[Audyssey] star wars game
Hi Rob, Sounds nice. I'm gunna check this one out! How's your star wars game coming along? Josh - Original Message - From: "Robjoy" <[EMAIL PROTECTED]> To: Sent: Saturday, March 24, 2007 1:31 PM Subject: [Audyssey] Lightech Interactive: A new game released! Hello gamers, We're very pleased to announce, our new game, "Treasure Mania 1: Hunting for lost treasures" has been released! Treasure Mania 1: Hunting For Lost Treasures is the first game in the "Treasure Mania Series", Developed By Lighttech Interactive. Take on the role of Guillermo Marsalis, as he is being sent on an expedition to try and uncover the great treasures which are believed to be held somewhere in south america, in an island called the "Moajuba Island". Sail with your boat in the Moajuba Golf, try to hook up as many treasure chests as possible getting tons of gold and coins, avoid fish, sharks, bees, clifs, and most of all, try not to be spotted by the Moajubian locals as they will get upset and start shooting their arrows at you! Features Include: " this game is the first ever Lighttech Interactive game to take advantage of 3d sounds! " the game includes a number of different dinamic weather conditions. " Play the game on 3 difficulty levels: Easy, Medium, and Crazy. " the ability to save your game. " View the local top ten scores for all difficulty levels on your machine. " The ability to send your gold to the Lighttech Interactive score charts! you can download Treasure Mania 1: Hunting For Lost Treasures by visiting our website: http://www.lighttechinteractive.com Regards, Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Star Wars Game Intro.
Hi all, Since many of you are interested I have copied and pasted the official intro for the game here. Hope you like it. Star Wars the Rise of the Empire Long long ago in a galaxy far far away, long before our current age, a battle began between those who craved ultimant power and those who faught for freedom, justice, and galactic peace. it was a time of terrible war, a time of struggle, and the end of a 1000 year reign of galactic peace. This was the final ours of the old Jedi order. For more than 1000 years they were the defenders of galactic peace and justice. However, their greatest enemies, the Lords of the Sith, have overthrown the Old Republic senate, and have created a galactic empire. One of these Jedi, Olee Starstone, has escaped to the forest world, Kashyyyk, seaking aid from the Wookiees who live there. Mean while, far away, the Emperor's apprentice, the lord Darth Vader, and the sector governor, Moff Tarken, are preparing to land Clone Troopers on Kashyyyk to kill Olee Starstone, and capture her Wookie companions for slave labor on a new and deadly weapon. The attack begins even now. To escape capture Starstone must use all of her resources as a Jed-i to escape, and defeat the lords of the Sith.Her task won't be an easy one. Palpatine and Vader are strong in the dark side of the force. Only a true Jed-i master could hope to defeat them, and she may have to face her own temptations to turn to the dark side.So began what would later be called the Rise of the Empire. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Star Wars Game Discussion
Hi Everyone, I know it has been a long time since we have discussed the Star Wars game in production by USA Games so I decided to bring the topic up. I'd like to announce some of the current changes and ideas for the game as well as offer everyone a chanse to openly discuss the game. As allot of you gamers know I have been a very big fan of Mara Jade since she first appeared in Heir To the Empire. I have a large collection of Mara Jade fan collecter stuff including action figures, books, and games. So it is not surprising one of my all time favorite games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," which featured, you guessed it, Mara Jade as the lead character. For those of you who have never played Mysteries of the /Sith and want to know what it was about here is a short summary of the game. Following an Imperial attack at Altyr 5 roomers begin circulating that a new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his friend, the former smuggler and aspiring Jedi knight, Mara Jade to track down the Sith Lord and stop him at all costs. Throughout her quest Mara must battle Imperial Storm Troopers, Imperial Droids, smugglers, Wampas, Rancors, and even defeat a dark side clone of herself. Finally, once she meets the new Sith Lord does she have what it takes to defeat him? At this poinht in time I am basically thinking of a game based on Mysteries of the Sith with some personal changes tossed in for good measure and to improve the game somewhat. For example, in the original game you would have to steel an Imperial shuttle to escape to the secret asteroid base where the Empire was launching its attacks into New Republic space. Personally, flying around in an old Imperial shuttle is sort of dull considering the kinds of fighters and ships Mara pilots in the books. It is like, "hey, what is an ace starfighter pilot doing in an old shuttle?" Instead of the Imperial shuttle i could replace it with Mara's personal ship, Jade's Fire, which would just happen to be standing on the North landing platform instead of the shuttle. The advantage with adding the Jade's Fire rather than using the original shuttle is that I could introduce some dog fighting levels which would show case Mara's starfighter ace abilities in addition to her Jedi skills. Another change I feel would improve the game over the original is the switch between level 1 and level 2. In the original game when you ended level 1 you took off in the shuttle. In the next seen, opening of level 2, you landed on the base ready to shut it down. That's ok I guess, but I always felt there should be some sort of combat seen in between those two levels.Some sort of dog fight or space combat seen as you atempt to land on the secret asteroid base. What my thoughts are is in my version before you go to level 2 you would have an extra level in between where you could dog fight against Tie Fighters. You might be piloting the Jade's Fire towards the secret asteroid base when you suddenly get jumped by a squad of Tie Fighters. Before you could land on the base you'd have to dog fight, and destroy all Tie Fighters. Perhaps the biggest change I intend to make is i plan to use Mara for all the game levels. In the original game you got to play as Kyle on some levels, but it was something I didn't care fore. Kyle is an ok Star Wars character, but not my favorite. I always felt the game would have been better if Lucas Arts focussed on one or the other character than switching between characters on different levels. So this is my thoughts and plans right now. Anyone, have thoughts, suggestions, or comments? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] star wars game
cool, another free game from lti. Its always good when freeware is released that is this quality. Oh man, I'm getting this now. Ofcause I have around 2 tech csun casts to go through before I get a chance to get this one running but. At 06:03 a.m. 25/03/2007, you wrote: >Hi Rob, > >Sounds nice. I'm gunna check this one out! How's your star wars game coming >along? > >Josh > > >- Original Message - >From: "Robjoy" <[EMAIL PROTECTED]> >To: >Sent: Saturday, March 24, 2007 1:31 PM >Subject: [Audyssey] Lightech Interactive: A new game released! > > >Hello gamers, >We're very pleased to announce, our new game, "Treasure Mania 1: Hunting for >lost treasures" has been released! >Treasure Mania 1: Hunting For Lost Treasures is the first game in the >"Treasure Mania Series", Developed By Lighttech Interactive. >Take on the role of Guillermo Marsalis, as he is being sent on an expedition >to try and uncover the great treasures which are believed to be held >somewhere >in south america, in an island called the "Moajuba Island". >Sail with your boat in the Moajuba Golf, try to hook up as many treasure >chests as possible getting tons of gold and coins, avoid fish, sharks, bees, >clifs, >and most of all, try not to be spotted by the Moajubian locals as they will >get upset and start shooting their arrows at you! >Features Include: >" this game is the first ever Lighttech Interactive game to take advantage >of 3d sounds! >" the game includes a number of different dinamic weather conditions. >" Play the game on 3 difficulty levels: Easy, Medium, and Crazy. >" the ability to save your game. >" View the local top ten scores for all difficulty levels on your machine. >" The ability to send your gold to the Lighttech Interactive score charts! >you can download Treasure Mania 1: Hunting For Lost Treasures by visiting >our website: >http://www.lighttechinteractive.com > >Regards, >Rob > > >--- >Lighttech Interactive >http://www.lighttechinteractive.com > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars game
Hi Josh, I'm not Rob, but I'd like to take this opertunity to announce the status of my own Star wars game. For the most part real serious development of the game has been put on hold while I work on Monty and Raceway, but it doesn't mean I have completely stopped working on it in short burst here and there. I've done allot of reading of late to fill out an interesting story line and I have finally settled on one, and the Jedi is one of the more less known. Her life is really undocumented leaving allot of creative room to fill in stories about her life, and what she may or may not have done. At first I wanted to use a well known character, but after trying to do that in the game I realised far too much is known about those characters. I'd have to side step many pieces of documented history to squeeze the game in. For example initially I was going to do a game on Mara Jade similar to Jedi Knight II Mysteries of the Sith. Problem is according to the book history Mara didn't really begin training until the Jedi Academy series, and didn't join the Jedi order until after the Hand of Thrawn books just prier to the start of the Vong war. Other possible Jedi were eliminated from my game idea for similar inconsistancies in historical context. It seamed to me that I should look at the clone wars or post clone war for answers, and indeed I found one very open ended storyline. Following Revenge of the Sith the book, "Dark Lord the Rise of Darth Vader," tells of several Jedi that escaped order 66 and were skattered throughout the galaxy, and Darth Vader hunted them down and slew them one by one. The ending battle has a sscene where Jedi Master Rone Shrine rescues his Paduwan Learner, Olee Starstone, from Vader, and gets slain in the process while she escapes with Chewy from Kashyyyk. However, I intend to tell her tail following Shrine's death on Kashyyk and the open ended story of what happened to Chewy's family which were taken captive by the empire and inslaved. We don't know what Starstone did following that book. Did she go in to hiding, did she try and attempt help Chewy rescue his family from Vader, did she go out and search for Yoda which she now knows is alive and did not die on Kashyyk, did she try and go after Palpatine and defeat the Empire, what happened? Well, I intend to work on a story about Olee Starstone's life following the battle on Kashyyk. You will start off at Patuwan level and as you play the game you will build skills and force powers. You will fight Imperial Clone commanders, Clone troopers, probe droids, spy droids, and eventually find Darth Vader, and try and destroy him. If you defeat Vader you will go to Coriscant and attempt to bring Emperor Palpatine to justice. Since we assume Olee no longer has a Jedi Master to guide her in her education she could remain a loyal Jedi following the path of light and justice or she let's her anger and sadness consume her. In other words you can chuse to make her a hero or to fall in to the dark side and pickup dark side powers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars game
good idea do you know where i can down load or get a coppy of this book - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, March 27, 2007 3:57 PM Subject: Re: [Audyssey] star wars game > Hi Josh, > I'm not Rob, but I'd like to take this opertunity to announce the status > of my own Star wars game. For the most part real serious development of > the game has been put on hold while I work on Monty and Raceway, but it > doesn't mean I have completely stopped working on it in short burst here > and there. > I've done allot of reading of late to fill out an interesting story line > and I have finally settled on one, and the Jedi is one of the more less > known. Her life is really undocumented leaving allot of creative room to > fill in stories about her life, and what she may or may not have done. > At first I wanted to use a well known character, but after trying to do > that in the game I realised far too much is known about those > characters. I'd have to side step many pieces of documented history to > squeeze the game in. > For example initially I was going to do a game on Mara Jade similar to > Jedi Knight II Mysteries of the Sith. Problem is according to the book > history Mara didn't really begin training until the Jedi Academy series, > and didn't join the Jedi order until after the Hand of Thrawn books just > prier to the start of the Vong war. > Other possible Jedi were eliminated from my game idea for similar > inconsistancies in historical context. > It seamed to me that I should look at the clone wars or post clone war > for answers, and indeed I found one very open ended storyline. > Following Revenge of the Sith the book, "Dark Lord the Rise of Darth > Vader," tells of several Jedi that escaped order 66 and were skattered > throughout the galaxy, and Darth Vader hunted them down and slew them > one by one. > The ending battle has a sscene where Jedi Master Rone Shrine rescues his > Paduwan Learner, Olee Starstone, from Vader, and gets slain in the > process while she escapes with Chewy from Kashyyyk. > However, I intend to tell her tail following Shrine's death on Kashyyk > and the open ended story of what happened to Chewy's family which were > taken captive by the empire and inslaved. We don't know what Starstone > did following that book. > Did she go in to hiding, did she try and attempt help Chewy rescue his > family from Vader, did she go out and search for Yoda which she now > knows is alive and did not die on Kashyyk, did she try and go after > Palpatine and defeat the Empire, what happened? > Well, I intend to work on a story about Olee Starstone's life following > the battle on Kashyyk. You will start off at Patuwan level and as you > play the game you will build skills and force powers. You will fight > Imperial Clone commanders, Clone troopers, probe droids, spy droids, and > eventually find Darth Vader, and try and destroy him. If you defeat > Vader you will go to Coriscant and attempt to bring Emperor Palpatine to > justice. > Since we assume Olee no longer has a Jedi Master to guide her in her > education she could remain a loyal Jedi following the path of light and > justice or she let's her anger and sadness consume her. In other words > you can chuse to make her a hero or to fall in to the dark side and > pickup dark side powers. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 268.18.18/734 - Release Date: > 26/03/2007 14:31 > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars game
Hi tom, I know you wanted those star wars sounds. Suffice it to say if you need them right away you'll have to do the work yourself. meaning to go to torrentscan.com or a torrent site, download it, and get the sounds and music. I'm sorry but things are happening in my life right now with peoples families my own included which is making it nearly impossible to get any serious work or uploading done on my computer. I wish I could get them to you but I'm lucky if I have access to my computer once a week for a short time. Suffice it to say we're being kicked out of another family member's house and now we have to find an apartment to live in as soon as we can. I'd really love to get you those sounds, but I cannot. If you want them, you can get a torrent, download the game, install and get the sounds. You can google to find out what program to use to extract the sounds. I think if I remember right they're in .meg files. Josh - Original Message - From: "anduril" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, March 27, 2007 12:10 PM Subject: Re: [Audyssey] star wars game > good idea do you know where i can down load or get a coppy of this book > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, March 27, 2007 3:57 PM > Subject: Re: [Audyssey] star wars game > > >> Hi Josh, >> I'm not Rob, but I'd like to take this opertunity to announce the status >> of my own Star wars game. For the most part real serious development of >> the game has been put on hold while I work on Monty and Raceway, but it >> doesn't mean I have completely stopped working on it in short burst here >> and there. >> I've done allot of reading of late to fill out an interesting story line >> and I have finally settled on one, and the Jedi is one of the more less >> known. Her life is really undocumented leaving allot of creative room to >> fill in stories about her life, and what she may or may not have done. >> At first I wanted to use a well known character, but after trying to do >> that in the game I realised far too much is known about those >> characters. I'd have to side step many pieces of documented history to >> squeeze the game in. >> For example initially I was going to do a game on Mara Jade similar to >> Jedi Knight II Mysteries of the Sith. Problem is according to the book >> history Mara didn't really begin training until the Jedi Academy series, >> and didn't join the Jedi order until after the Hand of Thrawn books just >> prier to the start of the Vong war. >> Other possible Jedi were eliminated from my game idea for similar >> inconsistancies in historical context. >> It seamed to me that I should look at the clone wars or post clone war >> for answers, and indeed I found one very open ended storyline. >> Following Revenge of the Sith the book, "Dark Lord the Rise of Darth >> Vader," tells of several Jedi that escaped order 66 and were skattered >> throughout the galaxy, and Darth Vader hunted them down and slew them >> one by one. >> The ending battle has a sscene where Jedi Master Rone Shrine rescues his >> Paduwan Learner, Olee Starstone, from Vader, and gets slain in the >> process while she escapes with Chewy from Kashyyyk. >> However, I intend to tell her tail following Shrine's death on Kashyyk >> and the open ended story of what happened to Chewy's family which were >> taken captive by the empire and inslaved. We don't know what Starstone >> did following that book. >> Did she go in to hiding, did she try and attempt help Chewy rescue his >> family from Vader, did she go out and search for Yoda which she now >> knows is alive and did not die on Kashyyk, did she try and go after >> Palpatine and defeat the Empire, what happened? >> Well, I intend to work on a story about Olee Starstone's life following >> the battle on Kashyyk. You will start off at Patuwan level and as you >> play the game you will build skills and force powers. You will fight >> Imperial Clone commanders, Clone troopers, probe droids, spy droids, and >> eventually find Darth Vader, and try and destroy him. If you defeat >> Vader you will go to Coriscant and attempt to bring Emperor Palpatine to >> justice. >> Since we assume Olee no longer has a Jedi Master to guide her in her >> education she could remain a loyal Jedi following the path of light and >> justice or she let's her anger and sadness consume her. In other words >> you can chuse to make her a hero or to fa
Re: [Audyssey] star wars game
Hi, I got it through my local public library on cd. When I can't get a book through NLS or Bookshare I always check my nearist public library if they can order the abridged cd copy put out by the official publisher. That is the best way to get new releases unless you wish to buy the book and scan it with Openbook. anduril wrote: > good idea do you know where i can down load or get a coppy of this book > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars game
either that, or try checking the link on my signature. *grin* - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, March 27, 2007 7:02 PM Subject: Re: [Audyssey] star wars game > Hi tom, I know you wanted those star wars sounds. Suffice it to say if you > need them right away you'll have to do the work yourself. meaning to go to > torrentscan.com or a torrent site, download it, and get the sounds and > music. I'm sorry but things are happening in my life right now with > peoples > families my own included which is making it nearly impossible to get any > serious work or uploading done on my computer. I wish I could get them to > you but I'm lucky if I have access to my computer once a week for a short > time. Suffice it to say we're being kicked out of another family member's > house and now we have to find an apartment to live in as soon as we can. > I'd really love to get you those sounds, but I cannot. If you want them, > you > can get a torrent, download the game, install and get the sounds. You can > google to find out what program to use to extract the sounds. I think if I > remember right they're in .meg files. > > Josh > > - Original Message - > From: "anduril" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, March 27, 2007 12:10 PM > Subject: Re: [Audyssey] star wars game > > >> good idea do you know where i can down load or get a coppy of this book >> - Original Message - >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Tuesday, March 27, 2007 3:57 PM >> Subject: Re: [Audyssey] star wars game >> >> >>> Hi Josh, >>> I'm not Rob, but I'd like to take this opertunity to announce the status >>> of my own Star wars game. For the most part real serious development of >>> the game has been put on hold while I work on Monty and Raceway, but it >>> doesn't mean I have completely stopped working on it in short burst here >>> and there. >>> I've done allot of reading of late to fill out an interesting story line >>> and I have finally settled on one, and the Jedi is one of the more less >>> known. Her life is really undocumented leaving allot of creative room to >>> fill in stories about her life, and what she may or may not have done. >>> At first I wanted to use a well known character, but after trying to do >>> that in the game I realised far too much is known about those >>> characters. I'd have to side step many pieces of documented history to >>> squeeze the game in. >>> For example initially I was going to do a game on Mara Jade similar to >>> Jedi Knight II Mysteries of the Sith. Problem is according to the book >>> history Mara didn't really begin training until the Jedi Academy series, >>> and didn't join the Jedi order until after the Hand of Thrawn books just >>> prier to the start of the Vong war. >>> Other possible Jedi were eliminated from my game idea for similar >>> inconsistancies in historical context. >>> It seamed to me that I should look at the clone wars or post clone war >>> for answers, and indeed I found one very open ended storyline. >>> Following Revenge of the Sith the book, "Dark Lord the Rise of Darth >>> Vader," tells of several Jedi that escaped order 66 and were skattered >>> throughout the galaxy, and Darth Vader hunted them down and slew them >>> one by one. >>> The ending battle has a sscene where Jedi Master Rone Shrine rescues his >>> Paduwan Learner, Olee Starstone, from Vader, and gets slain in the >>> process while she escapes with Chewy from Kashyyyk. >>> However, I intend to tell her tail following Shrine's death on Kashyyk >>> and the open ended story of what happened to Chewy's family which were >>> taken captive by the empire and inslaved. We don't know what Starstone >>> did following that book. >>> Did she go in to hiding, did she try and attempt help Chewy rescue his >>> family from Vader, did she go out and search for Yoda which she now >>> knows is alive and did not die on Kashyyk, did she try and go after >>> Palpatine and defeat the Empire, what happened? >>> Well, I intend to work on a story about Olee Starstone's life following >>>
Re: [Audyssey] star wars game
Hi Josh, I do understand. I have most of what I need right now, and it is good for a start. Once I need more I will look in to it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Star Wars Game Thoughts/Ideas
Hi all, Since there has been a lot of interest in exactly what Star Wars games USA Games might be planning, and the last thread really got side tracked into general Star Wars history, lore, and background I thought I would start the thread over fresh, and talk about what my thoughts and feelings are regarding this subject. First, the legal issues. Since Lucas Arts and its parent company Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars projects that means whatever USA Games does regarding Star Wars will most likely have to be open source and published as fan fiction in order to minimize any legal entanglements with Lucasfilm over licensing. This doesn't mean we can't proceed with a Star Wars project it just means we'll have to produce the game without a lot of financial backing. As I've got plenty of sound effects, music, and can probably find free help to do voice acting if needed this might not be a big issue. Second, issue I've been thinking about is what time period or era to set the game in. This is, for me at least, a tough decision as currently there is now more than 5,000 years of history and lore set down in the Star Wars books and comics ranging from the Great Hyperspace War between the original Sith Empire and the Galactic Republic all the way up to the Legacy era set some 40 years after the battle of Endore. In each era there are historic champions and super villains of note. As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing different book/movie. Diddo for the Clone Wars that has so much cannon and history its hard to create new and original stories that don't involve some idea already used in a comic, book, or the movies. Still I'm not totally against creating a game in one of these eras I just feel its too common place and way over used so to speak. Recently the Star Wars authors have began documenting events that happened thousands of years before Star Wars A New Hope which is sort of interesting seeing the Republic as it was thousands of years before the Clone Wars etc happened. For example, two new books such as Fatal Alliance and Deceived have started documenting events during the Great Galactic War about 3,681 to 3,653 years before Star Wars A New Hope, and it picks up where the Knights of the Old Republic series left off. There is even a MMO/RPG being produced by Bioware called Star Wars The Old Republic that features this 30 year war between the Jedi and Sith. Its something I think I could base a game on myself and have plenty of room to be creative and use creative license without stepping on official cannon all over the place. Finally, there is the style or type of format I could use for this game. There are pros and cons for each style or format. Which makes it hard to decide. Side-Scroller---Obviously this would be a 2d type game with the ability to move left, right, up, and down throughout the game world. Since I think we all know what side-scrollers are by now no more explanation need be made about what they are. The obvious advantage to side-scrollers is they are, for a blind player, easier to navigate. There are only four directions of movement to figure out, and sounds are panned left or right in the stereo field. This makes them ideal in terms of accessibility. All the same accessible or not side-scrollers are stuck in a 2d only environment. This prevents both the game developer and player from taking advantage of certain features other formats have to offer. For instance, there are various combat maneuvers, moves, etc that require a full 3d environment to acomplish. As someone who has played something like Jedi Knight and so on in a 3D First-Person format side-scrollers seem like, well, like a ccrippled game as you couldn't do half the things you could in a true 3d environment. Just the fact you are restricted to left, right, up and down is to my thinking pretty limiting when I'm use to full motion and movement in typical Star Wars games. Therefore I wouldn't necessarily prefer to use this format for any Star Wars game myself. First-Person---This format commonly refered to as FPS actually got its start with games from the 1990's such as Quake, Jedi Knight, and Doom as instead of a strict 2d level we were now beginning to think in terms of true 3d. I.E. you can go left, right, foward, backwards, up, or down. You could turn 360 degrees and attack enemies above and below you as well as in front of you. Many FPS games took full advantage of the full 3d environment to give the player character many flashy moves like flying round house kicks, spin kicks, rolls, flips, dives, etc that required a full 3d environment to work properly as well as more common moves like the ability to sidestep a saber attack by simply taking a single step left/r
Re: [Audyssey] Star Wars Game Intro.
hi tom wow that game sounds really cool. I can't wate to play it when you get it finnished. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, July 14, 2007 5:29 PM Subject: [Audyssey] Star Wars Game Intro. > Hi all, > Since many of you are interested I have copied and pasted the official > intro for the game here. Hope you like it. > > Star Wars > > the Rise of the Empire > > Long long ago in a galaxy far far away, long before our current age, a > battle began between those who craved ultimant power and those who > faught for freedom, justice, and galactic peace. it was a time of > terrible war, a time of struggle, and the end of a 1000 year reign of > galactic peace. This was the final ours of the old Jedi order. For more > than 1000 years they were the defenders of galactic peace and justice. > However, their greatest enemies, the Lords of the Sith, have overthrown > the Old Republic senate, and have created a galactic empire. > One of these Jedi, Olee Starstone, has escaped to the forest world, > Kashyyyk, seaking aid from the Wookiees who live there. > Mean while, far away, the Emperor's apprentice, the lord Darth Vader, > and the sector governor, Moff Tarken, are preparing to land Clone > Troopers on Kashyyyk to kill Olee Starstone, and capture her Wookie > companions for slave labor on a new and deadly weapon. > The attack begins even now. To escape capture Starstone must use all of > her resources as a Jed-i to escape, and defeat the lords of the Sith.Her > task won't be an easy one. Palpatine and Vader are strong in the dark > side of the force. Only a true Jed-i master could hope to defeat them, > and she may have to face her own temptations to turn to the dark side.So > began what would later be called the Rise of the Empire. > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game Intro.
Hi Mich, I bet. Let's hope we can resolve your .Net install issues between now and then as currently the game is in .Net like the other USA Games titles. If I switch to C++ that would be quite allot of rework to port the game. Mich wrote: > hi tom wow that game sounds really cool. I can't wate to play it when you > get it finnished. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game Intro.
hi tom. ok well I am right now as i type this re downloading monty and going to re install it. I am doing this so that I can ancer your question that you asked me in a erlier message about weather there is a de bug butten. i will let youknow what happens. from Mich Verrier. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, July 15, 2007 3:40 PM Subject: Re: [Audyssey] Star Wars Game Intro. > Hi Mich, > I bet. Let's hope we can resolve your .Net install issues between now > and then as currently the game is in .Net like the other USA Games > titles. If I switch to C++ that would be quite allot of rework to port > the game. > > > Mich wrote: >> hi tom wow that game sounds really cool. I can't wate to play it when you >> get it finnished. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game Intro.
Hi mich, Actually, I was looking for a details button not a debug button. (Smile) Mich wrote: > hi tom. ok well I am right now as i type this re downloading monty and going > to re install it. I am doing this so that I can ancer your question that you > asked me in a erlier message about weather there is a de bug butten. i will > let youknow what happens. from Mich Verrier. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game Intro.
hi tom. all i see is this when i try to play monty. graphic 181 Montezuma Montezuma has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. Close there is no details butten to be seen. I am sorry. but I am just as frustrated about this as you are. from Mich Verrier. from New Liskeard Ontario Canada. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, July 16, 2007 11:36 AM Subject: Re: [Audyssey] Star Wars Game Intro. > Hi mich, > Actually, I was looking for a details button not a debug button. (Smile) > > Mich wrote: >> hi tom. ok well I am right now as i type this re downloading monty and >> going >> to re install it. I am doing this so that I can ancer your question that >> you >> asked me in a erlier message about weather there is a de bug butten. i >> will >> let youknow what happens. from Mich Verrier. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game Discussion
Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal title, not the name of her ship. The twist is that the Emperor had dozens of "hands, " each of whom believed that she was the only one. As for how Mara became a Jedi, after the Emperor was killed she spent some time thirsting for Luke's blood, all the while working for a particularly powerful smuggler named Talon Kaard. But they had to join forces, first to escape the planet where Mara and her then boss had their base, and then later to slay the clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara who actually killed C'baoth, using Luke's old Lightsaber if memory serves. After that they sort of reconsiled and Mara eventually becomes a Jedi Master, not to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but that's another story entirely. Time is an illusion, lunchtime doubly so. - Original Message - From: "Brandon Armstrong" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, December 21, 2007 2:01 PM Subject: Re: [Audyssey] Star Wars Game Discussion > well, being as i've never read thoughs books i have some questions about > that. > First, how did she become a jedie knight? > Second, how did she get a new ship, i thought jade flew the empers hand? > I'd rather focus on something like darth vaders apprintice. > Brandon > - Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: > Sent: Friday, December 21, 2007 2:44 PM > Subject: [Audyssey] Star Wars Game Discussion > > >> Hi Everyone, >> I know it has been a long time since we have discussed the Star Wars >> game in production by USA Games so I decided to bring the topic up. I'd >> like to announce some of the current changes and ideas for the game as >> well as offer everyone a chanse to openly discuss the game. >> As allot of you gamers know I have been a very big fan of Mara Jade >> since she first appeared in Heir To the Empire. I have a large >> collection of Mara Jade fan collecter stuff including action figures, >> books, and games. So it is not surprising one of my all time favorite >> games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," >> which featured, you guessed it, Mara Jade as the lead character. For >> those of you who have never played Mysteries of the /Sith and want to >> know what it was about here is a short summary of the game. >> Following an Imperial attack at Altyr 5 roomers begin circulating that a >> new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his >> friend, the former smuggler and aspiring Jedi knight, Mara Jade to track >> down the Sith Lord and stop him at all costs. >> Throughout her quest Mara must battle Imperial Storm Troopers, Imperial >> Droids, smugglers, >> Wampas, Rancors, and even defeat a dark side clone of herself. Finally, >> once she meets the new Sith Lord does she have what it takes to defeat >> him? >> At this poinht in time I am basically thinking of a game based on >> Mysteries of the Sith with some personal changes tossed in for good >> measure and to improve the game somewhat. >> For example, in the original game you would have to steel an Imperial >> shuttle to escape to the secret asteroid base where the Empire was >> launching its attacks into New Republic space. Personally, flying around >> in an old Imperial shuttle is sort of dull considering the kinds of >> fighters and ships Mara pilots in the books. It is like, "hey, what is >> an ace starfighter pilot doing in an old shuttle?" >> Instead of the Imperial shuttle i could replace it with Mara's personal >> ship, Jade's Fire, which would just happen to be standing on the North >> landing platform instead of the shuttle. The advantage with adding the >> Jade's Fire rather than using the original shuttle is that I could >> introduce some dog fighting levels which would show case Mara's >> starfighter ace abilities in addition to her Jedi skills. >> Another change I feel would improve the game over the original is the >> switch between level 1 and level 2. In the original game when you ended >> level 1 you took off in the shuttle. In the next seen, opening of level >> 2, you landed on the base ready to shut it down. That's ok I guess, but >> I always felt there should be some sort of combat seen in between those >> two levels.Some sort of dog fight or space combat seen as you atempt to >> land on the secret asteroid base. >> What my thoughts are is in my version before you go to level 2 you would &g
Re: [Audyssey] Star Wars Game Discussion
Question 1: Will this be a total 3D game in space and on land? Question 2: Since this going to be a story based game, will it have multiple endings? Question 3: Will this have the option of Multiplayer Space dog fighting online? Question 4: Can there be a nudity code in it like Tomb Rader had? *Smirks* Questing 5: If Question 1 is true, will there be a training level before the real action begins as this seems like a higher end shooting game then Doom. Question 6: Will I have to by a 5 point harnest for my desk chair? Question 7: Will I need to have a barf bag on side for the feeling of dog fighting will give? Question 8: Is there going to be a possibility of Expansion to the game in the future? Question 9: Can my dog come for the ride as the co-pilot? Question 10: Can I play as a Guy and save my princess instead of being a woman? *Grin* Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, December 21, 2007 2:44 PM To: gamers@audyssey.org Subject: [Audyssey] Star Wars Game Discussion Hi Everyone, I know it has been a long time since we have discussed the Star Wars game in production by USA Games so I decided to bring the topic up. I'd like to announce some of the current changes and ideas for the game as well as offer everyone a chanse to openly discuss the game. As allot of you gamers know I have been a very big fan of Mara Jade since she first appeared in Heir To the Empire. I have a large collection of Mara Jade fan collecter stuff including action figures, books, and games. So it is not surprising one of my all time favorite games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," which featured, you guessed it, Mara Jade as the lead character. For those of you who have never played Mysteries of the /Sith and want to know what it was about here is a short summary of the game. Following an Imperial attack at Altyr 5 roomers begin circulating that a new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his friend, the former smuggler and aspiring Jedi knight, Mara Jade to track down the Sith Lord and stop him at all costs. Throughout her quest Mara must battle Imperial Storm Troopers, Imperial Droids, smugglers, Wampas, Rancors, and even defeat a dark side clone of herself. Finally, once she meets the new Sith Lord does she have what it takes to defeat him? At this poinht in time I am basically thinking of a game based on Mysteries of the Sith with some personal changes tossed in for good measure and to improve the game somewhat. For example, in the original game you would have to steel an Imperial shuttle to escape to the secret asteroid base where the Empire was launching its attacks into New Republic space. Personally, flying around in an old Imperial shuttle is sort of dull considering the kinds of fighters and ships Mara pilots in the books. It is like, "hey, what is an ace starfighter pilot doing in an old shuttle?" Instead of the Imperial shuttle i could replace it with Mara's personal ship, Jade's Fire, which would just happen to be standing on the North landing platform instead of the shuttle. The advantage with adding the Jade's Fire rather than using the original shuttle is that I could introduce some dog fighting levels which would show case Mara's starfighter ace abilities in addition to her Jedi skills. Another change I feel would improve the game over the original is the switch between level 1 and level 2. In the original game when you ended level 1 you took off in the shuttle. In the next seen, opening of level 2, you landed on the base ready to shut it down. That's ok I guess, but I always felt there should be some sort of combat seen in between those two levels.Some sort of dog fight or space combat seen as you atempt to land on the secret asteroid base. What my thoughts are is in my version before you go to level 2 you would have an extra level in between where you could dog fight against Tie Fighters. You might be piloting the Jade's Fire towards the secret asteroid base when you suddenly get jumped by a squad of Tie Fighters. Before you could land on the base you'd have to dog fight, and destroy all Tie Fighters. Perhaps the biggest change I intend to make is i plan to use Mara for all the game levels. In the original game you got to play as Kyle on some levels, but it was something I didn't care fore. Kyle is an ok Star Wars character, but not my favorite. I always felt the game would have been better if Lucas Arts focussed on one or the other character than switching between characters on different levels. So this is my thoughts and plans right now. Anyone, have thoughts, suggestions, or comments? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your
Re: [Audyssey] Star Wars Game Discussion
well, being as i've never read thoughs books i have some questions about that. First, how did she become a jedie knight? Second, how did she get a new ship, i thought jade flew the empers hand? I'd rather focus on something like darth vaders apprintice. Brandon - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Friday, December 21, 2007 2:44 PM Subject: [Audyssey] Star Wars Game Discussion > Hi Everyone, > I know it has been a long time since we have discussed the Star Wars > game in production by USA Games so I decided to bring the topic up. I'd > like to announce some of the current changes and ideas for the game as > well as offer everyone a chanse to openly discuss the game. > As allot of you gamers know I have been a very big fan of Mara Jade > since she first appeared in Heir To the Empire. I have a large > collection of Mara Jade fan collecter stuff including action figures, > books, and games. So it is not surprising one of my all time favorite > games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," > which featured, you guessed it, Mara Jade as the lead character. For > those of you who have never played Mysteries of the /Sith and want to > know what it was about here is a short summary of the game. > Following an Imperial attack at Altyr 5 roomers begin circulating that a > new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his > friend, the former smuggler and aspiring Jedi knight, Mara Jade to track > down the Sith Lord and stop him at all costs. > Throughout her quest Mara must battle Imperial Storm Troopers, Imperial > Droids, smugglers, > Wampas, Rancors, and even defeat a dark side clone of herself. Finally, > once she meets the new Sith Lord does she have what it takes to defeat > him? > At this poinht in time I am basically thinking of a game based on > Mysteries of the Sith with some personal changes tossed in for good > measure and to improve the game somewhat. > For example, in the original game you would have to steel an Imperial > shuttle to escape to the secret asteroid base where the Empire was > launching its attacks into New Republic space. Personally, flying around > in an old Imperial shuttle is sort of dull considering the kinds of > fighters and ships Mara pilots in the books. It is like, "hey, what is > an ace starfighter pilot doing in an old shuttle?" > Instead of the Imperial shuttle i could replace it with Mara's personal > ship, Jade's Fire, which would just happen to be standing on the North > landing platform instead of the shuttle. The advantage with adding the > Jade's Fire rather than using the original shuttle is that I could > introduce some dog fighting levels which would show case Mara's > starfighter ace abilities in addition to her Jedi skills. > Another change I feel would improve the game over the original is the > switch between level 1 and level 2. In the original game when you ended > level 1 you took off in the shuttle. In the next seen, opening of level > 2, you landed on the base ready to shut it down. That's ok I guess, but > I always felt there should be some sort of combat seen in between those > two levels.Some sort of dog fight or space combat seen as you atempt to > land on the secret asteroid base. > What my thoughts are is in my version before you go to level 2 you would > have an extra level in between where you could dog fight against Tie > Fighters. You might be piloting the Jade's Fire towards the secret > asteroid base when you suddenly get jumped by a squad of Tie Fighters. > Before you could land on the base you'd have to dog fight, and destroy > all Tie Fighters. > Perhaps the biggest change I intend to make is i plan to use Mara for > all the game levels. In the original game you got to play as Kyle on > some levels, but it was something I didn't care fore. Kyle is an ok Star > Wars character, but not my favorite. I always felt the game would have > been better if Lucas Arts focussed on one or the other character than > switching between characters on different levels. > So this is my thoughts and plans right now. Anyone, have thoughts, > suggestions, or comments? > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing
Re: [Audyssey] Star Wars Game Discussion
sounds good tom, all of it. At 09:44 a.m. 22/12/2007, you wrote: >Hi Everyone, >I know it has been a long time since we have discussed the Star Wars >game in production by USA Games so I decided to bring the topic up. I'd >like to announce some of the current changes and ideas for the game as >well as offer everyone a chanse to openly discuss the game. >As allot of you gamers know I have been a very big fan of Mara Jade >since she first appeared in Heir To the Empire. I have a large >collection of Mara Jade fan collecter stuff including action figures, >books, and games. So it is not surprising one of my all time favorite >games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," >which featured, you guessed it, Mara Jade as the lead character. For >those of you who have never played Mysteries of the /Sith and want to >know what it was about here is a short summary of the game. >Following an Imperial attack at Altyr 5 roomers begin circulating that a >new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his >friend, the former smuggler and aspiring Jedi knight, Mara Jade to track >down the Sith Lord and stop him at all costs. >Throughout her quest Mara must battle Imperial Storm Troopers, Imperial >Droids, smugglers, >Wampas, Rancors, and even defeat a dark side clone of herself. Finally, >once she meets the new Sith Lord does she have what it takes to defeat him? >At this poinht in time I am basically thinking of a game based on >Mysteries of the Sith with some personal changes tossed in for good >measure and to improve the game somewhat. >For example, in the original game you would have to steel an Imperial >shuttle to escape to the secret asteroid base where the Empire was >launching its attacks into New Republic space. Personally, flying around >in an old Imperial shuttle is sort of dull considering the kinds of >fighters and ships Mara pilots in the books. It is like, "hey, what is >an ace starfighter pilot doing in an old shuttle?" >Instead of the Imperial shuttle i could replace it with Mara's personal >ship, Jade's Fire, which would just happen to be standing on the North >landing platform instead of the shuttle. The advantage with adding the >Jade's Fire rather than using the original shuttle is that I could >introduce some dog fighting levels which would show case Mara's >starfighter ace abilities in addition to her Jedi skills. >Another change I feel would improve the game over the original is the >switch between level 1 and level 2. In the original game when you ended >level 1 you took off in the shuttle. In the next seen, opening of level >2, you landed on the base ready to shut it down. That's ok I guess, but >I always felt there should be some sort of combat seen in between those >two levels.Some sort of dog fight or space combat seen as you atempt to >land on the secret asteroid base. >What my thoughts are is in my version before you go to level 2 you would >have an extra level in between where you could dog fight against Tie >Fighters. You might be piloting the Jade's Fire towards the secret >asteroid base when you suddenly get jumped by a squad of Tie Fighters. >Before you could land on the base you'd have to dog fight, and destroy >all Tie Fighters. >Perhaps the biggest change I intend to make is i plan to use Mara for >all the game levels. In the original game you got to play as Kyle on >some levels, but it was something I didn't care fore. Kyle is an ok Star >Wars character, but not my favorite. I always felt the game would have >been better if Lucas Arts focussed on one or the other character than >switching between characters on different levels. >So this is my thoughts and plans right now. Anyone, have thoughts, >suggestions, or comments? > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi Tom, As I did not read theThrawn trilogy I found them at NLS in Web Braille and on sound cassette: Author:Zahn, Timothy. Title: Heir to the empire 1992. ( Series:Star wars. Thrawn trilogy ; v. 1 Author:Zahn, Timothy. Title: Dark force rising 1994. Series:Star wars. Thrawn trilogy ; v. 2 Author:Zahn, Timothy. Title: The last command 1994. ( Series:Star wars. Thrawn trilogy ; v. 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi Brandon, Quote First, how did she become a jedie knight? End quote That is a long story, comprising of several Star Wars books, but the basic short story goes like this. When Mara was 8 The Emperor had picked her to be one of his Sith students he called the Emperor's Hand. We later found out that the Emperor had Several Emperor's Hands, and none of them knew about the others. In any case from ages 8 to 18 Emperor Palpatine trained Mara as a Sith aprentiss. Beginning in Heir to the Empire, five years after Return of the Jedi, Mara and Luke are thrown together by accident to help stop Grand Admiral Thrawn and a new dark Jedi named C'bouth. When it all is said and done Luke presents Mara with his old light saber, the one that had been his fathers, and it is assumed she will become a Jedi. In the Jedi Academy triligy Mara Jade litterally shows up at the Jedi base in a Z-95 Head Hunter and personally asks Luke to begin training her as a Jedi. Years pass by in the books with Mara making guest appearances here and there, and she finally is added as a core character in Star Wars Unity. In short that is the one where Luke and Mara fall in love, get married, and she becomes a Jedi Master. From Vector Prime on Mara remains a central character to the Star Wars Universe until Jacen Solo murders her in book six or seven in the Legacy series. Needless to say I was really peed off when I read that book. All I can say at least she went down fighting like a true Jedi. Quote Second, how did she get a new ship, i thought jade flew the empers hand? End quote Mara never had a ship called the Emperor's Hand. That was her title given to her by the late Emperor before his death. However, Mara has owned and flown several ships in the books, and I don't think I could name them all. Basically, she has flown fighters like Z-95 Head Hunters, X-Wings, and had some personal ships like the Jade's Fire Jade's Saber, andJade's Shadow. As for the Jade's Fire it was a Personal Luxury Yacht 3000 called the Winning Gamble given to her by Sansia Bardin after Mara rescued her from slavers. After taking over the ship Mara named it the Jade's Fire and added some cool additions like the ability to automatically fire upon an attacking ship. It gets some good coverage in the Corellian triligy. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi Kuvvosh, Quote Question 1: Will this be a total 3D game in space and on land? End quote As for the FPS portion of the game it will be totaly 3D. As for the dog fight portion it will probably switch to 2D since the game would be easier to play that way. Quote Question 2: Since this going to be a story based game, will it have multiple endings? End quote The original had three different endings. I am hoping to be able to do all three endings. Quote Question 3: Will this have the option of Multiplayer Space dog fighting online? End quote No, the game is primarily a First Person Shooter stand alone game. The dog fighting levels are just some bonuses that would make the game a little cooler and fill in some plot holes in the story. Quote Question 4: Can there be a nudity code in it like Tomb Rader had? End quote Lol! Well, I don't know how that would work. We are blind so even if I could get the mottle who is used for the action figures, games, and photos to pose nude none of us could see her. More seriously we don't have graphics in our games since it is added expense and time so a nude option wouldn't be possible anyway. Quote Question 5: If Question 1 is true, will there be a training level before the real action begins as this seems like a higher end shooting game then Doom. End quote I have to think about that. The original Star Wars game didn't have a training level, but I suppose one could be added in at some point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
sounds good to me also. - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, December 21, 2007 5:12 PM Subject: Re: [Audyssey] Star Wars Game Discussion > sounds good tom, all of it. > At 09:44 a.m. 22/12/2007, you wrote: >>Hi Everyone, >>I know it has been a long time since we have discussed the Star Wars >>game in production by USA Games so I decided to bring the topic up. I'd >>like to announce some of the current changes and ideas for the game as >>well as offer everyone a chanse to openly discuss the game. >>As allot of you gamers know I have been a very big fan of Mara Jade >>since she first appeared in Heir To the Empire. I have a large >>collection of Mara Jade fan collecter stuff including action figures, >>books, and games. So it is not surprising one of my all time favorite >>games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," >>which featured, you guessed it, Mara Jade as the lead character. For >>those of you who have never played Mysteries of the /Sith and want to >>know what it was about here is a short summary of the game. >>Following an Imperial attack at Altyr 5 roomers begin circulating that a >>new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his >>friend, the former smuggler and aspiring Jedi knight, Mara Jade to track >>down the Sith Lord and stop him at all costs. >>Throughout her quest Mara must battle Imperial Storm Troopers, Imperial >>Droids, smugglers, >>Wampas, Rancors, and even defeat a dark side clone of herself. Finally, >>once she meets the new Sith Lord does she have what it takes to defeat >>him? >>At this poinht in time I am basically thinking of a game based on >>Mysteries of the Sith with some personal changes tossed in for good >>measure and to improve the game somewhat. >>For example, in the original game you would have to steel an Imperial >>shuttle to escape to the secret asteroid base where the Empire was >>launching its attacks into New Republic space. Personally, flying around >>in an old Imperial shuttle is sort of dull considering the kinds of >>fighters and ships Mara pilots in the books. It is like, "hey, what is >>an ace starfighter pilot doing in an old shuttle?" >>Instead of the Imperial shuttle i could replace it with Mara's personal >>ship, Jade's Fire, which would just happen to be standing on the North >>landing platform instead of the shuttle. The advantage with adding the >>Jade's Fire rather than using the original shuttle is that I could >>introduce some dog fighting levels which would show case Mara's >>starfighter ace abilities in addition to her Jedi skills. >>Another change I feel would improve the game over the original is the >>switch between level 1 and level 2. In the original game when you ended >>level 1 you took off in the shuttle. In the next seen, opening of level >>2, you landed on the base ready to shut it down. That's ok I guess, but >>I always felt there should be some sort of combat seen in between those >>two levels.Some sort of dog fight or space combat seen as you atempt to >>land on the secret asteroid base. >>What my thoughts are is in my version before you go to level 2 you would >>have an extra level in between where you could dog fight against Tie >>Fighters. You might be piloting the Jade's Fire towards the secret >>asteroid base when you suddenly get jumped by a squad of Tie Fighters. >>Before you could land on the base you'd have to dog fight, and destroy >>all Tie Fighters. >>Perhaps the biggest change I intend to make is i plan to use Mara for >>all the game levels. In the original game you got to play as Kyle on >>some levels, but it was something I didn't care fore. Kyle is an ok Star >>Wars character, but not my favorite. I always felt the game would have >>been better if Lucas Arts focussed on one or the other character than >>switching between characters on different levels. >>So this is my thoughts and plans right now. Anyone, have thoughts, >>suggestions, or comments? >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the
Re: [Audyssey] Star Wars Game Discussion
Hi, Yeah, I love the way Mara killed C'bouth. She took the light saber and ran him through the gut. Anyone want to mess with her in a bad mood? As for the Emperor's Hands there were several, but to date only two have been mentioned by name in the books. Mara Jade is one and Lumiya is the other. Unfortunately, according to the last book that came out in the Legacy series both are dead. Jacen killed Mara, and Luke believing it was Lumiya he faught and killed Lumiya. Classic case of good book, but really sucky ending. Bryan wrote: > Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal > title, not the name of her ship. The twist is that the Emperor had dozens of > "hands, " each of whom believed that she was the only one. As for how Mara > became a Jedi, after the Emperor was killed she spent some time thirsting > for Luke's blood, all the while working for a particularly powerful smuggler > named Talon Kaard. But they had to join forces, first to escape the planet > where Mara and her then boss had their base, and then later to slay the > clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara who > actually killed C'baoth, using Luke's old Lightsaber if memory serves. After > that they sort of reconsiled and Mara eventually becomes a Jedi Master, not > to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but that's > another story entirely. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Well, there's a new book out called alleigance. I haven't read it yet, but if you can read it, I would recommend it. It might give some good information about Mara. It's set in the empire days with Han, Leia, and I think Chewbacca. That's about all I know. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Friday, December 21, 2007 3:44 PM Subject: [Audyssey] Star Wars Game Discussion > Hi Everyone, > I know it has been a long time since we have discussed the Star Wars > game in production by USA Games so I decided to bring the topic up. I'd > like to announce some of the current changes and ideas for the game as > well as offer everyone a chanse to openly discuss the game. > As allot of you gamers know I have been a very big fan of Mara Jade > since she first appeared in Heir To the Empire. I have a large > collection of Mara Jade fan collecter stuff including action figures, > books, and games. So it is not surprising one of my all time favorite > games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," > which featured, you guessed it, Mara Jade as the lead character. For > those of you who have never played Mysteries of the /Sith and want to > know what it was about here is a short summary of the game. > Following an Imperial attack at Altyr 5 roomers begin circulating that a > new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his > friend, the former smuggler and aspiring Jedi knight, Mara Jade to track > down the Sith Lord and stop him at all costs. > Throughout her quest Mara must battle Imperial Storm Troopers, Imperial > Droids, smugglers, > Wampas, Rancors, and even defeat a dark side clone of herself. Finally, > once she meets the new Sith Lord does she have what it takes to defeat > him? > At this poinht in time I am basically thinking of a game based on > Mysteries of the Sith with some personal changes tossed in for good > measure and to improve the game somewhat. > For example, in the original game you would have to steel an Imperial > shuttle to escape to the secret asteroid base where the Empire was > launching its attacks into New Republic space. Personally, flying around > in an old Imperial shuttle is sort of dull considering the kinds of > fighters and ships Mara pilots in the books. It is like, "hey, what is > an ace starfighter pilot doing in an old shuttle?" > Instead of the Imperial shuttle i could replace it with Mara's personal > ship, Jade's Fire, which would just happen to be standing on the North > landing platform instead of the shuttle. The advantage with adding the > Jade's Fire rather than using the original shuttle is that I could > introduce some dog fighting levels which would show case Mara's > starfighter ace abilities in addition to her Jedi skills. > Another change I feel would improve the game over the original is the > switch between level 1 and level 2. In the original game when you ended > level 1 you took off in the shuttle. In the next seen, opening of level > 2, you landed on the base ready to shut it down. That's ok I guess, but > I always felt there should be some sort of combat seen in between those > two levels.Some sort of dog fight or space combat seen as you atempt to > land on the secret asteroid base. > What my thoughts are is in my version before you go to level 2 you would > have an extra level in between where you could dog fight against Tie > Fighters. You might be piloting the Jade's Fire towards the secret > asteroid base when you suddenly get jumped by a squad of Tie Fighters. > Before you could land on the base you'd have to dog fight, and destroy > all Tie Fighters. > Perhaps the biggest change I intend to make is i plan to use Mara for > all the game levels. In the original game you got to play as Kyle on > some levels, but it was something I didn't care fore. Kyle is an ok Star > Wars character, but not my favorite. I always felt the game would have > been better if Lucas Arts focussed on one or the other character than > switching between characters on different levels. > So this is my thoughts and plans right now. Anyone, have thoughts, > suggestions, or comments? > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamer
Re: [Audyssey] Star Wars Game Discussion
Well, I hate to say it, but I think the Dog fight part should be 3D as well, as this would bring realisim into the game. Having to go from 3D to 2D isn't something that is all that fun. There is one game that I wish could be done since it could be done in audio but, werfe talking about a major game with thousand of hours to produce, is something like Star Trek hmmm what was the title geesh Bridge Commander I think. Can't remember I played it before I went totally blind and it was awesome as you was basicly the captain of the whole ship and had to do everything. I know Final Conflict is there, but sorry that game is boring. I hated the fact you had to select everything and then pass turn. I wanted the real deal. And only command one ship. Oh well. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, December 21, 2007 6:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Discussion Hi Kuvvosh, Quote Question 1: Will this be a total 3D game in space and on land? End quote As for the FPS portion of the game it will be totaly 3D. As for the dog fight portion it will probably switch to 2D since the game would be easier to play that way. Quote Question 2: Since this going to be a story based game, will it have multiple endings? End quote The original had three different endings. I am hoping to be able to do all three endings. Quote Question 3: Will this have the option of Multiplayer Space dog fighting online? End quote No, the game is primarily a First Person Shooter stand alone game. The dog fighting levels are just some bonuses that would make the game a little cooler and fill in some plot holes in the story. Quote Question 4: Can there be a nudity code in it like Tomb Rader had? End quote Lol! Well, I don't know how that would work. We are blind so even if I could get the mottle who is used for the action figures, games, and photos to pose nude none of us could see her. More seriously we don't have graphics in our games since it is added expense and time so a nude option wouldn't be possible anyway. Quote Question 5: If Question 1 is true, will there be a training level before the real action begins as this seems like a higher end shooting game then Doom. End quote I have to think about that. The original Star Wars game didn't have a training level, but I suppose one could be added in at some point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Yep, those are the ones. Time is an illusion, lunchtime doubly so. - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, December 21, 2007 3:09 PM Subject: Re: [Audyssey] Star Wars Game Discussion > Hi Tom, > As I did not read theThrawn trilogy > I found them at NLS in Web Braille and on sound cassette: > Author:Zahn, Timothy. > Title: Heir to the empire > 1992. ( > Series:Star wars. Thrawn trilogy ; v. 1 > Author:Zahn, Timothy. > Title: Dark force rising > 1994. > Series:Star wars. Thrawn trilogy ; v. 2 > Author:Zahn, Timothy. > Title: The last command > 1994. ( > Series:Star wars. Thrawn trilogy ; v. 3 > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Yeah, I remember there was a Star Wars fighting game or Play Station and you could fight as Mara Jade if you met certain conditions in the game. And you certainly didn't want to be the one fighting her if you were first starting out. She had a lot of the same Lightsaber moves as Luke, but then she'd put away her weapon and she could shoot lightning at you, which is something Vader could also do. I always liked to fight as either Vader or Jade. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, December 21, 2007 4:51 PM Subject: Re: [Audyssey] Star Wars Game Discussion > Hi, > Yeah, I love the way Mara killed C'bouth. She took the light saber and > ran him through the gut. Anyone want to mess with her in a bad mood? > As for the Emperor's Hands there were several, but to date only two have > been mentioned by name in the books. Mara Jade is one and Lumiya is the > other. Unfortunately, according to the last book that came out in the > Legacy series both are dead. Jacen killed Mara, and Luke believing it > was Lumiya he faught and killed Lumiya. Classic case of good book, but > really sucky ending. > > > Bryan wrote: >> Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal >> title, not the name of her ship. The twist is that the Emperor had dozens >> of >> "hands, " each of whom believed that she was the only one. As for how >> Mara >> became a Jedi, after the Emperor was killed she spent some time thirsting >> for Luke's blood, all the while working for a particularly powerful >> smuggler >> named Talon Kaard. But they had to join forces, first to escape the >> planet >> where Mara and her then boss had their base, and then later to slay the >> clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara >> who >> actually killed C'baoth, using Luke's old Lightsaber if memory serves. >> After >> that they sort of reconsiled and Mara eventually becomes a Jedi Master, >> not >> to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but >> that's >> another story entirely. >> Time is an illusion, lunchtime doubly so. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
That's kind of silly, Vader shooting lightning. All he did as Vader in the movies was Force choke people, and all that telekinetic stuff. I think I read somewhere that he couldn't use Force lightning because of his cybernetics. -- From: "Bryan" <[EMAIL PROTECTED]> Sent: Friday, December 21, 2007 7:10 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Star Wars Game Discussion > Yeah, I remember there was a Star Wars fighting game or Play Station and > you > could fight as Mara Jade if you met certain conditions in the game. And > you > certainly didn't want to be the one fighting her if you were first > starting > out. She had a lot of the same Lightsaber moves as Luke, but then she'd > put > away her weapon and she could shoot lightning at you, which is something > Vader could also do. I always liked to fight as either Vader or Jade. > Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
yeah veader could not shoot lightning but the emperer could. Brandon - Original Message - From: "Stefen Hudson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, December 22, 2007 5:42 AM Subject: Re: [Audyssey] Star Wars Game Discussion > That's kind of silly, Vader shooting lightning. All he did as Vader in the > movies was Force choke people, and all that telekinetic stuff. I think I > read somewhere that he couldn't use Force lightning because of his > cybernetics. > > -- > From: "Bryan" <[EMAIL PROTECTED]> > Sent: Friday, December 21, 2007 7:10 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Star Wars Game Discussion > >> Yeah, I remember there was a Star Wars fighting game or Play Station and >> you >> could fight as Mara Jade if you met certain conditions in the game. And >> you >> certainly didn't want to be the one fighting her if you were first >> starting >> out. She had a lot of the same Lightsaber moves as Luke, but then she'd >> put >> away her weapon and she could shoot lightning at you, which is something >> Vader could also do. I always liked to fight as either Vader or Jade. >> Time is an illusion, lunchtime doubly so. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi, Wow, that sounds really cool. I think the only Star Wars games I've ever found somewhat accessible were the Phantom Menace and Episode I Racer for the PC. Those are really neat. Oh wait...I forgot Dark Forces. That was pretty cool too. One thing I wonder about though is how the sounds are going to be obtained. You can get a lot of sounds from existing Star Wars games, but I think that falls under creating derivative works from them. I've never purchased any of the Skywalker Sound sound effect libraries, so no idea if they include any Star Wars sounds. On that note...I should look into getting some sound libraries. Making sound packs for muds is fun. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Friday, December 21, 2007 12:44 PM To: Subject: [Audyssey] Star Wars Game Discussion > Hi Everyone, > I know it has been a long time since we have discussed the Star Wars > game in production by USA Games so I decided to bring the topic up. I'd > like to announce some of the current changes and ideas for the game as > well as offer everyone a chanse to openly discuss the game. > As allot of you gamers know I have been a very big fan of Mara Jade > since she first appeared in Heir To the Empire. I have a large > collection of Mara Jade fan collecter stuff including action figures, > books, and games. So it is not surprising one of my all time favorite > games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," > which featured, you guessed it, Mara Jade as the lead character. For > those of you who have never played Mysteries of the /Sith and want to > know what it was about here is a short summary of the game. > Following an Imperial attack at Altyr 5 roomers begin circulating that a > new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his > friend, the former smuggler and aspiring Jedi knight, Mara Jade to track > down the Sith Lord and stop him at all costs. > Throughout her quest Mara must battle Imperial Storm Troopers, Imperial > Droids, smugglers, > Wampas, Rancors, and even defeat a dark side clone of herself. Finally, > once she meets the new Sith Lord does she have what it takes to defeat > him? > At this poinht in time I am basically thinking of a game based on > Mysteries of the Sith with some personal changes tossed in for good > measure and to improve the game somewhat. > For example, in the original game you would have to steel an Imperial > shuttle to escape to the secret asteroid base where the Empire was > launching its attacks into New Republic space. Personally, flying around > in an old Imperial shuttle is sort of dull considering the kinds of > fighters and ships Mara pilots in the books. It is like, "hey, what is > an ace starfighter pilot doing in an old shuttle?" > Instead of the Imperial shuttle i could replace it with Mara's personal > ship, Jade's Fire, which would just happen to be standing on the North > landing platform instead of the shuttle. The advantage with adding the > Jade's Fire rather than using the original shuttle is that I could > introduce some dog fighting levels which would show case Mara's > starfighter ace abilities in addition to her Jedi skills. > Another change I feel would improve the game over the original is the > switch between level 1 and level 2. In the original game when you ended > level 1 you took off in the shuttle. In the next seen, opening of level > 2, you landed on the base ready to shut it down. That's ok I guess, but > I always felt there should be some sort of combat seen in between those > two levels.Some sort of dog fight or space combat seen as you atempt to > land on the secret asteroid base. > What my thoughts are is in my version before you go to level 2 you would > have an extra level in between where you could dog fight against Tie > Fighters. You might be piloting the Jade's Fire towards the secret > asteroid base when you suddenly get jumped by a squad of Tie Fighters. > Before you could land on the base you'd have to dog fight, and destroy > all Tie Fighters. > Perhaps the biggest change I intend to make is i plan to use Mara for > all the game levels. In the original game you got to play as Kyle on > some levels, but it was something I didn't care fore. Kyle is an ok Star > Wars character, but not my favorite. I always felt the game would have > been better if Lucas Arts focussed on one or the other character than > switching between characters on different levels. > So this is my thoughts and plans right now. Anyone, have thoughts, > suggestions, or comments? > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send
Re: [Audyssey] Star Wars Game Discussion
Yeah, but you know video games. They have to add things to make it more fun. Time is an illusion, lunchtime doubly so. - Original Message - From: "Stefen Hudson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, December 22, 2007 4:42 AM Subject: Re: [Audyssey] Star Wars Game Discussion > That's kind of silly, Vader shooting lightning. All he did as Vader in the > movies was Force choke people, and all that telekinetic stuff. I think I > read somewhere that he couldn't use Force lightning because of his > cybernetics. > > -- > From: "Bryan" <[EMAIL PROTECTED]> > Sent: Friday, December 21, 2007 7:10 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Star Wars Game Discussion > >> Yeah, I remember there was a Star Wars fighting game or Play Station and >> you >> could fight as Mara Jade if you met certain conditions in the game. And >> you >> certainly didn't want to be the one fighting her if you were first >> starting >> out. She had a lot of the same Lightsaber moves as Luke, but then she'd >> put >> away her weapon and she could shoot lightning at you, which is something >> Vader could also do. I always liked to fight as either Vader or Jade. >> Time is an illusion, lunchtime doubly so. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi, yes, that is the three original books that Mara Jade appeared in. Speaking of Heir To The Empire Hasbro toys has released a 15 year anniversary set this Christmas from Heir To The Empire. You get a comic book of Heir To The Empire, one special edition Mara Jade action figure, and a Luke Skywalker figure dressed in his x-wing flight suit. I've heard there are going to be some figures released in 2008 featuring comic books with Grand Admiral Thrawn, Talon Carde, Master C'bouth, etc. As a Star Wars collecter I am pretty excited about the new action figure series. Phil Vlasak wrote: > Hi Tom, > As I did not read theThrawn trilogy > I found them at NLS in Web Braille and on sound cassette: > Author:Zahn, Timothy. > Title: Heir to the empire > 1992. ( > Series:Star wars. Thrawn trilogy ; v. 1 > Author:Zahn, Timothy. > Title: Dark force rising > 1994. > Series:Star wars. Thrawn trilogy ; v. 2 > Author:Zahn, Timothy. > Title: The last command > 1994. ( > Series:Star wars. Thrawn trilogy ; v. 3 > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi, Thanks for the heads up. I will see if I can locate it. I'm growing very disappointed with the Legacy series of books anyway, and the all time low point was when Mara confronts Jacen as a traiter and he kills her. That royally royally sucked. Although, I have heard from some blogs and such on the subject the last two books in the series will still have Mara in them, but she will be as a spirit ggardian similar to what Obi-wan became in Empire Strikes Back and Return Of the Jedi. GMail wrote: > Well, there's a new book out called alleigance. I haven't read it yet, but > if you can read it, I would recommend it. It might give some good > information about Mara. It's set in the empire days with Han, Leia, and I > think Chewbacca. That's about all I know. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
HI Claudio, Quote Well, I hate to say it, but I think the Dog fight part should be 3D as well, as this would bring realisim into the game. Having to go from 3D to 2D isn't something that is all that fun. End quote Well, it could certainly be done, but honestly you have no idea how difficult a totally 3D dog fight would be. You would have Tie Fighters litterally coming at you from six directions up, down, left, right, front and back. That is allot of ships etc to keep track of and several attack angles. Sure it would be fun, but also difficult. What I will do is create it 3D like you say for the first release, and if too many complain that it is way too difficult I will take it out and replace it with a simplar 2D dog fighting level. How does that sound. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Fine with me. I look forward to that, honestly. I haven't really followed a lot of star wars, but I like it. The litle bit I know, anyway. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, December 22, 2007 7:55 AM Subject: Re: [Audyssey] Star Wars Game Discussion > HI Claudio, > > Quote > Well, I hate to say it, but I think the Dog fight part should be 3D as > well, > as this would bring realisim into the game. Having to go from 3D to 2D > isn't something that is all that fun. > End quote > > Well, it could certainly be done, but honestly you have no idea how > difficult a totally 3D dog fight would be. You would have Tie Fighters > litterally coming at you from six directions up, down, left, right, > front and back. That is allot of ships etc to keep track of and several > attack angles. Sure it would be fun, but also difficult. > What I will do is create it 3D like you say for the first release, and > if too many complain that it is way too difficult I will take it out and > replace it with a simplar 2D dog fighting level. How does that sound. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Well, how about this. You are in the cockpit, and you have stages, the first round is one fighter, then the second round is two of them, but one of them is stupid lol. Have in there where it is programmed where only one fighter can attack at any given time. I'm sure there is a trigger that can be made to do this, as I've seen it in other games. Kuvvosh. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, December 22, 2007 9:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Discussion HI Claudio, Quote Well, I hate to say it, but I think the Dog fight part should be 3D as well, as this would bring realisim into the game. Having to go from 3D to 2D isn't something that is all that fun. End quote Well, it could certainly be done, but honestly you have no idea how difficult a totally 3D dog fight would be. You would have Tie Fighters litterally coming at you from six directions up, down, left, right, front and back. That is allot of ships etc to keep track of and several attack angles. Sure it would be fun, but also difficult. What I will do is create it 3D like you say for the first release, and if too many complain that it is way too difficult I will take it out and replace it with a simplar 2D dog fighting level. How does that sound. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi Stefen, Quote One thing I wonder about though is how the sounds are going to be obtained End quote Let's just say I have around a gig of Star Wars sound and music effects. Doing this game isn't going to be a problem. How I obtained them though is my secret. All I will say I got them without getting Lucas Arts blessing. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi, That is interesting though it is definitly not Star Wars cannon. Darth Vader never possessed the power to use force lightning, and Mara never completed that level of Sith training to have force lightning either. At least not the real Mara. In Mysteries of the Sith though Mara Jade discovers that before the Emperor's death he had ordered a clone of Mara to be made. While the real Mara joined the New Republic, became a Jedi Knight, married Luke, etc this clone Mara became a Sith and was ordered to kill the real Mara and take her place as an agent of the Empire. If you played the game to conclusion though the real Mara Jade kills her clone, and she goes on with the rest of her life as the books says. If you die, the real Mara, and then the clone becomes an Imperial spy. I can say from personal experience in playing the original Mysteries Of The Sith the clone Mara could easily rip you a new one if you didn't use a little dirty fighting your self. She would jump around the Sith temple shooting off force blind which would cause the screen to go fuzzy, hit you with lightning, or use force throw to toss you into a wall. She didn't even need a Sith light saber to kick the real Mara's butt. As I recall the path to victory was basically to put your light saber away and force duel by tossing force stun, force blind, and force protect, until you got the clone Mara weakened or stunned enough that a quick saber stroke to the head or waiste would eliminate the witch. Bryan wrote: > Yeah, I remember there was a Star Wars fighting game or Play Station and you > could fight as Mara Jade if you met certain conditions in the game. And you > certainly didn't want to be the one fighting her if you were first starting > out. She had a lot of the same Lightsaber moves as Luke, but then she'd put > away her weapon and she could shoot lightning at you, which is something > Vader could also do. I always liked to fight as either Vader or Jade. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi, Quote I think I read somewhere that he couldn't use Force lightning because of his cybernetics. End quote That is correct. In the new Star Wars legacy series there is a discussion between Lumiya, Vader's former apprentice, and Jacen Solo about Darth Vader. Lumiya explains that a cybernetic being doesn't have full control or mastery over the force because machine components are not living things. Lumiya goes on to explain that Jacen's uncle Luke nearly killed her during the rebellion, and after she was rescued by the Empire and given cybernetic lims etc she was not able to master the force. In the Rise of Darth Vader there is an interesting discussion between Palpatine and Darth Vader over Vader's new cybernetic components. Palpatine explains to Vader that all he'd have to do to kill Vader is one spark of force lightning and he could short out Vader's life support. Obviously, Vader, once Anakin Skywalker, had no will of his own any more. He either served the Emperor or a blast of lightning could short him out and he'd die. \So based on all I have read if Vader would have been able to use force lightning, if at all, it would have likely killed him by disrupting or damaging his cybernetic systems. If Lumiya is right and mechanical parts effect the use of the force Vader was truly screwed. one hand was lost when Count Duku cut it off in Attack Of the Clones, and Obi-wan basically finished the job by chopping his legs off, and he lost part of one of his armes before Obi-Wan knocked him into the lava pit. Basically, when Palpatine and the Storm Troopers came to collect him there wasn't much left that was organic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi, Sure. They do it all the time. Though, the fact remains that is completely a contridiction of the books and movies. Personally, I am in agreement with Lumiya's assessment given in the Legacy series that Vader lost allot of force powers after having so many cybernetic components added. Force lightning would probably have damaged his cybernetics and killed him. Bryan wrote: > Yeah, but you know video games. They have to add things to make it more fun. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
That was pretty much how he died, too. He had to place his own body between Luke and Palpatine in order to throw the Emperor into the Death Star's reactor core. Since Palpatine was still firing off bursts of force lightning at the moment when Vader attacked him, Vader probably got quite a bit more than just a spark. I did notie something interesting though. Did anyone else notie that after Palpatine died Vader's life support malfunctioned enough so that he couldn't breathe properly anymore, yet while Luke was removing his mask it still mmade the sound of Vader's regular breathing once more? Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, December 22, 2007 1:46 PM Subject: Re: [Audyssey] Star Wars Game Discussion > Hi, > > Quote > I think I read somewhere that he couldn't use Force lightning because > of his > cybernetics. > End quote > > That is correct. In the new Star Wars legacy series there is a > discussion between Lumiya, Vader's former apprentice, and Jacen Solo > about Darth Vader. Lumiya explains that a cybernetic being doesn't have > full control or mastery over the force because machine components are > not living things. Lumiya goes on to explain that Jacen's uncle Luke > nearly killed her during the rebellion, and after she was rescued by the > Empire and given cybernetic lims etc she was not able to master the force. > In the Rise of Darth Vader there is an interesting discussion between > Palpatine and Darth Vader over Vader's new cybernetic components. > Palpatine explains to Vader that all he'd have to do to kill Vader is > one spark of force lightning and he could short out Vader's life > support. Obviously, Vader, once Anakin Skywalker, had no will of his > own any more. He either served the Emperor or a blast of lightning > could short him out and he'd die. > \So based on all I have read if Vader would have been able to use force > lightning, if at all, it would have likely killed him by disrupting or > damaging his cybernetic systems. If Lumiya is right and mechanical > parts effect the use of the force Vader was truly screwed. one hand was > lost when Count Duku cut it off in Attack Of the Clones, and Obi-wan > basically finished the job by chopping his legs off, and he lost part of > one of his armes before Obi-Wan knocked him into the lava pit. > Basically, when Palpatine and the Storm Troopers came to collect him > there wasn't much left that was organic. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi, Yes, Vader definitly took much more than a spark before he died, but all Star Wars fans believe it was the Emperor's attack that killed him and destroyed his life support system. I can remember when I was sighted how that final seen went down. Vader is on his knees, wires hanging out of his right arm where Luke had chopped it off at the wrist, and Palpatine starts smiling and laughing. Then he tries to taunt Luke into killing Vader. That's when Luke turns to face Emperor Palpatine, switches off his light saber, tosses it at the Emperor, and throws what equals a Jedi temper tantrem or heroism depending on how you want to view the seen. I love the look of hate and anger that comes over Palpatine's face. Then, he delivers the final line in the movie. "So be it, Jedi." He then points his raised hands at Luke and knocks him flat on his back with a wave of force lightning. After cooking Luke a few seconds, he pauses, and plans to deliver the final killing blow when he unleashes some wicked lightning. Vader reaches up with his left hand and grabs the Emperor by his robes, and Palpatine is turned in his Thrown to direct the lightning directly at Vader which cooks Vader pretty darn good. Just then Vader tosses Palpatine head long into the reactor core where the Emperor explodes into blue-green light. Good riddance to Sith scum. Bryan wrote: > That was pretty much how he died, too. He had to place his own body between > Luke and Palpatine in order to throw the Emperor into the Death Star's > reactor core. Since Palpatine was still firing off bursts of force lightning > at the moment when Vader attacked him, Vader probably got quite a bit more > than just a spark. I did notie something interesting though. Did anyone else > notie that after Palpatine died Vader's life support malfunctioned enough so > that he couldn't breathe properly anymore, yet while Luke was removing his > mask it still mmade the sound of Vader's regular breathing once more? > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi Kuvvosh, Assuming I actually add the space combat levels to the game all the Tie fighters would probably be scattered around the system much like the other enemies are scattered around the regular levels. For example if you try and make it to the Asteroid space station from the South side Tie Fighters guarding that perimeter would fly in and attack. if they are destroyed others would begin coming in from other perimeters to try and reenforce the space stations defences. So at most you should have to face off with two or three fighters at a time. unless of course you let them form up into a larger attack force in which case you might want to boost power to the shields and hold on for a rather bumpy approach. Depending on which of Mara's ships i decide to use in the game would add some advantages over the Tie Fighters. For example, the Z-95 Headhunters Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more maneuverable and better armed starfighter than the Imperial Tie Intercepters flown by the Empire. Now, that I think about it a Z-95 would probably be appropriate for this game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries of the Sith happens sometime around the time of Jedi Academy and she only flew Z-95 Headhunters in that time period of her life. Kuvvosh wrote: > Well, how about this. You are in the cockpit, and you have stages, the first > round is one fighter, then the second round is two of them, but one of them > is stupid lol. Have in there where it is programmed where only one fighter > can attack at any given time. I'm sure there is a trigger that can be made > to do this, as I've seen it in other games. > > Kuvvosh. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
That and the Jade Shadow didn't come along until some years later. I think it first showed up during the Yuuzhan Vong invasion. I finally finished that series. That was quite a shocking turn regarding the Supreme Overlord. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, December 23, 2007 3:44 PM Subject: Re: [Audyssey] Star Wars Game Discussion > Hi Kuvvosh, > Assuming I actually add the space combat levels to the game all the Tie > fighters would probably be scattered around the system much like the > other enemies are scattered around the regular levels. > For example if you try and make it to the Asteroid space station from > the South side Tie Fighters guarding that perimeter would fly in and > attack. if they are destroyed others would begin coming in from other > perimeters to try and reenforce the space stations defences. > So at most you should have to face off with two or three fighters at a > time. unless of course you let them form up into a larger attack force > in which case you might want to boost power to the shields and hold on > for a rather bumpy approach. > Depending on which of Mara's ships i decide to use in the game would add > some advantages over the Tie Fighters. For example, the Z-95 Headhunters > Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more > maneuverable and better armed starfighter than the Imperial Tie > Intercepters flown by the Empire. > Now, that I think about it a Z-95 would probably be appropriate for this > game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries > of the Sith happens sometime around the time of Jedi Academy and she > only flew Z-95 Headhunters in that time period of her life. > > > Kuvvosh wrote: >> Well, how about this. You are in the cockpit, and you have stages, the >> first >> round is one fighter, then the second round is two of them, but one of >> them >> is stupid lol. Have in there where it is programmed where only one >> fighter >> can attack at any given time. I'm sure there is a trigger that can be >> made >> to do this, as I've seen it in other games. >> >> Kuvvosh. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
or maybe in higher difficulty levels dogfights could be made 3d. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, December 22, 2007 5:55 PM Subject: Re: [Audyssey] Star Wars Game Discussion > HI Claudio, > > Quote > Well, I hate to say it, but I think the Dog fight part should be 3D as > well, > as this would bring realisim into the game. Having to go from 3D to 2D > isn't something that is all that fun. > End quote > > Well, it could certainly be done, but honestly you have no idea how > difficult a totally 3D dog fight would be. You would have Tie Fighters > litterally coming at you from six directions up, down, left, right, > front and back. That is allot of ships etc to keep track of and several > attack angles. Sure it would be fun, but also difficult. > What I will do is create it 3D like you say for the first release, and > if too many complain that it is way too difficult I will take it out and > replace it with a simplar 2D dog fighting level. How does that sound. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi, Well, The Jade's Fire first appeared in the Correllian Triligy. Mara's ship the Jade's Saber first appeared in Vector Prime. The Jade's Shadow showed up later during the Yuuzhan Vong invasion after the Jade's Saber was destroyed. Bryan wrote: > That and the Jade Shadow didn't come along until some years later. I think > it first showed up during the Yuuzhan Vong invasion. I finally finished that > series. That was quite a shocking turn regarding the Supreme Overlord. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
yeah. I couldn't remember for sure if the Saber had been destroyed or if it just had to be abandoned. I'll say this much. THe Yuuzhan Vong are definitely one of the more intriguing races in the Star Wars trilogy. I wonder if there are more novels featuring them? Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, December 24, 2007 11:56 AM Subject: Re: [Audyssey] Star Wars Game Discussion > Hi, > Well, The Jade's Fire first appeared in the Correllian Triligy. Mara's > ship the Jade's Saber first appeared in Vector Prime. The Jade's Shadow > showed up later during the > > Yuuzhan Vong invasion after the Jade's Saber was destroyed. > > > > Bryan wrote: >> That and the Jade Shadow didn't come along until some years later. I >> think >> it first showed up during the Yuuzhan Vong invasion. I finally finished >> that >> series. That was quite a shocking turn regarding the Supreme Overlord. >> Time is an illusion, lunchtime doubly so. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi Bryan, No, only the 19 book New Jedi Order series features them. That was bad enough for everone involved. Several characters got killed off, Jacen sshould have been but wasn't, the New Republic was defeated and destroyed, etc. The next series, Dark Nest, involves a civil war in one of the outer outer systems witch Jacen and Jaina accidently provoke after Jacen gets it in his head he has to try and prevent. That series is followed by Legacy which is about the Correlians desire to with drawl from the alliance, and Jacen turns to the dark side and starts killing off Jedis including my favorite Mara. Bryan wrote: > yeah. I couldn't remember for sure if the Saber had been destroyed or if it > just had to be abandoned. I'll say this much. THe Yuuzhan Vong are > definitely one of the more intriguing races in the Star Wars trilogy. I > wonder if there are more novels featuring them? > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Man, I love Jacen. I like those books where the good guys are portrayed in that diseak form. Don't ask me why. I was kind of shocked about Mara's demise, but not too saddened. David > - Original Message - >From: Thomas Ward <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Tue, 25 Dec 2007 14:19:44 -0500 >Subject: Re: [Audyssey] Star Wars Game Discussion >Hi Bryan, >No, only the 19 book New Jedi Order series features them. That was bad >enough for everone involved. Several characters got killed off, Jacen >sshould have been but wasn't, the New Republic was defeated and >destroyed, etc. The next series, Dark Nest, involves a civil war in one >of the outer outer systems witch Jacen and Jaina accidently provoke >after Jacen gets it in his head he has to try and prevent. That series >is followed by Legacy which is about the Correlians desire to with drawl >from the alliance, and Jacen turns to the dark side and starts killing >off Jedis including my favorite Mara. >Bryan wrote: >> yeah. I couldn't remember for sure if the Saber had been destroyed or if it >> just had to be abandoned. I'll say this much. THe Yuuzhan Vong are >> definitely one of the more intriguing races in the Star Wars trilogy. I >> wonder if there are more novels featuring them? >> Time is an illusion, lunchtime doubly so. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... and although it would be hard to find sound effects to fit, I would really, really like to see a game based in the NJO timeline. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
that would be interesting. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, May 09, 2011 9:40 PM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... and although it would be hard to find sound effects to fit, I would really, really like to see a game based in the NJO timeline. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe. Besides as I said I'm personally getting just a bit tired of the main characters. I grew up with Luke Skywalker, Han Solo, Leia, and they have been the main focus for over 30 years. I'm finding the Old Republic series etc a nice refresh from all that because there are all new characters and situations available to read and write about that take place thousands of years before Luke, Han, Leia, etc were born. I think this apeals to my historian side. I like exploring what life might have been like thousands and thousands of years before the modern era. As far as your suggestion goes basically what you are saying is start small and think bigger. That makes sense, but it also has to be something I have to be happy with too. Something I'll commit too for the long hall. For instance, I've never been completely happy with MOTA. Its not a bad game, but my principle complaint is it wasn't written the way I wanted it to be written. I wanted a full blown FPS like Tomb Raider not a side-scroller. As a result of this I'm now having to split my time between writing the side-scroller the community wants and the FPS that I want. Its taking a lot out of me physically, emotionally, and financially and you can see it has been a month-and-a-half since beta 18 just because I'm spending time with essentually two games instead of one. I'll never ever do it again for anyone. From now on I'll decide on a single format and run with it when it comes to game projects. Basically, what I'm saying is I'll certainly listen to suggestions etc, but in the end I'll be making the final calls on format etc. I'm just finding out where the lists interests are right now. Which styles etc people would prefer before I start into this projectin the future. On 5/9/11, Clement Chou wrote: > Honestly, I'd like to see this grow. Start simple, maybe a beat em up > with cutsceens to explain a basic plotline and see how far you cfan > go with that. Then, once you've done everything possible with that > beat em up, move to a different genre. As an avid star wars fan I > like all your ideas... and although it would be hard to find sound > effects to fit, I would really, really like to see a game based in > the NJO timeline. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Fair enough. And that was no more than that, a suggestion. While I would've liked a tomb Raider-esc experience, I'm more than happy with what we're getting... side scrollers and 3d games are both styles I happen to enjoy. I just suggested a beat em up because it would be easy to start. as to timeline... there's another era I was wondering about, though this probably coincides with the old republic series. Have you ever thought about writing a game based around Darth Bane? From when he was a minor on a backwater planet to the sith academy or coriban? That would be cool, too. And just to clarify in case it didn't come across, when I said start small and think bigger I meant with each game. I didn't mean make a beat em up and then a 3d version of that same game... far from it. I understand how much that can take out of someone... just thinking about the different programming and planning required makes my head spin. But if you were to say make separate serieses based off different eras, in the longterm? Start simple, and then when you move to a different timeline and a different series of game, increase the scope. That, in my personal opinion, gives you more options for a longer-lasting series of games. But just my thoughts, as usual. At 06:22 AM 10/05/2011, you wrote: Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe. Besides as I said I'm personally getting just a bit tired of the main characters. I grew up with Luke Skywalker, Han Solo, Leia, and they have been the main focus for over 30 years. I'm finding the Old Republic series etc a nice refresh from all that because there are all new characters and situations available to read and write about that take place thousands of years before Luke, Han, Leia, etc were born. I think this apeals to my historian side. I like exploring what life might have been like thousands and thousands of years before the modern era. As far as your suggestion goes basically what you are saying is start small and think bigger. That makes sense, but it also has to be something I have to be happy with too. Something I'll commit too for the long hall. For instance, I've never been completely happy with MOTA. Its not a bad game, but my principle complaint is it wasn't written the way I wanted it to be written. I wanted a full blown FPS like Tomb Raider not a side-scroller. As a result of this I'm now having to split my time between writing the side-scroller the community wants and the FPS that I want. Its taking a lot out of me physically, emotionally, and financially and you can see it has been a month-and-a-half since beta 18 just because I'm spending time with essentually two games instead of one. I'll never ever do it again for anyone. From now on I'll decide on a single format and run with it when it comes to game projects. Basically, what I'm saying is I'll certainly listen to suggestions etc, but in the end I'll be making the final calls on format etc. I'm just finding out where the lists interests are right now. Which styles etc people would prefer before I start into this projectin the future. On 5/9/11, Clement Chou wrote: > Honestly, I'd like to see this grow. Start simple, maybe a beat em up > with cutsceens to explain a basic plotline and see how far you cfan > go with that. Then, once you've done everything possible with that > beat em up, move to a different genre. As an avid star wars fan I > like all your ideas... and although it would be hard to find sound > effects to fit, I would really, really like to see a game based in > the NJO timeline. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via t
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Personally, I still like the game based on revenge of the sith. Side scrollers are usually what I profere, because the way your saying, this 3d would be yes... quite hard. hth, Shane - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 09, 2011 9:22 PM Subject: [Audyssey] Star Wars Game Thoughts/Ideas Hi all, Since there has been a lot of interest in exactly what Star Wars games USA Games might be planning, and the last thread really got side tracked into general Star Wars history, lore, and background I thought I would start the thread over fresh, and talk about what my thoughts and feelings are regarding this subject. First, the legal issues. Since Lucas Arts and its parent company Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars projects that means whatever USA Games does regarding Star Wars will most likely have to be open source and published as fan fiction in order to minimize any legal entanglements with Lucasfilm over licensing. This doesn't mean we can't proceed with a Star Wars project it just means we'll have to produce the game without a lot of financial backing. As I've got plenty of sound effects, music, and can probably find free help to do voice acting if needed this might not be a big issue. Second, issue I've been thinking about is what time period or era to set the game in. This is, for me at least, a tough decision as currently there is now more than 5,000 years of history and lore set down in the Star Wars books and comics ranging from the Great Hyperspace War between the original Sith Empire and the Galactic Republic all the way up to the Legacy era set some 40 years after the battle of Endore. In each era there are historic champions and super villains of note. As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing different book/movie. Diddo for the Clone Wars that has so much cannon and history its hard to create new and original stories that don't involve some idea already used in a comic, book, or the movies. Still I'm not totally against creating a game in one of these eras I just feel its too common place and way over used so to speak. Recently the Star Wars authors have began documenting events that happened thousands of years before Star Wars A New Hope which is sort of interesting seeing the Republic as it was thousands of years before the Clone Wars etc happened. For example, two new books such as Fatal Alliance and Deceived have started documenting events during the Great Galactic War about 3,681 to 3,653 years before Star Wars A New Hope, and it picks up where the Knights of the Old Republic series left off. There is even a MMO/RPG being produced by Bioware called Star Wars The Old Republic that features this 30 year war between the Jedi and Sith. Its something I think I could base a game on myself and have plenty of room to be creative and use creative license without stepping on official cannon all over the place. Finally, there is the style or type of format I could use for this game. There are pros and cons for each style or format. Which makes it hard to decide. Side-Scroller---Obviously this would be a 2d type game with the ability to move left, right, up, and down throughout the game world. Since I think we all know what side-scrollers are by now no more explanation need be made about what they are. The obvious advantage to side-scrollers is they are, for a blind player, easier to navigate. There are only four directions of movement to figure out, and sounds are panned left or right in the stereo field. This makes them ideal in terms of accessibility. All the same accessible or not side-scrollers are stuck in a 2d only environment. This prevents both the game developer and player from taking advantage of certain features other formats have to offer. For instance, there are various combat maneuvers, moves, etc that require a full 3d environment to acomplish. As someone who has played something like Jedi Knight and so on in a 3D First-Person format side-scrollers seem like, well, like a ccrippled game as you couldn't do half the things you could in a true 3d environment. Just the fact you are restricted to left, right, up and down is to my thinking pretty limiting when I'm use to full motion and movement in typical Star Wars games. Therefore I wouldn't necessarily prefer to use this format for any Star Wars game myself. First-Person---This format commonly refered to as FPS actually got its start with games from the 1990's such as Quake, Jedi Knight, and Doom as instead of a strict 2d level we were now beginning to think in terms of true 3d. I.E. you can go left, right, foward, backwards, up, or
Re: [Audyssey] Star Wars Game Thoughts/Ideas
In contrast, if I had to choose, I would prefer 3d... if nothing else because it is harder and much more of a challenge to play, and because that brings us one more step to the modern-day mainstream market instead of the arcade shooter and side-scrolling market which was popular... more than 15 years ago. Granted there are still those games made, just... not as many as were made back in the day. At 03:03 AM 10/05/2011, you wrote: Personally, I still like the game based on revenge of the sith. Side scrollers are usually what I profere, because the way your saying, this 3d would be yes... quite hard. hth, Shane - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 09, 2011 9:22 PM Subject: [Audyssey] Star Wars Game Thoughts/Ideas Hi all, Since there has been a lot of interest in exactly what Star Wars games USA Games might be planning, and the last thread really got side tracked into general Star Wars history, lore, and background I thought I would start the thread over fresh, and talk about what my thoughts and feelings are regarding this subject. First, the legal issues. Since Lucas Arts and its parent company Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars projects that means whatever USA Games does regarding Star Wars will most likely have to be open source and published as fan fiction in order to minimize any legal entanglements with Lucasfilm over licensing. This doesn't mean we can't proceed with a Star Wars project it just means we'll have to produce the game without a lot of financial backing. As I've got plenty of sound effects, music, and can probably find free help to do voice acting if needed this might not be a big issue. Second, issue I've been thinking about is what time period or era to set the game in. This is, for me at least, a tough decision as currently there is now more than 5,000 years of history and lore set down in the Star Wars books and comics ranging from the Great Hyperspace War between the original Sith Empire and the Galactic Republic all the way up to the Legacy era set some 40 years after the battle of Endore. In each era there are historic champions and super villains of note. As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing different book/movie. Diddo for the Clone Wars that has so much cannon and history its hard to create new and original stories that don't involve some idea already used in a comic, book, or the movies. Still I'm not totally against creating a game in one of these eras I just feel its too common place and way over used so to speak. Recently the Star Wars authors have began documenting events that happened thousands of years before Star Wars A New Hope which is sort of interesting seeing the Republic as it was thousands of years before the Clone Wars etc happened. For example, two new books such as Fatal Alliance and Deceived have started documenting events during the Great Galactic War about 3,681 to 3,653 years before Star Wars A New Hope, and it picks up where the Knights of the Old Republic series left off. There is even a MMO/RPG being produced by Bioware called Star Wars The Old Republic that features this 30 year war between the Jedi and Sith. Its something I think I could base a game on myself and have plenty of room to be creative and use creative license without stepping on official cannon all over the place. Finally, there is the style or type of format I could use for this game. There are pros and cons for each style or format. Which makes it hard to decide. Side-Scroller---Obviously this would be a 2d type game with the ability to move left, right, up, and down throughout the game world. Since I think we all know what side-scrollers are by now no more explanation need be made about what they are. The obvious advantage to side-scrollers is they are, for a blind player, easier to navigate. There are only four directions of movement to figure out, and sounds are panned left or right in the stereo field. This makes them ideal in terms of accessibility. All the same accessible or not side-scrollers are stuck in a 2d only environment. This prevents both the game developer and player from taking advantage of certain features other formats have to offer. For instance, there are various combat maneuvers, moves, etc that require a full 3d environment to acomplish. As someone who has played something like Jedi Knight and so on in a 3D First-Person format side-scrollers seem like, well, like a ccrippled game as you couldn't do half the things you could in a true 3d environment. Just the fact you are restricted to left, right, up and down is to my thinking pretty limiting when I'm u
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Thomas I think we really need a fps personally. I've always thought you do what others want regardless of what you want from your games far to much. Cheers Rich Sent from my iPhone On 10 May 2011, at 14:22, Thomas Ward wrote: > Hi Clement, > > While I agree a game based on the Yuuzan Vong war would be cool I > don't believe I could come up with any sounds that would fit. Its one > thing to read about organic weapons etc in a book and quite another to > invent sound effects from scratch to try and emulate what the books > describe. > > Besides as I said I'm personally getting just a bit tired of the main > characters. I grew up with Luke Skywalker, Han Solo, Leia, and they > have been the main focus for over 30 years. I'm finding the Old > Republic series etc a nice refresh from all that because there are all > new characters and situations available to read and write about that > take place thousands of years before Luke, Han, Leia, etc were born. I > think this apeals to my historian side. I like exploring what life > might have been like thousands and thousands of years before the > modern era. > > As far as your suggestion goes basically what you are saying is start > small and think bigger. That makes sense, but it also has to be > something I have to be happy with too. Something I'll commit too for > the long hall. > > For instance, I've never been completely happy with MOTA. Its not a > bad game, but my principle complaint is it wasn't written the way I > wanted it to be written. I wanted a full blown FPS like Tomb Raider > not a side-scroller. As a result of this I'm now having to split my > time between writing the side-scroller the community wants and the FPS > that I want. Its taking a lot out of me physically, emotionally, and > financially and you can see it has been a month-and-a-half since beta > 18 just because I'm spending time with essentually two games instead > of one. I'll never ever do it again for anyone. From now on I'll > decide on a single format and run with it when it comes to game > projects. > > Basically, what I'm saying is I'll certainly listen to suggestions > etc, but in the end I'll be making the final calls on format etc. I'm > just finding out where the lists interests are right now. Which styles > etc people would prefer before I start into this projectin the future. > > > On 5/9/11, Clement Chou wrote: >> Honestly, I'd like to see this grow. Start simple, maybe a beat em up >> with cutsceens to explain a basic plotline and see how far you cfan >> go with that. Then, once you've done everything possible with that >> beat em up, move to a different genre. As an avid star wars fan I >> like all your ideas... and although it would be hard to find sound >> effects to fit, I would really, really like to see a game based in >> the NJO timeline. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Clement, Ah, sorry I misunderstood you. Yeah, I thought you meant write a beat-m-up and then convert the idea to an FPS or something like that. That obviously wouldn't be ideal as I've done it once for MOTA, and definitely wouldn't want to go through that again. :D Anyway, I certainly understand your logic of perhaps developing a variety of Star Wars games ranging from the simple beat-m-up to more complex FPS games I think that I can do much better than that personally. After all, the main purpose I have invested so much time as well in money developing my Genesis 3D engine is so that I could create high performance FPS games on par with mainstream games. You know, even something like Jedi Knight, which was released 15 years ago, would be a vast leap forward as far as accessible games goes. Shades of Doom, while advanced in terms of accessible games goes, doesn't quite go far enough in advancing accessible FPS gaming with full 3d elements, complex attacks, and full scale 3d levels. Basically, what I'm saying is I think if I do it it should be with the intent to imitate mainstream games like Jedi knight rather than fall back upon a less safisticated format/design. As far as Darth Bane goes I've read some of the books in that series, but haven't really considered any games in that particular era. I suppose the main reason is given the limited number of enemies in that series, and by then Darth Bane had created the law of two in order to hide the Sith from Jedi attention. In order to design a game in that particular era, about 1,000 years before A New Hope, I'd probably have to write it from the perspective of Darth Bane. That certainly would be interesting fighting the Galactic Republic from the Sith point of view rather than fighting the Sith from the Jedi point of view. Cheers! On 5/10/11, Clement Chou wrote: > Fair enough. And that was no more than that, a suggestion. While I > would've liked a tomb Raider-esc experience, I'm more than happy with > what we're getting... side scrollers and 3d games are both styles I > happen to enjoy. I just suggested a beat em up because it would be > easy to start. as to timeline... there's another era I was wondering > about, though this probably coincides with the old republic series. > Have you ever thought about writing a game based around Darth Bane? > From when he was a minor on a backwater planet to the sith academy > or coriban? That would be cool, too. And just to clarify in case it > didn't come across, when I said start small and think bigger I meant > with each game. I didn't mean make a beat em up and then a 3d version > of that same game... far from it. I understand how much that can take > out of someone... just thinking about the different programming and > planning required makes my head spin. But if you were to say make > separate serieses based off different eras, in the longterm? Start > simple, and then when you move to a different timeline and a > different series of game, increase the scope. That, in my personal > opinion, gives you more options for a longer-lasting series of games. > But just my thoughts, as usual. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Your point about moving forward instead of sticking to tradition makes sense. I dunno... maybe I just miss old beat em ups. I'd love to see a modern game with all the chracteristics of final fight and streets of Rage. Those were good times. As to darth bane, I put a lot of time into reading those books... and if you made one game that spread over the period of path of destruction as well as rule of two, you would have somewhat more enemy variety. And this could also be a way to progres... since if you remember, Darth Bane was a kid on a mining planet who routinely got himself into trouble. Then he escaped, joined a group of sith troopers who were soldiers for the sith army, and then finally moved up to the academy... and grew to be darth bane despite the fact that by that time the academy had abandoned the use of the darth title. The first book climaxes with the Jedi and Sith battling on a remote planet and the sith committing basically suicide and taking the Jedi with them. Bane is the only one left... and thus begins his rule of two. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi, Agreed. Side-scrollers, to be honest, were really huge in the 80's and early 90's, but have been largely replaced by First-Person action games, and more recently supplanted by huge multiplayer MMO/RPG games. Game technology constantly keeps advancing in the mainstream market, but we, the accessible game market, is a bit stagnant in the types of games we are willing to produce. While there is still plenty of room for side-scrollers in the accessible games community a true 3d first-person shooter the likes of Jedi Knight has never really been done before in an audio game format. The FPS games we do have like Shades of Doom, Sarah, etc are only the beginning of what is possibel in a 3d FPS style game. Actually, the only accessible game I know of that is like what I'm thinking of is Jedi Quake, and while decent it could use some accessibility improvements to make it fully accessible in my opinion. I know using my G3D engine I could do just that. So I think, personally, that it would be to our advantage to start with a 3d FPS game like Jedi Knight to get people interested in that style and genre of game. Cheers! On 5/10/11, Clement Chou wrote: > In contrast, if I had to choose, I would prefer 3d... if nothing else > because it is harder and much more of a challenge to play, and > because that brings us one more step to the modern-day mainstream > market instead of the arcade shooter and side-scrolling market which > was popular... more than 15 years ago. Granted there are still those > games made, just... not as many as were made back in the day. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Shane, Well, I wouldn't go as far to say this 3d FPS game would be quite hard. Challenging yes, but quite hard no. If you have ever played Shades of Doom it would be a lot like that accept there would be a virtical up/down axis to movement as well. Plus a number of additional moves that a Jedi Knight might perform. For instance, one move I use to do in the Jedi Knight games is perform a spinning attack to kill multiple opponents at once. If you had a number of enemy troops in saber range you could hold the left/right arrow key down while using the saber to spin in place killing multiple enemies at once. Diddo for something like a repeater rifle. You might put the rifle on full auto spin in a circle and strafe the enemy room injuring and killing multiple troops at once. You can't really do that in side-scrollers. Another complex, but cool move, I used before is a backflip. If an enemy tries to attack you from behind you can force jump into the air, backflip, and land directly behind the enemy who was trying to sneek up behind you. You can probably cut him down before he is able to turn and bring his weapon to bare on you. Again, this is something that has been around in ages in mainstream FPS games, but has never really been tried before in an audio game. We definitely won't get it if we stick to triditional side-scrollers etc. So to answer your message its more complex, but not difficult to do. If anyone thinks its too hard etc it is probably more to do with their utter lack of experience with this genre/style of game rather than any real fundimental problem with it being hard by design. From my point of view because so many blind gamers here have never actually had any hands on experience with mainstream games they are scared to try new things or doubt they can actually do it. They also get easily confused in games like SOD in part because of poor spacial awareness, and perhaps just lack of familiarity with navigating in that type of game. Cheers! On 5/10/11, Shane Lowe wrote: > Personally, I still like the game based on revenge of the sith. > Side scrollers are usually what I profere, because the way your saying, this > 3d would be yes... quite hard. > > hth, > Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
I say go for it! I've never had problems with SOD or MB. Bring it on -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 10, 2011 11:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Shane, Well, I wouldn't go as far to say this 3d FPS game would be quite hard. Challenging yes, but quite hard no. If you have ever played Shades of Doom it would be a lot like that accept there would be a virtical up/down axis to movement as well. Plus a number of additional moves that a Jedi Knight might perform. For instance, one move I use to do in the Jedi Knight games is perform a spinning attack to kill multiple opponents at once. If you had a number of enemy troops in saber range you could hold the left/right arrow key down while using the saber to spin in place killing multiple enemies at once. Diddo for something like a repeater rifle. You might put the rifle on full auto spin in a circle and strafe the enemy room injuring and killing multiple troops at once. You can't really do that in side-scrollers. Another complex, but cool move, I used before is a backflip. If an enemy tries to attack you from behind you can force jump into the air, backflip, and land directly behind the enemy who was trying to sneek up behind you. You can probably cut him down before he is able to turn and bring his weapon to bare on you. Again, this is something that has been around in ages in mainstream FPS games, but has never really been tried before in an audio game. We definitely won't get it if we stick to triditional side-scrollers etc. So to answer your message its more complex, but not difficult to do. If anyone thinks its too hard etc it is probably more to do with their utter lack of experience with this genre/style of game rather than any real fundimental problem with it being hard by design. From my point of view because so many blind gamers here have never actually had any hands on experience with mainstream games they are scared to try new things or doubt they can actually do it. They also get easily confused in games like SOD in part because of poor spacial awareness, and perhaps just lack of familiarity with navigating in that type of game. Cheers! On 5/10/11, Shane Lowe wrote: > Personally, I still like the game based on revenge of the sith. > Side scrollers are usually what I profere, because the way your > saying, this 3d would be yes... quite hard. > > hth, > Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not quite sure why. Although, that in of itself shouldn't prevent me from investing time and energy in a really good FPS Star Wars game. That said, I'm right now upgrading G3D to use FMOD Ex which is the best audio API out there on the market for any operating system. I should be able to produce some highly realistic virtual audio environments with it as well as make the game cross-platform to boot. So I'm pretty excited about what I can actually do with the upgraded engine. I'd love to see a fully accessible 3d Star Wars game with a highly realistic 3d audio environment. For us 5.1 surround sound is the equal of 3d graphics and animation. Cheers! On 5/10/11, Darren Duff wrote: > I say go for it! I've never had problems with SOD or MB. Bring it on --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Yes indeed. And I for one can not wait to play something you have made here on my pc. I have got some really nice Bose 5.1 surround sound speakers on my pc here and don't really have any games or audio that take full advantage of them -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 10, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not quite sure why. Although, that in of itself shouldn't prevent me from investing time and energy in a really good FPS Star Wars game. That said, I'm right now upgrading G3D to use FMOD Ex which is the best audio API out there on the market for any operating system. I should be able to produce some highly realistic virtual audio environments with it as well as make the game cross-platform to boot. So I'm pretty excited about what I can actually do with the upgraded engine. I'd love to see a fully accessible 3d Star Wars game with a highly realistic 3d audio environment. For us 5.1 surround sound is the equal of 3d graphics and animation. Cheers! On 5/10/11, Darren Duff wrote: > I say go for it! I've never had problems with SOD or MB. Bring it on --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Fair enough. FPS it is... and any help I fcan give will be offered. Although, oddly enough, with the stream of games sony and mirosoft have started releasing via downloads for the ps3 and xbox360 through use of their separate online stores, it's surprising to see how many side scrollers are coming back. Bionic commando and final fight have been remade, though final fight only has redone graphics and remixed music... bionic commando is a complete remake of the original. Then other games like Castle quest, Shank, Invincible tiger... and all the newer megaman games, of course. These are all side scrollers... and I think, like fighting games, they're making a comeback. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
hmmm I played prey once. Obviously I can't give you sfx, but the sounds for organic weapons were fleshy noises when loading, sometime charging but mostly standard hums. Firing could sound as normal lasers or missiles or whatever. The hits were fleshy and the amo usually ate their enemies so you probably get the idea. At 01:22 a.m. 11/05/2011, you wrote: Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe. Besides as I said I'm personally getting just a bit tired of the main characters. I grew up with Luke Skywalker, Han Solo, Leia, and they have been the main focus for over 30 years. I'm finding the Old Republic series etc a nice refresh from all that because there are all new characters and situations available to read and write about that take place thousands of years before Luke, Han, Leia, etc were born. I think this apeals to my historian side. I like exploring what life might have been like thousands and thousands of years before the modern era. As far as your suggestion goes basically what you are saying is start small and think bigger. That makes sense, but it also has to be something I have to be happy with too. Something I'll commit too for the long hall. For instance, I've never been completely happy with MOTA. Its not a bad game, but my principle complaint is it wasn't written the way I wanted it to be written. I wanted a full blown FPS like Tomb Raider not a side-scroller. As a result of this I'm now having to split my time between writing the side-scroller the community wants and the FPS that I want. Its taking a lot out of me physically, emotionally, and financially and you can see it has been a month-and-a-half since beta 18 just because I'm spending time with essentually two games instead of one. I'll never ever do it again for anyone. From now on I'll decide on a single format and run with it when it comes to game projects. Basically, what I'm saying is I'll certainly listen to suggestions etc, but in the end I'll be making the final calls on format etc. I'm just finding out where the lists interests are right now. Which styles etc people would prefer before I start into this projectin the future. On 5/9/11, Clement Chou wrote: > Honestly, I'd like to see this grow. Start simple, maybe a beat em up > with cutsceens to explain a basic plotline and see how far you cfan > go with that. Then, once you've done everything possible with that > beat em up, move to a different genre. As an avid star wars fan I > like all your ideas... and although it would be hard to find sound > effects to fit, I would really, really like to see a game based in > the NJO timeline. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Clement, Yeah, that's true. There have been a number of new side-scrollers coming out of late. I think a lot of it has to do wwith the nostalgia factor of these games. For instance, I myself use to play Megaman etc rather heavily until I lost my vision. Now, that I'm older, a parent, etc I'd love to pass on those same kinds of games to my kids. When I go out and buy a PS III or an XBox 360 I want to have games equal to what I played on my NES or Super NES back in the day as well as any new games that came out. These remakes and new side-scrollers help bridge that gap. Not only that we need a wider variety of family friendly games. I've noticed a trend towards teen and mature rated games which are fine for people in those age groups, but my son is only 6. I like to find games more age appropriate for him. Somethinglike Megaman is more age appropriate for him than Grand Theft Auto or MK 9 in my opinion. Cheers! On 5/10/11, Clement Chou wrote: > Fair enough. FPS it is... and any help I fcan give will be offered. > Although, oddly enough, with the stream of games sony and mirosoft > have started releasing via downloads for the ps3 and xbox360 through > use of their separate online stores, it's surprising to see how many > side scrollers are coming back. Bionic commando and final fight have > been remade, though final fight only has redone graphics and remixed > music... bionic commando is a complete remake of the original. Then > other games like Castle quest, Shank, Invincible tiger... and all the > newer megaman games, of course. These are all side scrollers... and I > think, like fighting games, they're making a comeback. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
I honestly think that games aren't as fun as they used to be. They've been made too complex now. That's not to say I don't like complex games, but there's always a place if you ask me for the likes of packman and sonic. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 May 2011 17:33 To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Clement, Yeah, that's true. There have been a number of new side-scrollers coming out of late. I think a lot of it has to do wwith the nostalgia factor of these games. For instance, I myself use to play Megaman etc rather heavily until I lost my vision. Now, that I'm older, a parent, etc I'd love to pass on those same kinds of games to my kids. When I go out and buy a PS III or an XBox 360 I want to have games equal to what I played on my NES or Super NES back in the day as well as any new games that came out. These remakes and new side-scrollers help bridge that gap. Not only that we need a wider variety of family friendly games. I've noticed a trend towards teen and mature rated games which are fine for people in those age groups, but my son is only 6. I like to find games more age appropriate for him. Somethinglike Megaman is more age appropriate for him than Grand Theft Auto or MK 9 in my opinion. Cheers! On 5/10/11, Clement Chou wrote: > Fair enough. FPS it is... and any help I fcan give will be offered. > Although, oddly enough, with the stream of games sony and mirosoft > have started releasing via downloads for the ps3 and xbox360 through > use of their separate online stores, it's surprising to see how many > side scrollers are coming back. Bionic commando and final fight have > been remade, though final fight only has redone graphics and remixed > music... bionic commando is a complete remake of the original. Then > other games like Castle quest, Shank, Invincible tiger... and all the > newer megaman games, of course. These are all side scrollers... and I > think, like fighting games, they're making a comeback. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
That's what Nintendo consoles are good for. Actually, a wii would cover both your needs... the virtual consoles have games from the last 30 some odd years as well as a lot of family-orientated games. That's where the problem lies... if you want some m or t rated games for yourself, the wii will be very lacking in those departments, whereas the majority of Sony and microsoft console-supported games are all m and t rated. lol. At 09:33 AM 11/05/2011, you wrote: Hi Clement, Yeah, that's true. There have been a number of new side-scrollers coming out of late. I think a lot of it has to do wwith the nostalgia factor of these games. For instance, I myself use to play Megaman etc rather heavily until I lost my vision. Now, that I'm older, a parent, etc I'd love to pass on those same kinds of games to my kids. When I go out and buy a PS III or an XBox 360 I want to have games equal to what I played on my NES or Super NES back in the day as well as any new games that came out. These remakes and new side-scrollers help bridge that gap. Not only that we need a wider variety of family friendly games. I've noticed a trend towards teen and mature rated games which are fine for people in those age groups, but my son is only 6. I like to find games more age appropriate for him. Somethinglike Megaman is more age appropriate for him than Grand Theft Auto or MK 9 in my opinion. Cheers! On 5/10/11, Clement Chou wrote: > Fair enough. FPS it is... and any help I fcan give will be offered. > Although, oddly enough, with the stream of games sony and mirosoft > have started releasing via downloads for the ps3 and xbox360 through > use of their separate online stores, it's surprising to see how many > side scrollers are coming back. Bionic commando and final fight have > been remade, though final fight only has redone graphics and remixed > music... bionic commando is a complete remake of the original. Then > other games like Castle quest, Shank, Invincible tiger... and all the > newer megaman games, of course. These are all side scrollers... and I > think, like fighting games, they're making a comeback. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Clement, I've noticed. My wife wants us to buy a WII since the games are mainly oriented towards family and kids, and she's not exactly into violence. So something like WII Sports and Sports Resort are right up her alley. As for me I love wrestling games, and I don't mind playing something like Marvel vs Capcom. So somethinglike an XBox 360 is more to my liking. Naturally we can't really afford both right now. Cheers! On 5/11/11, Clement Chou wrote: > That's what Nintendo consoles are good for. Actually, a wii would > cover both your needs... the virtual consoles have games from the > last 30 some odd years as well as a lot of family-orientated games. > That's where the problem lies... if you want some m or t rated games > for yourself, the wii will be very lacking in those departments, > whereas the majority of Sony and microsoft console-supported games > are all m and t rated. lol. > > At 09:33 AM 11/05/2011, you wrote: >>Hi Clement, >> >>Yeah, that's true. There have been a number of new side-scrollers >>coming out of late. I think a lot of it has to do wwith the nostalgia >>factor of these games. >> >>For instance, I myself use to play Megaman etc rather heavily until I >>lost my vision. Now, that I'm older, a parent, etc I'd love to pass on >>those same kinds of games to my kids. When I go out and buy a PS III >>or an XBox 360 I want to have games equal to what I played on my NES >>or Super NES back in the day as well as any new games that came out. >>These remakes and new side-scrollers help bridge that gap. >> >>Not only that we need a wider variety of family friendly games. I've >>noticed a trend towards teen and mature rated games which are fine for >>people in those age groups, but my son is only 6. I like to find games >>more age appropriate for him. Somethinglike Megaman is more age >>appropriate for him than Grand Theft Auto or MK 9 in my opinion. >> >>Cheers! >> >> >>On 5/10/11, Clement Chou wrote: >> > Fair enough. FPS it is... and any help I fcan give will be offered. >> > Although, oddly enough, with the stream of games sony and mirosoft >> > have started releasing via downloads for the ps3 and xbox360 through >> > use of their separate online stores, it's surprising to see how many >> > side scrollers are coming back. Bionic commando and final fight have >> > been remade, though final fight only has redone graphics and remixed >> > music... bionic commando is a complete remake of the original. Then >> > other games like Castle quest, Shank, Invincible tiger... and all the >> > newer megaman games, of course. These are all side scrollers... and I >> > think, like fighting games, they're making a comeback. >> > >> > >> > --- >> > Gamers mailing list __ Gamers@audyssey.org >> > If you want to leave the list, send E-mail to >> > gamers-unsubscr...@audyssey.org. >> > You can make changes or update your subscription via the web, at >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> > All messages are archived and can be searched and read at >> > http://www.mail-archive.com/gamers@audyssey.org. >> > If you have any questions or concerns regarding the management of the >> > list, >> > please send E-mail to gamers-ow...@audyssey.org. >> > >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
HI Darren, Well, I don't know if new games aren't as fun as they use to be, but you are right about them becoming more complex. Just looking at the evolution of Star Wars games they've changed quite a lot over the last 30 years. Back in the Atari 2600 days we had the Empire Strikes Back game which was basically a snow speader flying around blowing up as many AT-ATs as you can before you die or they destroy the shield generator on Hoth. The graphics were poor, but it was fun because you could just pick up the controller, press start, and start blasting. Then, in the early 90's Lucas Arts started coming out with their Super Star Wars series for the Super NES. Although, much better in terms of sounds and graphics they were never-the-less still pretty simple affairs. These at least had animated cutscenes and of course as Dark has mentioned you were allowed to play different characters etc. Features that would carry over into their newer titles. By the mid 90's, thanks to ID Software's Quake and Doom, Lucas Arts started producing FPS titles for the PC. These were as much a leap forward as Super Star Wars had been from games like Empire Strikes Back. Things like 3d graphics, 3d audio, etc was in its infancy then but it set the stage for many of their games that would come out over the next decade. Now, FPS games are themselves kind of old news. As I mentioned before most of the big name Star Wars games released over the last few years like Knights of the Old Republic, Battle Front, Battle Front II, Empire At War, The Old Republic, are massive MMO/RPG affairs were you can't even get to the first mission without creating a character and then training him/her up to a decent level. I don't know if it is less fun, but you do have to work harder at getting into the newer games. It takes hours to advance in the new MMO/RPG games and the days of simply turning on the console and playing one or two levels are coming to an end. The games have become extremely complex. However, I agree just because the mainstream market is turning to newer, bigger, and more complex games doesn't mean something like Packman should be forgotten. My wife and I found a handheld Packman game not too long ago, maybe around Christmas time, and we baught it for our son to play. That kind of game is still fun, despite being 30 years old, and is the kind of game you can relax while playing as you don't have to make a lot of complex decisions like what race, class, skills, etc you need to get through this MMO/RPG game with all the works. Smile. On 5/11/11, darren harris wrote: > I honestly think that games aren't as fun as they used to be. They've been > made too complex now. That's not to say I don't like complex games, but > there's always a place if you ask me for the likes of packman and sonic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
By random thought process tom, that gives me a cool idea! packman rpg! Choose your class, ghost muncher, jumper or dot hunter, and level up in crunching and the magic schools of power pill production! ;D. Seriously, actually there are a fair few pickup and play games stil around, but they tend to have other factors involved. for instance a lot of the wii minigames, marrio party and the like, not to mention some of the more basic shootemups and brawlers around. The difference is though that rather like judgement day, they often feature things like a trophy system, awards, stars and more than just racking up score as a measure of how well your doing. Take for instance final fight 1 on the gba. Yes, this is a near perfect arcade conversion of the original walk along beat ehm up. However, when they bought it out on the gba, Capcom added several things. Character specific dialogue and cutscenes, a system of unlocking options like a sound test and different colours of character for how many thugs you beat up, not to mention two secret characters to unlock. It's stil possible to stick the game on and beat up the Mad gear nasties, but now you get something a bit better for it. This particular trend in pickup and play games is actually one I rather like, keeping the gameplay symple, but adding extra options depending upon how well a player does. It gives you something to work for, while stil keeping the game as it is in a simplistic way, and a lot of remakes I've seen recently of older games have followed this model. This isn't to say games like packman and mario are unplayable or dull, heck I've been playing the original mario games on my snes quite a bit recently myself, only that this method of increasing the amount of time it takes to completely master a game is a really nice idea. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Dark, Lol! That's a great idea except you forgot the part about selecting a Packman character. You should be able to select Mr. Packman, Ms. Packman, or Packman Jr. :D Anyway, I know there are still some games you can pick up and play like the new Final Fight, but my point was that the MMO/RPG style of games are increasingly becoming more popular. Take DC Universe as an example. It is a massively huge game with several cities like Metropolis, Gotham, and so on with several adventures, and of course online pvp play. It just seems to me that games are becoming more player vs player interactive, and heading to a total virtual reality state where you can pick a character weather it is Star Wars, DC Comics, or whatever and roll play him/her on the internet with other like-minded players. The MMO/RPG genre/style of game is changing the way we think of video games in general and are light years beyond the games like Packman which started the video game craze 30 years ago. As a game developer myself I often want to push myself to try and compete or at least see if I can create something similar. I see it as a challenge of my skills and talents as a programmer. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Thomas, You wrote: As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing The one thing you didn't list is games with them. I've gotten countless messages asking why Harry Potter isn't in my Hogwarts game. Sighted people and yourself have burnt out on those games but so far the blind have been denied playing a truly accessible Star Wars game that includes the big stars of the books and movies. I hope you re-consider this stand against using them in your game. The main reason to use known characters is that most people know who they are and their attributes and skills. With a game using unknown or background characters, you would have to explain them to the game player. As for copyright, you could call them, Duke Flywalker, and Barth Bader. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
I'd have to agree. I'm not that much into starwars - you know I sort of am the I saw the movies and have a general understanding person, and most of what you guys were talking about... mara jayde, all of those other characters... I just have absolutely no idea who they are or how they came to be. I think we're sort of getting at the same discussion we had about the wrestling game, sort of. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Friday, May 13, 2011 7:14 PM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Thomas, You wrote: As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing The one thing you didn't list is games with them. I've gotten countless messages asking why Harry Potter isn't in my Hogwarts game. Sighted people and yourself have burnt out on those games but so far the blind have been denied playing a truly accessible Star Wars game that includes the big stars of the books and movies. I hope you re-consider this stand against using them in your game. The main reason to use known characters is that most people know who they are and their attributes and skills. With a game using unknown or background characters, you would have to explain them to the game player. As for copyright, you could call them, Duke Flywalker, and Barth Bader. Phil __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Actually tom personally I don't particularly have any interest in pvp. The modern rpg games that I'd most like to play are things like Dragon age, the dragonlance series, and yes final fantasy, those which are not based on some sort of online pvp interaction with other people, but are based on having a large virtual world with a huge amount of stuff to explore and interact with as a single player. Personally this has always been my main interest in games, single player exploration, rather than competing or rping with others. while in the world of brouser based games and muds it's pretty hard to find something which is a decent single player game, there are stil many games on consoles which would be perfect for this if I were able to play them, in fact some of the knights of the old republic games are very good examples. So, I'd personally prefer it if developers made good single player games, rather than concentrating on pvp and interaction with others, especially in the rpg genre where sinse most accessible games of this type are muds or brouser based affairs, there really isn't much single player stuff available. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Phil, Right. I certainly understand your point of view. Sadly this is yet again another clear example of how far we have to go to catch up with the mainstream in terms of gaming. You certainly have a valid point, but as I said since I've been there and done that already, so to speak, its less apealing to me than starting out fresh with new characters, a new back story, etc. I guess what I mean by that is when I see a new series like "Star Wars the Old Republic" I want to jump right in with the current stuff rather than going back and revisiting the classic Star Wars series. For instance, last year Dark Horse comics began publishing a new Star Wars series called "Star Wars the Old Republic" set between 3,600 and 3,700 years before the Star Wars classic series, and they introduced a new heroine named Setele Shan. Setele Shan is to the Old Republic series what Luke Skywalker is to the classic series. She is a Jedi Knight, supposably a descendeant of two great Jedis of the Knights of the Old Republic series, and is the main protagonist of the new series. It starts out in Blood of the Empire with the Sith Empire and the Mandalorians joining forces to invade the Galactic Republic. Newly promoted Jedi Knight, Setele Shan, is sent to the frontlines to help battle and stop the enemy forces. Eventually, her nemesis, Darth Malgus, launches a strike at the heart of the Republic by invading Alderan. Setele Shan shows up just in time to defeat Malgus, and and the Republic manages to force the Sith back to the Outer Rim systems. Where upon Setele Shan is promoted to the rank of master, and earns a seat on the Jedi High Council. In 36,53 the Sith Empire decides to make piece with the Republic and Setele Shan is sent by the Jedi High Council as one of their chief diplomats. In the years following the Galactic War Setele Shan eventually becomes a Jedi Grand Master and the head of the Jedi High Council. Basically, the same position Yoda would hold in the Clone Wars series and Luke Skywalker would hold in the New Jedi Order series. What I'm saying is that the new series is really fresh. Setele Shan is now in comic books, starting to appear in novels like Deceived and Fatal Alliance, is suppose to be one of the main npc characters in the new Old Republic game from Bioware, and I've heard that Hazbro is going to be launching an all new 2011 line up of action figures like Darth Malgus, Setele Shan, Aryn Leneer, etc from the new comics and games. Its not that using someone like Setele Shan in a game is totally unknown, but very very new. However, you are absolutely right that using someone like Setele Shan instead of someone like Luke Skywalker could lead to a lot of questions about the main character, the Sith Empire, and other elements of the game's story since not everyone is a life long Star Wars fan like I am and don't keep up with the latest news and information. Anyway, when I said I was leaning against using Luke Skywalker and other big name main characters like that I did not mean to imply that I could never or would never use those characters in a Star Wars game. After all, now that I have a game engine I could probably produce several different Star Wars games set in different time periods using different characters. Its just that right now my personal interests are with the new stuff, and I'd like to experience the same things that my fellow mainstream gamers have accesss to like the Star Wars Old Republic series of games that are just now coming onto the market. Since I was sighted when the Super Star Wars games came out back in the early 90's etc that's pretty much old news to me. That doesn't mean I don't like them and have no interest in creating something like that it just feels like spending my time on something I've already played before when I want to experience something new. Which is really where the diference between the other gamers on this list and myself come in. I was sighted, experienced playing a various Star Wars games first-hand before losing my sight, and while I wouldn't mind having some accesible Star Wars games like that available I'd like to move on and catch up with the mainstream Star Wars games. On the other hand since the blind have had no access to games from the 80's and 90's its all new to them. So for me it all comes down to a choice of spending time working on creating a game similar to what I've played before losing my sight, or starting out fresh with something new. I can do both, but it also is a question of time and energy. Since I only have a limited amount of both I'd prefer to start out, at least for the time being, with something new and slightly original. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at ht
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Dark, Same here. While I love RPG games I'm not really into the pvp aspects either. Like you I am a loner and prefer to play the game world as a single player. If I'm going to play something like Star Wars the Old Republic I want to enter that world as a single player. If I'm a Mandalorian bounty hunter for hire I want to train up my skills and find out how much hell I can raise in the Galactic Republic without other gamers interfering in my gaming experience. In large part because in many pvp games I've tried I always encounter my share of people who are heavy into the god-moding aspect and will screw with you just for the fun of it. You might have just created a new character have some basic skills in place and along comes some pvp character trained to the max and he kicks your butt just because he can. I hate that crap. For instance, a couple of years back I was looking for text based Star Wars RPG games. I found one and it was set during the Old Republic and you were a Sith Warrior being trained at the Sith Academy. Unfortunately, for me it was totally pvp based. I had just got my account setup, just created my Sith Warrior, and along comes some guy with a Sith Warrior trained up to the rank of Darth and he slaughtered me for no good reason. When I made a complaint to the gm he made a rather rude comment that the guy was just acting in character of a Sith Warrior. That only the strongest survive etc. That was very unfair since I had just started playing the game, didn't even know really how to play it, and I should have been challenged by someone of a much lower rank so I could try and kill him and take his place in the Sith order. Instead I'm put in to a duel with a master, and the rest of the players basically told me if I don't like it then leave. So I left. That case in particular really turned me off on pvp games of any kind because I don't like being sport for some player who has been around for a long time, and has some mondo cool super character. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Pitermach, Well, see that's the problem with something like Star Wars though. Its grown way beyond the original books and movies. There are several different series, several books, cartoons, games, and comicbooks. There is so much history and so many expanded characters that it would be impossible for me to fully explain it to someone like yourself. I guess if you wanted to know who Mara Jade was, how she became Luke Skywalker's wife, you'd have to read all the books she was in. Not only that you would certainly want to read them in some chronilogical order as Mara Jade started out as a Sith apprentice of the Emperor's but Luke eventually turned her to the light side of the force, and eventually they fell in love and married in the later books. She has become an extremely important character in the expanded universe, and for someone like myself Mara Jade is as well known to me as Luke Skywalker. The best I could doo is point you to an article on Wookieepedia.com which gives you a revised history of her life and death in the expanded universe. Cheers! On 5/13/11, wrote: > I'd have to agree. I'm not that much into starwars - you know I sort of am > the I saw the movies and have a general understanding person, and most of > what you guys were talking about... mara jayde, all of those other > characters... I just have absolutely no idea who they are or how they came > to be. I think we're sort of getting at the same discussion we had about the > wrestling game, sort of. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Well... The two favorites for me are the side scroler, and the entombed still game. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 9:22 AM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe. Besides as I said I'm personally getting just a bit tired of the main characters. I grew up with Luke Skywalker, Han Solo, Leia, and they have been the main focus for over 30 years. I'm finding the Old Republic series etc a nice refresh from all that because there are all new characters and situations available to read and write about that take place thousands of years before Luke, Han, Leia, etc were born. I think this apeals to my historian side. I like exploring what life might have been like thousands and thousands of years before the modern era. As far as your suggestion goes basically what you are saying is start small and think bigger. That makes sense, but it also has to be something I have to be happy with too. Something I'll commit too for the long hall. For instance, I've never been completely happy with MOTA. Its not a bad game, but my principle complaint is it wasn't written the way I wanted it to be written. I wanted a full blown FPS like Tomb Raider not a side-scroller. As a result of this I'm now having to split my time between writing the side-scroller the community wants and the FPS that I want. Its taking a lot out of me physically, emotionally, and financially and you can see it has been a month-and-a-half since beta 18 just because I'm spending time with essentually two games instead of one. I'll never ever do it again for anyone. From now on I'll decide on a single format and run with it when it comes to game projects. Basically, what I'm saying is I'll certainly listen to suggestions etc, but in the end I'll be making the final calls on format etc. I'm just finding out where the lists interests are right now. Which styles etc people would prefer before I start into this projectin the future. On 5/9/11, Clement Chou wrote: Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... and although it would be hard to find sound effects to fit, I would really, really like to see a game based in the NJO timeline. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi tom. Your experience in that starwars game sound distressingly familiar. I've been searching for a decent text rp game for a long while precisely for this reason, and most things I've found have either been so fully of other players bent on pvp you can't engage in the story, or, have so litle story you have to engage in pvp just to keep things interesting. For instance last year I reviewed unification wars. This interested me sinse it was a stratogy game where you ruled a galactic empire, and yet had single player missions to complete making up a story, for instance one involved putting enough government resources by to create a university so that you could send an archaeological team to explore alien ruins on other planets. The problem? The amount of times I was attacked and my planets pinched by other players made completing these missions almost impossible. i'd been through the standard tutorial which fitted me with a reasonable starting force, but several powerful players just turned up and destroyed everything I had. This for me is an absolute turn off, but unfrotuantely sinse most muds and rpg games online are! multiplayer, people want to interact with eachother and that usually means pvp, in fact a lot of games I've seen like the Dark grimoire and time hunter are pretty dull unless! you do pvp, sinse they really have litle else to offer but grind grind grind! This is why I'd love to see developers working on games with actual story and exploration elements. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
HI Dark, I hear you there. That's precisely why I was throwing the Star Wars RPG game idea out there for people to ponder. There aren't that many RPG games for a blind gamer to play and what games there are are lax on story, focussed on pvp play, and grind, grind, grind. Thus far the only two roll playing games i am willing to pay for is Sryth which I've always liked, and of course now Entombed. Both games are good in that the focus isn't on pvp play, and you have to unlock certain adventures or tasks based on your skill level and what you have completed. This makes the game far more balanced. For example, let's assume I am creating a Star Wars game and you decide to become a human Jedi apprentice. Ok, you are a brand new character so you are going to have to have some easy tasks to help build up your skills and experience. Obviously, the first thing to do is select your starting skills and apply your experience points accordingly. Then, you need to visit the Jedi Academy to get some further training from the Jedi masters. From there once you have reached a certain level as an apprentice you can take on some more difficult tasks for the Jedi order such as fighting smugglers, capturing an escaped criminal, or some other task that doesn't require a fully trained Jedi master to handle. You might be patroling the walkways of Coriscant when you hear someone cry out in pain. You Investigate to find two aliens atacking someone dressed in a Republic S.I.S. uniform. You quickly activate your light saber and cut down the attacking aliens. Before the S.I.S. agent dies he hands you a data disc containing Republic Intelligence of an illegal spice shipment at the nearby spaceport. After reading the discs contents on your data comp you realise you are the only one near enough to intercept and stop the shipment. You slip out of your Jedi robes, and put on some sort of uniform and slip into the spaceport. You successfully intercept the smugglers, destroy the spice, and hand the smugglers over to Republic security. You get experience points you can train up your skills and powers for the next missions etc. That kind of mission is fantastic for a new gamer as it might not require heavy force skills and perfect saber training to accomplish. Its definitely not like walking out of the academy on day one and facing an elite member of the Sith Council or something that would be a challenge for a Jedi Master let alone a new apprentice. Plus this definitely is a decent storyline without a complex plot to break you into the game. Cheers! On 5/13/11, dark wrote: > Hi tom. > > Your experience in that starwars game sound distressingly familiar. I've > been searching for a decent text rp game for a long while precisely for this > reason, and most things I've found have either been so fully of other > players bent on pvp you can't engage in the story, or, have so litle story > you have to engage in pvp just to keep things interesting. > > For instance last year I reviewed unification wars. This interested me sinse > it was a stratogy game where you ruled a galactic empire, and yet had single > player missions to complete making up a story, for instance one involved > putting enough government resources by to create a university so that you > could send an archaeological team to explore alien ruins on other planets. > > The problem? The amount of times I was attacked and my planets pinched by > other players made completing these missions almost impossible. > > i'd been through the standard tutorial which fitted me with a reasonable > starting force, but several powerful players just turned up and destroyed > everything I had. > > This for me is an absolute turn off, but unfrotuantely sinse most muds and > rpg games online are! multiplayer, people want to interact with eachother > and that usually means pvp, in fact a lot of games I've seen like the Dark > grimoire and time hunter are pretty dull unless! you do pvp, sinse they > really have litle else to offer but grind grind grind! > > This is why I'd love to see developers working on games with actual story > and exploration elements. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
[Audyssey] Star Wars Game was Possible changes
Hi, Eventually, I will be releasing Star Wars. Though, it has many many changes since that very old trailer. In fact, if anything the sound effects etc have gotten better, and more advanced since then. Trenton Matthews wrote: > Sounds like a good idea! > Although, speaking of games, will the "star Wars" game be coming to the > blind someday? The trailer was quite good, and also, the music was nice! > I say, make a sound track of the music for Monty when its released. The > sound track on Cd of course. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Star wars Game with RPG elements.
Hi all, I've been pondering a slightly different approach to doing combat in Rise of the Empire. Basically, what I have been thinking of is adding in some real time RPG type elements which would not only make each game completely different, but could really alter the battle system to make battles more challenging over all. Of course, to the end user most of this would be transparent as the computer would do the rolls, add the hit points, etc all in real time. Though in some reguards it would have the same sort of combat as a d20 dnd game. For example, when you start a new game it would ask you skill level, your afiliation such as Jedi or Sith, and then randomly roll for various stats like your initial stamina, melee rating, force energy, etc... Bottom line each new game you would end up with a different character with different strengths and weeknesses. The really cool part about this would be during combat. Say Starstone is battling someone like Darth Vader. vader would have extremely good stamina, melee rating, and generally good stats across the board. So a saber battle might go like this. You press the space bar and the computer behind the scenes rolls for attack damage, and adds your melee rating to that. Let's assume all total you get a 14. However, immediately after word the computer rolls for Vader's defensive roll. It gets his defensive roll, adds his melee rating to it, and stamina. Now, he comes up with 23 on defense. Since his roll is superior to your attack roll you will hear the two sabers striking each other, and your saber attack was successfully blocked resulting in no damage. Let's say we run an another attack and defense roll and you have an attack roll of 26 to Vader's 18. You would here Darth Vader shoot off sparks, and 8 points of health are taken away from his health. I think the d20 system has a superior advantage when it comes to force battles with Palpatine. Let's assume you are currently using force protect and Palpatine is using Force lightning. He raises his hand and sends a green bolt of lightning your way. You have your protection up, and depending on the attack and defense rolls plus your own Force and stamina stats will determine how much of the lightning you successfully deflected. Then, you might switch to Force stun in attempt to stun Palpatine, and he will switch to Force protect and the rolls will determine weather or not your stun attack was successful and for how long. What do all of you think? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
how about the starwars game, is it going to go with the storyline of episode three? Brandon - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 13, 2007 3:13 PM Subject: [Audyssey] Star Wars Game was Possible changes > Hi, > Eventually, I will be releasing Star Wars. Though, it has many many > changes since that very old trailer. In fact, if anything the sound > effects etc have gotten better, and more advanced since then. > > > Trenton Matthews wrote: >> Sounds like a good idea! >> Although, speaking of games, will the "star Wars" game be coming to the >> blind someday? The trailer was quite good, and also, the music was nice! >> I say, make a sound track of the music for Monty when its released. The >> sound track on Cd of course. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi Brandon, Yes, it is in that general time frame. The game actually begins a little while after Revenge of the Syth. You play the part of Jedi Learner, Olee Starstone, and by luck you escaped Order 66. Now, you are on a single minded quest to defeat the Empire. The game features a series of minibosses and bosses. You will fight minibosses like Clone Commanders, and bigger bosses like Moff Tarken, Darth Vader, and Emperor Palpatine himself. One feature I want to do with Starstone is give you the option to play as a dark sider or light sider. With similar but slightly alternative storylines. The light side story is this. After the Clone Wars Olee Starstone, now one of the last of the Jedi, realises it is up to her to save the galaxy from the galactic Empire. Starstone travels the galaxy attempting to foil the Empire's plans to launch a new and powerful super weapon, and defeat Darth vader and Emperor Palpatine. The dark side story is similar, but requires vengence. You are Olee Starstone, and you have lost everything. that mattered. Your friends, teachers, station in life, are all gone. Bitter and angry she travels the galaxy seaking Revenge against the Empire, and as she does so she becomes a powerful dark force wielding master able to cast lightning, force choke, force distruction, and if she defeats Emperor Palpatine she will be come the new Emperess of the galaxy. The alternative storyline and ending is something I am using from Jedi Knight. I always like the concept of choosing sides. I especially liked if you were in a dark mood going around frying enemies with force lightning, and even wacking inocent civilians. I remember one seen in Jedi Knight a guy who needs rescued, and I come along and fry him with lightning causing him to fall to his doom. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
HI thom Please enlighten me. What genre of game is star wars? Is it a game like trek 2000 and stfc? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Friday, July 13, 2007 11:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game was Possible changes Hi Brandon, Yes, it is in that general time frame. The game actually begins a little while after Revenge of the Syth. You play the part of Jedi Learner, Olee Starstone, and by luck you escaped Order 66. Now, you are on a single minded quest to defeat the Empire. The game features a series of minibosses and bosses. You will fight minibosses like Clone Commanders, and bigger bosses like Moff Tarken, Darth Vader, and Emperor Palpatine himself. One feature I want to do with Starstone is give you the option to play as a dark sider or light sider. With similar but slightly alternative storylines. The light side story is this. After the Clone Wars Olee Starstone, now one of the last of the Jedi, realises it is up to her to save the galaxy from the galactic Empire. Starstone travels the galaxy attempting to foil the Empire's plans to launch a new and powerful super weapon, and defeat Darth vader and Emperor Palpatine. The dark side story is similar, but requires vengence. You are Olee Starstone, and you have lost everything. that mattered. Your friends, teachers, station in life, are all gone. Bitter and angry she travels the galaxy seaking Revenge against the Empire, and as she does so she becomes a powerful dark force wielding master able to cast lightning, force choke, force distruction, and if she defeats Emperor Palpatine she will be come the new Emperess of the galaxy. The alternative storyline and ending is something I am using from Jedi Knight. I always like the concept of choosing sides. I especially liked if you were in a dark mood going around frying enemies with force lightning, and even wacking inocent civilians. I remember one seen in Jedi Knight a guy who needs rescued, and I come along and fry him with lightning causing him to fall to his doom. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
sounds good. Can't wait until it's released. Brandon - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 13, 2007 4:35 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes > Hi Brandon, > Yes, it is in that general time frame. The game actually begins a little > while after Revenge of the Syth. You play the part of Jedi Learner, Olee > Starstone, and by luck you escaped Order 66. Now, you are on a single > minded quest to defeat the Empire. > The game features a series of minibosses and bosses. You will fight > minibosses like Clone Commanders, and bigger bosses like Moff Tarken, > Darth Vader, and Emperor Palpatine himself. > One feature I want to do with Starstone is give you the option to play > as a dark sider or light sider. With similar but slightly alternative > storylines. > The light side story is this. After the Clone Wars Olee Starstone, now > one of the last of the Jedi, realises it is up to her to save the galaxy > from the galactic Empire. Starstone travels the galaxy attempting to > foil the Empire's plans to launch a new and powerful super weapon, and > defeat Darth vader and Emperor Palpatine. > The dark side story is similar, but requires vengence. You are Olee > Starstone, and you have lost everything. that mattered. Your friends, > teachers, station in life, are all gone. Bitter and angry she travels > the galaxy seaking Revenge against the Empire, and as she does so she > becomes a powerful dark force wielding master able to cast lightning, > force choke, force distruction, and if she defeats Emperor Palpatine she > will be come the new Emperess of the galaxy. > The alternative storyline and ending is something I am using from Jedi > Knight. I always like the concept of choosing sides. I especially liked > if you were in a dark mood going around frying enemies with force > lightning, and even wacking inocent civilians. I remember one seen in > Jedi Knight a guy who needs rescued, and I come along and fry him with > lightning causing him to fall to his doom. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi Nicol, No, the Star Wars game is an FPS style of game. It would have more in common with Sarah and Shades of Doom except you will be carrying various types of blasters, thermal detonators, and of course your trusty light saber. As an added bonus since you are a Jedi you will have special force gifts such as distract, protect, jump, speed, see, etc. For example, with force see you will be able to see enemies behind doors and walls. The game will have a mixture of out door combat, in forests and along snowy ridges, and plenty of in door fighting in rooms, corridors, etc. nicol wrote: > HI thom > Please enlighten me. What genre of game is star wars? Is it a game like > trek 2000 and stfc? > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
No. It would probably be more along the lines of Shades of Doom. STFC and Trek 2000 are turn-based strategy games. Star Wars games generally aren't. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 13, 2007 3:46 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes > HI thom > Please enlighten me. What genre of game is star wars? Is it a game like > trek 2000 and stfc? > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Behalf Of Thomas Ward > Sent: Friday, July 13, 2007 11:35 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Star Wars Game was Possible changes > > Hi Brandon, > Yes, it is in that general time frame. The game actually begins a little > while after Revenge of the Syth. You play the part of Jedi Learner, Olee > Starstone, and by luck you escaped Order 66. Now, you are on a single > minded quest to defeat the Empire. > The game features a series of minibosses and bosses. You will fight > minibosses like Clone Commanders, and bigger bosses like Moff Tarken, > Darth Vader, and Emperor Palpatine himself. > One feature I want to do with Starstone is give you the option to play > as a dark sider or light sider. With similar but slightly alternative > storylines. > The light side story is this. After the Clone Wars Olee Starstone, now > one of the last of the Jedi, realises it is up to her to save the galaxy > from the galactic Empire. Starstone travels the galaxy attempting to > foil the Empire's plans to launch a new and powerful super weapon, and > defeat Darth vader and Emperor Palpatine. > The dark side story is similar, but requires vengence. You are Olee > Starstone, and you have lost everything. that mattered. Your friends, > teachers, station in life, are all gone. Bitter and angry she travels > the galaxy seaking Revenge against the Empire, and as she does so she > becomes a powerful dark force wielding master able to cast lightning, > force choke, force distruction, and if she defeats Emperor Palpatine she > will be come the new Emperess of the galaxy. > The alternative storyline and ending is something I am using from Jedi > Knight. I always like the concept of choosing sides. I especially liked > if you were in a dark mood going around frying enemies with force > lightning, and even wacking inocent civilians. I remember one seen in > Jedi Knight a guy who needs rescued, and I come along and fry him with > lightning causing him to fall to his doom. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
how about some cheases in space fighters and space battles? Brandon - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 13, 2007 5:22 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes > Hi Nicol, > No, the Star Wars game is an FPS style of game. It would have more in > common with Sarah and Shades of Doom except you will be carrying various > types of blasters, thermal detonators, and of course your trusty light > saber. As an added bonus since you are a Jedi you will have special > force gifts such as distract, protect, jump, speed, see, etc. For > example, with force see you will be able to see enemies behind doors and > walls. > The game will have a mixture of out door combat, in forests and along > snowy ridges, and plenty of in door fighting in rooms, corridors, etc. > > > > nicol wrote: >> HI thom >> Please enlighten me. What genre of game is star wars? Is it a game like >> trek 2000 and stfc? >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi Bryan, Correct. This will be a fully action packed first person game along the lines of Jedi Knight or similar FPS Star Wars title. Bryan Peterson wrote: > No. It would probably be more along the lines of Shades of Doom. STFC and > Trek 2000 are turn-based strategy games. Star Wars games generally aren't. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
when do you think it will be released? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 13, 2007 8:57 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes > Hi Bryan, > Correct. This will be a fully action packed first person game along the > lines of Jedi Knight or similar FPS Star Wars title. > > Bryan Peterson wrote: >> No. It would probably be more along the lines of Shades of Doom. STFC and >> Trek 2000 are turn-based strategy games. Star Wars games generally >> aren't. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Actually the only Star Wars games I've ever played, aside from the three original trilogy games on the Super NES, are Star Wars: Masters of Teras Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC and Play Station editions. Granted those last two are pretty much identical save for the platform they were released for and therefore the controls. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 13, 2007 6:57 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes > Hi Bryan, > Correct. This will be a fully action packed first person game along the > lines of Jedi Knight or similar FPS Star Wars title. > > Bryan Peterson wrote: >> No. It would probably be more along the lines of Shades of Doom. STFC and >> Trek 2000 are turn-based strategy games. Star Wars games generally >> aren't. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Probably not until after Monty and Raceway would be my guess. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 13, 2007 7:27 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes > when do you think it will be released? > > Josh > > Most of the reason I don't like spam is because a lot of it is true. > email: [EMAIL PROTECTED] > msn: [EMAIL PROTECTED] > AOL: kutztownstudent > skype: jkenn337 > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Friday, July 13, 2007 8:57 PM > Subject: Re: [Audyssey] Star Wars Game was Possible changes > > >> Hi Bryan, >> Correct. This will be a fully action packed first person game along the >> lines of Jedi Knight or similar FPS Star Wars title. >> >> Bryan Peterson wrote: >>> No. It would probably be more along the lines of Shades of Doom. STFC >>> and >>> Trek 2000 are turn-based strategy games. Star Wars games generally >>> aren't. >>> >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi, Honestly I don't know the answer to that question. The only answerI can give is when I can get it done. (Smile) Josh wrote: > when do you think it will be released? > > Josh > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi Brandon, I've thought about some Star Fighter combat, but there is nothing in Olee Starstone's bio that states she was ever a pilot. My information is based on the book, "Dark Lord: The Rise of Darth Vader," which takes place immediately following Order 66, and after Vader gets his cyborg implants. Bottom line, Starstone's bio is very short, but we know enough about her character to build a very interesting story line around her life. If you haven't heard of her it is because she is a very miner character of the extended Star Wars universe. here is her story. Olee Starstone grewup on Coruscant in the Jedi temple. She recieved her initial training under Jedi Master Jocasta Nu. Upon reaching the rank of Jedi Padawan she was placed in the Jedi hall of records as a librarian. Shortly before the battle of Geonosis Starstone left her duties at the Jedi hall of records, and began training with Jedi Master Bol Chatak whom she served with during the Clone Wars. After the Battle of Murkhana Darth Vader hunted down the remaining Jedi that survived Order 66 and among those killed by Vader was Master Bol Chatak. Jedi Master Rone Shryne took over Starstone's education until his death on Kashyyyk at the hands of Darth Vader. Now, you get to guide Starstone either towards the light side of the force, hero of the galaxy, or towards the dark side and ultemant power. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi, Probably not. Bryan Peterson wrote: > Probably not until after Monty and Raceway would be my guess. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi, Well, I guess i have played quite a few Star Wars games. Not all of them out there, but enough of them. The first Star Wars game I played was Empire Strikes Back for the Atari2600. In that one you flew a snow speader around blowing up Imperial walkers. Then, for Return of the Jedi I had Star Wars Death Star Mission where you flew an X-Wing up against waves of Tie Intercepters, and of course the Death Star. For Dos and Win 95 I had Star Wars Rebel Assault and Rebel Assault II which were both good X-Wing fighting games for the PC. I also had X-Wing VS Tie Fighter where you were actually a Tie pilot. Not very accessible, but fun once you got into the battle of things. I have played Star Wars Dark Forces which was the first Star Wars FPS game I know of. Which is the game before Kile actually became a Jedi. Then, there is Jedi Knight 1 where Kile actually becomes a Jedi Knight. Very cool game. I had Jedi Knight II where Mara Jade becomes Kiles apprentice, and you get to play her for most of the game. Since going blind i have tinkered with others,but didn't get very far in the later Jedi Knight or Sith Academy games. Bryan Peterson wrote: > Actually the only Star Wars games I've ever played, aside from the three > original trilogy games on the Super NES, are Star Wars: Masters of Teras > Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC > and Play Station editions. Granted those last two are pretty much identical > save for the platform they were released for and therefore the controls. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.