Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-03 Thread Jim Kitchen

Hi Ken,

Not actually close enough to Cedar Point to hear a trumpet.  I'm just the other 
side of Cleveland.  I love Cedar Point though.  You know the best roller 
coaster park in the world.  I sure do wish that the Roller Coaster Tycoon 
series of sim games were accessible.

They often call Chardon the buckle of the snow belt east of Cleveland.  We 
often get the brunt of the lake effect snow.  Been lucky this year.  The big 
storms have missed us.  But we have had about 95 inches of snow so far.

BFN

Jim

Yet another fine whine from Chardon eh?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-03 Thread Ken the Crazy
We usually don't get that much snow, but over the last couple days we've 
been getting hit very hard.
You know, I've kind of been thinking about a roller coaster game.  We could 
start simple--one coaster that you rev up by mouse movement, then click a 
button and off it would go, moving through 3d audio space--and if you revved 
it too high, crash--off the track it would fly!  (This, of course, would be 
merely a sim in later games to determine the top speed at which a coaster 
should travel.)  Of course, if your theme park became very famous, you could 
improve the coasters so they stayed on track no matter how fast and how 
sharp the turns.  That kind of game is way beyond my limited skills though. 
I'm much better at coming up with ideas than code.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ken the Crazy Gamers@audyssey.org
Sent: Thursday, February 03, 2011 5:55 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Ken,

Not actually close enough to Cedar Point to hear a trumpet.  I'm just the 
other side of Cleveland.  I love Cedar Point though.  You know the best 
roller coaster park in the world.  I sure do wish that the Roller Coaster 
Tycoon series of sim games were accessible.


They often call Chardon the buckle of the snow belt east of Cleveland.  We 
often get the brunt of the lake effect snow.  Been lucky this year.  The 
big storms have missed us.  But we have had about 95 inches of snow so 
far.


BFN

Jim

Yet another fine whine from Chardon eh?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-02 Thread Jim Kitchen

Hi Ken,

Oh! thanks, I thought that my cow was in trouble.  Now I know it's just you on 
a trumpet.  And don't worry about your cat, that's just me on a violin.

Actually I have no musical talent at all.  That's probably why I spend so much 
time writing code.  At least with that, if I stay at it long enough I can get 
it to do as I wish.

BFN

Jim

C code.  C code run.  Run, code, run PLEASE!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-02 Thread Thomas Ward
Hi Jim,

Lol! Hahahahaha! That's a good one. Thanks for the laughs.

Smile.


On 2/2/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Ken,

 Oh! thanks, I thought that my cow was in trouble.  Now I know it's just you
 on a trumpet.  And don't worry about your cat, that's just me on a violin.

 Actually I have no musical talent at all.  That's probably why I spend so
 much time writing code.  At least with that, if I stay at it long enough I
 can get it to do as I wish.

 BFN

  Jim

 C code.  C code run.  Run, code, run PLEASE!

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-02 Thread Thomas Ward
Hi Ken,

Well, I do understand your position quite well. Even though when it
comes to programming I'm pretty adaptable that doesn't mean I'm very
good at all of the languages I've learned over the years. I'm not, for
example, very good at Visual Basic. For one reason or another my
talents have been with C languages like C++, Java, C# .net, and Perl.
Of course, if I worked with the language more I'd get better at it,
but the fact remains my skills are more with C languages than with
basic languages like Visual Basic.

However, I think I might be able to help you. Genesis 3D was designed
as a managed dll for the .net family of languages and its soul
advantage over BGT is that someone like yourself could learn and use
Visual Basic .net and easily get access to DirectX, Sapi, networking,
3d calculations, etc through the g3d.dll. This would completely
resolve the issue of installing several third-party wrappers like
SlimDX and so on because all of that would be accessible through
g3d.dll. As long as you supplied SlimDX with your VB .net app you
would have access to most of the basic game APIs you need. If you
wanted access to OpenAl, for example, I could wrap that as well. In
fact, I'm going to have to do that anyway for the non-Windows port
since OpenAL is used for audio in the majority of games for Linux and
Mac OS.


Cheers!


On 2/2/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Exactly right.  Now if it's a game I'm selling, I want to reach as many as
 possible.  My Phrase Madness game is an example.  It works on all the
 windows platforms as far as I know, as well as Windows Mobile 6.5 and under.
 The point of that game will be to sell it, which means that support is the
 huge priority.  For my free games, the priority is not so much as to be on
 the cutting edge, but to make something that is awesome.
 By the way, I've looked at BGT, and though I still plan to look at it and
 try to learn it, I'm going to focus on learning VB.net.  That book that's in
 the Heli folder is all about how to program with it.  I know that it's
 already obsolete, and that I'm way behind the times.  Oh well, it's been
 that way in many areas through my whole life.  I just can't get my mind
 around C style languages.  It's like playing the trumpet.  I like the
 trumpet's sound better than, say a flute, but the flute makes some sense to
 me.  The trumpet doesn't make any sense to me at all, and I struggled for
 years to learn it.  Now my primary instrument is the keyboard, and it makes
 more sense to me than the flute.  How I wish there was a programming
 language based on music--that'd be awesome.  Anyway, maybe now you get my
 point.  I'm not saying the trumpet is bad--I love its sound.  But if ever
 you're in Ohio and you hear the sound of a cow dying in agony, it's not a
 cow at all, but me trying to play the trumpet.

 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-02 Thread Ken the Crazy
That's not my trumpet Jim, it's my computer trying to run that latest game, 
and it has XP and it's three years old so it's dragging a bit, kind of like 
a chair scraping across the floor.  I'm surprised you can hear it 
though--you must not be far at all from Cedar Point!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ken the Crazy Gamers@audyssey.org
Sent: Wednesday, February 02, 2011 10:02 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Ken,

Oh! thanks, I thought that my cow was in trouble.  Now I know it's just 
you on a trumpet.  And don't worry about your cat, that's just me on a 
violin.


Actually I have no musical talent at all.  That's probably why I spend so 
much time writing code.  At least with that, if I stay at it long enough I 
can get it to do as I wish.


BFN

Jim

C code.  C code run.  Run, code, run PLEASE!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Jim Kitchen

Hi Jeremy,

I could not agree more, or have said it better.

BFN

- Original Message -
The entire issue of which language to use comes down to a single question, is 
this work or art?  If a developer works for you then have every right to 
dictate how the project will go, and that would include how it was 
accomplished.  In the end, the developer's goal is to meet your needs and 
satisfy you.

If, however, the project is a personal endeavor then it is categorized as an 
art.  When an artist is creating he, or she, is doing so to meet their own 
needs and no one else should ever expect to be satisfied also.  If others enjoy 
the end result that is an excellent bonus, but it should never be expected to 
the point that the observers treat it like anything less than an artist at work.

To a programmer, the language they choose is their instrument.  I doubt any of 
us would have the gall to tell a musician they should switch to piano if they 
are composing a song with a harp.  Every person probably has a favorite 
instrument but clearly it isn't any of our business which instrument someone 
uses.  Someone could make the claim that a pianist should abandon his clunky 
real piano in favor of synth software.  When it comes to art, convenience isn't 
important.

Just because game engines or tools exist to speed up game development, there is 
still no justification to pressure an artist into using them.  In my opinion, 
it is disrespectful to treat their art as work expected to make others happy.  
If it brings a programmer personal satisfaction to write code from scratch then 
that is just fine.

If there are any programmers floating around who use languages so absolutely 
outdated that no one on the planet can even run their games, I tip my hat to 
you as artists just as I would to the developers of the most popular game 
titles today.  I believe art should be respected as art.

---

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Trouble
Actually you can think in those terms. However, only in the mind of 
the creator.
The reason why is the operating systems. They don't stay a constant 
as in only one type. Every few years they bring out new ops and all 
comps use that op being built.
Just like now you will be hard pressed to find a xp box or even 
vista. All I see on market is win7 and even its going 64bit.
So that creates the demand to move with the progress or watch your 
creations disappear like so many dos programs.





- Original Message -
The entire issue of which language to use comes down to a single 
question, is this work or art?  If a developer works for you then 
have every right to dictate how the project will go, and that would 
include how it was accomplished.  In the end, the developer's goal 
is to meet your needs and satisfy you.


If, however, the project is a personal endeavor then it is 
categorized as an art.  When an artist is creating he, or she, is 
doing so to meet their own needs and no one else should ever expect 
to be satisfied also.  If others enjoy the end result that is an 
excellent bonus, but it should never be expected to the point that 
the observers treat it like anything less than an artist at work.


To a programmer, the language they choose is their instrument.  I 
doubt any of us would have the gall to tell a musician they should 
switch to piano if they are composing a song with a harp.  Every 
person probably has a favorite instrument but clearly it isn't any 
of our business which instrument someone uses.  Someone could make 
the claim that a pianist should abandon his clunky real piano in 
favor of synth software.  When it comes to art, convenience isn't important.


Just because game engines or tools exist to speed up game 
development, there is still no justification to pressure an artist 
into using them.  In my opinion, it is disrespectful to treat their 
art as work expected to make others happy.  If it brings a 
programmer personal satisfaction to write code from scratch then 
that is just fine.


If there are any programmers floating around who use languages so 
absolutely outdated that no one on the planet can even run their 
games, I tip my hat to you as artists just as I would to the 
developers of the most popular game titles today.  I believe art 
should be respected as art.


---

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Ken the Crazy
You know Jim, I'm half tempted to make a game for the Commodore 64 just to 
prove your point, for it is a good one.  The sad thing is that people who 
can't run visual basic could download VICE and run that game.  Of course, it 
would be terrible, but funny too.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:00 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb


Actually you can think in those terms. However, only in the mind of the 
creator.
The reason why is the operating systems. They don't stay a constant as in 
only one type. Every few years they bring out new ops and all comps use 
that op being built.
Just like now you will be hard pressed to find a xp box or even vista. All 
I see on market is win7 and even its going 64bit.
So that creates the demand to move with the progress or watch your 
creations disappear like so many dos programs.





- Original Message -
The entire issue of which language to use comes down to a single question, 
is this work or art?  If a developer works for you then have every right 
to dictate how the project will go, and that would include how it was 
accomplished.  In the end, the developer's goal is to meet your needs and 
satisfy you.


If, however, the project is a personal endeavor then it is categorized as 
an art.  When an artist is creating he, or she, is doing so to meet their 
own needs and no one else should ever expect to be satisfied also.  If 
others enjoy the end result that is an excellent bonus, but it should 
never be expected to the point that the observers treat it like anything 
less than an artist at work.


To a programmer, the language they choose is their instrument.  I doubt 
any of us would have the gall to tell a musician they should switch to 
piano if they are composing a song with a harp.  Every person probably has 
a favorite instrument but clearly it isn't any of our business which 
instrument someone uses.  Someone could make the claim that a pianist 
should abandon his clunky real piano in favor of synth software.  When it 
comes to art, convenience isn't important.


Just because game engines or tools exist to speed up game development, 
there is still no justification to pressure an artist into using them.  In 
my opinion, it is disrespectful to treat their art as work expected to 
make others happy.  If it brings a programmer personal satisfaction to 
write code from scratch then that is just fine.


If there are any programmers floating around who use languages so 
absolutely outdated that no one on the planet can even run their games, I 
tip my hat to you as artists just as I would to the developers of the most 
popular game titles today.  I believe art should be respected as art.


---

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Thomas Ward
Hi Ken and all,

I guess my question is why? What exactly is the point of writing a
game for a Comidor 64 knowing that the hardware and software is
completely out of date?

From my personal perspective I update my system roughly two to three
years. When Windows XP came out I was one of the first to switch from
Windows ME to XP. When Vista came out I had the operating system up
and running about two weeks after Vista came out. When Windows 7 came
out I purchased an upgrade about two months later. So from that
perspective writing games that are known to not be fairly compatible
with the next gen operating system is a bad design in my opinion. If
you don't think about or plan ahead for these changes developers with
the if it ain't broke don't fix it opinion are going to be sorely
upset when their software no longer correctly runs. Which is exactly
the problem we are facing now.

For example, beginning with Windows Vista Microsoft added a new
security feature, User Account Control, that is suppose to help
protect you, the end user from viruses and other malware.
Unfortunately, since most of the VI accessible games out there aren't
UAC compatible I have to disable the operating system's security
features in order to play legacy applications written in VB 6. Why
should I have to put up with using incompatible software just because
someone is unwilling to change his/her ways?

All I'm saying is it is fine to have these little discussions of art
verses work etc, but the fact still remains if you choose a poor
design it is a poor design regardless of how much you love the
language, technology, or type of hardware you create it for. If you
write it for a Comidor 64 go ahead but don't expect anyone else to
play it as it won't run on anything modern. That sounds like a whole
lot of work for nothing in my opinion. I don't really understand this
I don't care if it is old opinion.

Cheers!



On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 You know Jim, I'm half tempted to make a game for the Commodore 64 just to
 prove your point, for it is a good one.  The sad thing is that people who
 can't run visual basic could download VICE and run that game.  Of course, it
 would be terrible, but funny too.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!


---
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Jeremy Kaldobsky
Thomas, I think you look at this situation differently because you start your 
projects with a different goal than some of the rest of us.  I doubt you will 
ever view this particular aspect the same as me, but maybe I can give an 
example so you can better understand where I'm coming from.

If I get up one morning and decide, hey, I want to put together a little tune 
with a banjo.  If that is what I happen to feel like doing, the thought would 
never cross my mind to change it even though the banjo is a relatively 
unpopular instrument.  If I continue as planned many people won't like my music 
as much as if I'd changed it to a guitar or something.

If I get up one morning and I decide to make a racing game, I would never 
abandon it to make a strategy game even if the community clearly wanted to see 
a strategy game more than a racing game.  This is just an example of course, I 
have no idea how the community feels about these game types.  The point is that 
I feel like making a certain type of game so I am not all that interested in 
what other people will think.

Of course I will be happy if other people enjoy my banjo music and my racing 
game, but that wasn't my primary reason for doing the projects.  True, 
sometimes I will have a few things I would like to work on and I will use the 
community's opinion to help me decide, but I am not getting paid to do these 
things so my own personal satisfaction is my payment while I work.

I completely see where you are coming from though, in your mind it makes total 
sense to just change a language so that more people can play the game.  While 
you don't see it the same way, to some of us that is the same as suggesting to 
switch to guitar from banjo or go with a strategy game rather than a racing one 
so that more people will enjoy it.

I am not suggesting that you change over and work on projects the way I do, but 
I also don't think anyone should suggest I change to work on projects the way 
you do.  Both are valid approaches to personal projects.  I don't know if you 
are sighted or not, but the exact same division exists in the visual art world. 
 On one hand you have people who view abstract art as something their kid 
could have done with crayons and on the other you have people saying that 
isn't the point.  I think it is completely natural that the 2 different styles 
of thinking would also apply here in the programming world.






--- On Tue, 2/1/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] my ramblings about programming: why I use vb
 To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list 
 gamers@audyssey.org
 Date: Tuesday, February 1, 2011, 12:36 PM
 Hi Ken and all,
 
 I guess my question is why? What exactly is the point of
 writing a
 game for a Comidor 64 knowing that the hardware and
 software is
 completely out of date?
 
 From my personal perspective I update my system roughly two
 to three
 years. When Windows XP came out I was one of the first to
 switch from
 Windows ME to XP. When Vista came out I had the operating
 system up
 and running about two weeks after Vista came out. When
 Windows 7 came
 out I purchased an upgrade about two months later. So from
 that
 perspective writing games that are known to not be fairly
 compatible
 with the next gen operating system is a bad design in my
 opinion. If
 you don't think about or plan ahead for these changes
 developers with
 the if it ain't broke don't fix it opinion are going to
 be sorely
 upset when their software no longer correctly runs. Which
 is exactly
 the problem we are facing now.
 
 For example, beginning with Windows Vista Microsoft added a
 new
 security feature, User Account Control, that is suppose to
 help
 protect you, the end user from viruses and other malware.
 Unfortunately, since most of the VI accessible games out
 there aren't
 UAC compatible I have to disable the operating system's
 security
 features in order to play legacy applications written in VB
 6. Why
 should I have to put up with using incompatible software
 just because
 someone is unwilling to change his/her ways?
 
 All I'm saying is it is fine to have these little
 discussions of art
 verses work etc, but the fact still remains if you choose a
 poor
 design it is a poor design regardless of how much you love
 the
 language, technology, or type of hardware you create it
 for. If you
 write it for a Comidor 64 go ahead but don't expect anyone
 else to
 play it as it won't run on anything modern. That sounds
 like a whole
 lot of work for nothing in my opinion. I don't really
 understand this
 I don't care if it is old opinion.
 
 Cheers!
 
 
 
 On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com
 wrote:
  You know Jim, I'm half tempted to make a game for the
 Commodore 64 just to
  prove your point, for it is a good one.  The sad
 thing is that people who
  can't run visual basic could download VICE and run
 that game

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Damien Pendleton

Hi Thomas,
I totally agree, which is why, as soon as I knew BGT was in development, 
ever since I became a beta tester, all my gaming code from that point on 
were written in BGT. I am still finding it hard to learn C in order to write 
general purpose software, but hey, this list isn't about that anyways.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, February 01, 2011 5:36 PM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Ken and all,

I guess my question is why? What exactly is the point of writing a
game for a Comidor 64 knowing that the hardware and software is
completely out of date?

From my personal perspective I update my system roughly two to three
years. When Windows XP came out I was one of the first to switch from
Windows ME to XP. When Vista came out I had the operating system up
and running about two weeks after Vista came out. When Windows 7 came
out I purchased an upgrade about two months later. So from that
perspective writing games that are known to not be fairly compatible
with the next gen operating system is a bad design in my opinion. If
you don't think about or plan ahead for these changes developers with
the if it ain't broke don't fix it opinion are going to be sorely
upset when their software no longer correctly runs. Which is exactly
the problem we are facing now.

For example, beginning with Windows Vista Microsoft added a new
security feature, User Account Control, that is suppose to help
protect you, the end user from viruses and other malware.
Unfortunately, since most of the VI accessible games out there aren't
UAC compatible I have to disable the operating system's security
features in order to play legacy applications written in VB 6. Why
should I have to put up with using incompatible software just because
someone is unwilling to change his/her ways?

All I'm saying is it is fine to have these little discussions of art
verses work etc, but the fact still remains if you choose a poor
design it is a poor design regardless of how much you love the
language, technology, or type of hardware you create it for. If you
write it for a Comidor 64 go ahead but don't expect anyone else to
play it as it won't run on anything modern. That sounds like a whole
lot of work for nothing in my opinion. I don't really understand this
I don't care if it is old opinion.

Cheers!



On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
You know Jim, I'm half tempted to make a game for the Commodore 64 just 
to

prove your point, for it is a good one.  The sad thing is that people who
can't run visual basic could download VICE and run that game.  Of course, 
it

would be terrible, but funny too.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!



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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Thomas Ward
Hi Geremy,

Actually, I do understand your point, but as you say our goals are
completely different. For me I expect certain things out of any game
project I create or any game I buy. Obviously I want personal
satisfaction, but that isn't the only goal I have when I start a
project. I frequently upgrade my computers so therefore I expect
anything I create or buy to not only be compatible with the OS of
today, but to be somewhat forward compatible for the OS of tomorrow.
It needs to be easy to maintain, upgrade, and of course I do want my
customers to enjoy what I create as well. A number of factors here
that go well beyond just personal satisfaction. I think that is the
key issue.

For that reason some game developers frustrate me when they don't
exactly share this view or outlook on programming. A lot of accessible
game developers are still using Windows XP, Visual Basic, etc and
write decent games. However, since I have left all of that behind,
have upgraded, I'm easily frustrated by the fact those developers have
decided to live in the past rather than stay current as I do. This has
nothing to do with a work of art in my opinion, but designing
something that will last and be enjoyed for many many years to come.
Playing free games like Jim Kitchen's games is one thing, but I have
purchased a number of games from GMA, BSC, PCS, etc that are based on
Visual Basic 6 and are beginning to show their age. They still
technically run on Windows 7, but there are things that could be
better such as UAC compatibility for one or support for XAudio2 for
another.

Cheers!




On 2/1/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Thomas, I think you look at this situation differently because you start
 your projects with a different goal than some of the rest of us.  I doubt
 you will ever view this particular aspect the same as me, but maybe I can
 give an example so you can better understand where I'm coming from.

 If I get up one morning and decide, hey, I want to put together a little
 tune with a banjo.  If that is what I happen to feel like doing, the thought
 would never cross my mind to change it even though the banjo is a relatively
 unpopular instrument.  If I continue as planned many people won't like my
 music as much as if I'd changed it to a guitar or something.

 If I get up one morning and I decide to make a racing game, I would never
 abandon it to make a strategy game even if the community clearly wanted to
 see a strategy game more than a racing game.  This is just an example of
 course, I have no idea how the community feels about these game types.  The
 point is that I feel like making a certain type of game so I am not all that
 interested in what other people will think.

 Of course I will be happy if other people enjoy my banjo music and my racing
 game, but that wasn't my primary reason for doing the projects.  True,
 sometimes I will have a few things I would like to work on and I will use
 the community's opinion to help me decide, but I am not getting paid to do
 these things so my own personal satisfaction is my payment while I work.

 I completely see where you are coming from though, in your mind it makes
 total sense to just change a language so that more people can play the game.
  While you don't see it the same way, to some of us that is the same as
 suggesting to switch to guitar from banjo or go with a strategy game rather
 than a racing one so that more people will enjoy it.

 I am not suggesting that you change over and work on projects the way I do,
 but I also don't think anyone should suggest I change to work on projects
 the way you do.  Both are valid approaches to personal projects.  I don't
 know if you are sighted or not, but the exact same division exists in the
 visual art world.  On one hand you have people who view abstract art as
 something their kid could have done with crayons and on the other you have
 people saying that isn't the point.  I think it is completely natural that
 the 2 different styles of thinking would also apply here in the programming
 world.


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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread shaun everiss

well you could use c64 sounds and music or just music and normal sounds.
At 05:42 a.m. 2/02/2011, you wrote:
You know Jim, I'm half tempted to make a game for the Commodore 64 
just to prove your point, for it is a good one.  The sad thing is 
that people who can't run visual basic could download VICE and run 
that game.  Of course, it would be terrible, but funny too.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:00 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb


Actually you can think in those terms. However, only in the mind of 
the creator.
The reason why is the operating systems. They don't stay a constant 
as in only one type. Every few years they bring out new ops and all 
comps use that op being built.
Just like now you will be hard pressed to find a xp box or even 
vista. All I see on market is win7 and even its going 64bit.
So that creates the demand to move with the progress or watch your 
creations disappear like so many dos programs.





- Original Message -
The entire issue of which language to use comes down to a single 
question, is this work or art?  If a developer works for you then 
have every right to dictate how the project will go, and that 
would include how it was accomplished.  In the end, the 
developer's goal is to meet your needs and satisfy you.


If, however, the project is a personal endeavor then it is 
categorized as an art.  When an artist is creating he, or she, is 
doing so to meet their own needs and no one else should ever 
expect to be satisfied also.  If others enjoy the end result that 
is an excellent bonus, but it should never be expected to the 
point that the observers treat it like anything less than an artist at work.


To a programmer, the language they choose is their instrument.  I 
doubt any of us would have the gall to tell a musician they should 
switch to piano if they are composing a song with a harp.  Every 
person probably has a favorite instrument but clearly it isn't any 
of our business which instrument someone uses.  Someone could make 
the claim that a pianist should abandon his clunky real piano in 
favor of synth software.  When it comes to art, convenience isn't important.


Just because game engines or tools exist to speed up game 
development, there is still no justification to pressure an artist 
into using them.  In my opinion, it is disrespectful to treat 
their art as work expected to make others happy.  If it brings a 
programmer personal satisfaction to write code from scratch then 
that is just fine.


If there are any programmers floating around who use languages so 
absolutely outdated that no one on the planet can even run their 
games, I tip my hat to you as artists just as I would to the 
developers of the most popular game titles today.  I believe art 
should be respected as art.


---

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Ken the Crazy
Exactly right.  Now if it's a game I'm selling, I want to reach as many as 
possible.  My Phrase Madness game is an example.  It works on all the 
windows platforms as far as I know, as well as Windows Mobile 6.5 and under. 
The point of that game will be to sell it, which means that support is the 
huge priority.  For my free games, the priority is not so much as to be on 
the cutting edge, but to make something that is awesome.
By the way, I've looked at BGT, and though I still plan to look at it and 
try to learn it, I'm going to focus on learning VB.net.  That book that's in 
the Heli folder is all about how to program with it.  I know that it's 
already obsolete, and that I'm way behind the times.  Oh well, it's been 
that way in many areas through my whole life.  I just can't get my mind 
around C style languages.  It's like playing the trumpet.  I like the 
trumpet's sound better than, say a flute, but the flute makes some sense to 
me.  The trumpet doesn't make any sense to me at all, and I struggled for 
years to learn it.  Now my primary instrument is the keyboard, and it makes 
more sense to me than the flute.  How I wish there was a programming 
language based on music--that'd be awesome.  Anyway, maybe now you get my 
point.  I'm not saying the trumpet is bad--I love its sound.  But if ever 
you're in Ohio and you hear the sound of a cow dying in agony, it's not a 
cow at all, but me trying to play the trumpet.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 12:59 PM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb


Thomas, I think you look at this situation differently because you start 
your projects with a different goal than some of the rest of us.  I doubt 
you will ever view this particular aspect the same as me, but maybe I can 
give an example so you can better understand where I'm coming from.


If I get up one morning and decide, hey, I want to put together a little 
tune with a banjo.  If that is what I happen to feel like doing, the thought 
would never cross my mind to change it even though the banjo is a relatively 
unpopular instrument.  If I continue as planned many people won't like my 
music as much as if I'd changed it to a guitar or something.


If I get up one morning and I decide to make a racing game, I would never 
abandon it to make a strategy game even if the community clearly wanted to 
see a strategy game more than a racing game.  This is just an example of 
course, I have no idea how the community feels about these game types.  The 
point is that I feel like making a certain type of game so I am not all that 
interested in what other people will think.


Of course I will be happy if other people enjoy my banjo music and my racing 
game, but that wasn't my primary reason for doing the projects.  True, 
sometimes I will have a few things I would like to work on and I will use 
the community's opinion to help me decide, but I am not getting paid to do 
these things so my own personal satisfaction is my payment while I work.


I completely see where you are coming from though, in your mind it makes 
total sense to just change a language so that more people can play the game. 
While you don't see it the same way, to some of us that is the same as 
suggesting to switch to guitar from banjo or go with a strategy game rather 
than a racing one so that more people will enjoy it.


I am not suggesting that you change over and work on projects the way I do, 
but I also don't think anyone should suggest I change to work on projects 
the way you do.  Both are valid approaches to personal projects.  I don't 
know if you are sighted or not, but the exact same division exists in the 
visual art world.  On one hand you have people who view abstract art as 
something their kid could have done with crayons and on the other you have 
people saying that isn't the point.  I think it is completely natural that 
the 2 different styles of thinking would also apply here in the programming 
world.







--- On Tue, 2/1/11, Thomas Ward thomasward1...@gmail.com wrote:


From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list 
gamers@audyssey.org

Date: Tuesday, February 1, 2011, 12:36 PM
Hi Ken and all,

I guess my question is why? What exactly is the point of
writing a
game for a Comidor 64 knowing that the hardware and
software is
completely out of date?

From my personal perspective I update my system roughly two
to three
years. When Windows XP came out I was one of the first to
switch from
Windows ME to XP. When Vista came out I had the operating
system up
and running about two weeks after Vista came out

Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Thomas Ward
Hi Damien,

For the most part that's true. Although, there are alternative's to
DirectX. If I wanted ogg, mp3, and wma support using C# .net or VB
.net all I'd have to do is use FMOD Ex instead of DirectSound or
XAudio2. Since this is a freeware product a developer could use FMOD
Ex for free, and it doesn't require a commercial or shareware type
license.

However, for the most part I agree with you. While I don't have a
problem with VB .net or C# .net myself I realise there are others who
don't wish to use it for one reason or another. The main one being
that the .net runtime environment is extremely huge, and installing
third-party components can become a headache. If you install this or
that component in the wrong order you can break compatibility and have
to uninstall and reinstall everything correctly. This is probably one
of the most frustrating aspects to using .net based software. However,
there are plenty of good thingsabout .net as well.

As for Ken's desire not to use BGT I think I understand his point of
view. For him he wants to actually program a game from scratch, get a
feel for how the code works, rather than depending on tools like BGT
that hides all the low level workings of DirectX, Sapi, etc and gives
you a nice easy to use wrapper. BGT is nice, but if you want to
actually know how all that stuff really works you need something else,
a real programming language, to get down to the nitty-gritty of the
mechanics etc.

Cheers!


On 1/30/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Ken,
 You say others can work on it. This is the exact problem we have. Other
 people can't work on it if they do not have any of the .net development
 platforms. I am one of these and have BGT, which is fine for all of my
 development needs. It is portable, it is cheap, and it is packed with nice
 game features that even DirectX cannot compare with. For example adding ogg
 support to DirectX is yet another dependency and another farce. However with
 BGT, it is very easy, as it is integrated into the engine. Encryption and
 packing features is another nice advantage. Granted this is not required for
 an open source game, but for compiled games it is easier to encrypt and
 package sounds than it ever would have been for VB or C directly, let alone
 the .net platforms.
 That's your main problem with a community based game. Not everyone might
 have the development platform it is designed for. I want BGT, you don't have
 it. You want .net or vb6, I don't have it. Someone else might even want to
 convert it to python, which neither of us might have. Simply because all the
 developers are experienced in different languages makes a community open
 source game hard to maintain, simply because all the developers will want it
 translating into their language so that they can help to maintain it, which
 gives us several different executables.
 Regards,
 Damien.


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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Thomas Ward
Hi Ken,

Hmmm...Certainly I could do the port, but I think we will eventually
encounter the same issue with C# .net as Visual Basic. That being not
everyone here is skilled in C# .net and not everyone has the proper
tools. Add to that Windows XP doesn't have native .net support
requiring the end users to still perform a 350 MB .net upgrade plus
add and install any third-party .net components we choose to use. This
isn't a big a problem for Win 7 users like myself since .net 4.0 is
integrated into the OS, but for legacy operating systems like XP .net
4.0 is an optional upgrade that would need to be performed in order to
be forward compatible with C# .net apps. I know a couple of people
like Jim Kitchen and Damien who refuse to perform this upgrade for
whatever reason. There may be others of a similar mind/opinion.

Cheers!




On 1/30/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 This game will only work correctly on Windows XP. Too bad because I
 actually like the game so far.

 Thanks for that.  Being a gamer yourself, I know
 that you appreciate feedback--the good as much as the critical.
 Well, if you will help me port it to C.net, I'll take the bull by the horns.
 There's still lots of work to be done with it, and I know that if we port
 it, others can work on it too, which of course was the intent.

 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Ken the Crazy
I don't know what xaudio2 is, but personally directX is terrible when it 
comes to 3d audio--I agree.  I have heard tha Openal is far better.  The 
best engine though is Diesel, the one used in the making of the blind eye. 
Yeah, if you support 3d audio, stay away from dx8!  (I don't know how the 
latest directx is doing, but hopefully it's a lot better than dx8.)  I 
wouldn't really even think of switching from vb6 to vb.net except that my 
hopes are that I'll be able to use Openal or Directx 11 (and that dx11 will 
be much better than dx8.)
In the meantime, maybe I'll whip up an algorithm that slows the x movement 
down as it approaches 0, and treat the realm of -1 to +1 as -10 to +10. 
That might help, but it would also mess with the doppler effect, not that I 
can get that to work anyway.
Right now, I'm adding some AI to the opponent.  The intent is that if he 
sees that you're lined up for a shot, he'll dive or ascend, depending on 
your altitude.  Then, if he gets close enough without being shot, he'll put 
on a boost of speed and get behind you and shoot.
I've been learning a bit about AI, and it's fascinating.  I hope to further 
implement it.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:28 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Ken,

What you say makes perfect sense. I am pretty sure that BGT will not 
support full 3d graphics anytime soon, though one never knows what might 
happen in the future. As for 3d audio it is something that I will 
certainly implement, though I am not a big fan of it myself. At least, not 
of that in DirectSound. It is not realistic unless you have a full 
surround setup, and much harder to pinpoint precisely where objects are 
located than if stereo is used. And then you have the horribly annoying 
effect where a sound source jumpes all the way from left to right if you 
are close to it and turn on the x axis. Just a few reasons why 3d audio 
isn't really my thing, though I'm sure it can be put to great use by those 
who are interested in it. I might change my mind once I begin testing the 
3d simulation provided by XAudio2, which will happen fairly soon as I am 
just waiting for my hired developer to finish coding that part.


Kind regards,

Philip Bennefall
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 6:10 AM
Subject: my ramblings about programming: why I use vb


It's not that BGT doesn't at all interest me.  There are a lot of 
appealing

features, and I know I won't be able to resist once the 3d audio is
implemented.  Delving into BGT as I doubtless will, I seriously doubt it
will be my only method of programming for games.
 For one thing, as much as I dislike programming, when I program a game
from the ground up I know exactly how the game works.  I can tweak the
finest details, and know just how a sub or function works.  I guess that
learning is another reason I like to program.
Also, if I had a new idea about a game, and a particular feature wasn't
supported yet, I wouldn't be able to do anything about it but suggest and
wait, which would mean that someone else would either have to do the work
for me or it wouldn't get done.

Another thing I would like to do eventually is make games that blind 
people

can play with friends and family.  If I could find someone to do the
graphics, I could do the sounds and the rest of it, or I might start 
adding
audio effects and other things to make preexisting games accessible. 
There

is a pong 3d game in a book on programming vb.net that I have.  If I ever
wrap my brain around VB.net, I'd like to put it together and modify it for
our community. My kids are into arcade games, and we only have a couple 
that

have graphics, (one being Quake which they aren't allowed to play of
course,) so I'd like to expand that arena as well.
Also, I guess that when I saw the BGT code for the first time, I instantly
thought of C, and Quake C in particular.  (I've still got some loose 
neurons

bouncing around in my head from messing with that.)  I'm sure it's not
nearly as bad as all that though.
I'll certainly try out BGT when the 3d audio becomes fully supported,
because every game idea I have would use 3d audio.  Really I find very
little dimensionality in games that just have panning and volume--it's 
like

what a sighted person would feel playing Pole Position on a c64.  And no,
I'm not trying to insult the makers of all the games that don't use it, or 
I

would be insulting myself too.  They are great games still, (and yes, I
still actually play Pole Position for the C64 at times, as well as all 
these

other games

Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Damien Pendleton

Hi Thomas,
I don't understand the point though of only making things harder for 
yourself if the tools are available to make it simpler? It's almost like 
making your own game engine for one game and then completely rewriting it 
for the second game just because you want to use a more advanced method or 
concept. It's like wanting to program your own MIDI messages instead of 
using a keyboard and sound module just because you want to understand how 
MIDI works in order to get the best from it. It's only the same thing in the 
end up.

Just my opinion.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 7:59 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Damien,

For the most part that's true. Although, there are alternative's to
DirectX. If I wanted ogg, mp3, and wma support using C# .net or VB
.net all I'd have to do is use FMOD Ex instead of DirectSound or
XAudio2. Since this is a freeware product a developer could use FMOD
Ex for free, and it doesn't require a commercial or shareware type
license.

However, for the most part I agree with you. While I don't have a
problem with VB .net or C# .net myself I realise there are others who
don't wish to use it for one reason or another. The main one being
that the .net runtime environment is extremely huge, and installing
third-party components can become a headache. If you install this or
that component in the wrong order you can break compatibility and have
to uninstall and reinstall everything correctly. This is probably one
of the most frustrating aspects to using .net based software. However,
there are plenty of good thingsabout .net as well.

As for Ken's desire not to use BGT I think I understand his point of
view. For him he wants to actually program a game from scratch, get a
feel for how the code works, rather than depending on tools like BGT
that hides all the low level workings of DirectX, Sapi, etc and gives
you a nice easy to use wrapper. BGT is nice, but if you want to
actually know how all that stuff really works you need something else,
a real programming language, to get down to the nitty-gritty of the
mechanics etc.

Cheers!


On 1/30/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Ken,
You say others can work on it. This is the exact problem we have. Other
people can't work on it if they do not have any of the .net development
platforms. I am one of these and have BGT, which is fine for all of my
development needs. It is portable, it is cheap, and it is packed with 
nice
game features that even DirectX cannot compare with. For example adding 
ogg
support to DirectX is yet another dependency and another farce. However 
with

BGT, it is very easy, as it is integrated into the engine. Encryption and
packing features is another nice advantage. Granted this is not required 
for

an open source game, but for compiled games it is easier to encrypt and
package sounds than it ever would have been for VB or C directly, let 
alone

the .net platforms.
That's your main problem with a community based game. Not everyone might
have the development platform it is designed for. I want BGT, you don't 
have
it. You want .net or vb6, I don't have it. Someone else might even want 
to
convert it to python, which neither of us might have. Simply because all 
the

developers are experienced in different languages makes a community open
source game hard to maintain, simply because all the developers will want 
it
translating into their language so that they can help to maintain it, 
which

gives us several different executables.
Regards,
Damien.



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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Thomas Ward
Hi Ken,

Ken wrote:

I don't know what xaudio2 is, but personally directX is terrible when
it comes to
3d audio.

My reply:

XAudio2 is the new audio API for DirectX 10 and DirectX 11 that began
shipping with Windows Vista and Windows 7. DirectSound is deprecated,
no longer supported by Microsoft, and only ships with the DirectX
runtime as legacy support for XP and earlier. Most newer games for the
PC now are switching over to XAudio2 as that has largely replaced
DirectSound as the audio API for Windows games.That's why libraries
like dx8vb.dll and so on are becoming so out of date.

Ken wrote:

stay away from dx8!  I don't know how the latest directx is doing, but hopefully
it's a lot better than dx8.

My reply:

Well, there have been a number of major changes in the DirectX API
since DirectX 8 as you can imagine. DirectSound has been phased out in
favor of XAudio2 which is a superior audio API. DirectInput is still
being used, but there is a new library, XInput, that will eventually
phase DirectInput out. XInput was written to provide cross-platform
support for game controllers between the XBox 360 and PC games.
Direct3D 11 is of course far superior in the graphics rendering
department than was Directdraw 8. Unfortunately, if you are interested
in using Direct3D 11 you must have Windows 7 as Direct3D 11 is not
available on Windows XP, and nor does Microsoft plan on making a
version available for XP.

Ken wrote:

 I wouldn't really even think of switching from vb6
to vb .nett except that my hopes are that I'll be able to use Openal
or Directx 11 (and that
dx11 will be much better than dx8.)

My reply:

Well, as far as OpenAL goes there are a couple of ways to use it.
There is an API called SFML which has a .net managed version for C#
.net and VB .net. The thing is that there is a critical bug in the
graphics renderer that causes SFML to crash on Windows computers.
However, seams to work fine on Mac and Linux.

The other option is there is suppose to be a .net implamentation of
OpenAL in development, but the project hasn't been updated in ages.
You would probably have to checkout the source, update the API
yourself, before using it in a C# .net application. From what I seen
of the OpenAL for .net project it has a long ways to go before it is
ready for serious game development.

However, there is a better option here. Since you are writing free
games you could always use FMOD Ex by firelight technology. FMOD has
3d audio support plus can load and play a number of file types like
ogg, mp3, wma, wav, aif, and so on. In terms of an audio library it is
the best solution for a developer in my opinion.

As far as DirectX 11 goes I haven't checked out SlimDX in quite a
while, but last I heard they were upgrading SlimDX to include DirectX
11 support. I do know that SlimDX, an open source managed wrapper for
DirectX, has support for most of the DirectX libraries such as
DirectInput, DirectSound, XAudio2, Direct3D, and so on.

The problem with DirectX 11 you will encounter is that it is Windows 7
specific. That is in order to use DirectX 11 components like Direct3D
11 you need to upgrade to Windows 7. Unfortunately, beginning with
Windows Vista Microsoft began creating Windows specific versions of
DirectX which will make your job as a game developer more difficult.
If you only have XP your out of luck if you want certain DirectX 11
components. Direct3D 11 is one such component I am sure will not run
on XP at all.

Your best option at this point would be to aim for DirectX 9. At least
if you use Direct3D 9, XAudio2, etc you would maintain compatibility
with XP as well as support Windows 7 too. It is just that you won't
get all the extras that something like Direct3D 11 might offer.

HTH

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Thomas Ward
Hi Damien,

Well, as I wrote my own game engine to make my life simpler I
definitely understand where you are coming from. I don't especially
want to write and rewrite anything any more than I absolutely have to.

However, I think Ken's basic argument is that it gives him a greater
amount of control over his work. A better understanding of how things
work if he codes it all himself. That was certainly true for me when I
started programming games without the aid of something like BGT. I
learned a greater awareness of how my games worked, and I hhad full
control of each and every aspect of the code.

All of this is based on the opinion that BGT has limitations. One of
these is that BGT doesn't offer 3d audio and relies upon 2d stereo
panning. If this is a feature Ken really wants and can't wait for
Philip to add it, and then it makes sense why he would turn to VB, C#,
or something else to get the job done. Although, I recognise how
useful BGT is I've chosen not to buy it for similar reasons. I have
total control of the code, and there are things BGT doesn't have I can
add to my own game engine as needed without waiting on a third-party
developer to provide those features I want.

Cheers!


On 1/31/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I don't understand the point though of only making things harder for
 yourself if the tools are available to make it simpler? It's almost like
 making your own game engine for one game and then completely rewriting it
 for the second game just because you want to use a more advanced method or
 concept. It's like wanting to program your own MIDI messages instead of
 using a keyboard and sound module just because you want to understand how
 MIDI works in order to get the best from it. It's only the same thing in the
 end up.
 Just my opinion.
 Regards,
 Damien.

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[Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Jeremy Kaldobsky
The entire issue of which language to use comes down to a single question, is 
this work or art?  If a developer works for you then have every right to 
dictate how the project will go, and that would include how it was 
accomplished.  In the end, the developer's goal is to meet your needs and 
satisfy you.

If, however, the project is a personal endeavor then it is categorized as an 
art.  When an artist is creating he, or she, is doing so to meet their own 
needs and no one else should ever expect to be satisfied also.  If others enjoy 
the end result that is an excellent bonus, but it should never be expected to 
the point that the observers treat it like anything less than an artist at work.

To a programmer, the language they choose is their instrument.  I doubt any of 
us would have the gall to tell a musician they should switch to piano if they 
are composing a song with a harp.  Every person probably has a favorite 
instrument but clearly it isn't any of our business which instrument someone 
uses.  Someone could make the claim that a pianist should abandon his clunky 
real piano in favor of synth software.  When it comes to art, convenience isn't 
important.

Just because game engines or tools exist to speed up game development, there is 
still no justification to pressure an artist into using them.  In my opinion, 
it is disrespectful to treat their art as work expected to make others happy.  
If it brings a programmer personal satisfaction to write code from scratch then 
that is just fine.

If there are any programmers floating around who use languages so absolutely 
outdated that no one on the planet can even run their games, I tip my hat to 
you as artists just as I would to the developers of the most popular game 
titles today.  I believe art should be respected as art.

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Hayden Presley
Hi Jeremy,
The only thing I can glean from what you just wrote is you missed the point.
This isn't just for Kin's development. It is hardly practical for us all to
start buying up copies of VB6. I happen to have a copy myself but that
certainly doesn't mean everyone does.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, January 31, 2011 12:39 PM
To: audyssey
Subject: [Audyssey] my ramblings about programming: why I use vb

The entire issue of which language to use comes down to a single question,
is this work or art?  If a developer works for you then have every right to
dictate how the project will go, and that would include how it was
accomplished.  In the end, the developer's goal is to meet your needs and
satisfy you.

If, however, the project is a personal endeavor then it is categorized as an
art.  When an artist is creating he, or she, is doing so to meet their own
needs and no one else should ever expect to be satisfied also.  If others
enjoy the end result that is an excellent bonus, but it should never be
expected to the point that the observers treat it like anything less than an
artist at work.

To a programmer, the language they choose is their instrument.  I doubt any
of us would have the gall to tell a musician they should switch to piano if
they are composing a song with a harp.  Every person probably has a favorite
instrument but clearly it isn't any of our business which instrument someone
uses.  Someone could make the claim that a pianist should abandon his clunky
real piano in favor of synth software.  When it comes to art, convenience
isn't important.

Just because game engines or tools exist to speed up game development, there
is still no justification to pressure an artist into using them.  In my
opinion, it is disrespectful to treat their art as work expected to make
others happy.  If it brings a programmer personal satisfaction to write code
from scratch then that is just fine.

If there are any programmers floating around who use languages so absolutely
outdated that no one on the planet can even run their games, I tip my hat to
you as artists just as I would to the developers of the most popular game
titles today.  I believe art should be respected as art.

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-30 Thread Ken the Crazy
This game will only work correctly on Windows XP. Too bad because I 
actually like the game so far.


Thanks for that.  Being a gamer yourself, I know
that you appreciate feedback--the good as much as the critical.
Well, if you will help me port it to C.net, I'll take the bull by the horns. 
There's still lots of work to be done with it, and I know that if we port 
it, others can work on it too, which of course was the intent.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!


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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-30 Thread Ken the Crazy
Well, in Directx you can't pan sounds--any sound, if you're going to have 
even one 3d buffer.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 1:29 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb


A question from someone who knows all squat about programming... but could 
you not set the audio to pan while you were turning? Say you have the game 
programmed to turn someone around in a full circle rather than having each 
tap of the arrow key turn a certain number of degrees, could you not then 
set the audio to match that? Or is that a fault of the 3D audio 
functionality itself?


At 10:27 PM 29/01/2011, you wrote:

Hi Philip,

What you say about 3d audio is quite true. I have been working on a 3d
engine, and unfortunately the test games I've created using 3d audio
don't sound quite right;. Especially, the bit where if you turn a
sound source will skip from the left speaker to the right just like
that. It makes centering anything a pain. Plus, DirectSound doesn't
work right on Windows 7 anyway making my attempts to test
DirectSound's 3d audio support practically impossible to get right.

Which brings us right back to Ken's game. I don't know if Ken knows
this but DirectSound is broken on Windows 7. As a result Heli needs to
use something else like FMOD Ex, XAudio2, or something else if Ken
wants to have 3d audio support in Heli and have it work with Win 7.
Else this game will only work correctly on Windows XP. Too bad because
I actually like the game so far.


On 1/30/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Ken,

 What you say makes perfect sense. I am pretty sure that BGT will
not support
 full 3d graphics anytime soon, though one never knows what might happen 
 in

 the future. As for 3d audio it is something that I will certainly
implement,
 though I am not a big fan of it myself. At least, not of that in
 DirectSound. It is not realistic unless you have a full surround setup, 
 and
 much harder to pinpoint precisely where objects are located than if 
 stereo

 is used. And then you have the horribly annoying effect where a
sound source
 jumpes all the way from left to right if you are close to it and
turn on the
 x axis. Just a few reasons why 3d audio isn't really my thing, though 
 I'm
 sure it can be put to great use by those who are interested in it. I 
 might
 change my mind once I begin testing the 3d simulation provided by 
 XAudio2,

 which will happen fairly soon as I am just waiting for my hired
developer to
 finish coding that part.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-30 Thread Pitermach
Hi, at this point it's worth saying that realtek and creative have written 
applications  that allow you to get the direct sound 3d functionality back. 
I've never tried them since I am currently on xp, but I heard they do exist.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, January 30, 2011 7:27 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Philip,

What you say about 3d audio is quite true. I have been working on a 3d
engine, and unfortunately the test games I've created using 3d audio
don't sound quite right;. Especially, the bit where if you turn a
sound source will skip from the left speaker to the right just like
that. It makes centering anything a pain. Plus, DirectSound doesn't
work right on Windows 7 anyway making my attempts to test
DirectSound's 3d audio support practically impossible to get right.

Which brings us right back to Ken's game. I don't know if Ken knows
this but DirectSound is broken on Windows 7. As a result Heli needs to
use something else like FMOD Ex, XAudio2, or something else if Ken
wants to have 3d audio support in Heli and have it work with Win 7.
Else this game will only work correctly on Windows XP. Too bad because
I actually like the game so far.


On 1/30/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Ken,

What you say makes perfect sense. I am pretty sure that BGT will not 
support
full 3d graphics anytime soon, though one never knows what might happen 
in
the future. As for 3d audio it is something that I will certainly 
implement,

though I am not a big fan of it myself. At least, not of that in
DirectSound. It is not realistic unless you have a full surround setup, 
and
much harder to pinpoint precisely where objects are located than if 
stereo
is used. And then you have the horribly annoying effect where a sound 
source
jumpes all the way from left to right if you are close to it and turn on 
the

x axis. Just a few reasons why 3d audio isn't really my thing, though I'm
sure it can be put to great use by those who are interested in it. I 
might
change my mind once I begin testing the 3d simulation provided by 
XAudio2,
which will happen fairly soon as I am just waiting for my hired developer 
to

finish coding that part.

Kind regards,

Philip Bennefall


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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-30 Thread Damien Pendleton

Hi Ken,
You say others can work on it. This is the exact problem we have. Other 
people can't work on it if they do not have any of the .net development 
platforms. I am one of these and have BGT, which is fine for all of my 
development needs. It is portable, it is cheap, and it is packed with nice 
game features that even DirectX cannot compare with. For example adding ogg 
support to DirectX is yet another dependency and another farce. However with 
BGT, it is very easy, as it is integrated into the engine. Encryption and 
packing features is another nice advantage. Granted this is not required for 
an open source game, but for compiled games it is easier to encrypt and 
package sounds than it ever would have been for VB or C directly, let alone 
the .net platforms.
That's your main problem with a community based game. Not everyone might 
have the development platform it is designed for. I want BGT, you don't have 
it. You want .net or vb6, I don't have it. Someone else might even want to 
convert it to python, which neither of us might have. Simply because all the 
developers are experienced in different languages makes a community open 
source game hard to maintain, simply because all the developers will want it 
translating into their language so that they can help to maintain it, which 
gives us several different executables.

Regards,
Damien.


- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 8:10 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb


This game will only work correctly on Windows XP. Too bad because I 
actually like the game so far.


Thanks for that.  Being a gamer yourself, I know
that you appreciate feedback--the good as much as the critical.
Well, if you will help me port it to C.net, I'll take the bull by the 
horns. There's still lots of work to be done with it, and I know that if 
we port it, others can work on it too, which of course was the intent.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!


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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-30 Thread Thomas Ward
Hi,

Thanks. That's certainly good to know. However, the fact remains, this
still would just be one more piece of software someone would have to
get and install just to acquire XP functionality under Windows 7. It
seams to me in the long term it is better to switch to FMOD or XAudio2
rather than sticking with DirectSound.

Cheers!

On 1/30/11, Pitermach piterm...@gmail.com wrote:
 Hi, at this point it's worth saying that realtek and creative have written
 applications  that allow you to get the direct sound 3d functionality back.
 I've never tried them since I am currently on xp, but I heard they do exist.

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[Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Ken the Crazy
It's not that BGT doesn't at all interest me.  There are a lot of appealing 
features, and I know I won't be able to resist once the 3d audio is 
implemented.  Delving into BGT as I doubtless will, I seriously doubt it 
will be my only method of programming for games.
 For one thing, as much as I dislike programming, when I program a game 
from the ground up I know exactly how the game works.  I can tweak the 
finest details, and know just how a sub or function works.  I guess that 
learning is another reason I like to program.
Also, if I had a new idea about a game, and a particular feature wasn't 
supported yet, I wouldn't be able to do anything about it but suggest and 
wait, which would mean that someone else would either have to do the work 
for me or it wouldn't get done.


Another thing I would like to do eventually is make games that blind people 
can play with friends and family.  If I could find someone to do the 
graphics, I could do the sounds and the rest of it, or I might start adding 
audio effects and other things to make preexisting games accessible.  There 
is a pong 3d game in a book on programming vb.net that I have.  If I ever 
wrap my brain around VB.net, I'd like to put it together and modify it for 
our community. My kids are into arcade games, and we only have a couple that 
have graphics, (one being Quake which they aren't allowed to play of 
course,) so I'd like to expand that arena as well.
Also, I guess that when I saw the BGT code for the first time, I instantly 
thought of C, and Quake C in particular.  (I've still got some loose neurons 
bouncing around in my head from messing with that.)  I'm sure it's not 
nearly as bad as all that though.
I'll certainly try out BGT when the 3d audio becomes fully supported, 
because every game idea I have would use 3d audio.  Really I find very 
little dimensionality in games that just have panning and volume--it's like 
what a sighted person would feel playing Pole Position on a c64.  And no, 
I'm not trying to insult the makers of all the games that don't use it, or I 
would be insulting myself too.  They are great games still, (and yes, I 
still actually play Pole Position for the C64 at times, as well as all these 
other games,) but in general it's time to move on.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 6:56 PM
Subject: Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli



Hi Ken,

I realize that you are not interested in BGT in its current state, but I 
have some news in case they interest you for the future. I am going to add 
3d sound to BGT in a release fairly soon, and I have already added mouse 
support as well as a bunch of other things like pathfinding for artificial 
intelligence.


On another note, you would not need to buy anything to use BGT for open 
source software. It's totally free.


Kind regards,

Philip Bennefall
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:41 AM
Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli


There is a vb.net studio called Sharp Develop.  I have no idea how to use
vb.net, but if someone would port what I have to vb.net, then I imagine 
many
more people could work on it, and not have to buy anything either. 
Plus,the

latest version of Direct Audio could be used instead of DirectX 8, and who
knows how much more powerful the game could be.  BGT not having 3d was the
first reason I chose not to go with it.  The second is that I know vb6
pretty well.  I am certainly willing to change to vb.net, but to tell you
the truth, I don't learn very well unless I have code right in front of me
to play with.  Well, I can't say that exactly, as I had to develop the 3d
audio engine by myself from descriptions, but we're talking about a whole
new language here, a whole new way to do things.
In other words, I'd be grateful if someone could port this to vb.net, not
offended.  I don't know that I won't still use BB6 instead--I'm mainly a
hobby programmer, not a pro making a lot of money by selling the
cutting-edge games like Tom and others.  I think that if you have the
patience and dedication to make such games, that's awesome.  My enjoyment
comes from exploring frontiers, like 3d audio in vb6, and like using the
mouse, another area that still could be opened up a bit.  My real 
enjoyment

in working with computers though is creating sound effects and music; if I
program a game, it's just because I get this idea in my head that won't
leave me alone till I've made the game.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original 

Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Philip Bennefall

Hi Ken,

What you say makes perfect sense. I am pretty sure that BGT will not support 
full 3d graphics anytime soon, though one never knows what might happen in 
the future. As for 3d audio it is something that I will certainly implement, 
though I am not a big fan of it myself. At least, not of that in 
DirectSound. It is not realistic unless you have a full surround setup, and 
much harder to pinpoint precisely where objects are located than if stereo 
is used. And then you have the horribly annoying effect where a sound source 
jumpes all the way from left to right if you are close to it and turn on the 
x axis. Just a few reasons why 3d audio isn't really my thing, though I'm 
sure it can be put to great use by those who are interested in it. I might 
change my mind once I begin testing the 3d simulation provided by XAudio2, 
which will happen fairly soon as I am just waiting for my hired developer to 
finish coding that part.


Kind regards,

Philip Bennefall
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 6:10 AM
Subject: my ramblings about programming: why I use vb


It's not that BGT doesn't at all interest me.  There are a lot of appealing
features, and I know I won't be able to resist once the 3d audio is
implemented.  Delving into BGT as I doubtless will, I seriously doubt it
will be my only method of programming for games.
 For one thing, as much as I dislike programming, when I program a game
from the ground up I know exactly how the game works.  I can tweak the
finest details, and know just how a sub or function works.  I guess that
learning is another reason I like to program.
Also, if I had a new idea about a game, and a particular feature wasn't
supported yet, I wouldn't be able to do anything about it but suggest and
wait, which would mean that someone else would either have to do the work
for me or it wouldn't get done.

Another thing I would like to do eventually is make games that blind people
can play with friends and family.  If I could find someone to do the
graphics, I could do the sounds and the rest of it, or I might start adding
audio effects and other things to make preexisting games accessible.  There
is a pong 3d game in a book on programming vb.net that I have.  If I ever
wrap my brain around VB.net, I'd like to put it together and modify it for
our community. My kids are into arcade games, and we only have a couple that
have graphics, (one being Quake which they aren't allowed to play of
course,) so I'd like to expand that arena as well.
Also, I guess that when I saw the BGT code for the first time, I instantly
thought of C, and Quake C in particular.  (I've still got some loose neurons
bouncing around in my head from messing with that.)  I'm sure it's not
nearly as bad as all that though.
I'll certainly try out BGT when the 3d audio becomes fully supported,
because every game idea I have would use 3d audio.  Really I find very
little dimensionality in games that just have panning and volume--it's like
what a sighted person would feel playing Pole Position on a c64.  And no,
I'm not trying to insult the makers of all the games that don't use it, or I
would be insulting myself too.  They are great games still, (and yes, I
still actually play Pole Position for the C64 at times, as well as all these
other games,) but in general it's time to move on.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 6:56 PM
Subject: Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli



Hi Ken,

I realize that you are not interested in BGT in its current state, but I
have some news in case they interest you for the future. I am going to add
3d sound to BGT in a release fairly soon, and I have already added mouse
support as well as a bunch of other things like pathfinding for artificial
intelligence.

On another note, you would not need to buy anything to use BGT for open
source software. It's totally free.

Kind regards,

Philip Bennefall
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:41 AM
Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli


There is a vb.net studio called Sharp Develop.  I have no idea how to use
vb.net, but if someone would port what I have to vb.net, then I imagine
many
more people could work on it, and not have to buy anything either.
Plus,the
latest version of Direct Audio could be used instead of DirectX 8, and who
knows how much more powerful the game could be.  BGT not having 3d was the
first reason I chose not to go with it.  The second is that I know vb6
pretty well.  I am 

Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Thomas Ward
Hi Philip,

What you say about 3d audio is quite true. I have been working on a 3d
engine, and unfortunately the test games I've created using 3d audio
don't sound quite right;. Especially, the bit where if you turn a
sound source will skip from the left speaker to the right just like
that. It makes centering anything a pain. Plus, DirectSound doesn't
work right on Windows 7 anyway making my attempts to test
DirectSound's 3d audio support practically impossible to get right.

Which brings us right back to Ken's game. I don't know if Ken knows
this but DirectSound is broken on Windows 7. As a result Heli needs to
use something else like FMOD Ex, XAudio2, or something else if Ken
wants to have 3d audio support in Heli and have it work with Win 7.
Else this game will only work correctly on Windows XP. Too bad because
I actually like the game so far.


On 1/30/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Ken,

 What you say makes perfect sense. I am pretty sure that BGT will not support
 full 3d graphics anytime soon, though one never knows what might happen in
 the future. As for 3d audio it is something that I will certainly implement,
 though I am not a big fan of it myself. At least, not of that in
 DirectSound. It is not realistic unless you have a full surround setup, and
 much harder to pinpoint precisely where objects are located than if stereo
 is used. And then you have the horribly annoying effect where a sound source
 jumpes all the way from left to right if you are close to it and turn on the
 x axis. Just a few reasons why 3d audio isn't really my thing, though I'm
 sure it can be put to great use by those who are interested in it. I might
 change my mind once I begin testing the 3d simulation provided by XAudio2,
 which will happen fairly soon as I am just waiting for my hired developer to
 finish coding that part.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Clement Chou
A question from someone who knows all squat about programming... but 
could you not set the audio to pan while you were turning? Say you 
have the game programmed to turn someone around in a full circle 
rather than having each tap of the arrow key turn a certain number of 
degrees, could you not then set the audio to match that? Or is that a 
fault of the 3D audio functionality itself?


At 10:27 PM 29/01/2011, you wrote:

Hi Philip,

What you say about 3d audio is quite true. I have been working on a 3d
engine, and unfortunately the test games I've created using 3d audio
don't sound quite right;. Especially, the bit where if you turn a
sound source will skip from the left speaker to the right just like
that. It makes centering anything a pain. Plus, DirectSound doesn't
work right on Windows 7 anyway making my attempts to test
DirectSound's 3d audio support practically impossible to get right.

Which brings us right back to Ken's game. I don't know if Ken knows
this but DirectSound is broken on Windows 7. As a result Heli needs to
use something else like FMOD Ex, XAudio2, or something else if Ken
wants to have 3d audio support in Heli and have it work with Win 7.
Else this game will only work correctly on Windows XP. Too bad because
I actually like the game so far.


On 1/30/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Ken,

 What you say makes perfect sense. I am pretty sure that BGT will 
not support

 full 3d graphics anytime soon, though one never knows what might happen in
 the future. As for 3d audio it is something that I will certainly 
implement,

 though I am not a big fan of it myself. At least, not of that in
 DirectSound. It is not realistic unless you have a full surround setup, and
 much harder to pinpoint precisely where objects are located than if stereo
 is used. And then you have the horribly annoying effect where a 
sound source
 jumpes all the way from left to right if you are close to it and 
turn on the

 x axis. Just a few reasons why 3d audio isn't really my thing, though I'm
 sure it can be put to great use by those who are interested in it. I might
 change my mind once I begin testing the 3d simulation provided by XAudio2,
 which will happen fairly soon as I am just waiting for my hired 
developer to

 finish coding that part.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Thomas Ward
Hi Ken,

Oh, I do understand your point of view. That is one principle reason I
wrote my own game engine, G3D, instead of investing in something like
BGT. I have the skills to write things my way so there isn't any
reason not to do it.

However, my issue with VB has to do with the fact the technology is
out of date and is largely incompatible with newer computers. For
example, you are talking about using 3d audio support. That's great
but DirectSound 8 is broken on Windows 7, and of course Microsoft has
no intention of fixing it. They have XAudio2 now, and DirectSound is
deprecated. This puts gamers like myself in a bad position because we
still want to play games like Heli, but run the latest Windows
software. We can't easily do both when a game like Heli largely relies
on Windows 98, ME, and XP era APIs rather than being updated to use
the current APIs. While 3d audio might work fine on your system it
doesn't work fine on my laptop which is running Win 7. So I think you
can see why I am making an issue of this.

Smile.




On 1/30/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 It's not that BGT doesn't at all interest me.  There are a lot of appealing
 features, and I know I won't be able to resist once the 3d audio is
 implemented.  Delving into BGT as I doubtless will, I seriously doubt it
 will be my only method of programming for games.
   For one thing, as much as I dislike programming, when I program a game
 from the ground up I know exactly how the game works.  I can tweak the
 finest details, and know just how a sub or function works.  I guess that
 learning is another reason I like to program.
 Also, if I had a new idea about a game, and a particular feature wasn't
 supported yet, I wouldn't be able to do anything about it but suggest and
 wait, which would mean that someone else would either have to do the work
 for me or it wouldn't get done.

 Another thing I would like to do eventually is make games that blind people
 can play with friends and family.  If I could find someone to do the
 graphics, I could do the sounds and the rest of it, or I might start adding
 audio effects and other things to make preexisting games accessible.  There
 is a pong 3d game in a book on programming vb.net that I have.  If I ever
 wrap my brain around VB.net, I'd like to put it together and modify it for
 our community. My kids are into arcade games, and we only have a couple that
 have graphics, (one being Quake which they aren't allowed to play of
 course,) so I'd like to expand that arena as well.
 Also, I guess that when I saw the BGT code for the first time, I instantly
 thought of C, and Quake C in particular.  (I've still got some loose neurons
 bouncing around in my head from messing with that.)  I'm sure it's not
 nearly as bad as all that though.
 I'll certainly try out BGT when the 3d audio becomes fully supported,
 because every game idea I have would use 3d audio.  Really I find very
 little dimensionality in games that just have panning and volume--it's like
 what a sighted person would feel playing Pole Position on a c64.  And no,
 I'm not trying to insult the makers of all the games that don't use it, or I
 would be insulting myself too.  They are great games still, (and yes, I
 still actually play Pole Position for the C64 at times, as well as all these
 other games,) but in general it's time to move on.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

---
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Thomas Ward
Hi,

No, you can't do that. With DirectSound, FMOD, and various other audio
APIs I have used once 3d audio is enabled on a specific buffer you can
not use stereo panning. Same is true for panning. If you create a
stereo buffer and set panning to true you can not apply 3d positioning
to that buffer. For APIs like OpenAL and XAudio2 there is no stereo
panning and 3d positioning is all you have.

HTH


On 1/30/11, Clement Chou chou.clem...@gmail.com wrote:
 A question from someone who knows all squat about programming... but
 could you not set the audio to pan while you were turning? Say you
 have the game programmed to turn someone around in a full circle
 rather than having each tap of the arrow key turn a certain number of
 degrees, could you not then set the audio to match that? Or is that a
 fault of the 3D audio functionality itself?

---
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Clement Chou
Okay. Something else I learned today... but how do games like Shades 
of Doom, GMA tank commander and various PC mainstream games manage to 
have that effect?


At 10:42 PM 29/01/2011, you wrote:

Hi,

No, you can't do that. With DirectSound, FMOD, and various other audio
APIs I have used once 3d audio is enabled on a specific buffer you can
not use stereo panning. Same is true for panning. If you create a
stereo buffer and set panning to true you can not apply 3d positioning
to that buffer. For APIs like OpenAL and XAudio2 there is no stereo
panning and 3d positioning is all you have.

HTH


On 1/30/11, Clement Chou chou.clem...@gmail.com wrote:
 A question from someone who knows all squat about programming... but
 could you not set the audio to pan while you were turning? Say you
 have the game programmed to turn someone around in a full circle
 rather than having each tap of the arrow key turn a certain number of
 degrees, could you not then set the audio to match that? Or is that a
 fault of the 3D audio functionality itself?

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Thomas Ward
Hi,

I imagine they do some sort of miner adjustments to the 3d listener in
order to create a smoth pan from left to right. I'm no expert on 3d
audio, myself, so my implementation could be completely wrong. It
doesn't help that Windows 7 and DirectSound don't work well together,
and I really need something like FMOD or XAudio2 to do 3d properly on
Win 7.

On 1/30/11, Clement Chou chou.clem...@gmail.com wrote:
 Okay. Something else I learned today... but how do games like Shades
 of Doom, GMA tank commander and various PC mainstream games manage to
 have that effect?

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