to developers like Thomas
  and Phil who keep in constant contact with their customers and try to
  implement ideas as much as is feasible.
 Add to this the screw job he put on Thomas with Monty and 
 Raceway and you
  have an entity that at best laid down a negative influence on the 
 accessible
  gaming comunity.
Bottom line, fare thee well James North, and don't let the digital door
  hit you in the butt crack on the way out.
Later,
Che
 


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Re: [Audyssey] James North?

2007-11-02 Thread Claudio
Hi Thomas!
Is James nord also the developer of the game raceway that you no try to
finishing?
Regards, Claudio.


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Re: [Audyssey] James North?

2007-11-02 Thread Ron Schamerhorn
I personally think James took alot of crap on list.  Did we get some good 
games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey Biz 
[and I'm camper bob btw]
  There are a few others he planned and the best part is he's keeping them 
alive  by selling them to Tom.

I really wish folks could find a better point.

Ron

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 5:58 PM
Subject: Re: [Audyssey] James North?


While I was still in touch with him he did mention it... he sounded pretty
beaten up by everything the community was throwing at him. I remember
hearing about the prospect of Max Shrapnel. That was a priceless gem I knew
was going to be good once he finished with it. But before he could...
everybody forced him out of the job. I won't deny it, I've been pretty fed
up with most of the attitudes I saw when he was still around. Call me
selfish, but I wanted to see all those games! I didn't care how long it took
him, as long as we got to see them...
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 2:50 PM
Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Charles,
Yes. James North was very much an inovater and driving force in this 
comunity a few years ago. His games like ESP Pinball was the first 
accessible pinball game, Monkey Business was the first FPS game for the 
blind, DinoMan was a cool rendition of Pacman, Aliens In the Outback was 
a cool Space invaders style game, and he created allot of fun and 
enjoyable games that are still well liked today.
It's not completely accurate to say he created worthless games. Yes, it 
is true Raceway and Montezuma's Revenge were far from his earlier works, 
but perhaps if he had taken more time with them and completed them they 
might have turned out as good as his earlier projects. We will never 
know though, because he quit in March 2006.
 
Charles Rivard wrote:
 You say:He had nothing but disdain for blind gamers, charging the 
 highest prices
 for games that weren't worth it in my opinion, and didn't give a crap what
 users had to say about his games.

 You are very much misinformed.  You have your opinions about his games, but 
 he did care about what gamers had to say about his games.  He created Aliens 
 in the Outback, and implemented many of the suggestions from gamers on how 
 to improve it.  His games, in my opinion, were of high quality and fairly 
 priced, but that's my opinion.  I still enjoy his games.  He did make a 
 number of very good contributions to the blind gaming community before he 
 left the scene.
   


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Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
I'll say. Monty definitely looks great. I'm enjoying it immensely. I won't 
rant on about first-person shooters though. hehe.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 3:24 PM
Subject: Re: [Audyssey] James North?


 Hi,
 Actually, James North gave me control of Raceway and Montezuma's Revenge
 for several reasons. He no longer had the time to work on them, he was
 sick and tired of the pressure from the comunity, and he knew I was
 compitent enough to complete them. Bottom line, he wanted an easy out,
 and I was his way out of the hole he put himself in.
 However, in regards to the above mentioned games I have gone above and
 beyond merely completing them, but have worked hard to make them the
 best quality games I can make them. Montezuma's Revenge has come along
 way from conception to a really good remake of the classic Atari game.


 Ka Yat Li wrote:
  Hi:

 Another thing I would like to add is that, he could have just drop Monty 
 and
 Raceway and forget it's existance but he didn't, he took the time and 
 effert
 to give it to Thomas to complete.



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Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
Was hoping for a blind version of haylo, with equal quality sounds. Do you 
know how priceless that image is? oh gosh... haylo playable for the blind, 
with multiplayer.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 3:23 PM
Subject: Re: [Audyssey] James North?


 I'm with ya. I'm not defending James, but I'm not really against him 
 either.
 I'm still keeping a little faith that max shrapnel might come out, but I
 dunno, its hard to say. Nothing could ever top the concept of that game,
 ever.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:58 PM
 Subject: Re: [Audyssey] James North?


 While I was still in touch with him he did mention it... he sounded 
 pretty
 beaten up by everything the community was throwing at him. I remember
 hearing about the prospect of Max Shrapnel. That was a priceless gem I
 knew
 was going to be good once he finished with it. But before he could...
 everybody forced him out of the job. I won't deny it, I've been pretty 
 fed
 up with most of the attitudes I saw when he was still around. Call me
 selfish, but I wanted to see all those games! I didn't care how long it
 took
 him, as long as we got to see them...
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:50 PM
 Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



 ---
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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi,
Actually, James North gave me control of Raceway and Montezuma's Revenge 
for several reasons. He no longer had the time to work on them, he was 
sick and tired of the pressure from the comunity, and he knew I was 
compitent enough to complete them. Bottom line, he wanted an easy out, 
and I was his way out of the hole he put himself in.
However, in regards to the above mentioned games I have gone above and 
beyond merely completing them, but have worked hard to make them the 
best quality games I can make them. Montezuma's Revenge has come along 
way from conception to a really good remake of the classic Atari game.


Ka Yat Li wrote:
  Hi:

 Another thing I would like to add is that, he could have just drop Monty and 
 Raceway and forget it's existance but he didn't, he took the time and effert 
 to give it to Thomas to complete.
   


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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Ron,
Ahem... Please, do not use the h e double hockey sticks word on list. 
Smile


Ron Schamerhorn wrote:
 I personally think James took alot of crap on list.  Did we get some good 
 games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey Biz 
 [and I'm camper bob btw]
   There are a few others he planned and the best part is he's keeping them 
 alive  by selling them to Tom.

 I really wish folks could find a better point.

 Ron
   


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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi,
Well, I couldn't obtain Max because James wanted to hold onto the game 
and the engine he was creating for it. I am not sure why, but as it 
turned out I am glad I didn't take it over. I am already pretty busy 
involved finishing two of his games as it is.
 As for future FPS titles I have several of those scheduled for future 
production once I can get away from the Alchemy stuff.


[EMAIL PROTECTED] wrote:
 Have to agree, Ron. Alien outback is still one of my favorites to date. That 
 game is so addicting, and the sounds and music really do give an arcade 
 feel. Wish he'd sold Max to tom as well though. I want another good shooter! 
 As in, first-person shooters. We have too few of those right now, even with 
 Shades of Doom, Audio Quake and Technoshock.
   


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Re: [Audyssey] James North?

2007-11-02 Thread Lisa hayes
Thomas pint taken, but did you or anyone else ask what as going on? I don't 
recall seeing anyq uestions, just people assuming, now kick me off list if 
you want, but if you do I will know that I was right in this message.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 9:50 AM
Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own 
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.19/1105 - Release Date: 
 2/11/2007 11:04 AM

 


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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward

Hi,
Yes, James North was the original creater of ESP Raceway. I have since 
taken it over, renamed it USA Raceway, and am rewriting the game from 
scratch.

Claudio wrote:
 Hi Thomas!
 Is James nord also the developer of the game raceway that you no try to
 finishing?
 Regards, Claudio.


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Re: [Audyssey] James North?

2007-11-02 Thread Shadow Dragon
Dude. Halo for the blind would be amazing. I was listening to my brother 
play Halo III, if we could only get something like that. Or something like 
Gears of War. That would make my year.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 3:32 PM
Subject: Re: [Audyssey] James North?


 Was hoping for a blind version of haylo, with equal quality sounds. Do you
 know how priceless that image is? oh gosh... haylo playable for the blind,
 with multiplayer.
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 3:23 PM
 Subject: Re: [Audyssey] James North?


 I'm with ya. I'm not defending James, but I'm not really against him
 either.
 I'm still keeping a little faith that max shrapnel might come out, but I
 dunno, its hard to say. Nothing could ever top the concept of that game,
 ever.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:58 PM
 Subject: Re: [Audyssey] James North?


 While I was still in touch with him he did mention it... he sounded
 pretty
 beaten up by everything the community was throwing at him. I remember
 hearing about the prospect of Max Shrapnel. That was a priceless gem I
 knew
 was going to be good once he finished with it. But before he could...
 everybody forced him out of the job. I won't deny it, I've been pretty
 fed
 up with most of the attitudes I saw when he was still around. Call me
 selfish, but I wanted to see all those games! I didn't care how long it
 took
 him, as long as we got to see them...
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:50 PM
 Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted 
 immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on 
 his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or 
 a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] James North?

2007-11-02 Thread Ron Schamerhorn
Hey Tom

  Okie will keep that in mind for next time.

Ron

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 7:31 PM
Subject: Re: [Audyssey] James North?


Hi Ron,
Ahem... Please, do not use the h e double hockey sticks word on list.
Smile


Ron Schamerhorn wrote:
 I personally think James took alot of crap on list.  Did we get some good
 games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey Biz
 [and I'm camper bob btw]
   There are a few others he planned and the best part is he's keeping them
 alive  by selling them to Tom.

 I really wish folks could find a better point.

 Ron



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Re: [Audyssey] James North?

2007-11-02 Thread Shadow Dragon
I'm with ya. I'm not defending James, but I'm not really against him either. 
I'm still keeping a little faith that max shrapnel might come out, but I 
dunno, its hard to say. Nothing could ever top the concept of that game, 
ever.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 2:58 PM
Subject: Re: [Audyssey] James North?


 While I was still in touch with him he did mention it... he sounded pretty
 beaten up by everything the community was throwing at him. I remember
 hearing about the prospect of Max Shrapnel. That was a priceless gem I 
 knew
 was going to be good once he finished with it. But before he could...
 everybody forced him out of the job. I won't deny it, I've been pretty fed
 up with most of the attitudes I saw when he was still around. Call me
 selfish, but I wanted to see all those games! I didn't care how long it 
 took
 him, as long as we got to see them...
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:50 PM
 Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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 list,
 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
Have to agree, Ron. Alien outback is still one of my favorites to date. That 
game is so addicting, and the sounds and music really do give an arcade 
feel. Wish he'd sold Max to tom as well though. I want another good shooter! 
As in, first-person shooters. We have too few of those right now, even with 
Shades of Doom, Audio Quake and Technoshock.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 2:04 PM
Subject: Re: [Audyssey] James North?


I personally think James took alot of crap on list.  Did we get some good
 games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey Biz
 [and I'm camper bob btw]
  There are a few others he planned and the best part is he's keeping them
 alive  by selling them to Tom.

 I really wish folks could find a better point.

 Ron

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 5:58 PM
 Subject: Re: [Audyssey] James North?


 While I was still in touch with him he did mention it... he sounded pretty
 beaten up by everything the community was throwing at him. I remember
 hearing about the prospect of Max Shrapnel. That was a priceless gem I 
 knew
 was going to be good once he finished with it. But before he could...
 everybody forced him out of the job. I won't deny it, I've been pretty fed
 up with most of the attitudes I saw when he was still around. Call me
 selfish, but I wanted to see all those games! I didn't care how long it 
 took
 him, as long as we got to see them...
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:50 PM
 Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi,

Quote
 Call me selfish, but I wanted to see all those games! I didn't care how 
long it took...
End quote

That isn't selfish. Fortunately, for you two of those games are 
continuing development even without him. Smile


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Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Lisa,
Smile No, Raul and I aren't considering kicking you off list. Though, 
I sense some hostility in your message. Though, I am unclear as to why 
you may feel hostile at this point.

Lisa hayes wrote:
 Thomas pint taken, but did you or anyone else ask what as going on? I don't 
 recall seeing anyq uestions, just people assuming, now kick me off list if 
 you want, but if you do I will know that I was right in this message.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]
   


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Re: [Audyssey] James North?

2007-11-02 Thread Lisa hayes
You say I am hostile, take a look at your own message, you made a judgement 
call on someone's life.  Think about it.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 11:04 AM
Subject: Re: [Audyssey] James North?


 Hi Lisa,
 Smile No, Raul and I aren't considering kicking you off list. Though,
 I sense some hostility in your message. Though, I am unclear as to why
 you may feel hostile at this point.

 Lisa hayes wrote:
 Thomas pint taken, but did you or anyone else ask what as going on? I 
 don't
 recall seeing anyq uestions, just people assuming, now kick me off list 
 if
 you want, but if you do I will know that I was right in this message.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
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 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.19/1105 - Release Date: 
 2/11/2007 11:04 AM

 


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Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
Good to hear, that is. lol. I haven't played a good fps in a long time.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 3:36 PM
Subject: Re: [Audyssey] James North?


 Hi,
 Well, I couldn't obtain Max because James wanted to hold onto the game
 and the engine he was creating for it. I am not sure why, but as it
 turned out I am glad I didn't take it over. I am already pretty busy
 involved finishing two of his games as it is.
 As for future FPS titles I have several of those scheduled for future
 production once I can get away from the Alchemy stuff.


 [EMAIL PROTECTED] wrote:
 Have to agree, Ron. Alien outback is still one of my favorites to date. 
 That
 game is so addicting, and the sounds and music really do give an arcade
 feel. Wish he'd sold Max to tom as well though. I want another good 
 shooter!
 As in, first-person shooters. We have too few of those right now, even 
 with
 Shades of Doom, Audio Quake and Technoshock.



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Re: [Audyssey] James North?

2007-11-02 Thread Charles Rivard
Please, do.  It should be h e double hockey pucks, not sticks.  (grin.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 5:46 PM
Subject: Re: [Audyssey] James North?


 Hey Tom

  Okie will keep that in mind for next time.

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 7:31 PM
 Subject: Re: [Audyssey] James North?


 Hi Ron,
 Ahem... Please, do not use the h e double hockey sticks word on list.
 Smile


 Ron Schamerhorn wrote:
 I personally think James took alot of crap on list.  Did we get some good
 games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey Biz
 [and I'm camper bob btw]
   There are a few others he planned and the best part is he's keeping 
 them
 alive  by selling them to Tom.

 I really wish folks could find a better point.

 Ron
 



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Re: [Audyssey] James North?

2007-11-02 Thread Shadow Dragon
Heoo? What's a heoo.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 6:33 PM
Subject: Re: [Audyssey] James North?


 Please, do.  It should be h e double hockey pucks, not sticks.  (grin.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 5:46 PM
 Subject: Re: [Audyssey] James North?


 Hey Tom

  Okie will keep that in mind for next time.

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 7:31 PM
 Subject: Re: [Audyssey] James North?


 Hi Ron,
 Ahem... Please, do not use the h e double hockey sticks word on list.
 Smile


 Ron Schamerhorn wrote:
 I personally think James took alot of crap on list.  Did we get some 
 good
 games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey 
 Biz
 [and I'm camper bob btw]
   There are a few others he planned and the best part is he's keeping
 them
 alive  by selling them to Tom.

 I really wish folks could find a better point.

 Ron




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Re: [Audyssey] James North?

2007-11-02 Thread Charles Rivard
It's one! strange! word!  (grin)
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 9:35 PM
Subject: Re: [Audyssey] James North?


 Heoo? What's a heoo.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 6:33 PM
 Subject: Re: [Audyssey] James North?


 Please, do.  It should be h e double hockey pucks, not sticks.  (grin.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 5:46 PM
 Subject: Re: [Audyssey] James North?


 Hey Tom

  Okie will keep that in mind for next time.

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 02, 2007 7:31 PM
 Subject: Re: [Audyssey] James North?


 Hi Ron,
 Ahem... Please, do not use the h e double hockey sticks word on list.
 Smile


 Ron Schamerhorn wrote:
 I personally think James took alot of crap on list.  Did we get some
 good
 games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey
 Biz
 [and I'm camper bob btw]
   There are a few others he planned and the best part is he's keeping
 them
 alive  by selling them to Tom.

 I really wish folks could find a better point.

 Ron




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Re: [Audyssey] James North?

2007-11-02 Thread Mike Reiser
Tom, since James didn't sell you Max, would you consider doing something 
like max but with a different name?  I think it would be cool to see what 
max would have been if it had been finished.  The trailors I read about it 
sounded really awesome.


Mike
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 5:50 PM
Subject: Re: [Audyssey] James North?


 Hi Lisa,
 In the final days of Alchemy James mentioned to me that he was giving
 up, because he was tired of the pressure of dealing with the comunity.
 His problem was that he took preorders and the comunity wanted immediate
 results, a reasonable time frame for release on the games, and he was
 busy dealing with his family issues etc. He had allot going on in his
 private life that he refused to tell the comunity, and so they hounded
 him day and night until he just quit.
 I have the proof on cd he was really working on the games, but he was
 months behind on anything that looked like a final release for Raceway
 or Montezuma's Revenge. He clamed he was unable to work on the games do
 to work, family issues, etc and so he was both unable and unwilling to
 work on the games in the time frame most gamers wanted him to.
 If he would have been more forth coming about his personal issues, not
 taken preorders, a few other bad mistakes I think the comunity would
 have left him alone or slackened off while he worked on the games on his
 own terms and time available.



 Lisa hayes wrote:
 Quite frankly your attitude contributed to his attitude, you guys, or a
 majority of same treated jams like scum, have a think on your own 
 attitudes
 before taking the iron to someone else.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]



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Re: [Audyssey] James North?

2007-11-02 Thread william lomas
hi well where's my money i paid for max shracknal he a con artest who  
took our money with nothing to show for it

On 2 Nov 2007, at 21:53, shaun everiss wrote:

 its my opinion to that james should have not sold esp.
 He did have it made, and he decided to go into another venture.
 Obviously it was really not as successfull as we all know as well as
 the pree order screwups.
 I do aggree that his passed work was real good though.
 At 11:41 a.m. 3/11/2007, you wrote:

 Hi Che,
 I don't know if you were around when ESP was still developing  
 games, but
 James North seamed to be a  completely different person back then.
 Actually, when James North was still running ESP his games were  
 pretty
 good quality and prices were reasonable.  He was the original  
 author of
 games like Monkey Business, Aliens In The Outback, ESP Pinball  
 Classic,
 Dinaman, Shellshock, ESP Woopasss, and so on. He turned control of  
 ESP
 over to Josh which is now Draconis Entertainment.
 In 2004 James North started Alchemy Game studios, and that is when  
 the
 current troubles began. I will not go over all the bad publicity that
 James and Alchemy created, but I think your basing your opinion  
 soully
 on his later actions rather than weighing against the good he did in
 this comunity as well.  Basically, James North has sort of become a  
 Dr.
 Jeckle and Mr. Hide kind of person. There is the James we knew  
 before,
 and the James we remember now.
 I agree with everyone that we are better off without him after seeing
 what he did while running Alchemy. Though, I do remember and  
 respect the
 work he did before all of this came about.

 Che wrote:
  From what I have gathered about North, we are better off without  
 him.
  He had nothing but disdain for blind gamers, charging the highest  
 prices
 for games that weren't worth it in my opinion, and didn't give a  
 crap what
 users had to say about his games.  Compare this to developers like  
 Thomas
 and Phil who keep in constant contact with their customers and try  
 to
 implement ideas as much as is feasible.
   Add to this the screw job he put on Thomas with Monty and
 Raceway and you
 have an entity that at best laid down a negative influence on the
 accessible
 gaming comunity.
  Bottom line, fare thee well James North, and don't let the  
 digital door
 hit you in the butt crack on the way out.
  Later,
  Che



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[Audyssey] James North?

2007-11-01 Thread Jake
Hey all, was just wondering how James North was doing these days.
Jake.
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