[Audyssey] star wars game

2007-03-24 Thread Josh
Hi Rob,

Sounds nice. I'm gunna check this one out! How's your star wars game coming 
along?

Josh


- Original Message - 
From: "Robjoy" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 24, 2007 1:31 PM
Subject: [Audyssey] Lightech Interactive: A new game released!


Hello gamers,
We're very pleased to announce, our new game, "Treasure Mania 1: Hunting for 
lost treasures" has been released!
Treasure Mania 1: Hunting For Lost Treasures is the first game in the 
"Treasure Mania Series", Developed By Lighttech Interactive.
Take on the role of Guillermo Marsalis, as he is being sent on an expedition 
to try and uncover the great treasures which are believed to be held 
somewhere
in south america, in an island called the "Moajuba Island".
Sail with your boat in the Moajuba Golf, try to hook up as many treasure 
chests as possible getting tons of gold and coins, avoid fish, sharks, bees, 
clifs,
and most of all, try not to be spotted by the Moajubian locals as they will 
get upset and start shooting their arrows at you!
Features Include:
" this game is the first ever Lighttech Interactive game to take advantage 
of 3d sounds!
" the game includes a number of different dinamic weather conditions.
" Play the game on 3 difficulty levels: Easy, Medium, and Crazy.
" the ability to save your game.
" View the local top ten scores for all difficulty levels on your machine.
" The ability to send your gold to the Lighttech Interactive score charts!
you can download Treasure Mania 1: Hunting For Lost Treasures by visiting 
our website:
http://www.lighttechinteractive.com

Regards,
Rob


---
Lighttech Interactive
http://www.lighttechinteractive.com



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[Audyssey] Star Wars Game Intro.

2007-07-14 Thread Thomas Ward
Hi all,
Since many of you are interested I have copied and pasted the official 
intro for the game here. Hope you like it.

Star Wars

the Rise of the Empire

Long long ago in a galaxy far far away, long before our current age, a 
battle began between those who craved ultimant power and those who 
faught for freedom, justice, and galactic peace. it was a time of 
terrible war, a time of struggle, and the end of a 1000 year reign of 
galactic peace. This was the final ours of the old Jedi order. For more 
than 1000 years they were the defenders of galactic peace and justice. 
However, their greatest enemies, the Lords of the Sith, have overthrown 
the Old Republic senate, and have created a galactic empire. 
One of these Jedi, Olee Starstone, has escaped to the forest world, 
Kashyyyk,  seaking aid from the Wookiees who live there.
Mean while, far away, the Emperor's apprentice, the lord Darth Vader, 
and the sector governor, Moff Tarken, are preparing to land Clone 
Troopers on Kashyyyk to kill Olee Starstone, and capture her Wookie 
companions for slave labor on a new and deadly weapon.
The attack begins even now. To escape capture Starstone must use all of 
her resources as a Jed-i to escape, and defeat the lords of the Sith.Her 
task won't be an easy one. Palpatine and Vader are strong in the dark 
side of the force. Only a true Jed-i master could hope to defeat them, 
and she may have to face her own temptations to turn to the dark side.So 
began what would later be called the Rise of the Empire.



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[Audyssey] Star Wars Game Discussion

2007-12-21 Thread Thomas Ward
Hi Everyone,
I know it has been a long time since we have discussed the Star Wars 
game in production by USA Games so I decided to bring the topic up. I'd 
like to announce some of the current changes and ideas for the game as 
well as offer everyone a chanse to openly discuss the game.
As allot of you gamers know I have been a very big fan of Mara Jade 
since she first appeared in Heir To the Empire. I have a large 
collection of Mara Jade fan collecter stuff including action figures, 
books, and games. So it is not surprising one of my all time  favorite 
games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," 
which featured, you guessed it, Mara Jade as the lead character. For 
those of you who have never played Mysteries of the /Sith and want to 
know what it was about here is a short summary of the game.
Following an Imperial attack at Altyr 5 roomers begin circulating that a 
new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his 
friend, the former smuggler and aspiring Jedi knight, Mara Jade to track 
down the Sith Lord and stop him at all costs.
Throughout her quest Mara must battle Imperial Storm Troopers, Imperial 
Droids, smugglers,
Wampas, Rancors, and even defeat a dark side clone of herself. Finally, 
once she meets the new Sith Lord does she have what it takes to defeat him?
At this poinht in time I am basically thinking of a game based on 
Mysteries of the Sith with some personal changes tossed in for good 
measure and to improve the game somewhat.
For example, in the original game you would have to steel an Imperial 
shuttle to escape to the secret asteroid base where the Empire was 
launching its attacks into New Republic space. Personally, flying around 
in an old Imperial shuttle is sort of dull considering the kinds of 
fighters and ships Mara pilots in the books. It is like, "hey, what is 
an ace starfighter pilot doing in an old shuttle?"
Instead of the Imperial shuttle i could replace it with Mara's personal 
ship, Jade's Fire, which would just happen to be standing on the North 
landing platform instead of the shuttle. The advantage with adding the 
Jade's Fire rather than using the original shuttle is that I could 
introduce some dog fighting levels which would show case Mara's 
starfighter ace abilities in addition to her Jedi skills.
Another change I feel would improve the game over the original is the 
switch between level 1 and level 2. In the original game when you ended 
level 1 you took off in the shuttle. In the next seen, opening of level 
2, you landed on the base ready to shut it down. That's ok I guess, but 
I always felt there should be some sort of combat seen in between those 
two levels.Some sort of dog fight or space combat seen as you atempt to 
land on the secret asteroid base.
What my thoughts are is in my version before you go to level 2 you would 
have an extra level in between where you could dog fight against Tie 
Fighters. You might be piloting the Jade's Fire towards the secret 
asteroid base when you suddenly get jumped by a squad of Tie Fighters. 
Before you could land on the base you'd have to dog fight, and destroy 
all Tie Fighters.
Perhaps the biggest change I intend to make is i plan to use Mara for 
all the game levels. In the original game you got to play as Kyle on 
some levels, but it was something I didn't care fore. Kyle is an ok Star 
Wars character, but not my favorite. I always felt the game would have 
been better if Lucas Arts focussed on one or the other character than 
switching between characters on different levels.
So this is my thoughts and plans right now. Anyone, have thoughts, 
suggestions, or comments?



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Re: [Audyssey] star wars game

2007-03-24 Thread shaun everiss
cool, another free game from lti.
Its always good when freeware is released that is this quality.
Oh man, I'm getting this now.
Ofcause I have around 2 tech csun casts to go through before I get a chance to 
get this one running but.
At 06:03 a.m. 25/03/2007, you wrote:
>Hi Rob,
>
>Sounds nice. I'm gunna check this one out! How's your star wars game coming 
>along?
>
>Josh
>
>
>- Original Message - 
>From: "Robjoy" <[EMAIL PROTECTED]>
>To: 
>Sent: Saturday, March 24, 2007 1:31 PM
>Subject: [Audyssey] Lightech Interactive: A new game released!
>
>
>Hello gamers,
>We're very pleased to announce, our new game, "Treasure Mania 1: Hunting for 
>lost treasures" has been released!
>Treasure Mania 1: Hunting For Lost Treasures is the first game in the 
>"Treasure Mania Series", Developed By Lighttech Interactive.
>Take on the role of Guillermo Marsalis, as he is being sent on an expedition 
>to try and uncover the great treasures which are believed to be held 
>somewhere
>in south america, in an island called the "Moajuba Island".
>Sail with your boat in the Moajuba Golf, try to hook up as many treasure 
>chests as possible getting tons of gold and coins, avoid fish, sharks, bees, 
>clifs,
>and most of all, try not to be spotted by the Moajubian locals as they will 
>get upset and start shooting their arrows at you!
>Features Include:
>" this game is the first ever Lighttech Interactive game to take advantage 
>of 3d sounds!
>" the game includes a number of different dinamic weather conditions.
>" Play the game on 3 difficulty levels: Easy, Medium, and Crazy.
>" the ability to save your game.
>" View the local top ten scores for all difficulty levels on your machine.
>" The ability to send your gold to the Lighttech Interactive score charts!
>you can download Treasure Mania 1: Hunting For Lost Treasures by visiting 
>our website:
>http://www.lighttechinteractive.com
>
>Regards,
>Rob
>
>
>---
>Lighttech Interactive
>http://www.lighttechinteractive.com
>
>
>
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>
>
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Re: [Audyssey] star wars game

2007-03-27 Thread Thomas Ward
Hi Josh,
I'm not Rob, but I'd like to take this opertunity to announce the status 
of my own Star wars game. For the most part real serious development of 
the game has been put on hold while I work on Monty and Raceway, but it 
doesn't mean I have completely stopped working on it in short burst here 
and there.
I've done allot of reading of late to fill out an interesting story line 
and I have finally settled on one, and the Jedi is one of the more less 
known. Her life is really undocumented leaving allot of creative room to 
fill in stories about her life, and what she may or may not have done.
At first I wanted to use a well known character, but after trying to do 
that in the game I realised far too much is known about those 
characters. I'd have to side step many pieces of documented history to 
squeeze the game in.
For example initially I was going to do a game on Mara Jade similar to 
Jedi Knight II Mysteries of the Sith. Problem is according to the book 
history Mara didn't really begin training until the Jedi Academy series, 
and didn't join the Jedi order until after the Hand of Thrawn books just 
prier to the start of the Vong war.
Other possible Jedi were eliminated from my game idea for similar 
inconsistancies in historical context.
It seamed to me that I should look at the clone wars or post clone war 
for answers, and indeed I found one very open ended storyline.
Following Revenge of the Sith the book, "Dark Lord the Rise of Darth 
Vader," tells of several Jedi that escaped order 66 and were skattered 
throughout the galaxy, and Darth Vader hunted them down and slew them 
one by one.
The ending battle has a sscene where Jedi Master Rone Shrine rescues his 
Paduwan Learner, Olee Starstone, from Vader, and gets slain in the 
process while she escapes with Chewy from Kashyyyk.
However, I intend to tell her tail following Shrine's death on Kashyyk 
and the open ended story of what happened to Chewy's family which were 
taken captive by the empire and inslaved. We don't know what Starstone 
did following that book.
Did she go in to hiding, did she try and attempt help Chewy rescue his 
family from Vader, did she go out and search for Yoda which she now 
knows is alive and did not die on Kashyyk, did she try and go after 
Palpatine and defeat the Empire, what happened?
Well, I intend to work on a story about Olee Starstone's life following 
the battle on Kashyyk. You will start off at Patuwan level and as you 
play the game you will build skills and force powers. You will fight 
Imperial Clone commanders, Clone troopers, probe droids, spy droids, and 
eventually find Darth Vader, and try and destroy him. If you defeat 
Vader you will go to Coriscant and attempt to bring Emperor Palpatine to 
justice.
Since we assume Olee no longer has a Jedi Master to guide her in her 
education she could remain a loyal Jedi following the path of light and 
justice or she let's her anger and sadness consume her. In other words 
you can chuse to make her a hero or to fall in to the dark side and 
pickup dark side powers.


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Re: [Audyssey] star wars game

2007-03-27 Thread anduril
good idea do you know where i can down load or get a coppy of this book
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, March 27, 2007 3:57 PM
Subject: Re: [Audyssey] star wars game


> Hi Josh,
> I'm not Rob, but I'd like to take this opertunity to announce the status
> of my own Star wars game. For the most part real serious development of
> the game has been put on hold while I work on Monty and Raceway, but it
> doesn't mean I have completely stopped working on it in short burst here
> and there.
> I've done allot of reading of late to fill out an interesting story line
> and I have finally settled on one, and the Jedi is one of the more less
> known. Her life is really undocumented leaving allot of creative room to
> fill in stories about her life, and what she may or may not have done.
> At first I wanted to use a well known character, but after trying to do
> that in the game I realised far too much is known about those
> characters. I'd have to side step many pieces of documented history to
> squeeze the game in.
> For example initially I was going to do a game on Mara Jade similar to
> Jedi Knight II Mysteries of the Sith. Problem is according to the book
> history Mara didn't really begin training until the Jedi Academy series,
> and didn't join the Jedi order until after the Hand of Thrawn books just
> prier to the start of the Vong war.
> Other possible Jedi were eliminated from my game idea for similar
> inconsistancies in historical context.
> It seamed to me that I should look at the clone wars or post clone war
> for answers, and indeed I found one very open ended storyline.
> Following Revenge of the Sith the book, "Dark Lord the Rise of Darth
> Vader," tells of several Jedi that escaped order 66 and were skattered
> throughout the galaxy, and Darth Vader hunted them down and slew them
> one by one.
> The ending battle has a sscene where Jedi Master Rone Shrine rescues his
> Paduwan Learner, Olee Starstone, from Vader, and gets slain in the
> process while she escapes with Chewy from Kashyyyk.
> However, I intend to tell her tail following Shrine's death on Kashyyk
> and the open ended story of what happened to Chewy's family which were
> taken captive by the empire and inslaved. We don't know what Starstone
> did following that book.
> Did she go in to hiding, did she try and attempt help Chewy rescue his
> family from Vader, did she go out and search for Yoda which she now
> knows is alive and did not die on Kashyyk, did she try and go after
> Palpatine and defeat the Empire, what happened?
> Well, I intend to work on a story about Olee Starstone's life following
> the battle on Kashyyk. You will start off at Patuwan level and as you
> play the game you will build skills and force powers. You will fight
> Imperial Clone commanders, Clone troopers, probe droids, spy droids, and
> eventually find Darth Vader, and try and destroy him. If you defeat
> Vader you will go to Coriscant and attempt to bring Emperor Palpatine to
> justice.
> Since we assume Olee no longer has a Jedi Master to guide her in her
> education she could remain a loyal Jedi following the path of light and
> justice or she let's her anger and sadness consume her. In other words
> you can chuse to make her a hero or to fall in to the dark side and
> pickup dark side powers.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 268.18.18/734 - Release Date: 
> 26/03/2007 14:31
>
> 


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Re: [Audyssey] star wars game

2007-03-27 Thread Josh
Hi tom, I know you wanted those star wars sounds. Suffice it to say if you 
need them right away you'll have to do the work yourself. meaning to go to 
torrentscan.com or a torrent site, download it, and get the sounds and 
music. I'm sorry but things are happening in my life right now with peoples 
families my own included which is making it nearly impossible to get any 
serious work or uploading done on my computer. I wish I could get them to 
you but I'm lucky if I have access to my computer once a week for a short 
time. Suffice it to say we're being kicked out of another family member's 
house and now we have to find an apartment to live in as soon as we can.
I'd really love to get you those sounds, but I cannot. If you want them, you 
can get a torrent, download the game, install and get the sounds. You can 
google to find out what program to use to extract the sounds. I think if I 
remember right they're in .meg files.

Josh

- Original Message - 
From: "anduril" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, March 27, 2007 12:10 PM
Subject: Re: [Audyssey] star wars game


> good idea do you know where i can down load or get a coppy of this book
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, March 27, 2007 3:57 PM
> Subject: Re: [Audyssey] star wars game
>
>
>> Hi Josh,
>> I'm not Rob, but I'd like to take this opertunity to announce the status
>> of my own Star wars game. For the most part real serious development of
>> the game has been put on hold while I work on Monty and Raceway, but it
>> doesn't mean I have completely stopped working on it in short burst here
>> and there.
>> I've done allot of reading of late to fill out an interesting story line
>> and I have finally settled on one, and the Jedi is one of the more less
>> known. Her life is really undocumented leaving allot of creative room to
>> fill in stories about her life, and what she may or may not have done.
>> At first I wanted to use a well known character, but after trying to do
>> that in the game I realised far too much is known about those
>> characters. I'd have to side step many pieces of documented history to
>> squeeze the game in.
>> For example initially I was going to do a game on Mara Jade similar to
>> Jedi Knight II Mysteries of the Sith. Problem is according to the book
>> history Mara didn't really begin training until the Jedi Academy series,
>> and didn't join the Jedi order until after the Hand of Thrawn books just
>> prier to the start of the Vong war.
>> Other possible Jedi were eliminated from my game idea for similar
>> inconsistancies in historical context.
>> It seamed to me that I should look at the clone wars or post clone war
>> for answers, and indeed I found one very open ended storyline.
>> Following Revenge of the Sith the book, "Dark Lord the Rise of Darth
>> Vader," tells of several Jedi that escaped order 66 and were skattered
>> throughout the galaxy, and Darth Vader hunted them down and slew them
>> one by one.
>> The ending battle has a sscene where Jedi Master Rone Shrine rescues his
>> Paduwan Learner, Olee Starstone, from Vader, and gets slain in the
>> process while she escapes with Chewy from Kashyyyk.
>> However, I intend to tell her tail following Shrine's death on Kashyyk
>> and the open ended story of what happened to Chewy's family which were
>> taken captive by the empire and inslaved. We don't know what Starstone
>> did following that book.
>> Did she go in to hiding, did she try and attempt help Chewy rescue his
>> family from Vader, did she go out and search for Yoda which she now
>> knows is alive and did not die on Kashyyk, did she try and go after
>> Palpatine and defeat the Empire, what happened?
>> Well, I intend to work on a story about Olee Starstone's life following
>> the battle on Kashyyk. You will start off at Patuwan level and as you
>> play the game you will build skills and force powers. You will fight
>> Imperial Clone commanders, Clone troopers, probe droids, spy droids, and
>> eventually find Darth Vader, and try and destroy him. If you defeat
>> Vader you will go to Coriscant and attempt to bring Emperor Palpatine to
>> justice.
>> Since we assume Olee no longer has a Jedi Master to guide her in her
>> education she could remain a loyal Jedi following the path of light and
>> justice or she let's her anger and sadness consume her. In other words
>> you can chuse to make her a hero or to fa

Re: [Audyssey] star wars game

2007-03-27 Thread Thomas Ward
Hi,
I got it through my local public library on cd. When I can't get a book 
through NLS or Bookshare I always check my nearist public library if 
they can order the abridged cd copy  put out by the official publisher.
That is the best way to get new releases unless you wish to buy the book 
and scan it with Openbook.


anduril wrote:
> good idea do you know where i can down load or get a coppy of this book
>   


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Re: [Audyssey] star wars game

2007-03-27 Thread Yohandy
either that, or try checking the link on my signature. *grin*


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, March 27, 2007 7:02 PM
Subject: Re: [Audyssey] star wars game


> Hi tom, I know you wanted those star wars sounds. Suffice it to say if you
> need them right away you'll have to do the work yourself. meaning to go to
> torrentscan.com or a torrent site, download it, and get the sounds and
> music. I'm sorry but things are happening in my life right now with 
> peoples
> families my own included which is making it nearly impossible to get any
> serious work or uploading done on my computer. I wish I could get them to
> you but I'm lucky if I have access to my computer once a week for a short
> time. Suffice it to say we're being kicked out of another family member's
> house and now we have to find an apartment to live in as soon as we can.
> I'd really love to get you those sounds, but I cannot. If you want them, 
> you
> can get a torrent, download the game, install and get the sounds. You can
> google to find out what program to use to extract the sounds. I think if I
> remember right they're in .meg files.
>
> Josh
>
> - Original Message - 
> From: "anduril" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, March 27, 2007 12:10 PM
> Subject: Re: [Audyssey] star wars game
>
>
>> good idea do you know where i can down load or get a coppy of this book
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, March 27, 2007 3:57 PM
>> Subject: Re: [Audyssey] star wars game
>>
>>
>>> Hi Josh,
>>> I'm not Rob, but I'd like to take this opertunity to announce the status
>>> of my own Star wars game. For the most part real serious development of
>>> the game has been put on hold while I work on Monty and Raceway, but it
>>> doesn't mean I have completely stopped working on it in short burst here
>>> and there.
>>> I've done allot of reading of late to fill out an interesting story line
>>> and I have finally settled on one, and the Jedi is one of the more less
>>> known. Her life is really undocumented leaving allot of creative room to
>>> fill in stories about her life, and what she may or may not have done.
>>> At first I wanted to use a well known character, but after trying to do
>>> that in the game I realised far too much is known about those
>>> characters. I'd have to side step many pieces of documented history to
>>> squeeze the game in.
>>> For example initially I was going to do a game on Mara Jade similar to
>>> Jedi Knight II Mysteries of the Sith. Problem is according to the book
>>> history Mara didn't really begin training until the Jedi Academy series,
>>> and didn't join the Jedi order until after the Hand of Thrawn books just
>>> prier to the start of the Vong war.
>>> Other possible Jedi were eliminated from my game idea for similar
>>> inconsistancies in historical context.
>>> It seamed to me that I should look at the clone wars or post clone war
>>> for answers, and indeed I found one very open ended storyline.
>>> Following Revenge of the Sith the book, "Dark Lord the Rise of Darth
>>> Vader," tells of several Jedi that escaped order 66 and were skattered
>>> throughout the galaxy, and Darth Vader hunted them down and slew them
>>> one by one.
>>> The ending battle has a sscene where Jedi Master Rone Shrine rescues his
>>> Paduwan Learner, Olee Starstone, from Vader, and gets slain in the
>>> process while she escapes with Chewy from Kashyyyk.
>>> However, I intend to tell her tail following Shrine's death on Kashyyk
>>> and the open ended story of what happened to Chewy's family which were
>>> taken captive by the empire and inslaved. We don't know what Starstone
>>> did following that book.
>>> Did she go in to hiding, did she try and attempt help Chewy rescue his
>>> family from Vader, did she go out and search for Yoda which she now
>>> knows is alive and did not die on Kashyyk, did she try and go after
>>> Palpatine and defeat the Empire, what happened?
>>> Well, I intend to work on a story about Olee Starstone's life following
>>>

Re: [Audyssey] star wars game

2007-03-27 Thread Thomas Ward
Hi Josh,
I do understand. I have most of what I need right now, and it is good 
for a start. Once I need more I will look in to it.


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[Audyssey] Star Wars Game Thoughts/Ideas

2011-05-09 Thread Thomas Ward
Hi all,

Since there has been a lot of interest in exactly what Star Wars games
USA Games might be planning, and the last thread really got side
tracked into general Star Wars history, lore, and background I thought
I would start the thread over fresh, and talk about what my thoughts
and feelings are regarding this subject.

First, the legal issues. Since Lucas Arts and its parent company
Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars
projects that means whatever USA Games does regarding Star Wars will
most likely have to be open source and published as fan fiction in
order to minimize any legal entanglements with Lucasfilm over
licensing. This doesn't mean we can't proceed with a Star Wars project
it just means we'll have to produce the game without a lot of
financial backing. As I've got plenty of sound effects, music, and can
probably find free help to do voice acting if needed this might not be
a big issue.

Second, issue I've been thinking about is what time period or era to
set the game in. This is, for me at least, a tough decision as
currently there is now more than 5,000 years of history  and lore set
down in the Star Wars books and comics ranging from the Great
Hyperspace War between the original Sith Empire and the Galactic
Republic all the way up to the Legacy era set some 40 years after the
battle of Endore. In each era there are historic champions and super
villains of note.

As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing
different book/movie. Diddo for the Clone Wars that has so much cannon
and history its hard to create new and original stories that don't
involve some idea already used in a comic, book, or the movies. Still
I'm not totally against creating a game in one of these eras I just
feel its too common place and way over used so to speak.

Recently the Star Wars authors have began documenting events that
happened thousands of years before Star Wars  A New Hope which is sort
of interesting seeing the Republic as it was thousands of years before
the Clone Wars etc happened.

For example, two new books such as Fatal Alliance and Deceived have
started documenting events during the Great Galactic War about 3,681
to 3,653 years before Star Wars A New Hope, and it picks up where the
Knights of the Old Republic series left off. There is even a MMO/RPG
being produced by Bioware called Star Wars The Old Republic that
features this 30 year war between the Jedi and Sith. Its something I
think I could base a game on myself and have plenty of room to be
creative and use creative license without stepping on official cannon
all over the place.

Finally, there is the style or type of format I could use for this
game. There are pros and cons for each style or format. Which makes it
hard to decide.

Side-Scroller---Obviously this would be a 2d type game with the
ability to move left, right, up, and down throughout the game world.
Since I think we all know what side-scrollers are by now no more
explanation need be made about what they are.

The obvious advantage to side-scrollers is they are, for a blind
player, easier to navigate. There are only four directions of movement
to figure out, and sounds are panned left or right in the stereo
field. This makes them ideal in terms of accessibility.

All the same accessible or not side-scrollers are stuck in a 2d only
environment. This prevents both the game developer and player from
taking advantage of certain features other formats have to offer. For
instance, there are various combat maneuvers, moves, etc that require
a full 3d environment to acomplish. As someone who has played
something like Jedi Knight and so on in a 3D First-Person format
side-scrollers seem like, well, like a ccrippled game as you couldn't
do half the things you could in a true 3d environment. Just the fact
you are restricted to left, right, up and down is to my thinking
pretty limiting when I'm use to full motion and movement in typical
Star Wars games. Therefore I wouldn't necessarily prefer to use this
format for any Star Wars game myself.

First-Person---This format commonly refered to as FPS actually got its
start with games from the 1990's such as Quake, Jedi Knight, and Doom
as instead of a strict 2d level we were now beginning to think in
terms of true 3d. I.E. you can go left, right, foward, backwards, up,
or down. You could turn 360 degrees and attack enemies above and below
you as well as in front of you. Many FPS games took full advantage of
the full 3d environment to give the player character many flashy moves
like flying round house kicks, spin kicks, rolls, flips, dives, etc
that required a full 3d environment to work properly as well as more
common moves like the ability to sidestep a saber attack by simply
taking a single step left/r

Re: [Audyssey] Star Wars Game Intro.

2007-07-14 Thread Mich
hi tom wow that game sounds really cool. I can't wate to play it when you 
get it  finnished.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, July 14, 2007 5:29 PM
Subject: [Audyssey] Star Wars Game Intro.


> Hi all,
> Since many of you are interested I have copied and pasted the official
> intro for the game here. Hope you like it.
>
> Star Wars
>
> the Rise of the Empire
>
> Long long ago in a galaxy far far away, long before our current age, a
> battle began between those who craved ultimant power and those who
> faught for freedom, justice, and galactic peace. it was a time of
> terrible war, a time of struggle, and the end of a 1000 year reign of
> galactic peace. This was the final ours of the old Jedi order. For more
> than 1000 years they were the defenders of galactic peace and justice.
> However, their greatest enemies, the Lords of the Sith, have overthrown
> the Old Republic senate, and have created a galactic empire.
> One of these Jedi, Olee Starstone, has escaped to the forest world,
> Kashyyyk,  seaking aid from the Wookiees who live there.
> Mean while, far away, the Emperor's apprentice, the lord Darth Vader,
> and the sector governor, Moff Tarken, are preparing to land Clone
> Troopers on Kashyyyk to kill Olee Starstone, and capture her Wookie
> companions for slave labor on a new and deadly weapon.
> The attack begins even now. To escape capture Starstone must use all of
> her resources as a Jed-i to escape, and defeat the lords of the Sith.Her
> task won't be an easy one. Palpatine and Vader are strong in the dark
> side of the force. Only a true Jed-i master could hope to defeat them,
> and she may have to face her own temptations to turn to the dark side.So
> began what would later be called the Rise of the Empire.
>
>
>
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Re: [Audyssey] Star Wars Game Intro.

2007-07-15 Thread Thomas Ward
Hi Mich,
I bet. Let's hope we can resolve your .Net install issues between now 
and then as currently the game is in .Net like the other USA Games 
titles. If I switch to C++ that would be quite allot of rework to port 
the game.


Mich wrote:
> hi tom wow that game sounds really cool. I can't wate to play it when you 
> get it  finnished.
>   


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Re: [Audyssey] Star Wars Game Intro.

2007-07-15 Thread Mich
hi tom. ok well I am right now as i type this re downloading monty and going 
to re install it. I am doing this so that I can ancer your question that you 
asked me in a erlier message about weather there is a de bug butten. i will 
let youknow what happens. from Mich Verrier.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, July 15, 2007 3:40 PM
Subject: Re: [Audyssey] Star Wars Game Intro.


> Hi Mich,
> I bet. Let's hope we can resolve your .Net install issues between now
> and then as currently the game is in .Net like the other USA Games
> titles. If I switch to C++ that would be quite allot of rework to port
> the game.
>
>
> Mich wrote:
>> hi tom wow that game sounds really cool. I can't wate to play it when you
>> get it  finnished.
>>
>
>
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> 


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Re: [Audyssey] Star Wars Game Intro.

2007-07-16 Thread Thomas Ward
Hi mich,
Actually, I was looking for a details button not a debug button. (Smile)

Mich wrote:
> hi tom. ok well I am right now as i type this re downloading monty and going 
> to re install it. I am doing this so that I can ancer your question that you 
> asked me in a erlier message about weather there is a de bug butten. i will 
> let youknow what happens. from Mich Verrier.
>   


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Re: [Audyssey] Star Wars Game Intro.

2007-07-16 Thread Mich
hi tom. all i see is this when i try to play monty.  graphic 181  Montezuma
Montezuma has encountered a problem and needs to close.  We are sorry
for the inconvenience.
If you were in the middle of something, the information you were working on 
might be lost.
Close  there is no details  butten to be seen. I am sorry. but I am just as 
frustrated about this as you are. from Mich Verrier. from New Liskeard 
Ontario Canada.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 16, 2007 11:36 AM
Subject: Re: [Audyssey] Star Wars Game Intro.


> Hi mich,
> Actually, I was looking for a details button not a debug button. (Smile)
>
> Mich wrote:
>> hi tom. ok well I am right now as i type this re downloading monty and 
>> going
>> to re install it. I am doing this so that I can ancer your question that 
>> you
>> asked me in a erlier message about weather there is a de bug butten. i 
>> will
>> let youknow what happens. from Mich Verrier.
>>
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> 


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Bryan
Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal 
title, not the name of her ship. The twist is that the Emperor had dozens of 
"hands, " each of whom believed that she was the only one. As for how Mara 
became a Jedi, after the Emperor was killed she spent some time thirsting 
for Luke's blood, all the while working for a particularly powerful smuggler 
named Talon Kaard. But they had to join forces, first to escape the planet 
where Mara and her then boss had their base, and then later to slay the 
clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara who 
actually killed C'baoth, using Luke's old Lightsaber if memory serves. After 
that they sort of reconsiled and Mara eventually becomes a Jedi Master, not 
to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but that's 
another story entirely.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Brandon Armstrong" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 21, 2007 2:01 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> well, being as i've never read thoughs books i have some questions about
> that.
> First, how did she become a jedie knight?
> Second, how did she get a new ship, i thought jade flew the empers hand?
> I'd rather focus on something like darth vaders apprintice.
> Brandon
> - Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, December 21, 2007 2:44 PM
> Subject: [Audyssey] Star Wars Game Discussion
>
>
>> Hi Everyone,
>> I know it has been a long time since we have discussed the Star Wars
>> game in production by USA Games so I decided to bring the topic up. I'd
>> like to announce some of the current changes and ideas for the game as
>> well as offer everyone a chanse to openly discuss the game.
>> As allot of you gamers know I have been a very big fan of Mara Jade
>> since she first appeared in Heir To the Empire. I have a large
>> collection of Mara Jade fan collecter stuff including action figures,
>> books, and games. So it is not surprising one of my all time  favorite
>> games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith,"
>> which featured, you guessed it, Mara Jade as the lead character. For
>> those of you who have never played Mysteries of the /Sith and want to
>> know what it was about here is a short summary of the game.
>> Following an Imperial attack at Altyr 5 roomers begin circulating that a
>> new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
>> friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
>> down the Sith Lord and stop him at all costs.
>> Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
>> Droids, smugglers,
>> Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
>> once she meets the new Sith Lord does she have what it takes to defeat
>> him?
>> At this poinht in time I am basically thinking of a game based on
>> Mysteries of the Sith with some personal changes tossed in for good
>> measure and to improve the game somewhat.
>> For example, in the original game you would have to steel an Imperial
>> shuttle to escape to the secret asteroid base where the Empire was
>> launching its attacks into New Republic space. Personally, flying around
>> in an old Imperial shuttle is sort of dull considering the kinds of
>> fighters and ships Mara pilots in the books. It is like, "hey, what is
>> an ace starfighter pilot doing in an old shuttle?"
>> Instead of the Imperial shuttle i could replace it with Mara's personal
>> ship, Jade's Fire, which would just happen to be standing on the North
>> landing platform instead of the shuttle. The advantage with adding the
>> Jade's Fire rather than using the original shuttle is that I could
>> introduce some dog fighting levels which would show case Mara's
>> starfighter ace abilities in addition to her Jedi skills.
>> Another change I feel would improve the game over the original is the
>> switch between level 1 and level 2. In the original game when you ended
>> level 1 you took off in the shuttle. In the next seen, opening of level
>> 2, you landed on the base ready to shut it down. That's ok I guess, but
>> I always felt there should be some sort of combat seen in between those
>> two levels.Some sort of dog fight or space combat seen as you atempt to
>> land on the secret asteroid base.
>> What my thoughts are is in my version before you go to level 2 you would
&g

Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Kuvvosh
Question 1:  Will this be a total 3D game in space and on land?

Question 2:  Since this going to be a story based game, will it have
multiple endings?

Question 3:  Will this have the option of Multiplayer Space dog fighting
online?

Question 4:  Can there be a nudity code in it like Tomb Rader had?  *Smirks*

Questing 5:  If Question 1 is true, will there be a training level before
the real action begins as this seems like a higher end shooting game then
Doom.

Question 6:  Will I have to by a 5 point harnest for my desk chair?

Question 7:  Will I need to have a barf bag on side for the feeling of dog
fighting will give?

Question 8:  Is there going to be a possibility of Expansion to the game in
the future?

Question 9:  Can my dog come for the ride as the co-pilot?

Question 10:  Can I play as a Guy and save my princess instead of being a
woman?  *Grin*

Kuvvosh
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, December 21, 2007 2:44 PM
To: gamers@audyssey.org
Subject: [Audyssey] Star Wars Game Discussion

Hi Everyone,
I know it has been a long time since we have discussed the Star Wars 
game in production by USA Games so I decided to bring the topic up. I'd 
like to announce some of the current changes and ideas for the game as 
well as offer everyone a chanse to openly discuss the game.
As allot of you gamers know I have been a very big fan of Mara Jade 
since she first appeared in Heir To the Empire. I have a large 
collection of Mara Jade fan collecter stuff including action figures, 
books, and games. So it is not surprising one of my all time  favorite 
games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," 
which featured, you guessed it, Mara Jade as the lead character. For 
those of you who have never played Mysteries of the /Sith and want to 
know what it was about here is a short summary of the game.
Following an Imperial attack at Altyr 5 roomers begin circulating that a 
new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his 
friend, the former smuggler and aspiring Jedi knight, Mara Jade to track 
down the Sith Lord and stop him at all costs.
Throughout her quest Mara must battle Imperial Storm Troopers, Imperial 
Droids, smugglers,
Wampas, Rancors, and even defeat a dark side clone of herself. Finally, 
once she meets the new Sith Lord does she have what it takes to defeat him?
At this poinht in time I am basically thinking of a game based on 
Mysteries of the Sith with some personal changes tossed in for good 
measure and to improve the game somewhat.
For example, in the original game you would have to steel an Imperial 
shuttle to escape to the secret asteroid base where the Empire was 
launching its attacks into New Republic space. Personally, flying around 
in an old Imperial shuttle is sort of dull considering the kinds of 
fighters and ships Mara pilots in the books. It is like, "hey, what is 
an ace starfighter pilot doing in an old shuttle?"
Instead of the Imperial shuttle i could replace it with Mara's personal 
ship, Jade's Fire, which would just happen to be standing on the North 
landing platform instead of the shuttle. The advantage with adding the 
Jade's Fire rather than using the original shuttle is that I could 
introduce some dog fighting levels which would show case Mara's 
starfighter ace abilities in addition to her Jedi skills.
Another change I feel would improve the game over the original is the 
switch between level 1 and level 2. In the original game when you ended 
level 1 you took off in the shuttle. In the next seen, opening of level 
2, you landed on the base ready to shut it down. That's ok I guess, but 
I always felt there should be some sort of combat seen in between those 
two levels.Some sort of dog fight or space combat seen as you atempt to 
land on the secret asteroid base.
What my thoughts are is in my version before you go to level 2 you would 
have an extra level in between where you could dog fight against Tie 
Fighters. You might be piloting the Jade's Fire towards the secret 
asteroid base when you suddenly get jumped by a squad of Tie Fighters. 
Before you could land on the base you'd have to dog fight, and destroy 
all Tie Fighters.
Perhaps the biggest change I intend to make is i plan to use Mara for 
all the game levels. In the original game you got to play as Kyle on 
some levels, but it was something I didn't care fore. Kyle is an ok Star 
Wars character, but not my favorite. I always felt the game would have 
been better if Lucas Arts focussed on one or the other character than 
switching between characters on different levels.
So this is my thoughts and plans right now. Anyone, have thoughts, 
suggestions, or comments?



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You can make changes or update your 

Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Brandon Armstrong
well, being as i've never read thoughs books i have some questions about 
that.
First, how did she become a jedie knight?
Second, how did she get a new ship, i thought jade flew the empers hand?
I'd rather focus on something like darth vaders apprintice.
Brandon
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 21, 2007 2:44 PM
Subject: [Audyssey] Star Wars Game Discussion


> Hi Everyone,
> I know it has been a long time since we have discussed the Star Wars
> game in production by USA Games so I decided to bring the topic up. I'd
> like to announce some of the current changes and ideas for the game as
> well as offer everyone a chanse to openly discuss the game.
> As allot of you gamers know I have been a very big fan of Mara Jade
> since she first appeared in Heir To the Empire. I have a large
> collection of Mara Jade fan collecter stuff including action figures,
> books, and games. So it is not surprising one of my all time  favorite
> games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith,"
> which featured, you guessed it, Mara Jade as the lead character. For
> those of you who have never played Mysteries of the /Sith and want to
> know what it was about here is a short summary of the game.
> Following an Imperial attack at Altyr 5 roomers begin circulating that a
> new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
> friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
> down the Sith Lord and stop him at all costs.
> Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
> Droids, smugglers,
> Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
> once she meets the new Sith Lord does she have what it takes to defeat 
> him?
> At this poinht in time I am basically thinking of a game based on
> Mysteries of the Sith with some personal changes tossed in for good
> measure and to improve the game somewhat.
> For example, in the original game you would have to steel an Imperial
> shuttle to escape to the secret asteroid base where the Empire was
> launching its attacks into New Republic space. Personally, flying around
> in an old Imperial shuttle is sort of dull considering the kinds of
> fighters and ships Mara pilots in the books. It is like, "hey, what is
> an ace starfighter pilot doing in an old shuttle?"
> Instead of the Imperial shuttle i could replace it with Mara's personal
> ship, Jade's Fire, which would just happen to be standing on the North
> landing platform instead of the shuttle. The advantage with adding the
> Jade's Fire rather than using the original shuttle is that I could
> introduce some dog fighting levels which would show case Mara's
> starfighter ace abilities in addition to her Jedi skills.
> Another change I feel would improve the game over the original is the
> switch between level 1 and level 2. In the original game when you ended
> level 1 you took off in the shuttle. In the next seen, opening of level
> 2, you landed on the base ready to shut it down. That's ok I guess, but
> I always felt there should be some sort of combat seen in between those
> two levels.Some sort of dog fight or space combat seen as you atempt to
> land on the secret asteroid base.
> What my thoughts are is in my version before you go to level 2 you would
> have an extra level in between where you could dog fight against Tie
> Fighters. You might be piloting the Jade's Fire towards the secret
> asteroid base when you suddenly get jumped by a squad of Tie Fighters.
> Before you could land on the base you'd have to dog fight, and destroy
> all Tie Fighters.
> Perhaps the biggest change I intend to make is i plan to use Mara for
> all the game levels. In the original game you got to play as Kyle on
> some levels, but it was something I didn't care fore. Kyle is an ok Star
> Wars character, but not my favorite. I always felt the game would have
> been better if Lucas Arts focussed on one or the other character than
> switching between characters on different levels.
> So this is my thoughts and plans right now. Anyone, have thoughts,
> suggestions, or comments?
>
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread shaun everiss
sounds good tom, all of it.
At 09:44 a.m. 22/12/2007, you wrote:
>Hi Everyone,
>I know it has been a long time since we have discussed the Star Wars 
>game in production by USA Games so I decided to bring the topic up. I'd 
>like to announce some of the current changes and ideas for the game as 
>well as offer everyone a chanse to openly discuss the game.
>As allot of you gamers know I have been a very big fan of Mara Jade 
>since she first appeared in Heir To the Empire. I have a large 
>collection of Mara Jade fan collecter stuff including action figures, 
>books, and games. So it is not surprising one of my all time  favorite 
>games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," 
>which featured, you guessed it, Mara Jade as the lead character. For 
>those of you who have never played Mysteries of the /Sith and want to 
>know what it was about here is a short summary of the game.
>Following an Imperial attack at Altyr 5 roomers begin circulating that a 
>new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his 
>friend, the former smuggler and aspiring Jedi knight, Mara Jade to track 
>down the Sith Lord and stop him at all costs.
>Throughout her quest Mara must battle Imperial Storm Troopers, Imperial 
>Droids, smugglers,
>Wampas, Rancors, and even defeat a dark side clone of herself. Finally, 
>once she meets the new Sith Lord does she have what it takes to defeat him?
>At this poinht in time I am basically thinking of a game based on 
>Mysteries of the Sith with some personal changes tossed in for good 
>measure and to improve the game somewhat.
>For example, in the original game you would have to steel an Imperial 
>shuttle to escape to the secret asteroid base where the Empire was 
>launching its attacks into New Republic space. Personally, flying around 
>in an old Imperial shuttle is sort of dull considering the kinds of 
>fighters and ships Mara pilots in the books. It is like, "hey, what is 
>an ace starfighter pilot doing in an old shuttle?"
>Instead of the Imperial shuttle i could replace it with Mara's personal 
>ship, Jade's Fire, which would just happen to be standing on the North 
>landing platform instead of the shuttle. The advantage with adding the 
>Jade's Fire rather than using the original shuttle is that I could 
>introduce some dog fighting levels which would show case Mara's 
>starfighter ace abilities in addition to her Jedi skills.
>Another change I feel would improve the game over the original is the 
>switch between level 1 and level 2. In the original game when you ended 
>level 1 you took off in the shuttle. In the next seen, opening of level 
>2, you landed on the base ready to shut it down. That's ok I guess, but 
>I always felt there should be some sort of combat seen in between those 
>two levels.Some sort of dog fight or space combat seen as you atempt to 
>land on the secret asteroid base.
>What my thoughts are is in my version before you go to level 2 you would 
>have an extra level in between where you could dog fight against Tie 
>Fighters. You might be piloting the Jade's Fire towards the secret 
>asteroid base when you suddenly get jumped by a squad of Tie Fighters. 
>Before you could land on the base you'd have to dog fight, and destroy 
>all Tie Fighters.
>Perhaps the biggest change I intend to make is i plan to use Mara for 
>all the game levels. In the original game you got to play as Kyle on 
>some levels, but it was something I didn't care fore. Kyle is an ok Star 
>Wars character, but not my favorite. I always felt the game would have 
>been better if Lucas Arts focussed on one or the other character than 
>switching between characters on different levels.
>So this is my thoughts and plans right now. Anyone, have thoughts, 
>suggestions, or comments?
>
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Phil Vlasak
Hi Tom,
As I did not read theThrawn trilogy  
I found them at NLS in Web Braille and on sound cassette:
Author:Zahn, Timothy.
Title: Heir to the empire 
  1992. (
Series:Star wars. Thrawn trilogy ; v. 1
Author:Zahn, Timothy.
Title: Dark force rising 
  1994. 
Series:Star wars. Thrawn trilogy ; v. 2
Author:Zahn, Timothy.
Title: The last command 
  1994. (
Series:Star wars. Thrawn trilogy ; v. 3



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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Thomas Ward
Hi Brandon,

Quote
First, how did she become a jedie knight?
End quote

That is a long story, comprising of several Star Wars books, but the 
basic short story goes like this.
When Mara was 8 The Emperor had picked her to be one of his Sith 
students he called the Emperor's Hand.  We later found out that the 
Emperor had Several Emperor's Hands, and none of them knew about the 
others. In any case from ages 8 to 18 Emperor Palpatine trained Mara as 
a Sith aprentiss.
Beginning in Heir to the Empire, five years after Return of the Jedi, 
Mara and Luke are thrown together by accident to help stop Grand Admiral 
Thrawn and a new dark Jedi named C'bouth. When it all is said and done 
Luke presents Mara with his old light saber, the one that had been his 
fathers, and it is assumed she will become a Jedi.
In the Jedi Academy triligy Mara Jade litterally shows up at the Jedi 
base in a Z-95 Head Hunter and personally asks Luke to begin training 
her as a Jedi.
Years pass by in the books with Mara making guest appearances here and 
there, and she finally is added as a core character in Star Wars Unity. 
In short that is the one where Luke and Mara fall in love, get married, 
and she becomes a Jedi Master.
 From Vector Prime on Mara remains a central character to the Star Wars 
Universe until Jacen Solo murders her in book six or seven in the Legacy 
series. Needless to say I was really peed off when I read that book. All 
I can say at least she went down fighting like a true Jedi.

Quote
Second, how did she get a new ship, i thought jade flew the empers hand?
End quote

Mara never had a ship called the Emperor's Hand. That was her title 
given to her by the late Emperor before his death.
However, Mara has owned and flown several ships in the books, and I 
don't think I could name them all. Basically, she has flown  fighters 
like Z-95 Head Hunters, X-Wings, and had some personal ships like the 
Jade's Fire Jade's Saber, andJade's Shadow.
As for the Jade's Fire it was a Personal Luxury Yacht 3000 called the 
Winning Gamble given to her by Sansia Bardin after Mara rescued her from 
slavers. After taking over the ship Mara named it the Jade's Fire and 
added some cool additions like the ability to automatically fire upon an 
attacking ship. It gets some good coverage in the Corellian triligy.

Hth.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Thomas Ward
Hi Kuvvosh,

Quote
Question 1:  Will this be a total 3D game in space and on land?
End quote

As for the FPS portion of the game it will be totaly 3D. As for the dog 
fight portion it will probably switch to 2D since the game would be 
easier to play that way.

Quote
Question 2:  Since this going to be a story based game, will it have
multiple endings?
End quote

The original had three different endings. I am hoping to be able to do 
all three endings.

Quote
Question 3:  Will this have the option of Multiplayer Space dog fighting
online?
End quote

No, the game is primarily a First Person Shooter stand alone game. The 
dog fighting levels are just some bonuses that would make the game a 
little cooler and fill in some plot holes in the story.

Quote
Question 4:  Can there be a nudity code in it like Tomb Rader had?
End quote

Lol! Well, I don't know how that would work. We are blind so even if I 
could get the mottle who is used for the action figures, games, and 
photos to pose nude none of us could see her.
More seriously we don't have graphics in our games since it is added 
expense and time so a nude option wouldn't be possible anyway.

Quote
Question 5:  If Question 1 is true, will there be a training level before
the real action begins as this seems like a higher end shooting game then
Doom.
End quote

I have to think about that. The original Star Wars game didn't have a 
training level, but I suppose one could be added in at some point.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread josh
sounds good to me also.

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 21, 2007 5:12 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> sounds good tom, all of it.
> At 09:44 a.m. 22/12/2007, you wrote:
>>Hi Everyone,
>>I know it has been a long time since we have discussed the Star Wars
>>game in production by USA Games so I decided to bring the topic up. I'd
>>like to announce some of the current changes and ideas for the game as
>>well as offer everyone a chanse to openly discuss the game.
>>As allot of you gamers know I have been a very big fan of Mara Jade
>>since she first appeared in Heir To the Empire. I have a large
>>collection of Mara Jade fan collecter stuff including action figures,
>>books, and games. So it is not surprising one of my all time  favorite
>>games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith,"
>>which featured, you guessed it, Mara Jade as the lead character. For
>>those of you who have never played Mysteries of the /Sith and want to
>>know what it was about here is a short summary of the game.
>>Following an Imperial attack at Altyr 5 roomers begin circulating that a
>>new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
>>friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
>>down the Sith Lord and stop him at all costs.
>>Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
>>Droids, smugglers,
>>Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
>>once she meets the new Sith Lord does she have what it takes to defeat 
>>him?
>>At this poinht in time I am basically thinking of a game based on
>>Mysteries of the Sith with some personal changes tossed in for good
>>measure and to improve the game somewhat.
>>For example, in the original game you would have to steel an Imperial
>>shuttle to escape to the secret asteroid base where the Empire was
>>launching its attacks into New Republic space. Personally, flying around
>>in an old Imperial shuttle is sort of dull considering the kinds of
>>fighters and ships Mara pilots in the books. It is like, "hey, what is
>>an ace starfighter pilot doing in an old shuttle?"
>>Instead of the Imperial shuttle i could replace it with Mara's personal
>>ship, Jade's Fire, which would just happen to be standing on the North
>>landing platform instead of the shuttle. The advantage with adding the
>>Jade's Fire rather than using the original shuttle is that I could
>>introduce some dog fighting levels which would show case Mara's
>>starfighter ace abilities in addition to her Jedi skills.
>>Another change I feel would improve the game over the original is the
>>switch between level 1 and level 2. In the original game when you ended
>>level 1 you took off in the shuttle. In the next seen, opening of level
>>2, you landed on the base ready to shut it down. That's ok I guess, but
>>I always felt there should be some sort of combat seen in between those
>>two levels.Some sort of dog fight or space combat seen as you atempt to
>>land on the secret asteroid base.
>>What my thoughts are is in my version before you go to level 2 you would
>>have an extra level in between where you could dog fight against Tie
>>Fighters. You might be piloting the Jade's Fire towards the secret
>>asteroid base when you suddenly get jumped by a squad of Tie Fighters.
>>Before you could land on the base you'd have to dog fight, and destroy
>>all Tie Fighters.
>>Perhaps the biggest change I intend to make is i plan to use Mara for
>>all the game levels. In the original game you got to play as Kyle on
>>some levels, but it was something I didn't care fore. Kyle is an ok Star
>>Wars character, but not my favorite. I always felt the game would have
>>been better if Lucas Arts focussed on one or the other character than
>>switching between characters on different levels.
>>So this is my thoughts and plans right now. Anyone, have thoughts,
>>suggestions, or comments?
>>
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the

Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Thomas Ward
Hi,
Yeah, I love the way Mara killed C'bouth. She took the light saber and 
ran him through the gut. Anyone want to mess with her in a bad mood?
As for the Emperor's Hands there were several, but to date only two have 
been mentioned by name in the books. Mara Jade is one and Lumiya is the 
other. Unfortunately, according to the last book that came out in the 
Legacy series both are dead. Jacen killed Mara, and Luke believing it 
was Lumiya he faught and killed Lumiya. Classic case of good book, but 
really sucky ending.


Bryan wrote:
> Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal 
> title, not the name of her ship. The twist is that the Emperor had dozens of 
> "hands, " each of whom believed that she was the only one. As for how Mara 
> became a Jedi, after the Emperor was killed she spent some time thirsting 
> for Luke's blood, all the while working for a particularly powerful smuggler 
> named Talon Kaard. But they had to join forces, first to escape the planet 
> where Mara and her then boss had their base, and then later to slay the 
> clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara who 
> actually killed C'baoth, using Luke's old Lightsaber if memory serves. After 
> that they sort of reconsiled and Mara eventually becomes a Jedi Master, not 
> to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but that's 
> another story entirely.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread GMail
Well, there's a new book out called alleigance. I haven't read it yet, but 
if you can read it, I would recommend it. It might give some good 
information about Mara. It's set in the empire days with Han, Leia, and I 
think Chewbacca. That's about all I know.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 21, 2007 3:44 PM
Subject: [Audyssey] Star Wars Game Discussion


> Hi Everyone,
> I know it has been a long time since we have discussed the Star Wars
> game in production by USA Games so I decided to bring the topic up. I'd
> like to announce some of the current changes and ideas for the game as
> well as offer everyone a chanse to openly discuss the game.
> As allot of you gamers know I have been a very big fan of Mara Jade
> since she first appeared in Heir To the Empire. I have a large
> collection of Mara Jade fan collecter stuff including action figures,
> books, and games. So it is not surprising one of my all time  favorite
> games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith,"
> which featured, you guessed it, Mara Jade as the lead character. For
> those of you who have never played Mysteries of the /Sith and want to
> know what it was about here is a short summary of the game.
> Following an Imperial attack at Altyr 5 roomers begin circulating that a
> new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
> friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
> down the Sith Lord and stop him at all costs.
> Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
> Droids, smugglers,
> Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
> once she meets the new Sith Lord does she have what it takes to defeat 
> him?
> At this poinht in time I am basically thinking of a game based on
> Mysteries of the Sith with some personal changes tossed in for good
> measure and to improve the game somewhat.
> For example, in the original game you would have to steel an Imperial
> shuttle to escape to the secret asteroid base where the Empire was
> launching its attacks into New Republic space. Personally, flying around
> in an old Imperial shuttle is sort of dull considering the kinds of
> fighters and ships Mara pilots in the books. It is like, "hey, what is
> an ace starfighter pilot doing in an old shuttle?"
> Instead of the Imperial shuttle i could replace it with Mara's personal
> ship, Jade's Fire, which would just happen to be standing on the North
> landing platform instead of the shuttle. The advantage with adding the
> Jade's Fire rather than using the original shuttle is that I could
> introduce some dog fighting levels which would show case Mara's
> starfighter ace abilities in addition to her Jedi skills.
> Another change I feel would improve the game over the original is the
> switch between level 1 and level 2. In the original game when you ended
> level 1 you took off in the shuttle. In the next seen, opening of level
> 2, you landed on the base ready to shut it down. That's ok I guess, but
> I always felt there should be some sort of combat seen in between those
> two levels.Some sort of dog fight or space combat seen as you atempt to
> land on the secret asteroid base.
> What my thoughts are is in my version before you go to level 2 you would
> have an extra level in between where you could dog fight against Tie
> Fighters. You might be piloting the Jade's Fire towards the secret
> asteroid base when you suddenly get jumped by a squad of Tie Fighters.
> Before you could land on the base you'd have to dog fight, and destroy
> all Tie Fighters.
> Perhaps the biggest change I intend to make is i plan to use Mara for
> all the game levels. In the original game you got to play as Kyle on
> some levels, but it was something I didn't care fore. Kyle is an ok Star
> Wars character, but not my favorite. I always felt the game would have
> been better if Lucas Arts focussed on one or the other character than
> switching between characters on different levels.
> So this is my thoughts and plans right now. Anyone, have thoughts,
> suggestions, or comments?
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Kuvvosh
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.

There is one game that I wish could be done since it could be done in audio
but, werfe talking about a major game with thousand of hours to produce, is
something like Star Trek hmmm what was the title geesh Bridge Commander I
think.  Can't remember I played it before I went totally blind and it was
awesome as you was basicly the captain of the whole ship and had to do
everything.


I know Final Conflict is there, but sorry that game is boring.  I hated the
fact you had to select everything and then pass turn.  I wanted the real
deal.  And only command one ship.  Oh well.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, December 21, 2007 6:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Discussion

Hi Kuvvosh,

Quote
Question 1:  Will this be a total 3D game in space and on land?
End quote

As for the FPS portion of the game it will be totaly 3D. As for the dog 
fight portion it will probably switch to 2D since the game would be 
easier to play that way.

Quote
Question 2:  Since this going to be a story based game, will it have
multiple endings?
End quote

The original had three different endings. I am hoping to be able to do 
all three endings.

Quote
Question 3:  Will this have the option of Multiplayer Space dog fighting
online?
End quote

No, the game is primarily a First Person Shooter stand alone game. The 
dog fighting levels are just some bonuses that would make the game a 
little cooler and fill in some plot holes in the story.

Quote
Question 4:  Can there be a nudity code in it like Tomb Rader had?
End quote

Lol! Well, I don't know how that would work. We are blind so even if I 
could get the mottle who is used for the action figures, games, and 
photos to pose nude none of us could see her.
More seriously we don't have graphics in our games since it is added 
expense and time so a nude option wouldn't be possible anyway.

Quote
Question 5:  If Question 1 is true, will there be a training level before
the real action begins as this seems like a higher end shooting game then
Doom.
End quote

I have to think about that. The original Star Wars game didn't have a 
training level, but I suppose one could be added in at some point.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Bryan
Yep, those are the ones.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 21, 2007 3:09 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> Hi Tom,
> As I did not read theThrawn trilogy
> I found them at NLS in Web Braille and on sound cassette:
> Author:Zahn, Timothy.
> Title: Heir to the empire
>  1992. (
> Series:Star wars. Thrawn trilogy ; v. 1
> Author:Zahn, Timothy.
> Title: Dark force rising
>  1994.
> Series:Star wars. Thrawn trilogy ; v. 2
> Author:Zahn, Timothy.
> Title: The last command
>  1994. (
> Series:Star wars. Thrawn trilogy ; v. 3
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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> list,
> please send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Bryan
Yeah, I remember there was a Star Wars fighting game or Play Station and you 
could fight as Mara Jade if you met certain conditions in the game. And you 
certainly didn't want to be the one fighting her if you were first starting 
out. She had a lot of the same Lightsaber moves as Luke, but then she'd put 
away her weapon and she could shoot lightning at you, which is something 
Vader could also do. I always liked to fight as either Vader or Jade.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 21, 2007 4:51 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> Hi,
> Yeah, I love the way Mara killed C'bouth. She took the light saber and
> ran him through the gut. Anyone want to mess with her in a bad mood?
> As for the Emperor's Hands there were several, but to date only two have
> been mentioned by name in the books. Mara Jade is one and Lumiya is the
> other. Unfortunately, according to the last book that came out in the
> Legacy series both are dead. Jacen killed Mara, and Luke believing it
> was Lumiya he faught and killed Lumiya. Classic case of good book, but
> really sucky ending.
>
>
> Bryan wrote:
>> Spoiler Warning! Actually, The Emperor's Hand was Mara Jade's personal
>> title, not the name of her ship. The twist is that the Emperor had dozens 
>> of
>> "hands, " each of whom believed that she was the only one. As for how 
>> Mara
>> became a Jedi, after the Emperor was killed she spent some time thirsting
>> for Luke's blood, all the while working for a particularly powerful 
>> smuggler
>> named Talon Kaard. But they had to join forces, first to escape the 
>> planet
>> where Mara and her then boss had their base, and then later to slay the
>> clone of a powerful Sith lord named Jorus C'baoth. In fact it was Mara 
>> who
>> actually killed C'baoth, using Luke's old Lightsaber if memory serves. 
>> After
>> that they sort of reconsiled and Mara eventually becomes a Jedi Master, 
>> not
>> to mention Luke's wife. Then there was the Yuuzhan Vong invasion, but 
>> that's
>> another story entirely.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> list,
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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Stefen Hudson
That's kind of silly, Vader shooting lightning. All he did as Vader in the 
movies was Force choke people, and all that telekinetic stuff. I think I 
read somewhere that he couldn't use Force lightning because of his 
cybernetics.

--
From: "Bryan" <[EMAIL PROTECTED]>
Sent: Friday, December 21, 2007 7:10 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Star Wars Game Discussion

> Yeah, I remember there was a Star Wars fighting game or Play Station and 
> you
> could fight as Mara Jade if you met certain conditions in the game. And 
> you
> certainly didn't want to be the one fighting her if you were first 
> starting
> out. She had a lot of the same Lightsaber moves as Luke, but then she'd 
> put
> away her weapon and she could shoot lightning at you, which is something
> Vader could also do. I always liked to fight as either Vader or Jade.
> Time is an illusion, lunchtime doubly so.
 


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Brandon Armstrong
yeah veader could not shoot lightning but the emperer could.
Brandon
- Original Message - 
From: "Stefen Hudson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 22, 2007 5:42 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


> That's kind of silly, Vader shooting lightning. All he did as Vader in the
> movies was Force choke people, and all that telekinetic stuff. I think I
> read somewhere that he couldn't use Force lightning because of his
> cybernetics.
>
> --
> From: "Bryan" <[EMAIL PROTECTED]>
> Sent: Friday, December 21, 2007 7:10 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Star Wars Game Discussion
>
>> Yeah, I remember there was a Star Wars fighting game or Play Station and
>> you
>> could fight as Mara Jade if you met certain conditions in the game. And
>> you
>> certainly didn't want to be the one fighting her if you were first
>> starting
>> out. She had a lot of the same Lightsaber moves as Luke, but then she'd
>> put
>> away her weapon and she could shoot lightning at you, which is something
>> Vader could also do. I always liked to fight as either Vader or Jade.
>> Time is an illusion, lunchtime doubly so.
>
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Stefen Hudson
Hi,

Wow, that sounds really cool. I think the only Star Wars games I've ever 
found somewhat accessible were the Phantom Menace and Episode I Racer for 
the PC.
Those are really neat. Oh wait...I forgot Dark Forces. That was pretty cool 
too.

One thing I wonder about though is how the sounds are going to be obtained. 
You can get a lot of sounds from existing Star Wars games, but I think that 
falls under creating derivative works from them. I've never purchased any of 
the Skywalker Sound sound effect libraries, so no idea if they include any 
Star Wars sounds. On that note...I should look into getting some sound 
libraries. Making sound packs for muds is fun.

--
From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Friday, December 21, 2007 12:44 PM
To: 
Subject: [Audyssey] Star Wars Game Discussion

> Hi Everyone,
> I know it has been a long time since we have discussed the Star Wars
> game in production by USA Games so I decided to bring the topic up. I'd
> like to announce some of the current changes and ideas for the game as
> well as offer everyone a chanse to openly discuss the game.
> As allot of you gamers know I have been a very big fan of Mara Jade
> since she first appeared in Heir To the Empire. I have a large
> collection of Mara Jade fan collecter stuff including action figures,
> books, and games. So it is not surprising one of my all time  favorite
> games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith,"
> which featured, you guessed it, Mara Jade as the lead character. For
> those of you who have never played Mysteries of the /Sith and want to
> know what it was about here is a short summary of the game.
> Following an Imperial attack at Altyr 5 roomers begin circulating that a
> new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
> friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
> down the Sith Lord and stop him at all costs.
> Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
> Droids, smugglers,
> Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
> once she meets the new Sith Lord does she have what it takes to defeat 
> him?
> At this poinht in time I am basically thinking of a game based on
> Mysteries of the Sith with some personal changes tossed in for good
> measure and to improve the game somewhat.
> For example, in the original game you would have to steel an Imperial
> shuttle to escape to the secret asteroid base where the Empire was
> launching its attacks into New Republic space. Personally, flying around
> in an old Imperial shuttle is sort of dull considering the kinds of
> fighters and ships Mara pilots in the books. It is like, "hey, what is
> an ace starfighter pilot doing in an old shuttle?"
> Instead of the Imperial shuttle i could replace it with Mara's personal
> ship, Jade's Fire, which would just happen to be standing on the North
> landing platform instead of the shuttle. The advantage with adding the
> Jade's Fire rather than using the original shuttle is that I could
> introduce some dog fighting levels which would show case Mara's
> starfighter ace abilities in addition to her Jedi skills.
> Another change I feel would improve the game over the original is the
> switch between level 1 and level 2. In the original game when you ended
> level 1 you took off in the shuttle. In the next seen, opening of level
> 2, you landed on the base ready to shut it down. That's ok I guess, but
> I always felt there should be some sort of combat seen in between those
> two levels.Some sort of dog fight or space combat seen as you atempt to
> land on the secret asteroid base.
> What my thoughts are is in my version before you go to level 2 you would
> have an extra level in between where you could dog fight against Tie
> Fighters. You might be piloting the Jade's Fire towards the secret
> asteroid base when you suddenly get jumped by a squad of Tie Fighters.
> Before you could land on the base you'd have to dog fight, and destroy
> all Tie Fighters.
> Perhaps the biggest change I intend to make is i plan to use Mara for
> all the game levels. In the original game you got to play as Kyle on
> some levels, but it was something I didn't care fore. Kyle is an ok Star
> Wars character, but not my favorite. I always felt the game would have
> been better if Lucas Arts focussed on one or the other character than
> switching between characters on different levels.
> So this is my thoughts and plans right now. Anyone, have thoughts,
> suggestions, or comments?
>
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Bryan
Yeah, but you know video games. They have to add things to make it more fun.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Stefen Hudson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 22, 2007 4:42 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


> That's kind of silly, Vader shooting lightning. All he did as Vader in the
> movies was Force choke people, and all that telekinetic stuff. I think I
> read somewhere that he couldn't use Force lightning because of his
> cybernetics.
>
> --
> From: "Bryan" <[EMAIL PROTECTED]>
> Sent: Friday, December 21, 2007 7:10 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Star Wars Game Discussion
>
>> Yeah, I remember there was a Star Wars fighting game or Play Station and
>> you
>> could fight as Mara Jade if you met certain conditions in the game. And
>> you
>> certainly didn't want to be the one fighting her if you were first
>> starting
>> out. She had a lot of the same Lightsaber moves as Luke, but then she'd
>> put
>> away her weapon and she could shoot lightning at you, which is something
>> Vader could also do. I always liked to fight as either Vader or Jade.
>> Time is an illusion, lunchtime doubly so.
>
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
yes, that is the three original books that Mara Jade appeared in. 
Speaking of Heir To The Empire Hasbro toys has released a 15 year 
anniversary set this Christmas from Heir To The Empire. You get a comic 
book of Heir To The Empire, one special edition Mara Jade action figure, 
and a Luke Skywalker figure dressed in his x-wing flight suit.
I've heard there are going to be some figures released in 2008  
featuring comic books with Grand Admiral Thrawn, Talon Carde, Master 
C'bouth, etc. As a Star Wars collecter I am pretty excited about the new 
action figure series.


Phil Vlasak wrote:
> Hi Tom,
> As I did not read theThrawn trilogy  
> I found them at NLS in Web Braille and on sound cassette:
> Author:Zahn, Timothy.
> Title: Heir to the empire 
>   1992. (
> Series:Star wars. Thrawn trilogy ; v. 1
> Author:Zahn, Timothy.
> Title: Dark force rising 
>   1994. 
> Series:Star wars. Thrawn trilogy ; v. 2
> Author:Zahn, Timothy.
> Title: The last command 
>   1994. (
> Series:Star wars. Thrawn trilogy ; v. 3
>
>
>
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>
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
Thanks for the heads up. I will see if I can locate it. I'm growing very 
disappointed with the Legacy series of books anyway, and the all time 
low point was when Mara confronts Jacen as a traiter and he kills her. 
That royally royally sucked.
Although, I have heard from some blogs and such on the subject the last 
two books in the series will still have Mara in them, but she will be as 
a spirit ggardian similar to what Obi-wan became in Empire Strikes Back 
and Return Of the Jedi.


GMail wrote:
> Well, there's a new book out called alleigance. I haven't read it yet, but 
> if you can read it, I would recommend it. It might give some good 
> information about Mara. It's set in the empire days with Han, Leia, and I 
> think Chewbacca. That's about all I know.
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
HI Claudio,

Quote
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.
End quote

Well, it could certainly be done, but honestly you have no idea how 
difficult a totally 3D dog fight would be. You would have Tie Fighters 
litterally coming at you from six directions up, down, left, right, 
front and back. That is allot of ships etc to keep track of and several 
attack angles. Sure it would be fun, but also difficult.
What I will do is create it 3D like you say for the first release, and 
if too many complain that it is way too difficult I will take it out and 
replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread chou.clement
Fine with me. I look forward to that, honestly. I haven't really followed a 
lot of star wars, but I like it. The litle bit I know, anyway.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 22, 2007 7:55 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


> HI Claudio,
>
> Quote
> Well, I hate to say it, but I think the Dog fight part should be 3D as 
> well,
> as this would bring realisim into the game.  Having to go from 3D to 2D
> isn't something that is all that fun.
> End quote
>
> Well, it could certainly be done, but honestly you have no idea how
> difficult a totally 3D dog fight would be. You would have Tie Fighters
> litterally coming at you from six directions up, down, left, right,
> front and back. That is allot of ships etc to keep track of and several
> attack angles. Sure it would be fun, but also difficult.
> What I will do is create it 3D like you say for the first release, and
> if too many complain that it is way too difficult I will take it out and
> replace it with a simplar 2D dog fighting level. How does that sound.
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Kuvvosh
Well, how about this. You are in the cockpit, and you have stages, the first
round is one fighter, then the second round is two of them, but one of them
is stupid lol.  Have in there where it is programmed where only one fighter
can attack at any given time.  I'm sure there is a trigger that can be made
to do this, as I've seen it in other games.

Kuvvosh.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, December 22, 2007 9:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Discussion

HI Claudio,

Quote
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.
End quote

Well, it could certainly be done, but honestly you have no idea how 
difficult a totally 3D dog fight would be. You would have Tie Fighters 
litterally coming at you from six directions up, down, left, right, 
front and back. That is allot of ships etc to keep track of and several 
attack angles. Sure it would be fun, but also difficult.
What I will do is create it 3D like you say for the first release, and 
if too many complain that it is way too difficult I will take it out and 
replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi Stefen,

Quote
One thing I wonder about though is how the sounds are going to be obtained
End quote

Let's just say I have around a gig of Star Wars sound and music effects. 
Doing this game isn't going to be a problem. How I obtained them though 
is my secret. All I will say I got them without getting Lucas Arts blessing.

Smile.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
That is interesting though it is definitly not Star Wars cannon. Darth 
Vader never possessed the power to use force lightning, and Mara never 
completed that level of Sith training to have force lightning either. At 
least not the real Mara.
In Mysteries of the Sith though Mara Jade discovers that before the 
Emperor's death he had ordered a clone of Mara to be made. While the 
real Mara joined the New Republic, became a Jedi Knight, married Luke, 
etc this clone Mara became a Sith and was ordered to kill the real Mara 
and take her place as an agent of the Empire. If you played the game to 
conclusion though the real Mara Jade kills her clone, and she goes on 
with the rest of her life as the books says. If you die, the real Mara, 
and then the clone becomes an Imperial spy.
I can say from personal experience in playing the original Mysteries Of 
The Sith the clone Mara could easily rip you a new one if you didn't use 
a little dirty fighting your self. She would jump around the Sith temple 
shooting off force blind which would cause the screen to go fuzzy, hit 
you with lightning, or use force throw to toss you into a wall. She 
didn't even need a Sith light saber to kick the real Mara's butt.
As I recall the path to victory was basically to put your light saber 
away and  force duel by tossing force stun, force blind, and force 
protect, until you got the clone Mara weakened or stunned enough that a 
quick saber stroke to the head or waiste would eliminate the witch.



Bryan wrote:
> Yeah, I remember there was a Star Wars fighting game or Play Station and you 
> could fight as Mara Jade if you met certain conditions in the game. And you 
> certainly didn't want to be the one fighting her if you were first starting 
> out. She had a lot of the same Lightsaber moves as Luke, but then she'd put 
> away her weapon and she could shoot lightning at you, which is something 
> Vader could also do. I always liked to fight as either Vader or Jade.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,

Quote
 I think I read somewhere that he couldn't use Force lightning because 
of his
cybernetics.
End quote

That is correct. In the new Star Wars legacy series there is a 
discussion between Lumiya, Vader's former apprentice, and Jacen Solo 
about Darth Vader. Lumiya explains that a cybernetic being doesn't have 
full control or mastery over the force because machine components are 
not living things. Lumiya goes on to explain that Jacen's uncle Luke 
nearly killed her during the rebellion, and after she was rescued by the 
Empire and given cybernetic lims etc she was not able to master the force.
In the Rise of Darth Vader there is an interesting discussion between 
Palpatine and Darth Vader over Vader's new cybernetic components. 
Palpatine explains to Vader that all he'd have to do to kill Vader is 
one spark of force lightning and he could short out Vader's life 
support. Obviously, Vader, once Anakin Skywalker, had no will of his 
own  any more. He either served the Emperor or a blast of lightning 
could short him out and he'd die.
\So based on all I have read if Vader would have been able to use force 
lightning, if at all, it would have likely killed him by disrupting or 
damaging his cybernetic  systems. If Lumiya is right and mechanical 
parts effect the use of the force Vader was truly screwed. one hand was 
lost when Count Duku cut it off in Attack Of the Clones, and Obi-wan 
basically finished the job by chopping his legs off, and he lost part of 
one of his armes before Obi-Wan knocked him into the lava pit. 
Basically, when Palpatine and the Storm Troopers came to collect him 
there wasn't much left that was organic.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
Sure. They do it all the time. Though, the fact remains that is 
completely a contridiction of the books and movies.
Personally, I am in agreement with Lumiya's assessment given in the 
Legacy series that Vader lost allot of force powers after having so many 
cybernetic components added. Force lightning would probably have damaged 
his cybernetics and killed him.
 
Bryan wrote:
> Yeah, but you know video games. They have to add things to make it more fun.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Bryan
That was pretty much how he died, too. He had to place his own body between 
Luke and Palpatine in order to throw the Emperor into the Death Star's 
reactor core. Since Palpatine was still firing off bursts of force lightning 
at the moment when Vader attacked him, Vader probably got quite a bit more 
than just a spark. I did notie something interesting though. Did anyone else 
notie that after Palpatine died Vader's life support malfunctioned enough so 
that he couldn't breathe properly anymore, yet while Luke was removing his 
mask it still mmade the sound of Vader's regular breathing once more?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 22, 2007 1:46 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> Hi,
>
> Quote
> I think I read somewhere that he couldn't use Force lightning because
> of his
> cybernetics.
> End quote
>
> That is correct. In the new Star Wars legacy series there is a
> discussion between Lumiya, Vader's former apprentice, and Jacen Solo
> about Darth Vader. Lumiya explains that a cybernetic being doesn't have
> full control or mastery over the force because machine components are
> not living things. Lumiya goes on to explain that Jacen's uncle Luke
> nearly killed her during the rebellion, and after she was rescued by the
> Empire and given cybernetic lims etc she was not able to master the force.
> In the Rise of Darth Vader there is an interesting discussion between
> Palpatine and Darth Vader over Vader's new cybernetic components.
> Palpatine explains to Vader that all he'd have to do to kill Vader is
> one spark of force lightning and he could short out Vader's life
> support. Obviously, Vader, once Anakin Skywalker, had no will of his
> own  any more. He either served the Emperor or a blast of lightning
> could short him out and he'd die.
> \So based on all I have read if Vader would have been able to use force
> lightning, if at all, it would have likely killed him by disrupting or
> damaging his cybernetic  systems. If Lumiya is right and mechanical
> parts effect the use of the force Vader was truly screwed. one hand was
> lost when Count Duku cut it off in Attack Of the Clones, and Obi-wan
> basically finished the job by chopping his legs off, and he lost part of
> one of his armes before Obi-Wan knocked him into the lava pit.
> Basically, when Palpatine and the Storm Troopers came to collect him
> there wasn't much left that was organic.
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Thomas Ward
Hi,
Yes, Vader definitly took much more than a spark before he died, but all 
Star Wars fans believe it was the Emperor's attack that killed him and 
destroyed his life support system.
I can remember when I was sighted how that final seen went down. Vader 
is on his knees, wires hanging out of his right arm where Luke had 
chopped it off at the wrist, and Palpatine starts smiling and laughing. 
Then he tries to taunt Luke into killing Vader. That's when Luke turns 
to face Emperor Palpatine, switches off his light saber, tosses it at 
the Emperor, and throws what equals a Jedi temper tantrem or heroism 
depending on how you want to view the seen.
I love the look of hate and anger that comes over Palpatine's face. 
Then, he delivers the final line in  the movie. "So be it, Jedi."
He then points his raised hands at Luke and knocks him flat on his back 
with a wave of force lightning. After cooking Luke a few seconds, he 
pauses, and plans to deliver the final killing blow when he unleashes 
some wicked lightning. Vader reaches up with his left hand and grabs the 
Emperor by his robes, and Palpatine is turned in his Thrown to direct 
the lightning directly at Vader which cooks Vader pretty darn good. Just 
then Vader tosses Palpatine head long into the reactor core where the 
Emperor explodes into blue-green light. Good riddance to Sith scum.

 Bryan wrote:
> That was pretty much how he died, too. He had to place his own body between 
> Luke and Palpatine in order to throw the Emperor into the Death Star's 
> reactor core. Since Palpatine was still firing off bursts of force lightning 
> at the moment when Vader attacked him, Vader probably got quite a bit more 
> than just a spark. I did notie something interesting though. Did anyone else 
> notie that after Palpatine died Vader's life support malfunctioned enough so 
> that he couldn't breathe properly anymore, yet while Luke was removing his 
> mask it still mmade the sound of Vader's regular breathing once more?
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Thomas Ward
Hi Kuvvosh,
Assuming I actually add the space combat levels to the game all the Tie 
fighters would probably be scattered around the system much like the 
other enemies are scattered around the regular levels.
For example if you try and make it to the Asteroid space station from 
the South side Tie Fighters guarding that perimeter would fly in and 
attack. if they are destroyed others would begin coming in from other 
perimeters to try and reenforce the space stations defences.
So at most you should have to face off with two or three fighters at a 
time. unless of course you let them form up into a larger attack force 
in which case you might want to boost power to the shields and hold on 
for a rather bumpy approach.
Depending on which of Mara's ships i decide to use in the game would add 
some advantages over the Tie Fighters. For example, the Z-95 Headhunters 
Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more 
maneuverable and better armed starfighter than the Imperial Tie 
Intercepters flown by the Empire.
Now, that I think about it a Z-95 would probably be appropriate for this 
game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries 
of the Sith happens sometime around the time of Jedi Academy and she 
only flew Z-95 Headhunters in that time period of her life.


Kuvvosh wrote:
> Well, how about this. You are in the cockpit, and you have stages, the first
> round is one fighter, then the second round is two of them, but one of them
> is stupid lol.  Have in there where it is programmed where only one fighter
> can attack at any given time.  I'm sure there is a trigger that can be made
> to do this, as I've seen it in other games.
>
> Kuvvosh.
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Bryan
That and the Jade Shadow didn't come along until some years later. I think 
it first showed up during the Yuuzhan Vong invasion. I finally finished that 
series. That was quite a shocking turn regarding the Supreme Overlord.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 23, 2007 3:44 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> Hi Kuvvosh,
> Assuming I actually add the space combat levels to the game all the Tie
> fighters would probably be scattered around the system much like the
> other enemies are scattered around the regular levels.
> For example if you try and make it to the Asteroid space station from
> the South side Tie Fighters guarding that perimeter would fly in and
> attack. if they are destroyed others would begin coming in from other
> perimeters to try and reenforce the space stations defences.
> So at most you should have to face off with two or three fighters at a
> time. unless of course you let them form up into a larger attack force
> in which case you might want to boost power to the shields and hold on
> for a rather bumpy approach.
> Depending on which of Mara's ships i decide to use in the game would add
> some advantages over the Tie Fighters. For example, the Z-95 Headhunters
> Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more
> maneuverable and better armed starfighter than the Imperial Tie
> Intercepters flown by the Empire.
> Now, that I think about it a Z-95 would probably be appropriate for this
> game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries
> of the Sith happens sometime around the time of Jedi Academy and she
> only flew Z-95 Headhunters in that time period of her life.
>
>
> Kuvvosh wrote:
>> Well, how about this. You are in the cockpit, and you have stages, the 
>> first
>> round is one fighter, then the second round is two of them, but one of 
>> them
>> is stupid lol.  Have in there where it is programmed where only one 
>> fighter
>> can attack at any given time.  I'm sure there is a trigger that can be 
>> made
>> to do this, as I've seen it in other games.
>>
>> Kuvvosh.
>>
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-24 Thread Willem
or maybe in higher difficulty levels dogfights could be made 3d.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 22, 2007 5:55 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> HI Claudio,
>
> Quote
> Well, I hate to say it, but I think the Dog fight part should be 3D as 
> well,
> as this would bring realisim into the game.  Having to go from 3D to 2D
> isn't something that is all that fun.
> End quote
>
> Well, it could certainly be done, but honestly you have no idea how
> difficult a totally 3D dog fight would be. You would have Tie Fighters
> litterally coming at you from six directions up, down, left, right,
> front and back. That is allot of ships etc to keep track of and several
> attack angles. Sure it would be fun, but also difficult.
> What I will do is create it 3D like you say for the first release, and
> if too many complain that it is way too difficult I will take it out and
> replace it with a simplar 2D dog fighting level. How does that sound.
> 

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Re: [Audyssey] Star Wars Game Discussion

2007-12-24 Thread Thomas Ward
Hi,
Well, The Jade's Fire first appeared in the Correllian Triligy. Mara's 
ship the Jade's Saber first appeared in Vector Prime. The Jade's Shadow 
showed up later during the

Yuuzhan Vong invasion after the Jade's Saber was destroyed.



Bryan wrote:
> That and the Jade Shadow didn't come along until some years later. I think 
> it first showed up during the Yuuzhan Vong invasion. I finally finished that 
> series. That was quite a shocking turn regarding the Supreme Overlord.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-24 Thread Bryan
yeah. I couldn't remember for sure if the Saber had been destroyed or if it 
just had to be abandoned. I'll say this much. THe Yuuzhan Vong are 
definitely one of the more intriguing races in the Star Wars trilogy. I 
wonder if there are more novels featuring them?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 24, 2007 11:56 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


> Hi,
> Well, The Jade's Fire first appeared in the Correllian Triligy. Mara's
> ship the Jade's Saber first appeared in Vector Prime. The Jade's Shadow
> showed up later during the
>
> Yuuzhan Vong invasion after the Jade's Saber was destroyed.
>
>
>
> Bryan wrote:
>> That and the Jade Shadow didn't come along until some years later. I 
>> think
>> it first showed up during the Yuuzhan Vong invasion. I finally finished 
>> that
>> series. That was quite a shocking turn regarding the Supreme Overlord.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
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Re: [Audyssey] Star Wars Game Discussion

2007-12-25 Thread Thomas Ward
Hi Bryan,
No, only the 19 book New Jedi Order series features them. That was bad 
enough for everone involved. Several characters got killed off, Jacen 
sshould have been but wasn't, the New Republic was defeated and 
destroyed, etc. The next series, Dark Nest, involves a civil war in one 
of the outer outer systems witch Jacen and Jaina accidently provoke 
after Jacen gets it in his head he has to try and prevent. That series 
is followed by Legacy which is about the Correlians desire to with drawl 
from the alliance, and Jacen turns to the dark side and starts killing 
off Jedis including my favorite Mara.

 


Bryan wrote:
> yeah. I couldn't remember for sure if the Saber had been destroyed or if it 
> just had to be abandoned. I'll say this much. THe Yuuzhan Vong are 
> definitely one of the more intriguing races in the Star Wars trilogy. I 
> wonder if there are more novels featuring them?
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-26 Thread David
Man, I love Jacen.  I like those books where the good guys are 
portrayed in that diseak form.  Don't ask me why.  I was kind of 
shocked about Mara's demise, but not too saddened.

David

> - Original Message -
>From: Thomas Ward <[EMAIL PROTECTED]
>To: Gamers Discussion list Date sent: Tue, 25 Dec 2007 14:19:44 -0500
>Subject: Re: [Audyssey] Star Wars Game Discussion

>Hi Bryan,
>No, only the 19 book New Jedi Order series features them.  That 
was bad
>enough for everone involved.  Several characters got killed off, 
Jacen
>sshould have been but wasn't, the New Republic was defeated and
>destroyed, etc.  The next series, Dark Nest, involves a civil war 
in one
>of the outer outer systems witch Jacen and Jaina accidently 
provoke
>after Jacen gets it in his head he has to try and prevent.  That 
series
>is followed by Legacy which is about the Correlians desire to 
with drawl
>from the alliance, and Jacen turns to the dark side and starts 
killing
>off Jedis including my favorite Mara.




>Bryan wrote:
>> yeah.  I couldn't remember for sure if the Saber had been 
destroyed or if it
>> just had to be abandoned.  I'll say this much.  THe Yuuzhan Vong 
are
>> definitely one of the more intriguing races in the Star Wars 
trilogy.  I
>> wonder if there are more novels featuring them?
>> Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-09 Thread Clement Chou
Honestly, I'd like to see this grow. Start simple, maybe a beat em up 
with cutsceens to explain a basic plotline and see how far you cfan 
go with that. Then, once you've done everything possible with that 
beat em up, move to a different genre. As an avid star wars fan I 
like all your ideas... and although it would be hard to find sound 
effects to fit, I would really, really like to see a game based in 
the NJO timeline.



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe

that would be interesting.

- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, May 09, 2011 9:40 PM
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas


Honestly, I'd like to see this grow. Start simple, maybe a beat em up with 
cutsceens to explain a basic plotline and see how far you cfan go with 
that. Then, once you've done everything possible with that beat em up, 
move to a different genre. As an avid star wars fan I like all your 
ideas... and although it would be hard to find sound effects to fit, I 
would really, really like to see a game based in the NJO timeline.



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou  wrote:
> Honestly, I'd like to see this grow. Start simple, maybe a beat em up
> with cutsceens to explain a basic plotline and see how far you cfan
> go with that. Then, once you've done everything possible with that
> beat em up, move to a different genre. As an avid star wars fan I
> like all your ideas... and although it would be hard to find sound
> effects to fit, I would really, really like to see a game based in
> the NJO timeline.
>
>
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. And that was no more than that, a suggestion. While I 
would've liked a tomb Raider-esc experience, I'm more than happy with 
what we're getting... side scrollers and 3d games are both styles I 
happen to enjoy. I just suggested a beat em up because it would be 
easy to start. as to timeline... there's another era I was wondering 
about, though this probably coincides with the old republic series. 
Have you ever thought about writing a game based around Darth Bane? 
From when he was a minor on a backwater planet to the sith academy 
or coriban? That would be cool, too. And just to clarify in case it 
didn't come across, when I said start small and think bigger I meant 
with each game. I didn't mean make a beat em up and then a 3d version 
of that same game... far from it. I understand how much that can take 
out of someone... just thinking about the different programming and 
planning required makes my head spin. But if you were to say make 
separate serieses based off different eras, in the longterm? Start 
simple, and then when you move to a different timeline and a 
different series of game, increase the scope. That, in my personal 
opinion, gives you more options for a longer-lasting series of games. 
But just my thoughts, as usual.


At 06:22 AM 10/05/2011, you wrote:

Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou  wrote:
> Honestly, I'd like to see this grow. Start simple, maybe a beat em up
> with cutsceens to explain a basic plotline and see how far you cfan
> go with that. Then, once you've done everything possible with that
> beat em up, move to a different genre. As an avid star wars fan I
> like all your ideas... and although it would be hard to find sound
> effects to fit, I would really, really like to see a game based in
> the NJO timeline.
>
>
> ---
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe

Personally, I still like the game based on revenge of the sith.
Side scrollers are usually what I profere, because the way your saying, this 
3d would be yes... quite hard.


hth,
Shane

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, May 09, 2011 9:22 PM
Subject: [Audyssey] Star Wars Game Thoughts/Ideas



Hi all,

Since there has been a lot of interest in exactly what Star Wars games
USA Games might be planning, and the last thread really got side
tracked into general Star Wars history, lore, and background I thought
I would start the thread over fresh, and talk about what my thoughts
and feelings are regarding this subject.

First, the legal issues. Since Lucas Arts and its parent company
Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars
projects that means whatever USA Games does regarding Star Wars will
most likely have to be open source and published as fan fiction in
order to minimize any legal entanglements with Lucasfilm over
licensing. This doesn't mean we can't proceed with a Star Wars project
it just means we'll have to produce the game without a lot of
financial backing. As I've got plenty of sound effects, music, and can
probably find free help to do voice acting if needed this might not be
a big issue.

Second, issue I've been thinking about is what time period or era to
set the game in. This is, for me at least, a tough decision as
currently there is now more than 5,000 years of history  and lore set
down in the Star Wars books and comics ranging from the Great
Hyperspace War between the original Sith Empire and the Galactic
Republic all the way up to the Legacy era set some 40 years after the
battle of Endore. In each era there are historic champions and super
villains of note.

As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing
different book/movie. Diddo for the Clone Wars that has so much cannon
and history its hard to create new and original stories that don't
involve some idea already used in a comic, book, or the movies. Still
I'm not totally against creating a game in one of these eras I just
feel its too common place and way over used so to speak.

Recently the Star Wars authors have began documenting events that
happened thousands of years before Star Wars  A New Hope which is sort
of interesting seeing the Republic as it was thousands of years before
the Clone Wars etc happened.

For example, two new books such as Fatal Alliance and Deceived have
started documenting events during the Great Galactic War about 3,681
to 3,653 years before Star Wars A New Hope, and it picks up where the
Knights of the Old Republic series left off. There is even a MMO/RPG
being produced by Bioware called Star Wars The Old Republic that
features this 30 year war between the Jedi and Sith. Its something I
think I could base a game on myself and have plenty of room to be
creative and use creative license without stepping on official cannon
all over the place.

Finally, there is the style or type of format I could use for this
game. There are pros and cons for each style or format. Which makes it
hard to decide.

Side-Scroller---Obviously this would be a 2d type game with the
ability to move left, right, up, and down throughout the game world.
Since I think we all know what side-scrollers are by now no more
explanation need be made about what they are.

The obvious advantage to side-scrollers is they are, for a blind
player, easier to navigate. There are only four directions of movement
to figure out, and sounds are panned left or right in the stereo
field. This makes them ideal in terms of accessibility.

All the same accessible or not side-scrollers are stuck in a 2d only
environment. This prevents both the game developer and player from
taking advantage of certain features other formats have to offer. For
instance, there are various combat maneuvers, moves, etc that require
a full 3d environment to acomplish. As someone who has played
something like Jedi Knight and so on in a 3D First-Person format
side-scrollers seem like, well, like a ccrippled game as you couldn't
do half the things you could in a true 3d environment. Just the fact
you are restricted to left, right, up and down is to my thinking
pretty limiting when I'm use to full motion and movement in typical
Star Wars games. Therefore I wouldn't necessarily prefer to use this
format for any Star Wars game myself.

First-Person---This format commonly refered to as FPS actually got its
start with games from the 1990's such as Quake, Jedi Knight, and Doom
as instead of a strict 2d level we were now beginning to think in
terms of true 3d. I.E. you can go left, right, foward, backwards, up,
or

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
In contrast, if I had to choose, I would prefer 3d... if nothing else 
because it is harder and much more of a challenge to play, and 
because that brings us one more step to the modern-day mainstream 
market instead of the arcade shooter and side-scrolling market which 
was popular... more than 15 years ago. Granted there are still those 
games made, just... not as many as were made back in the day.


At 03:03 AM 10/05/2011, you wrote:

Personally, I still like the game based on revenge of the sith.
Side scrollers are usually what I profere, because the way your 
saying, this 3d would be yes... quite hard.


hth,
Shane

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Monday, May 09, 2011 9:22 PM
Subject: [Audyssey] Star Wars Game Thoughts/Ideas



Hi all,

Since there has been a lot of interest in exactly what Star Wars games
USA Games might be planning, and the last thread really got side
tracked into general Star Wars history, lore, and background I thought
I would start the thread over fresh, and talk about what my thoughts
and feelings are regarding this subject.

First, the legal issues. Since Lucas Arts and its parent company
Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars
projects that means whatever USA Games does regarding Star Wars will
most likely have to be open source and published as fan fiction in
order to minimize any legal entanglements with Lucasfilm over
licensing. This doesn't mean we can't proceed with a Star Wars project
it just means we'll have to produce the game without a lot of
financial backing. As I've got plenty of sound effects, music, and can
probably find free help to do voice acting if needed this might not be
a big issue.

Second, issue I've been thinking about is what time period or era to
set the game in. This is, for me at least, a tough decision as
currently there is now more than 5,000 years of history  and lore set
down in the Star Wars books and comics ranging from the Great
Hyperspace War between the original Sith Empire and the Galactic
Republic all the way up to the Legacy era set some 40 years after the
battle of Endore. In each era there are historic champions and super
villains of note.

As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing
different book/movie. Diddo for the Clone Wars that has so much cannon
and history its hard to create new and original stories that don't
involve some idea already used in a comic, book, or the movies. Still
I'm not totally against creating a game in one of these eras I just
feel its too common place and way over used so to speak.

Recently the Star Wars authors have began documenting events that
happened thousands of years before Star Wars  A New Hope which is sort
of interesting seeing the Republic as it was thousands of years before
the Clone Wars etc happened.

For example, two new books such as Fatal Alliance and Deceived have
started documenting events during the Great Galactic War about 3,681
to 3,653 years before Star Wars A New Hope, and it picks up where the
Knights of the Old Republic series left off. There is even a MMO/RPG
being produced by Bioware called Star Wars The Old Republic that
features this 30 year war between the Jedi and Sith. Its something I
think I could base a game on myself and have plenty of room to be
creative and use creative license without stepping on official cannon
all over the place.

Finally, there is the style or type of format I could use for this
game. There are pros and cons for each style or format. Which makes it
hard to decide.

Side-Scroller---Obviously this would be a 2d type game with the
ability to move left, right, up, and down throughout the game world.
Since I think we all know what side-scrollers are by now no more
explanation need be made about what they are.

The obvious advantage to side-scrollers is they are, for a blind
player, easier to navigate. There are only four directions of movement
to figure out, and sounds are panned left or right in the stereo
field. This makes them ideal in terms of accessibility.

All the same accessible or not side-scrollers are stuck in a 2d only
environment. This prevents both the game developer and player from
taking advantage of certain features other formats have to offer. For
instance, there are various combat maneuvers, moves, etc that require
a full 3d environment to acomplish. As someone who has played
something like Jedi Knight and so on in a 3D First-Person format
side-scrollers seem like, well, like a ccrippled game as you couldn't
do half the things you could in a true 3d environment. Just the fact
you are restricted to left, right, up and down is to my thinking
pretty limiting when I'm u

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Richard Claridge
Hi Thomas
I think we really need a fps personally.
I've always thought you do what others want regardless of what you want from 
your games far to much.
Cheers
Rich

Sent from my iPhone

On 10 May 2011, at 14:22, Thomas Ward  wrote:

> Hi Clement,
> 
> While I agree a game based on the Yuuzan Vong war would be cool I
> don't believe I could come up with any sounds that would  fit. Its one
> thing to read about organic weapons etc in a book and quite another to
> invent sound effects from scratch to try and emulate what the books
> describe.
> 
> Besides as I said I'm personally getting just a bit tired of the main
> characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
> have been the main focus for over 30 years. I'm  finding the Old
> Republic series etc a nice refresh from all that because there are all
> new characters and situations available to read and write about that
> take place thousands of years before Luke, Han, Leia, etc were born. I
> think this apeals to my historian side. I like exploring what life
> might have been like thousands and thousands of years before the
> modern era.
> 
> As far as your suggestion goes basically what you are saying is start
> small and think bigger. That makes sense, but it also has to be
> something I have to be happy with too. Something I'll commit too for
> the long hall.
> 
> For instance, I've never been completely happy with MOTA. Its not a
> bad game, but my principle complaint is it wasn't written the way I
> wanted it to be written. I wanted a full blown FPS like Tomb Raider
> not a side-scroller. As a result of this I'm now having to split my
> time between writing the side-scroller the community wants and the FPS
> that I want. Its taking a lot out of me physically, emotionally, and
> financially and you can see it has been a month-and-a-half since beta
> 18 just because I'm spending time with essentually two games instead
> of one. I'll never ever do it again for anyone. From now on I'll
> decide on a single format and run with it when it comes to game
> projects.
> 
> Basically, what I'm saying is I'll certainly listen to suggestions
> etc, but in the end I'll be making the final calls on format etc. I'm
> just finding out where the lists interests are right now. Which styles
> etc people would prefer before I start into this projectin the future.
> 
> 
> On 5/9/11, Clement Chou  wrote:
>> Honestly, I'd like to see this grow. Start simple, maybe a beat em up
>> with cutsceens to explain a basic plotline and see how far you cfan
>> go with that. Then, once you've done everything possible with that
>> beat em up, move to a different genre. As an avid star wars fan I
>> like all your ideas... and although it would be hard to find sound
>> effects to fit, I would really, really like to see a game based in
>> the NJO timeline.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
> ---
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement,

Ah, sorry I misunderstood you. Yeah, I thought you meant write a
beat-m-up and then convert the idea to an FPS or something like that.
That obviously wouldn't be ideal as I've done it once for MOTA, and
definitely wouldn't want to go through that again. :D

Anyway, I certainly understand your logic of perhaps developing a
variety of Star Wars games ranging from the simple beat-m-up to more
complex FPS games I think that I can do much better than that
personally. After all, the main purpose I have invested so much time
as well in money developing my Genesis 3D engine is so that I could
create high performance FPS games on par with mainstream games. You
know, even something like Jedi Knight, which was released 15 years
ago, would be a vast leap forward as far as accessible games goes.
Shades of Doom, while advanced in terms of accessible games goes,
doesn't quite go far enough in advancing accessible FPS gaming with
full 3d elements, complex attacks, and full scale 3d levels.
Basically, what I'm saying is I think if I do it it should be with the
intent to imitate mainstream games like Jedi knight rather than fall
back upon a less safisticated format/design.

As far as Darth Bane goes I've read some of the books in that series,
but haven't really considered any games in that particular era. I
suppose the main reason is given the limited number of enemies in that
series, and by then Darth Bane had created the law of two in order to
hide the Sith from Jedi attention. In order to design a game in that
particular era, about 1,000 years before A New Hope, I'd probably have
to write it from the perspective of Darth Bane. That certainly would
be interesting fighting the Galactic Republic from the Sith point of
view rather than fighting the Sith from the Jedi point of view.

Cheers!


On 5/10/11, Clement Chou  wrote:
> Fair enough. And that was no more than that, a suggestion. While I
> would've liked a tomb Raider-esc experience, I'm more than happy with
> what we're getting... side scrollers and 3d games are both styles I
> happen to enjoy. I just suggested a beat em up because it would be
> easy to start. as to timeline... there's another era I was wondering
> about, though this probably coincides with the old republic series.
> Have you ever thought about writing a game based around Darth Bane?
>  From when he was a minor on a backwater planet to the sith academy
> or coriban? That would be cool, too. And just to clarify in case it
> didn't come across, when I said start small and think bigger I meant
> with each game. I didn't mean make a beat em up and then a 3d version
> of that same game... far from it. I understand how much that can take
> out of someone... just thinking about the different programming and
> planning required makes my head spin. But if you were to say make
> separate serieses based off different eras, in the longterm? Start
> simple, and then when you move to a different timeline and a
> different series of game, increase the scope. That, in my personal
> opinion, gives you more options for a longer-lasting series of games.
> But just my thoughts, as usual.
>

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Your point about moving forward instead of sticking to tradition 
makes sense. I dunno... maybe I just miss old beat em ups. I'd love 
to see a modern game with all the chracteristics of final fight and 
streets of Rage. Those were good times.


As to darth bane, I put a lot of time into reading those books... and 
if you made one game that spread over the period of path of 
destruction as well as rule of two, you would have somewhat more 
enemy variety. And this could also be a way to progres... since if 
you remember, Darth Bane was a kid on a mining planet who routinely 
got himself into trouble. Then he escaped, joined a group of sith 
troopers who were soldiers for the sith army, and then finally moved 
up to the academy... and grew to be darth bane despite the fact that 
by that time the academy had abandoned the use of the darth title. 
The first book climaxes with the Jedi and Sith battling on a remote 
planet and the sith committing basically suicide and taking the Jedi 
with them. Bane is the only one left... and thus begins his rule of two.



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi,

Agreed. Side-scrollers, to be honest, were really huge in the 80's and
early 90's, but have been largely replaced by First-Person action
games, and more recently supplanted by huge multiplayer MMO/RPG games.
Game technology constantly keeps advancing in the mainstream market,
but we, the accessible game market, is a bit stagnant in the types of
games we are willing to produce. While there is still plenty of room
for side-scrollers in the accessible games community a true 3d
first-person shooter the likes of Jedi Knight has never really been
done before in an audio game format. The FPS games we do have like
Shades of Doom, Sarah, etc are only the beginning of what is possibel
in a 3d FPS style game. Actually, the only accessible game I know of
that is like what I'm thinking of is Jedi Quake, and while decent it
could use some accessibility improvements to make it fully accessible
in my opinion. I know using my G3D engine I could do just that. So I
think, personally, that it would be to our advantage to start with a
3d FPS game like Jedi Knight to get people interested in that style
and genre of game.

Cheers!




On 5/10/11, Clement Chou  wrote:
> In contrast, if I had to choose, I would prefer 3d... if nothing else
> because it is harder and much more of a challenge to play, and
> because that brings us one more step to the modern-day mainstream
> market instead of the arcade shooter and side-scrolling market which
> was popular... more than 15 years ago. Granted there are still those
> games made, just... not as many as were made back in the day.

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Shane,

Well, I wouldn't go as far to say this 3d FPS game would be quite
hard. Challenging yes, but quite hard no. If you have ever played
Shades of Doom it would be a lot like that accept there would be a
virtical up/down axis to movement as well. Plus a number of additional
moves that a Jedi Knight might perform.

For instance, one move I use to do in the Jedi Knight games is perform
a spinning attack to kill multiple opponents at once. If you had a
number of enemy troops in saber range you could hold the left/right
arrow key down while using the saber to spin in place killing multiple
enemies at once. Diddo for something like a repeater rifle. You might
put the rifle on full auto spin in a circle and strafe the enemy room
injuring and killing multiple troops at once. You can't really do that
in side-scrollers.

Another complex, but cool move, I used before is a backflip. If an
enemy tries to attack you from behind you can force jump into the air,
backflip, and land directly behind the enemy who was trying to sneek
up behind you. You can probably cut him down before he is able to turn
and bring his weapon to bare on you. Again, this is something that has
been around in ages in mainstream FPS games, but has never really been
tried before in an audio game. We definitely won't get it if we stick
to triditional side-scrollers etc.

So to answer your message its more complex, but not difficult to do.
If anyone thinks its too hard etc it is probably more to do with their
utter lack of experience with this genre/style of game rather than any
real fundimental problem with it being hard by design. From my point
of view because so many blind gamers here have never actually had any
hands on experience with mainstream games they are scared to try new
things or doubt they can actually do it. They also get easily confused
in games like SOD in part because of poor spacial awareness, and
perhaps just lack of familiarity with navigating in that type of game.

Cheers!



On 5/10/11, Shane Lowe  wrote:
> Personally, I still like the game based on revenge of the sith.
> Side scrollers are usually what I profere, because the way your saying, this
> 3d would be yes... quite hard.
>

> hth,
> Shane

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
I say go for it! I've never had problems with SOD or MB. Bring it on 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, May 10, 2011 11:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas

Hi Shane,

Well, I wouldn't go as far to say this 3d FPS game would be quite hard.
Challenging yes, but quite hard no. If you have ever played Shades of Doom
it would be a lot like that accept there would be a virtical up/down axis to
movement as well. Plus a number of additional moves that a Jedi Knight might
perform.

For instance, one move I use to do in the Jedi Knight games is perform a
spinning attack to kill multiple opponents at once. If you had a number of
enemy troops in saber range you could hold the left/right arrow key down
while using the saber to spin in place killing multiple enemies at once.
Diddo for something like a repeater rifle. You might put the rifle on full
auto spin in a circle and strafe the enemy room injuring and killing
multiple troops at once. You can't really do that in side-scrollers.

Another complex, but cool move, I used before is a backflip. If an enemy
tries to attack you from behind you can force jump into the air, backflip,
and land directly behind the enemy who was trying to sneek up behind you.
You can probably cut him down before he is able to turn and bring his weapon
to bare on you. Again, this is something that has been around in ages in
mainstream FPS games, but has never really been tried before in an audio
game. We definitely won't get it if we stick to triditional side-scrollers
etc.

So to answer your message its more complex, but not difficult to do.
If anyone thinks its too hard etc it is probably more to do with their utter
lack of experience with this genre/style of game rather than any real
fundimental problem with it being hard by design. From my point of view
because so many blind gamers here have never actually had any hands on
experience with mainstream games they are scared to try new things or doubt
they can actually do it. They also get easily confused in games like SOD in
part because of poor spacial awareness, and perhaps just lack of familiarity
with navigating in that type of game.

Cheers!



On 5/10/11, Shane Lowe  wrote:
> Personally, I still like the game based on revenge of the sith.
> Side scrollers are usually what I profere, because the way your 
> saying, this 3d would be yes... quite hard.
>

> hth,
> Shane

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Darren,

Yeah, i haven't either. However, some VI users do seem to have
problems. I'm not quite sure why. Although, that in of itself
shouldn't prevent me from investing time and energy in a really good
FPS Star Wars game.

That said, I'm right now upgrading G3D to use FMOD Ex which is the
best audio API out there on the market for any operating system. I
should be able to produce some highly realistic virtual audio
environments with it as well as make the game cross-platform to boot.
So I'm pretty excited about what I can actually do with the upgraded
engine. I'd love to see a fully accessible 3d Star Wars game with a
highly realistic 3d audio environment. For us 5.1 surround sound is
the equal of 3d graphics and animation.

Cheers!


On 5/10/11, Darren Duff  wrote:
> I say go for it! I've never had problems with SOD or MB. Bring it on

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
Yes indeed. And I for one can not wait to play something you have made here
on my pc. I have got some really nice Bose 5.1 surround sound  speakers on
my pc here and don't really have any games or audio that take full advantage
of them

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, May 10, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas

Hi Darren,

Yeah, i haven't either. However, some VI users do seem to have problems. I'm
not quite sure why. Although, that in of itself shouldn't prevent me from
investing time and energy in a really good FPS Star Wars game.

That said, I'm right now upgrading G3D to use FMOD Ex which is the best
audio API out there on the market for any operating system. I should be able
to produce some highly realistic virtual audio environments with it as well
as make the game cross-platform to boot.
So I'm pretty excited about what I can actually do with the upgraded engine.
I'd love to see a fully accessible 3d Star Wars game with a highly realistic
3d audio environment. For us 5.1 surround sound is the equal of 3d graphics
and animation.

Cheers!


On 5/10/11, Darren Duff  wrote:
> I say go for it! I've never had problems with SOD or MB. Bring it on

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. FPS it is... and any help I fcan give will be offered. 
Although, oddly enough, with the stream of games sony and mirosoft 
have started releasing via downloads for the ps3 and xbox360 through 
use of their separate online stores, it's surprising to see how many 
side scrollers are coming back. Bionic commando and final fight have 
been remade, though final fight only has redone graphics and remixed 
music... bionic commando is a complete remake of the original. Then 
other games like Castle quest, Shank, Invincible tiger... and all the 
newer megaman games, of course. These are all side scrollers... and I 
think, like fighting games, they're making a comeback.



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread shaun everiss

hmmm I played prey once.
Obviously I can't give you sfx, but the sounds for organic weapons 
were fleshy noises when loading, sometime charging but mostly standard hums.

Firing could sound as normal lasers or missiles or whatever.
The hits were fleshy and the amo usually ate their enemies so you 
probably get the idea.

At 01:22 a.m. 11/05/2011, you wrote:

Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou  wrote:
> Honestly, I'd like to see this grow. Start simple, maybe a beat em up
> with cutsceens to explain a basic plotline and see how far you cfan
> go with that. Then, once you've done everything possible with that
> beat em up, move to a different genre. As an avid star wars fan I
> like all your ideas... and although it would be hard to find sound
> effects to fit, I would really, really like to see a game based in
> the NJO timeline.
>
>
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Thomas Ward
Hi Clement,

Yeah, that's true. There have been a number of new side-scrollers
coming out of late. I think a lot of it has to do wwith the nostalgia
factor of these games.

For instance, I myself use to play Megaman etc rather heavily until I
lost my vision. Now, that I'm older, a parent, etc I'd love to pass on
those same kinds of games to my kids. When I go out and buy a PS III
or an XBox 360 I want to have games equal to what I played on my NES
or Super NES back in the day as well as any new games that came out.
These remakes and new side-scrollers help bridge that gap.

Not only that we need a wider variety of family friendly games. I've
noticed a trend towards teen and mature rated games which are fine for
people in those age groups, but my son is only 6. I like to find games
more age appropriate for him. Somethinglike Megaman is more age
appropriate for him than Grand Theft Auto or MK 9 in my opinion.

Cheers!


On 5/10/11, Clement Chou  wrote:
> Fair enough. FPS it is... and any help I fcan give will be offered.
> Although, oddly enough, with the stream of games sony and mirosoft
> have started releasing via downloads for the ps3 and xbox360 through
> use of their separate online stores, it's surprising to see how many
> side scrollers are coming back. Bionic commando and final fight have
> been remade, though final fight only has redone graphics and remixed
> music... bionic commando is a complete remake of the original. Then
> other games like Castle quest, Shank, Invincible tiger... and all the
> newer megaman games, of course. These are all side scrollers... and I
> think, like fighting games, they're making a comeback.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread darren harris
I honestly think that games aren't as fun as they used to be. They've been
made too complex now. That's not to say I don't like complex games, but
there's always a place if you ask me for the likes of packman and sonic. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 May 2011 17:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas


Hi Clement,

Yeah, that's true. There have been a number of new side-scrollers coming out
of late. I think a lot of it has to do wwith the nostalgia factor of these
games.

For instance, I myself use to play Megaman etc rather heavily until I lost
my vision. Now, that I'm older, a parent, etc I'd love to pass on those same
kinds of games to my kids. When I go out and buy a PS III or an XBox 360 I
want to have games equal to what I played on my NES or Super NES back in the
day as well as any new games that came out. These remakes and new
side-scrollers help bridge that gap.

Not only that we need a wider variety of family friendly games. I've noticed
a trend towards teen and mature rated games which are fine for people in
those age groups, but my son is only 6. I like to find games more age
appropriate for him. Somethinglike Megaman is more age appropriate for him
than Grand Theft Auto or MK 9 in my opinion.

Cheers!


On 5/10/11, Clement Chou  wrote:
> Fair enough. FPS it is... and any help I fcan give will be offered. 
> Although, oddly enough, with the stream of games sony and mirosoft 
> have started releasing via downloads for the ps3 and xbox360 through 
> use of their separate online stores, it's surprising to see how many 
> side scrollers are coming back. Bionic commando and final fight have 
> been remade, though final fight only has redone graphics and remixed 
> music... bionic commando is a complete remake of the original. Then 
> other games like Castle quest, Shank, Invincible tiger... and all the 
> newer megaman games, of course. These are all side scrollers... and I 
> think, like fighting games, they're making a comeback.
>
>
> ---
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> gamers-unsubscr...@audyssey.org. You can make changes or update your 
> subscription via the web, at 
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Clement Chou
That's what Nintendo consoles are good for. Actually, a wii would 
cover both your needs... the virtual consoles have games from the 
last 30 some odd years as well as a lot of family-orientated games. 
That's where the problem lies... if you want some m or t rated games 
for yourself, the wii will be very lacking in those departments, 
whereas the majority of Sony and microsoft console-supported games 
are all m and t rated. lol.


At 09:33 AM 11/05/2011, you wrote:

Hi Clement,

Yeah, that's true. There have been a number of new side-scrollers
coming out of late. I think a lot of it has to do wwith the nostalgia
factor of these games.

For instance, I myself use to play Megaman etc rather heavily until I
lost my vision. Now, that I'm older, a parent, etc I'd love to pass on
those same kinds of games to my kids. When I go out and buy a PS III
or an XBox 360 I want to have games equal to what I played on my NES
or Super NES back in the day as well as any new games that came out.
These remakes and new side-scrollers help bridge that gap.

Not only that we need a wider variety of family friendly games. I've
noticed a trend towards teen and mature rated games which are fine for
people in those age groups, but my son is only 6. I like to find games
more age appropriate for him. Somethinglike Megaman is more age
appropriate for him than Grand Theft Auto or MK 9 in my opinion.

Cheers!


On 5/10/11, Clement Chou  wrote:
> Fair enough. FPS it is... and any help I fcan give will be offered.
> Although, oddly enough, with the stream of games sony and mirosoft
> have started releasing via downloads for the ps3 and xbox360 through
> use of their separate online stores, it's surprising to see how many
> side scrollers are coming back. Bionic commando and final fight have
> been remade, though final fight only has redone graphics and remixed
> music... bionic commando is a complete remake of the original. Then
> other games like Castle quest, Shank, Invincible tiger... and all the
> newer megaman games, of course. These are all side scrollers... and I
> think, like fighting games, they're making a comeback.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread Thomas Ward
Hi Clement,

I've noticed. My wife wants us to buy a WII since the games are mainly
oriented towards family and kids, and she's not exactly into violence.
So something like WII Sports and Sports Resort are right up her alley.
As for me I love wrestling games, and I don't mind playing something
like Marvel vs Capcom. So somethinglike an XBox 360 is more to my
liking. Naturally we can't really afford both right now.
Cheers!


On 5/11/11, Clement Chou  wrote:
> That's what Nintendo consoles are good for. Actually, a wii would
> cover both your needs... the virtual consoles have games from the
> last 30 some odd years as well as a lot of family-orientated games.
> That's where the problem lies... if you want some m or t rated games
> for yourself, the wii will be very lacking in those departments,
> whereas the majority of Sony and microsoft console-supported games
> are all m and t rated. lol.
>
> At 09:33 AM 11/05/2011, you wrote:
>>Hi Clement,
>>
>>Yeah, that's true. There have been a number of new side-scrollers
>>coming out of late. I think a lot of it has to do wwith the nostalgia
>>factor of these games.
>>
>>For instance, I myself use to play Megaman etc rather heavily until I
>>lost my vision. Now, that I'm older, a parent, etc I'd love to pass on
>>those same kinds of games to my kids. When I go out and buy a PS III
>>or an XBox 360 I want to have games equal to what I played on my NES
>>or Super NES back in the day as well as any new games that came out.
>>These remakes and new side-scrollers help bridge that gap.
>>
>>Not only that we need a wider variety of family friendly games. I've
>>noticed a trend towards teen and mature rated games which are fine for
>>people in those age groups, but my son is only 6. I like to find games
>>more age appropriate for him. Somethinglike Megaman is more age
>>appropriate for him than Grand Theft Auto or MK 9 in my opinion.
>>
>>Cheers!
>>
>>
>>On 5/10/11, Clement Chou  wrote:
>> > Fair enough. FPS it is... and any help I fcan give will be offered.
>> > Although, oddly enough, with the stream of games sony and mirosoft
>> > have started releasing via downloads for the ps3 and xbox360 through
>> > use of their separate online stores, it's surprising to see how many
>> > side scrollers are coming back. Bionic commando and final fight have
>> > been remade, though final fight only has redone graphics and remixed
>> > music... bionic commando is a complete remake of the original. Then
>> > other games like Castle quest, Shank, Invincible tiger... and all the
>> > newer megaman games, of course. These are all side scrollers... and I
>> > think, like fighting games, they're making a comeback.
>> >
>> >
>> > ---
>> > Gamers mailing list __ Gamers@audyssey.org
>> > If you want to leave the list, send E-mail to
>> > gamers-unsubscr...@audyssey.org.
>> > You can make changes or update your subscription via the web, at
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> > All messages are archived and can be searched and read at
>> > http://www.mail-archive.com/gamers@audyssey.org.
>> > If you have any questions or concerns regarding the management of the
>> > list,
>> > please send E-mail to gamers-ow...@audyssey.org.
>> >
>>
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread Thomas Ward
HI Darren,

Well, I don't know if new games aren't as fun as they use to be, but
you are right about them becoming more complex. Just looking at the
evolution of Star Wars games they've changed quite a lot over the last
30 years.

Back in the Atari 2600 days we had the Empire Strikes Back  game which
was basically a snow speader flying around blowing up as many AT-ATs
as you can before you die or they destroy the shield generator on
Hoth. The graphics were poor, but it was fun because you could just
pick up the controller, press start, and start blasting.

Then, in the early 90's Lucas Arts started coming out with their Super
Star Wars series for the Super NES. Although, much better in terms of
sounds and graphics they were never-the-less still pretty simple
affairs. These at least had animated cutscenes and of course as Dark
has mentioned you were allowed to play different characters etc.
Features that would carry over into their newer titles.

By the mid 90's, thanks to ID Software's Quake and Doom, Lucas Arts
started producing FPS titles for the PC. These were as much a leap
forward as Super Star Wars had been from games like Empire Strikes
Back. Things like 3d graphics, 3d audio, etc was in its infancy then
but it set the stage for many of their games that would come out over
the next decade.

Now, FPS games are themselves kind of old news. As I mentioned before
most of the big name Star Wars games released over the last few years
like Knights of the Old Republic, Battle Front, Battle Front II,
Empire At War, The Old Republic, are massive MMO/RPG affairs were you
can't even get to the first mission without creating a character and
then training him/her up to a decent level.

I don't know if it is less fun, but you do have to work harder at
getting into the newer games. It takes hours to advance in the new
MMO/RPG games and the days of simply turning on the console and
playing one or two levels are coming to an end. The games have become
extremely complex.

However, I agree just because the mainstream market is turning to
newer, bigger, and more complex games doesn't mean something like
Packman should be forgotten. My wife and I found a handheld Packman
game not too long ago, maybe around Christmas time, and we baught it
for our son to play. That kind of game is still fun, despite being 30
years old, and is the kind of game you can relax while playing as you
don't have to make a lot of complex decisions like what race, class,
skills, etc you need to get through this MMO/RPG game with all the
works.

Smile.


On 5/11/11, darren harris  wrote:
> I honestly think that games aren't as fun as they used to be. They've been
> made too complex now. That's not to say I don't like complex games, but
> there's always a place if you ask me for the likes of packman and sonic.

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread dark

By random thought process tom, that gives me a cool idea!

packman rpg!

Choose your class, ghost muncher, jumper or dot hunter, and level up in 
crunching and the magic schools of power pill production! ;D.


Seriously, actually there are a fair few pickup and play games stil around, 
but they tend to have other factors involved.


for instance a lot of the wii minigames, marrio party and the like, not to 
mention some of the more basic shootemups and brawlers around.


The difference is though that rather like judgement day, they often feature 
things like a trophy system, awards, stars and more than just racking up 
score as a measure of how well your doing.


Take for instance final fight 1 on the gba.

Yes, this is a near perfect arcade conversion of the original walk along 
beat ehm up. However, when they bought it out on the gba, Capcom added 
several things.


Character specific dialogue and cutscenes, a system of unlocking options 
like a sound test and different colours of character for how many thugs you 
beat up, not to mention two secret characters to unlock.


It's stil possible to stick the game on and beat up the Mad gear nasties, 
but now you get something a bit better for it.


This particular trend in pickup and play games is actually one I rather 
like, keeping the gameplay symple, but adding extra options depending upon 
how well a player does.


It gives you something to work for, while stil keeping the game as it is in 
a simplistic way, and a lot of remakes I've seen recently of older games 
have followed this model.


This isn't to say games like packman and mario are unplayable or dull,   
heck I've been playing the original mario games on my snes quite a bit 
recently myself, only that this method of increasing the amount of time it 
takes to completely master a game is a really nice idea.


Beware the gRue!

Dark. 



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Dark,

Lol! That's a great idea except you forgot the part about selecting a
Packman character. You should be able to select Mr. Packman, Ms.
Packman, or Packman Jr. :D

Anyway, I know there are still some games you can pick up and play
like the new Final Fight, but my point was that the MMO/RPG style of
games are increasingly becoming more popular. Take DC Universe as an
example. It is a massively huge game with several cities like
Metropolis, Gotham, and so on with several adventures, and of course
online pvp play. It just seems to me that games are becoming more
player vs player interactive, and heading to a total virtual reality
state where you can pick a character weather it is Star Wars, DC
Comics, or whatever and roll play him/her on the internet with other
like-minded players. The MMO/RPG genre/style of game is changing the
way we think of video games in general and are light years beyond the
games like Packman which started the video game craze 30 years ago. As
a game developer myself I often want to push myself to try and compete
or at least see if I can create something similar. I see it as a
challenge of my skills and talents as a programmer.

Cheers!

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Phil Vlasak

Hi Thomas,
You wrote:
As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing

The one thing you didn't list is games with them.
I've gotten countless messages asking why Harry Potter isn't in my Hogwarts 
game.
Sighted people and yourself have burnt out on those games but so far the 
blind have been denied playing a truly accessible Star Wars game that 
includes the big stars of the books and movies.

I hope you re-consider this stand against using them in your game.
The main reason to use known characters is that most people know who they 
are and their attributes and skills.
With a game using unknown or background characters, you would have to 
explain them to the game player.

As for copyright, you could call them,
Duke Flywalker, and Barth Bader.
Phil



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Pitermach
I'd have to agree. I'm not that much into starwars - you know I sort of am 
the I saw the movies and have a general understanding person, and most of 
what you guys were talking about... mara jayde, all of those other 
characters... I just have absolutely no idea who they are or how they came 
to be. I think we're sort of getting at the same discussion we had about the 
wrestling game, sort of.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, May 13, 2011 7:14 PM
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas



Hi Thomas,
You wrote:
As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing

The one thing you didn't list is games with them.
I've gotten countless messages asking why Harry Potter isn't in my 
Hogwarts game.
Sighted people and yourself have burnt out on those games but so far the 
blind have been denied playing a truly accessible Star Wars game that 
includes the big stars of the books and movies.

I hope you re-consider this stand against using them in your game.
The main reason to use known characters is that most people know who they 
are and their attributes and skills.
With a game using unknown or background characters, you would have to 
explain them to the game player.

As for copyright, you could call them,
Duke Flywalker, and Barth Bader.
Phil



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread dark

Actually tom personally I don't particularly have any interest in pvp.

The modern rpg games that I'd most like to play are things like Dragon age, 
the dragonlance series, and yes final fantasy, those which are not based on 
some sort of online pvp interaction with other people, but are based on 
having a large virtual world with a huge amount of stuff to explore and 
interact with as a single player.


Personally this has always been my main interest in games, single player 
exploration, rather than competing or rping with others.


while in the world of brouser based games and muds it's pretty hard to find 
something which is a decent single player game, there are stil many games on 
consoles which would be perfect for this if I were able to play them,   
in fact some of the knights of the old republic games are very good 
examples.


So, I'd personally prefer it if developers made good single player games, 
rather than concentrating on pvp and interaction with others, especially in 
the rpg genre where sinse most accessible games of this type are muds or 
brouser based affairs, there really isn't much single player stuff 
available.


Beware the gRue!

Dark. 



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Phil,

Right. I certainly understand your point of view. Sadly this is yet
again another clear example of how far we have to go to catch up with
the mainstream in terms of gaming. You certainly have a valid point,
but as I said since I've been there and done that already, so to
speak, its less apealing to me than starting out fresh with new
characters, a new back story, etc. I guess what I mean by that is when
I see a new series like "Star Wars the Old Republic" I want to jump
right in with the current stuff rather than going back and revisiting
the classic Star Wars series.

For instance, last year Dark Horse comics began publishing a new Star
Wars series called "Star Wars the Old Republic" set between 3,600 and
3,700 years before the Star Wars classic series, and they introduced a
new heroine named Setele Shan. Setele Shan is to the Old Republic
series what Luke Skywalker is to the classic series. She is a Jedi
Knight, supposably a descendeant of two great Jedis of the Knights of
the Old Republic series, and is the main protagonist of the new
series. It starts out in Blood of the Empire with the Sith Empire and
the Mandalorians joining forces to invade the Galactic Republic. Newly
promoted Jedi Knight, Setele Shan, is sent to the frontlines to help
battle and stop the enemy forces. Eventually, her nemesis, Darth
Malgus, launches a strike at the heart of the Republic by invading
Alderan. Setele Shan shows up just in time to defeat Malgus, and and
the Republic manages to force the Sith back to the Outer Rim systems.
Where upon Setele Shan is promoted to the rank of master, and earns a
seat on the Jedi High Council. In 36,53 the Sith Empire decides to
make piece with the Republic and Setele Shan is sent by the Jedi High
Council as one of their chief diplomats. In the years following the
Galactic War Setele Shan eventually becomes a Jedi Grand Master and
the head of the Jedi High Council. Basically, the same position Yoda
would hold in the Clone Wars series and Luke Skywalker would hold in
the New Jedi Order series.

What I'm saying is that the new series is really fresh. Setele Shan is
now in comic books, starting to appear in novels like Deceived and
Fatal Alliance, is suppose to be one of the main npc characters in the
new Old Republic game from Bioware, and I've heard that Hazbro is
going to be launching an all new 2011 line up of action figures like
Darth Malgus, Setele Shan, Aryn Leneer, etc from the new comics and
games. Its not that using someone like Setele Shan in a game is
totally unknown, but very very new. However, you are absolutely right
that using someone like Setele Shan instead of someone like Luke
Skywalker could lead to a lot of questions about the main character,
the Sith Empire, and other elements of the game's story since not
everyone is a life long Star Wars fan like I am and don't keep up with
the latest news and information.

Anyway, when I said I was leaning against using Luke Skywalker and
other big name main characters like that I did not mean to imply that
I could never or would never use those characters in a Star Wars game.
After all, now that I have a game engine I could probably produce
several different Star Wars games set in different time periods using
different characters. Its just that right now my personal interests
are with the new stuff, and I'd like to experience the same things
that my fellow mainstream gamers have accesss to like the Star Wars
Old Republic series of games that are just now coming onto the market.
Since I was sighted when the Super Star Wars games came out back in
the early 90's etc that's pretty much old news to me. That doesn't
mean I don't like them and have no interest in creating something like
that it just feels like spending my time on something I've already
played before when I want to experience something new. Which is really
where the diference between the other gamers on this list and myself
come in.

I was sighted, experienced playing a various Star Wars games
first-hand before losing my sight, and while I wouldn't mind having
some accesible Star Wars games like that available I'd like to move on
and catch up with the mainstream Star Wars games. On the other hand
since the blind have had no access to games from the 80's and 90's its
all new to them. So for me it all comes down to a choice of spending
time working on creating a game similar to what I've played before
losing my sight, or starting out fresh with something new. I can do
both, but it also is a question of time and energy. Since I only have
a limited amount of both I'd prefer to start out, at least for the
time being, with something new and slightly original.

Cheers!

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Dark,

Same here. While I love RPG games I'm not really into the pvp aspects
either. Like you I am a loner and prefer to play the game world as a
single player. If I'm going to play something like Star Wars the Old
Republic I want to enter that world as a single player. If I'm a
Mandalorian bounty hunter for hire I want to train up my skills and
find out how much hell I can raise in the Galactic Republic without
other gamers interfering in my gaming experience. In large part
because in many pvp games I've tried I always encounter my share of
people who are heavy into the god-moding aspect and will screw with
you just for the fun of it. You might have just created a new
character have some basic skills in place and along comes some pvp
character trained to the max and he kicks your butt just because he
can. I hate that crap.

For instance, a couple of years back I was looking for text based Star
Wars RPG games. I found one and it was set during the Old Republic and
you were a Sith Warrior being trained at the Sith Academy.
Unfortunately, for me it was totally pvp based. I had just got my
account setup, just created my Sith Warrior, and along comes some guy
with a Sith Warrior trained up to the rank of Darth and he slaughtered
me for no good reason. When  I made a complaint to the gm he made a
rather rude comment that the guy was just acting in character of a
Sith Warrior. That only the strongest survive etc. That was very
unfair since I had just started playing the game, didn't even know
really how to play it, and I should have been challenged by someone of
a much lower rank so I could try and kill him and take his place in
the Sith order. Instead I'm put in to a duel with a master, and the
rest of the players basically told me if I don't like it then leave.
So I left. That case in particular really turned me off on pvp games
of any kind because I don't like being sport for some player who has
been around for a long time, and has some mondo cool super character.

Cheers!

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Pitermach,

Well, see that's the problem with something like Star Wars though. Its
grown way beyond the original books and movies. There are several
different series, several books, cartoons, games, and comicbooks.
There is so much history and so many expanded characters that it would
be impossible for me to fully explain it to someone like yourself. I
guess if you wanted to know who Mara Jade was, how she became Luke
Skywalker's wife, you'd have to read all the books she was in. Not
only that you would certainly want to read them in some chronilogical
order as Mara Jade started out as a Sith apprentice of the Emperor's
but Luke eventually turned her to the light side of the force, and
eventually they fell in love and married in the later books. She has
become an extremely important character in the expanded universe, and
for someone like myself Mara Jade is as well known to me as Luke
Skywalker. The best I could doo is point you to an article on
Wookieepedia.com which gives you a revised history of her life and
death in the expanded universe.

Cheers!

On 5/13/11,  wrote:
> I'd have to agree. I'm not that much into starwars - you know I sort of am
> the I saw the movies and have a general understanding person, and most of
> what you guys were talking about... mara jayde, all of those other
> characters... I just have absolutely no idea who they are or how they came
> to be. I think we're sort of getting at the same discussion we had about the
> wrestling game, sort of.

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Shane Lowe
Well... The two favorites for me are the side scroler, and the entombed 
still game.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 10, 2011 9:22 AM
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas



Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou  wrote:

Honestly, I'd like to see this grow. Start simple, maybe a beat em up
with cutsceens to explain a basic plotline and see how far you cfan
go with that. Then, once you've done everything possible with that
beat em up, move to a different genre. As an avid star wars fan I
like all your ideas... and although it would be hard to find sound
effects to fit, I would really, really like to see a game based in
the NJO timeline.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread dark

Hi tom.

Your experience in that starwars game sound distressingly familiar. I've 
been searching for a decent text rp game for a long while precisely for this 
reason, and most things I've found have either been so fully of other 
players bent on pvp you can't engage in the story, or, have so litle story 
you have to engage in pvp just to keep things interesting.


For instance last year I reviewed unification wars. This interested me sinse 
it was a stratogy game where you ruled a galactic empire, and yet had single 
player missions to complete making up a story, for instance one involved 
putting enough government resources by to create a university so that you 
could send an archaeological team to explore alien ruins on other planets.


The problem? The amount of times I was attacked and my planets pinched by 
other players made completing these missions almost impossible.


i'd been through the standard tutorial which fitted me with a reasonable 
starting force, but several powerful players just turned up and destroyed 
everything I had.


This for me is an absolute turn off, but unfrotuantely sinse most muds and 
rpg games online are! multiplayer, people want to interact with eachother 
and that usually means pvp, in fact a lot of games I've seen like the Dark 
grimoire and time hunter are pretty dull unless! you do pvp, sinse they 
really have litle else to offer but grind grind grind!


This is why I'd love to see developers working on games with actual story 
and exploration elements.


Beware the grue!

Dark. 



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
HI Dark,

I hear you there. That's precisely why I was throwing the Star Wars
RPG game idea out there for people to ponder. There aren't that many
RPG games for a blind gamer to play and what games there are are lax
on story, focussed on pvp play, and grind, grind, grind. Thus far the
only two roll playing games i am willing to pay for is Sryth which
I've always liked, and of course now Entombed. Both games are good in
that the focus isn't on pvp play, and you have to unlock certain
adventures or tasks based on your skill level and what you have
completed. This makes the game far more balanced.

For example, let's assume I am creating a Star Wars game and you
decide to become a human Jedi apprentice. Ok, you are a brand new
character so you are going to have to have some easy tasks to help
build up your skills and experience. Obviously, the first thing to do
is select your starting skills and apply your experience points
accordingly. Then, you need to visit the Jedi Academy to get some
further training from the Jedi masters. From there once you have
reached a certain level as an apprentice you can take on some more
difficult tasks for the Jedi order such as fighting smugglers,
capturing an escaped criminal, or some other task that doesn't require
a fully trained Jedi master to handle.

You might be patroling the walkways of Coriscant when you hear someone
cry out in pain. You Investigate to find two aliens atacking someone
dressed in a Republic S.I.S. uniform. You quickly activate your light
saber and cut down the attacking aliens. Before the S.I.S. agent dies
he hands you a data disc containing Republic Intelligence of an
illegal spice shipment at the nearby spaceport. After reading the
discs contents on your data comp you realise you are the only one near
enough to intercept and stop the shipment. You slip out of your Jedi
robes, and put on some sort of uniform and slip into the spaceport.
You successfully intercept the smugglers, destroy the spice, and hand
the smugglers over to Republic security. You get experience points you
can train up your skills and powers for the next missions etc. That
kind of mission is fantastic for a new gamer as it might not require
heavy force skills and perfect saber training to accomplish. Its
definitely not like walking out of the academy on day one and facing
an elite member of the Sith Council or something that would be a
challenge for a Jedi Master let alone a new apprentice. Plus this
definitely is a decent storyline without a complex plot to break you
into the game.

Cheers!


On 5/13/11, dark  wrote:
> Hi tom.
>
> Your experience in that starwars game sound distressingly familiar. I've
> been searching for a decent text rp game for a long while precisely for this
> reason, and most things I've found have either been so fully of other
> players bent on pvp you can't engage in the story, or, have so litle story
> you have to engage in pvp just to keep things interesting.
>
> For instance last year I reviewed unification wars. This interested me sinse
> it was a stratogy game where you ruled a galactic empire, and yet had single
> player missions to complete making up a story, for instance one involved
> putting enough government resources by to create a university so that you
> could send an archaeological team to explore alien ruins on other planets.
>
> The problem? The amount of times I was attacked and my planets pinched by
> other players made completing these missions almost impossible.
>
> i'd been through the standard tutorial which fitted me with a reasonable
> starting force, but several powerful players just turned up and destroyed
> everything I had.
>
> This for me is an absolute turn off, but unfrotuantely sinse most muds and
> rpg games online are! multiplayer, people want to interact with eachother
> and that usually means pvp, in fact a lot of games I've seen like the Dark
> grimoire and time hunter are pretty dull unless! you do pvp, sinse they
> really have litle else to offer but grind grind grind!
>
> This is why I'd love to see developers working on games with actual story
> and exploration elements.
>
> Beware the grue!
>
> Dark.
>
>
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[Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi,
Eventually, I will be releasing Star Wars. Though, it has many many 
changes since that very old trailer. In fact, if anything the sound 
effects etc have gotten better, and more advanced since then.


Trenton Matthews wrote:
> Sounds like a good idea!
> Although, speaking of games, will the "star Wars" game be coming to the 
> blind someday? The trailer was quite good, and also, the music was nice!
> I say, make a sound track of the music for Monty when its released. The 
> sound track on Cd of course.
>   


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[Audyssey] Star wars Game with RPG elements.

2007-07-16 Thread Thomas Ward
Hi all,
I've been pondering a slightly different approach to doing combat in 
Rise of the Empire. Basically, what I have been thinking of is adding in 
some real time RPG type elements which would not only make each game 
completely different, but could really alter the battle system to make 
battles more challenging over all. Of course, to the end user most of 
this would be transparent as the computer would do the rolls, add the 
hit points, etc all in real time. Though in some reguards it would have 
the same sort of combat as a d20 dnd game.
For example, when you start a new game it would ask you skill level, 
your afiliation such as Jedi or Sith, and then randomly roll for various 
stats like your initial stamina, melee rating, force energy, etc... 
Bottom line each new game you would end up with a different character 
with different strengths and weeknesses.
The really cool part about this would be during combat. Say Starstone is 
battling someone like Darth Vader. vader would have extremely good 
stamina, melee rating, and generally good stats across the board. So a 
saber battle might go like this.
You press the space bar and the computer behind the scenes rolls for 
attack damage, and adds your melee rating to that. Let's assume all 
total you get a 14. However, immediately after word the computer rolls 
for Vader's defensive roll. It gets his defensive roll, adds his melee 
rating to it, and stamina. Now, he comes up with 23 on defense. Since 
his roll is superior to your attack roll you will hear the two sabers 
striking each other, and your saber attack was successfully blocked 
resulting in no damage.
Let's say we run an another attack and defense roll and you have an 
attack roll of 26 to Vader's 18. You would here Darth Vader shoot off 
sparks, and 8 points of health are taken away from his health.
I think the d20 system has a superior advantage when it comes to force 
battles with Palpatine. Let's assume you are currently using force 
protect and Palpatine is using Force lightning. He raises his hand and 
sends a green bolt of lightning your way. You have your protection up, 
and depending on the attack and  defense rolls plus your own  Force and 
stamina stats will determine how much of the lightning you successfully 
deflected. Then, you might switch to Force stun in attempt to stun 
Palpatine, and he will switch to Force protect and the rolls will 
determine weather or not your stun attack was successful and for how long.
What do all of you think?


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread gmail
how about the starwars game, is it going to go with the storyline of episode 
three?
Brandon
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 3:13 PM
Subject: [Audyssey] Star Wars Game was Possible changes


> Hi,
> Eventually, I will be releasing Star Wars. Though, it has many many
> changes since that very old trailer. In fact, if anything the sound
> effects etc have gotten better, and more advanced since then.
>
>
> Trenton Matthews wrote:
>> Sounds like a good idea!
>> Although, speaking of games, will the "star Wars" game be coming to the
>> blind someday? The trailer was quite good, and also, the music was nice!
>> I say, make a sound track of the music for Monty when its released. The
>> sound track on Cd of course.
>>
>
>
> ___
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi Brandon,
Yes, it is in that general time frame. The game actually begins a little 
while after Revenge of the Syth. You play the part of Jedi Learner, Olee 
Starstone, and by luck you escaped Order 66. Now, you are on a single 
minded quest to defeat the Empire.
The game features a series of minibosses and bosses. You will fight 
minibosses like Clone Commanders, and bigger bosses like Moff Tarken, 
Darth Vader, and Emperor Palpatine himself.
One feature I want to do with Starstone is give you the option to play 
as a dark sider or light sider. With similar but slightly alternative 
storylines.
The light side story is this. After the Clone Wars Olee Starstone, now 
one of the last of the Jedi, realises it is up to her to save the galaxy 
from the galactic Empire. Starstone travels the galaxy attempting to 
foil the Empire's plans to launch a new and powerful super weapon, and 
defeat Darth vader and Emperor Palpatine.
The dark side story is similar, but requires vengence. You are Olee 
Starstone, and you have lost everything. that mattered. Your friends, 
teachers, station in life, are all gone. Bitter and angry she travels 
the galaxy seaking Revenge against the Empire, and as she does so she 
becomes a powerful dark force wielding master able to cast lightning, 
force choke, force distruction, and if she defeats Emperor Palpatine she 
will be come the new Emperess of the galaxy.
The alternative storyline and ending is something I am using from Jedi 
Knight. I always like the concept of choosing sides. I especially liked 
if you were in a dark mood going around frying enemies with force 
lightning, and even wacking inocent civilians. I remember one seen in 
Jedi Knight a guy who needs rescued, and I come along and fry him with 
lightning causing him to fall to his doom.


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread nicol
HI thom
Please enlighten me. What  genre of game is star wars? Is it a game like
trek  2000 and stfc?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Friday, July 13, 2007 11:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game was Possible changes

Hi Brandon,
Yes, it is in that general time frame. The game actually begins a little
while after Revenge of the Syth. You play the part of Jedi Learner, Olee
Starstone, and by luck you escaped Order 66. Now, you are on a single
minded quest to defeat the Empire.
The game features a series of minibosses and bosses. You will fight
minibosses like Clone Commanders, and bigger bosses like Moff Tarken,
Darth Vader, and Emperor Palpatine himself.
One feature I want to do with Starstone is give you the option to play
as a dark sider or light sider. With similar but slightly alternative
storylines.
The light side story is this. After the Clone Wars Olee Starstone, now
one of the last of the Jedi, realises it is up to her to save the galaxy
from the galactic Empire. Starstone travels the galaxy attempting to
foil the Empire's plans to launch a new and powerful super weapon, and
defeat Darth vader and Emperor Palpatine.
The dark side story is similar, but requires vengence. You are Olee
Starstone, and you have lost everything. that mattered. Your friends,
teachers, station in life, are all gone. Bitter and angry she travels
the galaxy seaking Revenge against the Empire, and as she does so she
becomes a powerful dark force wielding master able to cast lightning,
force choke, force distruction, and if she defeats Emperor Palpatine she
will be come the new Emperess of the galaxy.
The alternative storyline and ending is something I am using from Jedi
Knight. I always like the concept of choosing sides. I especially liked
if you were in a dark mood going around frying enemies with force
lightning, and even wacking inocent civilians. I remember one seen in
Jedi Knight a guy who needs rescued, and I come along and fry him with
lightning causing him to fall to his doom.


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread gmail
sounds good.
Can't wait until it's released.
Brandon
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 4:35 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


> Hi Brandon,
> Yes, it is in that general time frame. The game actually begins a little
> while after Revenge of the Syth. You play the part of Jedi Learner, Olee
> Starstone, and by luck you escaped Order 66. Now, you are on a single
> minded quest to defeat the Empire.
> The game features a series of minibosses and bosses. You will fight
> minibosses like Clone Commanders, and bigger bosses like Moff Tarken,
> Darth Vader, and Emperor Palpatine himself.
> One feature I want to do with Starstone is give you the option to play
> as a dark sider or light sider. With similar but slightly alternative
> storylines.
> The light side story is this. After the Clone Wars Olee Starstone, now
> one of the last of the Jedi, realises it is up to her to save the galaxy
> from the galactic Empire. Starstone travels the galaxy attempting to
> foil the Empire's plans to launch a new and powerful super weapon, and
> defeat Darth vader and Emperor Palpatine.
> The dark side story is similar, but requires vengence. You are Olee
> Starstone, and you have lost everything. that mattered. Your friends,
> teachers, station in life, are all gone. Bitter and angry she travels
> the galaxy seaking Revenge against the Empire, and as she does so she
> becomes a powerful dark force wielding master able to cast lightning,
> force choke, force distruction, and if she defeats Emperor Palpatine she
> will be come the new Emperess of the galaxy.
> The alternative storyline and ending is something I am using from Jedi
> Knight. I always like the concept of choosing sides. I especially liked
> if you were in a dark mood going around frying enemies with force
> lightning, and even wacking inocent civilians. I remember one seen in
> Jedi Knight a guy who needs rescued, and I come along and fry him with
> lightning causing him to fall to his doom.
>
>
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi Nicol,
No, the Star Wars game is an FPS style of game. It would have more in 
common with Sarah and Shades of Doom except you will be carrying various 
types of blasters, thermal detonators, and of course your trusty light 
saber. As an added bonus since you are a Jedi you will have special 
force gifts such as distract, protect, jump, speed, see, etc. For 
example, with force see you will be able to see enemies behind doors and 
walls.
The game will have a mixture of out door combat, in forests and along 
snowy ridges, and plenty of in door fighting in rooms, corridors, etc.



nicol wrote:
> HI thom
> Please enlighten me. What  genre of game is star wars? Is it a game like
> trek  2000 and stfc?
>   


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Bryan Peterson
No. It would probably be more along the lines of Shades of Doom. STFC and 
Trek 2000 are turn-based strategy games. Star Wars games generally aren't.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 3:46 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


> HI thom
> Please enlighten me. What  genre of game is star wars? Is it a game like
> trek  2000 and stfc?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Thomas Ward
> Sent: Friday, July 13, 2007 11:35 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Star Wars Game was Possible changes
>
> Hi Brandon,
> Yes, it is in that general time frame. The game actually begins a little
> while after Revenge of the Syth. You play the part of Jedi Learner, Olee
> Starstone, and by luck you escaped Order 66. Now, you are on a single
> minded quest to defeat the Empire.
> The game features a series of minibosses and bosses. You will fight
> minibosses like Clone Commanders, and bigger bosses like Moff Tarken,
> Darth Vader, and Emperor Palpatine himself.
> One feature I want to do with Starstone is give you the option to play
> as a dark sider or light sider. With similar but slightly alternative
> storylines.
> The light side story is this. After the Clone Wars Olee Starstone, now
> one of the last of the Jedi, realises it is up to her to save the galaxy
> from the galactic Empire. Starstone travels the galaxy attempting to
> foil the Empire's plans to launch a new and powerful super weapon, and
> defeat Darth vader and Emperor Palpatine.
> The dark side story is similar, but requires vengence. You are Olee
> Starstone, and you have lost everything. that mattered. Your friends,
> teachers, station in life, are all gone. Bitter and angry she travels
> the galaxy seaking Revenge against the Empire, and as she does so she
> becomes a powerful dark force wielding master able to cast lightning,
> force choke, force distruction, and if she defeats Emperor Palpatine she
> will be come the new Emperess of the galaxy.
> The alternative storyline and ending is something I am using from Jedi
> Knight. I always like the concept of choosing sides. I especially liked
> if you were in a dark mood going around frying enemies with force
> lightning, and even wacking inocent civilians. I remember one seen in
> Jedi Knight a guy who needs rescued, and I come along and fry him with
> lightning causing him to fall to his doom.
>
>
> ___
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
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> 


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread gmail
how about some cheases in space fighters and space battles?
Brandon
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 5:22 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


> Hi Nicol,
> No, the Star Wars game is an FPS style of game. It would have more in
> common with Sarah and Shades of Doom except you will be carrying various
> types of blasters, thermal detonators, and of course your trusty light
> saber. As an added bonus since you are a Jedi you will have special
> force gifts such as distract, protect, jump, speed, see, etc. For
> example, with force see you will be able to see enemies behind doors and
> walls.
> The game will have a mixture of out door combat, in forests and along
> snowy ridges, and plenty of in door fighting in rooms, corridors, etc.
>
>
>
> nicol wrote:
>> HI thom
>> Please enlighten me. What  genre of game is star wars? Is it a game like
>> trek  2000 and stfc?
>>
>
>
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi Bryan,
Correct. This will be a fully action packed first person game along the 
lines of Jedi Knight or similar FPS Star Wars title.

Bryan Peterson wrote:
> No. It would probably be more along the lines of Shades of Doom. STFC and 
> Trek 2000 are turn-based strategy games. Star Wars games generally aren't.
>   


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Josh
when do you think it will be released?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 8:57 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


> Hi Bryan,
> Correct. This will be a fully action packed first person game along the
> lines of Jedi Knight or similar FPS Star Wars title.
>
> Bryan Peterson wrote:
>> No. It would probably be more along the lines of Shades of Doom. STFC and
>> Trek 2000 are turn-based strategy games. Star Wars games generally 
>> aren't.
>>
>
>
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Bryan Peterson
Actually the only Star Wars games I've ever played, aside from the three 
original trilogy games on the Super NES, are Star Wars: Masters of Teras 
Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC 
and Play Station editions. Granted those last two are pretty much identical 
save for the platform they were released for and therefore the controls.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 6:57 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


> Hi Bryan,
> Correct. This will be a fully action packed first person game along the
> lines of Jedi Knight or similar FPS Star Wars title.
>
> Bryan Peterson wrote:
>> No. It would probably be more along the lines of Shades of Doom. STFC and
>> Trek 2000 are turn-based strategy games. Star Wars games generally 
>> aren't.
>>
>
>
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> 


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Bryan Peterson
Probably not until after Monty and Raceway would be my guess.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 7:27 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


> when do you think it will be released?
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, July 13, 2007 8:57 PM
> Subject: Re: [Audyssey] Star Wars Game was Possible changes
>
>
>> Hi Bryan,
>> Correct. This will be a fully action packed first person game along the
>> lines of Jedi Knight or similar FPS Star Wars title.
>>
>> Bryan Peterson wrote:
>>> No. It would probably be more along the lines of Shades of Doom. STFC 
>>> and
>>> Trek 2000 are turn-based strategy games. Star Wars games generally
>>> aren't.
>>>
>>
>>
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>
>
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi,
Honestly I don't know the answer to that question. The only answerI can 
give is when I can get it done. (Smile)


Josh wrote:
> when do you think it will be released?
>
> Josh
>   


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi Brandon,
I've thought about some Star Fighter combat, but there is nothing in 
Olee Starstone's bio that states she was ever a pilot. My information is 
based on the book, "Dark Lord: The Rise of Darth Vader," which takes 
place immediately following Order 66, and after Vader gets his cyborg 
implants.
Bottom line, Starstone's bio is very short, but we know enough about her 
character to build a very interesting story line around her life. If you 
haven't heard of her it is because she is a very miner character of the 
extended Star Wars universe. here is her story.
Olee Starstone grewup on Coruscant in the Jedi temple. She recieved her 
initial training under Jedi Master Jocasta Nu. Upon reaching the rank of 
Jedi Padawan she was placed in the Jedi hall of records as a librarian.
Shortly before the battle of Geonosis Starstone left her duties at the 
Jedi hall of records, and began training with Jedi Master Bol Chatak 
whom she served with during the Clone Wars. After the Battle of Murkhana 
Darth Vader hunted down the remaining Jedi that survived Order 66 and 
among those killed by Vader was Master Bol Chatak. Jedi Master Rone 
Shryne took over Starstone's education until his death on Kashyyyk at 
the hands of Darth Vader.
Now, you get to guide Starstone either towards the light side of the 
force, hero of the galaxy, or towards the dark side and ultemant power.


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi,
Probably not.


Bryan Peterson wrote:
> Probably not until after Monty and Raceway would be my guess.
>   


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi,
Well, I guess i have played quite a few Star Wars games. Not all of them 
out there, but enough of them.
The first Star Wars game I played was Empire Strikes Back for the 
Atari2600. In that one you flew a snow speader around blowing up 
Imperial walkers.
Then, for Return of the Jedi I had Star Wars Death Star Mission where 
you flew an X-Wing up against waves of Tie Intercepters, and of course 
the Death Star.
For Dos and Win 95 I had Star Wars Rebel Assault and Rebel Assault II 
which were both good X-Wing fighting games for the PC.
I also had X-Wing VS Tie Fighter where you were actually a Tie pilot. 
Not very accessible, but fun once you got into the battle of things.
I have played Star Wars Dark Forces which was the first Star Wars FPS 
game I know of. Which is the game before Kile actually became a Jedi.
Then, there is Jedi Knight 1 where Kile actually becomes a Jedi Knight. 
Very cool game.
I had Jedi Knight II where Mara Jade becomes Kiles apprentice, and you 
get to play her for most of the game.
Since going blind i have tinkered with others,but didn't get very far in 
the later Jedi Knight or Sith Academy games.

Bryan Peterson wrote:
> Actually the only Star Wars games I've ever played, aside from the three 
> original trilogy games on the Super NES, are Star Wars: Masters of Teras 
> Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC 
> and Play Station editions. Granted those last two are pretty much identical 
> save for the platform they were released for and therefore the controls.
>   


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